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Recommended Items
Runes: Arcane Comet
1
2
Sorcery
Inspiration
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
4
Flash+Exhaust
Exhaust
Flash
Items
Ability Order The Best
Mana Surge (PASSIVE)
Xerath Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Blitzcrank
If he hits his hook, you die.
Jhin
Ideal
Strong
Ok
Low
None
Jhin
Champion Build Guide
Introduction
Hi, I am Support_diff, a league of legends player and currently a support main though I have mained every role during my gaming career. I made this guide to be the most perfect ![]() I already have created guides for ![]() ![]() ![]() ![]() ![]() ![]() ![]() Hopefully you enjoy this guide and also learn to play ![]() |
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Why Xerath?
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Here are some things a good ![]()
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What You Will Learn
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From this guide, you will learn:
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Pros&Cons
Summary:![]() |
Runes
Arcane Comet Runepage |
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First Strike Runepage |
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Summoner Spells
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Don't get me wrong, I don't suggest you to take ![]() ![]() ![]() ![]() ![]() | |
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Itemization
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Though ![]() ![]() |
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If the enemy team has magic resist, ![]() |
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Trinkets&Warding
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Best Laning Phase Ward PlacementsThese are the best ward placements in the laning phase in my opinion as they provide vision to the most important places of the bot-side map like dragon pit, tribush, river bush and bottom bushes. You will be a lot harder to gank by enemy jungler because you know before they try to gank you and have time to retreat. If you are playing on the red side and the enemy team has ![]() ![]() ![]() ![]() |
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Best Ward Placements After Laning PhaseThese ward placements are better after the laning phase has ended, because they provide very much vision control to the map and makes it harder for the enemy team to collect objectives, because there is always a control ward on ![]() ![]() ![]() |
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Abilities
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Passive: Mana SurgeEvery 12 second, ![]() ![]() ![]() ![]() | |
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Q: ArcanopulseBegin charging: ![]() Release: ![]() This is your basic poke ability, and it is a really good one, because it deals a lot of damage and is not too hard to hit | |
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W: Eye Of Destruction![]() | |
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E: Shocking Orb![]() ![]() | |
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R: Rite Of The ArcaneXerath ascends to his true form and channels for 10 seconds. During the time he can recast this ability 3/4/5 times, based on the level of the ability Recast: ![]() This is a great ultimate, as the range is really long and it is very good to kill low health enemies, whether liked your adc that or not | |
Combos
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W+QThis is your basic poke combo, as it provides a nice amount of damage and is easier to hit than just Q without other abilities. Get close enough to enemies to use W on them, the best time to use it when the enemies are in in their auto attack animation, as they can't react immediately. When you W, make sure that the enemy is in the center of the ability if you don't need to hit it exactly, because that way it is really easy to hit it. When you have used your W, it is no problem to hit your Q on them. |
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E+W+QThis is your full combo, and it is really easy to hit when you hit your E. You can hit your W when the enemy is still stunned and start channeling Q when W is still in its animation. |
Matchups
= easy matchup | |
= average matchup | |
= hard matchup |
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Hard cc is your worst nightmare, and ![]() ![]() |
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I generally don't like ![]() |
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Understanding MatchupsI haven't listed all matchups here because I see no point in listing 50 champions that can be understood if you understand the basics of ![]() ![]() ![]() |
Synergies
= good synergy | |
= average synergy | |
= bad synergy |
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Understanding SynergiesAs you can see, I have not listed nearly any synergies here, as in my opinion these are the ones worth telling, as they are really amazing synergies with ![]() |
Gameplay
Before The Game StartsNearly all guides on this site start gameplay chapter from the moment you spawn to the rift, but you can literally lose game before it starts. You might get the most hard counter enemies you could, and your team could be full ap so the enemy team can just build magic resist, for example. That kind of game is nearly unwinnable, and you have to do everything you can to prevent that from happening. Here are the types of games you don't want to play ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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InvadingWhen the game is still loading, you have to think about one thing. Invading. Invading is the best thing you can possibly do in the first two minutes of the game, but it can end miserably if you have not calculated the situation well enough. If you do it right, your team will probably get a kill or at least burn a couple of ![]() |
Laning PhaseIf you asked 100 challenger players what is the most important stage of the game, most of them would say laning phase, because it is where the hard carrys are made, and also where feeders get their disadvantage. If you win hard at laning phase, you have much higher win percent in the game. Laning phase is the most important part of the game, and now I will tell you how to win in it as well as I can. There are a few things you should be focusing on in the laning phase, which are: securing your adc or yourself some kills, saving your adc from enemy jungler ganks, providing vision to your team, killing dragons, roaming at other lanes if you have time and dealing damage to turrets. The first one (and also the most important one), securing kills, is maybe the hardest one as the enemies are probably as good players as you are, or atleast they should be, so I'm trying to give you all the advantage and guidance I can to make you win more games. Your main source of damage in the laning phase and the game overall is your poke, so that's what you will mainly be doing in the laning phase. When you try to poke the enemies, don't just Q them, it is a waste of mana as the enemies will quickly learn to dodge it, and it doesn't deal that much damage at level 1. It is ok to use it a couple of times before you get level 2, as the enemies are easier to hit because they probably haven't taken their mobility abilities at level 1. When you reach level 2, you need to unlock your W in order to get your power spike, as your level 2 is incredibly strong. When the enemy adc is going for a minion, hit your W on them when they are in their auto attack animation (make sure they are in the middle of the ability), because they can't dodge it very easily as they don't have enough time to react. When you hit your W, next you have to hit your Q. It is really easy, because the enemy is already slowed. The two abilities combined with ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Middle GameWhen the laning phase ends, middle game starts. In the middle game your main goal is to strengthen you and your adc even more so late game will be easy to you. Your game will go around objectives (mostly dragons), as they are a really good way to gain more power to your team. Don't take stupid fights as they usually end up miserably for your team. You are still very squishy and you can't win 1v1's against other players easily. In the middle game you will roam around the map with your adc killing enemies and securing objectives. The roaming is kind of automatic because there will be team fights and smaller fights around objectives like dragons and turrets and you will join most of them, or if you can't be there, at least use your ult there to deal damage and help your team. ![]() |
Late GameAs the name says, late game is the last part of the game. This is where inhibitors and nexus are destroyed and the games end. Late game is going around teamfights, and there are teamfights nearly always when something happens. Teamfight when dragon spawns, teamfight when baron spawns, teamfight when your team tries to push down turrets, teamfight when the enemy team tries to push down turrets, teamfight when multiple champions randomly see eachother and so on. In the late game, your most important goal is to win fights and get objectives, but the second most important thing is to provide vision. In the late game vision or lack of vision might end games, as the enemy team could take elder dragon or baron in peace and then end the game or go splitpushing on any lane and destroy an inhibitor. If you have wards everywhere (jungles, river, dragon and baron pits etc.), you will always see the enemies coming before they get to do anything. Providing vision also causes more teamfights, as your teams will meet in lanes more often. In a teamfight, your goal is to do as much damage as you can with your poke, which is kind of easy. Always stay behind your team's tanks and other players, use your abilities every time you have them and don't focus on tanks, it is better to get the enemy adc and support down instead of a 6000 health ![]() ![]() |
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Game Goals
If you don't have other goals in game than winning, your progress as a player will be significantly slower as you don't know how to get better or what to improve. Most of these goals are optimal and you don't have to and probably couldn't achieve them all in a single game at one time. If you try to achieve the goals by improving your weaknesses, you will see your skills and win percent increase in no time. |
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-4 kills or assists -0-1 deaths -40% kill participation -4000 damage dealt -3000 gold -support item's warding active unlocked -level 6 -1 dragon killed -5 wards placed -1 ward destroyed -2 control wards placed |
20 |
-9 kills or assists -0-3 deaths -45% kill participation -2 roams leading to a kill -10 000 damage dealt -6500 gold -level 9 -2 dragons killed -3 turrets destroyed (whole team) -16 wards placed -4 ward destroyed -3-4 control wards placed |
30 |
-17 kills or assists -0-5 deaths -50% kill participation -20 000 damage dealt -10 000 gold -level 13-14 -3 dragons killed -30 wards placed -7 ward destroyed -5 control wards placed |
Quiz
Who is your permaban champion?![]() What type of supports you want to face? ![]() What kind of adc you want to play with? ![]() What are the two most important warding spots in the early game? ![]() What is your go-to antiheal item? ![]() What is your full damage combo? ![]() |
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