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Recommended Items
Runes: General
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Ability Order
Skaarl the Cowardly Lizard (PASSIVE)
Kled Passive Ability
Threats & Synergies
Fiora
Fiora has better scaling, better damage and max health true damage. Beartrap on a rope is completely negated by Riposte, and she annihilates you late. Shut her down early, ask for ganks, build tabi's.
Champion Build Guide
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RTO Here!
About Me I am a Peak 578 LP Challenger, North American Top Laner and Streamer representing Team Radiance, whose mission is to promote positivity in League of Legends. My main is Renekton, but I play many other champions when I am target banned. I also have an incredible amount of top lane knowledge that I want to share with you guys. Kled is easy to learn, hard to master. He has the highest base HP in the game, very good mobility when chasing enemies, and has a safety net with Skaarl, allowing him to bait enemies with remounting. Kled is an extremely fun champion, and I hope this guide will help you learn the basics of mastering our cantankerous cavalier. If you like this guide, make sure to check out my even more in depth guides at my new website |
Flash is your engage summoner, your escape summoner, and all in between summoner. Take this every time. There is no reason to replace this summoner.
Ignite is when you feel like you want to be hyper aggressive during laning phase. It's damage got nerfed during 9.2, and it starts to fall off hard the later the game progresses, so generally Teleport is taken instead.
Kled can use Chaaaaaaaarge!!! as a pseudo- Teleport, he is more forgiving in what summoners you can take.
Teleport is your primary summoner in place of Ignite, it allows top laners to have great map pressure, it's used for split pushing, turning team fights and returning quickly to lane early game.
★ The best choice of rune for Kled currently is Conqueror. You gain up to 5 adaptive force (based on level) for 8 seconds, stacking to a max of 12. You gain 9% healing from all sources, which makes it great for prolonged trades, skirmishes and late game teamfights. You're strong early game, and a monster in late game. |
★ Triumph can help grant you a clutch kill, or a quick escape from an enemy thinking he's secured the kill on you in a 2v1. It works in teamfights very well, contributing to the latter, and potentially allowing you to turn a teamfight. |
★ Kled's Violent Tendencies synergizes very well with Legend: Alacrity, enabling his attack speed to reach dizzying heights, pushing out more damage, quicker - securing more kills. Legend: Tenacity If the enemy team has a lot of CC - hard or soft - tenacity is the best choice, it can help during a teamfight for easier escapes, along with an enemy collapse if you're split pushing. |
★ With Coup de Grace, you deal 8% more damage to champions under 40% hp. Helps you to secure a kill, especially vs an enemy that doesn't expect the extra damage, and it's very easy for Kled to drop an enemy to that threshold, especially when fed or snowballing. |
★ The meta is very fast paced, and as a top laner your primary goal is to pressure enemy structures, while netting some tower plates early game. Demolish is the best rune to help you achieve this, and has good value through early to late game. |
★ Early game, Kled can be surprisingly squishy, this is where Bone Plating steps in, helping you negate damage from your enemy laner, or during 1v1s. |
★ Grasp of the Undying is a viable keystone vs squisher toplaners, such as Akali and Irelia. Generally not picked vs tanks ( Sion, Illaoi). |
★ If you want to focus on damage, and know you can successfully beat the enemy toplaner, you can take Absolute Focus, increasing your damage substantially when above 70% hp. |
★ Very good late game damage, not generally picked up as much due to faster paced games. Good if you know the game is going to exceed 30 mins, and you want extra damage during teamfights, or to annihilate squishy targets. |
★ The quicker your attack speed, the higher your damage output. No brainer. |
★ Adaptive force for your 2nd flexi rune, more damage! Your last defensive rune is interchangeable depending on the enemy match up you're against. More AP? Take magic resist. More physical? Take armor. Want / need more hp? Take HP! |
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EARLY GAME
Kled's early game is very strong, especially at level 3 he gains a small powerspike, enabling him to combo his Beartrap on a Rope with Violent Tendencies, doing a large chunk of burst damage. Trading can be initiated with Jousting, and sticking to his target with Beartrap on a Rope, although try to be mindful of the passive Violent Tendencies as you cannot control it - try to time it so your first auto attack is empowered with the final attack. Violent Tendencies synergizes amazingly with Sanguine Blade when you're in a 1v1, increasing your attack speed exponentially.
Your combo for trading is as follows
During laning phase, you want to make sure you can trade efficiently with your opponent, being mindful of their cooldowns, and opening when they have exhausted - or missed - their abilities, such as if Illaoi misses her Test of Spirit.
If you get dismounted during laning phase, you have to pay attention to your courage meter, as when you have hit 100 - Skaarl the Cowardly Lizard will once again return to you, enabling your Jousting and Beartrap on a Rope. Your courage is one of the most important things to master with Kled, as he is very squishy and vulnerable without Skaarl. A master Kled, keeping his eye on his courage, can bait enemies into all-inning him, and then turn the fight around as he is reunited with Skaarl, securing a kill, or potentially winning a 1v2.
Once you're 6+, you can focus on pushing the wave into the enemy tower and trying to take some early plates with Demolish - if you chose to take this rune.
Help out your jungler if he comes to take Rift Herald, and secure first blood tower for your team. At this point you can potentially invade the enemies jungle, taking away vital XP, gold and their blue buff, if you're on red side.
MID / LATE GAME
Kled excels at split pushing for multiple reasons, including
★ Pushing down minion waves quickly and efficiently with Titanic Hydra and Beartrap on a Rope
★ Good potential at dualing most enemies mid game
The ideal times to split push are as follows -
If Baron Nashor is alive and your Teleport is available, you can split push bot lane.
If Baron Nashor is alive and your Teleport is down, you will be split pushing top lane.
If Baron Nashor is dead, and your Teleport is down, you will split push bot lane, especially if a dragon will be spawning.
If Baron Nashor is dead, and your Teleport is available, you can split push top lane.
You want to split push the lane opposite to the most important, neutral objective, if your Teleport is available. This way, you can take the majority of pressure off the objective, as the enemies will not be able to answer you solo, and they give up the objective to your team. If you know the enemies will be collapsing on you soon, you will want to spam ping your team to complete the objective as quickly as possible. If the enemies collapse on your team, you can Teleport to them to quickly reach the fight, or chunk down the enemies defenses.
Make sure you have good vision around you, so you can see enemies coming from fog of war, which you can either back off, or choose to take the fight, potentially securing a 1v2 or using Chaaaaaaaarge!!! and wasting their time.
You want to engage teamfights with Chaaaaaaaarge!!!, gaining shielding for 0.25s of travelling, you already start the teamfight at an advantage, and increasing your teams movement speed exponentially. Follow up with your trade combo, trying to focus on diving the enemy ADC with your increased movement speed, or the enemies highest damage, squishy threat. You have high burst with Violent Tendencies and can use the Beartrap on a Rope pull into your team.
Be careful if the enemy team have a Lulu, she will Whimsy you, completely negating any of your damage and essentially rendering you useless - The same goes for any very hard CC such as Morgana's Dark Binding, Malzahar's Nether Grasp, or an Ezreal that has built Iceborn Gauntlet to kite you - this is less effective due to your Beartrap on a Rope, allowing you to stick to enemies easier.
Kled is not as strong late game, you want to focus on objectives such as Baron Nashor and Elder Dragon, buffing your ability to keep teamfighting in late game, along with Gathering Storm if you have chosen to take this rune. Chaaaaaaaarge!!! is very good utility for backline diving, and letting your team engage on unsuspecting enemies from across the map. Let them carry you to victory!
If you're interested in seeing more of Kled, Renekton and myself, please follow my stream! I am streaming every day, and I engage with my chat consistently.
If you like this guide, make sure to check out my even more in depth guides at my new website
Please contact Mossey#6340 on Discord for guide creations
- 07/03/2019 - Published Guide.
- 07/17/2019 - Reflected 9.14 changes.
- 11/21/2019 - Updated for 9.23.
- 11/23/2020 - Updated for preseason.
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