Teamfight Tactics Item Cheat Sheet - Set 11, TFT Inkborn Fables
How to get Teamfight Tactics Set 11 items, and what each TFT item does.
B.F. Sword
+10% Attack Damage
Recurve Bow
+10% Attack Speed
Chain Vest
+20 Armor
Needlessly Large Rod
+10 Ability Power
Negatron Cloak
+20 Magic Resist
Tear of the Goddess
+15 Mana
Giant's Belt
+150 Health
Sparring Gloves
+20% Critical Strike Chance
+200 Health
Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
+20 Magic Resist
+30 Ability Power
Gain 40% Omnivamp. Once per combat: At 40% Health, gain a 40% max Health Shield that lasts up to 5 seconds.
+60 Ability Power
+20 Mana
Max mana reduced by 10. When the holder gets a takedown, they deal 20% more damage for 12 seconds.
[Unique - only 1 per champion]
+30 Armor
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed.
[Unique - only 1 per champion]
+40 Armor
Once per combat at 40% Health, gain a 50% max Health Shield that lasts 10 seconds and gain 60 Armor and 60 Magic Resist.
+15 Ability Power
+50 Magic Resist
30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 250% of their maximum Mana.
Radiant Bonus:
Also, regenerate 1.5% maximum Health per second.
+10% Attack Speed
+40 Ability Power
Deal 60% more damage to enemies with more than 1600 maximum Health.
Gain 18% max health. Every 2 seconds, heal 10% max Health.
+50 Armor
+50 Magic Resist
Gain 20 Armor and 20 Magic Resist for each enemy targeting the holder.
Radiant Bonus:
Also, regenerate 2% maximum Health each second.
+500 Health
30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 15 seconds of combat.
+25% Attack Speed
+55% Critical Strike Chance
Physical damage 30% Sunders the target for the rest of combat. This effect does not stack.
[Unique - only 1 per champion]
+20% Critical Strike Chance
Gain 2 effects:
50% Attack Damage and 50 Ability Power.
30% Omnivamp.
+75% Critical Strike Chance
Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
+10 Ability Power
Attacks grant 10% stacking Attack Speed.
+30 Attack Damage
Gain 35% Omnivamp. Damage dealt heals the lowest percent Health ally for the same amount.
+15 Mana
+30 Magic Resist
Combat start: The holder gains one of two effects, based on starting position.
Front Two Rows: 80 Armor and Magic Resist. Gain 2 Mana when struck by an attack.
Back Two Rows: 55 Ability Power. Gain 20 Mana every 3 seconds.
+500 Health
+20% Critical Strike Chance
Take 12% less damage. While above 40% Health, take 24% less damage, instead.
Deal 12% bonus damage.
+150 Health
+25% Attack Speed
Attacks and Abilities deal 3% Burn and 33% Wound to enemies for 30 seconds.
[Unique - only 1 per champion]
+30 Magic Resist
+40% Critical Strike Chance
Combat start: Gain immunity to crowd control for 30 seconds. For 14 seconds, gain 7% Attack Speed every 2 seconds.
[Unique - only 1 per champion]
Deal 50% bonus damage.
+20% Critical Strike Chance
Each round: Equip 2 random Radiant items. Consumes 3 item slots.
Gain 8% max health. Take 25% reduced damage from attacks. When struck by any attack, deal 175 magic damage to all adjacent enemies (every 2 seconds).
+40 Armor
+250 Health
Combat start: Gain a 50% max Health Shield for 8 seconds. When the shield expires, gain 50 Ability Power.
+20% Attack Speed
+20 Magic Resist
Attacks fire a bolt at a nearby enemy, dealing 110% Attack Damage Attack damage as physical damage.
+45 Ability Power
+15 Mana
Attacks grant 10 bonus Mana.
+400 Health
Once per combat at 60% Health, gain 30% max Health and 55% Attack Damage.
+300 Health
Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 30 seconds.
[Unique - only 1 per champion]
+55 Ability Power
+200 Health
After casting an Ability, gain 80% Attack Speed for 8 seconds.
+35 Armor
Gain 3% Attack Damage and 3 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 50 Armor and 50 Magic Resist.
+15 Mana
Combat start: Gain 40 Ability Power every 4 seconds in combat.
Gain 12% max health.
Radiant Bonus:
Regenerate 1% maximum Health per second.
+30 Ability Power
+150 Health
+20% Critical Strike Chance
After damaging a Shield, deal 50% more damage for 3 seconds.
+75% Critical Strike Chance
Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Deal 8% bonus damage
+10% Attack Speed
+20 Ability Power
Deal 25% more damage to enemies with more than 1600 maximum Health.
+20 Armor
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.
[Unique - only 1 per champion]
+15% Attack Damage
Grant 22% Omnivamp, which also heals the lowest percent Health ally.
+15 Ability Power
+20 Magic Resist
Grant 20% Omnivamp. Once per combat at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.
+20 Ability Power
+15 Starting Mana
Attacks restores 5 additional mana.
+200 Health
Once per combat at 60% Health, gain 20% max Health and 35% Attack Damage.
+35% Critical Strike Chance
Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
The holder gains the Ghostly trait.
[Unique - only 1 per champion.]
Deal 6% bonus damage. Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.
+20 Armor
Grants 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, grant 20 Armor and 20 Magic Resist.
+15% Attack Speed
Attacks grant 5% stacking Attack Speed.
+10% Attack Speed
+20 Magic Resist
Attacks fire a bolt at a nearby enemy, dealing 55% attack damage as physical damage.
+15 Starting Mana
+15 Ability Power
Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 35 magic damage and 30% Shredding them for 5 seconds.
+30 Ability Power
+150 Health
After casting an Ability, gain 40% Attack Speed for 5 seconds.
+25% Attack Speed
+20% Critical Strike Chance
Any physical damage dealt 30% Sunders the target for 3 seconds. This effect does not stack.
[Unique - Only One Per Champion]
The holder gains the Porcelain trait.
[Unique - only 1 per champion.]
Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. (once every 2 seconds). Grants 5% max health.
+20 Armor
+100 Health
Combat start: Gain a 30% max Health Shield for 8 seconds. When the shield expires, gain 35 Ability Power.
+35 Armor
+35 Magic Resist
Grants 10 Armor and 10 Magic Resist for each enemy targeting the holder.
+30 Starting Mana
Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 20 Armor and Magic Resist for the rest of combat.
+20 Armor
Every 2 seconds, an enemy within 2 hexes is 1% Burned and 33% Wounded for 10 seconds.
[Unique - Only One Per Champion]
+250 Health
+20% Critical Strike Chance
Take 8% less damage. While above 50% Health, take 15% less damage, instead.
The holder gains the Storyweaver trait.
[Unique - only 1 per champion.]
Deal 20% bonus damage.
+15 Ability Power
+25 Magic Resist
30% Shred enemies within 2 hexes. When enemies cast an Ability, they are also zapped for magic damage equal to 160% of their maximum Mana.
+15 Starting Mana
Combat start: Grant 30 Ability Power every 5 seconds.
+150 Health
+15% Attack Speed
Ability damage deals 1% Burn and 33% Wound to enemies for 10 seconds.
[Unique - Only One Per Champion]
+35% Critical Strike Chance
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
The holder gains the Fated trait.
Fated Bonus: Restore 3% Health every 3 seconds.
[Unique - only 1 per champion.]
Every 2 seconds, regenerate 5% maximum Health.
+15 Starting Mana
+15 Ability Power
Combat start: Gain different bonuses based on starting position.
Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack.
Back Two Rows: 20 Ability Power. Gain 10 Mana every 3 seconds.
+20 Magic Resist
30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 10 seconds of combat.
+20 Magic Resist
+20% Critical Strike Chance
Combat start: Gain immunity to crowd control for 14 seconds. During this time, gain 4% Attack Speed every 2 seconds.
[Unique - Only One Per Champion]
The holder gains the Heavenly trait.
[Unique - only 1 per champion.]
+20 Starting Mana
+20 Ability Power
Max mana reduced by 10. When the holder gets a takedown, they deal 8% more damage for 8 seconds.
[Unique - Only One Per Champion]
+15 Starting Mana
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
+20% Critical Strike Chance
Grant 2 effects:
+15% Attack Damage and +15 Ability Power
15% Omnivamp
Each round, randomly double 1 of these effects.
The holder gains the Mythic trait.
[Unique - only 1 per champion.]
Gain 8% max health.
+20% Critical Strike Chance
+10 Ability Power
+20% Attack Speed
After damaging a shielded enemy, Abilities and attacks deal 25% more damage for 3 seconds.
The holder gains the Dryad trait.
[Unique - only 1 per champion.]
+150 Health
Each round: Equip 2 random items. Consumes 3 item slots.
The holder gains the Umbral trait.
[Unique - only 1 per champion.]
TFT Item Cheat Sheet
Use the item chart above to quickly find the items you need in your TFT matches! We all know how little time you have between rounds of TFT to plan out what you will do with your items. That’s where our cheat sheet comes in. Updated for Set 11 - TFT Inkborn Fables
You can click on the Item Filter to keep track of what items you currently own, and easily see what advanced items you can create with them! We use the cheat sheet format to fit all the information you could possibly need on the screen, so you can read what an item does without having to tab out of Teamfight Tactics and hover or click on the items.
Win more games and stress less by using our TFT item chart. If you're here to read what each TFT item does ahead of time we also have a complete list of every item in Teamfight Tactics below.
Jump To Item Type:
Normal Artifact Elusive Emblem Radiant Support Basic Inkshadow Storyweaver Craftable EmblemNormal
Back to Top+15 Starting Mana
+15 Ability Power
Combat start: Gain different bonuses based on starting position.
Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack.
Back Two Rows: 20 Ability Power. Gain 10 Mana every 3 seconds.
+15 Starting Mana
Combat start: Grant 30 Ability Power every 5 seconds.
+15 Ability Power
+20 Magic Resist
Grant 20% Omnivamp. Once per combat at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.
+20 Starting Mana
+20 Ability Power
Max mana reduced by 10. When the holder gets a takedown, they deal 8% more damage for 8 seconds.
[Unique - Only One Per Champion]
Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. (once every 2 seconds). Grants 5% max health.
+20 Armor
+100 Health
Combat start: Gain a 30% max Health Shield for 8 seconds. When the shield expires, gain 35 Ability Power.
Deal 8% bonus damage
Every 2 seconds, regenerate 5% maximum Health.
+20 Armor
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.
[Unique - only 1 per champion]
+20 Magic Resist
30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 10 seconds of combat.
+35 Armor
+35 Magic Resist
Grants 10 Armor and 10 Magic Resist for each enemy targeting the holder.
+10% Attack Speed
+20 Ability Power
Deal 25% more damage to enemies with more than 1600 maximum Health.
+20% Critical Strike Chance
+10 Ability Power
+20% Attack Speed
After damaging a shielded enemy, Abilities and attacks deal 25% more damage for 3 seconds.
+15% Attack Speed
Attacks grant 5% stacking Attack Speed.
+20% Critical Strike Chance
Grant 2 effects:
+15% Attack Damage and +15 Ability Power
15% Omnivamp
Each round, randomly double 1 of these effects.
+15% Attack Damage
Grant 22% Omnivamp, which also heals the lowest percent Health ally.
+35% Critical Strike Chance
Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
+15 Ability Power
+25 Magic Resist
30% Shred enemies within 2 hexes. When enemies cast an Ability, they are also zapped for magic damage equal to 160% of their maximum Mana.
+35% Critical Strike Chance
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
+25% Attack Speed
+20% Critical Strike Chance
Any physical damage dealt 30% Sunders the target for 3 seconds. This effect does not stack.
[Unique - Only One Per Champion]
+150 Health
+15% Attack Speed
Ability damage deals 1% Burn and 33% Wound to enemies for 10 seconds.
[Unique - Only One Per Champion]
+30 Ability Power
+150 Health
After casting an Ability, gain 40% Attack Speed for 5 seconds.
+30 Starting Mana
Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 20 Armor and Magic Resist for the rest of combat.
+20 Magic Resist
+20% Critical Strike Chance
Combat start: Gain immunity to crowd control for 14 seconds. During this time, gain 4% Attack Speed every 2 seconds.
[Unique - Only One Per Champion]
Deal 20% bonus damage.
Deal 6% bonus damage. Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.
+15 Starting Mana
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
+10% Attack Speed
+20 Magic Resist
Attacks fire a bolt at a nearby enemy, dealing 55% attack damage as physical damage.
+20 Ability Power
+15 Starting Mana
Attacks restores 5 additional mana.
+15 Starting Mana
+15 Ability Power
Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 35 magic damage and 30% Shredding them for 5 seconds.
+250 Health
+20% Critical Strike Chance
Take 8% less damage. While above 50% Health, take 15% less damage, instead.
+200 Health
Once per combat at 60% Health, gain 20% max Health and 35% Attack Damage.
+20 Armor
Every 2 seconds, an enemy within 2 hexes is 1% Burned and 33% Wounded for 10 seconds.
[Unique - Only One Per Champion]
+150 Health
Each round: Equip 2 random items. Consumes 3 item slots.
+20 Armor
Grants 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, grant 20 Armor and 20 Magic Resist.
Gain 8% max health.
Artifact
Back to Top+450 Health
Heal 2.5% max Health every second.
+25% Attack Speed
+30 Armor
Gain 25% Omnivamp. 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.
[Unique - only 1 per champion]
+15 Mana
Combat start: Blast the current target for 20% of their max Health as magic damage.
For the next 10 seconds, deal 25% more damage. Damage dealt to the blasted target is increased to 35%.
[Unique - only 1 per champion]
+200 Health
Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this item, the attacker is Stunned instead (Cooldown: 15 seconds).
[Unique - only 1 per champion]
+30% Critical Strike Chance
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 40% chance to drop Gold 1 gold.
[Unique - only 1 per champion]
+15 Mana
Grant 1 Ability Power per gold in your bank (up to 30 gold) and a 40% chance to drop 1 gold on enemy kill.
+35 Armor
+35 Magic Resist
Combat start: If there are no adjacent allies, gain 600 Health.
+25 Ability Power
+25 Mana
+25 Armor
+25 Magic Resist
+250 Health
+15% Attack Damage
+10 Ability Power
+15 Mana
After casting the first time in combat, gain 120 Mana over 5 seconds.
[Unique - only 1 per champion]
Grants 1 Armor, 1 Magic Resist, and 6 Health when taking damage, stacking up to 40 times.
At full stacks, grant 2 gold.
[Unique - only 1 per champion]
+15% Attack Damage
+15 Ability Power
Gain 1 Attack Range. Damage is increased by 9% for each hex between the holder and their target.
+10 Armor
+10 Magic Resist
+15% Critical Strike Chance
Summon a clone with 70% max Health and +30% max Mana. You cannot equip items to the clone. The clone benefits from active traits.
[Unique - only 1 per champion]
+30 Armor
+30 Magic Resist
Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.
[Unique - only 1 per champion]
Elusive Emblem
Back to TopThe holder gains the Altruist trait.
[Unique - only 1 per champion.]
The holder gains the Arcanist trait.
[Unique - only 1 per champion.]
The holder gains the Behemoth trait.
[Unique - only 1 per champion.]
The holder gains the Bruiser trait.
[Unique - only 1 per champion.]
The holder gains the Dragonlord trait.
[Unique - only 1 per champion.]
The holder gains the Duelist trait.
[Unique - only 1 per champion.]
The holder gains the Exalted trait.
[Unique - only 1 per champion.]
The holder gains the Fortune trait.
[Unique - only 1 per champion.]
The holder gains the InkShadow trait.
[Unique - only 1 per champion.]
The holder gains the Invoker trait.
[Unique - only 1 per champion.]
The holder gains the Reaper trait.
[Unique - only 1 per champion.]
The holder gains the Sage trait.
[Unique - only 1 per champion.]
The holder gains the Sniper trait.
[Unique - only 1 per champion.]
The holder gains the Warden trait.
[Unique - only 1 per champion.]
Radiant
Back to Top+200 Health
Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
+20 Magic Resist
+30 Ability Power
Gain 40% Omnivamp. Once per combat: At 40% Health, gain a 40% max Health Shield that lasts up to 5 seconds.
+60 Ability Power
+20 Mana
Max mana reduced by 10. When the holder gets a takedown, they deal 20% more damage for 12 seconds.
[Unique - only 1 per champion]
+30 Armor
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed.
[Unique - only 1 per champion]
+40 Armor
Once per combat at 40% Health, gain a 50% max Health Shield that lasts 10 seconds and gain 60 Armor and 60 Magic Resist.
+15 Ability Power
+50 Magic Resist
30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 250% of their maximum Mana.
Radiant Bonus:
Also, regenerate 1.5% maximum Health per second.
+10% Attack Speed
+40 Ability Power
Deal 60% more damage to enemies with more than 1600 maximum Health.
Gain 18% max health. Every 2 seconds, heal 10% max Health.
+50 Armor
+50 Magic Resist
Gain 20 Armor and 20 Magic Resist for each enemy targeting the holder.
Radiant Bonus:
Also, regenerate 2% maximum Health each second.
+500 Health
30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 15 seconds of combat.
+25% Attack Speed
+55% Critical Strike Chance
Physical damage 30% Sunders the target for the rest of combat. This effect does not stack.
[Unique - only 1 per champion]
+20% Critical Strike Chance
Gain 2 effects:
50% Attack Damage and 50 Ability Power.
30% Omnivamp.
+75% Critical Strike Chance
Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
+10 Ability Power
Attacks grant 10% stacking Attack Speed.
+30 Attack Damage
Gain 35% Omnivamp. Damage dealt heals the lowest percent Health ally for the same amount.
+15 Mana
+30 Magic Resist
Combat start: The holder gains one of two effects, based on starting position.
Front Two Rows: 80 Armor and Magic Resist. Gain 2 Mana when struck by an attack.
Back Two Rows: 55 Ability Power. Gain 20 Mana every 3 seconds.
+500 Health
+20% Critical Strike Chance
Take 12% less damage. While above 40% Health, take 24% less damage, instead.
Deal 12% bonus damage.
+150 Health
+25% Attack Speed
Attacks and Abilities deal 3% Burn and 33% Wound to enemies for 30 seconds.
[Unique - only 1 per champion]
+30 Magic Resist
+40% Critical Strike Chance
Combat start: Gain immunity to crowd control for 30 seconds. For 14 seconds, gain 7% Attack Speed every 2 seconds.
[Unique - only 1 per champion]
Deal 50% bonus damage.
+20% Critical Strike Chance
Each round: Equip 2 random Radiant items. Consumes 3 item slots.
Gain 8% max health. Take 25% reduced damage from attacks. When struck by any attack, deal 175 magic damage to all adjacent enemies (every 2 seconds).
+40 Armor
+250 Health
Combat start: Gain a 50% max Health Shield for 8 seconds. When the shield expires, gain 50 Ability Power.
+20% Attack Speed
+20 Magic Resist
Attacks fire a bolt at a nearby enemy, dealing 110% Attack Damage Attack damage as physical damage.
+45 Ability Power
+15 Mana
Attacks grant 10 bonus Mana.
+50 Ability Power
+15 Mana
Every 3rd attack deals 80 magic damage and 30% Shreds 8 enemies for 5 seconds.
+400 Health
Once per combat at 60% Health, gain 30% max Health and 55% Attack Damage.
+300 Health
Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 30 seconds.
[Unique - only 1 per champion]
+55 Ability Power
+200 Health
After casting an Ability, gain 80% Attack Speed for 8 seconds.
+35 Armor
Gain 3% Attack Damage and 3 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 50 Armor and 50 Magic Resist.
+15 Mana
Combat start: Gain 40 Ability Power every 4 seconds in combat.
Gain 12% max health.
Radiant Bonus:
Regenerate 1% maximum Health per second.
+30 Ability Power
+150 Health
+20% Critical Strike Chance
After damaging a Shield, deal 50% more damage for 3 seconds.
+75% Critical Strike Chance
Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Support
Back to TopCombat start: Grant 30% Attack Speed and 15 Armor and Magic Resist to the holder, adjacent allies, and all allies behind them for 12 seconds.
Combat start: Grant the holder and allies within 1 hexes in the same row immunity to crowd control and 25% Attack Speed for 18 seconds.
[Unique - only 1 per champion]
Combat start: Grant 25 Ability Power and 10 Mana to the holder and allies within 2 hexes in the same row.
Combat start: The holder and allies within 2 hexes in the same row gain a 250 Shield, 20 Armor, and 20 Magic Resist for 20 seconds.
If the holder is alive after 15 seconds of combat, gain 1 gold per 2 living allies and grant living allies 40% bonus damage.
Damage dealt 30% Shreds and 30% Sunders enemies for 15 seconds. Your team gains 8% Attack Damage and 8 Ability Power.
[Unique - only 1 per champion]
Combat start: Grant 30 Armor and 30 Magic Resistance to the holder and adjacent allies.
Combat start: Shoot a beam that 30% Mana Reaves enemies. Your team gains 60 Health.
[Unique - only 1 per champion]
Every 5 seconds, heal your team for 6.5% of their max Health. When the holder dies, the healing increases to 13% max Health and continues for 10 seconds.
Combat start: Grant 30% Attack Speed to the holder and allies within 2 hexes in the same row.
Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Your team gains 8% Attack Speed.
[Unique - only 1 per champion]
Combat start: Summon a large Voidspawn that forces nearby enemies to attack it.
Basic
Back to TopInkshadow
Back to Top+20% Attack Speed
Every third attack fires bolts at the two lowest percent health enemies which deal 100% Attack Damage as physical damage.
+45 Magic Resist
Whenever the holder acquires a new target they run quickly to and briefly stun them, dealing 300 magic damage, and double the stats from this item for 4 seconds.
Deal 35% bonus damage to targets below half health. On takedown, gain 40% attack speed for 6 seconds.
Gain a 50% max Health Shield after casting the first time each combat. When it breaks, grant 50% of this shield amount to the two nearest allies.
+35 Ability Power
Damage applies a toxin that deals an additional 50% of that damage over 3 seconds and 33% Wounds the target.
Attacks heal the holder for 2.5% of their max Health and deal the same amount as bonus magic damage.
Storyweaver
Back to Top+250 Ability Power
+2% Attack Speed
+200 Armor
+200 Magic Resist
What could this mean?
Craftable Emblem
Back to TopThe holder gains the Dryad trait.
[Unique - only 1 per champion.]
The holder gains the Fated trait.
Fated Bonus: Restore 3% Health every 3 seconds.
[Unique - only 1 per champion.]
The holder gains the Ghostly trait.
[Unique - only 1 per champion.]
The holder gains the Heavenly trait.
[Unique - only 1 per champion.]
The holder gains the Mythic trait.
[Unique - only 1 per champion.]
The holder gains the Porcelain trait.
[Unique - only 1 per champion.]
The holder gains the Storyweaver trait.
[Unique - only 1 per champion.]
The holder gains the Umbral trait.
[Unique - only 1 per champion.]