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Teamfight Tactics Item Cheat Sheet - Set 7, TFT Dragonlands

How to get Teamfight Tactics Set 7 items, and what each TFT item does.

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Detailed Compact
Choose an Item to Quick Jump

Guinsoo's Reckoning

+25% Attack Speed +10 Ability Power Attacks grant +10% bonus Attack Speed. This effect stacks. [color=#dbb74c]Radiant Bonus:[/color] +15% Attack Speed

B.F. Sword

+10 Attack Damage

Gain 40/70/100 AD
Spells & atks deal +25% dmg. If target HP > 2200, +50% dmg
At 60% health briefly enter stealth, then gain 40% AS
Damage heals the holder, and the lowest Health ally, for 25% of the damage dealt.
Atks heal for 25% of dmg dealt. When HP < 40% gain a 25% shield
+8 mana on attacks
Wearer and allies to left and right gain +30% atk speed
75% Crit Chance, Converts every 1% excess crit chance to crit damage.
The holder gains the Shimmerscale trait.

Recurve Bow

+10% Attack Speed

Spells & atks deal +25% dmg. If target HP > 2200, +50% dmg
+50% AS, +1 range. Atks can't miss
Gain 2 AD & AP when you attack or take damage
Gain 6% AS per attack. Stacks infinitely.
Attacks hit 1 additional target for 70% AD damage.
Every 3rd atk deals 70 magic damage to 3 extra targets.
Taunt at start. On death create a high health voidspawn.
Crits reduce targets armor by 50% for 5s. Does not stack
The holder gains the Ragewing trait.

Chain Vest

+20 Armor

At 60% health briefly enter stealth, then gain 40% AS
Gain 2 AD & AP when you attack or take damage
Negates incoming crits, deals AOE dmg when hit
The wearer and allies within 2 hexes gain a shield for 8s
Gain 18 armor and MR for each attacker
Reduces AS of enemies within 2 Hexes by 25%
Burn 10% of an enemy's health over 10s and reduce healing
Shoots a beam that delays enemy spellcast.
The holder gains the Cavalier trait

Needlessly Large Rod

+10 Ability Power

Damage heals the holder, and the lowest Health ally, for 25% of the damage dealt.
Gain 6% AS per attack. Stacks infinitely.
The wearer and allies within 2 hexes gain a shield for 8s
Increases ability power by 75
Enemies within 2 have -50% MR and take dmg on spellcast
Gain 20 AP every 5s
Magic & True dmg spells burn 20% enemy HP over 10s & reduces healing
Magic & true dmg abilities crit. +30% Crit dmg, +15% chance. +20 AP
The holder gains the Dragonmancer trait.

Negatron Cloak

+20 Magic Resist

Atks heal for 25% of dmg dealt. When HP < 40% gain a 25% shield
Attacks hit 1 additional target for 70% AD damage.
Gain 18 armor and MR for each attacker
Enemies within 2 have -50% MR and take dmg on spellcast
+120 MR. Regen 1% max HP/2s per attacker. If Dragon, +20% bonus.
All allies within 1 hex gain 30 AP
Banish the unit opposite you for 5s. Pierces through CC immunity
+20% atk speed, CC immunity for the first 15s
The holder gains the Mirage trait

Tear of the Goddess

+15 Starting Mana

+8 mana on attacks
Every 3rd atk deals 70 magic damage to 3 extra targets.
Reduces AS of enemies within 2 Hexes by 25%
Gain 20 AP every 5s
All allies within 1 hex gain 30 AP
After each spellcast, wearer's mana is set to 20.
Allies in 1 heal 18% HP every 5s and take reduced AOE dmg
Gain +15 AD / 15% AP. Heal 15% dmg dealt. One buff 200% at random
The holder gains the Mage trait.

Giant's Belt

+150 Health

Wearer and allies to left and right gain +30% atk speed
Taunt at start. On death create a high health voidspawn.
Burn 10% of an enemy's health over 10s and reduce healing
Magic & True dmg spells burn 20% enemy HP over 10s & reduces healing
Banish the unit opposite you for 5s. Pierces through CC immunity
Allies in 1 heal 18% HP every 5s and take reduced AOE dmg
+1000 Health
At the beginning of each round, gain a spell shield
The holder gains the Guardian trait.

Sparring Gloves

+5% Critical Strike Chance +10% Dodge Chance

75% Crit Chance, Converts every 1% excess crit chance to crit damage.
Crits reduce targets armor by 50% for 5s. Does not stack
Shoots a beam that delays enemy spellcast.
Magic & true dmg abilities crit. +30% Crit dmg, +15% chance. +20 AP
+20% atk speed, CC immunity for the first 15s
Gain +15 AD / 15% AP. Heal 15% dmg dealt. One buff 200% at random
At the beginning of each round, gain a spell shield
Can't hold other items; Gain 2 temp items/round.
Holder gains the Assassin trait.

Spatula

It must do something...

The holder gains the Shimmerscale trait.
The holder gains the Ragewing trait.
The holder gains the Cavalier trait
The holder gains the Dragonmancer trait.
The holder gains the Mirage trait
The holder gains the Mage trait.
The holder gains the Guardian trait.
Holder gains the Assassin trait.
Gain +1 team size
+20 Attack Damage

Grants 35 / 50 / 65 bonus Attack Damage (depending on star level)
+10 Attack Damage
+10% Attack Speed

Basic attacks and spells gain 20% increased damage (pre-mitigation), increased to 45% if the enemy has over 2200 maximum health.
+10 Attack Damage
+20 Armor

When the holder first drops below 60% health, they briefly enter stealth, becoming untargetable and shedding negative effects. After coming out of stealth, the holder gains an additional 40% bonus attack speed.

[Unique - only 1 per champion]
+10 Attack Damage
+10 Ability Power

Damage heals the holder, and the lowest Health ally, for 25% of the damage dealt.
+10 Attack Damage
+20 Magic Resist

Damage heals the holder for 25% of the damage dealt. Once per combat at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.
+10 Attack Damage
+15 Starting Mana

The holder's attacks restore 8 additional Mana.
+10% Ability Power
+30 Starting Mana

Each time the wearer casts their ability, they gain spell power equal to 60% maximum mana, applies to the cast.
+75% Critical Strike Chance
+10% Critical Strike Damage
+10 Attack Damage

Converts every 1% excess critical strike chance into 1% bonus critical strike damage.

[Unique - Only one per champion]
+10 Attack Damage

The holder gains the Shimmerscale trait.

[Unique - Only One Per Champion]
+50% Attack Speed

Increases the wearer's attack range by 1 hex and grants 50% bonus Attack Speed, and Basic attacks cannot miss.
+10% Attack Speed
+20 Armor

When the wearer basic attacks or takes damage from any source, grants 2 bonus attack damage and 2 ability power for the rest of combat, stacking up 25 times for a maximum of 50. At maximum stacks, additionally gains 25 bonus armor and bonus magic resistance, and increases in size. Resets every round.
+10 Ability Power
+10% Attack Speed

Attacks grant +6% bonus Attack Speed for the rest of combat. This effect can stack any number of times.
+10 Attack Damage
+10% Attack Speed
+20 Magic Resist

Basic attacks fire an additional bolt at another nearby enemy, dealing 70% AD physical damage. Bolts can critically strike and have infinite range.
+20% Attack Speed
+15 Starting Mana

Every third basic attack from the wearer deals 70 magic damage to the target and 3 additional targets, while also reducing their magic resistance by 50% for 5 seconds
+150 Health
+10% Attack Speed

At the start of combat, the wearer taunts enemies within 4 hexes. Additionally, when the wearer dies, a Voidspawn arises, taunting nearby enemies. Summoned units can spawn Voidspawns at 25% effectiveness.
+10% Attack Speed
+15% Critical Strike Chance

When the holder inflicts a critical hit, the target's Armor is reduced by 50% for 5 seconds. This effect does not stack.

[Unique - Only One Per Champion]
+10% Attack Speed

The holder gains the Ragewing trait.

[Unique - Only One Per Champion]
+80 Armor

Negates 75% bonus damage from incoming critical hits. On being hit by an attack, deal 75 / 100 / 150 magic damage to all nearby enemies (once every 2.5 seconds).
+10 Ability Power
+20 Armor

At the start of combat, the wearer and all allies within 2 hexes in the same row to the left and right gain a 300 / 350 / 400 health shield for 8 seconds (depending on Star level).
+20 Armor
+20 Magic Resist

The holder gains 16 bonus armor and bonus magic resistance for each enemy targeting them.
+20 Armor
+15 Starting Mana

Reduces the attack speed of enemies within 2 hexes by 30% for 0.5 seconds.

[Unique - Only One Per Champion]
+300 Health
+20 Armor

Every 2 seconds, a random enemy within 2 hexes is burned for 10% of their maximum health as true damage over 10 seconds. Any healing they receive is reduced by 50%.

[Unique - Only One Per Champion]
+20 Armor
+15% Dodge Chance

When combat begins, shoots a beam straight ahead in a 1.5-hex line that delays affected enemies' first spellcast, increasing their maximum mana by 35% until they cast.

[Unique - Only One Per Champion]
+20 Armor

The holder gains the Cavalier trait.

[Unique - Only One Per Champion]
+75 Ability Power
+10 Ability Power
+20 Magic Resist

Enemies within 2 hexes have their magic resistance reduced by 50% (does not stack). When enemies within 2 hexes cast their ability, they are dealt 200% of their maximum mana as magic damage.
+30 Ability Power
+15 Starting Mana

DUring combat, gain 20 Ability Power every 5 seconds.
+40 Ability Power
+150 Health

Dealing magic or true damage with an ability applies a burn on the enemies hit for 10 seconds, dealing 10% of target's maximum health as true damage over 10s and reducing healing by 50% for the duration of the burn.

[Unique - Only One Per Champion]
+40 Ability Power
+10% Critical Strike Damage
+15% Critical Strike Chance

The holder's magic and true damage from their Ability can critically strike.

[Unique - Only One Per Champion]
+10 Ability Power

The holder gains the Dragonmancer trait.

[Unique - Only One Per Champion
Elusive- cannot be crafted]
+180 Magic Resist

Every 2 seconds, regenerate 1% maximum Health for each enemy targeting the holder. If holder is a dragon Dragon, increase bonuses and effects by 20%.
+20 Magic Resist
+15 Starting Mana

When combat begins, the holder and all allies within 1 hex in the same row gain 30 ability power for the rest of combat.
+150 Health
+20 Magic Resist

At the start of combat, banishes for 5 seconds the unit that mirrors the wielder's placement on the other side of the board. Pierces through CC immunity effects.

[Unique - Only One Per Champion]
+20 Magic Resist
+15% Dodge Chance
+20% Attack Speed

The wearer is immune to attack damage debuffs and crowd control effects for the first 15 seconds of combat.

[Unique - Only One Per Champion]
+20 Magic Resist

The holder gains the Mirage trait.

[Unique - Only One Per Champion]
+40 Starting Mana

After each spellcast, the wearer's mana is set to 20.

[Unique - Only One Per Champion]
+150 Health
+15 Starting Mana

Every 5 seconds, the holder radiates an aura to allies within 1 hex, healing them for 12% of their missing Health. Affected allies take 25% reduced damage from multi-target abilities and attacks for 5 seconds.
+15 Starting Mana
+15 Critical Strike Chance

The holder gains both of the following: +15 Attack Damage and 15 Ability Power. Attacks and Abilities heal for 15% of damage dealt. At the beginning of each planning phase, one of these buffs is increased to 200%.
+15 Mana

The holder gains the Mage trait.

[Unique - Only One Per Champion]
+1000 Health
+15% Dodge Chance
+150 Health

When combat begins, the holder and all allies within 1 hex in the same row gain a shield that blocks the damage and effects of the first enemy Ability, up to 600 damage.
+150 Health

The holder gains the Guardian trait.

[Unique - Only One Per Champion]
+15% Critical Strike Chance
+15% Dodge Chance

At the beginning of planning phase, the wearer equips 2 random items that are removed at the end of the round. The quality of these items are depending on player level. Cannot be equipped to a champion that already holds another item, nor can the item holder be equipped with any additional items.

[Unique - Only One Per Champion]
+5% Dodge Chance
+10% Critical Strike Chance

[Unique - Only One Per Champion]
Increases your unit cap by 1.

TFT Item Cheat Sheet

Use the item chart above to quickly find the items you need in your TFT matches! We all know how little time you have between rounds of TFT to plan out what you will do with your items. That’s where our cheat sheet comes in. Updated for Set 7 - TFT Dragonlands!

You can click on the Item Filter to keep track of what items you currently own, and easily see what advanced items you can create with them! We use the cheat sheet format to fit all the information you could possibly need on the screen, so you can read what an item does without having to tab out of Teamfight Tactics and hover or click on the items.

Win more games and stress less by using our TFT item chart. If you're here to read what each TFT item does ahead of time we also have a complete list of every item in Teamfight Tactics below.

TFT Items List

Absolution +15 Mana
+300 Health

Heal allies within 2 hexes for 18% of their missing Health every 5 seconds. They also take 25% less multi-target damage for 5 seconds (damage reduction does not stack).

Radiant Bonus:
+150 Health
Anima Visage +25 Magic Resist
+150 Health

The wearer regenerates 5% of their maximum health each second.
Archangel's Staff +30 Ability Power
+15 Starting Mana

DUring combat, gain 20 Ability Power every 5 seconds.
Assassin Emblem +5% Dodge Chance
+10% Critical Strike Chance

[Unique - Only One Per Champion]
Astral Emblem +150 Health

Unique: The holder gains the Astral trait.

[Unique - Only One Per Champion]
B.F. Sword +10 Attack Damage
Banshee's Claw +15% Dodge Chance
+150 Health

When combat begins, the holder and all allies within 1 hex in the same row gain a shield that blocks the damage and effects of the first enemy Ability, up to 600 damage.
Banshee's Silence Unique: When combat begins, the holder and all allies gain a shield that blocks the first enemy ability.

Radiant Bonus:
+50 Health for all allies at the start of combat.
Blessed Bloodthirster +30 Attack Damage
+20 Magic Resist

Physical damage heals the holder for 60% of the damage dealt. Upon falling below 40% Health, the holder gains a 40% max Health shield that lasts up to 5 seconds.

Radiant Bonus:
+20 Attack Damage
Bloodthirster +10 Attack Damage
+20 Magic Resist

Damage heals the holder for 25% of the damage dealt. Once per combat at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.
Blue Blessing +30 Ability Power
+50 Mana

Unique After casting their Ability, the holder gains 30 Mana.

Radiant Bonus:
+40 Ability Power
Blue Buff +40 Starting Mana

After each spellcast, the wearer's mana is set to 20.

[Unique - Only One Per Champion]
Bramble Vest +80 Armor

Negates 75% bonus damage from incoming critical hits. On being hit by an attack, deal 75 / 100 / 150 magic damage to all nearby enemies (once every 2.5 seconds).
Brink of Dawn When the holder first drops below 50% Health, they briefly enter stealth, becoming untargetable and shedding negative effects. After coming out of stealth, the holder gains 40% bonus Attack Speed. Triggers again at 30% Health.
Bruiser Emblem +150 Health

Unique: The holder gains the Bruiser trait.

[Unique - Only One Per Champion]
Cannoneer Emblem +150 Health

Unique: The holder gains the Cannoneer trait.

[Unique - Only One Per Champion]
Cavalier Emblem +20 Armor

The holder gains the Cavalier trait.

[Unique - Only One Per Champion]
Chain Vest +20 Armor
Chalice of Charity +15 Mana
+20 Magic Resist

When combat begins, the holder and all allies within 1 hex in the same row gain 50 Ability Power and 10% Omnivamp for the rest of combat.
Chalice of Power +20 Magic Resist
+15 Starting Mana

When combat begins, the holder and all allies within 1 hex in the same row gain 30 ability power for the rest of combat.
Champion Duplicator Use on a champion to create a 1-star copy on your bench.
Covalent Spark +10 Ability Power
+20 Magic Resist

Enemies within 3 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped, taking magic damage equal to 250% of their max Mana.

Radiant Bonus:
Regenerate 1% max Health per second
Crown of Champions +100 Health

Every 4 seconds, the next attack deals 9001 times the amount of gold in your bank as true damage.
Death's Defiance +10 Attack Damage
+20% Attack Speed
+20 Armor

50% of the damage the wearer receives is instead dealt over 5 seconds as non-lethal damage. Gain 25% Omnivamp.
Deathblade +20 Attack Damage

Grants 35 / 50 / 65 bonus Attack Damage (depending on star level)
Demon Slayer +10 Attack Damage
+10% Attack Speed

The holder's abilities and attacks do 35% bonus damage. If the target has more than 2200 maximum Health, the bonus increases to 70%.
Determined Investor +150 Health

After the holder dies 7 times: This item returns to your item tray and transforms into Diamond Hands. Then you will gain 1 Champion Duplicator and 15 gold.
Diamond Hands +20 Ability Power
+200 Health

Once per combat at 66% and 33% health, gain 1 gold and immunity for 1 second.
Dragon's Claw +180 Magic Resist

Every 2 seconds, regenerate 1% maximum Health for each enemy targeting the holder. If holder is a dragon Dragon, increase bonuses and effects by 20%.
Dragon's Will +180 Magic Resist

Every 2 seconds, regenerate 3% maximum Health for each enemy targeting the holder. If the holder is a Dragon, increase all bonuses and effects by 20%.
Dragonmancer Emblem +10 Ability Power

The holder gains the Dragonmancer trait.

[Unique - Only One Per Champion
Elusive- cannot be crafted]
Dragonmancer's Blessing Unique: Use on a Dragonmancer to make them your Dragonmancer Hero. Cannot be used in combat.

[Unique - Only One Per Champion]
Draven's Axe +10 Attack Damage
+10% Attack Speed

Gain 1 attack damage per gold in your bank (up to a maximum of 80). Every attack, this item gains 1 stack. At 100 stacks, gain 10 gold and 1 item component.
Dvarapala Stoneplate +20 Armor
+20 Magic Resist

The holder gains 30 Armor and 30 Magic Resist for each enemy targeting them.

Radiant Bonus:
Regenerate 1% max Health per second
Edge of Night +10 Attack Damage
+20 Armor

When the holder first drops below 60% health, they briefly enter stealth, becoming untargetable and shedding negative effects. After coming out of stealth, the holder gains an additional 40% bonus attack speed.

[Unique - only 1 per champion]
Eternal Whisper +10% Attack Speed
+50% Critical Strike Chance

When the holder inflicts a critical hit, the target's Armor is reduced by 70% for the rest of combat. This effect does not stack.

Radiant Bonus:
+35% Critical Strike Chance
Eternal Winter +25 Armor
+150 Health

Enemies who damage the wearer have their attack speed slowed by 20% for 2 seconds. After being slowed this way 7 times, the attacker is Frozen for the duration instead. An enemy can only be Frozen once every 15 seconds.
Evoker Emblem +150 Health

Unique: The holder gains the Evoker trait.

[Unique - Only One Per Champion]
Fist of Fairness +15 Mana
+15% Critical Strike Chance

At the beginning of each planning phase, the holder gains both of the following: +40 Attack Damage and +40 Ability Power. Attacks and Abilities heal for 40% of damage dealt.
Frozen Heart +20 Armor
+15 Starting Mana

Reduces the attack speed of enemies within 2 hexes by 30% for 0.5 seconds.

[Unique - Only One Per Champion]
Frozen Heart Of Gold +45 Mana
+20 Armor

Unique Reduces the Attack Speed of enemies within 2 hexes by 50%.

Radiant Bonus:
+45 Mana
Gambler's Blade +30% Attack Speed
+30 Ability Power

Gain 1% bonus attack speed per gold in your bank (up to a maximum of 80). Each attack has a 5% chance to drop 2 gold on enemy kill
Gargoyle Stoneplate +20 Armor
+20 Magic Resist

The holder gains 16 bonus armor and bonus magic resistance for each enemy targeting them.
Giant Slayer +10 Attack Damage
+10% Attack Speed

Basic attacks and spells gain 20% increased damage (pre-mitigation), increased to 45% if the enemy has over 2200 maximum health.
Giant's Belt +150 Health
Glamorous Gauntlet +60 Ability Power
+15% Critical Strike Chance

The holder's magic and true damage from their Ability can critically strike. The holder gains 40% bonus Critical Strike Damage.
Gold Collector +20 Attack Damage
+20% Critical Strike Chance

The wearer executes enemies below 10% health on-hit. Executions generate 1 gold 50% of the time.
Goldmancer's Staff +30 Ability Power
+30 Mana

Gain 1 ability power per gold in your bank (up to a maximum of 80) and a 50% chance to drop 2 gold on enemy kill.
Guardian Emblem +150 Health

The holder gains the Guardian trait.

[Unique - Only One Per Champion]
Guild Emblem +150 Health

Unique: The holder gains the Guild trait.

[Unique - Only One Per Champion]
Guinsoo's Rageblade +10 Ability Power
+10% Attack Speed

Attacks grant +6% bonus Attack Speed for the rest of combat. This effect can stack any number of times.
Guinsoo's Reckoning +25% Attack Speed
+10 Ability Power

Attacks grant +10% bonus Attack Speed. This effect stacks.

Radiant Bonus:
+15% Attack Speed
Hand of Justice +15 Starting Mana
+15 Critical Strike Chance

The holder gains both of the following: +15 Attack Damage and 15 Ability Power. Attacks and Abilities heal for 15% of damage dealt. At the beginning of each planning phase, one of these buffs is increased to 200%.
Hextech Gunblade +10 Attack Damage
+10 Ability Power

Damage heals the holder, and the lowest Health ally, for 25% of the damage dealt.
Hextech Lifeblade +10 Attack Damage
+40 Ability Power

The holder's damage heal them for 35% of the damage dealt. The holder also heals their lowest health ally for the same amount.

Radiant Bonus:
+30 Ability Power
Infinity Edge +75% Critical Strike Chance
+10% Critical Strike Damage
+10 Attack Damage

Converts every 1% excess critical strike chance into 1% bonus critical strike damage.

[Unique - Only one per champion]
Infinity Force Gain +30 Armor, Attack Damage, Attack Speed, Health, Magic Resist, and Ability Power.
Ionic Spark +10 Ability Power
+20 Magic Resist

Enemies within 2 hexes have their magic resistance reduced by 50% (does not stack). When enemies within 2 hexes cast their ability, they are dealt 200% of their maximum mana as magic damage.
Jade Emblem +150 Health

Unique: The holder gains the Jade trait.

[Unique - Only One Per Champion]
Jeweled Gauntlet +40 Ability Power
+10% Critical Strike Damage
+15% Critical Strike Chance

The holder's magic and true damage from their Ability can critically strike.

[Unique - Only One Per Champion]
Last Whisper +10% Attack Speed
+15% Critical Strike Chance

When the holder inflicts a critical hit, the target's Armor is reduced by 50% for 5 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Locket of Targon Prime +10 Ability Power
+20 Armor

When combat begins, the holder and all allies within 2 hexes in the same row gain a shield that blocks 400/500/600 damage for 60 seconds.

Radiant Bonus:
Grants 200 Health for all allies at the start of combat.
Locket of the Iron Solari +10 Ability Power
+20 Armor

At the start of combat, the wearer and all allies within 2 hexes in the same row to the left and right gain a 300 / 350 / 400 health shield for 8 seconds (depending on Star level).
Luminous Deathblade Grant 50 / 75 / 100 bonus Attack Damage (including components)
Mage Emblem +15 Mana

The holder gains the Mage trait.

[Unique - Only One Per Champion]
Manazane +15 Attack Damage
+15% Attack Speed
+30 Mana

After the wearer casts their spell for the first time each combat, they restore 200 mana over 5 seconds.
Mirage Emblem +20 Magic Resist

The holder gains the Mirage trait.

[Unique - Only One Per Champion]
Mistral +20 Magic Resist
+150 Health

Unique: When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds. Ignores crowd control immunity.

Radiant Bonus:
+10% Attack Speed for all allies at the start of combat
Mogul's Mail +300 Health

Gain 1 armor, magic resist, and 5 health when taking damage. After stacking 40 times, gain 2 gold.
More More-ellonomicon +80 Ability Power
+150 Health

Grant 50 bonus Ability Power. Magic or true damage from an Ability burns the target, dealing 60% of the target's maximum Health as true damage over 30 seconds, and reducing healing by 50% for the duration.
Morellonomicon +40 Ability Power
+150 Health

Dealing magic or true damage with an ability applies a burn on the enemies hit for 10 seconds, dealing 10% of target's maximum health as true damage over 10s and reducing healing by 50% for the duration of the burn.

[Unique - Only One Per Champion]
Mystic Emblem +150 Health

Unique: The holder gains the Mystic trait.

[Unique - Only One Per Champion]
Needlessly Big Gem +500 Health

If the holder is alive after 15 seconds of combat, your units deal 1% more damage (maximum 80 gold) per gold you have. For every 2 units alive when this happens, gain 1 gold.
Needlessly Large Rod +10 Ability Power
Negatron Cloak +20 Magic Resist
Obsidian Cleaver +20 Attack Damage
+150 Health

The wearer's basic attacks and spell damage shred enemy armor and magic resistance by 70% for 4 seconds.
Philosopher's Stone Refreshing your Shop adds a stack to Philosopher's Stone. Each Shop refresh has a chance to copy the holder and consume all stacks. More expensive champions are harder to copy.
Quickestsilver +50% Attack Speed
+20% Magic Resist
+15% Dodge Chance

Unique The holder gains immunity to crowd control in combat for 30 seconds.

Radiant Bonus:
55% Attack Speed
Quicksilver +20 Magic Resist
+15% Dodge Chance
+20% Attack Speed

The wearer is immune to attack damage debuffs and crowd control effects for the first 15 seconds of combat.

[Unique - Only One Per Champion]
Rabadon's Ascended Deathcap Grants 120 bonus Ability Power (including components).
Rabadon's Deathcap +75 Ability Power
Ragewing Emblem +10% Attack Speed

The holder gains the Ragewing trait.

[Unique - Only One Per Champion]
Randuin's Sanctum +25 Armor
+25 Magic Resist
+150 Health

At the start of combat, all allies adjacent to the wearer gain 50 bonus armor and 50 bonus magic resistance for the rest of combat.
Rapid Firecannon +50% Attack Speed

Increases the wearer's attack range by 1 hex and grants 50% bonus Attack Speed, and Basic attacks cannot miss.
Rapid Lightcannon +75% Attack Speed

Increases the holder's Attack Range by 2 hexes and the wearer's attacks can no longer miss.
Rascal's Gloves At the beginning of the planning phase, the holder equips 2 temporary Radiant items. Consumes three item slots.
Recurve Bow +10% Attack Speed
Redemption +150 Health
+15 Starting Mana

Every 5 seconds, the holder radiates an aura to allies within 1 hex, healing them for 12% of their missing Health. Affected allies take 25% reduced damage from multi-target abilities and attacks for 5 seconds.
Revel Emblem +150 Health

Unique: The holder gains the Revel trait.

[Unique - Only One Per Champion]
Rocket-Propelled Fist +30 Mana
+25 Armor
+350 Health

At the start of combat, the wearer Airborne pulls the farthest enemy into melee range, Stun stunning them for 1.5 seconds. Allies within range will prioritize attacking that enemy.
Rosethorn Vest +130 Armor

Negates all bonus damage from incoming critical strikes. On being hit by an attack, deal 125 / 175 / 225 (based on star level) magic damage to all nearby enemies (once every 3 seconds).
Runaan's Hurricane +10 Attack Damage
+10% Attack Speed
+20 Magic Resist

Basic attacks fire an additional bolt at another nearby enemy, dealing 70% AD physical damage. Bolts can critically strike and have infinite range.
Runaan's Tempest +10 Attack Damage
+40% Attack Speed
+20 Magic Resist

The holder's attacks fire a bolt at another nearby enemy, dealing 110% of the holder's Attack Damage and applying on-hit effects. These bolts can critically strike.

Radiant Bonus:
+30% Attack Speed
Scalescorn Emblem +150 Health

Unique: The holder gains the Scalescorn trait.

[Unique - Only One Per Champion]
Shimmerscale Emblem +10 Attack Damage

The holder gains the Shimmerscale trait.

[Unique - Only One Per Champion]
Shroud of Reverance Unique: When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 50% until they cast.

Radiant Bonus:
+30% Attack Speed
Shroud of Stillness +20 Armor
+15% Dodge Chance

When combat begins, shoots a beam straight ahead in a 1.5-hex line that delays affected enemies' first spellcast, increasing their maximum mana by 35% until they cast.

[Unique - Only One Per Champion]
Sparring Gloves +5% Critical Strike Chance
+10% Dodge Chance
Spatula It must do something...
Spear of Hirana +10 Attack Damage
+20 Ability Power
+15 Mana

The holder's attacks restore 12 additional Mana.

Radiant Bonus:
+20 Ability Power
Spear of Shojin +10 Attack Damage
+15 Starting Mana

The holder's attacks restore 8 additional Mana.
Statikk Shiv +20% Attack Speed
+15 Starting Mana

Every third basic attack from the wearer deals 70 magic damage to the target and 3 additional targets, while also reducing their magic resistance by 50% for 5 seconds
Statikk's Favor +20% Attack Speed
+15 Mana

Every third attack from the holder unleashes a chain lightning that bounces to 8 enemies, dealing 110 magic damage and reducing their Magic Resist by 50% for 5 seconds.
Sunfire Cape +300 Health
+20 Armor

Every 2 seconds, a random enemy within 2 hexes is burned for 10% of their maximum health as true damage over 10 seconds. Any healing they receive is reduced by 50%.

[Unique - Only One Per Champion]
Sunlight Cape +20 Armor
+600 Health

Every 2 seconds, a random enemy within 4 hexes is burned for 60% of their maximum Health as true damage over 30 seconds. Any healing they receive is reduced by 50%.
Swiftshot Emblem +150 Health

Unique: The holder gains the Swiftshot trait.

[Unique - Only One Per Champion]
Tactician's Crown Increases your unit cap by 1.
Tear of the Goddess +15 Starting Mana
Tempest Emblem +150 Health

Unique: The holder gains the Tempest trait.

[Unique - Only One Per Champion]
Thief's Gloves +15% Critical Strike Chance
+15% Dodge Chance

At the beginning of planning phase, the wearer equips 2 random items that are removed at the end of the round. The quality of these items are depending on player level. Cannot be equipped to a champion that already holds another item, nor can the item holder be equipped with any additional items.

[Unique - Only One Per Champion]
Titan's Resolve +10% Attack Speed
+20 Armor

When the wearer basic attacks or takes damage from any source, grants 2 bonus attack damage and 2 ability power for the rest of combat, stacking up 25 times for a maximum of 50. At maximum stacks, additionally gains 25 bonus armor and bonus magic resistance, and increases in size. Resets every round.
Titan's Vow +10% Attack Speed
+20 Armor

When the holder takes damage or attacks, they gain 3 Attack Damage and Ability Power. This stacks up to 25 times, at which point the holder gains 50 Armor and Magic Resist.
Urf-Angel's Staff +30 Ability Power
+15 Mana

Combat start: Grant 25 Ability Power every 5 seconds.
Warmog's Armor +1000 Health
Warmog's Pride Grants 1800 bonus Health (including components).

Radiant Bonus:
Regenerate 1% max Health per second
Warrior Emblem +10% Attack Speed

Unique: The holder gains the Warrior trait.

[Unique - Only One Per Champion]
Whispers Emblem +150 Health

Unique: The holder gains the Whispers trait.

[Unique - Only One Per Champion]
Zeke's Harmony +10 Attack Damage
+150 Health

When combat begins, the holder and all allies within 1 hexes in the same row gain 50% Attack Speed and 10% Omnivamp for the rest of combat.
Zeke's Herald +10% Ability Power
+30 Starting Mana

Each time the wearer casts their ability, they gain spell power equal to 60% maximum mana, applies to the cast.
Zenith Edge +10 Attack Damage
+75% Critical Strike Chance

Unique Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage.

Radiant Bonus:
+40% Critical Strike Damage
Zephyr +150 Health
+20 Magic Resist

At the start of combat, banishes for 5 seconds the unit that mirrors the wielder's placement on the other side of the board. Pierces through CC immunity effects.

[Unique - Only One Per Champion]
Zhonyas Paradox +50 Ability Power
+40 Armor
+40 Magic Resist

The first instance of damage that would reduce the wearer below 40% health is prevented, causing them to become invulnerable for 3 seconds.
Zz'Rot Portal +150 Health
+10% Attack Speed

At the start of combat, the wearer taunts enemies within 4 hexes. Additionally, when the wearer dies, a Voidspawn arises, taunting nearby enemies. Summoned units can spawn Voidspawns at 25% effectiveness.
Zz'Rots Invitation +10% Attack Speed
+150 Health

At the start of combat, the holder taunts enemies within 4 hexes. When the holder dies, a Radiant Voidmother with bonus stats arises taunting nearby enemies. Radiant Voidspawns that arise from summoned units are 25% effective.

League of Legends Champions:

Teamfight Tactics Guide