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Choose Champion Build:
- Adc / Crit Build
- Bruiser zeri
Recommended Items
Runes: Fleet / Resolve
1
2
3
4
5
6
Precision
Resolve
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
1
2
3
4
Flash Ghost
Flash
Ghost
Items
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Kog'Maw
Yuumi
Synergies
Ideal
Strong
Ok
Low
None
Yuumi
Champion Build Guide
Zeri
Best Builds / Runes Adc / Bruiser Zeri Season 14 patch 14.10 .
Please Like if you like this guide.
Please Like if you like this guide.
What is the best Zeri build?
What is the best Zeri build? :
>
>
>
>
>
.
--Notes--
Take
instead of infinity edge when you play vs
Tanks-Bruisers (High hp).
Take
instead of
when you play vs 3+ap .
Take
instead of
when you play vs High hp - No Armor - No assassins.
Take
instead of
when you play vs Lethality - AD - No tanks - No high hp
Sell Statikk in late game and buy any item you need (I Recommended
Kraken Slayer Or Guardian Angel Or Bloodthirster Or Stormrazor).
'' Zeri Pros & Cons ''
Pros:
1. Easy Dodge Abilites and Easy Escape (Dashs)
Cons:
1. Weak early game
1. Easy Dodge Abilites and Easy Escape (Dashs)
2. Great kit and High MoveSpeed
3. Good in Teamfights
4. Good Late-mid game
5. AoE dmg
6. Easy farm
Cons:
1. Weak early game
2. Weak vs assassin-mage
3. Need a lot of items for do dmg (at least 2-4 Items)
4. Bad Vs high cc
5. Hard to master
6. Squishy
---
'' Zeri Power Spike ''
'' Zeri Abilities ''
'' Passive-Living Battery ''
Range: 500
Zeri's attacks are treated as abilities instead of attacks and can be charged up by moving and casting Burst Fire. Uncharged attacks consume a small amount of charge deal 10-25 (+3% of ability power) magic damage and execute enemies below 60−150 (+18% of ability power) health (depending on level). A fully charged attack deals 90−200 (+110% of ability power) (+1−15% of target's maximum health) magic damage and consumes all charge (depending on level).
'' Q-Burst Fire ''
'' W-Ultrashock Laser''
Range: 1200 / 1500
Cooldown: 12 / 11 / 10 / 9 / 8 Cost: 50 / 60 / 70 / 80 / 90
Zeri fires an electric pulse that deals 20 / 60 / 100 / 140 / 180 (+25% of ability power) (+1.3 per attack damage) magic damage and slows the first enemy hit by 30 / 35 / 40 / 45 / 50% for 2 seconds.
If the pulse hits terrain, it expands into a laser that applies the effects in an area and critically strikes champions and monsters.
'' E-Spark Surge ''
Range: 300
Cooldown: 22 / 21 / 20 / 19 / 18 Cost: 90 / 85 / 80 / 75 / 70
Zeri dashes a short distance and vaults over any terrain she touches, greatly extending the dash range. For the next 5 seconds, her shots of Burst Fire pierce dealing 0-85% (depending on critical strike chance) damage to enemies after the first and an additional 20 / 22 / 24 / 26 / 28 (+20% of ability power) (+0.12 per bonus attack damage) magic damage on-hit to the first target struck.
Hitting an enemy champion with an attack or ability reduces this ability's cooldown by 0.5 seconds. Critical strikes reduce the cooldown by 1.5 seconds instead.
'' Ultimate-Lightning Crash ''
Range: 825
Cooldown: 100 / 85 / 70 Cost: 100
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