Help Support

Our Growing Community

MOBAFire is a community that lives to help every LoL player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support MOBAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Mobafire League of Legends Build Guides Mobafire League of Legends Build Guides

Teamfight Tactics Item Cheatsheet

How to get each item in Teamfight Tactics, and information on what every TFT item does.

All Clear
Detailed Compact
Choose an Item to Quick Jump

B.F. Sword

+15 Attack Damage

+15 AD at start & on kill/assist for rest of round. Stacks.
Heal for 25% of damage dealt excluding items.
Attacks deal 8% of target's max hp as true dmg.
Gain 18% of max mana per attack after spellcast.
Self & allies 2 hexes L&R gain +20% Atk Spd for round.
Wearer revives with 400 HP after 2 seconds.
Attacks heal for 40% of damage.
Critical strikes deal 125% more damage.
Wearer is also an assassin.

Needlessly Large Rod

+20 Ability Power

Heal for 25% of damage dealt excluding items.
Increases ability power by 75%.
Gain 4% attack speed per hit. This stacks infinitely.
Spells deal 150 dmg to 3 enemies around target.
Spells burn 20% max hp over 10s. Grievous Wounds.
Self & allies 2 hexes L&R gain a 300hp shield for 8s.
Deal 100 true damage to enemies on spellcast. Stacks.
Your abilities can critically strike.
Wearer is also an Inferno.

Recurve Bow

+15% Attack Speed

Attacks deal 8% of target's max hp as true dmg.
Gain 4% attack speed per hit. This stacks infinitely.
Double attack range.
3rd atk deals 100 dmg to the target and 2 enemies.
Atks deal 3% of your max health to nearby enemies.
Dodge all critical strikes
Attacks hit 1 additional target for 60% damage.
On death, passes to ally with +30% Crit & Atk Spd. Stacks.
Wearer is also a blademaster.

Tear of the Goddess

+20 Mana

Gain 18% of max mana per attack after spellcast.
Spells deal 150 dmg to 3 enemies around target.
3rd atk deals 100 dmg to the target and 2 enemies.
After casting a spell, regain 20 mana.
At 30% hp, heal allies in a large zone for 1200hp.
Reduce atk spd of adjacent enemies by 35% for 1s.
Atks have a 33% chance to stop mana gain for 4s.
Randomly gain +50% dmg or +50 hp/hit each round.
Wearer is also a Mage.

Giant's Belt

+200 Health

Self & allies 2 hexes L&R gain +20% Atk Spd for round.
Spells burn 20% max hp over 10s. Grievous Wounds.
Atks deal 3% of your max health to nearby enemies.
At 30% hp, heal allies in a large zone for 1200hp.
Gain 6% of missing hp/s (400hp max per tick).
Atks burn for 1.3% max hp/s. Grievous Wounds.
Banish the unit opposite you for 6 seconds. Unique.
Start combat with a spell shield. Stun who breaks it.
Wearer is also a glacial.

Chain Vest

+25 Armor

Wearer revives with 400 HP after 2 seconds.
Self & allies 2 hexes L&R gain a 300hp shield for 8s.
Dodge all critical strikes
Reduce atk spd of adjacent enemies by 35% for 1s.
Atks burn for 1.3% max hp/s. Grievous Wounds.
Reflect all phys dmg mitigated as true damage.
Atks have a 33% chance to disarm for 3 seconds.
On dodge, create a growing 35% attack speed slow zone.
Wearer is also a Warden.

Negatron Cloak

+25 Magic Resistance

Attacks heal for 40% of damage.
Deal 100 true damage to enemies on spellcast. Stacks.
Attacks hit 1 additional target for 60% damage.
Atks have a 33% chance to stop mana gain for 4s.
Banish the unit opposite you for 6 seconds. Unique.
Atks have a 33% chance to disarm for 3 seconds.
Gain 50% resistance to magic damage.
Ignore next crowd control. Refreshes every 3s.
Wearer is also a Light.

Sparring Gloves

+10% Dodge Chance +10% Crit Chance

Critical strikes deal 125% more damage.
Your abilities can critically strike.
On death, passes to ally with +30% Crit & Atk Spd. Stacks.
Randomly gain +50% dmg or +50 hp/hit each round.
Start combat with a spell shield. Stun who breaks it.
On dodge, create a growing 35% attack speed slow zone.
Ignore next crowd control. Refreshes every 3s.
Can't hold other items; Gain 2 temp items/round.
Wearer is also a Berserker.

Golden Spatula

It must do something...

Wearer is also an assassin.
Wearer is also an Inferno.
Wearer is also a blademaster.
Wearer is also a Mage.
Wearer is also a glacial.
Wearer is also a Warden.
Wearer is also a Light.
Wearer is also a Berserker.
Increase your unit count by 1.
TFT Items
B.F. Sword +15 Attack Damage
Berserker Axe Wearer is also a Berserker.
Blade of the Ruined King Extra +40 AS
Wearer is also a Blademaster

[Unique - Only One Per Champion]
Bloodthirster Basic Attacks heal the wearer for 40% of the damage dealt.
Chain Vest +25 Armor
Deathblade Whenever the wearer kills or participates in killing an enemy gain +15 Attack Damage for the remainder of combat.

This effect can stack any number of times.
Dragon's Claw Wearer gains 50% resistance to magic damage.
Force of Nature Wearer's team gains +1 maximum team size.
Frozen Heart Reduces the Attack Speed of adjacent enemies by 35%.
Frozen Mallet Extra +400 Health
Wearer is also glacial

[Unique - Only One Per Champion]
Giant Slayer The wearer's basic attacks deal an additional 8% of the target's Maximum Health as true damage.
Giant's Belt +200 Health
Golden Spatula It must do something...
Guardian Angel When the wearer dies they cleanse negative effects and revive with up to 400 Health after a 2 second delay.

This effect can trigger once per combat.
Guinsoo's Rageblade Basic Attacks grant the wearer +4% bonus Attack Speed for the rest of combat.

This effect can stack any number of times.
Hand of Justice At the beginning of each planning phase the wearer gains one of the following:
- Basic attacks and spells deal +50% Damage
- Basic attacks heal 50 Health on-hit
Hextech Gunblade Basic Attacks and spells heal the wearer for 25% of the damage dealt.
Hush Basic Attacks have a 33% chance to silence the target on-hit preventing the enemy from gaining mana for 4 seconds.
Iceborn Gauntlet When the wearer dodges they create a zone of ice. Enemies inside the zone have their Attack Speed reduced by 35%.
Inferno Cinder Wearer is also an Inferno.
Infinity Edge The wearer gains +125% Critical Strike Damage.
Ionic Spark Whenever an enemy casts a spell the wearer deals 100 true damage to the caster.
Jeweled Gauntlet The wearer's spells can critically strike.

[Unique - Only One Per Champion]
Locket of the Iron Solari When combat begins the wearer and all allies within 2 hexes in the same row gain a shield that blocks 300 damage for 7 seconds.
Luden's Echo When the wearer deals damage with their spell the first target hit and up to 3 nearby enemies are dealt an additional 150 magic damage.
Mage's Cap Wearer is also a Mage.
Morellonomicon When the wearer deals damage with their spell they burn the target dealing 20% of the target's Maximum Health as true damage over 10 seconds and reducing healing by 80% for the duration of the burn. A champion can only have one burn effect at a time preferring the strongest.

[Unique - Only One Per Champion]
Needlessly Large Rod +20 Ability Power
Negatron Cloak +25 Magic Resistance
Phantom Dancer Wearer dodges all critical strikes.

[Unique - Only One Per Champion]
Quicksilver The wearer gains a shield that prevents the next crowd control effect from applying. This shield refreshes after 5 seconds.
Rabadon's Deathcap Wearer gains +75% Spell Power Amplification.
Rapid Firecannon Wearer gains +100% Attack Range.
Recurve Bow +15% Attack Speed
Red Buff Wearer's Basic Attacks burn the target on-hit dealing 20% of the target's Maximum Health as true damage over 10 seconds and reducing healing by 80% for the duration of the burn. A champion can only have one burn effect at a time preferring the strongest.

[Unique - Only One Per Champion]
Redemption When the wearer falls below 25% Health nearby allies are healed for 1200 Health after a 2.5 second delay.

This effect can trigger once per combat.
Repeating Crossbow When the wearer dies Repeating Crossbow is re-equipped to a new ally. Each time Repeating Crossbow is re-equipped it grants an additional +20% Attack Speed and +20% Critical Strike Chance for the remainder of combat.

This effect can stack any number of times.
Runaan's Hurricane Extra +40 Magic Resist
Basic Attacks fire an additional missile at another nearby enemy dealing 60% of the wearer's Attack Damage and applying on-hit effects. This item can stack.
Seraph's Embrace After casting their spell the wearer restores 20 Mana.
Sparring Gloves +10% Dodge Chance
+10% Crit Chance
Spear of Shojin After casting their spell the wearer's Basic Attacks restore 18% of their Maximum Mana.
Statikk Shiv Every third Basic Attack from the wearer deals 100 magical damage to 3 enemies.
Sword Breaker Wearer's Basic Attacks have a 33.0% chance to disarm the target for 3 seconds preventing that enemy from Basic Attacking.
Talisman of Light Wearer is also a Light.
Tear of the Goddess +20 Mana
Thief's Gloves At the beginning of each planning phase the wearer equips 2 temporary items. Temporary items increase in power based on your player level.

[Consumes Three Item Slots]
Thornmail When the wearer is hit by a Basic Attack they reflect 100.0% of the mitigated damage as magic damage.
Titanic Hydra Basic Attacks deal an additional 3% of the wearer's Maximum Health as magic damage to the target and adjacent enemies behind them.
Trap Claw At the beginning of combat the wearer gains a shield that blocks the first enemy spell that hits them. The enemy that breaks the shield is stunned for 5 seconds.
Warden's Mail Wearer is also a Warden.
Warmog's Armor Wearer regenerates 6% of their missing Health per second (400 HP max per tick).
Youmuu's Ghostblade Extra +30 AD
Wearer is also an Assassin

[Unique - Only One Per Champion]
Zeke's Herald When combat begins the wearer and all allies within 2 hexes in the same row gain +20% Attack Speed for the rest of combat.
Zephyr When combat begins the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 6 seconds.

[Unique - Only One Per Champion]