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Runes: Bunny's Masteries
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Exhaust
Flash
Items
Ability Order Bunny's Sequence...Kinda
Salvation (PASSIVE)
Soraka Passive Ability
Threats & Synergies
Blitzcrank
Pray that you live if you ever play against him. Once he lands his grab and drags you to him, you're basically dead.
Caitlyn
Caitlyn has a strong early game and nice range, so you two can easily stay in lane forever if you wanted to.
Caitlyn
Caitlyn has a strong early game and nice range, so you two can easily stay in lane forever if you wanted to.
Champion Build Guide
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Hi! I'm NirvanaBunny! I play League of Legends casually--and just recently started trying in ranked. I am a support main at heart, but I can play other roles such as Mid Lane and ADC. I am a college student and a Twitch streamer, though I do not stream a lot of League (You can find me HERE if you're interested).
Also, if you enjoy this guide please feel free to check out my other up to date guide(s).
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Please be sure to comment on this guide your thoughts, and if you really like itp lease upvote it :D I work hard on these and I don't mind a little cirtizism!
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In this guide, I will tell you how and why I play/build
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Where do I start when it comes to describing supports and the rules they follow?
Support is probably one of the most important roles, and underrated roles, in the game. They control the flow of the game and a great deal of map control. A lot of things happen behind the kills that most people do not realize or refuse to. As the name implies, this role helps the team to achieve victory by enabling them to get kills and objectives, such as the
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As a support, you head to the bottom lane with your AD Carry, and as the name implies, you support them. When you are in laning phase, don't last hit the
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Watch the whole map, not just your own lane, and ping/inform your allies of approaching enemies. Pinging missing champions and maybe even writing in the chat goes to this section and even if your Mid doesn't say anything, but the enemy is gone there, you can ping it instead. Remember to buy and put
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Pros
+ Creazy healing power + Map-wide heal + Strong poke + Silence + Self sustain + Increased movement speed toward low health allies ![]() ![]() ![]() ![]() ![]() |
Cons
- Squishy - No escape - AP ratios - Countered easily - Mana reliant - Low damage - Team reliant Like all champions, ![]() |
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This is where I try to explain why I chose the masteries I do and compare them to the others that I do not. I will attempt to do this as clearly as possible without too much-unneeded text!
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This is probably my favorite option when playing ![]() ![]() |
This is my current go-to! ![]() ![]() ![]() |
This is my personal choice when playing ![]() |
This is probably the best choice to get out of the ![]() ![]() ![]() ![]() |
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When you pick your secondary stats, I feel like you can change them for different games. I tend to take the CDR Time for the first tier that way I don't have to focus on CDR Items very often and can focus on Mana Regen or other viable items that I need. For the second tier, I tend to take the Adaptive Force because it's something that all my Supports on this page can benefit from, but you can also take the MR one. For the third tier, I tend to go straight health, but take the MR or the Armor one if you think you'll need it. |
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Salvation (Passive): This is her passive. It gives ![]() |
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Astral Infusion (W): This is probably the ability you will be using the most. This ability will most likely be the first you max for obvious reasons; you are a healer. Each heal costs 0 mana but costs 10% of your maximum health; that means that this will almost always be up (Unless you are below 5% of your maximum health). |
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Equinox (E): This is both a silence and a root. This ability works well against ![]() ![]() |
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Wish (R): This is quite an ability when used properly. ![]() |
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#1
Wish 6 / 11 / 16 #2 Astral Infusion 1 / 4 / 5 / 7 / 9 #3 Starcall 2 / 8 / 10 / 12 / 13 #4 Equinox 3 / 14 / 15 / 17 / 18 |
Alright, so to be clear I tend to vary on my skill sequence, but I always tend to start off with my E. A lot of times I don't completely ignore I also prefer to go ![]() ![]() ![]() ![]() ![]() ![]() |
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Imperial Mandate This Mythic Item is all about lane dominance. This item doesn't scale well into the late game, especially if you are team fighting a lot. That being said, it's great for early game. The item passive is damaged based, granting you extra damage when your abilities slow or immobilize enemy champions (which is great for your ![]() I personally only recommend building this for the early game, then switching it out to ![]() |
Locket of the Iron Solari This is a great Mythic Item if your team really needs some defense. When activated, it has an AoE shield that stacks pretty well with your ![]() ![]() |
Moonstone Renewer This is my personal favorite Mythic Item for ![]() |
Shurelya's Battlesong This item is alright. If anything, I find this to be more useful on champions who have more movement speed-- or even have a movement speed passive such as ![]() ![]() |
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This item is basically an AP version of ![]() ![]() ![]() |
This item is good for its raw healing power in a single item slot and also for its active, which cleanses CC from an ally. That makes it great for teams against heavy CC! Though, I feel like it should be taken only if you don't plan on taking ![]() |
I usually run this after I run ![]() ![]() |
This is an alright situational item. I have seen it from time to time when playing games, but I personally don't recommend it. I can see this being viable in heavy AP teams and you become the target and are dying easily, but other than that I would say skip it and purchase something a little bit more useful. |
Alright, this one is an exception. I will sometimes build into this after I purchase ![]() |
This is alright all things considered. I've seen this in some games throughout the years, but it's not one I can personally recommend for ![]() |
While I know this is a key item for most people when it comes to support, but I find this to be a super situational item. When upgraded, it holds 3 control wards and will let you place an extra control and stealth ward. While controlling vision is important in games, I find it really depends on if your team is warding themselves. If you're behind in vision, I would suggest purchasing this, but if you're ahead and your team is warding, I would suggest to skip it and utilize another item instead! |
This item I find to be more useful on champions like ![]() ![]() |
This item can come in handy if used correctly. Once you activate it, two cute little ghost dudes will come out and look for nearby enemies. If they find them they get slowed and you will have vision on them--even if you don't have vision in that particular area. While it's not ideal in every situation, it is in some. |
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This is where I'll talk about how I usually play as
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This phase usually goes from the beginning of the game to when the first tower, ally or enemy, is down. So, with that in mind, the main thing you want to do during this phase is to keep your ADC alive and to try to get a tower. Do not forget that you are
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With what CC you have, try to poke the enemy as much as you can with
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Once you hit level 6 you'll get
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Alright, now the tower is gone. This makes the game a little bit more tricky when it comes to your opponents. You can be easily picked off especially when you are trying to ward (for rough warding map click here! Remember that wards/Results may vary). Always remember to keep vision on
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In team fights, you should be sure to position yourself behind your team and heal them when possible. You are very squishy and can die easily! In certain fights, you can be closer to your front line--especially if you are ahead--in order to heal them and not wait for them to back off. This can help make team fights last longer.
Remember, try not to use
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This is probably the hardest phase to determine when is happening, but usually, it's usually when everyone starts to group together and 5v5 for towers.
Now I feel like there's not of a difference betwen the Late-Game and the Mid-Game play-style. Teamfifights are usually the same along with the objectives.
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~Updated for Preseason 2021
~Added
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~Added
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~Fixed some spelling and grammar errors
26 September 2019
~Fixed some spelling errors
1 August 2019
~Change the layout of the Masteries section to make it cleaner
~Fixed some spelling and grammar mistakes
9 June 2019
~Added
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2 May 2019
~Fixed some spelling errors
2 April 2019
~Fixed some spelling errors
10 March 2019
~Fixed math
~Added Sona Guide shortcut
9 March 2019
~Fixed some spelling errors
~Fixed how dates are written in Change Log
19 January 2019
~Fixed some spelling errors
5 January 2019
~Added Leona Build Image with link
3 January 2019
~I revamped the look of the guide
~Added the Skill Sequence section
~Fixed some grammar and spelling mistakes
11 December 2018
~Fixed some spelling and grammar mistakes
24 November 2018
~Added Janna guide and added Nautilus in counters
21 November 2018
~Added Nami Guide and Image. Added Synergies. Fixed noticed spelling errors
8 November 2018
~Revised and Updated for the first time in like 3 or 4 years LOL
23 April 2015
~Updated for Season 5
5 May 2014
~Fully Updated
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