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Teamfight Tactics Item Cheat Sheet - Set 10, TFT Remix Rumble

How to get Teamfight Tactics Set 10 items, and what each TFT item does.

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B.F. Sword

+10% Attack Damage

+8% bonus dmg
Deal +25% dmg if target HP > 1600
At 60% HP become untargetable and shed debuffs, then gain 15% AS
Dmg heals holder and the lowest HP ally for 22% of the dmg dealt
+20% Omnivamp. At 40% HP, gain 25% max HP as shield for 5s
+5 mana per attk
At 60% HP, gain 25% max HP and 35% AD
Abilities can crit. +10% crit dmg if they already can
Holder gains the True Damage trait

Recurve Bow

+10% Attack Speed

Deal +25% dmg if target HP > 1600
+8% dmg, attks and abilities deal 1% burn and 35% wound for 5s
Gain 2% AD & AP when you attack or take damage
Gain 5% AS per attack. Stacks infinitely.
Hit 1 additional target for 50% AD
Every 3rd atk deals 30 magic dmg and Shredding to 4 targets
+40% AS for 5s after casting an ability
Crits reduce armor by 30% for 3s
Holder gains the 8-bit trait

Chain Vest

+20 Armor

At 60% HP become untargetable and shed debuffs, then gain 15% AS
Gain 2% AD & AP when you attack or take damage
8% reduced dmg from attks, deal 100 dmg when hit every 2s
Gain 30% max HP shield for 8s. Gain +35 AP once it expires
Gain 10 armor and MR for each attacker
At 40% HP, gain 25% max HP shield for 5s, 20 Armor and MR
Burn 1% enemy's HP and reduce healing by 33% for 10s
8% reduced dmg, at >50% HP, 15% reduced dmg
Holder gains the Pentakill trait

Needlessly Large Rod

+10 Ability Power

Dmg heals holder and the lowest HP ally for 22% of the dmg dealt
Gain 5% AS per attack. Stacks infinitely.
Gain 30% max HP shield for 8s. Gain +35 AP once it expires
8% bonus dmg
Enemies within 2 have -30% MR and take dmg on spellcast
+25 AP every 5s
Ability dmg burns 1% enemy HP & reduces healing
Abilities can crit. +10% crit dmg if they already can
Holder gains the K/DA trait

Negatron Cloak

+20 Magic Resist

+20% Omnivamp. At 40% HP, gain 25% max HP as shield for 5s
Hit 1 additional target for 50% AD
Gain 10 armor and MR for each attacker
Enemies within 2 have -30% MR and take dmg on spellcast
Regen 5% max HP every 2s
Front 2 rows +35 AR and MR, back 2 rows +15 AP and +10 Mana every 3s
+20 AR and MR for 10s, 30% Sunder enemies within 2
+6% AS every 2s and CC immunity for 14s
Holder gains the Jazz trait

Tear of the Goddess

+15 Mana

+5 mana per attk
Every 3rd atk deals 30 magic dmg and Shredding to 4 targets
At 40% HP, gain 25% max HP shield for 5s, 20 Armor and MR
+25 AP every 5s
Front 2 rows +35 AR and MR, back 2 rows +15 AP and +10 Mana every 3s
Abilities cost 10 less mana. Gain 12% dmg for 8s after a takedown
Allies in 1 heal 15% HP every 5s and take 10% reduced dmg
Gain +15% AD / 15 AP. Heal 15% dmg dealt. One buff doubled at random
Holder gains the Emo trait

Giant's Belt

+150 Health

At 60% HP, gain 25% max HP and 35% AD
+40% AS for 5s after casting an ability
Burn 1% enemy's HP and reduce healing by 33% for 10s
Ability dmg burns 1% enemy HP & reduces healing
+20 AR and MR for 10s, 30% Sunder enemies within 2
Allies in 1 heal 15% HP every 5s and take 10% reduced dmg
8% bonus max health
After dmg, abilities and attks deal 25% bonus dmg for 3s
Holder gains the Heartsteel trait

Sparring Gloves

+20% Critical Strike Chance

Abilities can crit. +10% crit dmg if they already can
Crits reduce armor by 30% for 3s
8% reduced dmg, at >50% HP, 15% reduced dmg
Abilities can crit. +10% crit dmg if they already can
+6% AS every 2s and CC immunity for 14s
Gain +15% AD / 15 AP. Heal 15% dmg dealt. One buff doubled at random
After dmg, abilities and attks deal 25% bonus dmg for 3s
Equip 2 random items. Consumes 3 slots
Holder gains the Punk trait

Spatula

It must do something...

Holder gains the True Damage trait
Holder gains the 8-bit trait
Holder gains the Pentakill trait
Holder gains the K/DA trait
Holder gains the Jazz trait
Holder gains the Emo trait
Holder gains the Heartsteel trait
Holder gains the Punk trait
+1 unit cap
Absolution
+15 Mana
+200 Health

Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
Blessed Bloodthirster
+20 Magic Resist

Gain 40% Omnivamp. Once per combat: At 40% Health, gain a 40% max Health Shield that lasts up to 5 seconds.
Blue Blessing
+60 Ability Power
+20 Mana

Max mana reduced by 10. When the holder gets a takedown, they deal 25% more damage for 12 seconds.

[Unique - only 1 per champion]
Brink of Dawn
+30 Armor

Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed.

[Unique - only 1 per champion]
Bulwark's Oath
+30 Mana
+40 Armor

Once per combat at 40% Health, gain a 50% max Health Shield that lasts 10 seconds and gain 60 Armor and 60 Magic Resist.
Covalent Spark
+15 Ability Power
+50 Magic Resist

30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 250% of their maximum Mana.

Radiant Bonus:
Also, regenerate 1.5% maximum Health per second.
Crest of Cinders
+70% Attack Speed

Deal 10% bonus damage. Attacks and Abilities 3% Burn and 50% Wound enemies for 5 seconds.
Demonslayer
+10% Attack Speed
+40 Ability Power

Deal 60% more damage to enemies with more than 1600 maximum Health.
Dragon's Will
+115 Magic Resist

Gain 8% max health. Every 2 seconds, heal 10% max Health.
Dvarapala Stoneplate
+30 Armor
+30 Magic Resist

Gain 20 Armor and 20 Magic Resist for each enemy targeting the holder.

Radiant Bonus:
Also, regenerate 2% maximum Health each second.
Equinox
+30 Magic Resist
+500 Health

30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 15 seconds of combat.
Eternal Whisper
+25% Attack Speed
+55% Critical Strike Chance

Physical damage 30% Sunders the target for the rest of combat. This effect does not stack.

[Unique - only 1 per champion]
Fist of Fairness
+15 Mana
+20% Critical Strike Chance

Gain 2 effects:
50% Attack Damage and 50 Ability Power.
30% Omnivamp.
Glamorous Gauntlet
+55 Ability Power
+75% Critical Strike Chance

Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Guinsoo's Reckoning
+20% Attack Speed
+10 Ability Power

Attacks grant 10% stacking Attack Speed.
Hextech Lifeblade
+40 Ability Power

Gain 35% Omnivamp. Damage dealt heals the lowest percent Health ally for the same amount.
Jak'sho the Protean
+15 Ability Power
+15 Mana
+30 Magic Resist

Combat start: The holder gains two effects, regardless of starting position.

Front Two Rows: 45 Armor and Magic Resist. Gain 1 Mana when struck by an attack.

Back Two Rows: 45 Ability Power. Gain 15 Mana every 3 seconds.
Legacy of the Colossus
+40 Armor
+500 Health
+20% Critical Strike Chance

Take 9% less damage. While above 40% Health, take 18% less damage, instead.
Luminous Deathblade
+105% Attack Damage

Deal 12% bonus damage.
More More-ellonomicon
+50 Ability Power
+150 Health

Attacks and Abilities deal 3% Burn and 33% Wound to enemies for 30 seconds.

[Unique - only 1 per champion]
Quickestsilver
+50% Attack Speed
+30 Magic Resist
+40% Critical Strike Chance

Combat start: Gain immunity to crowd control for 30 seconds. For 14 seconds, gain 7% Attack Speed every 2 seconds.

[Unique - only 1 per champion]
Rabadon's Ascended Deathcap
+110 Ability Power

Deal 12% bonus damage.
Rascal's Gloves
+150 Health
+20% Critical Strike Chance

Each round: Equip 2 random Radiant items. Consumes 3 item slots.
Rosethorn Vest
+120 Armor

Gain 8% max health. Take 20% reduced damage from attacks. When struck by any attack, deal 175 magic damage to all adjacent enemies (every 2 seconds).
Royal Crownshield
+50 Ability Power
+40 Armor
+250 Health

Combat start: Gain a 40% max Health Shield for 8 seconds. When the shield expires, gain 50 Ability Power.
Runaan's Tempest
+20% Attack Speed
+20 Magic Resist

Attacks fire a bolt at a nearby enemy, dealing 100% Attack Damage Attack damage as physical damage.
Spear of Hirana
+45 Ability Power
+15 Mana

Attacks grant 10 bonus Mana.
Statikk's Favor
+20% Attack Speed
+50 Ability Power
+15 Mana

Every 3rd attack deals 70 magic damage and 30% Shreds 8 enemies for 5 seconds.
Sterak's Megashield
+400 Health

Once per combat at 60% Health, gain 30% max Health and 55% Attack Damage.
Sunlight Cape
+20 Armor
+300 Health

Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 30 seconds.

[Unique - only 1 per champion]
The Baron's Gift
+20% Attack Speed
+55 Ability Power
+200

After casting an Ability, gain 80% Attack Speed for 8 seconds.
Titan's Vow
+30% Attack Speed
+30 Armor

Gain 3% Attack Damage and 3 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 50 Armor and 50 Magic Resist.
Urf-Angel's Staff
+50 Ability Power
+15 Mana

Combat start: Gain 35 Ability Power every 4 seconds in combat.
Warmog's Pride
+1000 Health

Gain 12% max health.

Radiant Bonus:
Regenerate 1% maximum Health per second.
Willbreaker
+40% Attack Speed
+30 Ability Power
+150 Health
+20% Critical Strike Chance

After damaging a Shield, deal 50% more damage for 3 seconds.
Zenith Edge
+75% Critical Strike Chance

Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
+55 Attack Damage

Deal 8% bonus damage.
+10% Attack Speed
+20 Ability Power

Deal 25% more damage to enemies with more than 1600 maximum Health.
+20 Armor

Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.

[Unique - only 1 per champion]
+10 Ability Power

Grant 22% Omnivamp, which also heals the lowest percent Health ally.
+20 Magic Resist

Grant 20% Omnivamp. Once per combat at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.
+25 Ability Power
+15 Starting Mana

Attacks restores 5 additional mana.
+200 Health

Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage.
+35% Critical Strike Chance

Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
+10% Attack Damage

The holder gains the True Damage Trait.

[Unique - only 1 per champion]
+45% Attack Speed

Deal 8% bonus damage. Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.
+10% Attack Speed
+20 Armor

Grants 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, grant 20 Armor and 20 Magic Resist.
+10 Ability Power
+15% Attack Speed

Attacks grant 5% stacking Attack Speed.
+10% Attack Speed
+20 Magic Resist

Attacks fire a bolt at a nearby enemy, dealing 50% attack damage as physical damage.
+20% Attack Speed
+15 Starting Mana
+15 Ability Power

Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 30 magic damage and 30% Shredding them for 5 seconds.
+10% Attack Speed
+30 Ability Power
+150 Health

After casting an Ability, gain 40% Attack Speed for 5 seconds.
+25% Attack Speed
+20% Critical Strike Chance

Any physical damage dealt 30% Sunders the target for 3 seconds. This effect does not stack.

[Unique - Only One Per Champion]
+10% Attack Speed

The holder gains the 8-bit trait.
+55 Armor

Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. (once every 2 seconds). Grants 5% max health.
+20 Ability Power
+20 Armor
+100 Health

Combat start: Gain a 30% max Health Shield for 8 seconds. When the shield expires, gain 35 Ability Power.
+30 Armor
+30 Magic Resist

Grants 10 Armor and 10 Magic Resist for each enemy targeting the holder.
+20 Armor
+30 Starting Mana

Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 20 Armor and Magic Resist for the rest of combat.
+250 Health
+20 Armor

Every 2 seconds, an enemy within 2 hexes is 1% Burned and 33% Wounded for 10 seconds.

[Unique - Only One Per Champion]
+20 Armor
+200 Health
+20% Critical Strike Chance

Take 8% less damage. While above 50% Health, take 15% less damage, instead.
+20 Armor

The holder gains the Pentakill trait.

[Unique - only 1 per champion]
+60 Ability Power

Deal 8% bonus damage.
+15 Ability Power
+25 Magic Resist

30% Shred enemies within 2 hexes. When enemies cast an Ability, they are also zapped for magic damage equal to 160% of their maximum Mana.
+20 Ability Power
+15 Starting Mana

Combat start: Grant 25 Ability Power every 5 seconds.
+25 Ability Power
+150 Health

Ability damage deals 1% Burn and 33% Wound to enemies for 10 seconds.

[Unique - Only One Per Champion]
+30 Ability Power
+35% Critical Strike Chance

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
+10 Ability Power

The holder gains the K/DA trait.

[Unique - only 1 per champion]
+55 Magic Resist

Every 2 seconds, regenerate 5% maximum Health.
+20 Magic Resist
+15 Starting Mana
+15 Ability Power

Combat start: Gain different bonuses based on starting position.
Front Two Rows: 35 Armor and Magic Resist. Gain 1 Mana when struck by an attack.
Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds.
+150 Health
+20 Magic Resist

30% Sunder enemies within 2 hexes. Gain 20 Armor and Magic Resist for the first 10 seconds of combat.
+30% Attack Speed
+20 Magic Resist
+20% Critical Strike Chance

Combat start: Gain immunity to crowd control for 14 seconds. During this time, gain 6% Attack Speed every 2 seconds.

[Unique - Only One Per Champion]
+20 Magic Resist

The holder gains the Jazz trait.

[Unique - only 1 per champion]
+20 Starting Mana
+20 Ability Power

Max mana reduced by 10. When the holder gets a takedown, they deal 15% more damage for 8 seconds.

[Unique - Only One Per Champion]
+150 Health
+15 Starting Mana

Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
+15 Starting Mana
+20% Critical Strike Chance

Grant 2 effects:
+15% Attack Damage and +15 Ability Power
15% Omnivamp

Each round, randomly double 1 of these effects.
+15 Mana

The holder gains the Emo trait.

[Unique - only 1 per champion]
+650 Health

Gain 8% max health.
+150 Health
+20% Critical Strike Chance
+10 Ability Power
+20% Attack Speed

After damaging a shielded enemy, Abilities and attacks deal 25% more damage for 3 seconds.
+150 Health

The holder gains the Heartsteel trait.

[Unique - only 1 per champion]
+20% Critical Strike Chance
+150 Health

Each round: Equip 2 random items. Consumes 3 item slots.
+20% Critical Strike Chance

The holder gains the Punk trait.

[Unique - only 1 per champion]
Increases your unit cap by 1.

TFT Item Cheat Sheet

Use the item chart above to quickly find the items you need in your TFT matches! We all know how little time you have between rounds of TFT to plan out what you will do with your items. That’s where our cheat sheet comes in. Updated for Set 10 - TFT Remix Rumble

You can click on the Item Filter to keep track of what items you currently own, and easily see what advanced items you can create with them! We use the cheat sheet format to fit all the information you could possibly need on the screen, so you can read what an item does without having to tab out of Teamfight Tactics and hover or click on the items.

Win more games and stress less by using our TFT item chart. If you're here to read what each TFT item does ahead of time we also have a complete list of every item in Teamfight Tactics below.


Normal

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8-bit Emblem +10% Attack Speed

The holder gains the 8-bit trait.
Adaptive Helm +20 Magic Resist
+15 Starting Mana
+15 Ability Power

Combat start: Gain different bonuses based on starting position.
Front Two Rows: 35 Armor and Magic Resist. Gain 1 Mana when struck by an attack.
Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds.
Archangel's Staff +20 Ability Power
+15 Starting Mana

Combat start: Grant 25 Ability Power every 5 seconds.
B.F. Sword +10% Attack Damage
Bloodthirster +20 Magic Resist

Grant 20% Omnivamp. Once per combat at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.
Blue Buff +20 Starting Mana
+20 Ability Power

Max mana reduced by 10. When the holder gets a takedown, they deal 15% more damage for 8 seconds.

[Unique - Only One Per Champion]
Bramble Vest +55 Armor

Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. (once every 2 seconds). Grants 5% max health.
Chain Vest +20 Armor
Crownguard +20 Ability Power
+20 Armor
+100 Health

Combat start: Gain a 30% max Health Shield for 8 seconds. When the shield expires, gain 35 Ability Power.
Deathblade +55 Attack Damage

Deal 8% bonus damage.
Dragon's Claw +55 Magic Resist

Every 2 seconds, regenerate 5% maximum Health.
Edge of Night +20 Armor

Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.

[Unique - only 1 per champion]
Emo Emblem +15 Mana

The holder gains the Emo trait.

[Unique - only 1 per champion]
Evenshroud +150 Health
+20 Magic Resist

30% Sunder enemies within 2 hexes. Gain 20 Armor and Magic Resist for the first 10 seconds of combat.
Gargoyle Stoneplate +30 Armor
+30 Magic Resist

Grants 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Giant Slayer +10% Attack Speed
+20 Ability Power

Deal 25% more damage to enemies with more than 1600 maximum Health.
Giant's Belt +150 Health
Guardbreaker +150 Health
+20% Critical Strike Chance
+10 Ability Power
+20% Attack Speed

After damaging a shielded enemy, Abilities and attacks deal 25% more damage for 3 seconds.
Guinsoo's Rageblade +10 Ability Power
+15% Attack Speed

Attacks grant 5% stacking Attack Speed.
Hand of Justice +15 Starting Mana
+20% Critical Strike Chance

Grant 2 effects:
+15% Attack Damage and +15 Ability Power
15% Omnivamp

Each round, randomly double 1 of these effects.
Heartsteel Emblem +150 Health

The holder gains the Heartsteel trait.

[Unique - only 1 per champion]
Hextech Gunblade +10 Ability Power

Grant 22% Omnivamp, which also heals the lowest percent Health ally.
Infinity Edge +35% Critical Strike Chance

Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Ionic Spark +15 Ability Power
+25 Magic Resist

30% Shred enemies within 2 hexes. When enemies cast an Ability, they are also zapped for magic damage equal to 160% of their maximum Mana.
Jazz Emblem +20 Magic Resist

The holder gains the Jazz trait.

[Unique - only 1 per champion]
Jeweled Gauntlet +30 Ability Power
+35% Critical Strike Chance

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
K/DA Emblem +10 Ability Power

The holder gains the K/DA trait.

[Unique - only 1 per champion]
Last Whisper +25% Attack Speed
+20% Critical Strike Chance

Any physical damage dealt 30% Sunders the target for 3 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Morellonomicon +25 Ability Power
+150 Health

Ability damage deals 1% Burn and 33% Wound to enemies for 10 seconds.

[Unique - Only One Per Champion]
Nashor's Tooth +10% Attack Speed
+30 Ability Power
+150 Health

After casting an Ability, gain 40% Attack Speed for 5 seconds.
Needlessly Large Rod +10 Ability Power
Negatron Cloak +20 Magic Resist
Pentakill Emblem +20 Armor

The holder gains the Pentakill trait.

[Unique - only 1 per champion]
Protector's Vow +20 Armor
+30 Starting Mana

Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 20 Armor and Magic Resist for the rest of combat.
Punk Emblem +20% Critical Strike Chance

The holder gains the Punk trait.

[Unique - only 1 per champion]
Quicksilver +30% Attack Speed
+20 Magic Resist
+20% Critical Strike Chance

Combat start: Gain immunity to crowd control for 14 seconds. During this time, gain 6% Attack Speed every 2 seconds.

[Unique - Only One Per Champion]
Rabadon's Deathcap +60 Ability Power

Deal 8% bonus damage.
Recurve Bow +10% Attack Speed
Red Buff +45% Attack Speed

Deal 8% bonus damage. Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.
Redemption +150 Health
+15 Starting Mana

Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
Runaan's Hurricane +10% Attack Speed
+20 Magic Resist

Attacks fire a bolt at a nearby enemy, dealing 50% attack damage as physical damage.
Sparring Gloves +20% Critical Strike Chance
Spatula It must do something...
Spear of Shojin +25 Ability Power
+15 Starting Mana

Attacks restores 5 additional mana.
Statikk Shiv +20% Attack Speed
+15 Starting Mana
+15 Ability Power

Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 30 magic damage and 30% Shredding them for 5 seconds.
Steadfast Heart +20 Armor
+200 Health
+20% Critical Strike Chance

Take 8% less damage. While above 50% Health, take 15% less damage, instead.
Sterak's Gage +200 Health

Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage.
Sunfire Cape +250 Health
+20 Armor

Every 2 seconds, an enemy within 2 hexes is 1% Burned and 33% Wounded for 10 seconds.

[Unique - Only One Per Champion]
Tactician's Crown Increases your unit cap by 1.
Tear of the Goddess +15 Mana
Thief's Gloves +20% Critical Strike Chance
+150 Health

Each round: Equip 2 random items. Consumes 3 item slots.
Titan's Resolve +10% Attack Speed
+20 Armor

Grants 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, grant 20 Armor and 20 Magic Resist.
True Damage Emblem +10% Attack Damage

The holder gains the True Damage Trait.

[Unique - only 1 per champion]
Warmog's Armor +650 Health

Gain 8% max health.

Artifact

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Anima Visage +25 Magic Resist
+450 Health

Heal 2.5% max Health every second.
Blacksmith's Gloves Each round: Equip 2 random Ornn Artifacts. Consumes 3 item slots.
Death's Defiance +25% Attack Speed
+30 Armor

Gain 25% Omnivamp. 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.

[Unique - only 1 per champion]
Deathfire Grasp +45 Ability Power
+15 Mana

Combat start: Blast the current target for 20% of their max Health as magic damage.
For the next 10 seconds, deal 25% more damage. Damage dealt to the blasted target is increased to 35%.

[Unique - only 1 per champion]
Diamond Hands +20 Ability Power
+400 Health

Once per combat at 66% and 33% health, gain 1 gold and immunity for 1 second.
Eternal Winter +20 Armor
+200 Health

Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this item, the attacker is Stunned instead (Cooldown: 15 seconds).

[Unique - only 1 per champion]
Gambler's Blade +20% Attack Speed
+100 Ability Power

Gain 1% bonus attack speed per gold in your bank (up to a maximum of 30). Each attack has a 4% chance to drop 2 gold on enemy kill.
Gold Collector +30% Critical Strike Chance

Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 45% chance to drop Gold 1 gold.

[Unique - only 1 per champion]
Goldmancer's Staff +30 Ability Power
+15 Mana

Grant 1 Ability Power per gold in your bank (up to 30 gold) and a 40% chance to drop 2 gold on enemy kill.
Hullcrusher +30% Attack Speed
+35 Armor
+35 Magic Resist

Combat start: If there are no adjacent allies, gain 600 Health.
Infinity Force +25% Attack Speed
+25 Ability Power
+25 Mana
+25 Armor
+25 Magic Resist
+250 Health
Manazane +15% Attack Speed
+10 Ability Power
+15 Mana

After casting the first time in combat, gain 120 Mana over 5 seconds.

[Unique - only 1 per champion]
Mogul's Mail +200 Health

Grants 1 Armor, 1 Magic Resist, and 6 Health when taking damage, stacking up to 40 times.
At full stacks, grant 2 gold.

[Unique - only 1 per champion]
Sniper's Focus +15% Attack Speed
+15 Ability Power

Gain 1 Attack Range. Damage is increased by 9% for each hex between the holder and their target.
Trickster's Glass +10% Attack Speed
+10 Armor
+10 Magic Resist
+15% Critical Strike Chance

Summon a clone with 70% max Health and +30% max Mana. You cannot equip items to the clone. The clone benefits from active traits.

[Unique - only 1 per champion]
Zhonya's Paradox +45 Ability Power
+30 Armor
+30 Magic Resist

Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.

[Unique - only 1 per champion]

Elusive Emblem

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Big Shot Emblem +150 Health

The holder gains the Big Shot trait.

[Unique - only 1 per champion
Elusive - cannot be crafted.]
Bruiser Emblem +150 Health

The holder gains the Bruiser trait.

[Unique - only 1 per champion
Elusive - cannot be crafted.]
Country Emblem +150 Health

The holder joins the Country band.

[Unique - only 1 per champion
Elusive - cannot be crafted.]
Crowd Diver Emblem +150 Health

The holder gains the Crowd Diver trait.

[Unique - only 1 per champion
Elusive - cannot be crafted.]
Dazzler Emblem +150 Health

The holder gains the Dazzler trait.

[Unique - only 1 per champion
Elusive - cannot be crafted.]
Disco Emblem +150 Health

The holder joins the Disco band.

[Unique - only 1 per champion
Elusive - cannot be crafted.]
Edgelord Emblem +150 Health

The holder gains the Edgelord trait.

[Unique - only 1 per champion
Elusive - cannot be crafted.]
Executioner Emblem +150

The holder gains the Executioner trait.

[Unique - only 1 per champion
Elusive - cannot be crafted.]
Guardian Emblem +150 Health

The holder gains the Guardian trait.

[Unique - only 1 per champion
Elusive - cannot be crafted.]
Hyperpop Emblem +150 Health

The holder joins the Hyperpop band.

[Unique - only 1 per champion
Elusive - cannot be crafted.]
Mosher Emblem +150 Health

The holder gains the Mosher trait.

[Unique - only 1 per champion
Elusive - cannot be crafted.]
Rapidfire Emblem +150 Health

The holder gains the Rapidfire trait.

[Unique - only 1 per champion
Elusive - cannot be crafted.]
Sentinel Emblem +150 Health

The holder gains the Sentinel trait.

[Unique - only 1 per champion
Elusive - cannot be crafted.]
Spellweaver Emblem +150 Health

The holder gains the Spellweaver trait.

[Unique - only 1 per champion
Elusive - cannot be crafted.]
Superfan Emblem +150 Health

The holder gains the Superfan trait.

[Unique - only 1 per champion
Elusive - cannot be crafted.]

Radiant

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Absolution +15 Mana
+200 Health

Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
Blessed Bloodthirster +20 Magic Resist

Gain 40% Omnivamp. Once per combat: At 40% Health, gain a 40% max Health Shield that lasts up to 5 seconds.
Blue Blessing +60 Ability Power
+20 Mana

Max mana reduced by 10. When the holder gets a takedown, they deal 25% more damage for 12 seconds.

[Unique - only 1 per champion]
Brink of Dawn +30 Armor

Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed.

[Unique - only 1 per champion]
Bulwark's Oath +30 Mana
+40 Armor

Once per combat at 40% Health, gain a 50% max Health Shield that lasts 10 seconds and gain 60 Armor and 60 Magic Resist.
Covalent Spark +15 Ability Power
+50 Magic Resist

30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 250% of their maximum Mana.

Radiant Bonus:
Also, regenerate 1.5% maximum Health per second.
Demonslayer +10% Attack Speed
+40 Ability Power

Deal 60% more damage to enemies with more than 1600 maximum Health.
Dragon's Will +115 Magic Resist

Gain 8% max health. Every 2 seconds, heal 10% max Health.
Dvarapala Stoneplate +30 Armor
+30 Magic Resist

Gain 20 Armor and 20 Magic Resist for each enemy targeting the holder.

Radiant Bonus:
Also, regenerate 2% maximum Health each second.
Equinox +30 Magic Resist
+500 Health

30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 15 seconds of combat.
Eternal Whisper +25% Attack Speed
+55% Critical Strike Chance

Physical damage 30% Sunders the target for the rest of combat. This effect does not stack.

[Unique - only 1 per champion]
Fist of Fairness +15 Mana
+20% Critical Strike Chance

Gain 2 effects:
50% Attack Damage and 50 Ability Power.
30% Omnivamp.
Glamorous Gauntlet +55 Ability Power
+75% Critical Strike Chance

Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Guinsoo's Reckoning +20% Attack Speed
+10 Ability Power

Attacks grant 10% stacking Attack Speed.
Hextech Lifeblade +40 Ability Power

Gain 35% Omnivamp. Damage dealt heals the lowest percent Health ally for the same amount.
Jak'sho the Protean +15 Ability Power
+15 Mana
+30 Magic Resist

Combat start: The holder gains two effects, regardless of starting position.

Front Two Rows: 45 Armor and Magic Resist. Gain 1 Mana when struck by an attack.

Back Two Rows: 45 Ability Power. Gain 15 Mana every 3 seconds.
Legacy of the Colossus +40 Armor
+500 Health
+20% Critical Strike Chance

Take 9% less damage. While above 40% Health, take 18% less damage, instead.
Luminous Deathblade +105% Attack Damage

Deal 12% bonus damage.
More More-ellonomicon +50 Ability Power
+150 Health

Attacks and Abilities deal 3% Burn and 33% Wound to enemies for 30 seconds.

[Unique - only 1 per champion]
Quickestsilver +50% Attack Speed
+30 Magic Resist
+40% Critical Strike Chance

Combat start: Gain immunity to crowd control for 30 seconds. For 14 seconds, gain 7% Attack Speed every 2 seconds.

[Unique - only 1 per champion]
Rabadon's Ascended Deathcap +110 Ability Power

Deal 12% bonus damage.
Rascal's Gloves +150 Health
+20% Critical Strike Chance

Each round: Equip 2 random Radiant items. Consumes 3 item slots.
Rosethorn Vest +120 Armor

Gain 8% max health. Take 20% reduced damage from attacks. When struck by any attack, deal 175 magic damage to all adjacent enemies (every 2 seconds).
Royal Crownshield +50 Ability Power
+40 Armor
+250 Health

Combat start: Gain a 40% max Health Shield for 8 seconds. When the shield expires, gain 50 Ability Power.
Runaan's Tempest +20% Attack Speed
+20 Magic Resist

Attacks fire a bolt at a nearby enemy, dealing 100% Attack Damage Attack damage as physical damage.
Spear of Hirana +45 Ability Power
+15 Mana

Attacks grant 10 bonus Mana.
Statikk's Favor +20% Attack Speed
+50 Ability Power
+15 Mana

Every 3rd attack deals 70 magic damage and 30% Shreds 8 enemies for 5 seconds.
Sterak's Megashield +400 Health

Once per combat at 60% Health, gain 30% max Health and 55% Attack Damage.
Sunlight Cape +20 Armor
+300 Health

Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 30 seconds.

[Unique - only 1 per champion]
The Baron's Gift +20% Attack Speed
+55 Ability Power
+200

After casting an Ability, gain 80% Attack Speed for 8 seconds.
Titan's Vow +30% Attack Speed
+30 Armor

Gain 3% Attack Damage and 3 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 50 Armor and 50 Magic Resist.
Urf-Angel's Staff +50 Ability Power
+15 Mana

Combat start: Gain 35 Ability Power every 4 seconds in combat.
Warmog's Pride +1000 Health

Gain 12% max health.

Radiant Bonus:
Regenerate 1% maximum Health per second.
Willbreaker +40% Attack Speed
+30 Ability Power
+150 Health
+20% Critical Strike Chance

After damaging a Shield, deal 50% more damage for 3 seconds.
Zenith Edge +75% Critical Strike Chance

Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.

Support

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Aegis of the Legion +250 Health

Combat start: Grant 30% Attack Speed and 15 Armor and Magic Resist to the holder, adjacent allies, and all allies behind them for 12 seconds.
Banshee's Veil +250 Health

Combat start: Grant the holder and allies within 1 hexes in the same row immunity to crowd control and 25% Attack Speed for 18 seconds.

[Unique - only 1 per champion]
Chalice of Power +250 Health

Combat start: Grant 25 Ability Power and 10 Mana to the holder and allies within 2 hexes in the same row.
Crest of Cinders +70% Attack Speed

Deal 10% bonus damage. Attacks and Abilities 3% Burn and 50% Wound enemies for 5 seconds.
Locket of the Iron Solari +250 Health

Combat start: The holder and allies within 2 hexes in the same row gain a 250 Shield, 20 Armor, and 20 Magic Resist for 20 seconds.
Needlessly Big Gem +250 Health

If the holder is alive after 15 seconds of combat, gain 1 gold per 2 living allies and grant living allies 30% bonus damage.
Obsidian Cleaver +250 Health

Damage dealt 30% Shreds and 30% Sunders enemies for 15 seconds. Your team gains 8% Attack Damage and 8 Ability Power.

​​[Unique - only 1 per champion]
Randuin's Omen +250 Health

Combat start: Grant 30 Armor and 30 Magic Resistance to the holder and adjacent allies.
Shroud of Stillness +250 Health

Combat start: Shoot a beam that 30% Mana Reaves enemies. Your team gains 60 Health.

[Unique - only 1 per champion]
Virtue of the Martyr +250 Health

Every 5 seconds, heal your team for 6.5% of their max Health. When the holder dies, the healing increases to 13% max Health and continues for 10 seconds.
Zeke's Herald +250 Health

Combat start: Grant 30% Attack Speed to the holder and allies within 2 hexes in the same row.
Zephyr +250 Health

Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Your team gains 8% Attack Speed.

[Unique - only 1 per champion]
Zz'Rot Portal +250 Health

Combat start: Summon a large Voidspawn that forces nearby enemies to attack it.

League of Legends Champions:

Teamfight Tactics Guide