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Recommended Items
Runes: Summon Aery (The Most Deadly Sparkles)
1
2
3
Sorcery
Domination
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
Ignite
Flash
Ignite
Items
Ability Order Q>E>W (Recommended)
More Sparkles! (PASSIVE)
Zoe Passive Ability
OVERVIEW
Welcome! This is an updated version of a very old guide I wrote two years ago. Here we go:
So you want to play
So you want to play
Zoe Support?
Great! It's not the worst thing ever, though I would not recommend it for Ranked unless you are literally a Zoe one-trick. If you have never played ![]() Zoe, like many champions, functions depending on a large number of factors, such as where the wave is placed and how the enemy positions. Zoe's supporting abilities are also not the greatest as her only form of CC, her ![]() ![]() ![]() Nevertheless, Zoe Support can still act as either a potent long-range damage dealer with burst somewhat below her mid-lane self or an annoying creature with many slows and many different ways to cast them. |
Overview: Pros/Cons
+ Good Damage when played Properly + Potential for Excellent Engages & Area Denial with ![]() + Safe Scouting & Warding with ![]() + Excellent Adaptation with ![]() Zoe's kit breathes flexibility due to being able to quickly adapt to situations and play the game she wishes to play. Even as a support with less money, her damage is still surprisingly good and she has unique safety when it comes to commanding a zone around her and warding from a distance. |
- Difficult to play, especially as Support - Bad against good positioning; must play against the wave - Less ![]() - Rarely the best option Zoe herself takes getting used-to to play thus it's not something you should be picking up exclusively for support. She also suffers from good positioning as she really needs enemies to position in certain ways in order to land ![]() ![]() |
Overview: Summoners
![]() |
Flash: Nearly all champions need Flash as it is the most flexible summoner spell in the game. ![]() ![]() |
![]() | Exhaust: A safer pick that scales well into the game. Ideal against burst or a particularly fed opponent, alongside having a slow to help setup kills. |
![]() |
Ignite: A summoner spell best used for lanes you believe you are going to win as it allows you to finish off opponents after an all-in. In general, this is the best summoner for ![]() |
RUNES
There are three main rune pages I believe that work best with
Zoe support.
![](/images/spacer.png)
Runes: Sorcery
![]() There's technically a choice here between ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() ![]() |
![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() For the final choice, there are many fairly good options. ![]() ![]() |
|
Runes: Inspiration
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() For your last rune, there are many good options. ![]() ![]() ![]() ![]() |
|
ITEMIZATION
An explanation of the core items you may build.
Itemization: Damage
![]() ![]() The quickest summary ever on ![]() ![]() ![]() ![]() ![]() ![]() ![]() The only really reason I could muster is the fact that, if you are trying to utilize it as part of your full combo, as in you have already slept a target with ![]() ![]() ![]() ![]() ![]() ![]() |
Itemization: Slows
![]() ![]() ![]() ![]() ![]() ![]() ![]() The quickest summary ever on ![]() ![]() ![]() |
GAMEPLAY
A summary of the gameplay you can expect for Zoe support.
Gameplay: Laning Phase
Laning Phase for Zoe Support is fairly underwhelming due to your reduced control over the wave. Good positioning practically eliminates the ability for you to land your ![]() ![]() Because of this, your best poke will likely be to Q->Auto->Q->Auto the enemy ADC or Support when they overextend or attempt to last-hit in order to circumvent the minion wave and trigger ![]() It's best to lean towards the top side of the lane, nearer to the river as it gives you more opportunities to utilize the terrain for ![]() ![]() |
Now one would assume the easiest way to land your Bubble is by tossing it through one of the walls from the Fog of War at your enemies. From my experience, however, doing so is generally ineffective for an engage since, by your positioning alone, you'd in theory be too far away from your ADC to really help him after he wakes the sleeping target, making it a 1v2. Even the one second romp back to lane would waste the majority of the time
![](/images/spacer.png)
Gameplay: Team Fighting
Team Fighting as
Zoe is a really weird mix. Typically, you should try to catch out an important target through the wall with your
Sleepy Trouble Bubble, most often a squishy like the ADC, which would then allow your team to engage. During the fight itself, you should try to sleep someone your team probably will not touch purely for the sake of taking an enemy out of the fight for a good 2 seconds before you smack them for massive damage with your Q. If applicable, using your
Everfrost within a team fight is how you really spread your slows, crippling an enemy team's ability to move or kite while also doing good damage.
![](/images/spacer.png)
![](/images/spacer.png)
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CONCLUSION
Does Zoe support work? Sure. If you already know how to play
Zoe. It's not the best, but it can be sufficient if you work it well.
tl;dr: don't die
Thanks to This Guide by jhoijhoi for some code. Otherwise this guide would look ugly as hell.
![](/images/spacer.png)
tl;dr: don't die
Thanks to This Guide by jhoijhoi for some code. Otherwise this guide would look ugly as hell.
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