Mobafire League of Legends Build Guides Mobafire League of Legends Build Guides

Teamfight Tactics Item Cheat Sheet - Set 4, TFT Fates

How to get each item in Teamfight Tactics, and information on what every TFT item does.

All Clear
Detailed Compact
Choose an Item to Quick Jump

B.F. Sword

+15 Attack Damage

+20 AD per stack. Gain 1 stack for partaking in a kill.
Special abilities heal for 33% of damage dealt.
Attacks deal 10% increased damage. Can increase.
Basic attacks restore additional mana on-hit.
At start of combat, wearer and allies gains atk. speed.
Wearer revives with 400 HP after 2 seconds.
Attacks heal for 40% of damage dealt.
Converts excess crit chance to crit damage. Unique
Wearer is also a Divine.

Needlessly Large Rod

+15% Spell Power

Special abilities heal for 33% of damage dealt.
Increases spell power by 70%.
Gain 6% bonus attack speed per hit. Stacks infinitely.
The first target hit are dealt additional damage.
Spells burn enemies over 10s. Grievous Wounds.
The wearer and allies gains a shield.
Enemies within 2 hexes gets reduced magic resistance.
The wearer's Special ability can critically strike.
Wearer is also a Dusk.

Recurve Bow

+15% Attack Speed

Attacks deal 10% increased damage. Can increase.
Gain 6% bonus attack speed per hit. Stacks infinitely.
Wearer gets tripled attack range. Atks cannot miss.
Every third basic attack deals magic damage to targets.
If the wearer dies, a construct will come to fight.
If the wearer takes damage, they gain other stats.
Attacks hit 1 additional target for 75% damage.
Critical strike hits reduce the targets armor. Unique.
Wearer is also a Duelist.

Tear of the Goddess

+15 Starting Mana

Basic attacks restore additional mana on-hit.
The first target hit are dealt additional damage.
Every third basic attack deals magic damage to targets.
After spellcast, wearer's mana is set to 20. Unique.
On death, heals all allies.
Reduce atk spd of adjacent enemies by 50% for 0.5s.
At start of combat, wearer gains 30 spell power.
Randomly gain +45% dmg or heal +45% each round.
Wearer is also a Mage.

Giant's Belt

+200 Health

At start of combat, wearer and allies gains atk. speed.
Spells burn enemies over 10s. Grievous Wounds.
If the wearer dies, a construct will come to fight.
On death, heals all allies.
Increases health by 1000.
Applies a 10s burn to a random enemy within 2 hexes.
Banish the unit opposite you for 5 seconds. Unique.
Start combat with a spell shield. Stun who breaks it.
Wearer is also a Warlord.

Chain Vest

+25 Armor

Wearer revives with 400 HP after 2 seconds.
The wearer and allies gains a shield.
If the wearer takes damage, they gain other stats.
Reduce atk spd of adjacent enemies by 50% for 0.5s.
Applies a 10s burn to a random enemy within 2 hexes.
Negates bonus damage from critical hits.
Holder gains bonus armor and magic resist.
Shoots a beam straight ahead that affects enemies.
Wearer is also a Vanguard.

Negatron Cloak

+25 Magic Resistance

Attacks heal for 40% of damage dealt.
Enemies within 2 hexes gets reduced magic resistance.
Attacks hit 1 additional target for 75% damage.
At start of combat, wearer gains 30 spell power.
Banish the unit opposite you for 5 seconds. Unique.
Holder gains bonus armor and magic resist.
Gain 60% resistance to magic damage.
The wearer is immune to CC for the first 12 secs. Unique.
Wearer is also a Elderwood.

Sparring Gloves

+10% Dodge Chance +10% Critical Chance

Converts excess crit chance to crit damage. Unique
The wearer's Special ability can critically strike.
Critical strike hits reduce the targets armor. Unique.
Randomly gain +45% dmg or heal +45% each round.
Start combat with a spell shield. Stun who breaks it.
Shoots a beam straight ahead that affects enemies.
The wearer is immune to CC for the first 12 secs. Unique.
Can't hold other items; Gain 2 temp items/round.
Wearer is also a Assassin.

Spatula

It must do something...

Wearer is also a Divine.
Wearer is also a Dusk.
Wearer is also a Duelist.
Wearer is also a Mage.
Wearer is also a Warlord.
Wearer is also a Vanguard.
Wearer is also a Elderwood.
Wearer is also a Assassin.
Increase your unit count by 1.

Use the item chart above to quickly find the items you need in your TFT matches! We all know how little time you have between rounds of TFT to plan out what you will do with your items. That’s where our cheat sheet comes in. Updated for Set 4 - TFT Fates!

You can click on the Item Filter to keep track of what items you currently own, and easily see what advanced items you can create with them! We use the cheat sheet format to fit all the information you could possibly need on the screen, so you can read what an item does without having to tab out of Teamfight Tactics and hover or click on the items.

Win more games and stress less by using our TFT item chart. If you're here to read what each TFT item does ahead of time we also have a complete list of every item in Teamfight Tactics below.

TFT Items
Aspect of Dusk +15% Spell Power

Wearer is also a Dusk, cannot equip on a champion that's already a Dusk.

[Unique - Only One Per Champion]
B.F. Sword +15 Attack Damage
Bloodthirster +15 Attack Damage
+25 Magic Resist

Basic attacks heal for 40% of the damage dealt.
Blue Buff +30 Starting Mana

After each spellcast, the wearer's mana is set to 20.

[Unique - Only One Per Champion]
Bramble Vest +50 Armor

Negates bonus damage from critical hits on the wearer. When the wearer is hit by a basic attack, deals 80/100/150 magic damage to all nearby enemies within a 2.5 second cooldown (depending on Star level).
Chain Vest +25 Armor
Chalice of Power +15 Starting Mana
+25 Magic Resist

At the start of combat, the wearer and all allies within 1 hex in the same row to the left and right gain 30 spell power for the rest of combat.
Deathblade +30 Attack Damage

Grant 20 bonus attack damage per stack. Starts at 1 stack. Gain 1 stack when participating in killing an enemy, including summoned units.

Stacks with no upper limit.
Dragon's Claw +50 Magic Resist

Wearer gains 60% resistance to magic damage.
Duelist's Zeal +15% Attack Speed

Wearer is also a Duelist, cannot equip on a champion that's already a Duelist.

[Unique - Only One Per Champion]
Elderwood Sprout +25 Magic Resist

Wearer is also a Elderwood, cannot equip on a champion that's already a Elderwood.

[Unique - Only One Per Champion]
Force of Nature Wearer's team gains +1 maximum team size.
Frozen Heart +15 Starting Mana
+25 Armor

Reduces the attack speed of adjacent enemies by 50% for 0.5 seconds
Gargoyle Stoneplate +25 Armor
+25 Magic Resist

The holder gains 12 bonus armor and magic resistance for each enemy targeting them.
Giant Slayer +15 Attack Damage
+15% Attack Speed


Basic attacks and spells gain 10% increased damage (pre-mitigation), increased to 90% if the enemy has over 1750 maximum health.
Giant's Belt +200 Health
Guardian Angel +15 Attack Damage
+25 Armor

Upon death, cleanses negative effects and revives after 2 seconds with 400 health.

This effect can trigger once per combat.
Guinsoo's Rageblade +15% Spell Power
+15% Attack Speed

Basic attacks grant 6% bonus attack speed for the rest of combat.

Stacks with no upper limit.
Hand of Justice +15 Starting Mana
+10% Critical Strike Chance
+10% Dodge Chance

At the beginning of each planning phase the wearer gains one of the following:
- Basic attacks and Special Abilities deal 45% increased damage.
- Basic attacks and Special Abilities heal for 45% of the damage dealt.
Hextech Gunblade +15% Spell Power
+15 Attack Damage

Special Abilities heal for 33% of the damage dealt. Excess healing with this item is converted into a shield up to 400 health.
Infinity Edge +15 Attack Damage
+75% Critical Strike Chance

Converts every 1% excess critical strike chance into 1% bonus critical strike damage.

[Unique - Only One Per Champion]
Ionic Spark +15% Spell Power
+25 Magic Resist


Enemies within 2 hexes have their magic resistance reduced by 40% (does not stack). Additionally, when enemies within 2 hexes cast their Special Ability, they are dealt 225% of their maximum mana as magic damage.
Jeweled Gauntlet +15% Spell Power
+20% Critical Strike Chance

The wearer's Special Ability can critically strike. Additionally, grants 50% bonus critical strike damage.
Last Whisper +15% Attack Speed
+20% Critical Strike Chance

Critical strike hits reduce the target's armor by 75% for 3 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Locket of the Iron Solari +15% Spell Power
+25 Armor

At the start of combat, the wearer and all allies within 2 hexes in the same row to the left and right gain a 250/300/375/500 health shield for 8 seconds (depending on Star level).
Luden's Echo +15% Spell Power
+15 Starting Mana

When the wearer deals damage with their Special Ability, the first target hit and up to 3 enemies within 2 hexes of the target are dealt an additional 180 magic damage.
Mage's Cap +15 Starting Mana

Wearer is also a Mage, cannot equip on a champion that's already a Mage.

[Unique - Only One Per Champion]
Morellonomicon +15% Spell Power
+200 Health

Dealing damage with a Special Ability applies a burn on the enemies hit for 10 seconds, dealing 2.5% of target's maximum health true damage each second and applying Grievous Wounds for the duration, reducing healing on the target.

[Unique - Only One Per Champion]
Needlessly Large Rod +15% Spell Power
Negatron Cloak +25 Magic Resistance
Quicksilver +25 Magic Resist
+20% Dodge Chance

The wearer is immune to crowd control effects for the first 12 seconds of combat.

[Unique - Only One Per Champion]
Rabadon's Deathcap +70% Spell Power
Rapid Firecannon +30% Attack Speed

Wearer gets tripled attack range, and basic attacks cannot miss.
Recurve Bow +15% Attack Speed
Redemption +15 Starting Mana
+200 Health

On death heals all allies for 800 health.

This effect can trigger once per combat.
Runaan's Hurricane +15% Attack Speed
+25 Magic Resist

Basic attacks fire an additional bolt at another nearby enemy, dealing 75% physical damage and applying on-hit effects. Bolts can critically strike and have infinite range.
Shroud of Stillness +25 Armor
+20% Dodge Chance

When combat begins, shoots a beam straight ahead in a 1.5-hex line that delays affected enemies' first spellcast, increasing their maximum mana by 33% until they cast.
Sparring Gloves +10% Dodge Chance
+10% Critical Chance
Spatula It must do something...
Spear of Shojin +15 Starting Mana
+15 Attack Damage

Basic attacks restore an additional 5 mana on-hit.
Statikk Shiv +15 Starting Mana
+15% Attack Speed

Every third basic attack from the wearer deals 80 magic damage to the target and 2/3/4/8 additional targets (depending on Star level). Does an additional 80 True Damage if the target has a shield or is CC’d.
Sunfire Cape +200 Health
+25 Armor

At start of combat, and each second thereafter, applies a 10-second burn to a random enemy within 2 hexes, dealing 2.5% of target's maximum health true damage each second and applying Grievous Wounds for the duration, reducing healing on the target.

[Unique - Only One Per Champion]
Sword of the Divine +15 Attack Damage

Wearer is also a Divine, cannot equip on a champion that's already a Divine.

[Unique - Only One Per Champion]
Tear of the Goddess +15 Starting Mana
Thief's Gloves +20% Critical Strike Chance
+20% Dodge Chance

At the beginning of each planning phase the wearer equips 2 temporary items that are removed at the end of the round. Temporary items increase in power based on your player level.

Cannot be equipped to a champion that already holds another item, nor can the item holder be equipped with any additional items.

[Unique - Only One Per Champion]
Titan's Resolve +15% Attack Speed
+25 Armor

When the wearer takes damage from any source or inflicts a critical hit, they gain 2% bonus damage for the rest of combat, stacking up to 50%. At maximum stacks, additionally gains 25 bonus armor and bonus magic resistance, and increases in size. Resets every round.
Trap Claw +20% Dodge Chance
+200 Health

At the beginning of combat the wearer gains a shield that blocks the first enemy spell that hits them. The enemy that breaks the shield is stunned for 4 seconds.
Vanguard's Cuirass +25 Armor

Wearer is also a Vanguard, cannot equip on a champion that's already a Vanguard.

[Unique - Only One Per Champion]
Warlord's Banner +200 Health

Wearer is also a Warlord, cannot equip on a champion that's already a Warlord.

[Unique - Only One Per Champion]
Warmog's Armor +1000 Health
Youmuu's Ghostblade +10% Critical Strike Chance
+10% Dodge Chance

Wearer is also a Assassin (including the Innate stealthed jump), cannot equip on a champion that's already a Assassin.

[Unique - Only One Per Champion]
Zeke's Herald +15 Attack Damage
+200 Health

At the start of combat, the wearer and all allies within 1 hex in the same row to the left and right gain 30% bonus attack speed for the rest of combat.
Zephyr +200 Health
+25 Magic Resist

At the start of combat, banishes for 5 seconds the unit that mirrors the wielder's placement on the other side of the board.

[Unique - Only One Per Champion]
Zz'Rot Portal +15% Attack Speed
+200 Health

When the wearer dies, a Construct with 1500/2250/3000/5000 health aries to continue the fight (depending on Star level).
Help Support Our Growing Community

MOBAFire is a community that lives to help every LoL player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support MOBAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free