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Choose Champion Build:
-
On-Hit
-
Ability Power
Recommended Items
Runes: Hail of Blades
1
2
3
Domination
Precision
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
1
2
3
4
5
Standard
Flash
Heal
Items
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Kog'Maw
Alistar
Ideal
Strong
Ok
Low
None
Alistar
Table of Contents
Introduction
Greetings, I am Demonsedge.
As a
marksman player in bot lane, I possess extensive knowledge of the champion
Kai'Sa and can provide insight into how she functions. I will delve deeper into her team setup and itemization options throughout this guide.
My tips and suggestions can enhance your gameplay with
Kai'Sa.
So without further ado, let's begin with my guide on
Kai'Sa - Daughter of the Void.
As a
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My tips and suggestions can enhance your gameplay with
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So without further ado, let's begin with my guide on
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![]() |
Why choose ![]() - She has a very skill-expressive kit because her abilities can evolve, unlocking new bonuses and effects. - She can provide heavy burst for her team that makes her feel impactful in the lanes and when getting objectives ( ![]() ![]() ![]() - She has great potential to make plays, carry her team and be a good team fight asset. I always enjoy taking her on the rift when playing league matches, and I hope you will too. |
Pros & Cons
Ability Rundown
|Effect Radius: 2,750|![]() ![]() ![]() ![]() The damage dealt from ![]() ![]() - ![]() ![]() ![]() ![]() |
| Range: 600 | Cost: 55 Mana| Cooldown: 10 / 9 / 8 / 7 / 6 |![]() ![]() You can activate ![]() ![]() Living Weapon (100 attack damage): With evolved ![]() |
| Range: 3,000 | Width: 200 | Speed: 1,750 |Cast Time: 0.4 | Cost: 55 / 60 / 65 / 70 / 75 Mana | Cooldown: 22 / 20 / 18 / 16 / 14 |![]() ![]() ![]() ![]() Living Weapon (100 ability power): After the upgrade, three plasma stacks are applied to each cast, counting toward your ![]() ![]() |
| Cast Time: 1.2 to 0.6 (based on bonus attack speed) | Cost: 30 Mana | Cooldown: 16 / 14.5 / 13 / 11.5 / 10 |![]() Remember that you cannot engage during the initial disarm period. Living Weapon (100% attack speed): Once this ability evolves, you'll gain invisibility (it activates during the cast animation). |
| Range: 1,500 / 2,250 / 3,000 | Effect Radius: 525 | Cost: 100 Mana | Cooldown: 130 / 100 / 70 |![]() ![]() ![]() ![]() ![]() - Her auto-attack timer is reset after the ability ends. - During this dash, ![]() |
Combos:
In this section, I will share some of the effective combos for
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Tips & Tricks:
Playing As
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- Remember that you can re-engage with
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- When targeting enemy champions with
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- It's very efficient to trigger
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Playing Against
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- Stay near your
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- Avoid
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- Disengage once you've acquired four stacks of plasma immediately because the damage from
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- Even though
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-
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Game Plan as Kai'Sa
In this section, I will outline the things to focus on/consider at each game stage as ![]() - Early game: Your primary focus should be to farm ![]() Setting up a freeze (holding the ![]() ![]() Another good tip is to ward often, which helps to avoid overextending into being dived on by the enemy jungle. - Mid-game: By now, you should be gathering with your team and focusing on team fighting & objective securing ( ![]() ![]() ![]() - Late game: If your games reach this stage, you'll want to be with your team at all times since you are vulnerable on your own (unless you have an item advantage on the enemy), Grabbing ![]() ![]() ![]() |
Things to consider:
Before prioritizing early objectives like
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- Do I get any kills or objectives when roaming?
- What outcomes could occure during the roam?
- Do I come out ahead or no?
- If a team fight erupts during your games, always be sure to consider if you will gain anything from it, meaning will you impact the outcome of the battle or objective, or does your team come out on top without you being there?
- When deciding to enter combat with
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Always be mindful of this when playing
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Summoner Spells
It is a beneficial spell for ![]() ![]() ![]() ![]()
It's best to take this reliable summoner spell into champions with heavy crowd control abilities such as, ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() If affected by damage over time, attack speed reduction, armor shredding or grievous wound effects, ![]() Note that activating ![]() ![]() ![]() (Note: You can't walk through enemy minions with the active effect of ![]() |
Trinkets & Consumables
When removing enemy vision from the map, always consider buying ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Stats To Consider
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Which Boots & Why?
Berserker's Greaves > Attack Speed
Berserker's Greaves are the default option when playing as
Kai'Sa. They give you plenty of attack speed needed to trade and farm while providing consistent damage against objectives such as
turrets/
baron nashor or
dragons.
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Zephyr > Attack Speed (
Berserker's Greaves upgrade)
Zephyr offers increased attack Speed (synergizing with
Supercharge) along with on-hit mobility, improving kiting potential.
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Boots of Swiftness > Slow Reduction
Pick up these
Boots when dealing with teams with slowing effects. They can vary from sources such as
Ashe's
Frost Shot/
Volley/
Serylda's Grudge/
Rylai's Crystal Scepter, or other movement impairing slowing effects that would leave you vulnerable and make it hard for you to escape combat.
Pick up these
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Plated Steelcaps > Basic Attack Damage Reduction
Choosing
Plated Steelcaps is an optimal selection against auto-attack-based opponents or when you need extra armor in combat. Also potent when against teams who heavily stack physical damage.
Choosing
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Sorcerer's Shoes > Magic Penetration
Sorcerer's Shoes are the default pair taken as ability power
Kai'Sa. They provide flat magic penetration that can greatly enhance the effectiveness of your abilities, especially when facing opponents with little or no magic resistance in combat.
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Note that
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Itemization
If you are dealing with poke matchups where you must be more patient, take a slower approach, or need the extra health/healing to sustain longer in the early fight and skirmishes, I would consider
Doran's Blade.
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In games where you can snowball quickly, it's best to go
Long Sword. Another reason to consider this start is that you'll gain a faster advantage over your opponent when looking to complete your first item or if you want to evolve your abilities quickly.
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Each of these starts can be very efficient but will depend on whom you are facing and what items you need to build for each matchup.
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Equipping
Statikk Shiv provides excellent wave pressure while also giving you an advantage in most matchups, especially against tough opponents such as
Nilah,
Samira,
Draven, or
Caitlyn. It lets you poke from a distance rather than engage in close combat.
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Very effective against
tanks/bruisers, dealing % current health damage, and slowing the target. When paired with
Kraken Slayer and other on-hit effects,
Kai'Sa's duelling potential becomes very potent in team fights and skirmishes.
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To increase your chances of survival in combat and heal after battles, equip
Bloodthirster on
Kai'Sa. With its high life steal rating, and additional attack damage, you'll maintain pressure on the map and pose a significant threat to your opponents.
Note that the added damage scales slowly in the mid-game, becoming more noticeable as you approach the late-game.
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Note that the added damage scales slowly in the mid-game, becoming more noticeable as you approach the late-game.
It provides
Kai'Sa with a necessary revive when you want to stay alive longer while carrying in the game; however, be careful since dying in a large crowd means you could die again after the passive triggers. Therefore, consider your positioning when taking this item.
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Since
Kai'Sa relies heavily on her abilities in combat, adding
Navori Flickerblade is a solid choice. It provides more uptime to your non-ultimate skills.
Great when looking for a powerful option in team fights as
Kai'Sa.
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Great when looking for a powerful option in team fights as
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Picking up
Runaan's Hurricane is excellent for clearing
minion waves and synergizes with
Kai'Sa when looking to apply plasma stacks and on-hit effects on multiple targets. It is great when the enemy clusters together in a small area.
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By using the
The Collector, your gold income will increase, helping you to reach your item power spikes sooner. It allows you to snowball your games quickly, giving you an advantage. It is a great purchase for
Kai'Sa, as it improves your duelling potential.
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Since
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Selecting
Nashor's Tooth on
Kai'Sa is effective for additional magic damage & on-hit against your target, along with some added ability haste.
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When
Kai'Sa equips
Banshee's Veil, you are protected against the next ability aimed at you. This is handy when facing teams with strong crowd control capabilities, such as those with
Zyra,
Morgana,
Leona, and
Nautilus.
Note that
Nocturne's
Paranoia will consume the spell shield no matter where you are on the map.
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Note that
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Using
Cosmic Drive on
Kai'Sa can be a powerful choice as it grants a gradual increase in movement speed with every hit on enemy champions during combat. It can be handy when chasing down weakened foes or retreating quickly from the battle.
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Great when paired with other on-hit items, increasing your duelling power in fights and skirmishes.
A powerful burst damage option when playing as ability power
Kai'Sa. Provides additional mana and stacks charges to unleash on your opponent. It's a highly effective option against squishy champions.
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When playing as
Kai'Sa,
Morellonomicon is a useful grievous wounds option in combat. Particularly effective against champions who have healing abilities, like
Soraka,
Seraphine, and
Samira. It can also counteract champions who have healing items, such as
Bloodthirster,
Blade of the Ruined King, and
Riftmaker.
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Many players consider
Rabadon's Deathcap as the
Infinity Edge equivalent for
mage champions, and it can be an excellent choice for those playing
Kai'Sa this way. Significantly boosts your overall ability power, making you a dangerous threat later in the game.
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This makes it an excellent choice against
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It's advisable to acquire a
Void Staff when facing teams with
tanks or those who have multiple champions building magic resistance items. This strategy can significantly enhance your effectiveness in the game.
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Upgrades from
Quicksilver Sash, and is effective when dealing with crowd control/spell effects (except airborne,
Smite,
Ignite or
Exhaust), while also effective against the following champion abilities:
Warwick's
Infinite Duress,
Skarner's
Impale,
Urgot's
Fear Beyond Death,
Malzahar's
Nether Grasp,
Tahm Kench's
Devour, or
Sett's
The Show Stopper, that would impair or displace you during combat. The active effect is very efficient when looking to easily escape fights or dangerous situations.
However, due to the long active cooldown, careful ability blocking is paramount.
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However, due to the long active cooldown, careful ability blocking is paramount.
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A suitable alternative to
Guardian Angel when looking for more control over your survivability. It is beneficial when fighting champions such as
Zed or
Pyke that can execute or kill you quickly. It is helpful to dodge skill shots or other forms of fatal damage. A great item on
Kai'Sa if you know your
Supercharge will be ready after the
Zhonya's Hourglass active ends.
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Runes
The following keystone and rune choices are great for
Kai'Sa and will complement her in combat. Always pay attention to the enemy team comp, plus your item builds when selecting your runes to get the most value in each game.
Domination Runes:
Inspiration Runes:
Precision Runes:
Resolve Runes:
Sorcery Runes:
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Keystone Runes:
- If you're playing as ![]() ![]() ![]() ![]() - ![]() ![]() ![]() ![]() ![]() - ![]() - ![]() ![]() ![]() ![]() - ![]() ![]() ![]() ![]() ![]() ![]() - ![]() ![]() ![]() ![]() ![]() ![]() |
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- When looking for a decent sustain option for ![]() ![]() - ![]() ![]() ![]() - ![]() ![]() ![]() ![]() - The main benefit of ![]() - ![]() ![]() ![]() |
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- ![]() ![]() ![]() ![]() - ![]() ![]() ![]() - ![]() ![]() - ![]() ![]() ![]() - ![]() ![]() ![]() |
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- ![]() ![]() ![]() - ![]() - With ![]() ![]() ![]() - The life steal from ![]() ![]() - ![]() ![]() |
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- ![]() ![]() ![]() ![]() ![]() ![]() - ![]() ![]() ![]() ![]() ![]() ![]() ![]() - ![]() ![]() ![]() ![]() ![]() - ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - ![]() ![]() ![]() ![]() ![]() |
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- ![]() - For ![]() ![]() - ![]() ![]() ![]() ![]() - ![]() ![]() |
Rune Shards
When deciding on what rune shards (whether offensive or defensive) to pick for ![]()
|
Always pay attention to the team compositions you are fighting when mixing and matching the rune shards listed above with your
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Summary
There are many ways to build
Kai'Sa, but hopefully, this guide made it easier for you to understand what abilities/items and runes work well together and how to make the most of her kit.
I hope you enjoyed this guide and will refer this to your friends and fellow gamers looking for tips and tricks.
For any questions or thoughts, please get in touch with me in the discussion section. I'll be happy to discuss things with you and see how I can make sense of anything you need answers for to the best of my ability.
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I hope you enjoyed this guide and will refer this to your friends and fellow gamers looking for tips and tricks.
For any questions or thoughts, please get in touch with me in the discussion section. I'll be happy to discuss things with you and see how I can make sense of anything you need answers for to the best of my ability.
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