Leona Build Guide by NirvanaBunny
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Runes: Bunny's Masteries
+1-10% CDR (lvls 1-18)
+15-90 HP (lvls 1-18)
Ability Order Bunny's Sequence...Kinda
Threats & Synergies
This thing has nice poke if can hit his q and is allowed to auto you. His poke isn't amazing and he's squishy--and he has no disengage until level 6
Since this robot is a melee champion he can't really hit you. Plus if he grabs you, you can easily stun him!
This for all those evil people who take Brand as a support! He has decent range and high damage so be careful! Be sure to dodge his skill-shots if you lane against him. He's also squishy if he overextends!
Even though he's also a melee champion, his Q gives him some ranged poke. His disengage is nice once he hits level 6. He's also tanky, so you can't kill him easily. Remember, his E will block yours.
Since the cow is a melee champion, he can't really poke you. What he lacks in poke he makes up for in tank--so what burst damage you have is useless. This makes is annoying when trying to lock down his ADC
She is annoying when it comes to engaging. The fact that she has a really good disengage means that it will block your E. Her poke isn't the best, but try to minimize the amount of autos that you take.
Karma is just annoying. She's got a good disengage with her snare and slow. Her shied can almost counter your burst. Her poke is a skill-shot that isn't too hard to doge.
Lulu is very squishy and immobile--but what she lacks in that department she makes up for in another. She has amazing disengage and poke. You'll need to dodge her Q and stay out of her auto range to keep your health up. Because level 6 she's not hard to lock down--but after 6 you should focus her ADC
Lux has a strong poke with her E and passive, but she's squishy. Her mana-cost for her abilities makes her run out of mana fast, and her cooldowns early game are decent. You can abuse her lack of mobility and can CC her when her Q or E is on cooldown.
Not only is she extremely difficult to lock down, her E will ignore yours. You'll have to bait it out before you can engage on her. Her Q also works for poke and will root you for what feels like forever.
Nami is also squishy, but you should try to kill her before she reaches level 6. Once she has her ultimate she's got 2 different forms of disengage along with her decent amount of poke.
He is a stupid tank with amazing peel. He's very difficult to burst down or to hit his ADC. Do your best to kill him before he gets ahead and while he is still squishy.
Rakan has a decent engage. With his kit it's hard to decide how much of threat he can be! He can E to his teammate, W to you to stun you, then E to his teammate again! That makes it hard to land your E in order to start your combo
I haven't seen a Shen support in a while. Be careful for his sword skills because it can do some damage. Also, he has some good all-in potential so please be careful! His burst damage is also quite annoying.
Sona's poke is super annoying and very hard, but she's super squishy. If you can try to kill her early when her poke is the weakest it will be all game.
She doesn't have enough CC and she has no disengage. This lane is super easy. Just watch for her heals--since they're powerful. Remember, she can't heal herself very well with her Q. Focus her other than her ADC.
This fish-thing is weak against you. You should burst him down before he has a chance to activate his shield. Also, keep in mind he can save his ally from your ultimate.
This can go either way--it all depends on skill. While Thresh has an advantage, being ranged, but he's quite squishy before he gets items. This means you can punish him early levels.
Zyra's poke is annoying--to put it mildly. She is also very squishy, so being targeted will ruin her day. Remember, shas an unreliable disengage, so focus her instead of her ADC.
I'm ranking Pyke here because he's just a scary champion. While there are some good and bad Pykes, he can do STUPID damage if you don't keep him in check.
I am actually not sure where to place him on this list because I have not laned against him before! Watch out for his bombs and if you have one on you, try to stay away from the minions and your ADC because when it goes off it'll do some AoE damage.He can also give his ADC levels and his ultimate let's them revive. So be careful.
The cat suffers to hard engage--so heavy engage champions, like Leona, will work wonders.
From a pure support perspective, you counter this woman. Since she has squishy ADC stats with no mobility it shouldn't be hard to lock on and engage. Be careful though, in higher ELOs it becomes a skill match-up because she can poke you behind minions.
Leona compliments Ashe's CC quite well. Leona also has a strong engage for Ashe to follow-up on.
Caitlyn is alright when it comes to Leona. The fact that Leona can stun the enemies then she can place traps underneath them.
This little guy can easily farm from behind minions or create his own engage. He is super bursty so you can use that to your advantage.
Draven is the mast of CC. Combine that with Leona's all-in potential and you get a scary combo.
Ezreal has high mobility and burst damage. It would be easy to keep him alive since he can poke through minions with his W.
I haven't seen a Graves ADC since people have started to use him as a jungler, but I'm going to put him in here anyway. Part of the reason he is so low on this is is because I've never had to chance to have a Graves ADC, but I also just don't see them working well. He's got such a low range and he can't really damage his enemies if they are behind minions.
Jhin is alright. He has low mobility that Leona can't do much with. That being said, his traps, when activated, will slow the enemy down. This could be useful because of your E and Q combo.
Jinx has a good amount of mobility with her passive, which makes it easy for her to escape if she gets an assist or kills a turret. She can also use her E with your E+Q combo in order to keep enemies stunned.
I personally haven't played this so I might just be lying through my teeth, but I don't think they would work well together. I don't see much follow-up potential between these two.
I haven't seen Kalista played in a long time, but even so I think these two would work well. Kalista can kite as well. That makes it easier for you to engage and her to kite damage.
This....thing is a hypercarry--but he has no mobility. Though what he lacks in mobility he makes up for in range. While you engage on the enemy he can poke from behind--both of you just need to make sure that he doesn't take too much damage
This dude is probably one of the strongest ADCs currently. The fact that you can go all in and burst a champion just helps him more. Plus you're super tanky!
These two have a good amount of CC together that should be respected. This will help you lock down enemies in general since she also has a slow on her E.
Even though most people play Quinn as a top laner now, she'll always be an ADC in my heart. She has low range, but decent CC. I can see them working alright together, but I don't recommend it
Sivir can poke from behind minions with her Q and he W--and most of her movement speed comes from her ultimate. She can also sustain herself mana wise with her E. Her biggest issue is that she is squishy and has little engage--which is where you come in
Tristana is a scary ADC to go against because she has her own engage/disengage abilities. With that in mind, your engage will work nicely with Trist's damage and self engage/disengage.
Twitch is an all-in ADC. That means he likes to play aggressively, and so does Leona. With both of their CC combined and Leona's engage could be super scary!
Varus needs a strong engage when it comes to his ultimate, which you have. With the amount of damage that he is capable of plus his ultimate and your engage makes this a nice lane
The amount of CC that these two share is stupid. Vayne's kiting ability paired with your strong engage makes this a lane that any opponent will be annoyed to play against
.They both have very good CC, but it's all about the follow-up. Xayah has almost no mobility early game so she might not be able to follow-up on everything. Even so, the fact that you can engage makes her life so much easier
Hi! I'm NirvanaBunny! I play League of Legends casually--and just recently started trying in ranked. I am a support main at heart, but I can play other roles such as Mid Lane and ADC. I am a college student and a Twitch Streamer, though I do not stream a lot of League (You can find me HERE if you're interested).
Also, if you enjoy this guide please feel free to check out my other up to date guide(s).
Please be sure to comment on this guide your thoughts, and if you really like it lease upvote it :D I work hard on these and I don't mind a little cirtizism!
In this guide, I will tell you how and why I play/build Leona the way I do. I will try my best to explain why I build the way I do and how my play-style is with this champion. I will also explain why you should at least appreciate your support because, to be honest, we are very underrated for what we do.
Where do I start when it comes to describing supports and the rules they follow?
Support is probably one of the most important roles, and underrated roles, in the game. They control the flow of the game and a great deal of map control. A lot of things happen behind the kills that most people do not realize or refuse to. As the name implies, this role helps the team to achieve victory by enabling them to get kills and objectives, such as the Rift Herald , Baron Nashor or the Dragon .
As a support, you head to the bottom lane with your AD Carry, and as the name implies, you support them. When you are in the Laning Phase, don't last hit the minions for gold. There are items that will passively give you gold as the game progresses (That being said, you can farm the minions when your ADC is out of lane). Your job is not to take kills, but to set up kills for your team, so try not to kill steal!
Watch the whole map, not just your lane, and ping/inform your allies of approaching enemies. Pinging missing champions and maybe even writing in the chat goes to this section and even if your Mid doesn't say anything, but the enemy is gone there, you can ping it instead. Remember to buy and put wards and beware of ganks, inform your Jungler of the enemy wards and set up ganks. Remember: you can only place 3 wards at a time and 1 Control Ward. Remind others to ward as well, this is a team game.
Even though Leona is not a popular supprt for this meta, I still believe she's a strong pick. She has a lot of CC--which she uses to help protect her allies. She also has an engage with her E-- Zenith Blade which is nice when you need someone to start a fight. Leona is probably the first tanky support I learned!
+ Super tank
+ Strong CC
+ Nice engage
+ Nice disengage
+ Strong lane presence
Leona is a great support when you need to focus on tanking and surviving! Not only does she have two stuns with her Q and her ultimate--but she also has a nice engage when it comes to her E and her ultimate. Her disengage comes mostly from her ultimate, which I use mostly for that purpose (though I will use it to help engage a fight). Your enemies in the lane will also stay behind, knowing that you could combo them in an instant.
- Vulnerable to poke
- No escape
- No lane sustain
- Risky playstyle
While I love Leona and all her tanky-glory, she has her downfalls. She's a risky support to play due to the fact she has a hard engage--which can lead to an early death if you have no communication with your team. She also has low mobility--which means no escape.
This is where I try to explain why I chose the masteries I do and compare them to the others that I do not. I will attempt to do this as clearly as possible without too much-unneeded text!
|Aftershock is my choice. I find it to be very effective as it triggers on crowd control (which she has a lot of) and it provides a major stat buff for a short period of time. Since you start team-fights by CC, either way, you'll start off the battle or fight with the buffs it grants.|
|Demolish is my current choice when it comes to the second mastery. It allows you to take turret plates quickly for yourself and your ADC--which means extra gold! This is a super useful early game when you are fighting for your lane.|
|Conditioning is useful. It's a nice sustain pick that will give you a big amount of permanent armor and magic resist after 10 minutes of the game.|
|Unflinching works well after utilizing your summoner spells (you gain extra Tenacity every time you use one)! This is also useful with teams that have heavy CC.|
|I like using Magical Footwear on my tankier supports for a couple of different reasons, but the main one is that we don't earn gold as fast as other roles do. It's honestly nice to not have to worry about buying them, especially when you're behind or need to focus on another item.|
|I prefer using Biscuit Delivery soley for the extra sustain that it'll give you in lane. It'll deliver a biscuit 4 times in 12 minutes and when you consume it it'll grant you health and mana regeneration.|
Font of Life and Shield Bash
Overgrowth and Revitalize
|When you pick your secondary stats, I feel like you can change them for different games. I tend to take the CDR Time for the first tier that way I don't have to focus on CDR Items very often and can focus on Health or other viable items that I need. For the second tier, I tend to take the Armor because it's something that all my Supports on this page can benefit from, but you can also take the MR one. For the third tier, I tend to go straight health, but take the MR or the Armor one if you think you'll need it.|
|Salvation (Passive): This is her passive. It applies a debuff to enemy champions that you with with your Eclipse, Zenith Blade, and your Solar Flare. You cannot activate this ability, but your allies can when they hit them.|
|Shield of Daybreak (Q): This ability has you charge your basic attaack to stun an enemy for 1 second. It's got a low base cooldown--but max this last because leveling doesn't affect the cooldown of this ability! You use this ability in combination with Zenith Blade--going Zenith Blade then Shield of Daybreak in order to engage the enemy.|
|Eclipse (W): This is probably shields yourself, increasing your armor and your magic resist for a short period of time. After the 3 seconds, it blows up in an AoE radius and further extends the armor and magic resist buff. In my experience, this pairs well with Aftershock because they basically do the same thing (except Aftershock doesn't extend the stat bonus buff duritation)!|
|Zenith Blade (E): This is the ability you will use to enage most of the time. It is a linear skill-shot that passes through minions to the enemy champion. This will be the first ability used in your combo (which usually goes Zenith Blade > Eclipse > Shield of Daybreak).|
|Solar Flare (R): This is your ultimate ability. This ability sends down a ray of sunshine that stuns all your enemies around the triggered area and slows the rest in the outer ring. This also increases your basic attack damage and applies Sunlight to the enemies.|
6 / 11 / 16
3 / 4 / 5 / 7 / 9
2 / 8 / 10 / 12 / 13
Shield of Daybreak
1 / 14 / 15 / 17 / 18
Alright, so to be clear I tend to vary on my skill sequuence, but I always start off with my Q and E first and second, followed by my W. I usually max my Eclipse first due to the buffs it grants, then I usually go Zenith Blade afterwords. I always max my Shield of Daybreak last because maxing it does not decrease the cooldown that it has.
Righteous Glory > SURVIVABILITY/CDR/SUSTAIN/UTILITY
This item is good for a team with phyiscal threats and also helps you engage the team itself. You gain 75% movement speed for 4 seconds when moving towards enemies or tenemy structures. Once engaged you slow nearby enemies by 75% for 2 seconds. This is basically a better version of Shurelya's Reverie.
Zeke's Convergence > SURVIVABILITY/CDR/MANA
I love this item on her! Casting your ultimate near an ally summons a "storm" around you that slows and burns the enemies. Since you go all-in, and you're always fighting with at least your ADC, you can see why I love it.
Abyssal Mask > URVIVABILITY/CDR/UTILITY
This item is really good if you have a lot of AP champions on your team. It increases the magic damage enemies take by 15% within 325 units. It also increases your survivability against AP champions. It increases your health and you get 10% CDR. The mana regeneration it provides isn't needed, but it depends on the team.
Zeke's Convergence > SURVIVABILITY/SUSTAIN/UTILITY
This is a nice armor and MR item. This increases your armor and your MR by 40 in team-fights or any kind of fight as long as there are 3 or more enemies nearby. This item works well with your W ( Eclipse). The active is also nice; it increases your size, health, and lowers your damage. You're a tank so you don't do damage anyway!
This is where I'll talk about how I usually play as Leona. Please, keep in mind that you can either play this champion or any champion, aggressively or defensively--but here I will focus on my aggressive play-style!
This phase usually goes from the beginning of the game to when the first tower, ally or enemy, is down. So, with that in mind, the main thing you want to do during this phase is to keep your ADC alive and to try to get a tower. Do not forget that you are Leona, you're tanky and your all-in potential is stupid good. Don't be afraid to get aggressive--just make sure you have wards.
With the amount of CC you have, try to poke them down without losing too much health. Your ADC will follow-up and do damage as well. With this, you can win most trades!
Once you hit level 6 you'll get Solar Flare. With this, you can keep an eye out for a good opportunity to engage and hopefully get a kill. You can also use it to disengage a nasty gank or tower-dive.
Alright, now the tower is gone. This makes the game a little bit more tricky when it comes to your opponents. You won't be picked off as easily when you run off to ward your jungle, but I would suggest keeping a good eye on the map just in case (for rough warding map click here! Remember that wards/Results may vary). Always remember to keep vision on Baron and Dragon if possible! Those are very important game-changers.
You should usually be the one engaging team-fights, so make sure that your team will follow you up on the engage. When you engage, try to engage on their damage dealers because they can kite your team. Remember, you will not live every team fight--but always try to. Even if you die and your team wins that fight, it's well worth it.
This is probably the hardest phase to determine when is happening, but usually, it's usually when everyone starts to group together and 5v5 for towers.
~Added Senna to Counters
~Updated for Pre-season 10
~Gave the guide a new makeover! (Sorry it took so long, BBCode is annoying)
9 June 2019
~Added Yuumi into the 'Threats' tab.
2 May 2019
~Fixed some spelling errors
2 April 2019
~Fixed some spelling errors
10 March 2019
~Added Sona Guide shortcut
9 March 2019
~Fixed some spelling mistakes
~Fixed how dates are written in Change Log
19 January 2019
~Fixed some spelling errors
5 January 2019
~Updated for the first time in like 4 or 5 years
23 April 2015
~Updted for Season 5; Changes in Typing
24 June 2014
~Small fixes in the typing
20 April 2014