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![](/images/avatars/hwei-classic.png)
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Recommended Items
Runes: General runes (read notes)
Sorcery
Resolve
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
Generally good
Flash
Ignite
Items
Ability Order General QEW order
Passive
![](/images/ability/hwei-signature-of-the-visionary.png)
Subject: Disaster
![](/images/ability/hwei-devastating-fire.png)
![](/images/ability/hwei-severing-bolt.png)
![](/images/ability/hwei-molten-fissure.png)
Subject: Serenity
![](/images/ability/hwei-fleeting-current.png)
![](/images/ability/hwei-pool-of-reflection.png)
![](/images/ability/hwei-stirring-lights.png)
Subject: Torment
![](/images/ability/hwei-grim-visage.png)
![](/images/ability/hwei-gaze-of-the-abyss.png)
![](/images/ability/hwei-crushing-maw.png)
Champion Build Guide
Introduction
Hi!
I'm a low elo support main who only started playing this year. I move around the ranks between bronze-gold. I made this guide because there are not many out there and since release I've been spamming
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Items
Starting items
It really needs no further explanation, just take
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First back
As I already mentioned, take either
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Mythic and boots
Again, what we are going for is
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2nd and 3rd items
I usually build
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Optional items
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Runes
As I already mentioned in the rune notes, the only important runes here are
Summon Aery,
Manaflow Band and
Transcendence. The
Resolve tree is my go-to because it's just good since
Font of Life can proc some items and
Revitalize can save lives.
Scorch is better for laning and
Gathering Storm is better for scaling, it's your choice honestly. Feel free to experiment with different secondary keystones and, if you don't feel too confident just use the rune preset above.
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Ability rundown
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Q - Subject: Disaster |
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QQ - Devastating FireYour go-to poking ability |
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QE - Molten FissureThe important CC option on the Q tree. This will proc![]() ![]() |
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W - Subject: Serenity |
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E - Subject: Torment |
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EQ - Grim VisageGreat CC ability that will make the enemy flee, it can cancel a ton of very dangerous ults like![]() ![]() |
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EW - Gaze of the AbyssThe single worst ability on![]() |
Team synergies
I'm not going to go into details on each champ synergy and matchup, I lack the experience and the knowledge to do so, however in general I made some observations.
Hwei works amazingly well with auto attack based champs like
Ashe or
Jinx. You can build around them with items like
Ardent Censer,
Zeke's Convergence but also items like
Mikael's Blessing. And most importantly you can peel for them really well and help them kite with all that movement speed you provide, it's a great partnership. If your team also has champs like
Master Yi or
Jax it's even better and very optimal. That's where
Hwei shines best, but it's not necessary to build around auto attacking champs obviously,
Staff of Flowing Water is also a very nice pickup, not to mention the build involves a lot of team-wide movement speed.
Mobile ADCs like
Tristana or
Kai'Sa are not the best optimal, it's hard to keep up with their dash and you might find yourself isolated from your ADC and it takes precious time to catch up to them despite your movement speed buffs.
In my experience of spamming
Hwei exclusively, it's important to have a tank and/or a tanky bruiser, but I believe that's generally true. Prepare yourself to struggle if your entire team or 4 of you are squishy, consider picking a tank support instead if you have no tank
Hwei works amazingly well with auto attack based champs like
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Mobile ADCs like
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In my experience of spamming
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Game phase tips
Preface
As a low elo player it's not my place to go into details about macro and what a support should do during different phases of the game. I simply don't know this stuff yet, if you're interested go check out guides on youtube, in this part I will only go over my findings, experiences and tips.
Pre-laning phase
Get ready to run to bot-side jungle and look for pokes. Not only you will get 20 gold for each hit, you also proc your
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Laning phase
Without going into details like macro, generally try to poke, move in and out of brushes to land auto attacks with
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Honestly lvl6 is not really a power spike, its damage is okay at best, but it's good to shut down ganks since it does good AOE slow and its damage becomes good on 3 targets trying to chase you and/or your ADC.
WQ helps you and your ADC rotate faster in case of drake/river fights or roaming mid, it also makes warding in enemy jungle a bit less risky since you can be quick about it.
Compared to other champs I noticed you have to be more careful about auto attacking minions. Those 3 autos with extra damage from WE can be a lot, if your ADC wants to freeze it's really not optional, try timing your WE in a way that you hit turrets or you don't mess with your ADCs way of playing. But you also have to make sure you're safe and you don't put yourself and your adc at risk by not having your WQ or WW to help you escape/survive
Mid-game & late-game
This is the part where I don't have much saying, it's mostly macro. If you have a fed carry (preferably your ADC) play around them, ward as much as you can safely. Mana should become much less of an issue at this point and you should also start using WQ and WW a lot more to proc your items you have by now
In teamfights try to position yourself in a safer way, you're squishy and you should use your CC abilites to peel for your allies, not to defend yourself from threats you shouldn't have in the first place. Spamming your QE is a great way to proc almost your entire build and help your allies and you can do that from distance. Despite positioning yourself behind your bruisers and tanks, they might still try to focus you, but that's ideal, your allies will punish them for that, even if you die that's fine.
The end
Thanks if you read this far, I hope you found it helpful. Sorry if there are any spelling mistakes or formatting inconsistencies. I'm not sure if I will update this guide for future patches. It is my first guide, formatting alone was a bit of a headache, despite that I hope it's acceptable at the very least.
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