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Recommended Items
Runes: Dark Harvest (Best Assassin Page)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Smite
Items
Ability Order Skill order
Unseen Threat (PASSIVE)
Kha'Zix Passive Ability
Threats & Synergies
Graves
Graves is the champion I ban 100% of the time. Graves makes your life miserable. He will kite you around and outsustain you after he finishes his Death's Dance combined with red smite. If graves goes Phase rush the only way to fight him is getting the Phase rush on cooldown or have your laners CC him so he can not escape. If you meet him 1v1 the only way you kill him is if you get the first combo in from an unwarded area. I don't think this matchup is playable though as he 9/10x outperforms you later on in the game while being unkillabe.
LeBlanc
LeBlanc is a great pick for the midlane. LeBlanc easily snares the target which allows you to jump on them and drop a combo.
LeBlanc
LeBlanc is a great pick for the midlane. LeBlanc easily snares the target which allows you to jump on them and drop a combo.
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Hello my name is Exos! I have been a Kha'Zix otp for the past 2 seasons now. Because of Kha'zix I have reached Challenger on EUNE, Master on EUW with a 82% winrate and Grandmaster with a 70% winrate. Currently I'm pushing my way up to Challenger on EUW too! I think my success comes from eating so many kiwis all day. Sidenote: Acting like Kha'Zix increases your elo. |
+ Deals a lot of damage + Can reposition with E and R + Able to clean up multiple targets per fight + Can be build Assassin & Bruiser + Is from the void? Duh + Massive slow when W is evolved All in all, Kha'zix is a very versatile Jungler because of the multiple ways of building him. Assassin & Bruiser are two completely different playstyles and buildpaths. These 2 styles have in common that they are still able to dish out lots of damage and be very mobile at the same time. Obviously Kha'Zix is 30x better than Rengar :) |
- Has barely any CC until W evo - Reliant on laners for ganks - Dependant on Isolation as Assassin - Squishy as Assassin - Has mediocre DPS. Most damage is burst. - Not the best jungler for teamfights Kha'Zix has his flaws just as any other jungler. Ganking with Kha'zix can be hard if your laners don't have proper CC or the enemy have large dashes. Kha'zix is very reliant on his isolation in order to oneshot squishy targets with his Q. Enemies can play smart and stick together which does not allow Kha'zix to efficiently pick off an enemy. |
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For the second tree I advise looking at the runes at the top of the guide. However I personally always take Magical Footwear & Cosmic Insight on assassin Kha'Zix |
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For the second tree there are two option. You either run Ravenous Hunter & Sudden Impact for insane amounts of healing and a small damage boost or you run Magical Footwear + Cosmic Insight for more mobility and lower cooldowns. Personally I would recommend the Ravenous Hunter & Sudden Impact combination. |
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Since current patch onwards, ghostblade is the most essential mythic for Kha. Allowing for insanely strong lethality bursts on 100 stacks and great movement across the map. Duskblade is a bait item and should be avoided as Kha benefits greatly from the mythic passive of Ghostblade and its passives. |
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V O L U T I O N S |
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EVOLUTION Skill: Taste Their Fear // Evolving Taste Their Fear will contribute to a faster clear and a great duel potential in 1v1 fights. On top of the fast clear, rushing objectives like drake and herald goes drastically faster with the 45% CD refund gained from the isolated objectives. Counter jungling is faster and safer since you will clear the camps faster and therefore will be able to leave the enemy jungle faster. Q: Is this a viable evolve in the current meta? // Q evolve is and will always be a consistent evolve in order to clear and get objectives. In the current meta Q evolve is a really good evolution to take at level 6. Due to the removal of machete, jungle clears are slower without Q evolve and getting that evolve can really fix your clear timing and give you more pressure to gank lanes. When catching an enemy that is rotating you usually dont need multiple Taste Their Fear's to kill him. Having the slow you get from the Void Spike evolve or the more utility you gain from the Void Assault evolve is more valuable in order to catch and secure kills in the current meta. Right now I would recommend taking this evolution at level 6. |
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EVOLUTION Skill: Void Spike // Evolving Void Spike allows you to disengage and hunt down enemies. The 60% slow which increases to a 90% slow (near root) allow you to catch up to anyone and to disengage from anyone. Going from 1 spike to 3 spikes is a huge improvement it allows you to zone enemies off from certain positions like Drake and Baron Q: Is this a viable evolution in the current meta? // Yes. This evolution is AMAZING in the current meta. I would advise picking up this evolution at level 11/16. This evolution is what makes Kha'zix a pesky bug that can play utility based for his team by slowing the enemies but do not be mistaken. This ability also deals a ton of damage. A damaging nuke combined with a near rooting slow. You can not skip this evolve in the current meta |
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EVOLUTION Skill: Leap // Evolving Leap Will drastically increase Leap's range and on every kill/assist your E will reset. This allows you to do risky plays by jumping over a wall to oneshot the ADC or Midlaner or whoever is squishy and to jump back in time before hell breaks loose. This evolve makes u very slippery and allows you to abuse the bad positioning of the enemy even more. Q: Is this a viable evolve in the current meta? // Yes this evolve is viable in the current meta. I would advise evolving Leap at lvl 16 usually. It is possible to evolve it at lvl 11 if you are very ahead and snowballing vs a squishy team. |
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EVOLUTION Skill: Void Assault // Evolving Void Assault is one of the best evolutions there are in the current meta. Evolving Void Assault allows you to position yourself perfectly for ganks and outplays. The evolve allows you to be invisible for 2 whole seconds 3x. For example, you can travel from the mid bush all the way to the middle of the lane with one R charge ending up behind the enemy. This puts u in melee range against a lot of ranged enemies and allows you to drop a full combo before they start running. Q: Is this a viable evolve in the current meta? // YES YES YES. A lot of players dislike this evolution but it allows for the most outplay potential. I evolve it at level 11 right after Q to be able to pick people off and clear at a high speed. It just adds so much outplay and gank potential to your gameplay. If you are unpredictable and know how to use your ultimate in such a good way you can find insane amounts of free kills by predicting enemy pathing. If you are curious. Head over to my twitch to see some ridiculous ult plays. Here is one example of how to use R evolve. |
Resetting Passive During fights with a bush close Kha'Zix can reset his passive multiple times by walking in and out the bush and basic attacking the enemy. After basic attacking go back inside the bush and out in order to reset passive. If you want to be smart and know the bush is warded, throw down a pink ward in the bush otherwise you will not be resetting your passive. |
Flash + W Kha'Zix's Void Spike is just like Cassiopeia her ultimate or Ahri her Charm. If you press Void Spike and use Flash instantly after it will fire the Void Spike from the location u Flashed from. This allows u to surprise enemies and snipe targets to slow them, predicting enemy flashes and finishing off far away enemies. |
Double Jumping Double jumping is what Kha'Zix is famous for but how do you do it? It sounds fairly simple but it can be hard at times. Basically, you need to kill someone or get an assist while you are inside your Leap animation. How do you do that? Simple, you can cast your Taste Their Fear while you are jumping over your target. If you manage to kill your target inside the jump, spam E to the next place you want to jump and you will perform a double jump. |
This is the clear path I usually take on Kha'Zix. I rarely deviate from this path. 1. blue buff 2. gromp 3. wolf 4. raptor 5. red buff 6. Gank / krug 7. scuttle This clear allows you to be level 3 before you enter the side of your red buff. This allows you to escape from most invades. Always place a ward at the opposite side of the map where u start, then base for a red lens. |
I rarely start by clearing red buff but when I do this is my path. 1. red buff 2. raptor 3. wolf 4. blue buff 5. gromp 6. Gank / krug 7. Scuttle This clear gets you level 3 after clearing blue buff which is very late. You will be very prone to ganks. I only take this path if I do not want to meet up with the enemy jungler and try to start on the same buff he does so I will not meet him at scuttle. |
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Teamfighting with Kha'Zix Teamfighting as Kha'Zix can be confusing and hard. Your main goal in the teamfights is to poke with your W slowing enemies while looking for an opening. Keeping your eyes on the map and on the enemies is vital at this point. If you see an enemy rotating to a side lane or from a side lane, try to catch them. Make sure you are using your red lens in order to find out if you are running over wards. |
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