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Recommended Items
Runes: Arcane Comet (Poke)
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Sorcery
Domination
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
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Exhaust
Exhaust
Flash
Items
Threats & Synergies
Threats
Synergies
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Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Blitzcrank
If you get hooked, you're dead. Hug minions.
Jhin
Synergies
Ideal
Strong
Ok
Low
None
Jhin
OVERVIEW
Lux is a burst/artillery mage hybrid with strong poke potential in the early game, and strong AP scalings to burst targets in the late game. As a Support, Lux brings to the table exceptional harass and kill potential in lane, alongside very effective hard CC and a surprisingly powerful team shield.
Overview: Pros/Cons
+ Good AOE Damage Capable of Injuring Whole Teams + Strong 2-Second 2-Man Root + Very Good Shield Capable of Shielding a Whole Team + Lots of Range on all her Abilities + Super Long Range Ult, able to spread a lot of damage or finish off targets + Noob Friendly & Fun to Play Lux is fun and easy. Her kit has a bit of everything and also allows her to build in a flexible manner. Compared to most supports, you will likely have a fairly volatile/aggressive lane and, when ahead, you are definitely effective. Your good range also enables you to live in situations others might not be able to and you can support allies in a fight from a safe distance away. Overall, she's usually a champion you can afford to play very safe with and still be strong. |
- Very Squishy, dying to practically everything - Very Immobile, with no dashes - Everything's a Skillshot that is (Somewhat) Easily Dodged - You Will be Flamed for playing Poorly - Becomes worse vs. better players able to react to you better Lux is a pretty typical mage in the sense that she's immobile and dies quickly. Missing her root will leave her nearly defenseless against most assassins. Her entire kit being a skillshot also means you must aim everything which, sadly, becomes harder and harder the better the players. Lux kinda smacks people in gold/plat and below but, in higher ranks, her weaknesses become very obvious. It's also difficult to justify Lux over some champions. Building full damage on a champion like Brand or Zyra can usually see more consistency than Lux. |
Overview: Summoners
Flash: Nearly all champions need Flash as it is the most flexible summoner spell in the game. Lux especially needs this since she has no unique form of mobility. | |
Exhaust: A safer pick that scales well into the game. Ideal against burst or a particularly fed opponent, alongside having a slow to help setup kills. | |
Ignite: A summoner spell best used for lanes you believe you are going to win as it allows you to finish off opponents after an all-in. | |
Barrier: The Greedy pick; usually worse than Exhaust in most situations but can be helpful if you need to live. In general, however, you don't want to be in situations where you need to use Barrier regardless. |
RUNES
There are many options for what Lux can bring for runes. After a bunch of testing with Guardian, Electrocute, Dark Harvest, Aftershock, Summon Aery, and Arcane Comet (all of which can be used), here's what I consider the best for Lux.
Runes: Poke
Arcane Comet is a great rune for additional damage. Hitting enemies with your Light Binding or Lucent Singularity usually guarantees comet to hit since it roots/slows the enemy respectively. The amount of damage Arcane Comet provides throughout the game is pretty great, and is vastly superior to the amount of damage Summon Aery will do, especially considering how Summon Aery's shield scaling is also not particularly impressive, though it is still an option. Overall, a good rune that compounds Lux's potent poking capabilities and long range. |
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Biscuit Delivery is also great in lane as it serves as extra potions that also increase your mana. They make it much safer for you to trade early and get strong poke off without taking so much damage, you'd be in danger of death. |
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Runes: Burst
Now I used to bring Dark Harvest but, after some more testing, I strongly believe Electrocute is a better choice. First of all, Electrocute is stronger early, and is independent on how well you do in lane. This means doing poorly in lane doesn't immediately screw over its damage potential later. Second of all, it allows you to take short trades in lane without coming out with a health disadvantage whereas Dark Harvest requires a certain health threshold before activating, alongside having a very long cooldown. And finally, the damage Electrocute does is still perfectly sufficient to eliminate squishies late game with your full combo. |
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Coup de Grace adds just a bit of extra damage for your 100-0 combo and works well for Lux who is very good at getting people low. |
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Runes: Survivability
Lux is extremely squishy. That being said, the raw stats Aftershock provides you are pretty great and trigger off any immobilizing CC, a.k.a. your root. It makes it 20x more likely for you to survive while running away and 30x safer for you to trade with the opponent and to proc Illumination after rooting the enemy. After dying to assassins, burst, and engagers over and over again as Lux, I can confidently say that Aftershock is an amazing rune for Support Lux. It's also the most popular Lux rune among professional players. Guardian is also a totally okay choice, though usually it is a lot more niche. |
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Biscuit Delivery is also great in lane as it serves as extra potions that also increase your mana. They make it much safer for you to trade early and get strong poke off without taking so much damage, you'd be in danger of death. |
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ABILITIES
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Illumination (Passive): Lux's abilities mark whoever she hits with Illumination for six seconds. When she AAs or uses Final Spark on marked targets, she does bonus magic damage. This enables actual combos for Lux since you are encouraged to weave AAs between your abilities. Your ult procs this passive for additional damage as well, so typically you want to mark the target before ulting. Your lategame combo is Q->E->ULT all in quick succession. You don't wanna approach to AA late game because 1. You lose out on the root duration to guarantee you landing your ult and 2. Approaching later in the game will lead to your death. You can view the importance of using Illumination here. |
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Prismatic Barrier (W): Lux throws out her wand like a boomerang, shielding herself and teammates it passes through on the way out. Once it reaches its max range, it rebounds back to Lux, reshielding and stacking with any shields on teammates it passes through on the way in. Your underrated ability. The power of this shield is genuinely incredible since it can shield everyone on your team. Use it while trading, while being attacked. Because it's a boomerang, you must position yourself to land both of them if you are aiming for allies. It is high priority for upgrades if you are building support, and low priority if you are building damage. It scales off AP so building damage will still make it strong. If you can't reach the enemy, throw your shield to your ally instead. It'll help him in the fight and give you an assist or to stack Dark Seal. |
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Lucent Singularity (E): Lux sends out a circle of light with a large range, slowing anyone within. The circle automatically detonates after five seconds or after Lux recasts the ability, doing damage to anyone within. It also grants vision. It's uses are:
2. To poke the enemy when they are far away 3. During your combos with your Q and your Ult 4. To waveclear 5. To provide vision in bushes/act as a temporary ward 6. To slow the enemy either to escape or to chase When using it in your full combo do NOT detonate it immediately but instead AA then detonate to trigger Illumination twice after Light Binding. The enemy will priortize getting out of the circle rather than trading with you and the slow from the circle allows you to land an AA even if Light Binding runs out. You can also detonate the shield while your auto attack is in flight and it will still trigger your Illumination meaning you can throw out your Lucent Singularity, auto attack, and then detonate/recast. While using it to escape, it is usually better to throw it directly at your feet rather than inbetween you and the enemy as it discourages champions with dashes. |
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Final Spark (R): After a 1 second cast time, Lux fires a giant laser with massive range in a direction, dealing damage and triggering Illumination. A beautiful ability with a short cooldown. Perfect for finishing off or adding a lot of damage from far away. However, the priority is killing fleeing enemies > random damage. Random damage does not guarantee a kill. Killing a fleeing enemy does, assuming you don't miss. That being said if the enemies line up in a way in which you can hit a bunch of them at the same time or the additional damage will help a teammate win a duel, then obviously you should use it. It's particularly useful when attempting to steal objectives. Remember to use it early as there is a 1-second cast time. |
Abilities: Combos
- Basic Attack - Her Passive (Illumination) - Basic Attack Proccs Illumination - Her Q (Light Binding) - Her W (Prismatic Barrier) - THROW Her E (Lucent Singularity) - DETONATE Her E (Lucent Singularity) - Her R (Final Spark) - Final Spark Proccs Illumination |
Your standard all-in combo is either Q->THROW E->AA->DETONATE E->AA without ult, and Q->THROW E->AA->DETONATE E->ULT->AA with your ult.
Standard Burst Combo Without Ult
-> -> -> ->
Standard Burst Combo With Ult
-> -> -> -> ->
Standard Burst Combo Without Illumination
-> -> /
ITEMIZATION
As a support, you typically have less money than the other players meaning you must min/max to ensure your effectiveness. You must also buy items that have excellent value and/or are fairly cheap. You can't go around buying the most expensive items since you're too poor. What about [insert item name]? You have six slots. If they don't give AP, CDR, Utility, or MS, don't buy it. Items like Lich Bane would be great on Lux, but they're hella expensive.
Itemization: Support
Athene's Unholy Grail gives you the ability to heal allies with your shield based off the damage you do and, luckily, Lux is very good at doing damage. The item is extremely cost efficient, the healing is very strong, it produces additional AP, provides Magic Resistance, CDR, and is cheap. An amazing item. Ardent Censer is also great since it gives AP, CDR, Movement Speed, and its passive triggers for every person you shield, meaning it can procc to a whole team. Redemption is amazing since it can easily turn a teamfight or even a 1v1 from far away. The healing scales extra from Heal and Shield power which, luckily, we have quite a bit of. |
Itemization: Damage
Even in a Full AP build, Athene's Unholy Grail is still an amazing item due to being cheap while providing essentially 50 AP, CDR, and a very good heal considering the damage you deal. At the end of the day, you are still the support and Lux has no way of healing teammates otherwise. Luden's Tempest is usually a core item on most mages due to the burst the passive provides, while also giving 20% CDR, a lot of AP, and a lot of mana. An alternative choice is Everfrost which is essentially the same item while having slightly less AP, being slightly cheaper, and having a different passive/active component. The quickest summary ever on Oblivion Orb is that it's cheap while providing you flat magic penetration. When combined with Sorcerer's Shoes, enemies who have built no MR will have effectively 0 magic resist, allowing your spells to essentially do true damage. You can also just as easily finish your orb into Morellonomicon for the Grievious Wounds, or you can sit on it until you finish it as a last item. |
CONCLUSION
Conclusion: Lux is a Burst/Artillery mage hybrid with good support options and a lot of damage. She is also a champion that is hated by many. If you consistently whiff your abilities, you will be flamed. Keep that in mind.
For the most part, Lux is a really straight-forward champion. All of her abilities are skill-shots that do obvious things. Her only "complexity" in her abilities is how to combo them with your passive Illumination. Because of this, she gets worse the better opponents you face.
Here's a lux video from my channel if you wanna watch...:
Lux is easy. Playing Lux well is hard(er).
tl;dr: don't die
If you want, you can check out my youtube channel here.
Thanks to This Guide by jhoijhoi for some code. Otherwise this guide would look ugly as hell.
For the most part, Lux is a really straight-forward champion. All of her abilities are skill-shots that do obvious things. Her only "complexity" in her abilities is how to combo them with your passive Illumination. Because of this, she gets worse the better opponents you face.
Here's a lux video from my channel if you wanna watch...:
Lux is easy. Playing Lux well is hard(er).
tl;dr: don't die
If you want, you can check out my youtube channel here.
Thanks to This Guide by jhoijhoi for some code. Otherwise this guide would look ugly as hell.
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