League of Legends (LoL) Question: How to play against Swain?
Tags: Swain 18,192
How to play against Swain?
The combination of Nevermove + Ravenous Flock is basically an instant cast Death Sentence that hits you through creeps on a 9 second cooldown.
His ultimate is literally just press R win teamfight, and he can always force a fight with the previous combo.
His ult lasts 12 seconds. 12 freaking seconds. So "disengage when he ults" is simply not a thing. If you do that you lose the objective.
And meanwhile Riot thinks the big thing about him that needs a nerf in 8.7 is his early game Q cooldown lul.
How do you deal with this absurdly overloaded champion besides permaban him?
I know that Mortal Reminder/ Morellonomicon are decent against him but that doesn't solve the problem since he still always wins his lane and turns this into a snowball, so late game items don't solve this issue. Besides reducing his healing by 40% is only a soft counter at best.
The only exploitable weakness his kit could have would be that Nevermove doesn't go through creeps when travelling back, so you could stand in front of your ranged creeps to avoid it, but even then 1) there's a 100 AOE for the root so it can still hit you even when hitting a creep and 2) if he hits you at the max range it will always root you anyways.
His ultimate is literally just press R win teamfight, and he can always force a fight with the previous combo.
His ult lasts 12 seconds. 12 freaking seconds. So "disengage when he ults" is simply not a thing. If you do that you lose the objective.
And meanwhile Riot thinks the big thing about him that needs a nerf in 8.7 is his early game Q cooldown lul.
How do you deal with this absurdly overloaded champion besides permaban him?
I know that Mortal Reminder/ Morellonomicon are decent against him but that doesn't solve the problem since he still always wins his lane and turns this into a snowball, so late game items don't solve this issue. Besides reducing his healing by 40% is only a soft counter at best.
The only exploitable weakness his kit could have would be that Nevermove doesn't go through creeps when travelling back, so you could stand in front of your ranged creeps to avoid it, but even then 1) there's a 100 AOE for the root so it can still hit you even when hitting a creep and 2) if he hits you at the max range it will always root you anyways.
A tip for dodging/avoiding nevermore is you place yourself such that you are standing in between your minions, with some in front of you and some behind you. This makes it hard for Swain to catch you as nevermore will root the minions behind you. But, if you get caught, Swain will pull you to use his combo of Death's Hand and Vision of Empire. But with the minions in front of you Death's Hand will not hit you.
Try to build items which inflict grievous wounds like Morellonomicon or Executioner's Calling to reduce his healing.
Now, if you don't want to run away from Swain when he ults, you get a couple options:
Just don't fight him in a teamfight. Take a split pushing champion like leblanc, and mercilessly shove lanes so that he never gets a chance to teamfight.
Camp the other lanes. Take someone with a lot of map pressure like Taliyah, and just roam constantly. While Swain will get strong, you won't be dying to him since you'll be in other lanes, and if your adc/toplane gets fed enough they'll murder swain for you.
Take a crazy high damage champion. Like Veigar or Ryze who can dish out enough damage to shut him down through his ult after you scale up. Now, your early game won't be very good, but if you're used to dodging Nevermove, you should be able to keep up okay. Lategame, when he ults you just ignore it and murder him.
Yup, that's my advice.
The cooldown early game is the same as similar abilities like Light Binding. The cooldown late game is 2 seconds shorter than Lux Q and with CDR it goes down to 5 seconds. Also his pull works on any CC from his allies.
Swain can CC you behind your creeps, and can pull you to him. His CC in lane is far more oppressive than any other similar pick.
If Swain misses his nevermore he could easily be dueled even in Demonic Ascension with grevious wounds and high damage. If you're lacking damage or can't reliably shut-down his healing then pinging for a gank will work just as well.
Swain is not Mundo. Grievous wounds is only a very partial counter since it only deals with one small part of his overloaded kit. Great I just reduced his healing by 40%, but he still has his insane damage, CC and tankyness from ulti, so you still lose teamfights.
Morellonomicon is decent, Mortal Reminder isn't even worth buying frankly since you don't need armor shred against Swain and on a carry another DPS item like BOTRK is just better to blow him up faster.
Sure you can right click him down late game, but he'll just zhonyas like any other mage.
Sorry I failed to specify in the early game.
Nevermove is more predictable than most crowd control. You've mentioned positioning in front of minions can block the return root. It's important to keep distance from the wave as the root is area of effect. I'd argue that once he's used Nevermove in your minion wave that's the best time to step up and trade (in lane).
The reduced healing impacts his damage. Swain must restore health through his ultimate to reactive Demonic Ascension therefore grevious wounds delays damage. I reiterate dodging Nevermove means his reliable damage is Death's Hand and his ultimate damage over-time. If he's properly focused he'll do very little damage. If he uses Zhonya's Hourglass then your options are either to focus another champion and/or step out of his ultimate area of effect (which is admittedly very difficult to work around).
I would probably not recommend Mortal Reminder as well. It's better to build Executioner's Calling and sell the item later on and hopefully your ADC built it by then but can be useful during lane. Other resistances would also be good such as Maw of Malmortius or Adaptive Helm.
Nevermove is more predictable than most crowd control. You've mentioned positioning in front of minions can block the return root. It's important to keep distance from the wave as the root is area of effect.
Thanks for the answer. That's an idea I had but the problem with it is that even if you have perfect positioning (a bit more than 100 range in front of your ranged creeps), he can still root you. Because is he hits you with Nevermove at the max range of the skill, his E will never reach the ranged creeps and will hit you directly instead. It's literally just as reliable as a Dark Binding that goes through creeps.
You also have very little time to react if he hits you at max range since the wave doesn't even return, it just roots you when it hits you.
I'd argue that once he's used Nevermove in your minion wave that's the best time to step up and trade (in lane).
He can out-push you by spamming Q. You can't trade if he has a minion advantage. Depends on who you're playing of course but that's always a problem. Plus his Q at melee range deals huge damage and has no cooldown. He'll still win the trade.
The reduced healing impacts his damage. Swain must restore health through his ultimate to reactive Demonic Ascension therefore grevious wounds delays damage.
In theory, yes. But let's look at the practice.
Early game 1v1 : You can Ignite his ult but you just wasted ignite becaue his ulti gives him 150 bonus health plus the heal (only reduced by 40%) so there's no way you can burst him down during his ult. This only does anything when ganking him so long story short it's not worth it going ignite.
Mid game teamfight, Swain with 200 AP and level 2 ult : 67 heal per second per target, needs 300 heal to use Demonflare. He needs 4.4 seconds when draining 1 target, 2.2 seconds when draining 2 targets. Let's say you grievous wounds him. That's 7.4 seconds when draining 1 target, 3.7 seconds when draining 2 targets.
See the problem? His ult lasts 12 seconds. In the very best case you just delayed his Demonflare by 2.5 seconds, and that's assuming he only drains one person, if he drains more than one it basically does nothing. So there's no way you can prevent him from using it. And Swain always uses Demonflare as a finishing move in the first place since it ends his ult.
It's better to build Executioner's Calling and sell the item later on and hopefully your ADC built it by then but can be useful during lane.
Good point. It's only 800 gold and gives a lot of value for the price.
Other resistances would also be good such as Maw of Malmortius or Adaptive Helm.
Adaptive Helm is good, yes, but at the core he's still a battlemage so even if you survive him he'll kill your team. That's why I hate Swain so much. The weakness of battlemages is supposed to be their short range, except for Swain who just pulls people to him.
I think during the second you've delayed with two people being drained there's lots of potential for more damage. If two off-tanks are facing Swain, or during the delay you're wet noodle auto-attacking, the delay means nothing but any other situation a second can mean a lot more damage or potentially hard crowd control to delay Demonflare's detonation further.
You'll probably never get a perfect answer to a counter. He's definitely a top-pick this meta.
So this leaves us with sitting
- at 300-700 range from him
- just behind your melee minions
- in front of your ranged minions, leaving a >100 space between you and them
- and trade with him from there when he tries to last hit
Of course not every pick can do that. But I guess that's as far as you can go for just surviving this lane. You can kind of zone him like this. At least on paper.
Post 6 his ulti gives him 150 bonus HP plus the life drain which prevents you from bursting him down completely. And if you gank him he can 1v2.
Gank him pre 6, sure, that's one kill and that's if my jungler is responsive. Then he gets 6 and gg.
Although, be prepared to instantly tilt your teammates when you pick Riven mid. :(