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Rell Build Guide by PykEugeo

Support ✔️ How pocovirtuoso got Rank 1 Rell in World with this Setup ✔️

Support ✔️ How pocovirtuoso got Rank 1 Rell in World with this Setup ✔️

Updated on April 18, 2024
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10 0 9,717 Views 0 Comments League of Legends Build Guide Author PykEugeo Rell Build Guide By PykEugeo Updated on April 18, 2024
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Choose Champion Build:

  • LoL Champion: Rell
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  • LoL Champion: Rell
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Runes: Always

1 2
Inspiration
Glacial Augment
Hextech Flashtraption
Biscuit Delivery
Cosmic Insight

Sorcery
Nimbus Cloak
Celerity
Bonus:

+10% Attack Speed
+2% Movement Speed
+10-180 Bonus Health

Spells:

1 2
Meta
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Items

For a over-fed enemy champion
For a over-fed ADC
Antiheal

Threats & Synergies

Threats Synergies
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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
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Champion Build Guide

✔️ How pocovirtuoso got Rank 1 Rell in World with this Setup ✔️

By PykEugeo

Welcome to my guide! I'm PψkΣugeØ, Italian Pyke OTP, and in this guide, I'll be sharing all of my experiences with Rell.

After spending some time playing Pyke, I felt the need to also play other Playmaker supports that might be compatible with my playstyle. I became passionate about Rell after seeing a support ita challenger, pocovirtuoso, currently rank 1 Rell in World, and this guide is inspired by his playstyle more than by mine.
Whether you're already a seasoned Rell player or someone looking to learn the champion, I've got you covered.

Abilities & Tips
Rell’s Abilities and How to Master them
Pros & Cons
Champion Strengths & Weaknesses
Summoner Spells
Best Summoner
Runes
Best runes
Itemization
Best items for every situation
Warding
Best Tips to ward
Wave-Management
How to freeze lane
Playstyle
How to play early-mid and late game
Macro-Plays
Best decisions to make in game
Match-ups
Dealing with your enemies
Sinergies
Working with your ADC
Conclusion
Thanks and personal notes
Break the Mold
INNATE: Rell's basic attacks and abilities against non-Minion reduce the target's armor and magic resistance by 2% for 5 seconds, refreshing on subsequent hits and stacking up to 5 times for a maximum of 10% reduction.

Rell gains bonus armor and bonus magic resistance equal to the sum resistances reduced from all afflicted enemies.

Break the Mold will reduce the target's armor and magic resistance by a minimum of 0.8 − 2 (based on level).

Rell's attack windup is reduced「 by 0% − 7.14% (based on level). 」

Details
  • The attacks do not affect structures.
  • It can't be blocked by spell shields, but by parries it can.
  • Explanation of the windup atk
Shattering Strike
ACTIVE: Rell thrusts her lance in the target direction, lunging forward 100 units and destroying the damage-mitigating shields of all enemies hit (excluding the shields of monsters) before dealing them magic damage and stunning them for 0.75 seconds.

COST: 50 MANA
COOLDOWN: 11 / 10.5 / 10 / 9.5 / 9 sec.
CAST TIME: 0.4 sec.
RANGE: Range model 520 / -220
WIDTH: Range model 150

MAGIC DAMAGE: 60 / 100 / 140 / 180 / 220 (+ 60% AP)

Details
  • This ability will cast from wherever the caster is at the end of the cast time.
  • Rell is locked out of moving, attacking, and casting any other ability for 0.35 seconds after Shattering Strike is cast.
  • It can be blocked by spell shields, but it isn't a projectile.
  • Explanation of the Lunge
Ferromancy - Crash Down / Mount Up
ACTIVE: Rell becomes DISMOUNTED and leaps to the target location over the cast time, granting herself a shield that lasts until destroyed or casting Ferromancy: Mount Up. Upon arrival, she deals magic damage to nearby enemies and knocks them up for 1 second. She will continue sliding forward another 320 units over 0.5 seconds, though not through terrain, affecting further enemies along her path.

While Rell is DISMOUNTED, she can cast Ferromancy: Mount Up. Upon completing a Recall channel or respawning, Rell will automatically revert to MOUNTED form without casting the ability and reset Ferromancy: Mount Up's cooldown.

This ability can be cast only while Rell is MOUNTED. Rell can cast Magnet Storm during the dash, and is not considered to be dismounted until after the leap ends. Ferromancy - Crash Down / Mount Up will cast at max range if cast beyond that.

COST: 40 MANA
COOLDOWN: 11 sec.
CAST TIME: 0.625 sec.
TARGET RANGE: 400 / 100
COLLISION RADIUS: Range model 200
EFFECT RADIUS: 180

SHIELD STRENGTH: 15 / 40 / 65 / 90 / 110 (+ 12% of maximum health)
MAGIC DAMAGE: 60 / 90 / 120 / 150 / 180 (+ 60% AP)

Details
  • Rell slides between 250 and 350 units in testing, depending on how far the spell was targeted. It is not known where this is intended.
  • If Rell dashes before a wall on the map, the slide will cover a shorter distance to the terrain over the same time, moving slower.
  • The following table refers for interactions while Rell is dashing/in cast time:
  • Table
Ferromancy: Mount Up
PASSIVE: While Rell is DISMOUNTED, she gains 12% bonus armor, 12% bonus magic resistance, 30% bonus attack speed, and 75 bonus attack range, but her movement speed is reduced by 10%.

ACTIVE: Rell becomes MOUNTED, gaining 30% bonus movement speed decaying over 2 seconds and empowering her next basic attack within 3.5 seconds to have a 0.2-second cast time, gain 100 bonus attack range and cause her to charge at the target's location, during which she also gains 40% bonus attack speed. Upon arrival or collision, she deals bonus magic damage, stuns the target for 1 second, and flings them 150 units over herself, though not through terrain.

While Rell is MOUNTED, she can cast Ferromancy - Crash Down / Mount Up.

Ferromancy: Mount Up resets Rell's basic attack timer. This ability can be cast only while Rell is DISMOUNTED.

COOLDOWN: 11 sec.
CAST TIME: 0.25 sec.

BONUS MAGIC DAMAGE: 10 / 25 / 40 / 55 / 70 (+ 40% AP)

Details
  • Remember that Rell will always respawn and start the game as mounted.
  • The basic attack reset is not considered one for Hail of Blades.
  • Rell can use the empowered attack even while grounded or rooted.
  • What does Ground mean?
  • What does Root mean ?
  • The dash can be knocked down but the attack's effects will still be applied.
  • The movement speed reduction is a negative bonus, not a slow, and is thus not reduced by slow resist.
  • Displacement immunity will not resist the application of the stun.
  • If the target becomes untargetable, dies, or is too far away or no longer in sight during the empowered attack's cast time, it is cancelled but not consumed.
Full Tilt
PASSIVE - MOUNTED ALACRITY: Rell gains 5 − 50 (based on level) bonus movement speed, reduced「 by 50% 」while in combat.

ACTIVE: Rell powers up herself and the target allied champion for 3 seconds, both gaining bonus movement speed that ramps up from 50% of its initial value over the first 2 seconds. The movement speed is increased while moving within 1200 units of the empowered ally or an enemy.

Additionally, Rell's next basic attack or Shattering Strike within 5 seconds creates an explosion that deals bonus magic damage. The damage based on the target's health ratio is capped at 150 against monsters.

If cast without a valid target, or self-cast, Full Tilt will automatically target the closest allied champion in range.

COST: 40 MANA
COOLDOWN: 15 sec.
CAST TIME: NONE
RANGE: 1200
EFFECT RADIUS: 300

INITIAL BONUS MOVEMENT SPEED:» 6 / 7.5 / 9 / 10.5 / 12%
BONUS MOVEMENT SPEED:» 12 / 15 / 18 / 21 / 24%

Details
  • When Rell powers up herself and the target allied champion, without means of voice communications, can help convey engagement intent to the allied ADC or jungler when invading the jungle and thus obtain a good follow-up.
Magnet Storm
ACTIVE: Rell erupts with magnetic fury, pulling nearby enemies inward. She then creates a gravitational field around her for the next 2 seconds that deals magic damage every 0.25 seconds to nearby enemies and drags them towards her.

COST: 100 MANA
COOLDOWN: 120 / 100 / 80
CAST TIME: 0.25 sec.
EFFECT RADIUS: Range center 450 / Range model 375
INNER RADIUS: Range center 225
SPEED: 300

MAGIC DAMAGE PER TICK:» 15 / 25 / 35 (+ 13.75% AP)
TOTAL MAGIC DAMAGE: 120 / 200 / 280 (+ 110% AP)

Details
  • This ability will cast from wherever the caster is at the end of the cast time.
  • Magnet Storm will not drag units that are:
    • Dashing.
    • Being displaced (e.g. by airborne effects)
    • Attached ( Yuumi).
    • Displacement immune.
    • Immune to crowd control.
  • Spell shield will block the initial pull but not the dragging effect.

Pros
+ Insanely Broken, 55% Winrate
+ Excellent Build Diversity
+ Great Laning + Teamfights
+ Rell is a Playmaker
+ Hard CC + Excelent for Roaming
+ Best Engage in the Game with Flash+W+R

Laning Phase:
  • Strong sustain: Rell has high base health and regeneration, making her a durable champion in the laning phase.
  • Crowd control: Rell's abilities allow her to stun and slow enemies, making her useful for setting up ganks and getting kills.
  • Synergy with ADCs: Rell's kit works well with many ADCs champions, making her a versatile pick in champion select.
Late Game:
  • Powerful engage: Rell can use her ultimate to engage in fights and draw enemy attention towards her, creating opportunities for her team.
  • Protecting carries: Rell can use her shield and durability to protect her team's carries from enemy damage.
  • Effective tank: Rell can absorb a lot of damage thanks to her health and defensive abilities, making her a great choice for the frontline.
Cons
- You have to play Rell
- A bad followup can kill you
- Hard skilling champ
- Disengagements are a Problem
- Bad roaming can cause you to lose your laning phase
- It's difficult to escape from a 1vs3 ambush

Laning Phase:
  • Absence of follow-up potential: Rell's engages may lack effectiveness if her team fails to follow up, resulting in missed opportunities and potential disadvantages in teamfights.
  • Timing-dependent engages: Rell faces the challenge of discerning when to engage, as she must identify opportune moments rather than forcing engagements, which can lead to unfavorable outcomes.
  • Struggles against ranged supports: Rell's abilities are most effective when she can get up close and personal with enemies. This can be difficult against ranged support champions who can easily poke her down with abilities from afar, making it hard for Rell to engage or trade effectively.
Late Game:
  • Vulnerable to burst: Rell can be quickly killed if she is hit by a burst of enemy damage.
  • Difficult to carry: Rell is not a champion who can carry a game on her own, and relies on her team to deal damage and get kills.
  • Weak against champions with CC: Rell is vulnerable to champions with crowd control, which can interrupt her abilities and make her useless in fights.


Flash
Flash provides Rell with the ability to maneuver past obstacles and quickly close the gap with enemies. This is particularly valuable for initiating engagements with her W-Q combo or for reaching fleeing enemy carries, allowing her to swiftly disrupt their positioning and control the battlefield.

Moreover, Flash enables Rell to position herself optimally for her abilities, including her ultimate. By using Flash effectively, Rell can enhance the impact of her crowd control and damage, significantly increasing her team's chances of securing kills and winning team fights.

If Rell has taken the Hextech Flashtraption rune, Flash can be utilized creatively between bushes to surprise and outplay the enemy team in the bot lane. This allows her to set up engages and catch opponents off guard with her combo, gaining a strategic advantage for her team in skirmishes and engagements.

Ignite
When playing Rell with Ignite, you gain a significant offensive boost. This allows for dealing additional damage and securing kills during skirmishes. Ignite also reduces enemy regeneration, putting pressure on their lane.

The use of Ignite increases pressure on opponents, forcing them to be cautious and facilitating kills, especially when combined with your ad carry. Rell can capitalize on this increased pressure due to her crowd control and damage, giving the team an advantage during fights.

Ignite enhances Rell's killing potential, especially in the early game, and can make the difference between a guaranteed kill and an escaping enemy. It also pressures the enemy lane, allowing your ad carry to gain more farm or deal damage more freely.

Finally, Ignite is effective against champions with high healing or regeneration, reducing their effectiveness and making kills easier during skirmishes.
Exhaust
Exhaust offers Rell valuable utility and defensive capabilities during both laning phase and team fights. By casting Exhaust on enemy champions, Rell can significantly reduce their damage output, making it easier for her and her ADC to survive incoming threats.

During the laning phase, Exhaust can be used defensively to mitigate the damage dealt by aggressive enemy champions or to neutralize potential all-in attempts from the opposing bot lane. This allows Rell and her ADC to stay safer in lane and potentially turn the tide of skirmishes in their favor.

In team fights, Exhaust can be crucial for protecting key allies, such as the ADC or other carries, from burst damage or assassins diving into the backline. By casting Exhaust on priority targets, Rell can help peel for her team and disrupt the enemy's offensive capabilities, giving her team a better chance at winning the fight.

Additionally, Exhaust can be used offensively to hinder the effectiveness of high-threat enemy champions, such as assassins or hypercarries, by reducing their damage output and slowing their advance. This can create opportunities for Rell and her team to capitalize on and secure kills during team fights or skirmishes.
Heal
Heal offers Rell and her ADC valuable survivability and sustain during laning phase and team fights. When cast, Heal provides a burst of health to both Rell and her ADC, helping them to stay in lane longer and potentially turn the tide of skirmishes.

During the laning phase, Heal can be used to quickly restore health to Rell and her ADC in response to enemy poke or all-in attempts. This can allow them to sustain through trades and maintain pressure in lane, giving them an advantage over their opponents.

In team fights, Heal can serve as a clutch lifesaver, providing an emergency burst of healing to Rell or her ADC when they are low on health. This can help them survive burst damage or execute a well-timed escape, turning the tide of the fight in their favor.

Additionally, Heal can be used proactively to provide a small movement speed boost to Rell and her ADC, allowing them to reposition or chase down fleeing enemies more effectively. This can be particularly useful during engages or disengages, helping Rell and her team secure kills or retreat safely.


INSPIRATION
Glacial Augment can further enhance Rell's crowd control potential, making it harder for enemies to escape or maneuver around her abilities. Additionally, the icy zones provide additional protection to her allies, making it more difficult for enemies to deal damage during skirmishes.
Furthermore, considering that Rell has abilities that can immobilize enemies, such as her
Ferromancy - Crash Down / Mount Up or
Shattering Strike, Glacial Augment can amplify the effectiveness of these abilities, making it easier for her and her team to capitalize on these crowd control opportunities.
The Hextech Flashtraption rune is useful on Rell because it provides additional mobility and surprise engages, complementing her kit's ability to initiate fights and control the battlefield. With Hextech Flashtraption, Rell can use Flash more creatively, enabling her to make unexpected plays by flashing over walls or into bushes for surprise engages. This can catch opponents off guard, allowing Rell to set up successful engages or disengages for her team.
The Biscuit Delivery rune is useful on Rell because it provides sustain and mana regeneration during the laning phase, allowing her to stay in lane longer and exert more pressure on the enemy bot lane. With Biscuit Delivery, Rell receives biscuits periodically, which can be consumed to instantly restore health and mana, helping her and her ADC sustain through trades and poke.
The Cosmic Insight rune is useful on Rell because it enhances the effectiveness of items with active abilities, such as Locket of the Iron Solari, Randuin's Omen, and others. With Cosmic Insight, the cooldown reduction on item actives allows Rell to use these powerful tools more frequently, providing additional utility and defensive capabilities to her and her team during skirmishes and team fights. Additionally, the cooldown reduction from Cosmic Insight extends to summoner spells, further enhancing Rell's ability to engage, disengage, or support her team as needed.

SORCERY
The Nimbus Cloak rune is useful on Rell because it provides additional mobility and chase potential during engages and skirmishes. With Nimbus Cloak, Rell gains a burst of movement speed after casting her ultimate or a summoner spell, such as Flash, Exhaust, Heal or
Ignite. This burst of speed allows Rell to quickly reposition herself or chase down fleeing enemies, making her engages more effective and enabling her to secure kills for her team. Additionally, the movement speed provided by Nimbus Cloak can help Rell maneuver around the battlefield more efficiently, allowing her to navigate through crowded team fights and reach priority targets with ease.
The Celerity rune, in combination with Nimbus Cloak, the shard providing
2% Movement Speed, and Full Tilt is particularly useful on Rell because it synergizes well with her need for mobility and engage potential. This allows Rell to move around the map more swiftly, enabling her to rotate between lanes, position for engages, and chase down enemies more effectively. Additionally, the bonus movement speed provided by Celerity enhances the impact of Nimbus Cloak's and
Full Tilt's burst of speed, amplifying Rell's ability to engage or disengage from fights with agility.
The Attack Speed shard increases Rell's attack speed, improving her ability to apply her passive effects and deal sustained damage in fights.
The Movement Speed shard grants Rell an additional 2% movement speed, enhancing her mobility and allowing her to maneuver more swiftly around the map.
The Health Scaling shard provides Rell with additional health as she levels up, offering increased durability and survivability throughout the game.



The itemization for Rell requires flexibility and adaptability. It's essential to carefully evaluate the game situation and the needs of your team to build a set of items that maximizes Rell's effectiveness and support on the battlefield.

This is a standard tank build for Rell. Boots of Swiftness provides increased mobility, allowing Rell to maneuver around the map more swiftly reducing the effectiveness of slows. Celestial Opposition has passive to reduce incoming champion damage and slows nearby enemies upon losing the Blessed effect.
Dead Man's Plate bolster Rell's tankiness against physical damage threats.
Locket of the Iron Solari enhances Rell's supportive capabilities, providing valuable protection for her team during skirmishes and team fights. Kaenic Rookern provides health, magic resistance, and a unique passive that grants a magic shield after a period of not taking damage from champions. Randuin's Omen offers health, armor, and a passive that reduces the critical strike damage received from enemy champions and a unique active that slows nearby enemies upon activation.


Celestial Opposition
VS

Solstice Sleigh
Choosing Celestial Opposition as a support item is recommended when you need to increase your resistance to enemy damage, particularly against opponents with high potential for melee or ranged damage. Additionally, its passive "Become Blessed" provides excellent utility in team fights by slowing surrounding enemies upon losing the Blessed effect. Solstice Sleigh is a great choice when you need to enhance your team's survivability and provide additional support during skirmishes. Its passive offers a useful healing effect and speed bonus to the most vulnerable team members, helping to keep your team alive during engagements.

Chain Vest
Buying Chain Vest on the first recall with Rell in the bot lane can be a strategic choice if you're facing an opponent who deals primarily physical damage, such as an enemy ADC like Jhin or Draven. This item provides early armor to increase your survivability and mitigate incoming damage during trades and skirmishes. By purchasing Chain Vest early, you can better withstand the enemy's physical assaults and maintain lane presence, giving your team an advantage in the early game.
Winged Moonplate
Purchasing Winged Moonplate on the first recall with Rell in the bot lane can be a strategic choice if you're facing opponents who deal a mix of physical and magical damage, or if you're struggling to sustain through trades and skirmishes. This item provides early health regeneration and increased health, enhancing your durability and allowing you to withstand a variety of threats in lane. Against champions with poke or sustained damage, such as Caitlyn or Ashe, Winged Moonplate can help you sustain through their harassment and maintain lane presence, giving your team a stronger foothold in the early game.
Boots
You will buy Boots if you have excess gold which will later allow you to buy more important boots. Later I will better describe which ones to opt for based on the situations.
Ruby Crystal
Choosing Ruby Crystal on the first recall with Rell in the bot lane can indicate a need for immediate health and survivability, especially if you or your ADC have been forced to recall early due to being pushed out of lane or taking significant damage. This item provides an immediate boost to your health pool, helping to offset any disadvantage you may have encountered in lane. Perhaps you and your ADC were out-traded by the opponents, or you were caught out of position and took unnecessary damage. Whatever the reason, purchasing Ruby Crystal allows you to quickly bolster your defenses and mitigate any potential mistakes or disadvantages you may have encountered, giving you a better chance to regain control of the lane and contribute to your team's success.
Control Ward
Purchasing a Control Ward on the first recall with Rell in the bot lane can be crucial for maintaining vision control and preventing enemy ganks or roams. If you find yourself pushed back to base earlier than expected, it may indicate that your lane is struggling or that the enemy jungler has been applying pressure. Buying a Control Ward allows you to regain vision in key areas of the map, such as the river or the enemy jungle entrances, helping to prevent further setbacks and allowing you to safely resume laning. Additionally, placing a Control Ward in the river bush or the enemy tri-bush can provide valuable information about the enemy's movements, potentially averting future ganks and enabling your team to make informed decisions.


Boots of Swiftness

Mercury's Treads

Plated Steelcaps
Opting for Boots of Swiftness, Mercury's Treads, or Plated Steelcaps with Rell depends on the specific threats you're facing and your team's needs. If you're up against opponents with heavy crowd control or magical damage like Leona or Zyra, Mercury's Treads can provide invaluable tenacity and magic resistance, allowing you to survive and engage effectively. On the other hand, if you're dealing with a high-physical damage threat or need increased mobility to dodge skillshots, roam, or engage/disengage more efficiently, Plated Steelcaps can be the better choice against such as Lucian or Caitlyn. Similarly, Boots of Swiftness can be effective against skillshot-based champions or when mobility is crucial for positioning or roaming.


Dead Man's Plate
VS

Locket of the Iron Solari
Building Dead Man's Plate as the first item can be advantageous if you're looking to maximize your mobility and roaming potential. The movement speed acceleration and the enhanced attack from its passive make Dead Man's Plate an excellent choice for quickly traversing the map and applying pressure in other lanes. This is particularly useful if you can roam effectively and create playmaking opportunities elsewhere on the map. Opting to build Locket of the Iron Solari as the first item may be preferable if you're facing a bot lane with mixed damage, such as Kai'Sa and Seraphine. Locket of the Iron Solari provides significant protection against magic damage, along with offering an activatable shield that can be crucial for protecting yourself and your allies during skirmishes in lane or early game engagements. This item can help mitigate damage from a variety of sources and increase the survivability of your entire team, especially in situations where the opponent has a mix of physical and magic damage.

Locket of the Iron Solari
Opting for Locket of the Iron Solari after building Dead Man's Plate as your first item can be a strategic choice to bolster your team's survivability and provide additional utility in team fights. While Dead Man's Plate enhances your own mobility and roaming potential, Locket of the Iron Solari complements this by offering a team-wide shield and magic resistance aura.
Since Dead Man's Plate is primarily focused on enhancing your individual performance and map presence, transitioning into Locket of the Iron Solari shifts your focus towards supporting your team in team fights and skirmishes. The activatable shield from Locket of the Iron Solari can provide crucial protection to your allies, mitigating burst damage and turning the tide of engagements in your team's favor.
Knight's Vow
Knight's Vow can be a strong choice as a second item for Rell due to its ability to enhance your survivability and provide additional utility for your ADC or another teammate.
As a tank support, building Knight's Vow allows you to redirect a portion of the damage taken by your ally to yourself, effectively increasing their durability in fights. This can be especially beneficial if your ADC is ahead or if they are your primary source of damage output. By taking damage for your ADC, you not only increase their survivability but also strengthen your bond as a supportive duo.
Abyssal Mask
Opting for Abyssal Mask as a second item for Rell can be a strategic choice to enhance your tankiness and provide additional utility in team fights, particularly if you find yourself facing opponents with significant magic damage threats.
Abyssal Mask provides a substantial amount of magic resistance, making you more resilient against enemy magic damage dealers. This can be invaluable if you're facing a composition with strong AP threats, as it allows you to soak up damage and remain a formidable frontline presence for your team.
Additionally, Abyssal Mask's unique passive enhances your own magic damage output and that of nearby allies, amplifying the effectiveness of your abilities and potentially increasing your team's overall damage output. This can be particularly beneficial if your team composition includes AP champions who can benefit from the bonus magic damage.
Anathema's Chains
Anathema's Chains offers a significant amount of health and armor, enhancing your tankiness and resilience against physical damage threats. This allows you to absorb more damage and serve as a reliable frontline presence for your team during skirmishes and team fights.
Additionally, the unique active ability of Anathema's Chains allows you to mark an enemy champion as your nemesis, reducing their damage output and making them more vulnerable to your team's attacks. This can be particularly effective against enemy carries or high-damage threats, as it helps neutralize their impact on team fights and allows your team to focus them down more effectively.
Randuin's Omen
Randuin's Omen offers a substantial amount of health and armor, making you more durable against physical damage threats and it has an active that allows you to slow AOE all enemies near you.
Additionally, Randuin's Omen's unique passive reduces the critical strike damage received from enemy champions, mitigating the impact of champions who rely on critical strikes for their damage output. This can be particularly effective against ADCs or champions with built-in critical strike mechanics, as it significantly reduces their damage potential and makes you more resilient against their attacks.

Kaenic Rookern
Opting for Kaenic Rookern as a situational item for Rell can be a strategic choice to increase your durability and provide additional magic resistance, this enhances your effectiveness as a frontline presence during skirmishes and team fights, allowing you to better withstand the enemy's magical onslaughts.
Moreover, the unique passive of Kaenic Rookern grants a magic shield after not taking damage from champions for 15 seconds. This shield, amounting to 18% of your maximum health, provides a valuable layer of defense against burst damage or sustained magical attacks, enhancing your survivability in crucial moments of combat.
Frozen Heart
Opting for Frozen Heart as a situational item for Rell bolsters your durability and utility in team fights, especially against attack speed-focused opponents. With its significant armor, it fortifies your frontline presence, allowing you to absorb more damage from physical threats like marksmen. The unique passive of Frozen Heart, which reduces nearby enemy champions' attack speed, diminishes their damage output significantly, particularly effective against champions heavily reliant on auto-attacks. Additionally, the cooldown reduction from Frozen Heart enhances your crowd control abilities' availability, aiding in controlling fights and peeling for your team's carries. Notable examples of champions who struggle against Frozen Heart's debuff include Yasuo, Jinx, or Master Yi.
Thornmail
Opting for Thornmail as a situational item for Rell can substantially increase your survivability and utility, particularly against enemy champions heavily reliant on basic attacks or life steal. With its significant armor and unique passive that reflects damage back to attackers, Thornmail fortifies your frontline presence, making you a formidable deterrent against auto-attack-focused opponents. The passive damage reflection from Thornmail not only punishes enemies for attacking you but also helps mitigate their sustain, reducing their effectiveness in prolonged engagements. Additionally, the grievous wounds effect applied by Thornmail reduces enemy healing, further weakening their ability to sustain through fights. Notable examples of champions who struggle against Thornmail's effectiveness include marksmen or champions with significant life steal, such as Vayne or Fiora.
Sunfire Aegis
Opting for Sunfire Aegis as a situational item for Rell can significantly bolster your durability and provide additional damage in team fights, particularly when looking to increase your presence as a frontline tank. With its substantial health and armor, Sunfire Aegis fortifies your resilience against physical damage threats, making you a formidable force on the frontline. The Immolate passive of Sunfire Aegis deals persistent magic damage to nearby enemies, increasing your damage output during prolonged engagements and enhancing your threat level in team fights. Notable examples of champions who struggle against Sunfire Aegis's damage output include squishy melee champions or champions with low mobility, such as assassins or bruisers.
Hollow Radiance
Opting for Hollow Radiance as a situational item for Rell can significantly enhance your durability and provide additional damage output in team fights, especially when seeking to increase your presence as a frontline tank. With its substantial health and magic resistance, Hollow Radiance fortifies your resilience against both physical and magical damage threats, making you a formidable force on the battlefield. The unique passive of Hollow Radiance deals persistent magic damage to nearby enemies when taking or dealing damage, increasing your damage output during engagements and exerting pressure on enemy champions. Notable examples of champions who struggle against Hollow Radiance's damage output include squishy melee champions or champions with low mobility, such as assassins AP or bruisers AP ( Akali, Evelynn, Mordekaiser, Gwen).
Jak'Sho, The Protean
Opting for Jak'Sho, The Protean as a situational item for Rell can significantly enhance your durability and defensive capabilities in extended team fights, especially when facing sustained damage threats. With its combination of armor, health, and magic resistance, Jak'Sho, The Protean fortifies your resilience against both physical and magical damage, making you a formidable tank on the frontline. The unique passive of Jak'Sho, The Protean grants stacks for each second in combat with enemy champions, increasing your bonus armor and magic resistance by 30% at maximum stacks until the end of combat. This allows you to become increasingly tanky as fights progress, providing additional protection against enemy damage sources. Notably effective against compositions with sustained damage dealers or prolonged team fights, Jak'Sho, The Protean helps you withstand enemy assaults and maintain your presence in extended engagements.
Trailblazer
Opting for Trailblazer as a situational item for Rell can significantly enhance your mobility and utility, particularly when looking to provide additional support to your team during skirmishes or engages. With its combination of armor, health, and movement speed, Trailblazer bolsters your survivability and allows you to maneuver more effectively around the battlefield. The unique passive of Trailblazer grants bonus movement speed while moving, gradually increasing up to 20 bonus movement speed at maximum stacks. When reaching maximum stacks, you leave behind a path briefly that grants a portion of your bonus movement speed to allied champions within, providing increased mobility for your team. Additionally, your next basic attack discharges all stacks to slow the target by 50% for 1 second, aiding in crowd control and enabling you to disrupt enemy movement during engages or skirmishes. Notably effective in compositions that prioritize mobility and engage potential, Trailblazer helps you position effectively and provide additional support to your team during fights.

As a support, one of your primary responsibilities is to provide vision control for your team. Proper warding can make a significant difference in the outcome of the game, and as a Rell player, you can leverage vision to set up deadly plays and secure crucial picks.

Knowing where to place your wards is vital for maintaining map awareness and controlling key areas. Here are some essential warding spots for Rell:

1. River Brushes:
River Brushes:

Spoiler: Click to view


2. Tri-brush:
Tri-brush:

Spoiler: Click to view


3. Enemy Jungle Entrances:
Enemy Jungle Entrances:

Spoiler: Click to view

Clearing enemy wards is a crucial aspect of vision control, and for Rell, utilizing the red trinket ( Oracle Lens) is a game-changer in this regard. As a support, denying enemy vision is one of your primary responsibilities, and the Oracle Lens allows you to do it with unparalleled efficiency.

1. Control Wards:
Empowering Map Awareness and Safety

Spoiler: Click to view


2. Roaming and Surprising:
Vision Control in Action in Full Swing

Spoiler: Click to view


3. The Red Trinket:
Revealing Secrets and Asserting Dominance

Spoiler: Click to view



In the realm of League of Legends, vision control reigns supreme, and as a skilled support player piloting
Rell, you possess the power to turn the tide of battle through strategic warding. To further elevate your vision control game, this section delves into the importance of visual aid when it comes to placing wards effectively.


Securing Strategic Vision on the Blue Side:

Spoiler: Click to view


Gaining Deep Vision Against Invisible Junglers:

Warding against invisible junglers like Evelynn, Shaco, Rengar, Talon is crucial for staying one step ahead in the game. With their ability to sneak around undetected, having deep vision becomes your greatest ally in keeping track of their movements and thwarting their surprise attacks.

Spoiler: Click to view

By diligently maintaining deep vision with well-placed wards and utilizing Control Ward to unmask invisible threats, you can neutralize the advantage of stealthy junglers. This proactive approach to vision control will not only protect you and your teammates from ambushes but also empower your team to exploit the weaknesses of these elusive opponents, leading your team to victory in the Summoner's Rift.


Securing Strategic Vision on the Red Side:

Spoiler: Click to view

Gaining Deep Vision Against Invisible Junglers:

Warding against invisible junglers remains crucial on the Red Side, just as it is on the Blue Side. With stealthy champions like Evelynn, Rengar, Talon and Shaco sneaking around undetected, having deep vision becomes even more critical to track their movements and thwart their surprise attacks.

Spoiler: Click to view

By upholding diligent deep vision with well-placed wards and making strategic use of Control Ward, you can neutralize the advantage of stealthy junglers, regardless of the side you play on. This proactive approach to vision control will protect you and your teammates from ambushes and empower your team to capitalize on the weaknesses of these elusive opponents, leading to success in the Summoner's Rift.


Talking of wave management, Rell wields strategic prowess as a support. With her versatile toolkit, she navigates the delicate balance of controlling minion waves to gain advantages for her team. From orchestrating fast pushes to orchestrating freezes, each technique serves a distinct purpose in her quest to secure lane dominance and pave the path to victory.

1. Fast Push
Accelerated lane clearance

When your ADC decides to fast push, your role as Rell is to help them quickly clear the wave and push it towards the enemy tower. This strategy is useful when you want to reset the wave or create pressure on the enemy tower. Use your abilities to clear minions efficiently and provide protection for your ADC during the push.

2. Slow push
Gradual lane buildup

Slow pushing involves killing enemy minions at a slower pace, allowing your minion wave to build up over time. As Rell, you can assist your ADC by selectively damaging enemy minions to maintain a slow push. This strategy is effective for building a minion advantage, creating opportunities for turret dives, or setting up for objective control.

3. Freeze
Wave Freezing

Freezing the wave involves maintaining an equilibrium near your tower, denying the enemy ADC access to farm safely. As Rell, you can assist in freezing the wave by only last-hitting minions and zoning the enemy bot lane duo away from the minion wave. Freezing is advantageous when your team wants to deny the enemy ADC farm or set up for jungle ganks.


Rell is a versatile support champion known for her crowd control and tankiness, making her a formidable presence in teamfights. While she excels in disrupting melee or close-range compositions, she can hold her own against higher-range teams if they lack heavy poke or disengage. With her ability to engage or peel for her team, Rell synergizes well with compositions that possess strong engage or protective capabilities, mitigating her vulnerabilities. Despite a relatively modest early game, Rell's potential shines in the late game, where she can dictate teamfights and secure victories with her disruptive kit and strategic playstyle.

ENGAGING & TRADING

Early in the game, Rell lacks significant burst damage for quick trades, but she possesses strong engage potential with her Q Shattering Strike, W Ferromancy - Crash Down / Mount Up abilities and taking advantage of the passive Break the Mold, hitting enemies as many times as possible( If a spell with the Q stuns for 1 second and then the W stuns for 0.75 seconds, but there's a delay between one spell and the other that allows me to execute the second stun if the first one hits the target, the reverse is also true between W and Q ). Utilizing her Q to stun and W for additional damage and CCs, she can set up favorable trades and potential kills, especially if she reaches level 2 before her opponents. Incorporating the Hextech Flashtraption rune, Rell can surprise enemies with unexpected engages from brush to gain trading advantages.

When poking or trading, Rell players should aim to maximize damage output by landing Q without hitting minions for maximum damage. Moreover, using W for engage when enemies are near their minions or your tower can pressure opponents and create advantageous trading opportunities, especially when coordinating with your jungler or mid for a potential gank. Rell's E, Full Tilt, serves as a engage or disengage tool to start a fight or avoid to be killed, but caution is advised to avoid being baited into using it prematurely.

As Rell reaches level 6, her engage potential increases significantly because of Magnet Storm, making her a potent threat in gank setups. By consistently poking, trading efficiently, and out-sustaining opponents, Rell can create opportunities for all-ins and potential kills, especially with the added utility of her ultimate ability. Transitioning into the mid-game, Rell should prioritize roaming towards the mid lane or invading the enemy jungle with her jungler, utilizing her crowd control to secure objectives and establish deep vision for map control and objective control.

TEAMFIGHTING & OBJECTIVES

Transitioning into the mid-late game, Rell's role becomes pivotal in teamfights and securing objectives. With her crowd control abilities and tankiness, she excels at initiating fights and protecting her team's carries. In teamfights, Rell should prioritize locking down high-priority targets with her Q Shattering Strike and W Ferromancy - Crash Down / Mount Up, disrupting enemy formations and enabling her team to secure kills. Her ultimate, Magnet Storm, can turn the tide of teamfights by providing significant crowd control and damage in a large area.

Moreover, Rell's ability to engage and peel makes her invaluable in securing objectives such as dragon , Rift Herald , and Baron Nashor . Her crowd control can zone enemies away from crucial objectives or lockdown priority targets during objective fights, giving her team a significant advantage. Additionally, Rell's tankiness allows her to soak up damage while her team secures objectives safely.

Overall, in the mid-late game, Rell should focus on using her engage potential to initiate favorable teamfights, protect her carries, and secure objectives to push for victory. Coordination with teammates and proper positioning are key to maximizing Rell's impact on teamfights and objectives in the later stages of the game.


As a playmaker support, Rell stands as a beacon of strategic influence on the Summoner's Rift. With her ability to initiate and dictate the flow of team engagements, she transcends the traditional role of a support, becoming a pivotal figure in orchestrating macro-level plays. Whether it's leading the charge in coordinated jungle invasions, facilitating mid lane ganks with her crowd control prowess, or spearheading objective control with her disruptive presence, Rell embodies the essence of a playmaker support. In the hands of a skilled player, her strategic acumen and decisive actions can tilt the scales of battle in favor of her team, securing victories through calculated macro plays and unparalleled map control.
Mid lane ganks
As Rell, coordinating ganks on the mid lane can be highly effective, especially when accompanied by your jungler. Utilize your crowd control abilities to initiate and lock down enemy mid laners, creating opportunities for kills or summoner spell burns. Communicate with your mid laner and jungler to ensure successful ganks and capitalize on overextended opponents.
Jungle Invasions
Invading the enemy jungle alongside your jungler is a proactive way to establish vision control, deny resources, and apply pressure across the map. With your tankiness and crowd control, Rell can assist in securing kills or forcing enemy junglers out of their territory. Coordinate with your team to invade when you have lane priority and ensure proper vision coverage to avoid potential counterattacks.
Objective Control
Supporting your team in securing objectives like dragon is crucial for maintaining map control and securing victory. Use your crowd control to zone enemies away from contested areas, providing opportunities for your team to secure objectives safely. Additionally, coordinate with your team to set up vision around key objectives and rotate accordingly to contest or secure them when they spawn.
Map Awareness and Rotation
As a support, maintaining map awareness is paramount. Keep track of enemy movements, objectives timers, and potential gank opportunities to make informed decisions. Rotate efficiently between lanes and objectives to provide assistance where needed, whether it's protecting your ADC during sieges or roaming to assist other lanes in securing kills or objectives.
Baron Control
Having vision around the Baron pit is paramount when it comes to securing this game-changing objective. By placing wards in key areas like the river, enemy jungle entrances, and the Baron pit itself, your team gains essential information about the enemy team's movements. Vision around Baron allows your team to detect enemy attempts at sneaking the Baron , providing an opportunity for a decisive contest or potential pick on unsuspecting opponents. Additionally, vision around Baron can serve as a baiting tool, enticing the enemy into unfavorable fights and creating opportunities for your team to gain the upper hand.
Deep Jungle Wards
Placing deep wards in the enemy jungle can lead to successful picks and rotations. These wards grant your team insights into the enemy jungler's position and roaming patterns. Knowing where the enemy jungler is allows your laners to play more aggressively when the jungler is far away or set up plays when they spot the enemy jungler on the opposite side of the map. Additionally, deep wards in the enemy jungle enable your team to spot enemy rotations, leading to more informed decisions and strategic movements across the map.


In this section, I'll delve into bot lane matchups, focusing on how Rell support fares against various types of enemy supports. I'll categorize them based on their playstyles: engager-disengagers, peelers, tanks, mages, enchanters, poke mages, poke burst, and playmakers. It's important to note that some supports may fall into multiple categories, and item builds can significantly impact their playstyle. Additionally, the support matchup often holds more weight than the ADC matchup, particularly in higher elos, influencing lane dynamics and overall strategy.
Enchanter Champions

When facing Enchanter Champions like Lulu, Soraka, Sona, and others, Rell's gameplay dynamic shifts. These champions primarily focus on protecting and empowering their ADC rather than directly engaging. Conversely, Rell excels in crowd control and setting up skirmishes with her crowd control abilities. Dealing with Enchanters can be an initial challenge due to their healing and shielding potential, but Rell can counter them with consistent pressure and well-timed engagements. It's important for Rell and her ADC to look for opportunities to punish Enchanters during windows of opportunity when their abilities are on cooldown. Aggressive play and proper skirmish management can undermine the effectiveness of Enchanters, allowing Rell and her team to gain lane control and potentially secure victory.
Playmaker Champions

When facing playmaker supports like Pyke, Blitzcrank, Thresh, Rakan and others, Rell must adapt her approach due to their aggressive engage potential. These champions thrive on catching opponents out of position and starting fights. However, they often lack sustain and rely heavily on landing skill shots to engage effectively. Rell can exploit this by playing cautiously and avoiding getting caught by their crowd control abilities. She should focus on using her own crowd control to disrupt their engages and peel for her ADC. Additionally, punishing their missed skill shots or engaging when their abilities are on cooldown can create opportunities for favorable trades and turn the tide of the lane in Rell's favor. It's crucial for Rell to maintain vision control and communicate effectively with her ADC to anticipate and counter the aggressive plays of playmaker supports.
Poke-Burst Mage Champions

When facing poke-burst supports like Lux, Karma, Brand, Zyra and others, Rell must approach the matchup with caution due to their high damage output and long-range abilities. These champions excel at harassing opponents from a distance and can quickly burst down squishy targets if left unchecked. However, they are typically squishy themselves and lack sustained crowd control. Rell can capitalize on this by engaging when their key abilities are on cooldown or when they misposition. Utilizing her tankiness and crowd control, Rell can disrupt their poke patterns and create opportunities for favorable trades or all-ins. Additionally, maintaining bush control and vision denial can limit their ability to land skill shots and poke effectively. Communication with her ADC is crucial to coordinate engages and avoid unnecessary poke damage. By playing smart and capitalizing on windows of opportunity, Rell can neutralize the threat posed by poke-burst supports and secure lane dominance for her team.
Peeler-Tank Champions

When facing peeler-tank supports like Taric, Tahm Kench, Braum and others, Rell must navigate their formidable defensive capabilities and crowd control. These champions excel at protecting their ADCs and disrupting enemy engages with their crowd control abilities. However, they can be susceptible to being kited or outmaneuvered due to their lack of mobility. Rell can exploit this by utilizing her mobility and crowd control to create opportunities for engages and picks. She should focus on disrupting their peel attempts and isolating priority targets with her crowd control abilities. Additionally, Rell can punish their mispositioning or overcommitment by coordinating engages with her ADC. It's important for Rell to play patiently and avoid all-in engages when their defensive cooldowns are available. By maintaining vision control and capitalizing on moments of vulnerability, Rell can overcome the defensive prowess of peeler-tank supports and secure advantages for her team.


In this section, I'll explore the synergies between Rell support and various ADCs, focusing on their compatibility and effectiveness in different playstyles. I'll categorize ADCs based on their strengths and playstyles: Snowballing Champions, Long Range Hypercarries, Poke/High Range AD Carries, and Short Range All-In ADCs. It's crucial to understand these dynamics as they heavily influence lane dynamics and overall strategy, often outweighing the significance of the ADC matchup in higher elos.
Snowballing Champions

When paired with snowballing ADCs like Tristana, Draven, Samira, Lucian and others, Rell can capitalize on their aggressive playstyle and early game dominance. These ADCs excel at securing kills and building leads, making them ideal partners for Rell's crowd control and engage potential. Together, they can apply immense pressure in lane and secure kills with well-timed engages. Rell's tankiness and crowd control abilities provide these snowballing ADCs with the safety and support they need to thrive in aggressive matchups. Against enemy bot lanes, Rell and her snowballing ADC should look to establish lane dominance early and punish any missteps from the opposing duo. By coordinating engages and capitalizing on their early game strength, they can secure kills and objectives to snowball the game in their favor. Communication and vision control are key to exploiting the weaknesses of the enemy bot lane and securing victory for Rell and her snowballing ADC partner.
Long Range Hypercarries

When paired with long-range hypercarries like Xayah, Aphelios, Vayne, Kog'Maw and others Rell can provide strong frontline protection and crowd control to enable their scaling potential. These ADCs excel in the late game with their immense damage output and range, and Rell's tankiness and crowd control abilities complement their playstyle perfectly. Rell can peel for these hypercarries effectively, ensuring they can deal damage safely in team fights. Additionally, Rell's engage potential can create opportunities for these ADCs to capitalize on their long-range abilities and secure kills from a safe distance. Against enemy bot lanes, Rell and her long-range hypercarry should focus on farming safely and scaling into the late game. They should be cautious of aggressive engages from the enemy duo and prioritize vision control to avoid ganks. Coordination and communication are essential to capitalize on their scaling advantage and secure objectives in the later stages of the game. With proper positioning and teamwork, Rell and her long-range hypercarry partner can dominate team fights and carry their team to victory.
Poke/High Range AD Carries

When paired with poke/high-range ADCs like Miss Fortune, Caitlyn, Ezreal, Varus, and Ashe, Rell can provide strong zoning and engage potential to complement their poke abilities. These ADCs excel at harassing opponents from a distance and whittling down their health before engaging in an all-in fight. Rell's crowd control abilities can help these ADCs create space and control the battlefield, allowing them to safely poke from a distance. Additionally, Rell's engage potential can catch enemies off guard and set up opportunities for her poke-focused ADC partner to land crucial abilities. Against enemy bot lanes, Rell and her poke/high-range ADC should focus on establishing lane dominance through consistent harassment and zoning. They should prioritize vision control to avoid enemy ganks and punish mispositioned opponents with well-timed engages. Coordination and communication are key to maximizing their poke potential and securing objectives during the laning phase. With proper positioning and teamwork, Rell and her poke/high-range ADC partner can control the pace of the game and dictate the outcome of team fights with their combined poke and engage capabilities.
Short Range All-In ADCs

When paired with short-range all-in ADCs like Kai'Sa, Tristana, Xayah, Lucian, Aphelios, Kalista, and Vayne, Rell can provide strong engage and follow-up potential to capitalize on their burst damage and mobility. These ADCs excel in close-quarters combat and rely on quick engages to secure kills in lane and team fights. Rell's crowd control abilities can help them lock down targets and unleash their full combo, ensuring maximum damage output. Additionally, Rell's tankiness and peel can protect these short-range ADCs during fights, allowing them to stay in the fray longer and deal sustained damage. Against enemy bot lanes, Rell and her short-range all-in ADC should look for opportunities to trade aggressively and punish opponents for mispositioning. They should coordinate engages and focus on bursting down priority targets quickly to gain an advantage in fights. Vision control is crucial to avoid enemy ganks and maintain pressure in lane. With proper communication and teamwork, Rell and her short-range all-in ADC partner can dominate the laning phase and snowball their lead into a victory.


Thank you for reading my guide up to this point, I hope you enjoyed it, and if you liked it, leave a +vote and a comment if you want to ask me something.
Stay updated because my next guides will be: Leona support, Nautilus support, Lulu support, Nocturne Jungler, Jarvan IV Jungler and Talon Midlaner.
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