Teamfight Tactics Item Cheat Sheet - Set 8, TFT Monsters Attack!
How to get Teamfight Tactics Set 8 items, and what each TFT item does.

B.F. Sword
+10% Attack Damage



















Recurve Bow
+10% Attack Speed



















Chain Vest
+20 Armor



















Needlessly Large Rod
+10 Ability Power



















Negatron Cloak
+20 Magic Resist



















Tear of the Goddess
+15 Mana



















Giant's Belt
+150 Health



















Sparring Gloves
+20 Critical Strike Chance



















Spatula
It must do something...





















Grant 40% bonus Attack Damage.



+10% Attack Speed
Grant 20% bonus Attack Damage and 20 bonus Ability Power. Abilities and attacks deal 25% more damage to enemies with more than 1600 maximum Health.



+20 Armor
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.
[Unique - only 1 per champion]



+10 Ability Power
Grant 25% Omnivamp, which also heals the lowest percent Health ally.



+20% Magic Resist
Grant 20% Omnivamp. Once per combat at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.



+15 Starting Mana
Grant 15 bonus Ability Power. Every 3rd attack restores 20 additional Mana.



+150 Health
Combat start: Grant 20% Attack Speed to the holder and allies within 1 hex in the same row.



+10% Attack Damage
Grant 20% bonus Attack Damage and 15% bonus Critical Strike Chance. Damage from an Ability can critically strike.



The holder gains the LaserCorps Trait.



Grant 30% bonus Attack Speed and Range 1 bonus Attack Range. Attacks cannot miss.



+20 Armor
Grants 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, grant 25 Armor and 25 Magic Resist.



+10% Attack Speed
Attacks grant +5% bonus Attack Speed for the rest of combat. This effect can stack any number of times.



+20 Magic Resist
Grants 20% bonus Attack Damage. Attacks fire a bolt at a nearby enemy, dealing 50% attack damage as physical damage.



+15 Starting Mana
Grants 15 bonus Ability Power. Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 30 magic damage and 50% Shredding them for 5 seconds.



+10% Attack Speed
On death, a Voidspawn arises, Taunting nearby enemies.



+20% Critical Strike Chance
Grant 10% bonus Attack Damage. Any physical damage dealt 50% Sunders the target for 5 seconds. This effect does not stack.
[Unique - Only One Per Champion]



The holder gains the Duelist Trait.



Grant 30 bonus Armor. Negates 75% bonus damage from incoming critical strikes. When struck by an attack, deal 75/100/150 (based on star level) magic damage to all nearby enemies (once every 3 seconds).



+20 Armor
Combat start: Shields the holder and allies within 2 hexes in the same row for 300/350/400 (based on star level) damage for 15 seconds.



+20 Magic Resist
Grants 15 Armor and 15 Magic Resist for each enemy targeting the holder.



+15 Starting Mana
Grant 15 bonus starting Mana. Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 35 Armor and 35 Magic Resist for the rest of combat.



+20 Armor
Grant 150 bonus Health. Every 2 seconds, an enemy within 2 hexes is 10% Burned and 33% Wounded for 10 seconds.
[Unique - Only One Per Champion]



+20% Critical Strike Chance
Grant 250 bonus Health. Combat start: Shoot a beam that 35% Mana Reaves enemies.
[Unique - Only One Per Champion]



The holder gains the Ox Force Trait.



Grant 50 bonus Ability Power.



+20 Magic Resist
50% Shred enemies within 2 hexes. When enemies cast an Ability, they are also zapped for magic damage equal to 185% of their maximum Mana.



+15 Starting Mana
Grant 10 bonus Ability Power. Combat start: Grant 20 Ability Power every 5 seconds.



+150 Health
Grant 10 bonus Ability Power. Magic or true damage from the holder's Ability 10% Burns and 33% Wounds enemies for 10 seconds.
[Unique - Only One Per Champion]



+20% Critical Strike Chance
Grants 15 bonus Ability Power and Critical strike chance 15% Critical Strike Chance. Damage from an Ability can critically strike.



The holder gains the Anima Squad Trait.



Grant 30 bonus Magic Resist. Every 2 seconds, regenerate 4% maximum Health.



+15 Starting Mana
Combat start: Grant 25 Ability Power to the holder and allies within 1 hex in the same row.



+20 Magic Resist
Grant 15% bonus Attack Speed. Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.
[Unique - Only One Per Champion]



+20% Critical Strike Chance
Grant 30% bonus Attack Speed. Combat start: Grant immunity to crowd control for 15 seconds.
[Unique - Only One Per Champion]






Grant 10 bonus starting Mana and 10 bonus Ability Power. Abilities cost 10 less Mana to cast. If the holder gets at least 1 takedown within 3 seconds of casting, gain 10 Mana.
[Unique - Only One Per Champion]



+15 Starting Mana
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 25% less multi-target damage for 5 seconds (damage reduction does not stack).



+20% Critical Strike Chance
Grant 2 effects:
+15% Attack Damage and +15 Ability Power
10% Omnivamp
Each round, randomly double 1 of these effects.



The holder gains the Heart Trait.



Grant 500 bonus Health.



+20% Critical Strike Chance
Grant 20% bonus Attack Damage and 20 bonus Ability Power. After damaging a shielded enemy, Abilities and attacks deal 30% more damage for 3 seconds.



The holder gains the Mascot Trait.



Each round: Equip 2 random items. Consumes 3 item slots.



The holder gains the Renegade Trait.



TFT Item Cheat Sheet
Use the item chart above to quickly find the items you need in your TFT matches! We all know how little time you have between rounds of TFT to plan out what you will do with your items. That’s where our cheat sheet comes in. Updated for Set 8 - TFT Monsters Attack!
You can click on the Item Filter to keep track of what items you currently own, and easily see what advanced items you can create with them! We use the cheat sheet format to fit all the information you could possibly need on the screen, so you can read what an item does without having to tab out of Teamfight Tactics and hover or click on the items.
Win more games and stress less by using our TFT item chart. If you're here to read what each TFT item does ahead of time we also have a complete list of every item in Teamfight Tactics below.
TFT Items List


+150 Health
Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They take 25% less multi-target damage for 5 seconds (damage reduction does not stack).
Radiant Bonus:
+150 Health

The holder gains the Ace Trait.

The holder gains the Aegis Trait.

The holder gains the Anima Squad Trait.

+250 Health
The wearer regenerates 2.5% of their maximum health each second.

+15 Starting Mana
Grant 10 bonus Ability Power. Combat start: Grant 20 Ability Power every 5 seconds.


+20 Magic Resist
Grant 35% Omnivamp. Also, gain 20% Attack Damage. Once per combat: At 40% Health, gain a 35% maximum Health shield that lasts up to 5 seconds.

+20% Magic Resist
Grant 20% Omnivamp. Once per combat at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.

Grant 10 bonus starting Mana and 50 bonus Ability Power. Abilities cost 10 less Mana to cast. If the holder gets at least 1 takedown within 3 seconds of casting, gain 20 Mana.

Grant 10 bonus starting Mana and 10 bonus Ability Power. Abilities cost 10 less Mana to cast. If the holder gets at least 1 takedown within 3 seconds of casting, gain 10 Mana.
[Unique - Only One Per Champion]

Grant 30 bonus Armor. Negates 75% bonus damage from incoming critical strikes. When struck by an attack, deal 75/100/150 (based on star level) magic damage to all nearby enemies (once every 3 seconds).

The holder gains the Brawler Trait.

+20 Armor
Once per combat: At 60% Health and again at 30% Health, briefly become untargetable and shed negative effects. Then, gain 40% bonus Attack Speed. This effect stacks.

+20 Armor
Grant 30 bonus starting Mana. Once per combat: At 40% Health, gain 70 Armor and 70 Magic Resist for the rest of combat, and a 50% maximum Health shield that lasts up to 10 seconds.


+20 Magic Resist
Grant 20% Omnivamp. Once per combat at 40% Health, gain a 25% maximum Health shield that lasts up to 8 seconds. While the shield is active, the holder gains 50% Attack Damage.
Self-destructs after 1 round of player combat.

+20 Magic Resist
Combat start: Grant 45 Ability Power and 10% Omnivamp to the holder and allies within 1 hex in the same row.

+15 Starting Mana
Combat start: Grant 25 Ability Power to the holder and allies within 1 hex in the same row.

The holder gains the Civilian Trait.

+20 Magic Resist
50% Shred enemies within 3 hexes. When enemies cast an Ability, they are also zapped for magic damage equal to 250% of their maximum Mana.
Radiant Bonus:
Regenerate 1% max Health per second

+20% Attack Speed
+20 Armor
Grant 25% Omnivamp. 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.

Grant 40% bonus Attack Damage.

The holder gains the Defender Trait.

+10% Attack Speed
Grant 40% bonus Attack Damage and 40 bonus Ability Power. Abilities and attacks deal 70% more damage to enemies with more than 1600 maximum Health.

Grant 30 bonus Magic Resist. Every 2 seconds, regenerate 4% maximum Health.

Grant 100 bonus Magic Resist. Every 1.5 seconds, regenerate 8% maximum Health.

The holder gains the Duelist Trait.

+20 Magic Resist
The holder gains 30 Armor and 30 Magic Resist for each enemy targeting them.
Radiant Bonus:
Regenerate 2% max Health per second

+20 Armor
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.
[Unique - only 1 per champion]

+150 Health
Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this item, the attacker is Stunned instead, but only once every 15 seconds.

+20% Critical Strike Chance
Grant 2 effects:
40% Attack Damage and 40 Ability Power
30% Omnivamp

+10% Attack Speed
Grant 20% bonus Attack Damage and 20 bonus Ability Power. If the target has more than 1 maximum Health, deal 30% more damage with Abilities and attacks.
Self-destructs after 1 round of player combat.

The holder gains the Gadgeteen Trait.

+20 Magic Resist
Grants 15 Armor and 15 Magic Resist for each enemy targeting the holder.

+10% Attack Speed
Grant 20% bonus Attack Damage and 20 bonus Ability Power. Abilities and attacks deal 25% more damage to enemies with more than 1600 maximum Health.


+20% Critical Strike Chance
Grant 55% bonus Critical Strike Chance and 40 bonus Ability Power. Damage from an Ability can critically strike.

+30% Critical Strike Chance
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 40% chance to drop 1 gold.

+20% Critical Strike Chance
Grant 20% bonus Attack Damage and 20 bonus Ability Power. After damaging a shielded enemy, Abilities and attacks deal 30% more damage for 3 seconds.

+10% Attack Speed
Attacks grant +5% bonus Attack Speed for the rest of combat. This effect can stack any number of times.

+10 Ability Power
Attacks grant +10% bonus Attack Speed. This effect stacks.
Radiant Bonus:
+15% Attack Speed

The holder gains the Hacker Trait.

+20% Critical Strike Chance
Grant 2 effects:
+15% Attack Damage and +15 Ability Power
10% Omnivamp
Each round, randomly double 1 of these effects.

+20% Critical Strike Chance
Grant 2 effects:
25% Attack Damage and 25 Ability Power
20% Omnivamp
Self-destructs after 1 round of player combat.

The holder gains the Heart Trait.

+10 Ability Power
Grant 25% Omnivamp, which also heals the lowest percent Health ally.

+10 Ability Power
Grant 35% Omnivamp, which also heals the lowest percent Health ally.
Radiant Bonus:
+30 Ability Power

Grant 600 bonus Health and regenerate 1% maximum Health per second.
Self-destructs after 1 round of player combat.

+10% Attack Damage
Grant 20% bonus Attack Damage and 15% bonus Critical Strike Chance. Damage from an Ability can critically strike.


+20 Magic Resist
50% Shred enemies within 2 hexes. When enemies cast an Ability, they are also zapped for magic damage equal to 185% of their maximum Mana.

+20% Critical Strike Chance
Grants 15 bonus Ability Power and Critical strike chance 15% Critical Strike Chance. Damage from an Ability can critically strike.

+15 Mana
Grant 30 bonus starting Mana and 20 bonus Ability Power. Every 3rd attack restores Mana 20 additional Mana.
Self-destructs after 1 round of player combat.

The holder gains the LaserCorps Trait.

+20% Critical Strike Chance
Grant 10% bonus Attack Damage. Any physical damage dealt 50% Sunders the target for 5 seconds. This effect does not stack.
[Unique - Only One Per Champion]

+20 Armor
Combat start: Shields the holder and allies within 3 hexes in the same row for 400/500/600 (based on star level) damage for 60 seconds.
Radiant Bonus:
Grants 200 Health for all allies at the start of combat.

+20 Armor
Combat start: Shields the holder and allies within 2 hexes in the same row for 300/350/400 (based on star level) damage for 15 seconds.

Grant 100% bonus Attack Damage.

+20 Magic Resist
50% Shred enemies within 2 hexes. When they cast an Ability, they are zapped for magic damage equal to 250% of their maximum Mana. The holder Taunts every 4 seconds.
Self-destructs after 1 round of player combat.

+15% Attack Speed
+30 Mana
Once per combat: After casting an Ability, restore 120 Mana over 5 seconds.

The holder gains the Mascot Trait.

The holder gains the Mecha: PRIME Trait.

+150 Health
Grant 20% bonus Attack Speed. Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds.
Radiant Bonus:
+15% Attack Speed for all allies at the start of combat

+150 Health
Grant 35 bonus Ability Power. Magic or true damage from the holder's Ability 60% Burns and 33% Wounds enemies for 30 seconds.

+150 Health
Grant 10 bonus Ability Power. Magic or true damage from the holder's Ability 10% Burns and 33% Wounds enemies for 10 seconds.
[Unique - Only One Per Champion]



+150 Health
Attacks and Abilities 50% Shred and 50% Sunder enemies for 5 seconds.

+150 Health
Grant 150 bonus Health. Every 1 second, 10% Burn and 33% Wound an enemy within 3 hexes for 10 seconds.
Self-destructs after 1 round of player combat.

The holder gains the Ox Force Trait.

The holder gains the Prankster Trait.

+15 Starting Mana
Grant 15 bonus starting Mana. Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 35 Armor and 35 Magic Resist for the rest of combat.

+20% Critical Strike Chance
Grant 70% bonus Attack Speed. Combat start: Grant immunity to crowd control for 30 seconds.

+20% Critical Strike Chance
Grant 30% bonus Attack Speed. Combat start: Grant immunity to crowd control for 15 seconds.
[Unique - Only One Per Champion]

Grant 105 bonus Ability Power.

Grant 50 bonus Ability Power.

Combat start: Grant 40 Armor and 40 Magic Resistance to the holder and their adjacent allies.

Grant 30% bonus Attack Speed and Range 1 bonus Attack Range. Attacks cannot miss.

Grant 55% bonus Attack Speed and Range 2 hex Attack Range. Attacks cannot miss.

Each round: Equip 2 random Radiant items. Consumes 3 item slots.

The holder gains the Recon Trait.


+15 Starting Mana
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 25% less multi-target damage for 5 seconds (damage reduction does not stack).

The holder gains the Renegade Trait.

+25 Armor
+150 Health
Combat start: The farthest enemy is pulled into melee range and Stunned for 2 seconds. Allies within range will prioritize attacking that enemy.

Grant 120 bonus Armor. Negates all bonus damage from incoming critical strikes. On being hit by an attack, deal 125/175/225 (based on star level) magic damage to all nearby enemies (once every 2 seconds).

+20 Magic Resist
Grants 20% bonus Attack Damage. Attacks fire a bolt at a nearby enemy, dealing 50% attack damage as physical damage.

+20% Attack Speed
+20 Magic Resist
Grant 20% Attack Damage. Attacks fire a bolt at a nearby enemy, dealing 100% Attack damage as physical damage.
Radiant Bonus:
+30% Attack Speed

+20% Critical Strike Chance
Grant 250 bonus Health. Combat start: Shoot a beam that 35% Mana Reaves, 20% Chills, and reduces the movement speed of enemies by 20% for 3 seconds.
Self-destructs after 1 round of player combat.

+20% Critical Strike Chance
Grant 250 bonus Health. Combat start: Shoot a wider beam that 50% Mana Reaves enemies.
Radiant Bonus:
Allies gain +15 starting mana.

+20% Critical Strike Chance
Grant 250 bonus Health. Combat start: Shoot a beam that 35% Mana Reaves enemies.
[Unique - Only One Per Champion]



+15 Mana
Grant 50 bonus Ability Power. Every 3rd attack restores 40 additional Mana.

+15 Starting Mana
Grant 15 bonus Ability Power. Every 3rd attack restores 20 additional Mana.

The holder gains the Spellslinger Trait.

Grant 40% bonus Attack Speed and 3 Attack Range. Attacks cannot miss.

The holder gains the Star Guardian Trait.

+15 Starting Mana
Grants 15 bonus Ability Power. Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 30 magic damage and 50% Shredding them for 5 seconds.

+15 Mana
Grant 40 bonus Ability Power. Every 3rd attack unleashes chain lightning that bounces to 8 enemies, dealing 75 magic damage and 50% Shredding them for 5 seconds.

+20 Armor
Grant 150 bonus Health. Every 2 seconds, an enemy within 2 hexes is 10% Burned and 33% Wounded for 10 seconds.
[Unique - Only One Per Champion]

+150 Health
Grant 200 bonus Health. Every 2 seconds, an enemy within 3 hexes is 60% Burned and 33% Wounded for 30 seconds.

The holder gains the Sureshot Trait.



The holder gains the Underground Trait.

Each round: Equip 2 random items. Consumes 3 item slots.

+20 Armor
Grants 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, grant 25 Armor and 25 Magic Resist.

+20 Armor
Grant 3% Attack Damage and 3 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 50 Armor and 50 Magic Resist.

+15 Mana
Grant 30 bonus Ability Power. Combat start: Gain 30 Ability Power every 4 seconds.

Grant 500 bonus Health.

Grants 1000 bonus Health.
Radiant Bonus:
Regenerate 1% max Health per second

+20% Critical Strike Chance
Grant 30% bonus Attack Damage and 30 bonus Ability Power. After damaging a shielded enemy, Abilities and attacks deal 70% more damage for 3 seconds.

+150 Health
Combat start: Grant 50% Attack Speed and 10% Omnivamp to the holder and allies within 1 hex in the same row.

+150 Health
Combat start: Grant 20% Attack Speed to the holder and allies within 1 hex in the same row.

+20% Critical Strike Chance
Grant 40% bonus Attack Damage and 55% bonus Critical Strike Chance. Damage from an Ability can critically strike.

+20 Magic Resist
Grant 15% bonus Attack Speed. Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.
[Unique - Only One Per Champion]

+40 Armor
+40 Magic Resist
Once per combat: At 40% Health, become invulnerable and untargetable for 3 seconds.

+10% Attack Speed
On death, a Voidspawn arises, Taunting nearby enemies.

+150 Health
Combat start: A Radiant Voidmother with bonus Health and Attack Damage arises and Taunts nearby enemies.