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LoL Champion Build Guides: Rell

Rell RP Cost 975 Rell BE Cost6300
Pick 99%
Win 53%
+ Wishlist

Rell The Iron Maiden

Find the best Rell build guides for League of Legends Patch 11.4. The MOBAFire community works hard to keep their LoL builds and guides updated, and will help you craft the best Rell build for the S11 meta. Learn more about Rell's abilities, skins, or even ask your own questions to the community!


Season 11 Guides
LoL Champion Rell Build Guide

[11.4] Support: Break the Mold

Guide by LilRidge updated February 18, 2021
  • 11.4
  • In-depth
Votes: 59
Views: 51,832
LoL Champion Rell Build Guide

[11.4] Three ways to RELL by Flooyd

Guide by Flooyd updated March 2, 2021
  • 11.4
Votes: 42
Views: 98,723
LoL Champion Rell Build Guide

[s10 Grandmaster] Rell Guide

Guide by Doglightning updated February 18, 2021
  • 11.4
  • In-depth
Votes: 164
Views: 536,511
LoL Champion Rell Build Guide

Kewllkiddo's S11 Diamond Rell Guide

Guide by Harambe Homie updated February 26, 2021
  • 11.4
  • In-depth
Votes: 40
Views: 49,628
LoL Champion Rell Build Guide

🛡️🏇 [S.11] RELL SUPPORT | THE METAL HORSE

Guide by Tokitawa updated February 21, 2021
  • 11.4
Votes: 16
Views: 125,816
LoL Champion Rell Build Guide

Climp up to PLATINUM with Rell Top

Guide by Hippo Boi updated February 15, 2021
  • 11.3
  • In-depth
  • Off-Meta
New Guide
Views: 3,262
LoL Champion Rell Build Guide

[S10.25] Rell is certainly... A champion.

Guide by PocketfulvAir updated December 27, 2020
  • 10.25
  • In-depth
Rating Pending
Views: 5,531
LoL Champion Rell Build Guide

Learn Rell from a Rell main.

Guide by InsaneWind updated January 5, 2021
  • 10.25
  • In-depth
Votes: 8
Views: 3,097
LoL Champion Rell Build Guide

How to Rell the weaklings

Guide by RadioDisney updated December 18, 2020
  • 10.25
Rating Pending
Views: 4,421
LoL Champion Rell Build Guide

[10.25] 🟣Masters Rell Guide | MATCHUPS AND COMBOS

Guide by JamaicanMeAngry updated January 2, 2021
  • 10.25
Rating Pending
Views: 13,377
LoL Champion Rell Build Guide

rell how to win

Guide by Ghost13 updated December 12, 2020
  • 10.25
Rating Pending
Views: 2,042
LoL Champion Rell Build Guide

[10.25] : No-Nonsense Rell Support

Guide by Dingye888 updated January 3, 2021
  • 10.25
Rating Pending
Views: 7,734
Season 11 Builds
LoL Champion Rell Build Guide

Rell Rebel - Full Metal Jungle

Build by The_Brainstorm updated February 27, 2021
  • 11.4
  • Off-Meta
Rating Pending
Views: 6,778
LoL Champion Rell Build Guide

Rell The Iron Maidan | iKonek's Season 11 Rell Support Guide

Build by iKonek updated March 2, 2021
  • 11.4
New Build
Views: 50
LoL Champion Rell Build Guide

Best Rell Support

Build by Right_int updated January 31, 2021
  • 11.2
  • Off-Meta
Rating Pending
Views: 429
LoL Champion Rell Build Guide

Guide of Second22 | Rell Top Labratory

Build by Second22 updated January 21, 2021
  • 11.2
  • Off-Meta
Rating Pending
Views: 3,911
LoL Champion Rell Build Guide

hecarim who ? AD bruiser rell top guide

Build by kernaw moet updated February 2, 2021
  • 11.2
  • Off-Meta
Rating Pending
Views: 1,691
LoL Champion Rell Build Guide

Otra Leona

Build by Glaceon_Hit updated January 30, 2021
  • 11.2
Rating Pending
Views: 187
LoL Champion Rell Build Guide

weerw

Build by Guest updated January 18, 2021
  • 11.1
Rating Pending
Views: 764
LoL Champion Rell Build Guide

Tanking rell

Build by HOLYKNHGT updated January 10, 2021
  • 11.1
Rating Pending
Views: 3,044
1 2 3

Rell Build Stats

Patch 11.4: 669968 matches scanned * Each section of the build is rated independently of the others

Rell's Runes

Rell's Best Runes 50%

Win Rate 6127 Games

  • 1
  • 2
  • 3
Resolve
LoL Path: Resolve
LoL Rune: Aftershock
Aftershock
LoL Rune: Shield Bash
Shield Bash
LoL Rune: Bone Plating
Bone Plating
LoL Rune: Unflinching
Unflinching

Inspiration
LoL Path: Inspiration
LoL Rune: Hextech Flashtraption
Hextech Flashtraption
LoL Rune: Cosmic Insight
Cosmic Insight

Second Best

Rell's 2nd Best Runes 55%

Win Rate 4823 Games

Resolve
LoL Path: Resolve
LoL Rune: Aftershock
Aftershock
LoL Rune: Font of Life
Font of Life
LoL Rune: Conditioning
Conditioning
LoL Rune: Overgrowth
Overgrowth

Precision
LoL Path: Precision
LoL Rune: Legend: Tenacity
Legend: Tenacity
LoL Rune: Triumph
Triumph

Third Best

Rell's 3rd Best Runes 51%

Win Rate 2855 Games

Resolve
LoL Path: Resolve
LoL Rune: Aftershock
Aftershock
LoL Rune: Font of Life
Font of Life
LoL Rune: Bone Plating
Bone Plating
LoL Rune: Overgrowth
Overgrowth

Inspiration
LoL Path: Inspiration
LoL Rune: Biscuit Delivery
Biscuit Delivery
LoL Rune: Cosmic Insight
Cosmic Insight

Rell's Summoner Spells

Rell's Best Summoner Spells 52%

Win Rate 59952 Games

  • 1
  • 2
  • 3

Second Best

Rell's 2nd Best Summoner Spells 50%

Win Rate 13358 Games

Exhaust Flash

Third Best

Rell's 3rd Best Summoner Spells 57%

Win Rate 51 Games

Exhaust Ignite

Rell's Starters

Rell's Best Starter Items 52%

Win Rate 64713 Games

  • 1
  • 2
  • 3

Trinket

Rell's Best Trinket 53%

Win Rate 70296 Games

  • 1
  • 2
  • 3

Second Best

Rell's 2nd Best Trinket 41%

Win Rate 3567 Games

Stealth Ward

Third Best

Rell's 3rd Best Trinket 49%

Win Rate 201 Games

Farsight Alteration
Don’t forget
to Buy Wards

Rell Skins

Rell's Abilities

Ability Range Cost Cooldown
Rell's Break the Mold
Break the Mold Rell's Passive Rell's Passive
Self
Rell's Passive
Rell's Passive
Rell's basic attacks steal 10% of the target's armor and magic resistance for 4 seconds and deal bonus magic damage equal to 8−16 (depending on level) plus the total amount of armor and magic resistance stolen. Enemies can only be stolen from once but multiple enemies can be stolen from at a time. Subsequent attacks against a target that is already stolen from will only refresh the duration of the effect and attacking an enemy champion refreshes the duration for all nearby afflicted enemies.

Break the Mold steals a minimum of 5−12 (depending on level) armor and magic resistance, reduced to 0 / 1 / 2 (levels 1 / 2 / 13) against minions.
Q
Rell's Shattering Strike
Shattering Strike Rell's Q Ability
Self
50
9 / 8 / 7 / 6 / 5
Rell thrusts her lance in the target direction, destroying damage-mitigating shields of enemies hit before dealing them 70 / 105 / 140 / 175 / 210 (+50% of ability power) magic damage, reduced to 50% against enemies beyond the first. The first enemy hit is also afflicted with Break the Mold.

If Rell is tethered with Attract and Repel, she and the bound ally heal for 10 / 15 / 20 / 25 / 30 (+30% of ability power) (+5% of missing health) for each enemy champion hit.
W
Rell's Ferromancy - Crash Down / Mount Up
Ferromancy - Crash Down / Mount Up Rell's W Ability
Self
40
11
Crash Down: Rell gains 5−15% bonus movement speed while mounted (depending on level), which is only 25−38% (depending on level) as effective for 3 seconds when she takes damage from non-minions and is removed for 4 seconds when she becomes immobilized.

Active: Rell leaps to the target location over 1.5 seconds and upon impact, she transforms her mount into durable armor, dealing 70 / 105 / 140 / 175 / 210 (+60% of ability power) magic damage to nearby enemies and knocking them up for 1 second, as well as gaining a 40 / 70 / 100 / 130 / 160 (+13% of maximum health) shield that lasts until destroyed or mounting up.

Mount Up: Rell gains 10% bonus armor and magic resistance while dismounted, but her base movement speed is modified to 250.

Active: Rell transforms her armor into a mount, gaining 15% bonus movement speed for 3.5 seconds, increased when moving towards enemy champions for a total of 25 / 30 / 35 / 40 / 45%, and empowering her next basic attack within the duration to have a 0.2-second cast time, gain 100 bonus attack range, deal 10 / 25 / 40 / 55 / 70 (+40% of ability power) bonus magic damage, charge at the target, stun them for 1 second, and fling them over her shoulder, as well as end the effect early.
E
Rell's Attract and Repel
Attract and Repel Rell's E Ability
Self
40
18 / 16.25 / 14.5 / 12.75 / 11
Rell forms a tether between her and the ally bound by Attract and Repel, which is disabled while the remaining cooldown is greater than 2.5 seconds. While the tether persists, the ally gains 10% bonus armor and bonus magic resistance.

ACTIVE: Rell binds herself and the allied champion nearest to the cursor with Attract and Repel. Rell can then recast while the tether persists.

RECAST: Rell erupts the tether to deal 80 / 120 / 160 / 200 / 240 (+30% of ability power) magic damage to all enemies between and around her and the bound ally, stunning affected enemies for 1 second.

Rell can self-target to dispel the current bind if she has not casted an ability nor taken damage from or attacked enemy champions within the last 3 seconds. Only one ally can be bound at a time, and selecting a new ally overrides the previous bind.
Attract and Repel will incur a 2.75-second cooldown with no cost if Rell binds to an ally and a 1-second cooldown with no cost if she self-targets.
R
Rell's Magnet Storm
Magnet Storm Rell's Ultimate (R) Ability
Self
100
120 / 100 / 80 / 80 / 80
Rell erupts with magnetic fury, pulling all nearby enemies towards her and creating a field of gravitational force around her for the next 2 seconds that deals 15 / 25 / 35 (+1.375% of ability power) magic damage to nearby enemies every 0.25 seconds over the duration for a total of 120 / 200 / 280 (+110% of ability power) magic damage and continuously drags them towards her.
W
Rell's Ferromancy - Crash Down
Ferromancy - Crash Down Rell's W Ability
Self
40
11
Rell gains 5−15% bonus movement speed while mounted (depending on level), which is only 25−38% (depending on level) as effective for 3 seconds when she takes damage from non-minions and is removed for 4 seconds when she becomes immobilized.

Active: Rell leaps to the target location over 1.5 seconds and upon impact, she transforms her mount into durable armor, dealing 70 / 105 / 140 / 175 / 210 (+60% of ability power) magic damage to nearby enemies and knocking them up for 1 second, as well as gaining a 40 / 70 / 100 / 130 / 160 (+13% of maximum health) shield that lasts until destroyed or mounting up.

While dismounted, she gains the ability to cast Ferromancy - Mount Up. This ability can only be cast while mounted. Rell can cast Attract and Repel as well as Magnet Storm during the transformation.
W
Rell's Ferromancy: Mount Up
Ferromancy: Mount Up Rell's W Ability
Self
40
11
Rell gains 10% bonus armor and magic resistance while dismounted, but her base movement speed is modified to 250.

Active: Rell transforms her armor into a mount, gaining 15% bonus movement speed for 3.5 seconds, increased when moving towards enemy champions for a total of 25 / 30 / 35 / 40 / 45%, and empowering her next basic attack within the duration to have a 0.2-second cast time, gain 100 bonus attack range, deal 10 / 25 / 40 / 55 / 70 (+40% of ability power) bonus magic damage, charge at the target, stun them for 1 second, and fling them over her shoulder, as well as end the effect early.

While mounted, she gains the ability to cast Ferromancy - Crash Down. This ability can only be cast while dismounted. Rell can cast Attract and Repel as well as Magnet Storm during the transformation.

Questions About Rell

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