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Teamfight Tactics Item Cheat Sheet - Set 5.5, TFT Reckoning: Dawn of Heroes

How to get Teamfight Tactics Set 5.5 items, shadow items, and what each TFT item does.

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B.F. Sword

+10 Attack Damage

Gain +10 AD per kill or assist (starts at 4)
Spells & atks deal +20% dmg. If target HP > 1600, +60% dmg
On 1st death, revive with 400 HP after 2s
Spells heal for 33% of dmg dealt. Overheal creates a shield.
Atks heal for 33% of dmg dealt. When HP < 40% gain a shield
+8 mana on basic attacks
Wearer and allies to left and right gain +25% atk speed
75% Crit Chance. Converts excess crit chance to crit damage.
Wearer is also a Skirmisher

Recurve Bow

+10% Attack Speed

Spells & atks deal +20% dmg. If target HP > 1600, +60% dmg
+40% AS. Atks can't miss
Gain 2 atk and spell power when you take damage or crit
Gain 6% attack speed per hit. Stacks infinitely.
Attacks hit 1 additional target for 75% AD damage.
Every 3rd atk deals 70 magic damage to 3 extra targets.
Taunt at start. On death create a high health construct.
Critis reduce targets armor by 70% for 5s. Does not stack
Wearer is also a Hellion

Chain Vest

+20 Armor

On 1st death, revive with 400 HP after 2s
Gain 2 atk and spell power when you take damage or crit
Negates incoming crits, deals AOE dmg when hit
The wearer and allies within 2 hexes gain a shield for 8s
Gain 18 armor and MR for each attacker
Reduces AS of enemies within 2 Hexes by 25%
Burn 2.5% of an enemy's health within 2.5s and reduce healing
Shoots a beam that delays enemy spellcast.
Wearer is also a Cavalier

Needlessly Large Rod

+10% Ability Power

Spells heal for 33% of dmg dealt. Overheal creates a shield.
Gain 6% attack speed per hit. Stacks infinitely.
The wearer and allies within 2 hexes gain a shield for 8s
Increases ability power by 70
Enemies within 2 have -50% MR and take dmg on spellcast
Gain 45% Max Mana as AP on each ability cast
Spells burn 2.5% enemy HP over 10s & reduce healing
magic and true damage abilities can critically strike.
Wearer is also a Spellweaver

Negatron Cloak

+20 Magic Resist

Atks heal for 33% of dmg dealt. When HP < 40% gain a shield
Attacks hit 1 additional target for 75% AD damage.
Gain 18 armor and MR for each attacker
Enemies within 2 have -50% MR and take dmg on spellcast
If hit by magic or true damage, launch a fireball
All allies within 1 hex gain 30 AP
Banish the unit opposite you for 5s. Pierces through CC immunity
Debuffs and CC immunity for the first 12s
Wearer is also a Redeemed

Tear of the Goddess

+15 Starting Mana

+8 mana on basic attacks
Every 3rd atk deals 70 magic damage to 3 extra targets.
Reduces AS of enemies within 2 Hexes by 25%
Gain 45% Max Mana as AP on each ability cast
All allies within 1 hex gain 30 AP
After spellcast, wearer's mana is set to 20.
Allies in 1 heal 20% HP every 5s and take reduced AOE dmg
Each round randomly gain +10 AP/AD or heal 10% dmg dealt
Wearer is also a Renewer

Giant's Belt

+150 Health

Wearer and allies to left and right gain +25% atk speed
Taunt at start. On death create a high health construct.
Burn 2.5% of an enemy's health within 2.5s and reduce healing
Spells burn 2.5% enemy HP over 10s & reduce healing
Banish the unit opposite you for 5s. Pierces through CC immunity
Allies in 1 heal 20% HP every 5s and take reduced AOE dmg
+1000 Health
At the beginning of each round, gain a spell shield
Wearer is also a Dawnbringer

Sparring Gloves

+5% Critical Strike Chance +10% Dodge Chance

75% Crit Chance. Converts excess crit chance to crit damage.
Critis reduce targets armor by 70% for 5s. Does not stack
Shoots a beam that delays enemy spellcast.
magic and true damage abilities can critically strike.
Debuffs and CC immunity for the first 12s
Each round randomly gain +10 AP/AD or heal 10% dmg dealt
At the beginning of each round, gain a spell shield
Can't hold other items; Gain 2 temp items/round.
Wearer is also a Assassin

Spatula

It must do something...

Wearer is also a Skirmisher
Wearer is also a Hellion
Wearer is also a Cavalier
Wearer is also a Spellweaver
Wearer is also a Redeemed
Wearer is also a Renewer
Wearer is also a Dawnbringer
Wearer is also a Assassin
Gain +1 team size
Banshee's Silence
+150 Health
+15% Dodge Chance

At the beginning of each round, the holder and allies gain a shield that blocks the first enemy ability. Additionally, grants 50 bonus health to all allies at the start of combat.
Blessed Bloodthirster
+30 Attack Damage
+20 Magic Resist

Physical damage heals for 60% of the damage dealt. Gains a 40% maximum health shield for 5 seconds if the wearer falls below 40% health.
Blue Blessing
+40% Ability Power
+30 Starting Mana

After each spellcast, the wearer's mana is set to 30. [Unique - Only One Per Champion]
Chalice of Charity
+20 Magic Resist
+15 Starting Mana

At the start of combat, the wearer and all allies within 1 hex in the same row to the left and right gain 50 Ability power icon.png ability power and 10% spellvamp for the rest of combat.
Covalent Spark
+20 Magic Resist
+10% Ability Power

Enemies within 4 hexes have their magic resistance reduced by 50% (does not stack). Additionally, when enemies within 4 hexes cast their ability, they are dealt 300% of their maximum mana as magic damage. Additionally, regenerates 1% maximum health per second.
Demon Slayer
+10 Attack Damage
+10% Attack Speed

Basic attacks and spells gain 40% increased damage (pre-mitigation), increased to 80% if the enemy has over 1400 maximum health.
Dragon's Will
+300 Magic Resist

On being hit by magic or true damage from an ability, launch a fireball at the ability's caster that deals 40% of their maximum health magic damage (1 second cooldown). Additionally, regenerates 2% maximum health per second.
Dvarapala Stoneplate
+20 Armor
+20 Magic Resist

The holder gains 30 bonus armor and bonus magic resistance for each enemy targeting them. Additionally, regenerates 3% maximum health per second.
Eternal Whisper
+10% Attack Speed
+50% Critical Strike Chance

Critical strike hits reduce the target's armor by 70% for the rest of combat. This effect does not stack. [Unique - Only One Per Champion]
Fist of Fairness
+15% Critical Strike Chance
+15 Starting Mana

At the start of each round, grants 35 bonus attack damage, 35 ability power, and basic attacks and abilities heal for 35% of the damage dealt.
Frozen Heart of Gold
+20 Armor
+45 Starting Mana

Reduces the attack speed of enemies within 2 hexes by 50% for 0.5 seconds.
Glamorous Gauntlet
+10% Ability Power
+15% Critical Strike Chance
+90% Critical Strike Damage

The holder's magic and true damage from abilities can critically strike.
Guardian Archangel
+20 Armor
+10 Attack Damage
+30% Attack Speed

Upon death, cleanses negative effects and revives after 2 seconds with 100% maximum health. This effect can trigger once per combat.
Guinsoo's Reckoning
+10% Attack Speed
+10% Ability Power

Basic attacks grant +30% bonus attack speed for the rest of combat. Stacks with no upper limit.
Hextech Lifeblade
+10 Attack Damage
+40% Ability Power

The wearer's magic and true damage from abilities heal for 40% of the damage dealt. Excess healing with this item is converted into a shield up to 300 health. The wearer also heals their lowest health ally for the same amount.
Locket of Targon Prime
+20 Armor
+10% Ability Power

At the start of combat, the wearer and all allies within 3 hexes in the same row to the left and right gain a 400 / 500 / 600 health shield for 60 seconds (depending on Star level). Additionally, grants all allies 200 bonus health at the start of combat.
Luminous Deathblade
+20 Attack Damage

Grant 15 bonus attack damage per stack. Starts at 4 stacks. Gain 1 stack when participating in killing an enemy, including summoned units. Stacks with no upper limit.
Mistral
+150 Health
+20 Magic Resist

At the start of combat, banishes for 10 seconds the unit that mirrors the wielder's placement on the other side of the board. Pierces through CC immunity effects. Additionally, grants 20% bonus attack speed to all allies at the start of combat.
More More-ellonomicon
+150 Health
+10% Ability Power
+30 Starting Mana

Dealing magic or true damage with an ability applies a burn on the enemies hit for 30 seconds, dealing 4% of target's maximum health true damage each second and applying Grievous Wounds for the duration, reducing healing on the target.
Quickestsilver
+40% Attack Speed
+15% Dodge Chance
+20 Magic Resist

The wearer is immune to attack damage debuffs and crowd control effects for the first 30 seconds of combat.
Rabadon's Ascended Deathcap
+120% Ability Power
Radiant Redemption
+600 Health
+15 Starting Mana

Every 5 seconds, the wearer radiates an aura to allies within 2 hexes, healing them for 25% missing health. Affected allies take 25% reduced damage from area-of-effect attacks for 5 seconds.
Rapid Lightcannon
+70% Attack Speed

Increases the wearer's attack range by 2 hexes, and basic attacks cannot miss.
Rascal's Gloves
+15% Critical Strike Chance
+15% Dodge Chance

At the beginning of each round, the wearer equips 2 random Radiant items that are removed at the end of the round. Cannot be equipped to a champion that already holds another item, nor can the item holder be equipped with any additional items. [Unique - Only One Per Champion]
Rosethorn Vest
+40 Armor

Negates bonus damage from critical strikes on the wearer. When the wearer is hit by a basic attack, deals 250 / 300 / 350 magic damage to all nearby enemies (2.5 second cooldown) (depending on Star level). Additionally, regenerates 2% maximum health per second.
Runaan's Tempest
+40% Attack Speed
+20 Magic Resist

Basic attacks fire an additional bolt at another nearby enemy, dealing 110% AD physical damage and applying on-hit effects. Bolts can critically strike and have infinite range.
Shroud of Reverence
+20 Armor
+15% Dodge Chance

When combat begins, shoots a beam straight ahead in a wider line that delays affected enemies' first spellcast, increasing their maximum mana by 50% until they cast. Additionally, grants 15 starting mana to all allies at the start of combat. [Unique - Only one per champion]
Spear of Hirana
+10 Attack Damage
+15 Starting Mana

Basic attacks restore an additional 15 mana on-attack.
Statikk Favor
+10% Attack Speed
+15 Starting Mana

Every third basic attack from the wearer deals 115 magic damage to the target and 7 additional targets, while also reducing their magic resistance by 70% for 5 seconds.
Sunlight Cape
+20 Armor
+150 Health

At start of combat, and every 1.5 seconds thereafter, applies a 30-second burn to a random enemy within 4 hexes, dealing 4% of target's maximum health true damage each second and applying Grievous Wounds for the duration, reducing healing on the target. Additionally, regenerates 0.5% maximum health per second. [Unique - Only One Per Champion]
Titan's Vow
+20 Armor
+10% Attack Speed

When the wearer basic attacks or takes damage from any source, grants 4 bonus attack damage and 4 ability power for the rest of combat, stacking up 25 times for a maximum of 100. At maximum stacks, additionally gains 50 bonus armor and bonus magic resistance, and increases in size. Resets every round.
Urf-Angel's Staff
+10% Ability Power
+30 Starting Mana

Each time the wearer casts their ability, they gain spell power equal to 60% maximum mana, applies to the cast.
Warmog's Pride
+1800 Health

Regenerates 1% maximum health per second.
Zeke's Harmony
+10 Attack Damage
+150 Health

At the start of combat, the wearer and all allies within 1 hex in the same row to the left and right gain 50% bonus attack speed and 10% lifesteal for the rest of combat.
Zenith Edge
+10 Attack Damage
+75% Critical Strike Chance
+50% Critical Strike Damage

Converts every 1% excess critical strike chance into 1% bonus critical strike damage.
Zz'Rot's Invitation
At the start of combat, a Radiant Voidmother with bonus health and attack damage aries and taunts enemies within 4 hexes. Summoned units can spawn Radiant Voidmother at 25% effectiveness.

TFT Set 5.5 Radiant Items: How Radiant Items Work

The new mechanic introduced in Set 5.5: TFT Reckoning: Dawn of Heroes is Radiant Items. With Shadow Items gone, we have an all new set of extremely powerful items, Radiant Items!

Radiant Items are more powerful versions of regular items that should alter your win condition based on the one you choose.

Choose one Radiant Item from five choices at the 3-6 Armory. You’ll only get one, so choose wisely!

TFT Item Cheat Sheet

Use the item chart above to quickly find the items you need in your TFT matches! We all know how little time you have between rounds of TFT to plan out what you will do with your items. That’s where our cheat sheet comes in. Updated for Set 5.5 - TFT Reckoning: Dawn of Heroes!

You can click on the Item Filter to keep track of what items you currently own, and easily see what advanced items you can create with them! We use the cheat sheet format to fit all the information you could possibly need on the screen, so you can read what an item does without having to tab out of Teamfight Tactics and hover or click on the items.

Win more games and stress less by using our TFT item chart. If you're here to read what each TFT item does ahead of time we also have a complete list of every item in Teamfight Tactics below.

TFT Items List

Archangel's Staff +10% Ability Power
+15 Starting Mana

Each time the wearer casts their ability, they gain spell power equal to 40% maximum mana, applies to the cast.
Assassin Emblem +5% Dodge Chance
+10% Critical Strike Chance

Wearer is also an Assassin. Cannot equip on a champion that is already an Assassin. [Unique - Only One Per Champion]
B.F. Sword +10 Attack Damage
Banshee's Claw +150 Health
+15% Dodge Chance

At the beginning of each round, the holder and allies within 1 hex in the same row gain a shield that blocks the first enemy ability.
Banshee's Silence +150 Health
+15% Dodge Chance

At the beginning of each round, the holder and allies gain a shield that blocks the first enemy ability. Additionally, grants 50 bonus health to all allies at the start of combat.
Blessed Bloodthirster +30 Attack Damage
+20 Magic Resist

Physical damage heals for 60% of the damage dealt. Gains a 40% maximum health shield for 5 seconds if the wearer falls below 40% health.
Bloodthirster +10 Attack Damage
+20 Magic Resist

Physical damage heals for 33% of the damage dealt. Gains a 30% maximum health shield for 5 seconds if the wearer falls below 40% maximum health.
Blue Blessing +40% Ability Power
+30 Starting Mana

After each spellcast, the wearer's mana is set to 30. [Unique - Only One Per Champion]
Blue Buff +30 Starting Mana

After each spellcast, the wearer's mana is set to 20. [Unique - Only One Per Champion]
Bramble Vest +40 Armor

Negates bonus damage from critical strikes on the wearer. When the wearer is hit by a basic attack, deals 80 / 100 / 150 magic damage to all nearby enemies (2.5 second cooldown) (depending on Star level).
Cavalier Emblem +20 Armor

Wearer is also a Cavalier. Cannot equip on a champion that is already a Cavalier. [Unique - Only One Per Champion]
Chain Vest +20 Armor
Chalice of Charity +20 Magic Resist
+15 Starting Mana

At the start of combat, the wearer and all allies within 1 hex in the same row to the left and right gain 50 Ability power icon.png ability power and 10% spellvamp for the rest of combat.
Chalice of Power +20 Magic Resist
+15 Starting Mana

At the start of combat, the wearer and all allies within 1 hex in the same row to the left and right gain 30 ability power for the rest of combat.
Covalent Spark +20 Magic Resist
+10% Ability Power

Enemies within 4 hexes have their magic resistance reduced by 50% (does not stack). Additionally, when enemies within 4 hexes cast their ability, they are dealt 300% of their maximum mana as magic damage. Additionally, regenerates 1% maximum health per second.
Dawnbringer Emblem +150 Health

Wearer is also a Dawnbringer. Cannot equip on a champion that is already a Dawnbringer. [Unique - Only One Per Champion]
Deathblade +20 Attack Damage

Grant 10 bonus attack damage per stack. Starts at 4 stacks. Gain 1 stack when participating in killing an enemy, including summoned units. Stacks with no upper limit.
Demon Slayer +10 Attack Damage
+10% Attack Speed

Basic attacks and spells gain 40% increased damage (pre-mitigation), increased to 80% if the enemy has over 1400 maximum health.
Dragon's Claw +200 Magic Resist

On being hit by magic or true damage from an ability, launch a fireball at the ability's caster that deals 30% of their maximum health magic damage (1 second cooldown).
Dragon's Will +300 Magic Resist

On being hit by magic or true damage from an ability, launch a fireball at the ability's caster that deals 40% of their maximum health magic damage (1 second cooldown). Additionally, regenerates 2% maximum health per second.
Dvarapala Stoneplate +20 Armor
+20 Magic Resist

The holder gains 30 bonus armor and bonus magic resistance for each enemy targeting them. Additionally, regenerates 3% maximum health per second.
Eternal Whisper +10% Attack Speed
+50% Critical Strike Chance

Critical strike hits reduce the target's armor by 70% for the rest of combat. This effect does not stack. [Unique - Only One Per Champion]
Fist of Fairness +15% Critical Strike Chance
+15 Starting Mana

At the start of each round, grants 35 bonus attack damage, 35 ability power, and basic attacks and abilities heal for 35% of the damage dealt.
Force of Nature Increases the unit cap by 1.
Frozen Heart +20 Armor
+15 Starting Mana

Reduces the attack speed of enemies within 2 hexes by 25% for 0.5 seconds. [Unique - Only One Per Champion]
Frozen Heart of Gold +20 Armor
+45 Starting Mana

Reduces the attack speed of enemies within 2 hexes by 50% for 0.5 seconds.
Gargoyle Stoneplate +20 Armor
+20 Magic Resist

The holder gains 18 bonus armor and bonus magic resistance for each enemy targeting them.
Giant Slayer +10 Attack Damage
+10% Attack Speed

Basic attacks and spells gain 20% increased damage (pre-mitigation), increased to 60% if the enemy has over 1600 maximum health.
Giant's Belt +150 Health
Glamorous Gauntlet +10% Ability Power
+15% Critical Strike Chance
+90% Critical Strike Damage

The holder's magic and true damage from abilities can critically strike.
Guardian Angel +10 Attack Damage
+20 Armor

Upon death, cleanses negative effects and revives after 2 seconds with 400 health. This effect can trigger once per combat. [Unique - Only One Per Champion]
Guardian Archangel +20 Armor
+10 Attack Damage
+30% Attack Speed

Upon death, cleanses negative effects and revives after 2 seconds with 100% maximum health. This effect can trigger once per combat.
Guinsoo's Rageblade +10% Ability Power
+10% Attack Speed

Basic attacks grant 6% bonus attack speed for the rest of combat. Stacks with no upper limit.
Guinsoo's Reckoning +10% Attack Speed
+10% Ability Power

Basic attacks grant +30% bonus attack speed for the rest of combat. Stacks with no upper limit.
Hand of Justice +15 Starting Mana
+15% Critical Strike Chance

Gains both of the following: Grants 10 bonus attack damage and 10 ability power. Basic attacks and abilities heal for 10% of the damage dealt.

At the start of each round, one of these buffs is increased to 35%.
Hellion Emblem +10% Attack Speed

Wearer is also a Hellion. Cannot equip on a champion that is already a Hellion. [Unique - Only One Per Champion]
Hextech Gunblade +10 Attack Damage
+10% Ability Power

The wearer's magic and true damage from abilities heal for 33% of the damage dealt. Excess healing with this item is converted into a shield up to 400 health.
Hextech Lifeblade +10 Attack Damage
+40% Ability Power

The wearer's magic and true damage from abilities heal for 40% of the damage dealt. Excess healing with this item is converted into a shield up to 300 health. The wearer also heals their lowest health ally for the same amount.
Infinity Edge +10 Attack Damage
+75% Critical Strike Chance
+10% Critical Strike Damage

Converts every 1% excess critical strike chance into 1% bonus critical strike damage. [Unique - Only one per champion]
Ionic Spark +10% Ability Power
+20 Magic Resist

Enemies within 2 hexes have their magic resistance reduced by 50% (does not stack). Additionally, when enemies within 2 hexes cast their Special Ability, they are dealt 250% of their maximum mana as magic damage.
Jeweled Gauntlet +10% Ability Power
+15% Critical Strike Chance
+40% Critical Strike Damage

The holder's magic and true damage from abilities can critically strike.
Last Whisper +10% Attack Speed
+15% Critical Strike Chance

Critical strike hits reduce the target's armor by 70% for 5 seconds. This effect does not stack. [Unique - Only One Per Champion]
Locket of Targon Prime +20 Armor
+10% Ability Power

At the start of combat, the wearer and all allies within 3 hexes in the same row to the left and right gain a 400 / 500 / 600 health shield for 60 seconds (depending on Star level). Additionally, grants all allies 200 bonus health at the start of combat.
Locket of the Iron Solari +10% Ability Power
+20 Armor

At the start of combat, the wearer and all allies within 2 hexes in the same row to the left and right gain a 300 / 350 / 400 health shield for 8 seconds (depending on Star level).
Luminous Deathblade +20 Attack Damage

Grant 15 bonus attack damage per stack. Starts at 4 stacks. Gain 1 stack when participating in killing an enemy, including summoned units. Stacks with no upper limit.
Mistral +150 Health
+20 Magic Resist

At the start of combat, banishes for 10 seconds the unit that mirrors the wielder's placement on the other side of the board. Pierces through CC immunity effects. Additionally, grants 20% bonus attack speed to all allies at the start of combat.
More More-ellonomicon +150 Health
+10% Ability Power
+30 Starting Mana

Dealing magic or true damage with an ability applies a burn on the enemies hit for 30 seconds, dealing 4% of target's maximum health true damage each second and applying Grievous Wounds for the duration, reducing healing on the target.
Morellonomicon +10% Ability Power
+150 Health

Dealing magic or true damage with an ability applies a burn on the enemies hit for 10 seconds, dealing 2.5% of target's maximum health true damage each second and applying Grievous Wounds for the duration, reducing healing on the target. [Unique - Only One Per Champion]
Needlessly Large Rod +10% Ability Power
Negatron Cloak +20 Magic Resist
Quickestsilver +40% Attack Speed
+15% Dodge Chance
+20 Magic Resist

The wearer is immune to attack damage debuffs and crowd control effects for the first 30 seconds of combat.
Quicksilver +20 Magic Resist
+15% Dodge Chance

The wearer is immune to attack damage debuffs and crowd control effects for the first 15 seconds of combat. [Unique - Only One Per Champion]
Rabadon's Ascended Deathcap +120% Ability Power
Rabadon's Deathcap +75% Ability Power
Radiant Redemption +600 Health
+15 Starting Mana

Every 5 seconds, the wearer radiates an aura to allies within 2 hexes, healing them for 25% missing health. Affected allies take 25% reduced damage from area-of-effect attacks for 5 seconds.
Rapid Firecannon +40% Attack Speed

Increases the wearer's attack range by 1 hex, and basic attacks cannot miss.
Rapid Lightcannon +70% Attack Speed

Increases the wearer's attack range by 2 hexes, and basic attacks cannot miss.
Rascal's Gloves +15% Critical Strike Chance
+15% Dodge Chance

At the beginning of each round, the wearer equips 2 random Radiant items that are removed at the end of the round. Cannot be equipped to a champion that already holds another item, nor can the item holder be equipped with any additional items. [Unique - Only One Per Champion]
Recurve Bow +10% Attack Speed
Redeemed Emblem +20 Magic Resist

Wearer is also a Redeemed. Cannot equip on a champion that is already a Redeemed. [Unique - Only One Per Champion]
Redemption +150 Health
+15 Starting Mana

Every 5 seconds, the wearer radiates an aura to allies within 1 hex, healing them for 18% missing health. Affected allies take 25% reduced damage from area-of-effect attacks for 5 seconds.
Renewer Emblem +15 Starting Mana

Wearer is also a Renewer. Cannot equip on a champion that is already a Renewer. [Unique - Only One Per Champion]
Rosethorn Vest +40 Armor

Negates bonus damage from critical strikes on the wearer. When the wearer is hit by a basic attack, deals 250 / 300 / 350 magic damage to all nearby enemies (2.5 second cooldown) (depending on Star level). Additionally, regenerates 2% maximum health per second.
Runaan's Hurricane +20 Magic Resist
+10% Attack Speed

Basic attacks fire an additional bolt at another nearby enemy, dealing 75% AD physical damage and applying on-hit effects. Bolts can critically strike and have infinite range.
Runaan's Tempest +40% Attack Speed
+20 Magic Resist

Basic attacks fire an additional bolt at another nearby enemy, dealing 110% AD physical damage and applying on-hit effects. Bolts can critically strike and have infinite range.
Shroud of Reverence +20 Armor
+15% Dodge Chance

When combat begins, shoots a beam straight ahead in a wider line that delays affected enemies' first spellcast, increasing their maximum mana by 50% until they cast. Additionally, grants 15 starting mana to all allies at the start of combat. [Unique - Only one per champion]
Shroud of Stillness +20 Armor
+15% Dodge Chance

When combat begins, shoots a beam straight ahead in a 1.5-hex line that delays affected enemies' first spellcast, increasing their maximum mana by 35% until they cast. [Unique - Only One Per Champion]
Skirmisher Emblem +10 Attack Damage

Wearer is also a Skirmisher. Cannot equip on a champion that is already a Skirmisher. [Unique - Only One Per Champion]
Sparring Gloves +5% Critical Strike Chance
+10% Dodge Chance
Spatula It must do something...
Spear of Hirana +10 Attack Damage
+15 Starting Mana

Basic attacks restore an additional 15 mana on-attack.
Spear of Shojin +10 Attack Damage
+15 Starting Mana

Basic attacks restore an additional 8 mana on-attack.
Spellweaver Emblem +10% Ability Power

Wearer is also a Spellweaver. Cannot equip on a champion that is already a Spellweaver. [Unique - Only One Per Champion]
Statikk Favor +10% Attack Speed
+15 Starting Mana

Every third basic attack from the wearer deals 115 magic damage to the target and 7 additional targets, while also reducing their magic resistance by 70% for 5 seconds.
Statikk Shiv +10% Attack Speed
+15 Starting Mana

Every third basic attack from the wearer deals 70 magic damage to the target and 3 additional targets, while also reducing their magic resistance by 50% for 5 seconds.
Sunfire Cape +150 Health
+20 Armor

At start of combat, and every 2.5 seconds thereafter, applies a 8-second burn to a random enemy within 2 hexes, dealing 2.5% of target's maximum health true damage each second and applying Grievous Wounds for the duration, reducing healing on the target. [Unique - Only One Per Champion]
Sunlight Cape +20 Armor
+150 Health

At start of combat, and every 1.5 seconds thereafter, applies a 30-second burn to a random enemy within 4 hexes, dealing 4% of target's maximum health true damage each second and applying Grievous Wounds for the duration, reducing healing on the target. Additionally, regenerates 0.5% maximum health per second. [Unique - Only One Per Champion]
Tear of the Goddess +15 Starting Mana
Thief's Gloves +15% Critical Strike Chance
+15% Dodge Chance

At the beginning of each round, the wearer equips 2 random items that are removed at the end of the round. The quality of these items are based on player level. Cannot be equipped to a champion that already holds another item, nor can the item holder be equipped with any additional items. [Unique - Only One Per Champion]
Titan's Resolve +10% Attack Speed
+20 Armor

When the wearer basic attacks or takes damage from any source, grants 2 bonus attack damage and 2 ability power for the rest of combat, stacking up 25 times for a maximum of 50. At maximum stacks, additionally gains 25 bonus armor and bonus magic resistance, and increases in size. Resets every round.
Titan's Vow +20 Armor
+10% Attack Speed

When the wearer basic attacks or takes damage from any source, grants 4 bonus attack damage and 4 ability power for the rest of combat, stacking up 25 times for a maximum of 100. At maximum stacks, additionally gains 50 bonus armor and bonus magic resistance, and increases in size. Resets every round.
Urf-Angel's Staff +10% Ability Power
+30 Starting Mana

Each time the wearer casts their ability, they gain spell power equal to 60% maximum mana, applies to the cast.
Warmog's Armor +1000 Health
Warmog's Pride +1800 Health

Regenerates 1% maximum health per second.
Zeke's Harmony +10 Attack Damage
+150 Health

At the start of combat, the wearer and all allies within 1 hex in the same row to the left and right gain 50% bonus attack speed and 10% lifesteal for the rest of combat.
Zeke's Herald +10 Attack Damage
+150 Health

At the start of combat, the wearer and all allies within 1 hex in the same row to the left and right gain 30% bonus attack speed for the rest of combat.
Zenith Edge +10 Attack Damage
+75% Critical Strike Chance
+50% Critical Strike Damage

Converts every 1% excess critical strike chance into 1% bonus critical strike damage.
Zephyr +150 Health
+20 Magic Resist

At the start of combat, banishes for 5 seconds the unit that mirrors the wielder's placement on the other side of the board. Pierces through CC immunity effects. [Unique - Only One Per Champion]
Zz'Rot Portal +200 Health
+15% Attack Speed

At the start of combat, the wearer taunts enemies within 2 hexes. Additionally, when the wearer dies, a Voidspawn arises, taunting nearby enemies. Summoned units can spawn Voidspawns at 25% effectiveness.
Zz'Rot's Invitation At the start of combat, a Radiant Voidmother with bonus health and attack damage aries and taunts enemies within 4 hexes. Summoned units can spawn Radiant Voidmother at 25% effectiveness.

League of Legends Champions:

Teamfight Tactics Guide