LoL Champion Build Guides: Samira975 6300
Samira The Desert Rose
Find the best Samira build guides for League of Legends Patch 10.21. The MOBAFire community works hard to keep their LoL builds and guides updated, and will help you craft the best Samira build for the S10 meta. Learn more about Samira's abilities, skins, or even ask your own questions to the community!
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Samira Build Stats
Win Rate 40731 Games
Win Rate 6137 Games
Samira's Summoner Spells
Win Rate 85385 Games
Win Rate 3149 Games
to Buy Wards
Samira's Luxury Items
58% Win Rate
56% Win Rate
55% Win Rate
53% Win Rate
61% Win Rate
49% Win Rate
Samira's Ability Order
Win Rate 1058 Games
INNATE: Samira's basic attacks against targets in 200 range use her blade, becoming non-projectile. Basic attacks on-hit within this range, Blade Whirl, Wild Rush, and the slash and explosives of Flair deal 2−19 (depending on level) (+0.1 of attack damage) bonus magic damage, increased by 0−100% (depending on target's missing health).
Additionally, Samira's basic attacks against immobilized enemies deal the attack's damage over 6 rapid attacks and knock up the target for 0.5 seconds. This causes her basic attack timer to reset and the attack to become unstoppable. If the target is not within attack range, Samira will dash into it from a certain distance and then attack. This effect cannot occur on the same target more than once every 10 seconds. The empowered attack can critically strike. On-hit effects are only applied once.
TAUNT: If Samira does not interrupt the emote for 3 seconds, she tosses a coin in the direction she is facing. If she has at least 1 gold, the first enemy champion hit, including dead ones, takes an insulting 1 true damage but also receives 1 gold from Samira. If cast while a corpse of an enemy champion is within range, Samira will turn to face towards the closest one.
Target range: 800-1000 (depending on level)
If a targetable enemy is in front of Samira, she will slash with her blade instead, dealing the same damage to all enemies hit in a cone.
Casting Flair during Wild Rush will cause Samira to deploy explosives along her path which detonate upon the end of the dash, dealing the same damage to enemies within the covered distance. This can be done while performing Blade Whirl and Inferno Trigger.
Both the shot and slash can critically strike for 25% bonus physical damage and apply life steal at full effectiveness.
Samira destroys all hostile non-turret projectiles that enter or are in her vicinity during this time.
Samira cannot attack nor cast Flair during Blade Whirl. Casting Inferno Trigger will end Blade Whirl early without performing the second slash.
Takedowns on enemy champions reset Wild Rush's cooldown.
Each shot can critically strike for 100% bonus physical damage and applies life steal at full effectiveness.
Inferno Trigger cannot be cast unless the Style cost is satisfied (having Style rank S), and will reset the grade back to 0 stacks when the effect ends.
Samira cannot attack nor cast Flair or Blade Whirl during Inferno Trigger, but she is still able to move. Inferno Trigger will end prematurely by all forms of interrupting crowd control.
Cost: 100/50/0 + Rank S (at levels 6 / 11 / 16)