Teamfight Tactics Item Cheat Sheet - Set 7, TFT Dragonlands
How to get Teamfight Tactics Set 7 items, and what each TFT item does.

Guinsoo's Reckoning
+25% Attack Speed +10 Ability Power Attacks grant +10% bonus Attack Speed. This effect stacks. [color=#dbb74c]Radiant Bonus:[/color] +15% Attack Speed





















B.F. Sword
+10 Attack Damage





















Recurve Bow
+10% Attack Speed





















Chain Vest
+20 Armor





















Needlessly Large Rod
+10 Ability Power





















Negatron Cloak
+20 Magic Resist





















Tear of the Goddess
+15 Starting Mana





















Giant's Belt
+150 Health





















Sparring Gloves
+5% Critical Strike Chance +10% Dodge Chance





















Spatula
It must do something...


























Grants 35 / 50 / 65 bonus Attack Damage (depending on star level)



+10% Attack Speed
Basic attacks and spells gain 20% increased damage (pre-mitigation), increased to 45% if the enemy has over 2200 maximum health.



+20 Armor
When the holder first drops below 60% health, they briefly enter stealth, becoming untargetable and shedding negative effects. After coming out of stealth, the holder gains an additional 40% bonus attack speed.
[Unique - only 1 per champion]



+10 Ability Power
Damage heals the holder, and the lowest Health ally, for 25% of the damage dealt.



+20 Magic Resist
Damage heals the holder for 25% of the damage dealt. Once per combat at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.



+15 Starting Mana
The holder's attacks restore 8 additional Mana.



+30 Starting Mana
Each time the wearer casts their ability, they gain spell power equal to 60% maximum mana, applies to the cast.



+10% Critical Strike Damage
+10 Attack Damage
Converts every 1% excess critical strike chance into 1% bonus critical strike damage.
[Unique - Only one per champion]



The holder gains the Shimmerscale trait.
[Unique - Only One Per Champion]



Increases the wearer's attack range by 1 hex and grants 50% bonus Attack Speed, and Basic attacks cannot miss.



+20 Armor
When the wearer basic attacks or takes damage from any source, grants 2 bonus attack damage and 2 ability power for the rest of combat, stacking up 25 times for a maximum of 50. At maximum stacks, additionally gains 25 bonus armor and bonus magic resistance, and increases in size. Resets every round.



+10% Attack Speed
Attacks grant +6% bonus Attack Speed for the rest of combat. This effect can stack any number of times.



+10% Attack Speed
+20 Magic Resist
Basic attacks fire an additional bolt at another nearby enemy, dealing 70% AD physical damage. Bolts can critically strike and have infinite range.



+15 Starting Mana
Every third basic attack from the wearer deals 70 magic damage to the target and 3 additional targets, while also reducing their magic resistance by 50% for 5 seconds



+10% Attack Speed
At the start of combat, the wearer taunts enemies within 4 hexes. Additionally, when the wearer dies, a Voidspawn arises, taunting nearby enemies. Summoned units can spawn Voidspawns at 25% effectiveness.



+15% Critical Strike Chance
When the holder inflicts a critical hit, the target's Armor is reduced by 50% for 5 seconds. This effect does not stack.
[Unique - Only One Per Champion]



The holder gains the Ragewing trait.
[Unique - Only One Per Champion]



Negates 75% bonus damage from incoming critical hits. On being hit by an attack, deal 75 / 100 / 150 magic damage to all nearby enemies (once every 2.5 seconds).



+20 Armor
At the start of combat, the wearer and all allies within 2 hexes in the same row to the left and right gain a 300 / 350 / 400 health shield for 8 seconds (depending on Star level).



+20 Magic Resist
The holder gains 16 bonus armor and bonus magic resistance for each enemy targeting them.



+15 Starting Mana
Reduces the attack speed of enemies within 2 hexes by 30% for 0.5 seconds.
[Unique - Only One Per Champion]



+20 Armor
Every 2 seconds, a random enemy within 2 hexes is burned for 10% of their maximum health as true damage over 10 seconds. Any healing they receive is reduced by 50%.
[Unique - Only One Per Champion]



+15% Dodge Chance
When combat begins, shoots a beam straight ahead in a 1.5-hex line that delays affected enemies' first spellcast, increasing their maximum mana by 35% until they cast.
[Unique - Only One Per Champion]



The holder gains the Cavalier trait.
[Unique - Only One Per Champion]






+20 Magic Resist
Enemies within 2 hexes have their magic resistance reduced by 50% (does not stack). When enemies within 2 hexes cast their ability, they are dealt 200% of their maximum mana as magic damage.



+15 Starting Mana
DUring combat, gain 20 Ability Power every 5 seconds.



+150 Health
Dealing magic or true damage with an ability applies a burn on the enemies hit for 10 seconds, dealing 10% of target's maximum health as true damage over 10s and reducing healing by 50% for the duration of the burn.
[Unique - Only One Per Champion]



+10% Critical Strike Damage
+15% Critical Strike Chance
The holder's magic and true damage from their Ability can critically strike.
[Unique - Only One Per Champion]



The holder gains the Dragonmancer trait.
[Unique - Only One Per Champion
Elusive- cannot be crafted]



Every 2 seconds, regenerate 1% maximum Health for each enemy targeting the holder. If holder is a dragon Dragon, increase bonuses and effects by 20%.



+15 Starting Mana
When combat begins, the holder and all allies within 1 hex in the same row gain 30 ability power for the rest of combat.



+20 Magic Resist
At the start of combat, banishes for 5 seconds the unit that mirrors the wielder's placement on the other side of the board. Pierces through CC immunity effects.
[Unique - Only One Per Champion]



+15% Dodge Chance
+20% Attack Speed
The wearer is immune to attack damage debuffs and crowd control effects for the first 15 seconds of combat.
[Unique - Only One Per Champion]



The holder gains the Mirage trait.
[Unique - Only One Per Champion]



After each spellcast, the wearer's mana is set to 20.
[Unique - Only One Per Champion]



+15 Starting Mana
Every 5 seconds, the holder radiates an aura to allies within 1 hex, healing them for 12% of their missing Health. Affected allies take 25% reduced damage from multi-target abilities and attacks for 5 seconds.



+15 Critical Strike Chance
The holder gains both of the following: +15 Attack Damage and 15 Ability Power. Attacks and Abilities heal for 15% of damage dealt. At the beginning of each planning phase, one of these buffs is increased to 200%.



The holder gains the Mage trait.
[Unique - Only One Per Champion]






+150 Health
When combat begins, the holder and all allies within 1 hex in the same row gain a shield that blocks the damage and effects of the first enemy Ability, up to 600 damage.



The holder gains the Guardian trait.
[Unique - Only One Per Champion]



+15% Dodge Chance
At the beginning of planning phase, the wearer equips 2 random items that are removed at the end of the round. The quality of these items are depending on player level. Cannot be equipped to a champion that already holds another item, nor can the item holder be equipped with any additional items.
[Unique - Only One Per Champion]



+10% Critical Strike Chance
[Unique - Only One Per Champion]



TFT Item Cheat Sheet
Use the item chart above to quickly find the items you need in your TFT matches! We all know how little time you have between rounds of TFT to plan out what you will do with your items. That’s where our cheat sheet comes in. Updated for Set 7 - TFT Dragonlands!
You can click on the Item Filter to keep track of what items you currently own, and easily see what advanced items you can create with them! We use the cheat sheet format to fit all the information you could possibly need on the screen, so you can read what an item does without having to tab out of Teamfight Tactics and hover or click on the items.
Win more games and stress less by using our TFT item chart. If you're here to read what each TFT item does ahead of time we also have a complete list of every item in Teamfight Tactics below.
TFT Items List

+300 Health
Heal allies within 2 hexes for 18% of their missing Health every 5 seconds. They also take 25% less multi-target damage for 5 seconds (damage reduction does not stack).
Radiant Bonus:
+150 Health

+150 Health
The wearer regenerates 5% of their maximum health each second.

+15 Starting Mana
DUring combat, gain 20 Ability Power every 5 seconds.

+10% Critical Strike Chance
[Unique - Only One Per Champion]

Unique: The holder gains the Astral trait.
[Unique - Only One Per Champion]


+150 Health
When combat begins, the holder and all allies within 1 hex in the same row gain a shield that blocks the damage and effects of the first enemy Ability, up to 600 damage.

Radiant Bonus:
+50 Health for all allies at the start of combat.

+20 Magic Resist
Physical damage heals the holder for 60% of the damage dealt. Upon falling below 40% Health, the holder gains a 40% max Health shield that lasts up to 5 seconds.
Radiant Bonus:
+20 Attack Damage

+20 Magic Resist
Damage heals the holder for 25% of the damage dealt. Once per combat at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.

+50 Mana
Unique After casting their Ability, the holder gains 30 Mana.
Radiant Bonus:
+40 Ability Power

After each spellcast, the wearer's mana is set to 20.
[Unique - Only One Per Champion]

Negates 75% bonus damage from incoming critical hits. On being hit by an attack, deal 75 / 100 / 150 magic damage to all nearby enemies (once every 2.5 seconds).


Unique: The holder gains the Bruiser trait.
[Unique - Only One Per Champion]

Unique: The holder gains the Cannoneer trait.
[Unique - Only One Per Champion]

The holder gains the Cavalier trait.
[Unique - Only One Per Champion]


+20 Magic Resist
When combat begins, the holder and all allies within 1 hex in the same row gain 50 Ability Power and 10% Omnivamp for the rest of combat.

+15 Starting Mana
When combat begins, the holder and all allies within 1 hex in the same row gain 30 ability power for the rest of combat.


+20 Magic Resist
Enemies within 3 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped, taking magic damage equal to 250% of their max Mana.
Radiant Bonus:
Regenerate 1% max Health per second

Every 4 seconds, the next attack deals 9001 times the amount of gold in your bank as true damage.

+20% Attack Speed
+20 Armor
50% of the damage the wearer receives is instead dealt over 5 seconds as non-lethal damage. Gain 25% Omnivamp.

Grants 35 / 50 / 65 bonus Attack Damage (depending on star level)

+10% Attack Speed
The holder's abilities and attacks do 35% bonus damage. If the target has more than 2200 maximum Health, the bonus increases to 70%.

After the holder dies 7 times: This item returns to your item tray and transforms into Diamond Hands. Then you will gain 1 Champion Duplicator and 15 gold.

+200 Health
Once per combat at 66% and 33% health, gain 1 gold and immunity for 1 second.

Every 2 seconds, regenerate 1% maximum Health for each enemy targeting the holder. If holder is a dragon Dragon, increase bonuses and effects by 20%.

Every 2 seconds, regenerate 3% maximum Health for each enemy targeting the holder. If the holder is a Dragon, increase all bonuses and effects by 20%.

The holder gains the Dragonmancer trait.
[Unique - Only One Per Champion
Elusive- cannot be crafted]

[Unique - Only One Per Champion]

+10% Attack Speed
Gain 1 attack damage per gold in your bank (up to a maximum of 80). Every attack, this item gains 1 stack. At 100 stacks, gain 10 gold and 1 item component.

+20 Magic Resist
The holder gains 30 Armor and 30 Magic Resist for each enemy targeting them.
Radiant Bonus:
Regenerate 1% max Health per second

+20 Armor
When the holder first drops below 60% health, they briefly enter stealth, becoming untargetable and shedding negative effects. After coming out of stealth, the holder gains an additional 40% bonus attack speed.
[Unique - only 1 per champion]

+50% Critical Strike Chance
When the holder inflicts a critical hit, the target's Armor is reduced by 70% for the rest of combat. This effect does not stack.
Radiant Bonus:
+35% Critical Strike Chance

+150 Health
Enemies who damage the wearer have their attack speed slowed by 20% for 2 seconds. After being slowed this way 7 times, the attacker is Frozen for the duration instead. An enemy can only be Frozen once every 15 seconds.

Unique: The holder gains the Evoker trait.
[Unique - Only One Per Champion]

+15% Critical Strike Chance
At the beginning of each planning phase, the holder gains both of the following: +40 Attack Damage and +40 Ability Power. Attacks and Abilities heal for 40% of damage dealt.

+15 Starting Mana
Reduces the attack speed of enemies within 2 hexes by 30% for 0.5 seconds.
[Unique - Only One Per Champion]

+20 Armor
Unique Reduces the Attack Speed of enemies within 2 hexes by 50%.
Radiant Bonus:
+45 Mana

+30 Ability Power
Gain 1% bonus attack speed per gold in your bank (up to a maximum of 80). Each attack has a 5% chance to drop 2 gold on enemy kill

+20 Magic Resist
The holder gains 16 bonus armor and bonus magic resistance for each enemy targeting them.

+10% Attack Speed
Basic attacks and spells gain 20% increased damage (pre-mitigation), increased to 45% if the enemy has over 2200 maximum health.


+15% Critical Strike Chance
The holder's magic and true damage from their Ability can critically strike. The holder gains 40% bonus Critical Strike Damage.

+20% Critical Strike Chance
The wearer executes enemies below 10% health on-hit. Executions generate 1 gold 50% of the time.

+30 Mana
Gain 1 ability power per gold in your bank (up to a maximum of 80) and a 50% chance to drop 2 gold on enemy kill.

The holder gains the Guardian trait.
[Unique - Only One Per Champion]

Unique: The holder gains the Guild trait.
[Unique - Only One Per Champion]

+10% Attack Speed
Attacks grant +6% bonus Attack Speed for the rest of combat. This effect can stack any number of times.

+10 Ability Power
Attacks grant +10% bonus Attack Speed. This effect stacks.
Radiant Bonus:
+15% Attack Speed

+15 Critical Strike Chance
The holder gains both of the following: +15 Attack Damage and 15 Ability Power. Attacks and Abilities heal for 15% of damage dealt. At the beginning of each planning phase, one of these buffs is increased to 200%.

+10 Ability Power
Damage heals the holder, and the lowest Health ally, for 25% of the damage dealt.

+40 Ability Power
The holder's damage heal them for 35% of the damage dealt. The holder also heals their lowest health ally for the same amount.
Radiant Bonus:
+30 Ability Power

+10% Critical Strike Damage
+10 Attack Damage
Converts every 1% excess critical strike chance into 1% bonus critical strike damage.
[Unique - Only one per champion]


+20 Magic Resist
Enemies within 2 hexes have their magic resistance reduced by 50% (does not stack). When enemies within 2 hexes cast their ability, they are dealt 200% of their maximum mana as magic damage.

Unique: The holder gains the Jade trait.
[Unique - Only One Per Champion]

+10% Critical Strike Damage
+15% Critical Strike Chance
The holder's magic and true damage from their Ability can critically strike.
[Unique - Only One Per Champion]

+15% Critical Strike Chance
When the holder inflicts a critical hit, the target's Armor is reduced by 50% for 5 seconds. This effect does not stack.
[Unique - Only One Per Champion]

+20 Armor
When combat begins, the holder and all allies within 2 hexes in the same row gain a shield that blocks 400/500/600 damage for 60 seconds.
Radiant Bonus:
Grants 200 Health for all allies at the start of combat.

+20 Armor
At the start of combat, the wearer and all allies within 2 hexes in the same row to the left and right gain a 300 / 350 / 400 health shield for 8 seconds (depending on Star level).


The holder gains the Mage trait.
[Unique - Only One Per Champion]

+15% Attack Speed
+30 Mana
After the wearer casts their spell for the first time each combat, they restore 200 mana over 5 seconds.

The holder gains the Mirage trait.
[Unique - Only One Per Champion]

+150 Health
Unique: When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds. Ignores crowd control immunity.
Radiant Bonus:
+10% Attack Speed for all allies at the start of combat

Gain 1 armor, magic resist, and 5 health when taking damage. After stacking 40 times, gain 2 gold.

+150 Health
Grant 50 bonus Ability Power. Magic or true damage from an Ability burns the target, dealing 60% of the target's maximum Health as true damage over 30 seconds, and reducing healing by 50% for the duration.

+150 Health
Dealing magic or true damage with an ability applies a burn on the enemies hit for 10 seconds, dealing 10% of target's maximum health as true damage over 10s and reducing healing by 50% for the duration of the burn.
[Unique - Only One Per Champion]

Unique: The holder gains the Mystic trait.
[Unique - Only One Per Champion]

If the holder is alive after 15 seconds of combat, your units deal 1% more damage (maximum 80 gold) per gold you have. For every 2 units alive when this happens, gain 1 gold.



+150 Health
The wearer's basic attacks and spell damage shred enemy armor and magic resistance by 70% for 4 seconds.


+20% Magic Resist
+15% Dodge Chance
Unique The holder gains immunity to crowd control in combat for 30 seconds.
Radiant Bonus:
55% Attack Speed

+15% Dodge Chance
+20% Attack Speed
The wearer is immune to attack damage debuffs and crowd control effects for the first 15 seconds of combat.
[Unique - Only One Per Champion]



The holder gains the Ragewing trait.
[Unique - Only One Per Champion]

+25 Magic Resist
+150 Health
At the start of combat, all allies adjacent to the wearer gain 50 bonus armor and 50 bonus magic resistance for the rest of combat.

Increases the wearer's attack range by 1 hex and grants 50% bonus Attack Speed, and Basic attacks cannot miss.

Increases the holder's Attack Range by 2 hexes and the wearer's attacks can no longer miss.



+15 Starting Mana
Every 5 seconds, the holder radiates an aura to allies within 1 hex, healing them for 12% of their missing Health. Affected allies take 25% reduced damage from multi-target abilities and attacks for 5 seconds.

Unique: The holder gains the Revel trait.
[Unique - Only One Per Champion]

+25 Armor
+350 Health
At the start of combat, the wearer Airborne pulls the farthest enemy into melee range, Stun stunning them for 1.5 seconds. Allies within range will prioritize attacking that enemy.

Negates all bonus damage from incoming critical strikes. On being hit by an attack, deal 125 / 175 / 225 (based on star level) magic damage to all nearby enemies (once every 3 seconds).

+10% Attack Speed
+20 Magic Resist
Basic attacks fire an additional bolt at another nearby enemy, dealing 70% AD physical damage. Bolts can critically strike and have infinite range.

+40% Attack Speed
+20 Magic Resist
The holder's attacks fire a bolt at another nearby enemy, dealing 110% of the holder's Attack Damage and applying on-hit effects. These bolts can critically strike.
Radiant Bonus:
+30% Attack Speed

Unique: The holder gains the Scalescorn trait.
[Unique - Only One Per Champion]

The holder gains the Shimmerscale trait.
[Unique - Only One Per Champion]

Radiant Bonus:
+30% Attack Speed

+15% Dodge Chance
When combat begins, shoots a beam straight ahead in a 1.5-hex line that delays affected enemies' first spellcast, increasing their maximum mana by 35% until they cast.
[Unique - Only One Per Champion]

+10% Dodge Chance


+20 Ability Power
+15 Mana
The holder's attacks restore 12 additional Mana.
Radiant Bonus:
+20 Ability Power

+15 Starting Mana
The holder's attacks restore 8 additional Mana.

+15 Starting Mana
Every third basic attack from the wearer deals 70 magic damage to the target and 3 additional targets, while also reducing their magic resistance by 50% for 5 seconds

+15 Mana
Every third attack from the holder unleashes a chain lightning that bounces to 8 enemies, dealing 110 magic damage and reducing their Magic Resist by 50% for 5 seconds.

+20 Armor
Every 2 seconds, a random enemy within 2 hexes is burned for 10% of their maximum health as true damage over 10 seconds. Any healing they receive is reduced by 50%.
[Unique - Only One Per Champion]

+600 Health
Every 2 seconds, a random enemy within 4 hexes is burned for 60% of their maximum Health as true damage over 30 seconds. Any healing they receive is reduced by 50%.

Unique: The holder gains the Swiftshot trait.
[Unique - Only One Per Champion]



Unique: The holder gains the Tempest trait.
[Unique - Only One Per Champion]

+15% Dodge Chance
At the beginning of planning phase, the wearer equips 2 random items that are removed at the end of the round. The quality of these items are depending on player level. Cannot be equipped to a champion that already holds another item, nor can the item holder be equipped with any additional items.
[Unique - Only One Per Champion]

+20 Armor
When the wearer basic attacks or takes damage from any source, grants 2 bonus attack damage and 2 ability power for the rest of combat, stacking up 25 times for a maximum of 50. At maximum stacks, additionally gains 25 bonus armor and bonus magic resistance, and increases in size. Resets every round.

+20 Armor
When the holder takes damage or attacks, they gain 3 Attack Damage and Ability Power. This stacks up to 25 times, at which point the holder gains 50 Armor and Magic Resist.

+15 Mana
Combat start: Grant 25 Ability Power every 5 seconds.


Radiant Bonus:
Regenerate 1% max Health per second

Unique: The holder gains the Warrior trait.
[Unique - Only One Per Champion]

Unique: The holder gains the Whispers trait.
[Unique - Only One Per Champion]

+150 Health
When combat begins, the holder and all allies within 1 hexes in the same row gain 50% Attack Speed and 10% Omnivamp for the rest of combat.

+30 Starting Mana
Each time the wearer casts their ability, they gain spell power equal to 60% maximum mana, applies to the cast.

+75% Critical Strike Chance
Unique Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage.
Radiant Bonus:
+40% Critical Strike Damage

+20 Magic Resist
At the start of combat, banishes for 5 seconds the unit that mirrors the wielder's placement on the other side of the board. Pierces through CC immunity effects.
[Unique - Only One Per Champion]

+40 Armor
+40 Magic Resist
The first instance of damage that would reduce the wearer below 40% health is prevented, causing them to become invulnerable for 3 seconds.

+10% Attack Speed
At the start of combat, the wearer taunts enemies within 4 hexes. Additionally, when the wearer dies, a Voidspawn arises, taunting nearby enemies. Summoned units can spawn Voidspawns at 25% effectiveness.

+150 Health
At the start of combat, the holder taunts enemies within 4 hexes. When the holder dies, a Radiant Voidmother with bonus stats arises taunting nearby enemies. Radiant Voidspawns that arise from summoned units are 25% effective.