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Recommended Items
Runes:
1
2
Domination
Inspiration
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Royal Privilege (PASSIVE)
Qiyana Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Elise
Ideal
Strong
Ok
Low
None
Elise
Champion Build Guide
Introduction
I am Oh what a shame and I've been wandering from gold to diamond in this account and my secondary account Trashkali. My favourite type champs are those with mobility, ad dmg and assasin traits so I loved
Qiyana when she was released and have played her since then.
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Strenghts and weaknesses
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STRENGHTS
1. Great mobility
2. Stealth
3. AOE CC ultimate
4. High dmg output
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WEAKNESSES
1. Gets into sticky situations if her kit is not used properly
2. Hard to master
3. Picking wrong element
4. Weaker if behind
5. Depends on terrain. Weak in bases.
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Her other weakness, though, is that she is really weak fighting at base so you are screwed if the enemy team destroyed most of your towers. Also, sometimes it can be really hard to get the right angle to
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Abilities
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PASSIVE ROYAL PRIVILEGE
Qiyana's first attack or ability in a target will deal bonus physical damage. The cooldown of this ability (25 seconds) can be reseted upon using
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Because of
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The only exception to the element swapping to maximize your damage is when you need to prioritize being alive where it is worth it to spam
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Q EDGE OF IXTAL
Qiyana slashes forward in the target direction, dealing physical damage to enemies in a line, reduced to 75% damage against targets beyond the first.
If you pick an element with
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There are times where it is not necessary to pick an element and you can use
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BRUSH: The blade raises a grass trail behind Qiyana that travels forth, lasting for 3.5 seconds and granting Qiyana invisibility and Movement speed icon.png 20% bonus movement speed until she attacks, casts an ability other than Terrashape Terrashape, or exits the trail.
Use brush when laning against melee champs, when dealing with sticky situations, and spam it at teamfights. It is the best out of the three.
RIVER: Roots enemies hit for 0.5 seconds, then slows them by 20% for 1 second
Use river to all in your lane oponent or to engage when roaming or chasing down an opponent. You can also use it to peel enemies away from your teammates or from yourself.
ROCK: Enemies hit while below 50% of their maximum health are dealt physical bonus damage.
Use rock to execute isolated enemies or to execute enemies in a fight where you know you won't be in trouble afterwards. Sometimes it is better to lose on the rock execute extra damage and using brush instead because the enemy team can erase you after you blow your combo on a target.
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W TERRASHAPE
PASSIVE: While holding an Element, Qiyana gains bonus attack speed, 25 bonus attack range, bonus magic damage on her basic attacks and basic abilities, and out-of-combat bonus movement speed while moving near the Element currently being held.
This passive allows you to move fast around the map, to clear waves faster and deal more consistent damage to your enemy targets.
ACTIVE: Qiyana dashes towards the target location while gathering an Element of the neares BRUSH, RIVER or TERRAIN she targeted, enchanting her blade.
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E AUDACITY
Qiyana dashes a fixed distance towards the target enemy, dealing physical damage. Qiyana can cast any of her abilities during Audacity. Casting Edge of Ixtal Edge of Ixtal while Audacity is targeting a champion will autonomously aim at them.
This is your main engage tool. Use it at max range to clospe the gap between you an the enemy. Use it at minimun range to run more distance between you and unit you targeted (great for escaping through minions, engaging through minions or wall-hoping through jungle camps or enemy champions).
However you don't always want to use it first. If you can stick to your enemies without using
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Since you can buffer
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R SUPREME DISPLAY OF TALENT
Qiyana sends a windblast in the target direction that knocks back enemies struck. The windblast stops upon hitting terrain. The windblast then creates an erupting shockwave across any RIVER or BRUSH it passes through, as well as around the borders of terrain it reaches, dealing physical damage to enemies and briefly granting sight of the area in its path, and stunning enemies hit.
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With
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Combos
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1. ALL IN COMBO
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This is the combo you want to execute for the lvl 3 all in or any all in you want to make whenever you roam or invade the enemy jungle. If the enemy is low and you just need to kill asap you can skip the autoattacks and do the fast combo version
2. FINISH OFF QUICK COMBO
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This is a really fast combo with 2 animation cancels that enables you to execute almost any enemy below 40% health. You mostly want to use it against low health laners that decide to overstay.
3. POKE
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This combo is a safe way to chunk your enemies in lanes where you can't all in right away because their trading is strong and you need to get them low first or against enemies who play really safe outside your E range.
4 CHUNK
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Really useful against melees and can also be used against ranges. It is the safest way to chunk enemies before an all in without taking damage in return. Once you are a little bit fed you can spam it in lane for free dmg.
5. ONESHOT COMBO
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This is pretty much the combo you want to use everytime you want to kill an enemy. Use it to oneshot enemy squishies and make picks or engaging at teamfights.
6. KILL UNDER TOWER COMBO
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Enemies who are not above 80% health shouldn't be completely safe in their towers against
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7 PROWLER'S CLOW
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This combo is really good for making picks and it is really flexible. You can do more or less autoattacks depending on the dmg you need to deal to the enemy and you can change the order pattern depending on the situation. However it is better to start off with invisibility so you catch enemies off guard before they try to escape your burst.
Items
STARTING ITEMS
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Against most matchups I would go long sword with
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I would rather take corrupting potion in matchups where:
1. I can get poked hard and be too low for the lvl 3 engage.
2. They are hard to trade, hard to engage or hard to kill.
Examples are
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MYTHIC ITEM
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Almost every game
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Against a tank heavy team, a team with multiple duelist or a tough midlane duelist.
LETHALITY ITEMS
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Build it second almost everygame, get you
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Build it third almost every game. Both the passive and the active give you extra mobility that help you become the movile sneaky threat to the enemy team. The active may help your engages with
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It gives some defensive tools that are really useful on
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A must against heavy shield teams. Build it third. However,consider build it against
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I am not really a fan of this item since it is less consistest and quite cocky. However, it is a good item if you are snowballing hard.
ARMOR PENETRATION
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Build it 2nd or 3rd against tanky compositions
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Build it as your 4th or last item if the enemy team has been stacking armor. It would be better than a lethality item even though it is more expensive
BOOTS
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Build almost every game.
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Against a autoattack-based team. It is worth it.
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Against a heave cc composition. You need the
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DEFENSIVE ITEM
You may wanna get at least one defensive item in most games unless you are really confident you can execute your combos fast enough or the enemy team doesn't have a lot of disables.
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I usually get it, it is very good against heavy burst. The shield may pop once you've already used enough abilities to make good use of it.
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Against heavy ability power compositions. You can gett an early
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Good against a teamcomp with lots of AD. It is specially good if you go conqueror.
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Another viable option
Runes
ELECTROCUTE SETUP
ELECTROCUTE
Best keystone: you wanna assasinate, you want electrocute.
SUDDEN IMPACT
More letahlity = more damage
EYEBALL COLLECTION
Easier to use than the other two.
Zombie Ward it's a good choice on Qiyana tho.
RAVENOUS HUNTER
This rune is just op. Helps Qiyana a lot, who has no built-in sustain in her kit.
BISCUIT DELIVERY
As Qiyana you ideally want to play aggresive early. Biscuits help with your early mana issues and can make the difference between winning a trade or not, getting killed by the enemy jungler or not and having enough mana for another spell rotation.
COSMIC INSIGHT
This rune is really strong with the rework. It lets you have ignite almost every 2 minutes. This means everytime you have ignite you should be seeking for a kill oportunity since you have that extra guaranteed damage.
CONQUEROR SETUP
CONQUEROR
Electrocute is good against squishies because you can kill them as soon as possible with a quick combo. However, against beefy teams, conqueror provides more consistent damage and if you get all stacks you have more trading potential and can heal quite a lot over time if you spam autos and
Edge of Ixtal GRASS
TRIUMPH
You don't need pressence of mind on Qiyana, believe me. You can oneshot caster creeps with empowered autos and you can shove fast enough without spending much mana later on.
LEGEND: TENACITY
The best for Qiyana overall. If the enmy team doesnt' have a lot of cc, i would recommend going
Legend: Alacrityinstead.
COUP DE GRACE
Helps you deal more dmg to low hp enemies which is great for assasinating
BISCUIT DELIVERY
COSMIC INSIGHT
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Best keystone: you wanna assasinate, you want electrocute.
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More letahlity = more damage
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Easier to use than the other two.
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This rune is just op. Helps Qiyana a lot, who has no built-in sustain in her kit.
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As Qiyana you ideally want to play aggresive early. Biscuits help with your early mana issues and can make the difference between winning a trade or not, getting killed by the enemy jungler or not and having enough mana for another spell rotation.
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This rune is really strong with the rework. It lets you have ignite almost every 2 minutes. This means everytime you have ignite you should be seeking for a kill oportunity since you have that extra guaranteed damage.
CONQUEROR SETUP
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Electrocute is good against squishies because you can kill them as soon as possible with a quick combo. However, against beefy teams, conqueror provides more consistent damage and if you get all stacks you have more trading potential and can heal quite a lot over time if you spam autos and
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You don't need pressence of mind on Qiyana, believe me. You can oneshot caster creeps with empowered autos and you can shove fast enough without spending much mana later on.
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The best for Qiyana overall. If the enmy team doesnt' have a lot of cc, i would recommend going
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Helps you deal more dmg to low hp enemies which is great for assasinating
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Gameplay
LANING PHASE
LVL1
Against ranged
You just wanna
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Getting hit by 1 or 2 autoattacks is fine but don’t get lower since it’s better to give up some cs early to have enough health for a later all in. You want them to push the wave into your tower so you can all in them lvl 3 once it bounces back to them in a long lane.
Against melee
You want to keep the wave in the middle. You have more freedom to lasthit and depending on the matchup you can poke your enemies with
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LVL 2
Once you hit lvl2 you wanna
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Against ranged
You wanna keep playing passive and lasthit avoiding unnecesary poke. Once you are about to hit lvl3 make sure you already took ice element.
Against melee
You can abuse more and poke with Q or Q W Q. But it all depends on the matchup.
LVL 3
Most games you wanna play for the lvl 3 all in. With more than 90
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You start off with
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Qiyana's
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Sometimes you may not get a kill but you may burn their summoners so you can call your jungler later for a free kill.
There a certain matchups where it gets difficult to execute this lvl 3 engage unless the enemy makes a mistake. In that case, you can push the bounced wave and play around
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LVL 4-6
With Qiyana you want to make sure you establish dominance in your lane, which will let you protect vision control and impact the map later since you enemy will be afraid to walk up. If you get an early kill you may be able to purchase an early
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At lvl 6 it is ideal to roam but thats not always the scenario. If you have priority, your jungler is in a skirmish or the botlane is overextended you can crush them with
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LVL 6 +
AHEAD
Now, in the best case you are ahead of your midlane enemy and you want to stop killing them since they are not worth enough gold and you can transfer your lead to the map. Zone them from the wave, freeze and build cannon waves and fast push next wave to give you enough tempo for roaming. Roam like a ***** all the time and obliterate your enemies. Get
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BEHIND
Play safe, don’t trade unless you know where is the jungler, don’t take unnecesary risks and avoid feeding more. Try to make plays with your jungler to get you back into the game. Coordinate with your team and try your best to make plays with your
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MIDGAME
Now you wanna keep on sidelaning botlane to get solo experience and wait for the enemy adc or midlaner to overextend farming the wave so you can assasinate them and make a pick for your team. If you have success, shove out the wave and call for objectives. If
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In order to execute this playstyle you need
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If you notice something is going on in the map, quickly head towards the fight. Sometimes you don’t need to commit or you can keep pushing because you will have moron teammates that die for no reason at all, but even then you can still turn the tides of the fight with
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DON'T ARAM ALL THE TIME IN THE MIDLANE. You need solo XP and gold to carry. You need to be levels ahead of their botlane.
LATEGAME
Lategame you want to do the same as midgame but here it is really important to hit a good ultimate because it can win you the game. If you have a teamfighting monster team it may be unnecesary to make picks since you can just force a fight and follow up your
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Making a sneaky pick or hitting the ultimate
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The art of making picks
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However she is also good at assasinating isolated champions makeing it a 4v5. These is a playstayle you should be executing great part of the game when objectives are not being contested yet since it lets you gain loads of solo XP.
The experience is really important on
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First of all, you need to shove waves. Depending on the situation, you can slow build and fast push or you can straightforward fast push and ideally crash them into the enemy tower. Becareful not to overextend without proper vision though. That is why you should carry
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In order to make picks you need to to use you
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