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Recommended Items
Runes: Aery + Healing
1
2
3
4
Sorcery
Resolve
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
1
2
Flash
Heal
Items
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Blitzcrank
My personal permaban. Counters pretty much all ranged champs with his one gimmicky ability. Not today satan
Ashe
Synergies
Ideal
Strong
Ok
Low
None
Ashe
Champion Build Guide
Why Catcherphine?
I believe that with the recent changes to Seraphine's E, it is worth maxing first for a catcher playstyle. Points in E now buff the slow/root/stun duration, lasting 1.5 sec at max rank. Combined with Rylais, this gives a long lasting hard root that goes through enemies, similar to Zyra's E. The high base damage on the ability also makes it a strong poking tool in lane. This build allows Seraphine to function as a mid-high damage catcher with high utility.
Seraphine's Strengths and Weaknesses
Strengths:
[*] Versatile; Has good mix of utility and damage and fits well with any lane partner/team comp. Can lean into being more of an AP damage dealer or an enchanter depending on what the team needs.
[*] AOE Shielding / Healing; AOE shielding is rare in league and AOE healing is even rarer.
[*] All damage is AOE
[*] Great teamfighter
[*] Very good range
[*] Strong Ultimate
[*] Scales well, Useful from behind
[*] Easy to play
Weaknesses:
[*] Extremely squishy, limited mobility
[*] Relatively weak early game
[*] Spells are slow and telegraphed; Weak against very mobile enemies
[*] Long cooldowns, especially R and W
[*] Mana hungry
[*] Can be difficult to get full use out of R
[*] Versatile; Has good mix of utility and damage and fits well with any lane partner/team comp. Can lean into being more of an AP damage dealer or an enchanter depending on what the team needs.
[*] AOE Shielding / Healing; AOE shielding is rare in league and AOE healing is even rarer.
[*] All damage is AOE
[*] Great teamfighter
[*] Very good range
[*] Strong Ultimate
[*] Scales well, Useful from behind
[*] Easy to play
Weaknesses:
[*] Extremely squishy, limited mobility
[*] Relatively weak early game
[*] Spells are slow and telegraphed; Weak against very mobile enemies
[*] Long cooldowns, especially R and W
[*] Mana hungry
[*] Can be difficult to get full use out of R
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