Teamfight Tactics Item Cheat Sheet - Set 10, TFT Remix Rumble
How to get Teamfight Tactics Set 10 items, and what each TFT item does.

B.F. Sword
+10% Attack Damage



















Recurve Bow
+10% Attack Speed



















Chain Vest
+20 Armor



















Needlessly Large Rod
+10 Ability Power



















Negatron Cloak
+20 Magic Resist



















Tear of the Goddess
+15 Mana



















Giant's Belt
+150 Health



















Sparring Gloves
+20% Critical Strike Chance



















+200 Health
Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).

Gain 40% Omnivamp. Once per combat: At 40% Health, gain a 40% max Health Shield that lasts up to 5 seconds.

+20 Mana
Max mana reduced by 10. When the holder gets a takedown, they deal 25% more damage for 12 seconds.
[Unique - only 1 per champion]

Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed.
[Unique - only 1 per champion]

+40 Armor
Once per combat at 40% Health, gain a 50% max Health Shield that lasts 10 seconds and gain 60 Armor and 60 Magic Resist.

+50 Magic Resist
30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 250% of their maximum Mana.
Radiant Bonus:
Also, regenerate 1.5% maximum Health per second.

Deal 10% bonus damage. Attacks and Abilities 3% Burn and 50% Wound enemies for 5 seconds.

+40 Ability Power
Deal 60% more damage to enemies with more than 1600 maximum Health.

Gain 8% max health. Every 2 seconds, heal 10% max Health.

+30 Magic Resist
Gain 20 Armor and 20 Magic Resist for each enemy targeting the holder.
Radiant Bonus:
Also, regenerate 2% maximum Health each second.

+500 Health
30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 15 seconds of combat.

+55% Critical Strike Chance
Physical damage 30% Sunders the target for the rest of combat. This effect does not stack.
[Unique - only 1 per champion]

+20% Critical Strike Chance
Gain 2 effects:
50% Attack Damage and 50 Ability Power.
30% Omnivamp.

+75% Critical Strike Chance
Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.

+10 Ability Power
Attacks grant 10% stacking Attack Speed.

Gain 35% Omnivamp. Damage dealt heals the lowest percent Health ally for the same amount.

+15 Mana
+30 Magic Resist
Combat start: The holder gains two effects, regardless of starting position.
Front Two Rows: 45 Armor and Magic Resist. Gain 1 Mana when struck by an attack.
Back Two Rows: 45 Ability Power. Gain 15 Mana every 3 seconds.

+500 Health
+20% Critical Strike Chance
Take 9% less damage. While above 40% Health, take 18% less damage, instead.

Deal 12% bonus damage.

+150 Health
Attacks and Abilities deal 3% Burn and 33% Wound to enemies for 30 seconds.
[Unique - only 1 per champion]

+30 Magic Resist
+40% Critical Strike Chance
Combat start: Gain immunity to crowd control for 30 seconds. For 14 seconds, gain 7% Attack Speed every 2 seconds.
[Unique - only 1 per champion]

Deal 12% bonus damage.

+20% Critical Strike Chance
Each round: Equip 2 random Radiant items. Consumes 3 item slots.

Gain 8% max health. Take 20% reduced damage from attacks. When struck by any attack, deal 175 magic damage to all adjacent enemies (every 2 seconds).

+40 Armor
+250 Health
Combat start: Gain a 40% max Health Shield for 8 seconds. When the shield expires, gain 50 Ability Power.

+20 Magic Resist
Attacks fire a bolt at a nearby enemy, dealing 100% Attack Damage Attack damage as physical damage.

+15 Mana
Attacks grant 10 bonus Mana.

+50 Ability Power
+15 Mana
Every 3rd attack deals 70 magic damage and 30% Shreds 8 enemies for 5 seconds.

Once per combat at 60% Health, gain 30% max Health and 55% Attack Damage.

+300 Health
Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 30 seconds.
[Unique - only 1 per champion]

+55 Ability Power
+200
After casting an Ability, gain 80% Attack Speed for 8 seconds.

+30 Armor
Gain 3% Attack Damage and 3 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 50 Armor and 50 Magic Resist.

+15 Mana
Combat start: Gain 35 Ability Power every 4 seconds in combat.

Gain 12% max health.
Radiant Bonus:
Regenerate 1% maximum Health per second.

+30 Ability Power
+150 Health
+20% Critical Strike Chance
After damaging a Shield, deal 50% more damage for 3 seconds.

Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.



Deal 8% bonus damage.



+20 Ability Power
Deal 25% more damage to enemies with more than 1600 maximum Health.



Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.
[Unique - only 1 per champion]



Grant 22% Omnivamp, which also heals the lowest percent Health ally.



Grant 20% Omnivamp. Once per combat at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.



+15 Starting Mana
Attacks restores 5 additional mana.



Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage.



Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.



The holder gains the True Damage Trait.
[Unique - only 1 per champion]



Deal 8% bonus damage. Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.



+20 Armor
Grants 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, grant 20 Armor and 20 Magic Resist.



+15% Attack Speed
Attacks grant 5% stacking Attack Speed.



+20 Magic Resist
Attacks fire a bolt at a nearby enemy, dealing 50% attack damage as physical damage.



+15 Starting Mana
+15 Ability Power
Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 30 magic damage and 30% Shredding them for 5 seconds.



+30 Ability Power
+150 Health
After casting an Ability, gain 40% Attack Speed for 5 seconds.



+20% Critical Strike Chance
Any physical damage dealt 30% Sunders the target for 3 seconds. This effect does not stack.
[Unique - Only One Per Champion]



The holder gains the 8-bit trait.



Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. (once every 2 seconds). Grants 5% max health.



+20 Armor
+100 Health
Combat start: Gain a 30% max Health Shield for 8 seconds. When the shield expires, gain 35 Ability Power.



+30 Magic Resist
Grants 10 Armor and 10 Magic Resist for each enemy targeting the holder.



+30 Starting Mana
Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 20 Armor and Magic Resist for the rest of combat.



+20 Armor
Every 2 seconds, an enemy within 2 hexes is 1% Burned and 33% Wounded for 10 seconds.
[Unique - Only One Per Champion]



+200 Health
+20% Critical Strike Chance
Take 8% less damage. While above 50% Health, take 15% less damage, instead.



The holder gains the Pentakill trait.
[Unique - only 1 per champion]



Deal 8% bonus damage.



+25 Magic Resist
30% Shred enemies within 2 hexes. When enemies cast an Ability, they are also zapped for magic damage equal to 160% of their maximum Mana.



+15 Starting Mana
Combat start: Grant 25 Ability Power every 5 seconds.



+150 Health
Ability damage deals 1% Burn and 33% Wound to enemies for 10 seconds.
[Unique - Only One Per Champion]



+35% Critical Strike Chance
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.



The holder gains the K/DA trait.
[Unique - only 1 per champion]



Every 2 seconds, regenerate 5% maximum Health.



+15 Starting Mana
+15 Ability Power
Combat start: Gain different bonuses based on starting position.
Front Two Rows: 35 Armor and Magic Resist. Gain 1 Mana when struck by an attack.
Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds.



+20 Magic Resist
30% Sunder enemies within 2 hexes. Gain 20 Armor and Magic Resist for the first 10 seconds of combat.



+20 Magic Resist
+20% Critical Strike Chance
Combat start: Gain immunity to crowd control for 14 seconds. During this time, gain 6% Attack Speed every 2 seconds.
[Unique - Only One Per Champion]



The holder gains the Jazz trait.
[Unique - only 1 per champion]



+20 Ability Power
Max mana reduced by 10. When the holder gets a takedown, they deal 15% more damage for 8 seconds.
[Unique - Only One Per Champion]



+15 Starting Mana
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).



+20% Critical Strike Chance
Grant 2 effects:
+15% Attack Damage and +15 Ability Power
15% Omnivamp
Each round, randomly double 1 of these effects.



The holder gains the Emo trait.
[Unique - only 1 per champion]



Gain 8% max health.



+20% Critical Strike Chance
+10 Ability Power
+20% Attack Speed
After damaging a shielded enemy, Abilities and attacks deal 25% more damage for 3 seconds.



The holder gains the Heartsteel trait.
[Unique - only 1 per champion]



+150 Health
Each round: Equip 2 random items. Consumes 3 item slots.



The holder gains the Punk trait.
[Unique - only 1 per champion]



TFT Item Cheat Sheet
Use the item chart above to quickly find the items you need in your TFT matches! We all know how little time you have between rounds of TFT to plan out what you will do with your items. That’s where our cheat sheet comes in. Updated for Set 10 - TFT Remix Rumble
You can click on the Item Filter to keep track of what items you currently own, and easily see what advanced items you can create with them! We use the cheat sheet format to fit all the information you could possibly need on the screen, so you can read what an item does without having to tab out of Teamfight Tactics and hover or click on the items.
Win more games and stress less by using our TFT item chart. If you're here to read what each TFT item does ahead of time we also have a complete list of every item in Teamfight Tactics below.
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The holder gains the 8-bit trait.

+15 Starting Mana
+15 Ability Power
Combat start: Gain different bonuses based on starting position.
Front Two Rows: 35 Armor and Magic Resist. Gain 1 Mana when struck by an attack.
Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds.

+15 Starting Mana
Combat start: Grant 25 Ability Power every 5 seconds.


Grant 20% Omnivamp. Once per combat at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.

+20 Ability Power
Max mana reduced by 10. When the holder gets a takedown, they deal 15% more damage for 8 seconds.
[Unique - Only One Per Champion]

Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. (once every 2 seconds). Grants 5% max health.


+20 Armor
+100 Health
Combat start: Gain a 30% max Health Shield for 8 seconds. When the shield expires, gain 35 Ability Power.

Deal 8% bonus damage.

Every 2 seconds, regenerate 5% maximum Health.

Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.
[Unique - only 1 per champion]

The holder gains the Emo trait.
[Unique - only 1 per champion]

+20 Magic Resist
30% Sunder enemies within 2 hexes. Gain 20 Armor and Magic Resist for the first 10 seconds of combat.

+30 Magic Resist
Grants 10 Armor and 10 Magic Resist for each enemy targeting the holder.

+20 Ability Power
Deal 25% more damage to enemies with more than 1600 maximum Health.


+20% Critical Strike Chance
+10 Ability Power
+20% Attack Speed
After damaging a shielded enemy, Abilities and attacks deal 25% more damage for 3 seconds.

+15% Attack Speed
Attacks grant 5% stacking Attack Speed.

+20% Critical Strike Chance
Grant 2 effects:
+15% Attack Damage and +15 Ability Power
15% Omnivamp
Each round, randomly double 1 of these effects.

The holder gains the Heartsteel trait.
[Unique - only 1 per champion]

Grant 22% Omnivamp, which also heals the lowest percent Health ally.

Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.

+25 Magic Resist
30% Shred enemies within 2 hexes. When enemies cast an Ability, they are also zapped for magic damage equal to 160% of their maximum Mana.

The holder gains the Jazz trait.
[Unique - only 1 per champion]

+35% Critical Strike Chance
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.

The holder gains the K/DA trait.
[Unique - only 1 per champion]

+20% Critical Strike Chance
Any physical damage dealt 30% Sunders the target for 3 seconds. This effect does not stack.
[Unique - Only One Per Champion]

+150 Health
Ability damage deals 1% Burn and 33% Wound to enemies for 10 seconds.
[Unique - Only One Per Champion]

+30 Ability Power
+150 Health
After casting an Ability, gain 40% Attack Speed for 5 seconds.



The holder gains the Pentakill trait.
[Unique - only 1 per champion]

+30 Starting Mana
Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 20 Armor and Magic Resist for the rest of combat.

The holder gains the Punk trait.
[Unique - only 1 per champion]

+20 Magic Resist
+20% Critical Strike Chance
Combat start: Gain immunity to crowd control for 14 seconds. During this time, gain 6% Attack Speed every 2 seconds.
[Unique - Only One Per Champion]

Deal 8% bonus damage.


Deal 8% bonus damage. Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.

+15 Starting Mana
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).

+20 Magic Resist
Attacks fire a bolt at a nearby enemy, dealing 50% attack damage as physical damage.



+15 Starting Mana
Attacks restores 5 additional mana.

+15 Starting Mana
+15 Ability Power
Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 30 magic damage and 30% Shredding them for 5 seconds.

+200 Health
+20% Critical Strike Chance
Take 8% less damage. While above 50% Health, take 15% less damage, instead.

Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage.

+20 Armor
Every 2 seconds, an enemy within 2 hexes is 1% Burned and 33% Wounded for 10 seconds.
[Unique - Only One Per Champion]



+150 Health
Each round: Equip 2 random items. Consumes 3 item slots.

+20 Armor
Grants 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, grant 20 Armor and 20 Magic Resist.

The holder gains the True Damage Trait.
[Unique - only 1 per champion]

Gain 8% max health.
Artifact
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+450 Health
Heal 2.5% max Health every second.


+30 Armor
Gain 25% Omnivamp. 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.
[Unique - only 1 per champion]

+15 Mana
Combat start: Blast the current target for 20% of their max Health as magic damage.
For the next 10 seconds, deal 25% more damage. Damage dealt to the blasted target is increased to 35%.
[Unique - only 1 per champion]

+400 Health
Once per combat at 66% and 33% health, gain 1 gold and immunity for 1 second.

+200 Health
Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this item, the attacker is Stunned instead (Cooldown: 15 seconds).
[Unique - only 1 per champion]

+100 Ability Power
Gain 1% bonus attack speed per gold in your bank (up to a maximum of 30). Each attack has a 4% chance to drop 2 gold on enemy kill.

Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 45% chance to drop Gold 1 gold.
[Unique - only 1 per champion]

+15 Mana
Grant 1 Ability Power per gold in your bank (up to 30 gold) and a 40% chance to drop 2 gold on enemy kill.

+35 Armor
+35 Magic Resist
Combat start: If there are no adjacent allies, gain 600 Health.

+25 Ability Power
+25 Mana
+25 Armor
+25 Magic Resist
+250 Health

+10 Ability Power
+15 Mana
After casting the first time in combat, gain 120 Mana over 5 seconds.
[Unique - only 1 per champion]

Grants 1 Armor, 1 Magic Resist, and 6 Health when taking damage, stacking up to 40 times.
At full stacks, grant 2 gold.
[Unique - only 1 per champion]

+15 Ability Power
Gain 1 Attack Range. Damage is increased by 9% for each hex between the holder and their target.

+10 Armor
+10 Magic Resist
+15% Critical Strike Chance
Summon a clone with 70% max Health and +30% max Mana. You cannot equip items to the clone. The clone benefits from active traits.
[Unique - only 1 per champion]

+30 Armor
+30 Magic Resist
Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.
[Unique - only 1 per champion]
Elusive Emblem
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The holder gains the Big Shot trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]

The holder gains the Bruiser trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]

The holder joins the Country band.
[Unique - only 1 per champion
Elusive - cannot be crafted.]

The holder gains the Crowd Diver trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]

The holder gains the Dazzler trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]

The holder joins the Disco band.
[Unique - only 1 per champion
Elusive - cannot be crafted.]

The holder gains the Edgelord trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]

The holder gains the Executioner trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]

The holder gains the Guardian trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]

The holder joins the Hyperpop band.
[Unique - only 1 per champion
Elusive - cannot be crafted.]

The holder gains the Mosher trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]

The holder gains the Rapidfire trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]

The holder gains the Sentinel trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]

The holder gains the Spellweaver trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]

The holder gains the Superfan trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]
Radiant
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+200 Health
Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).

Gain 40% Omnivamp. Once per combat: At 40% Health, gain a 40% max Health Shield that lasts up to 5 seconds.

+20 Mana
Max mana reduced by 10. When the holder gets a takedown, they deal 25% more damage for 12 seconds.
[Unique - only 1 per champion]

Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed.
[Unique - only 1 per champion]

+40 Armor
Once per combat at 40% Health, gain a 50% max Health Shield that lasts 10 seconds and gain 60 Armor and 60 Magic Resist.

+50 Magic Resist
30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 250% of their maximum Mana.
Radiant Bonus:
Also, regenerate 1.5% maximum Health per second.

+40 Ability Power
Deal 60% more damage to enemies with more than 1600 maximum Health.

Gain 8% max health. Every 2 seconds, heal 10% max Health.

+30 Magic Resist
Gain 20 Armor and 20 Magic Resist for each enemy targeting the holder.
Radiant Bonus:
Also, regenerate 2% maximum Health each second.

+500 Health
30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 15 seconds of combat.

+55% Critical Strike Chance
Physical damage 30% Sunders the target for the rest of combat. This effect does not stack.
[Unique - only 1 per champion]

+20% Critical Strike Chance
Gain 2 effects:
50% Attack Damage and 50 Ability Power.
30% Omnivamp.

+75% Critical Strike Chance
Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.

+10 Ability Power
Attacks grant 10% stacking Attack Speed.

Gain 35% Omnivamp. Damage dealt heals the lowest percent Health ally for the same amount.

+15 Mana
+30 Magic Resist
Combat start: The holder gains two effects, regardless of starting position.
Front Two Rows: 45 Armor and Magic Resist. Gain 1 Mana when struck by an attack.
Back Two Rows: 45 Ability Power. Gain 15 Mana every 3 seconds.

+500 Health
+20% Critical Strike Chance
Take 9% less damage. While above 40% Health, take 18% less damage, instead.

Deal 12% bonus damage.

+150 Health
Attacks and Abilities deal 3% Burn and 33% Wound to enemies for 30 seconds.
[Unique - only 1 per champion]

+30 Magic Resist
+40% Critical Strike Chance
Combat start: Gain immunity to crowd control for 30 seconds. For 14 seconds, gain 7% Attack Speed every 2 seconds.
[Unique - only 1 per champion]

Deal 12% bonus damage.

+20% Critical Strike Chance
Each round: Equip 2 random Radiant items. Consumes 3 item slots.

Gain 8% max health. Take 20% reduced damage from attacks. When struck by any attack, deal 175 magic damage to all adjacent enemies (every 2 seconds).

+40 Armor
+250 Health
Combat start: Gain a 40% max Health Shield for 8 seconds. When the shield expires, gain 50 Ability Power.

+20 Magic Resist
Attacks fire a bolt at a nearby enemy, dealing 100% Attack Damage Attack damage as physical damage.

+15 Mana
Attacks grant 10 bonus Mana.

+50 Ability Power
+15 Mana
Every 3rd attack deals 70 magic damage and 30% Shreds 8 enemies for 5 seconds.

Once per combat at 60% Health, gain 30% max Health and 55% Attack Damage.

+300 Health
Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 30 seconds.
[Unique - only 1 per champion]

+55 Ability Power
+200
After casting an Ability, gain 80% Attack Speed for 8 seconds.

+30 Armor
Gain 3% Attack Damage and 3 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 50 Armor and 50 Magic Resist.

+15 Mana
Combat start: Gain 35 Ability Power every 4 seconds in combat.

Gain 12% max health.
Radiant Bonus:
Regenerate 1% maximum Health per second.

+30 Ability Power
+150 Health
+20% Critical Strike Chance
After damaging a Shield, deal 50% more damage for 3 seconds.

Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
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Combat start: Grant 30% Attack Speed and 15 Armor and Magic Resist to the holder, adjacent allies, and all allies behind them for 12 seconds.

Combat start: Grant the holder and allies within 1 hexes in the same row immunity to crowd control and 25% Attack Speed for 18 seconds.
[Unique - only 1 per champion]

Combat start: Grant 25 Ability Power and 10 Mana to the holder and allies within 2 hexes in the same row.

Deal 10% bonus damage. Attacks and Abilities 3% Burn and 50% Wound enemies for 5 seconds.

Combat start: The holder and allies within 2 hexes in the same row gain a 250 Shield, 20 Armor, and 20 Magic Resist for 20 seconds.

If the holder is alive after 15 seconds of combat, gain 1 gold per 2 living allies and grant living allies 30% bonus damage.

Damage dealt 30% Shreds and 30% Sunders enemies for 15 seconds. Your team gains 8% Attack Damage and 8 Ability Power.
[Unique - only 1 per champion]

Combat start: Grant 30 Armor and 30 Magic Resistance to the holder and adjacent allies.

Combat start: Shoot a beam that 30% Mana Reaves enemies. Your team gains 60 Health.
[Unique - only 1 per champion]

Every 5 seconds, heal your team for 6.5% of their max Health. When the holder dies, the healing increases to 13% max Health and continues for 10 seconds.

Combat start: Grant 30% Attack Speed to the holder and allies within 2 hexes in the same row.

Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Your team gains 8% Attack Speed.
[Unique - only 1 per champion]

Combat start: Summon a large Voidspawn that forces nearby enemies to attack it.