Nami Build Guide by NirvanaBunny
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Runes: Bunny's Masteries
+1-10% CDR (lvls 1-18)
+10 Adaptive (6 AD or 10 AP)
+15-90 HP (lvls 1-18)
Ability Order Bunny's Sequence...Kinda
Threats & Synergies
I'm ranking Pyke here because he's just a scary champion. While there are some good and bad Pykes, he can do STUPID damage if you don't keep him in check.
Land bubbles. That's it. Deny her healing power.
Bard has a strong engage, so your positioning is key here. If you're not careful he can do quite a bit of damage to you. Try not to stand near minions so his Q doesn't bounce and stun you. Be sure to ping when he roams! Remember that you have better sustain!
Pray that you live if you ever play against him. Once he lands his grab and drags you to him, you're basically dead.
This for all those evil people who take Brand as a support! He has decent range and high damage so be careful! Be sure to dodge his skill-shots if you lane against him. He's also squishy if he overextends! Remember if he targets your ADC to heal them.
Be sure to dodge his Q in order to not have his passive on you. Be sure to try and stay out of range from him, he has a tendency to go all in and you'll have a bad time if you're not careful.
Janna can't do much to you if you manage to avoid her CC. All she can do is slow you down, but chances are she'll focus your ADC.
I haven't seen Karma supports in a while, but I'm adding her in here just in case. She has good poke and pokes HARD. Remember, her poke can't go through minions so standing behind them you should be OK. Watch out for her Manrta-Q! If you're hit by that try to move out of the explosion zone.
Early game Leona isn't much of a threat to you. It's the late-game Leona that you should be scared of. Her combos are to be respected!
If you lane against her play aggressively. Watch out for her polymorph!
Lux has a strong poke with her E and passive, but she's squishy. Her mana-cost for her abilities makes her run out of mana fast, and her cooldowns early game are decent. You can abuse her lack of mobility and can CC her when her Q or E is on cooldown.
Careful when going in on him. He can soak up your CC and if you get caught out you're a dead fish.
She can root you and open AOE damage under you. Remember you can still use your W to heal yourself and your ADC
Rakan has a decent engage. With his kit it's hard to decide how much of threat he can be! He can E to his teammate, W to you to stun you, then E to his teammate again! If you lane against him, try to bubble where you think he'll be dashing.
I haven't seen a Shen support in a while. Be careful for his sword skills because it can do some damage. Also, he has some good all-in potential so please be careful! You can bubble but I'm not sure what that'll do you tbh.
Try to get her to use her Q often. She's a mana hungry support so if she runs out you should be fine
Try to stay out of his poke range, if he devours you and spits you back toward his ADC you could be in for a bad time. He also has low mobility so it shouldn't be hard to run away from him.
Be aggressive vs Zilean and you'll be fine. If he hit you with bombs stay close to allied minions that are about to die. DENY THEM FARM LOL
He's just as bad as Blitzcrank in my opinion! Try to not get grabbed! The outplay potential on this guy is scary!
She HURTS! Be careful of her Q, it'll root you through minions and she does DAMAGE. Keep an eye on her seed placements and try to heal your ADC if she focuses them.
Poke him as much as you can until level 6. Ali has great chain CC and all in burst potential so be aware!
He is very easy to poke down, but his flash-E combo is respectable. Once his flash is down there's almost no threat.
She can't peel for herself, so you'll have to do it for her. She can be very bursty if she gets ahead. Fun Little Note: You can use your Tidecaller's Blessing to empower her Ranger's Focus (Q). They count as autos!
The fact that Caitlyn has so much range makes her a difficult target to hit, but paring that up with Nami's range and CC makes it almost impossible to win lane. These two can control the bottom lane with almost no issue if played right.
This little guy can easily follow-up on almost any engage that Nami brings. He is super bursty so use that to your advantage.
Working with Draven makes snowballing in lane super easy! Using his Spinning Axe and your Tidecaller's Blessing abilities is a scary combo that needs respect! Plus using your abilities near him and him using his W makes a super combo!
Ezreal has high mobility and burst damage. He can, like Corki, easily follow-up on Nami's engages with his E. He also has super poke and can easily kite.
I haven't seen a Graves ADC since people have started to use him as a jungler, but I'm going to put him in here anyway. Part of the reason he is so low on this is is because I've never had to chance to have a Graves ADC, but I also just don't see them working well. He's got such a low range and he can't really damage his enemies if they are behind minions.
Jhin has almost no mobility when it comes to anything. With Nami as his support he can actually gain mobility and easy CC. Along with her range, it makes harassing the enemy super easy.
Jinx is a super bursty champion when it comes to really anything. Her mobility comes mostly from her passive, but can easily gain from Nami's. These two can combo really well together since Jinx cna lay her E down after Nami's bubble, instantly causing the enemy to have a really bad time.
I personally haven't played this so I might just be lying through my teeth, but I don't think they would work well together. While they both have good CC, I don't think it would be enough for Kai'sa's passive to stack. On top of that I don't see follow-up potential.
I never see Kalista played anymore, but even so I don't think she works well with Nami. I can see Kalista's ultimate being useful in very small/rare situations, but I feel as though she works better with a tanky support like Leona.
This....thing is a hypercarry--but he has no mobility. While Nami can help out with his lack of mobility, I found it hard to win games when he's behind unless you let him power-farm. So, in the right hands this can be a scary combo.
This dude is probably one of the strongest ADCs currently. He has high mobility and Tidecaller's Blessing helps him out a lot. I would try to use an ability on him as he's using his ultimate because it'll speed him up!
Fear all of the CC/poke that these two can pull off. You will lose so much health if you are not careful! The fact that they have so much CC together is what makes them work well. The damage that these two can do together will keep their enemies low on health.
Even though most people play Quinn as a top laner now, she'll always be an ADC in my heart. I can see these two working well due to the heavy burst they can do. With Quinn's passive and Nami's Tidecaller's blessing they can do some pretty heavy damage if you're not careful!
Sivir can poke from behind minions with her Q and he W--and most of her movement speed comes from her ultimate. She can also sustain herself mana wise with her E. She can work really well with Nami when Nami engages, Sirvir can easily follow-up from behind minions.
Tristana is a scary ADC to go against because she has her own engage/disengage abilities. She's very bursty and with that in mind, if Nami casts her Q on her enemy or any ability on Trist, the enemy could be having a bad time.
I can see this working really well, but the biggest issue is that if Nami casts an ability on him (like Tidecaller's Blessing) when he's invisible the enemy will know where he is). So if you do combos like this catch the enemy with your Q first then use your E on him for that extra burst damage.
I have personally had nothing but good experiences with my ADC being this champion. The extra CC that Nami brings helps him stay in lane and get ahead in farm. Not the mention the sustain that Nami has keeps him alive and in lane longer as well!
Vayne is a kiter, so her early game is pretty weak. With Nami as her support she'll take lanes that she'll usually lose in and make it a winning lane. The fact that Nami has good CC and Vayne can kite her enemies makes it hard to beat.
I personally don't see these two working well much, but it has happened. They both have very good CC, but it's all about the follow-up. Xayah has almost no mobility early game so she might not be able to follow-up on everything.
Hi! I'm NirvanaBunny! I play League of Legends casually--and just recently started trying in ranked. I am a support main at heart, but I can play other roles such as Mid Lane and ADC. I am a college student and a twitch streamer, though I do not stream a lot of League (You can find me HERE if you're interested).
Also, if you enjoy this guide please feel free to check out my other up to date guide(s).
Please be sure to comment on this guide your thoughts, and if you really like itp lease upvote it :D I work hard on these and I don't mind a little cirtizism!
In this guide, I will tell you how and why I play/build Nami the way I do. I will try my best to explain why I build the way I do and how my personal play-style is with this champion. I will also explain as to why you should at least appreciate your support because, to be honest, we are very underrated for what we do.
Where do I start when it comes to describing supports and the rules they follow?
Support is probably one of the most important roles, and underrated roles, in the game. They control the flow of the game and a great deal of map control. A lot of things happen behind the kills that most people do not realize or refuse to. As the name implies, this role helps the team to achieve victory by enabling them to get kills and objectives, such as the Rift Herald , Baron Nashor or the Dragon .
As a support, you head to the bottom lane with your AD Carry, and as the name implies, you support them. When you are in laning phase, don't last hit the minions for gold. There are items that will passively give you gold as the game progresses (That being said, you can farm the minions when your ADC is out of lane). Your job is not to take kills, but to set up kills for your team, so try not to kill steal!
Watch whole map, not just your own lane and ping/inform your allies of approaching enemies. Pinging missing champions and maybe even writing in the chat goes to this section and even if your mid doesn't say anything, but the enemy is gone there, you can ping it instead. Remember to buy and put wards and beware of ganks, inform your own jungler of the enemy wards and set up ganks. Remember: you can only place 3 wards at a time and 1 Control Ward. Remind others to ward as well, this is a team game.
Nami is a jack of all trades when it comes to supporting. She can heal, engage/disengage, and CC; but she doesn't excel in one thing. I have found that she is quite a well-rounded support all-together. That means she can go with most teams!
+ High team-fight potential
+ Strong peel
+ Strong poke
+ Self sustain
+ Basic Attack buff
Nami has amazing CC and a decent range. Her E lets her buff or own or her ally's basic attacks to do extra damage. Her heal is one of the best and the stun on her Q makes it easy to engage in lane early. She is a very strong aggressive support, but can also excel when playing passively.
- Little escape
- Countered easily
- Mana reliant
- Team reliant
Like all champion, Nami has her downfalls. She is a very squishy support, she has a heal, and outside of her passive, she has no real mobility. That means she's easy to kill with bursty, all-in champions such as Leona.
|Summon Aery is my preferred choice when playing Nami. That is because it can be used defensively or offensively. For example, whenever you heal an allay it grants them a shield that for 35 − 80 (based on level) that lasts for 2 seconds which can be important early game. You can also use it as a poke tool in lane because when you hit an enemy champion with an ability it does 10 − 40 (based on level) damage.|
|Arcane Comet I have used myself a few times, but I still find it inferior to Summon Aery. I use it when I played Nami full aggressive since it does extra damage when eneimes are hit by your abilities.|
|I am not exactly sure if Phase Rush is actually used on any champion. It'll grant you up to 3 stacks when hitting enemy champions and will grant you 25-40% movement speed (based on level) and up to 75% slow resist for 3 seconds. I personally don't recommend it.|
|Nullifying Orb could be useful for when you are facing AP champions, but I found that it generally doesn't give you too much and it feels like a waste in terms of utilization for Nami.|
|This is probably my favorite option when playing Nami because of the extra mana regen for the early game pressure. It makes it easy to sustain yourself when using Ebb and Flow and trying to heal your allied champions. It's easy to find yourself low on mana which makes this extremely useful.|
|This is probably my second favorite mastery for Nami. It gives you extra movement speed after you use your ultimate, which is why it makes this a nice second option, especially when you want to disengage from a terrible situation! (Though, I still prefer Manaflow Band of this any day! I love me my extra mana and my mana regen!)|
|I found that this is an alright alternative to Celerity if you feel like rushing 40% CDR asap. While it's an alright alternative, it's only 10% CDR over the current cap of 30% and it's just a mastery.|
|This is my current go-to! Nami is a slow champion and could use all the movement speed she could get, even if it's out of her AP. This work well with her passive, Surging Tides.|
|Now I personally don't use this mastery....at all. I don't feel as it works for a support champion, which is why I did not use this one. [/b][/i]|
|Poking your enemy is lane is almost a must, but I don't recommend Scorch because the extra damage that it give you is nearly non-existent.|
|Waterwalking I have noticed is for champions who tend to roam and are in the river area a good amount. I feel as though this is a good option for Nami if you plan on roaming or if you have the ability. I personally don't take it because I don't usually roam.|
|This is my personal choice when playing Nami currently. It gives you nice AP scaling and the extra AP is always nice for the extra healing potential! (Her heals scale off of her AP!)|
|This is probably the best choice to get out of the Resolve mastery section. It's nice because you have a stun on your bubble and a knock-up on your ultimate. This will help utilize some things.|
|This mastery works really well with healing kits because the heals and shields she has will be stronger, even more so when your allies are below 40% HP. Revitalize is basically the reason I consider taking anything from the Resolve track.|
|Surging Tides (Passive): This is her passive. When Nami casts an ability that hits an allied champion it grants them 60 (+20% of your Ability Power) movement speed for 1.5 seconds. This can be useful when roaming or applying pressure in lane.|
|Aqua Prison (Q): This is a good CC ability and is great for denying enemy ganks! The biggest issue (other than its cool-down time) would be the skill to time it. It takes some skill to learn, but I think the practice is well worth it!|
Ebb and Flow (W): This is probably my most used ability on Nami. When laning, it'll give you a lot of sustain. What's good about this ability is that it will jump between you, your ally, and your enemy depending on how it is cast.
When cast on an enemy first: Enemy ==> Ally ==> Enemy
When cast on an ally first: Ally ==> Enemy ==> Ally
|Tidal Wave (R): This is quite an engage when used correctly! This ability is incredibly wide when cast and it does damage! This knock-ups enemies when they are hit, which is nice for champions like Yasuo who need knock-ups to do certain abilities. While it's nice, it is a bit slow, so keep that in mind when casting it.|
6 / 11 / 16
Ebb and Flow
1 / 4 / 5 / 7 / 9
2 / 8 / 10 / 12 / 13
3 / 14 / 15 / 17 / 18
Alright, so to be clear I tend to vary on my skill sequence, but I always tend to start off with my W. A lot of times I don't completely ignore Tidecaller's Blessing, but it always depends on who I am playing with. With burst ADCs like Ezreal I tend to put more points into it early game than with others. I will always max my Ebb and Flow first due to it's healing and the fact that it bounces between champions if you are in range.
|This is an alright item on Nami in my opinion. It would be purchased mid to late game and can be utilized when you are being focused and are being killed easily. I would consider it a mandatory item to buy when playing against champions like Zed and Fizz, but that being said I don't always buy it. I mostly buy it when I am the focus and being killed.|
|This item is good for its raw healing power in a single item slot and also for its active, which cleanses CC from an ally. That makes it great for teams against heavy CC! Though, I feel like it should be taken only if you don't plan on taking Athene's Unholy Grail for reason that I will state when I get to that item.|
|If I use this item I usually run this after I run Redemption in my build order. This item is amazing for a couple of different reasons! One reason is the fact that it has the ability to convert your mana regeneration to ability power--which increases your healing power! What's better is that when you do damage you get stacks that will heal your alley for additional HP! BONUS HEALING! So in short, Athene's Unholy Grail will increase your potential healing ability!|
|This is an alright situational item. I have seen it from time to time when playing games, but I personally don't recommend it. I can see this being viable in heavy AP teams and you become the target and are dying easily, but other than that I would say skip it and purchase something a little bit more useful.|
|This is alright all things considered. I've seen this in some games throughout the years, but it's not one I can personally recommend for Nami because I feel like there are better items for her. Most games I don't see a use for it for this champion when some people already built it.|
|This is the best red that I've ever seen; it's perfect in every way. That being said, this hat will amplify your ability to heal due to it increasing your AP. I almost always shoot to buy this last.|
|This. This is a good situational item all around for almost every--if not every--support in the game in my opinion. I buy this when I know I'm going to be needing to play more defensively and I need to keep everyone alive in team fights.|
|This item I find to be more useful on champions like Sona than Nami in my opinion. This item will give you AP equal to 1% of your maximum mana and will refund you 25% of the mana you spend. It has 40% cool down reduction which is nice, but excessive in my opinion. Still a good item, though.|
|This item can come in handy if used correctly. Once you activate it two cute little ghost dudes will come out and look for nearby enemies. If they find them they get slowed and you will have vision on them--even if you don't have vision in that particular area. While it's not ideal in every situation, it is in some. I use it on Nami due to her romaing potential!|
This is where I'll talk about how I usually play as Nami. Please, keep in mind that you can either play this champion or any champion, aggressively or defensively--but here I will focus on my aggressive play-style!
This phase usually goes from the beginning of the game to when the first tower, ally or enemy, is down. So, with that in mind, the main thing you want to do during this phase is to keep your ADC alive and to try to get a tower. Do not forget that you are Nami, so you do not have the best CC (but it's not bad), so don't be afraid to ask your jungler for help when it comes to ganks.If you are not able to get ganks, try to play passively.
With what CC you have, try to poke the enemy as much as you can. Remember that your Q has a long cool-down time early, so spare how you use it. I would always try to empower your ally's base attacks with Tidecaller's Blessing every now and then to ensure that you get ahead in lane.
Once you hit level 6 you'll get Tidal Wave. Be sure to watch your map and your team before you activate it. Early game I only tend to use it when I know that we can secure a kill in the bottom lane.
Alright, now tower is gone. This makes the game a little bit more tricky when it comes to your opponents. You can be easily picked off especially when you are trying to ward (for rough warding map click here! Remember that wards/Results may vary). Always remember to keep vision on Baron and Dragon if possible! Those are very important game changers.
In team-fights you should be sure to position yourself somewhere in between the front and the back. While you are very squishy you also have some good engage and your Ebb and Flow bounces between allies and enemies. In certain fights, you can be closer to your front line--especially if you are ahead--in order to engage and heal them and not wait for them to back off. This can help make team-fights last longer.
Remember, your ultimate is slow and will knock enemies up and slow them. This can be very important when initiating or trying to disengage team-fights.
This is probably the hardest phase to determine when is happening, but usually it's usually when everyone starts to group together and 5v5 for towers.
Now I feel like there's not of a difference between the Late-Game and the Mid-Game play-style. Team-fifights are usually the same along with the objectives.
~Fixed some spelling errors
2 April 2019
~Fixed some spelling errors
10 March 2019
~Added Sona Guide shortcut
9 March 2019
~Fixed some spelling mistakes
~Fixed how dates are written in Change Log
19 January 2019
~Fixed some spelling errors
5 January 2019
~Added Leona Build Image with link
3 January 2019
~I revamped the look of the guide
~Added the Skill Sequence section
~Fixed some grammar and spelling mistakes
13 December 2018
~Fixed some spelling mistakes
24 November 2018
~Added Janna guide and added Nautilus in counters
~Fixed some spelling mistakes.
14 November 2018
~Revised and updated for the first time in like 3 or 4 years
23 April 2015
~Updated for Season 5
~Small fix within the typing areas
~Changed Name and another building set (AP Support Nami)
~Fixed little errors within the build itself