TFT Set 14 Build Comp Tier List
Find the best team comps for Teamfight Tactics Set 14: Cyber City using our meta tier list. Building your team correctly will make or break your game. By using our TFT team builds, you will stay on top of the meta and up your game! Our Team Comps Tier list is updated for Patch 25.06 so you can stay on top of the ever-changing TFT meta.
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Focus on Zed items, Rengar/Graves are great items holder until you find one.
Early game play based on tempo, this comp really likes combat augments.
On 4-2 rolldown, we can flex lots of units such as Aurora, Garen, Sejuani, Cho'gath based on items we have.
AP carries: Vex/Aurora
AD carries: Zed/ Urgot/ Renekton/Senna
Zed should always be on either A3 or A5 hex to reach the backline corner on his 1st cast.




































































Early game play around any AP units you get. At stage 3 start collecting strategist units.
Prioritize econ for 4-1/4-2 roll down.
Neeko main tank until Kobuko, once you get Cyberboss in, set it to Kobuko and move items to him.
Yumi is a great item holder for Annie






































































This is my favourite line to play right now by far.
Play this from either win streak into Cypher lose streak or 2 - 1 Cypher lose streak right away.
Cashout at 3 - 7 by default.
Illaoi goes in until you hit Renekton.
If you have Urgot on bench and u find Aurora, it's better to cut Senna until 9 and play Aurora instead to farm components with Urgot.
Core items on Zed > Draven > Sejuani > Zeri






































































Early game focus around AD items such as Rageblade or Infinity Edge while playing 4 Vanguard.
Great items holders are: Vayne, Jhin, Jinx
When you get to level 8 focus on getting either 6 Vanguard 2 Marksman or 4 Marksman 4 Vanguard right away.
If you miss 4 cost units, Jinx 2* can hold items for a while.
Once stable, push 9 for 5 costs, preferably Aurora + Urgot on bench.

































































Early game focus on stacking Nitro robot while playing Jhin. Jhin has item priority in this comp.
On 3-2 push level 6 and roll for Shyvana 2, Jhin 2 to stabilize, slow roll 3*.
Elise goes on board on level 7, after hitting both Shyvana and Jhin 3*.
On level 8 go for Aurora (best), AMP units or Viego.
Play Jax until you hit Sejuani. Shyvana is main tank.


































































Early game focus on Jhin itemization that will transfer items to Miss Fortune later on.
Play around either vanguards or bruisers for frontline.
Aurora ideally wants to pull Urgot from bench, however Zac is a strong choice aswell.
On 4-2 focus on playing around any frontline you find and dynamo for back.
Jhin provides shred for MF, hence we play him over Elise.
Play Chogath until Kobuko.





































































Early game play around TF/KOG and frontwise focus either on bruiser or vanguard.
on 3-2 roll down for TF2* Darius2* or Braum 2 and slowroll afterwards.
Put a hat on TF
Once u hit TF2* and 3* tank push 7 for 5 syndicate and set ur frontliner as a 2nd kingpin.































































Early game focus on getting vanguards while using Kog as item holder until Vayne.
on 3-2 roll down for Vayne 2* and upgraded frontline.
on 4-1 push 7 and add 6th vanguard and slow roll from there.
Collect Zed/Senna with high econ.
Prioritize Senna/Zed items after set of tank+Vayne items.


























































This comp is spikes heavily of good 2 - 1 augments that allows u to reroll quickly and push 8 or a specific Cyberboss augment.
Early game focus on getting Veigar items.
On 3 - 2 roll down for Veigar 2* and 4 Bastion. Once there, slow roll 3* Veigar, with reroll augment Shyvana and Poppy can also be chased.
With no reroll augment after Veigar 3*, focus on getting 4 Cyberboss at all cost, move items to Kobuko once you have get it.

























































Early game play tempo around melee items slams that can be held by most frontliners.
on 4-1 level to 7 rolldown for 2* and slowroll afterwards.
Rengar+Varus are main carries, however Vex 2*>Varus 3*
If u are getting more melee items, start itemizing graves.



























































Early game focus on tempo, dont try to play comp from behind.
Focus on on 3* Jinx on level 8 eventually (Rengar is optional if uncontested+ have items for him).
Even if you have emblem dont cut Zyra to keep it as techies for Brand, which applies -10% dmg to enemies.
Can pivot into strategists variant if u hit Kobuko/Ziggs type of units.


























































Early game play around any AP opener, focus on collecting Bruisers.
On 3 - 5 / 4 - 1 level to 7 and roll Fiddle 2* + Morde 2 + 6 Bruisers.
Slow roll 50 until 3* fiddle, if far away from Morde 3* push levels for Kobuko + Renekton / can flex Aurora, Urgot, Vex as well.





































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