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Recommended Items
Runes: BEST RUNES
1
2
3
4
5
6
7
8
Sorcery
Inspiration
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
1
2
flash+teleport
Flash
Teleport
Items
Hextech Rocketbelt
Shurelya's Battlesong
Riftmaker
Boots of Swiftness
Mercury's Treads
Plated Steelcaps
Mobility Boots
Banshee's Veil
Cosmic Drive
Lich Bane
Rod of Ages
Dawncore
Echoes of Helia
Guinsoo's Rageblade
Horizon Focus
Imperial Mandate
Lich Bane
Luden's Companion
Moonstone Renewer
Nashor's Tooth
Staff of Flowing Water
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Fizz
Unfortunately, Malzahar has done a dismal job of countering Fizz. Normally, he wins a lowly 47.6% of games the champions face off with one another in. In Malzahar versus Fizz rounds, Malzahar’s team is 0.1% less probable to obtain first blood. This implies that he most likely won't get first blood against Fizz.
Amumu
Synergies
Ideal
Strong
Ok
Low
None
Amumu
Strenght
Strenght
* High damage to Squishies and Tanks;
* Crowd control immunity with passive;
* High pressure in laning phase;
* Good CC with ult;
* Insane scaling late game;
* High damage to Squishies and Tanks;
* Crowd control immunity with passive;
* High pressure in laning phase;
* Good CC with ult;
* Insane scaling late game;
Weakness
Weakness
* Squishy without passive;
* Very low mobility;
* Ult immobilized you too;
* High cooldown/mana cost early game;
* Can be countered by 2 item.
* Squishy without passive;
* Very low mobility;
* Ult immobilized you too;
* High cooldown/mana cost early game;
* Can be countered by 2 item.
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