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Spells:
Flash
Heal
Ability Order
Darkness Rise (PASSIVE)
Mordekaiser Passive Ability
Introduction
It's REALLY strong once you get the glacial, and pretty strong until then.
This is much stronger late game than the other AP builds, it just plain does better overall.
All builds have their weaknesses though, this particular build is pretty bad when your team has no cc.
Runes
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Spell vamp quints give you a little bit of breathing room in the early games when your health is pretty much limited by your spell usage, and gives you a buffer until you get your revolver.
Magic Pen marks because the only other option is armor, and that's a fairly mediocre choice.
Armor Seals because the only other reasonable choice is ap/lvl, and those aren't a good choice for this build.
MR glyphs because ap/lvl glyphs don't really work well unless you get a deathcap, and you already get 39% CDR.
Overall these runes are designed to give you a sufficient early game, and a strong late game.
9 offense for magic pen and CDR.
11 utility for spell vamp, movespeed and the flash mastery.
10 defense for the 6mr, heal mastery and 1 damage reduction, which REALLY helps with trading with a large group of minions there which you will be wanting to do.
Honestly, i would probably run 10-9-11 instead of 9-10-11 because i would go 3/3
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You work towards 765g for a Kage's Lucky Pick to maximize your gold gain, and get a
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After your Revolver is completed, you build resists in order to make your shield and spell vamp very strong. Resists REALLY help your passive and your revolver do their job better.
If you are feeling really really behind and need tank stats, you should delay
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Finishing
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If you are going to replace Frozen Heart, do so with a
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After you have your core 5 items, you need to build some health, and
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Rylai's can be replaced by Warmog's Armor if the game goes long enough, you will be doing enough damage that you won't need the 80 ap, the slow is 99% useless, and Frozen Mallet isn't as much health as Warmog's. But Warmog's is a poor choice as a sixth item for obvious reasons.
As a note, I see the current meta moving towards AD carries top lane, and i feel that the frozen heart is extremely effective against that metagame.
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R>E>Q>W
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In lane, using your ultimate and getting your enemy low enough to send them back is just as good as getting a kill.
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Flash over walls? Flash OP.
This is your escape summoner spell.
Flash is really strong on mordekaiser because of morde's lack of escapes or gap closers.
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Heal is extremely strong for baiting, and really strong against burst casters in mid lane early game.
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Heal is really strong against high danger junglers, but ignite is really strong against easy lanes who you can deny/kill.
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