TFT Set 13 Build Comp Tier List
Find the best team comps for Teamfight Tactics Set 13: Into the Arcane using our meta tier list. Building your team correctly will make or break your game. By using our TFT team builds, you will stay on top of the meta and up your game! Our Team Comps Tier list is updated for Patch 14.24 so you can stay on top of the ever-changing TFT meta.
Build a Team Comp
There are 7 Hero Augments in Set 13, but Tier 1 Hero Augments are now silver and can only appear in Stage 2-1, which makes them extremely rare.
As of Patch 14.24 Powder's Hero Augment was removed.
Silver - Trundle, Irelia, Singed, Steb
Gold - Renni, Vander, Vladimir
S Tier - Singed
A Tier - Renni
B Tier - Vander, Steb, Trundle
C Tier - Irelia, Vladimir
Currently one of the most popular Black Rose variations. Preferably open with Black Rose Crest or Cassio from Orb to guarantee strong early game. Use Vex as item dump and push aggressive for Level 8. Look for Elise/Heimer and field 4 Visionaries. Once you're stabilized you can push for Level 9.
Cap out your board with Malzahar as late game carry and leftover items on Leblanc.
Currently Black Rose Crown Prismatic Augment is disabled, don't bother rolling for it. Common Anomaly is Kill Streak for Heimer for bonus mana gain, but can also take Calling Card and aim for 7 Black Rose win condition.
Camille/Smeech Duo Carry is currently among the strongest comp and makes great use out of Ambusher and Firelight Emblems.
The core is to push Level 6 in Stage 3-2 and do a stabilizing roll down for Ambushers + Watcher/Sentinel. Recover economy and slow roll gold interest for Camille*3. Push for Level 7 after and look for Ekko. With good items you can stay level 7 and continue with Smeech, otherwise push for Level 8 and set yourself up with Ekko as secondary carry.
Cap out your board with Jinx and Garen in the end.
Rebel is a great tempo comp, especially if you have an early Rebel Emblem from starting Encounter or Stage 2-1 Augment. In the early game you can play 5 Rebels and use Vex as an item carry for Zoe later. Your overall gameplan is to rush for 7 Rebels in early Stage 4 to stabilize with Illaoi as your main tank and Zoe as main carry.
Once you're stabilized you can push towards Level 9 and look for Jinx and Leblanc to cap out your board. Transfer AD items from Ezreal to Jinx once you find her. If you have Emblem on Dummy you should aim for 10 Rebel win condition in late game, since you only need one additional Emblem.
Rebel Emblem usually goes on Ekko, Leblanc or Rumble. Best Anomaly is "Energy Absorption" for Zoe to heavily increase her AP gain, since Rebel + Sorc means every unit has a lot of bonus AP to transfer.
Kogmaw reroll is a very powerful, but also very contested comp. The main concept is to push for Level 6 in Stage 3-2 and stabilize with a 4 Watcher / 2 Sniper board. Push for Level 7 in early Stage 4 and slow roll for Kogmaw/Scar (Zeri optional). Once you have your 3 Stars push towards Level 8/9 and run Garen for 6 Watcher and Emissary bonus.
Very strong opener with "All that Shimmers" and take Gambler Blade for Kogmaw, he will print 50+ gold over the course of the game.
If you're too contested you can stay on Kogmaw*2 and push Levels instead to play strongest board possible and secure Top 4 placement.
The best Anomaly by far is called "A Thousand Cuts", which makes Kogmaw deal massive amount of true damage.
Twitch Carry can be a good comp to aim for Top 4 or to sneak a win with an uncontested 3 Star Tier 4 unit. In the early game you can run a Bruiser/Sniper opener and run Maddie, Kogmaw or Zeri as your main item dump until you find Twitch.
Push for Level 8 in early Stage 4 and look for Twitch/Mundo and 5 Experiment. Once you're stabilized push for Level 9 and cap out board with Caitlyn/Mordekaiser.
At the start of the game you want to check for useful Academy items that fit this comp by opening your teamplanner. You can still go for this comp with bad Academy items, but keep in mind that you will be considerably weaker and might want to run a Sentinel/Visionary setup instead.
The goal in early/mid game is to run a strong budget win streak comp, so you can rush for Level 8 in early Stage 4 and roll for Heimerdinger and Illaoi with 4 Academy and 4 Sentinel. In Stage 4-6 you are looking for the Anomaly "Essence of the Navori" or "Kill Streak" for Heimerdinger to maximize his casts.
Once your board is upgraded you can push towards Level 9, replace Irelia/Ezreal for Rumble, Jayce and other useful legendaries.
Conquerer is a great winstreak trait, which is why you should only play if you have a powerful opener, preferably an upgraded Darius/Draven in Stage 2. Itemize Darius and transfer the items to Ambessa once you find her. The Emblem can be useful to reach 4 and 6 Conquerer earlier and earn more points, but you should still cut down to 4 Conquerer in late game and play useful Legendaries instead.
The most important Cashout happens at 330, because it grants you a 2 Star Legendary unit.
Afterwards you will receive a Thief Gloves -> Completed Item -> Artifact Anvil -> Support Anvil.
Since the rewards after the Legendary don't matter as much, you don't have to play 6 Conquerer in late game. However you can still try to aim for 9 Conquerer as the very late game rewards are effectively game winning.
Scrap is a great comp to rush for Level 9 by abusing the power of additional items and shield. Especially with an early Emblem you can effectively guarantee 6 Scrap in the mid game and play very aggressive for a winstreak. Keep in mind that a Scrap Emblem is not craftable, so unless you have a Wandering Trainer or want to gamble with the Calling Card Anomaly, it will be quite difficult to reach the 9 Scrap chase trait.
In the early/mid game you usually open with an early Scrap Emblem, rush for 4 Scrap and play your strongest board to win streak, often using Gangplank as item holder for Corki. Rush for Level 8 to field 6 Scrap and aim for Level 9 so you can cap out your board with strong Legendaries like Rumble/Jinx and Sevika.
Lux can be a surprisingly powerful reroll comp that can easily stand its ground against the current meta comps.
The core goes like this: Collect Lux, Zyra, Irelia and Singed in early game, try to maximize your gold you can slow roll at 50 gold. Roll for Lux*3 (required) and collect Singed, Irelia and Zyra on the way (optional). Once you have Lux*3 or your remaining 3 stars you want to push towards Level 9.
Your first item on Lux should be Archangel, followed by Guinsoo/Nashor and Gunblade. Check your Academy items at the start for one of those 4 items, because you might want to include 3 Academy in mid game for an additional power spike.
In Stage 4-6 you want the Anomaly "Ultimate Hero" and transform Lux into a 4 Star.
In late game add Leblanc/Jayce/Rumble to cap out your board and set Leblanc up as additional carry. Her ability has great Synergy with high single target damage from Lux.
Lux also works extremely well with Artifacts like Luden's and Augments like Lone Hero.
Emissary Sorcerer can be powerful if you manage to hit your units in time. The main goal is to slow roll for Nami*3 and Swain*3 with Level 7 in Stage 4 and eventually end with 4 Emissary and 4 Sorcerer in late game. This comp also makes good use of a Black Rose Emblem and can add additional Black Rose units with Level 9 for a stronger Sion.
Depending on your Items you can decide to play Swain as a tank in frontline or as an additional carry in the backline.
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