x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Runes: Be Fast, Be Furious
Domination
Sorcery
+10% Attack Speed
+6 Armor
+6 Armor
Spells:
Quick Burn, Bro
Ghost
Ignite
Items
Ability Order W Max for the nyoooom
Eternal Hunger (PASSIVE)
Warwick Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Alistar
Alistar is very hard to work around in lane. Recommended ban.
Ashe
Very strong kit synergy. Ashe W and Ult are perfect initiations and/or continuations of a cc chain.
Synergies
Ideal
Strong
Ok
Low
None
Ashe
Very strong kit synergy. Ashe W and Ult are perfect initiations and/or continuations of a cc chain.
Champion Build Guide
The Concept
Warwick support is nigh-unheard of. I'm sure you're here to believe that too, right? Well I'm here to spread the good word of Warwick support, and how much of a chad move it is to pick it.
Built primarily around roam picks, Warwick support has a move speed tank focus in his build and a rune kit that allows a quick transit up and down the rivers. With swifties and a high level on W, not even the toplaner is safe from a warwick support gank.
There are 2 basic principles to Warwick support:
1. Be faster than vision
2. Be omnipresent
Now obviously these are primarily on-paper principles, but should your opponents disrespect you as a "troll" pick, you can easily use your kit to gain the upper hand.
1 - Being faster than vision is the idea that basic vision wards, say a ward on the lower midlane brush above river for example, don't provide any vision until someone approaches that bush, so midlaners would play safe in lane to the tolerance of how much time they would have if they saw an enemy in that bush. The idea here is that warwick's kit makes him so fast, that you would have at most a second before he's on top of you, this time getting even shorter the closer the core build comes to completion and with the usage of warwick ult - whose range scales with movement speed.
2 - this speed can be harnessed to utilise map pressence. you can run to the top lane in record times if they are below 50% health and you can join fights from much further away.
Built primarily around roam picks, Warwick support has a move speed tank focus in his build and a rune kit that allows a quick transit up and down the rivers. With swifties and a high level on W, not even the toplaner is safe from a warwick support gank.
There are 2 basic principles to Warwick support:
1. Be faster than vision
2. Be omnipresent
Now obviously these are primarily on-paper principles, but should your opponents disrespect you as a "troll" pick, you can easily use your kit to gain the upper hand.
1 - Being faster than vision is the idea that basic vision wards, say a ward on the lower midlane brush above river for example, don't provide any vision until someone approaches that bush, so midlaners would play safe in lane to the tolerance of how much time they would have if they saw an enemy in that bush. The idea here is that warwick's kit makes him so fast, that you would have at most a second before he's on top of you, this time getting even shorter the closer the core build comes to completion and with the usage of warwick ult - whose range scales with movement speed.
2 - this speed can be harnessed to utilise map pressence. you can run to the top lane in record times if they are below 50% health and you can join fights from much further away.
Laning Phase and Q+E tech
You want to be soaking up lane exp until at least level 3 and you first back into Swifties. In this time, you can look to make lane engages with Q+E tech let me explain how this works:
Through the use of holding Q, Warwick will leap through his opponent and end up behind them. If E is cast before this and recast after, Warwick will fear the opponent behind you, but can also be used to split groups with group cc.
Once you have sufficient move speed,aim to roam around for picks. Once you hit 6 and acquire Chemtank, be sure to utilise the speed and range you gain with these powerspikes. Be sure to help your laners where possible and to provide vision support too as no one likes a grey map!
Through the use of holding Q, Warwick will leap through his opponent and end up behind them. If E is cast before this and recast after, Warwick will fear the opponent behind you, but can also be used to split groups with group cc.
Once you have sufficient move speed,aim to roam around for picks. Once you hit 6 and acquire Chemtank, be sure to utilise the speed and range you gain with these powerspikes. Be sure to help your laners where possible and to provide vision support too as no one likes a grey map!
Mid to Late game
In the mid to late, your Q+E combo is your main source of utility in skirmishes and teamfights, but using ult and your movespeed advantage, getting picks shouldn't be too hard, although don't go alone if you can avoid it.
Don't forget that you don't deal as much damage with this build, so those of you unfamilliar with tank Warwick as a whole might struggle to decide if a fight's worth taking, just keep in mind that a fight is infinitely better to attempt if you have an ally nearby!
Make sure you finish your build accordingly, however late game in a successful Warwick support game is unlikely!
Don't forget that you don't deal as much damage with this build, so those of you unfamilliar with tank Warwick as a whole might struggle to decide if a fight's worth taking, just keep in mind that a fight is infinitely better to attempt if you have an ally nearby!
Make sure you finish your build accordingly, however late game in a successful Warwick support game is unlikely!
Additional notes:
Try this build in urf but go full movespeed for the funniest ult!
Also this build came to be because I am convinced that all items can be effectively worked into a Warwick build (appart from y'know Runaan's) so if anyone has a build that will re-enforce that, please let me know in the comments!
Also this build came to be because I am convinced that all items can be effectively worked into a Warwick build (appart from y'know Runaan's) so if anyone has a build that will re-enforce that, please let me know in the comments!
You must be logged in to comment. Please login or register.