TFT Set 8 Build Comp Tier List
Find the best team comps for Teamfight Tactics Set 8: Monsters Attack! using our meta tier list. Building your team correctly will make or break your game. By using our TFT team builds, you will stay on top of the meta and up your game! Our Team Comps Tier list is updated for Patch 13.1 so you can stay on top of the ever-changing TFT meta.Build a Team Comp
LaserCorps is a surprisingly strong comp to reach an easy Top 4, but you can also win by going for legendaries or reach the 9 LaserCorps chase trait. This comp is all about playing high tempo: Slam your items, play upgraded units and prioritize Combat Augments to win streak and defend your HP!
This comp makes great use of the Hacker Trait, since the Omnivamp currently synergizes with the LaserCorps Drone damage, which can result in Zed being able to clean up!
If you enjoy rolling for Tier 3 units this is the comp for you! Your goal is to stay level 7 and roll for Kaisa*3, Rammus*3, but you can also pick up Vayne, Chogath and in some cases Velkoz or Nilah. Works best if you have a great Augment to support Tier 3 Reroll like March of Progress. Recon Emblem usually goes on Velkoz or Belveth.
This comp is all about Kaisa scaling with her ability, which is why you should prioritize frontline items first, to stall the fight and buy yourself more time. You might find yourself in a situation where you might be contested and won't be able to 3 star your units properly. In this case push for Levels, try to add more Frontline and play for Top 4.
This is the comp you want to go for if you are either very rich or have a great win streak opener. You are looking to push for a fast level 8 and want to push further to level 9 either in Stage 5-5 or 6-1 and cap out your board with legendary units.
Usually this is played with a Sureshot opener and you use Sivir / Senna as your item dump. You can also use Samira / Belveth until you find your first Aphelios and transfer the carry items on him.
Currently you always want the LEFT weapon, since it got buffed and deals the most damage from all the weapons. You can aim for 4 Sureshots with Heart or Emblem on Urgot.
Very similiar to Sureshot Mech, but with a key difference, a much higher focus on Ace units! If you manage to get your hands on an Ace Emblem or find an early Mordekaiser you can start collecting Samira and Miss Fortune and make use of the powerful 4 Ace trait!
Split between AP and AD, an extremely effective Frontline and a potential late game with Ace Fiddlesticks this comp is very difficult to deal with! Make sure you have at least one Gunblade on an Ace unit, since you will benefit from large heals coming from the true damage procs!
6 Renegades is an extremely powerful chase trait with a high potential of winning your Lobby. If you manage to get your hands on a Renegade Emblem give it to Belveth or Miss Fortune to help you get through mid game until your Viego becomes strong enough.
It's possible to put Fiddlesticks in the backline to maximize his damage, but it's usually much more effective to keep him in front to get him to ult fast and soften up the enemy units so Viego can get his resets. It's also possible to play 3 Mecha:Prime instead of 4 Ox Force for a strong Leona to get rid of the enemy main tank.
With the most recent Aurelion and Belveth buffs this comp is currently threatening the meta! Aurelion or Velkoz*3 is your main AP carry with Belveth as your main ADC. You can also aim for Rammus*3, but he is usually harder to hit compared to Chogath. If you don't find 3 Stars you can use Zac as your main tank.
Works best with the Augments "Maximum Threat" and "High Roller". You can use your Loaded Dice with Level 4 on a Threat unit and guarantee yourself a total of 15 Threat units all of them Tier 3.
Usually the core of this comp is based around 4 Ox Force and 3 Renegade. Go deeper into Ox Force if you find an Emblem (put it on Belveth/Zed) or run Aphelios as your AD carry. Without Ox Force or Renegade Emblem you want to cut down to 2 Ox Force in late game and run value units like Urgot and Fiddlesticks in late game. With Renegade Emblem you are looking to close out the game with 6 Renegades.
Draven is currently one of the more succesful reroll comps usually played in combination with either Supers or Defenders. Slow roll for Wukong 3 Star, push for Level 6 and try to find your Draven 3 star before the Stage 4 carousel! Cap out your board with either 5 Mecha:Prime, 6 Defenders or just add useful legendary units like Fiddle and Urgot!
Works great in combination with Augments like High Roller, since they allow you to hit Wukong*3 and Draven*3 extremely fast.
Duelists are a great comp for a Top 4, but with the recent changes their focus swapped from Zed to Vayne Carry. Try to get at least one Duelist Emblem and put it on Kaisa, Roll for Vayne 3 Star as your win condition and add CC units like Sejuani and Fiddlesticks in late game. Without Emblem cut back to 4 Duelist and play more useful units instead.
Build 1 or 2 Lockets to stabilize your Frontline while Vayne will take everything from behind, especially with the newly buffed Spread Shot Hero Augment!
Zoe has incredibly strong early and mid game with only a Blue Buff and Morello. You can use this to your advantage to push for a fast Level 8. Upgrade all of your units and if possible try to find Zoe*3 and finish your board together with Legendary units like Nunu and Syndra!
Zoe is also the best user for the Heart Emblem, but you need to be careful, it's much better to receive the Emblem from an Augment (especially Heart Crown!) instead of crafting it yourself, or you might find yourself in a spot without Blue Buff.
Thanks to recent buffs Yuumi comp managed to find her way back into the meta. Create a big block based around Supers, Nilah and Yuumi to maximize Nilah healing. You will eventually have to move Yuumi to the other side to snipe the enemy carry for an easier fight. Tank items are usually on Nilah, but can be put on an early Rell*3 as well.
Once you are done rolling all of your 3 stars with Level 6 you can push towards Level 8 and add Riven and Legendary units like Fiddle / Urgot to cap out your board.
This is a popular comp played in China and hasn't caught on much in the West. You roll to 30 gold in Stage 3-1 with Level 4, recover your economy to 50 gold and then roll your interest for Wukong*3, Lulu*3 and Poppy*3 (optional). Once you hit them you start pushing for Level 7 to include Hacker with Zoe and Leblanc.
Prioritize Wukong as your main tank and use either Lulu*3 or Leblanc*3 as your main carry in combination with Hackerim.
You are quite flexible with Hero Augments, in Stage 2 you are especially looking for the Carry Augments from Lulu, Wukong and Poppy. If you still want to try the comp without these Hero Augments you can aim for "Ruthless Blades" (Draven), "Evasion" (Jax) or anything from Zoe/Leblanc in mid game.
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