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Runes:
Domination
Precision
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
Flash
Ignite
Items
Ability Order
Nimble Fighter (PASSIVE)
Fizz Passive Ability
Champion Build Guide
Introduction
![](/images/spacer.png)
Hey, I'm Kasugunai and welcome to my
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I have been doing individual coaching (multiple games) since 2014 and played professionally for nearly a year from September 2015 to May 2016. Earlier last year I started my path to a more serious career in League of Legends esports, having worked in the German national league (ESLM) as an analyst for 2 weeks, in the Portuguese one (DreamcupPT) as a coach for 1 month and most importantly as the Head Analyst for Beşiktaş Esports in TCL 2019 Summer.
I took a break from esports until the end of this year's spring split for personal reasons, so in the meantime I figured I could write some short guides to assist people looking for updated setups and gameplay.
You can also follow my social media:
Getting Started
Before anything else, I want to make it clear that my guides are highly focused on how to play the champion to its highest level so I won't go into general concepts. For that you'd need to look up an extensive general guide but even then, it might be too much to cover without a proper coaching session.
Feel free to ask me any questions in the comments, I usually reply within a day unless I'm away from home. Alternatively, in the case that I'm live, you can also tune into my stream and ask me any questions and I'll answer if I'm not in-game.
All the information in my guides comes from working with professional players or dedicated champion mains.
Here's what you'll find in my guides:
Here's what you'll NOT find in my guides:
Feel free to ask me any questions in the comments, I usually reply within a day unless I'm away from home. Alternatively, in the case that I'm live, you can also tune into my stream and ask me any questions and I'll answer if I'm not in-game.
All the information in my guides comes from working with professional players or dedicated champion mains.
Here's what you'll find in my guides:
- Updated builds, rune sets and skill orders
- Major region Challenger gameplay videos
- Opinions shared among Challenger one tricks and pros
Here's what you'll NOT find in my guides:
- Champion background/lore
- General lane or jungle concepts
- Summoner Spell explanation
Abilities
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Nimble Fighter (Passive) |
INNATE: ![]() |
![](/images/spoiler-open.png)
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Urchin Strike (Q) Target Range: 550 Cast Time: None Cost: 50 mana Cooldown: 8 / 7.5 / 7 / 6.5 / 6 |
ACTIVE: ![]() ![]() |
![](/images/spoiler-open.png)
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Seastone Trident (W) Cast Time: None Cost: 30 / 40 / 50 / 60 / 70 mana Cooldown: 7 / 6.5 / 6 / 5.5 / 5 |
PASSIVE: ![]() ACTIVE: ![]() If ![]() ![]() ![]() ![]() ![]() |
![](/images/spoiler-open.png)
![]() |
Playful (E) Target Range: 330 Effect Radius: 400 Cast Time: None Cost: 90 / 95 / 100 / 105 / 110 mana Cooldown: 16 / 14.5 / 13 / 11.5 / 10 |
ACTIVE: ![]() ![]() ![]() ![]() |
![](/images/spoiler-open.png)
![]() |
Trickster (E) Target Range: 270 Effect Radius: 200 |
ACTIVE: ![]() Both Playful's and Trickster's dashes may be directed separately. |
![](/images/spoiler-open.png)
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Chum the Waters (R) Target Range: 1300 Speed: 1300 Cast Time: 0.25 Cost: 100 mana Cooldown: 100 / 85 / 70 |
ACTIVE: ![]() GUPPY (<455): 40% slow, 200 eruption radius and 150 unit knockback distance. GUPPY DAMAGE: 150 / 250 / 350 (+ 80% AP) CHOMPER (455-910): 60% slow, 325 eruption radius and 250 unit knockback distance. CHOMPER DAMAGE: 225 / 325 / 425 (+ 100% AP) GIGALODON (>910): 80% slow, 450 eruption radius and 350 unit knockback distance. GIGALODON DAMAGE: 300 / 400 / 500 (+ 120% AP) Enemy champions can intercept the lure while it is in flight, which attaches to them and causes the shark to emerge at their position. The lure's holder is slowed and revealed for the duration and knocked up for 1 second instead of away. ![]() |
![](/images/spoiler-open.png)
Gameplay
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