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Recommended Items
Spells:
Teleport
Flash
Items
Ability Order
Junkyard Titan (PASSIVE)
Rumble Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
Introduction
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Rumble is also a fun champion to play that does not require mana and has tools to aid him, such as a shield to negate damage and a speed boost to escape, all while dishing out lots of damage.
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You want
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You can also take
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(Magic Penetration Marks) Take these because all of Rumble's damage is magic damage. |
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(Armor Seals) Standard choice against champions that deal physical damage because these reduce the damage you take from them by a significant amount. |
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(Magic Resist Glyphs) Standard glyphs against top laners that deal magic damage. |
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(Alternative - Scaling Ability Power Glyphs) Great for scaling better into late game in terms of damage. Only to be used when you are up against a physical damage dealer in top lane. |
I take 21 points in Offense and 9 in Defense since all the offensive stats scale so well with Rumble's damage and he deals massive damage to squishy targets with this setup. I take two points in
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(Starting Item)![]() |
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(Alternative Start) This should be used instead when laning against a champion with high early physical damage (e.g. Riven, Renekton). This start reduces the damage taken from their abilities and auto attacks while also giving you a lot of sustain. The ![]() ![]() |
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(Core)![]() ![]() |
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(Core)![]() |
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(Core)![]() |
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(Situational) You can buy ![]() |
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(Situational) Only buy this if the entire enemy team deals physical damage. This allows you to be able to tank more damage from enemy auto attacks while you're burning enemies down with ![]() |
During the early game, your main objective is to survive and farm. Depending on where the enemy jungler is, you might be able to play more aggressive, though normally you want to wait until level four before trying to do so. Depending on how healthy you are, you can start controlling the lane and pressuring the opponent from that point on. For example, if you are safe and think the enemy jungler won't gank, you should try to start pushing the lane with
Flamespitter before harassing your lane opponent while he's under his turret.
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After level six, your kill pressure is even higher and you can try to hide in a brush and wait for an enemy to overextend and kill him. When you push up the lane all the way to the turret and your lane opponent has CC, you're normally not able to dive him, so you probably want to roam and try to make plays with
The Equalizer instead. Because Rumble has good mobility, he can travel to lanes which are being pushed back to his ally's tower and gank before the enemies in that lane can react to it.
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In teamfights, you want to focus on landing
The Equalizer on either the enemy AP carry or the enemy AD carry (whoever you think is stronger). There are some situations where you can ult the frontline and help peel for your teammates while killing the enemy frontline before moving on to the backline. Just make sure you combo your skills right and that you overheat once all your abilities are on cooldown to increase your auto attack damage.
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