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Teamfight Tactics Item Cheat Sheet - Set 8, TFT Monsters Attack!

How to get Teamfight Tactics Set 8 items, and what each TFT item does.

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Detailed Compact
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B.F. Sword

+10% Attack Damage

+40% attack damage
Spells & atks deal +20% dmg. If target HP > 1600, +30% dmg
At 60% HP become untargetable and shed debuffs, then gain 15% AS
Dmg heals holder and the lowest HP ally for 20% of the dmg dealt
+20% Omnivamp. At 40% Health, gain 25% max Health as shield for 5s
+15 AP, +20 mana each 3rd attack
Wearer and allies to left and right gain +20% AS
75% Crit Chance, Converts every 1% excess crit chance to crit damage
Holder gains the LaserCorps trait

Recurve Bow

+10% Attack Speed

Spells & atks deal +20% dmg. If target HP > 1600, +30% dmg
+30% AS, +1 range. Attacks can't miss
Gain 2% AD & AP when you attack or take damage
Gain 5% AS per attack. Stacks infinitely.
+20% attk dmg. Hit +1 additional target for 50% AD
Every 3rd atk deals 70 magic damage to 3 extra targets
Taunt at start. On death create a high health voidspawn
+10% AD. Crits reduce armor by 50% for 5s
Holder gains the Duelist trait

Chain Vest

+20 Armor

At 60% HP become untargetable and shed debuffs, then gain 15% AS
Gain 2% AD & AP when you attack or take damage
Negates incoming crits, deals AOE dmg when hit
The wearer and allies within 2 hexes gain a shield for 15s
Gain 15 armor and MR for each attacker
+15 mana. At 40% HP, gain 25% max HP shield for 5s, 35 Armor and MR
+150 HP. Burn 10% of an enemy's health over 10s and reduce healing
Shoots a beam that delays enemy spellcast
Holder gains the Ox Force trait

Needlessly Large Rod

+10 Ability Power

Dmg heals holder and the lowest HP ally for 20% of the dmg dealt
Gain 5% AS per attack. Stacks infinitely.
The wearer and allies within 2 hexes gain a shield for 15s
+50 AP
Enemies within 2 have -50% MR and take dmg on spellcast
+10 AP. Gain 20 AP every 5s
Magic & True dmg spells burn 10% enemy HP over 10s & reduces healing
Abilities can crit. +15 AP, +15% crit chance
Holder gains the Anima Squad trait

Negatron Cloak

+20 Magic Resist

+20% Omnivamp. At 40% Health, gain 25% max Health as shield for 5s
+20% attk dmg. Hit +1 additional target for 50% AD
Gain 15 armor and MR for each attacker
Enemies within 2 have -50% MR and take dmg on spellcast
+20 MR. Regen 4% max health every 2s
All allies within 1 hex gain 30 AP
+15% AS. Banish opposite unit for 5s. Pierces through CC immunity
+30% AS, CC immunity for the first 15s
Holder gains the A.D.M.I.N. trait

Tear of the Goddess

+15 Mana

+15 AP, +20 mana each 3rd attack
Every 3rd atk deals 70 magic damage to 3 extra targets
+15 mana. At 40% HP, gain 25% max HP shield for 5s, 35 Armor and MR
+10 AP. Gain 20 AP every 5s
All allies within 1 hex gain 30 AP
+10 mana, +15 AP. Abilities cost 10 less mana
Allies in 1 heal 15% HP every 5s and take reduced AOE dmg
Gain +15% AD / 15 AP. Heal 10% dmg dealt. One buff doubled at random
Holder gains the Heart trait

Giant's Belt

+150 Health

Wearer and allies to left and right gain +20% AS
Taunt at start. On death create a high health voidspawn
+150 HP. Burn 10% of an enemy's health over 10s and reduce healing
Magic & True dmg spells burn 10% enemy HP over 10s & reduces healing
+15% AS. Banish opposite unit for 5s. Pierces through CC immunity
Allies in 1 heal 15% HP every 5s and take reduced AOE dmg
+500 health
+20% AS, +20 AP. After dmg, abilities and attks deal 30% bonus dmg for 3s
Holder gains the Mascot trait

Sparring Gloves

+20 Critical Strike Chance

75% Crit Chance, Converts every 1% excess crit chance to crit damage
+10% AD. Crits reduce armor by 50% for 5s
Shoots a beam that delays enemy spellcast
Abilities can crit. +15 AP, +15% crit chance
+30% AS, CC immunity for the first 15s
Gain +15% AD / 15 AP. Heal 10% dmg dealt. One buff doubled at random
+20% AS, +20 AP. After dmg, abilities and attks deal 30% bonus dmg for 3s
Equip 2 random items. Consumes 3 slots
Holder gains the Renegade trait

Spatula

It must do something...

Holder gains the LaserCorps trait
Holder gains the Duelist trait
Holder gains the Ox Force trait
Holder gains the Anima Squad trait
Holder gains the A.D.M.I.N. trait
Holder gains the Heart trait
Holder gains the Mascot trait
Holder gains the Renegade trait
Gain +1 team size
+20% Attack Damage

Grant 40% bonus Attack Damage.
+10% Attack Damage
+10% Attack Speed

Grant 20% bonus Attack Damage and 20 bonus Ability Power. Abilities and attacks deal 25% more damage to enemies with more than 1600 maximum Health.
+10% Attack Damage
+20 Armor

Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.

[Unique - only 1 per champion]
+10% Attack Damage
+10 Ability Power

Grant 25% Omnivamp, which also heals the lowest percent Health ally.
+10% Attack Damage
+20% Magic Resist

Grant 20% Omnivamp. Once per combat at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.
+10% Attack Damage
+15 Starting Mana

Grant 15 bonus Ability Power. Every 3rd attack restores 20 additional Mana.
+10% Attack Damage
+150 Health

Combat start: Grant 20% Attack Speed to the holder and allies within 1 hex in the same row.
+20% Critical Strike Chance
+10% Attack Damage

Grant 20% bonus Attack Damage and 15% bonus Critical Strike Chance. Damage from an Ability can critically strike.
+10% Attack Damage

The holder gains the LaserCorps Trait.
+20% Attack Speed

Grant 30% bonus Attack Speed and Range 1 bonus Attack Range. Attacks cannot miss.
+10% Attack Speed
+20 Armor

Grants 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, grant 25 Armor and 25 Magic Resist.
+10 Ability Power
+10% Attack Speed

Attacks grant +5% bonus Attack Speed for the rest of combat. This effect can stack any number of times.
+10% Attack Speed
+20 Magic Resist

Grants 20% bonus Attack Damage. Attacks fire a bolt at a nearby enemy, dealing 50% attack damage as physical damage.
+10% Attack Speed
+15 Starting Mana

Grants 15 bonus Ability Power. Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 30 magic damage and 50% Shredding them for 5 seconds.
+150 Health
+10% Attack Speed

On death, a Voidspawn arises, Taunting nearby enemies.
+10% Attack Speed
+20% Critical Strike Chance

Grant 10% bonus Attack Damage. Any physical damage dealt 50% Sunders the target for 5 seconds. This effect does not stack.

[Unique - Only One Per Champion]
+10% Attack Speed

The holder gains the Duelist Trait.
+40 Armor

Grant 30 bonus Armor. Negates 75% bonus damage from incoming critical strikes. When struck by an attack, deal 75/100/150 (based on star level) magic damage to all nearby enemies (once every 3 seconds).
+10 Ability Power
+20 Armor

Combat start: Shields the holder and allies within 2 hexes in the same row for 300/350/400 (based on star level) damage for 15 seconds.
+20 Armor
+20 Magic Resist

Grants 15 Armor and 15 Magic Resist for each enemy targeting the holder.
+20 Armor
+15 Starting Mana

Grant 15 bonus starting Mana. Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 35 Armor and 35 Magic Resist for the rest of combat.
+150 Health
+20 Armor

Grant 150 bonus Health. Every 2 seconds, an enemy within 2 hexes is 10% Burned and 33% Wounded for 10 seconds.

[Unique - Only One Per Champion]
+20 Armor
+20% Critical Strike Chance

Grant 250 bonus Health. Combat start: Shoot a beam that 35% Mana Reaves enemies.

[Unique - Only One Per Champion]
+20 Armor

The holder gains the Ox Force Trait.
+20 Ability Power

Grant 50 bonus Ability Power.
+10 Ability Power
+20 Magic Resist

50% Shred enemies within 2 hexes. When enemies cast an Ability, they are also zapped for magic damage equal to 185% of their maximum Mana.
+10 Ability Power
+15 Starting Mana

Grant 10 bonus Ability Power. Combat start: Grant 20 Ability Power every 5 seconds.
+10 Ability Power
+150 Health

Grant 10 bonus Ability Power. Magic or true damage from the holder's Ability 10% Burns and 33% Wounds enemies for 10 seconds.

[Unique - Only One Per Champion]
+10 Ability Power
+20% Critical Strike Chance

Grants 15 bonus Ability Power and Critical strike chance 15% Critical Strike Chance. Damage from an Ability can critically strike.
+10 Ability Power

The holder gains the Anima Squad Trait.
+40 Magic Resist

Grant 30 bonus Magic Resist. Every 2 seconds, regenerate 4% maximum Health.
+20 Magic Resist
+15 Starting Mana

Combat start: Grant 25 Ability Power to the holder and allies within 1 hex in the same row.
+150 Health
+20 Magic Resist

Grant 15% bonus Attack Speed. Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.

[Unique - Only One Per Champion]
+20 Magic Resist
+20% Critical Strike Chance

Grant 30% bonus Attack Speed. Combat start: Grant immunity to crowd control for 15 seconds.

[Unique - Only One Per Champion]
The holder gains the A.D.M.I.N. Trait.
+30 Starting Mana

Grant 10 bonus starting Mana and 10 bonus Ability Power. Abilities cost 10 less Mana to cast. If the holder gets at least 1 takedown within 3 seconds of casting, gain 10 Mana.

[Unique - Only One Per Champion]
+150 Health
+15 Starting Mana

Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 25% less multi-target damage for 5 seconds (damage reduction does not stack).
+15 Starting Mana
+20% Critical Strike Chance

Grant 2 effects:
+15% Attack Damage and +15 Ability Power
10% Omnivamp

Each round, randomly double 1 of these effects.
+15 Mana

The holder gains the Heart Trait.
+300 Health

Grant 500 bonus Health.
+150 Health
+20% Critical Strike Chance

Grant 20% bonus Attack Damage and 20 bonus Ability Power. After damaging a shielded enemy, Abilities and attacks deal 30% more damage for 3 seconds.
+150 Health

The holder gains the Mascot Trait.
+40% Critical Strike Chance

Each round: Equip 2 random items. Consumes 3 item slots.
+20% Critical Strike Chance

The holder gains the Renegade Trait.
Increases your unit cap by 1.

TFT Item Cheat Sheet

Use the item chart above to quickly find the items you need in your TFT matches! We all know how little time you have between rounds of TFT to plan out what you will do with your items. That’s where our cheat sheet comes in. Updated for Set 8 - TFT Monsters Attack!

You can click on the Item Filter to keep track of what items you currently own, and easily see what advanced items you can create with them! We use the cheat sheet format to fit all the information you could possibly need on the screen, so you can read what an item does without having to tab out of Teamfight Tactics and hover or click on the items.

Win more games and stress less by using our TFT item chart. If you're here to read what each TFT item does ahead of time we also have a complete list of every item in Teamfight Tactics below.

TFT Items List

A.D.M.I.N. Emblem The holder gains the A.D.M.I.N. Trait.
Absolution +15 Mana
+150 Health

Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They take 25% less multi-target damage for 5 seconds (damage reduction does not stack).

Radiant Bonus:
+150 Health
Ace Emblem +150 Health

The holder gains the Ace Trait.
Aegis Emblem +150 Health

The holder gains the Aegis Trait.
Anima Squad Emblem +10 Ability Power

The holder gains the Anima Squad Trait.
Anima Visage +25 Magic Resist
+250 Health

The wearer regenerates 2.5% of their maximum health each second.
Archangel's Staff +10 Ability Power
+15 Starting Mana

Grant 10 bonus Ability Power. Combat start: Grant 20 Ability Power every 5 seconds.
B.F. Sword +10% Attack Damage
Blessed Bloodthirster +10% Attack Damage
+20 Magic Resist

Grant 35% Omnivamp. Also, gain 20% Attack Damage. Once per combat: At 40% Health, gain a 35% maximum Health shield that lasts up to 5 seconds.
Bloodthirster +10% Attack Damage
+20% Magic Resist

Grant 20% Omnivamp. Once per combat at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.
Blue Blessing +30 Mana

Grant 10 bonus starting Mana and 50 bonus Ability Power. Abilities cost 10 less Mana to cast. If the holder gets at least 1 takedown within 3 seconds of casting, gain 20 Mana.
Blue Buff +30 Starting Mana

Grant 10 bonus starting Mana and 10 bonus Ability Power. Abilities cost 10 less Mana to cast. If the holder gets at least 1 takedown within 3 seconds of casting, gain 10 Mana.

[Unique - Only One Per Champion]
Bramble Vest +40 Armor

Grant 30 bonus Armor. Negates 75% bonus damage from incoming critical strikes. When struck by an attack, deal 75/100/150 (based on star level) magic damage to all nearby enemies (once every 3 seconds).
Brawler Emblem +150 Health

The holder gains the Brawler Trait.
Brink of Dawn +10% Attack Damage
+20 Armor

Once per combat: At 60% Health and again at 30% Health, briefly become untargetable and shed negative effects. Then, gain 40% bonus Attack Speed. This effect stacks.
Bulwark's Oath +15 Mana
+20 Armor

Grant 30 bonus starting Mana. Once per combat: At 40% Health, gain 70 Armor and 70 Magic Resist for the rest of combat, and a 50% maximum Health shield that lasts up to 10 seconds.
Chain Vest +20 Armor
Chainsword Bloodthirster +10% Attack Damage
+20 Magic Resist

Grant 20% Omnivamp. Once per combat at 40% Health, gain a 25% maximum Health shield that lasts up to 8 seconds. While the shield is active, the holder gains 50% Attack Damage.

Self-destructs after 1 round of player combat.
Chalice of Charity +15 Mana
+20 Magic Resist

Combat start: Grant 45 Ability Power and 10% Omnivamp to the holder and allies within 1 hex in the same row.
Chalice of Power +20 Magic Resist
+15 Starting Mana

Combat start: Grant 25 Ability Power to the holder and allies within 1 hex in the same row.
Civilian Emblem +150 Health

The holder gains the Civilian Trait.
Covalent Spark +10 Ability Power
+20 Magic Resist

50% Shred enemies within 3 hexes. When enemies cast an Ability, they are also zapped for magic damage equal to 250% of their maximum Mana.

Radiant Bonus:
Regenerate 1% max Health per second
Death's Defiance +10% Attack Damage
+20% Attack Speed
+20 Armor

Grant 25% Omnivamp. 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.
Deathblade +20% Attack Damage

Grant 40% bonus Attack Damage.
Defender Emblem +150 Health

The holder gains the Defender Trait.
Demon Slayer +10% Attack Damage
+10% Attack Speed

Grant 40% bonus Attack Damage and 40 bonus Ability Power. Abilities and attacks deal 70% more damage to enemies with more than 1600 maximum Health.
Dragon's Claw +40 Magic Resist

Grant 30 bonus Magic Resist. Every 2 seconds, regenerate 4% maximum Health.
Dragon's Will +40 Magic Resist

Grant 100 bonus Magic Resist. Every 1.5 seconds, regenerate 8% maximum Health.
Duelist Emblem +10% Attack Speed

The holder gains the Duelist Trait.
Dvarapala Stoneplate +20 Armor
+20 Magic Resist

The holder gains 30 Armor and 30 Magic Resist for each enemy targeting them.

Radiant Bonus:
Regenerate 2% max Health per second
Edge of Night +10% Attack Damage
+20 Armor

Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.

[Unique - only 1 per champion]
Eternal Winter +25 Armor
+150 Health

Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this item, the attacker is Stunned instead, but only once every 15 seconds.
Fist of Fairness +15 Mana
+20% Critical Strike Chance

Grant 2 effects:
40% Attack Damage and 40 Ability Power
30% Omnivamp
Gadget-Slayer +10% Attack Damage
+10% Attack Speed

Grant 20% bonus Attack Damage and 20 bonus Ability Power. If the target has more than 1 maximum Health, deal 30% more damage with Abilities and attacks.

Self-destructs after 1 round of player combat.
Gadgeteen Emblem +150 Health

The holder gains the Gadgeteen Trait.
Gargoyle Stoneplate +20 Armor
+20 Magic Resist

Grants 15 Armor and 15 Magic Resist for each enemy targeting the holder.
Giant Slayer +10% Attack Damage
+10% Attack Speed

Grant 20% bonus Attack Damage and 20 bonus Ability Power. Abilities and attacks deal 25% more damage to enemies with more than 1600 maximum Health.
Giant's Belt +150 Health
Glamorous Gauntlet +10 Ability Power
+20% Critical Strike Chance

Grant 55% bonus Critical Strike Chance and 40 bonus Ability Power. Damage from an Ability can critically strike.
Gold Collector +20% Attack Damage
+30% Critical Strike Chance

Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 40% chance to drop 1 gold.
Guardbreaker +150 Health
+20% Critical Strike Chance

Grant 20% bonus Attack Damage and 20 bonus Ability Power. After damaging a shielded enemy, Abilities and attacks deal 30% more damage for 3 seconds.
Guinsoo's Rageblade +10 Ability Power
+10% Attack Speed

Attacks grant +5% bonus Attack Speed for the rest of combat. This effect can stack any number of times.
Guinsoo's Reckoning +10% Attack Speed
+10 Ability Power

Attacks grant +10% bonus Attack Speed. This effect stacks.

Radiant Bonus:
+15% Attack Speed
Hacker Emblem +150 Health

The holder gains the Hacker Trait.
Hand of Justice +15 Starting Mana
+20% Critical Strike Chance

Grant 2 effects:
+15% Attack Damage and +15 Ability Power
10% Omnivamp

Each round, randomly double 1 of these effects.
Hand of Nondeterministic Justice +15 Mana
+20% Critical Strike Chance

Grant 2 effects:
25% Attack Damage and 25 Ability Power
20% Omnivamp

Self-destructs after 1 round of player combat.
Heart Emblem +15 Mana

The holder gains the Heart Trait.
Hextech Gunblade +10% Attack Damage
+10 Ability Power

Grant 25% Omnivamp, which also heals the lowest percent Health ally.
Hextech Lifeblade +10% Attack Damage
+10 Ability Power

Grant 35% Omnivamp, which also heals the lowest percent Health ally.

Radiant Bonus:
+30 Ability Power
Induction-Powered Warmog's Armor +300 Health

Grant 600 bonus Health and regenerate 1% maximum Health per second.

Self-destructs after 1 round of player combat.
Infinity Edge +20% Critical Strike Chance
+10% Attack Damage

Grant 20% bonus Attack Damage and 15% bonus Critical Strike Chance. Damage from an Ability can critically strike.
Infinity Force Gain +25% Attack Damage, +25 Critical Strike Chance, 25% Attack Speed, 25 Ability Power, 25 Armor, 25 Magic Resist, 25 Health, 25 Mana.
Ionic Spark +10 Ability Power
+20 Magic Resist

50% Shred enemies within 2 hexes. When enemies cast an Ability, they are also zapped for magic damage equal to 185% of their maximum Mana.
Jeweled Gauntlet +10 Ability Power
+20% Critical Strike Chance

Grants 15 bonus Ability Power and Critical strike chance 15% Critical Strike Chance. Damage from an Ability can critically strike.
Jump-Started Spear of Shojin +10% Attack Damage
+15 Mana

Grant 30 bonus starting Mana and 20 bonus Ability Power. Every 3rd attack restores Mana 20 additional Mana.

Self-destructs after 1 round of player combat.
LaserCorps Emblem +10% Attack Damage

The holder gains the LaserCorps Trait.
Last Whisper +10% Attack Speed
+20% Critical Strike Chance

Grant 10% bonus Attack Damage. Any physical damage dealt 50% Sunders the target for 5 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Locket of Targon Prime +10 Ability Power
+20 Armor

Combat start: Shields the holder and allies within 3 hexes in the same row for 400/500/600 (based on star level) damage for 60 seconds.

Radiant Bonus:
Grants 200 Health for all allies at the start of combat.
Locket of the Iron Solari +10 Ability Power
+20 Armor

Combat start: Shields the holder and allies within 2 hexes in the same row for 300/350/400 (based on star level) damage for 15 seconds.
Luminous Deathblade +20% Attack Damage

Grant 100% bonus Attack Damage.
Magnetized Ionic Spark +10 Ability Power
+20 Magic Resist

50% Shred enemies within 2 hexes. When they cast an Ability, they are zapped for magic damage equal to 250% of their maximum Mana. The holder Taunts every 4 seconds.

Self-destructs after 1 round of player combat.
Manazane +15% Attack Damage
+15% Attack Speed
+30 Mana

Once per combat: After casting an Ability, restore 120 Mana over 5 seconds.
Mascot Emblem +150 Health

The holder gains the Mascot Trait.
Mecha: PRIME Emblem +150 Health

The holder gains the Mecha: PRIME Trait.
Mistral +20 Magic Resist
+150 Health

Grant 20% bonus Attack Speed. Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds.

Radiant Bonus:
+15% Attack Speed for all allies at the start of combat
More More-ellonomicon +10 Ability Power
+150 Health

Grant 35 bonus Ability Power. Magic or true damage from the holder's Ability 60% Burns and 33% Wounds enemies for 30 seconds.
Morellonomicon +10 Ability Power
+150 Health

Grant 10 bonus Ability Power. Magic or true damage from the holder's Ability 10% Burns and 33% Wounds enemies for 10 seconds.

[Unique - Only One Per Champion]
Needlessly Large Rod +10 Ability Power
Negatron Cloak +20 Magic Resist
Obsidian Cleaver +20% Attack Damage
+150 Health

Attacks and Abilities 50% Shred and 50% Sunder enemies for 5 seconds.
Overclocked Sunfire Cape +20 Armor
+150 Health

Grant 150 bonus Health. Every 1 second, 10% Burn and 33% Wound an enemy within 3 hexes for 10 seconds.

Self-destructs after 1 round of player combat.
Ox Force Emblem +20 Armor

The holder gains the Ox Force Trait.
Prankster Emblem +150 Health

The holder gains the Prankster Trait.
Protector's Vow +20 Armor
+15 Starting Mana

Grant 15 bonus starting Mana. Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 35 Armor and 35 Magic Resist for the rest of combat.
Quickestsilver +20 Magic Resist
+20% Critical Strike Chance

Grant 70% bonus Attack Speed. Combat start: Grant immunity to crowd control for 30 seconds.
Quicksilver +20 Magic Resist
+20% Critical Strike Chance

Grant 30% bonus Attack Speed. Combat start: Grant immunity to crowd control for 15 seconds.

[Unique - Only One Per Champion]
Rabadon's Ascended Deathcap +20 Ability Power

Grant 105 bonus Ability Power.
Rabadon's Deathcap +20 Ability Power

Grant 50 bonus Ability Power.
Randuin's Sanctum +150 Health

Combat start: Grant 40 Armor and 40 Magic Resistance to the holder and their adjacent allies.
Rapid Firecannon +20% Attack Speed

Grant 30% bonus Attack Speed and Range 1 bonus Attack Range. Attacks cannot miss.
Rapid Lightcannon +20% Attack Speed

Grant 55% bonus Attack Speed and Range 2 hex Attack Range. Attacks cannot miss.
Rascal's Gloves +40% Critical Strike Chance

Each round: Equip 2 random Radiant items. Consumes 3 item slots.
Recon Emblem +150 Health

The holder gains the Recon Trait.
Recurve Bow +10% Attack Speed
Redemption +150 Health
+15 Starting Mana

Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 25% less multi-target damage for 5 seconds (damage reduction does not stack).
Renegade Emblem +20% Critical Strike Chance

The holder gains the Renegade Trait.
Rocket-Propelled Fist +15 Mana
+25 Armor
+150 Health

Combat start: The farthest enemy is pulled into melee range and Stunned for 2 seconds. Allies within range will prioritize attacking that enemy.
Rosethorn Vest +40 Armor

Grant 120 bonus Armor. Negates all bonus damage from incoming critical strikes. On being hit by an attack, deal 125/175/225 (based on star level) magic damage to all nearby enemies (once every 2 seconds).
Runaan's Hurricane +10% Attack Speed
+20 Magic Resist

Grants 20% bonus Attack Damage. Attacks fire a bolt at a nearby enemy, dealing 50% attack damage as physical damage.
Runaan's Tempest +20% Attack Damage
+20% Attack Speed
+20 Magic Resist

Grant 20% Attack Damage. Attacks fire a bolt at a nearby enemy, dealing 100% Attack damage as physical damage.

Radiant Bonus:
+30% Attack Speed
Shroud of Even Still-erness +20 Armor
+20% Critical Strike Chance

Grant 250 bonus Health. Combat start: Shoot a beam that 35% Mana Reaves, 20% Chills, and reduces the movement speed of enemies by 20% for 3 seconds.

Self-destructs after 1 round of player combat.
Shroud of Reverence +20 Armor
+20% Critical Strike Chance

Grant 250 bonus Health. Combat start: Shoot a wider beam that 50% Mana Reaves enemies.

Radiant Bonus:
Allies gain +15 starting mana.
Shroud of Stillness +20 Armor
+20% Critical Strike Chance

Grant 250 bonus Health. Combat start: Shoot a beam that 35% Mana Reaves enemies.

[Unique - Only One Per Champion]
Sparring Gloves +20 Critical Strike Chance
Spatula It must do something...
Spear of Hirana +10% Attack Damage
+15 Mana

Grant 50 bonus Ability Power. Every 3rd attack restores 40 additional Mana.
Spear of Shojin +10% Attack Damage
+15 Starting Mana

Grant 15 bonus Ability Power. Every 3rd attack restores 20 additional Mana.
Spellslinger Emblem +150 Health

The holder gains the Spellslinger Trait.
Spring-Loaded Rapid Firecannon +20% Attack Speed

Grant 40% bonus Attack Speed and 3 Attack Range. Attacks cannot miss.
Star Guardian Emblem +150 Health

The holder gains the Star Guardian Trait.
Statikk Shiv +10% Attack Speed
+15 Starting Mana

Grants 15 bonus Ability Power. Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 30 magic damage and 50% Shredding them for 5 seconds.
Statikk's Favor +10% Attack Speed
+15 Mana

Grant 40 bonus Ability Power. Every 3rd attack unleashes chain lightning that bounces to 8 enemies, dealing 75 magic damage and 50% Shredding them for 5 seconds.
Sunfire Cape +150 Health
+20 Armor

Grant 150 bonus Health. Every 2 seconds, an enemy within 2 hexes is 10% Burned and 33% Wounded for 10 seconds.

[Unique - Only One Per Champion]
Sunlight Cape +20 Armor
+150 Health

Grant 200 bonus Health. Every 2 seconds, an enemy within 3 hexes is 60% Burned and 33% Wounded for 30 seconds.
Sureshot Emblem +150

The holder gains the Sureshot Trait.
Tactician's Crown Increases your unit cap by 1.
Tear of the Goddess +15 Mana
The Underground Emblem +150 Health

The holder gains the Underground Trait.
Thief's Gloves +40% Critical Strike Chance

Each round: Equip 2 random items. Consumes 3 item slots.
Titan's Resolve +10% Attack Speed
+20 Armor

Grants 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, grant 25 Armor and 25 Magic Resist.
Titan's Vow +10% Attack Speed
+20 Armor

Grant 3% Attack Damage and 3 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 50 Armor and 50 Magic Resist.
Urf-Angel's Staff +10 Ability Power
+15 Mana

Grant 30 bonus Ability Power. Combat start: Gain 30 Ability Power every 4 seconds.
Warmog's Armor +300 Health

Grant 500 bonus Health.
Warmog's Pride +300 Health

Grants 1000 bonus Health.

Radiant Bonus:
Regenerate 1% max Health per second
Willbreaker +150 Health
+20% Critical Strike Chance

Grant 30% bonus Attack Damage and 30 bonus Ability Power. After damaging a shielded enemy, Abilities and attacks deal 70% more damage for 3 seconds.
Zeke's Harmony +10% Attack Damage
+150 Health

Combat start: Grant 50% Attack Speed and 10% Omnivamp to the holder and allies within 1 hex in the same row.
Zeke's Herald +10% Attack Damage
+150 Health

Combat start: Grant 20% Attack Speed to the holder and allies within 1 hex in the same row.
Zenith Edge +10% Attack Damage
+20% Critical Strike Chance

Grant 40% bonus Attack Damage and 55% bonus Critical Strike Chance. Damage from an Ability can critically strike.
Zephyr +150 Health
+20 Magic Resist

Grant 15% bonus Attack Speed. Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.

[Unique - Only One Per Champion]
Zhonyas Paradox +40 Ability Power
+40 Armor
+40 Magic Resist

Once per combat: At 40% Health, become invulnerable and untargetable for 3 seconds.
Zz'Rot Portal +150 Health
+10% Attack Speed

On death, a Voidspawn arises, Taunting nearby enemies.
Zz'Rots Invitation +10% Attack Speed
+150 Health

Combat start: A Radiant Voidmother with bonus Health and Attack Damage arises and Taunts nearby enemies.

League of Legends Champions:

Teamfight Tactics Guide