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Spells:
Ghost
Exhaust
Ability Order
Reign of Anger (PASSIVE)
Renekton Passive Ability
Introduction
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Since this Renekton build focuses on bursting the enemy champions with increased Attack Damage, I would recommend a build similar to this one.
Greater Mark of Desolation
Greater Seal of Vitality
Greater Quintessence of Desolation
These runes give a focus on bursting, dealing damage with your spells, and actually penetrating their defenses. The Greater Quintessence of Swiftness is there to make it easier to catch up to someone but can be replaced by a
.
An off tank build may consider something more along these lines.
Greater Mark of Desolation
Greater Seal of Vitality
The second style has a small change in Quintessences for more health.
Greater Mark of Desolation
x9
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x9
Greater Seal of Vitality
x9
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x1
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x1
Greater Quintessence of Desolation
x1
These runes give a focus on bursting, dealing damage with your spells, and actually penetrating their defenses. The Greater Quintessence of Swiftness is there to make it easier to catch up to someone but can be replaced by a
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An off tank build may consider something more along these lines.
Greater Mark of Desolation
x9
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x9
Greater Seal of Vitality
x9
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x1
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x2
The second style has a small change in Quintessences for more health.
These are fairly important and also give more power to the focus of this build. I have a 21/9/0 Mastery build focussing mostly on Attack and dipping into Defense. In my Attack Masteries, I grab Attack Damage and Cooldown where I can and grab increased damage to minions so it's easier to last hit and farm. My Defense Masteries consist mostly of Magic resist and Armor with some Health Regeneration to help Renekton's survivability increase.
An off tank build my wish to add more points into Defense but this Mastery build should also work on off tanks as well.
An off tank build my wish to add more points into Defense but this Mastery build should also work on off tanks as well.
These are the spells you will be using as Renekton. These will either make you or break you. This is a little bit flexible because of how you play but some spells just don't really work.
This works very well for chasing or escaping as Renekton's only escape is through runes or his spell
Slice and Dice.
Exhaust is great for anyone trying to stay alive or to weaken their prey.
Flash is a personal favorite of mine. This helps a lot if
Slice and Dice is on cooldown or if Slice can't go through a wall, but really it's just another Slice.
Teleport is helpful if you need to get somewhere very quickly because Renekton is fairly slow and clunky.
Cleanse is nice if you get ganked a lot. It also saves your hide if the enemy team focuses you with their CC because they're too scared of the Croc.
Other spells aren't quite as useful but the choice is mostly up to you.
Good Spells
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Spells to consider
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Other spells aren't quite as useful but the choice is mostly up to you.
Rundown of Buy Order
At the start of the game you are going to want a
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This is great because Renekton has nice beginning gameplay and is hard to kill only if he can get at the minion wave. If you are being attacked, the
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Your next buy(s) should be
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The
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Plausible Items
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Madred's Bloodrazer is nice because it adds magic damage to everything you use so they can't just use Armor and beat you.
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(I have punctuated the sequence with >>> every time your ultimate is leveled for more organization.) I like to broaden Renekton's horizons by having the spells run pretty even until level 10.Then I usually focus on
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Early game sees Renekton as a good farmer who's only goal besides money is staying alive. Use
Cull the Meek frequently in this stage as it gives you health and is a great farming tool. Most of this stage involves farming and staying alive with
Cull the Meek, as well as harassing enemies with
Slice and Dice and
Ruthless Predator. Push the lane you're in, most likely being top or bottom, and try to get a few kills. Don't be so aggressive as to become ganked as soon as the Mid Game starts, but harass enough as to try and zone the enemy or keep them tower hugging. To sum up the Early Game, just stay alive, get money, and do a little bit of harassing.
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Mid Game sees the entrance of ganks to our list of things to do. Check. You can either gank mid lane or the far lane with a mean combo of Slice,
Ruthless Predator,
Cull the Meek, and Dice. Hopefully you gave your teammates a heads up so at that time they can rush in and help get the kill. If you yourself are ganked things change a bit. If they are really close you can use
Ruthless Predator on their greatest weapon against you. That, for you, is silence. If they caught you off guard but they are in no immediate threat, you can turn tail and run towards a close thin wall, thin being the key term, because you can
Slice and Dice through it to safety. If any large fights occur, like they usually do, you can use the same combo as if ganking,except that you use
Dominus and then Slice,
Ruthless Predator,
Cull the Meek, and then Dice out. Make sure to target their best weapon when using your
Ruthless Predator. Everything you'll be using will either give you Fury or use it up so burst like crazy on either a Mage, a DPS, or a support. Smart target kills will win you the fight.
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At this point you can probably handle any minion horde on your own with
Slice and Dice and Cull the Meeks. Epic monsters and enemy towers are big targets at this point and if you can do some damage to an Inhibitor or it's turret and Slice out, that would be great. Team fights will need you to stun their threat, and do as much damage as possible before hopefully killing them all, or unfortunately, dying yourself. If your team is going to have a huge fight to the death, it means don't run away. Renekton can do more damage fighting than running, leave the retreat damage to Teemo, Singed, Anivia, or someone with a skillshot. Just make sure to fight smartly and help your team until the end as you should be a major source of damage.
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Renekton, the Furious Butcher is a guide based on his skills so I'll go through a rundown.
Cull the Meek is usually used to gain health early on but later used as a damage tool, either while chasing or just for the Area OF Effect damage it deals.
Ruthless Predator Is usually used to stun any threats and usually retains that use, and later is used to use on-hit effects as well as large amounts of damage to single target.
Slice and Dice is used for many things; Chasing an enemy to close the distance, running away through the jungle by slicing through small walls, damaging minion waves or a target champion, lowering a target's armor if it has rage, dodging skill shots, initiating fights, or harrassing an enemy (with a
Slice and Dice in with Slice, use
Cull the Meek and/or
Ruthless Predator, and
Slice and Dice out with Dice within the time frame.) Remember that using Slice and using an unneeded Dice will have a longer cooldown than just Slice.
Dominus can either be used to tank a turret or team, use the AOE damage in a fight or minion wave, or use it for the extra Fury it generates. Just don't waste on what you initiate if it won't even be a fight. They may just run or tower hug.
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