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Recommended Items
Runes: Standard Runes
+9 Adaptive (5.4 AD or 9 AP)
+10 Adaptive (6 AD or 10 AP)
+15-90 HP (lvls 1-18)
Spells:
Flash
Ignite
Items
Ability Order
Blaze (PASSIVE)
Brand Passive Ability
Threats & Synergies
Xerath
This match up is really hard. Dodging xerath's Q is so hard. If you get behind expect to get poked to hell. Walking up is dangerous to since he can stun you. Ask jungler for help if he is pushed up since he has no escapes.
Ashe
Ashe has very good poke with her W and her ult lets you get your full combo off which should net your lane a kill with ease after level 6
Ashe
Ashe has very good poke with her W and her ult lets you get your full combo off which should net your lane a kill with ease after level 6
Champion Build Guide
I love playing mage supports and feel like they are the superior choice in the current meta. If you want to ask me any questions or see how I play brand check me out on Twitch.
Pros
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+ Very High damage (You can generally out damage carries on your team) + Great AOE damage with passive and ult + Has a stun with ![]() + Can single handedly destroy the enemy adc and support. + His ![]() |
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Cons
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- Squishy - Skill shot reliant - Not the greatest synergy with late game champs like ![]() |
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R
U N E S |
DOMINATION Keystone: Dark Harvest // Dark Harvest is the only keystone you want to grab in the domination tree. DH acts like a small execute, it deals a burst damage to an enemy after you hit them as long as they are below 50% HP. Each time you proc it you collect a soul which makes your execute stronger. It also scales off your AP so as you get stronger your DH will do more damage. |
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DOMINATION Second Line: Cheap Shot // This rune is very good because of its synergy with your stun. When you stun your enemy you deal bonus true damage with the next spell you throw at them which is huge. |
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Domination Second Line: Taste of Blood // Your other choice in the domination tree for the second line is ![]() ![]() |
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DOMINATION Third Line: Eyeball Collection // This is basically the only rune you want to grab here, you get extra ap for every ward or champion you take down. Very useful since you will have sweepers and are generally trying to destroy enemy vision. |
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DOMINATION Last Line: Ravenous Hunter // Ravenous Hunter is a very useful rune for sustain. Every time you damage an enemy with your abilities you heal for a % of the damage done. Also every time you kill a different enemy champion the % you heal goes up so it gets stronger if you are destroying the enemy team. |
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DOMINATION Last Line: Ultimate Hunter // Ultimate Hunter gives you 5% cdr on your ultimate and increases the % every time you kill an enemy champion. Very useful for brand since your ultimate is such a big burst of damage. |
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SORCERY Secondary Runes: Manaflow Band // This rune is mandatory in the Sorcery tree. It gives you 25 permanent mana every time you hit an enemy champion. The cooldown in between each time you can proc it is 15 seconds. The best part is when you fully stack this you get 1% mana back every 5 seconds which is huge. This keeps your mana healthy even after using your combo a few times. I was playing on a new account recently and couldn't get manaflow band if I went dark harvest, the amount of mana each combo wasted was jaw dropping I would be out of mana all the time. |
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SORCERY Secondary Runes: Gathering Storm // This is the other rune I usually take in the sorcery tree. It gives you an adaptive amount of ap or ad every 10 min. The longer the game goes the more useful this rune gets. There is another option though. |
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SORCERY Secondary Runes: Absolute Focus // This is what you can replace ![]() |
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SEAR (Q): This is a single target spell that you throw in a straight line. If the enemy is ablazed you stun them so you usually want to wait to hit one of your other spells before throwing your Q out. I generally don't throw my Q unless I can stun them unless I feel like I am safe to do some harass and can wait for my Q to come back up but seriously be careful you don't want to throw this skill and wish you had it few seconds later to stun a priority target. Generally in lane I go for ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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PILLAR OF FLAME (W): This is your AoE spell and the first spell you max. It has a pretty long range and the circle is big but the cast is slow. You usually want to poke with this skill and follow it up with your ![]() The best way to go about hitting your lane opponents is wait until they are going up to CS and throwing it on top of them. Their AA animation early is long so they will get hit by this or they will give up the minion to dodge which works in your favor to. Something I like to do level 1 is when I get into lane I throw my ![]() Another thing to note is that if your adc needs help pushing a wave you can hit the caster wave with a ![]() ![]() ![]() |
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CONFLAGRATION (E): This spell has a short range but can't be dodged making it good to guarantee your passive on a target but what makes this skill interesting is the interaction it has with your passive. If your passive is already on a target and you use this skill it will spread your passive to enemies around it. This can help with stacking your passive on multiple opponents and if you missed your W on an enemy but the minions next to them got hit by it you can press E to hit them and stun from there. |
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PYROCLASM (R): Brand's ult is very fun to use especially if you can get a nice bounce going. Brand throws a big fireball at the target he chooses, once it hits it starts bouncing to nearby enemies/minions but it prioritizes enemy champions. So you can still solo ult somebody if they have their minion wave close to them. Usually you want to get your combo off and then throw ult but if I see a good spot where enemies are clumping I will throw my ult into them. This will A) make them panic and scatter which helps your team get a quick pick or B) They will eat the ult and if you get to throw your combo at them the brand pain train starts. |
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Eye of the Watchers
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This is a must have as support. Wards are a very crucial thing in the game and can save your team from feeding their *** off. Remember the point of wards is to get vision on your enemies so where you place your wards is important. I suggest watching this video from bunnyfufu he gives a very good explanation of where to put wards in laning phase. |
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Since I used to be a Swain main before his rework I fell in love with this item. Especially with how well it synergizes with ![]() ![]() ![]() ![]() |
Liandry's Torment
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Rylai's Crystal Scepter
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This item synergizes so well with ![]() |
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This item gives you so many good stats. HP for survivability, AP for the damage, Magic Pen which is very useful mid - late game when people start picking up MR items, and the passive destroys enemies who try to sustain (![]() ![]() |
Morellonomicon
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Void Staff
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If the enemy does not have much sustain but they are starting to build MR I would suggest to skip the ![]() |
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When you walk into lane you want to throw your
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Also after you do that level 2 trade back off a bit and drop a ward in the river bush. By hitting level 2 first and doing a successful trade you have given your jungler priority on the bottom scuttle crab. Pay attention to the river because your jungler might still need help fighting the other jungle for scuttle but since you have priority you can rotate to him much faster then the enemy which is huge.
From there it is really just about trying to get a combo on your enemy laners. If you can land a full combo on one of them they generally will have to back and you will win the race to level 6. Also remember to use
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