TFT Set 12 Build Comp Tier List
Find the best team comps for Teamfight Tactics Set 12: Magic n Mayhem using our meta tier list. Building your team correctly will make or break your game. By using our TFT team builds, you will stay on top of the meta and up your game! Our Team Comps Tier list is updated for Patch 14.17 so you can stay on top of the ever-changing TFT meta.
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Set 12 has a total of 8 Hero Augments for Poppy, Blitzcrank, Lillia, Elise, Nunu, Galio, Rumble and Wukong. It's not possible for two players to have the same Hero Augment since Set 12, so you always know you are uncontested before taking it.
Current Hero Tier List:
S Tier - Lillia, Elise, Poppy, Blitzcrank, Wukong
A Tier - Nunu, Rumble
B Tier - Galio
Portal is a great comp at the moment due its powerful power spikes in mid game. It's heavily recommend to only play this comp if you can guarantee an early Portal Emblem with the help of the Starting Portal / Augments / Spatula. With the Emblem you can push for Level 6 in Stage 3-2 and stabilize with 6 Portals without having to find Ryze or Taric.
Push for Level 8 in early Stage 4 and look for Taric and Ryze so you can run 8 Portal. Once you're stabilized with upgrades you can push towards Level 9. Add Norra if you find her and replace a weaker Portal unit like Jayce. With Level 9 you can add Vex/Nami to support Norra and add Diana to cap out your board.
If the game allows you can try to reach 10 Portal as a win condition, since you only need two Emblems. This is very doable in the Trainer Golem Portal, since you only need Level 9 to achieve this.
At the moment you can block a Hex with Yuumi, so she is usually positioned in the frontline to make it more difficult to path towards your carries.
Ahri can still be quite strong if certain conditions are met. Some Augments like Prismatic Ticket, Upgraded Adventure or Spellblades can make a massive difference. The general goal is to maximize your economy and do a small stabilizing roll down to 30 gold in Stage 3-1 to ensure you have 2 Star units for Stage 3. Afterwards the main goal is to stay above 50 gold with Level 5 and roll for 3 Stars while also looking for economy charms that help you find your 3 Star units.
You should have your 3 Stars by Stage 4-2 and start pushing towards Level 8/9 after. You cap out your board with 4 Scholar and replace Bard for Milio if you find him. Make Ahri your high Arcana so your entire teams gains bonus AP from your 3 Star units.
You can run this comp with Lillia/Poppy Hero Augment and prioritize their items, followed by Ahri with Zoe receiving leftovers.
Sugarcraft is a very powerful trait that can be played either by rerolling Bard/Jinx/Wukong or simply rush 6 Sugarcraft and Level 8 and play Gwen/Fiora in a Duo Carry setup.
In this version you commit on the level rush with the help of an early Sugarcraft Emblem that goes on Fiora once you find her. You could give it to Olaf as well, but Hunter isn't that important. Since Jinx/Wukong with Preservers is a very popular comp, this comp doesn't rely as much on Jinx*3 and focuses more on maxing out Sugarcraft.
Current Item Rules for Sugarcraft points:
- Emblems = 2x Component
- Support Item = 2x Component
- Artifact = 2x Component
- Thief's Gloves (any version) = 2x Component
- Faerie Items = 2x Component
- Temporary items from Charms or Milio don't grant any Sugar (Exception is Coat/Treasure/Belt Charm if you buy mid combat)
Mages tend to be difficult to play, but powerful if you complete the setup. Especially the early game can be difficult, which is why a common approach is to use Ziggs*2 with 3 Honeymancy to get through Stage 2 and pivot into Veigar*2 from there.
After a small stabilizing roll down in Stage 3-2 you want to push for Level 7 in early Stage 4 and slow roll your interest for Veigar*3 and Vex*3. You can also look for Galio, Nunu or even Mordekaiser on the way. Your core setup will be based around 5 Mages, you should only go for 7 Mages if you have an Emblem.
Once you have your 3 Stars you can push towards Level 8/9 to add Taric, replace your weakest Mage for Norra and conncet Yuumi to Vex to help keep your frontline alive. Remember to pick up a lot of charms throughout the game, since Veigar receives bonus AP for every charm bought.
Currently one of the most contested Reroll comps. Works A LOT better if you're uncontested or have a powerful combat Augment like "Category Five" or "Hunting Frenzy". Also works great with Shimmerscale Essence as Opener, since Mogul's on Wukong will generate a lot of gold throughout the game.
Overall gameplan is a small stabilizing roll down in Stage 3-2, push for Level 7 in early Stage 4, stay above 50 gold and slow roll for Wukong*3 and Jinx*3. Once you have your 3 Stars you can push towards Level 8/9 and add more Preservers like Rakan/Morgana.
Kogmaw Reroll is a great comp to collect a Top 4 placement and capable of even winning a lobby under certain conditions. The core is the same as with other Tier 2 Reroll comps, you push for Level 6 in Stage 3-2, do a small stabilizing roll down, recover your economy back to 50 gold and slow roll for 3 Stars.
Usually you try to hit your first 3 Stars around Stage 4-2 so you take less damage in mid game. Once you finished your 3 Stars you push towards Level 7/8 to add Jinx and Tahm, or other useful units depending on your Augments/Emblems.
The build order of this comp can change a lot depending on Augments. If you find the Rumble Hero Augment you can give him BT/Raba/JG and run him as your main carry. Blitzcrank or Nunu Hero Augment is also possible. Kogmaw does amazing with Fishbones, as his ability works extremely well with backline targeting.
Since vertical Multistriker are currently struggling, the next comp you can aim for with a Multistriker Opener is to run a duo carry setup with Fiora and Preservers. You want a strong early game so you can go for a Level 8 rush in early Stage 4 and look for a lot of Tier 4 and Tier 5 units.
Once you're stabilized you can push towards Level 9 to add Morgana/Briar/Camille to cap out your board.
Kalista is a good holder for a Pyro Emblem and you can run Camille/Nasus with a Preserver Emblem if you find one, though it's not a priority.
Frost/Pyro is a powerful mid game comp to secure yourself a Top 4 placement. It works a lot better if you have access to a Frost Emblem for early 5 / 7 Frost. It also opens up a potential win condition with 9 Frost in late game with a second Emblem.
The overall gameplan is to run 5 Frost in Stage 3 and prepare for a Level 8 rush in early Stage 4. Roll for Varus/Nasus and play a mix of Frost and Pyro units. From here you can either stay Level 8 and roll for Hwei/Swain/Shen 3 Star and look for combat charms every round or push for Level 9 to cap out with Diana and 7 Frost.
This comp can also become considerably stronger with specific Artifacts. Varus like Sniper's Focus and Fishbones, since they influence his ability range and he can now target the entire board. Olaf is great with Prowler's Claw to access the enemy backline and create Frost Soldiers near the enemy carries.
Pyro Shapeshifter is a great comp, especially if you have a strong Pyro Opener and can start gathering Cinders from the beginning. This comp does a lot better with a Pyro Emblem to reach 5 Pyro and the execute is quite efficient on units like Smolder. While you can play this comp without an Emblem, it caps out considerably stronger with one.
In the early game you can run 2 Blaster or 2 Hunter with 4 Shapeshifter in Stage 3 and prepare for Level 8 rush in early Stage 4. In Stage 4 you want to look for Varus/Nasus and if possible run 5 Pyro to stabilize your board. Afterwards you can push towards Level 9 and add Smolder/Nomsy/Briar to help cap out your board. If you don't have a Pyro Emblem you can cut down to 2 Pyro instead.
You can position Varus in the third row to target the enemy backline. If you have items like Sniper's Focus or Fishbones on him, you can put him in the middle of the last row.
Gwen and Fiora make for a great Tier 4 Carry Duo since you have a powerful late game AD and AP carry sharing traits. The comp is quite similar to Preserver Kalista, except you're prioritizing Karma/Gwen over Kalista.
Open with 3-5 Multistriker, save up your economy and rush for Level 8 in early Stage 4. Look for your core Tier 4 units. Once you're stabilized you can push towards Level 9 and look for Milio/Morgana to cap out your board. This is a great comp to aim for if you have a Preserver Emblem so you can aim for 5 Preservers in late game.
Faerie is a bit on the weaker side, but can still be a decent comp to reach Top 4. It can be quite easy to reach 9 Faerie, since you only need two Emblems, but you should not expect to get a free win, since it's not a prismatic trait and you have some bad matchups.
You want to open with 4 Faerie and use Tristana as an item dump for Kalista, while Lillia acts as your main tank. Run Shen/Akali for Bastion/Pyro/Warrior until you find 6 Faerie. You want to rush for Level 8 in early Stage 4 and find Kalista/Rakan with 3 Multistriker. Once you're stabilized you can push towards Level 9 and look for Milio, Camille and Morgana to cap out your board.
If you have a rough midgame, you can decide to stay Level 8 and roll for Katarina*3 together with powerful combat charms to secure a better placement.
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