Teamfight Tactics Item Cheat Sheet - Set 13, TFT Into the Arcane
How to get Teamfight Tactics Set 13 items, and what each TFT item does.
B.F. Sword
+10% Attack Damage
Recurve Bow
+10% Attack Speed
Chain Vest
+20 Armor
Needlessly Large Rod
+10 Ability Power
Negatron Cloak
+20 Magic Resist
Tear of the Goddess
+15 Mana
Giant's Belt
+150 Health
Sparring Gloves
+20% Critical Strike Chance
Spatula
It must do something...
Frying Pan
Why else would it be here?
Deal 8% bonus damage.
+10% Attack Speed
+25 Ability Power
+5% Damage Amp
Deal 15% more damage to enemies with more than 1750 maximum Health.
+20 Armor
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.
[Unique - only 1 per champion]
+20% Attack Damage
+15% Omnivamp
Heal the lowest percent Health ally for 25% of damage dealt.
+15 Ability Power
+20 Magic Resist
Grant 20% Omnivamp. Once per combat at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.
+15 Ability Power
+15 Starting Mana
Attacks restores 5 additional mana.
+150 Health
Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage.
+35% Critical Strike Chance
Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
The holder gains the Conqueror trait.
[Unique - only 1 per champion.]
The holder gains the Artillerist trait.
[Unique - only 1 per champion.]
Deal 6% bonus damage. Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.
+20 Armor
Grants 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, grant 20 Armor and 20 Magic Resist.
+10% Attack Speed
Attacks grant 5% stacking Attack Speed.
+10% Attack Speed
+20 Magic Resist
Attacks fire a bolt at a nearby enemy, dealing 55% attack damage as physical damage.
+15 Starting Mana
+15 Ability Power
Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 35 magic damage and 30% Shredding them for 5 seconds.
+10 Ability Power
+150 Health
After casting an Ability, gain 60% Attack Speed for 5 seconds.
+20% Attack Speed
+20% Critical Strike Chance
Any physical damage dealt 30% Sunders the target for 3 seconds. This effect does not stack.
[Unique - Only One Per Champion]
The holder gains the Rebel trait.
[Unique - only 1 per champion.]
The holder gains the Quickstriker trait.
[Unique - only 1 per champion.]
Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. (once every 2 seconds). Grants 7% max health.
+20 Armor
+100 Health
Combat start: Gain a 25% max Health Shield for 8 seconds. When the shield expires, gain 25 Ability Power.
+25 Armor
+25 Magic Resist
Grants 10 Armor and 10 Magic Resist for each enemy targeting the holder.
+30 Starting Mana
Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 20 Armor and Magic Resist for the rest of combat.
+20 Armor
Gain 8% max health. Every 2 seconds, an enemy within 2 hexes is 1% Burned and 33% Wounded for 10 seconds.
[Unique - Only One Per Champion]
+200 Health
+20% Critical Strike Chance
Take 8% less damage. While above 50% Health, take 15% less damage, instead.
The holder gains the Enforcer trait.
[Unique - only 1 per champion.]
The holder gains the Sentinel trait.
[Unique - only 1 per champion.]
Deal 15% bonus damage.
+15 Ability Power
+25 Magic Resist
30% Shred enemies within 2 hexes. When enemies cast an Ability, they are also zapped for magic damage equal to 160% of their maximum Mana.
+15 Starting Mana
Combat start: Grant 30 Ability Power every 5 seconds.
+150 Health
+10% Attack Speed
Ability damage deals 1% Burn and 33% Wound to enemies for 10 seconds.
[Unique - Only One Per Champion]
+35% Critical Strike Chance
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
The holder gains the Black Rose trait.
[Unique - only 1 per champion.]
The holder gains the Sorcerer trait.
[Unique - only 1 per champion.]
Every 2 seconds, regenerate 2.5% maximum Health. Gain 9% max health.
+15 Starting Mana
+10 Ability Power
Combat start: Gain different bonuses based on starting position.
Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack.
Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds.
+20 Magic Resist
30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 10 seconds of combat.
+20 Magic Resist
+20% Critical Strike Chance
Combat start: Gain immunity to crowd control for 18 seconds. During this time, gain 3% Attack Speed every 2 seconds.
[Unique - Only One Per Champion]
The holder gains the Automata trait.
[Unique - only 1 per champion.]
The holder gains the Pit Fighter trait.
[Unique - only 1 per champion.]
+30 Starting Mana
+15 Ability Power
Gain 10 mana after casting. When the holder gets a takedown, they deal 5% more damage for 8 seconds.
[Unique - Only One Per Champion]
+15 Starting Mana
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
+20% Critical Strike Chance
Grant 2 effects:
+15% Attack Damage and +15 Ability Power
12% Omnivamp
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
The holder gains the Family trait.
[Unique - only 1 per champion.]
The holder gains the Visionary trait.
[Unique - only 1 per champion.]
Gain 12% max health.
+20% Critical Strike Chance
+10 Ability Power
+20% Attack Speed
+10% Damage Amp
After damaging a shielded enemy, Abilities and attacks deal 15% more damage for 3 seconds.
The holder gains the Experiment trait.
Experiment Bonus: After 8 seconds or on death, summon a copy of this unit with 40% max Health.
[Unique - only 1 per champion.]
The holder gains the Bruiser trait.
[Unique - only 1 per champion.]
+150 Health
Each round: Equip 2 random items. Consumes 3 item slots.
The holder gains the Firelight trait.
[Unique - only 1 per champion.]
The holder gains the Ambusher trait.
[Unique - only 1 per champion.]
10% chance to drop 1 gold when you win combat.
"...the Heart of a hero..."
10% chance to drop 1 gold after 10 seconds of combat.
"...and a bit of Luck."
10% chance to drop 1 gold when the holder dies.
"Imbued with a Philosopher's wisdom..."
TFT Item Cheat Sheet
Use the item chart above to quickly find the items you need in your TFT matches! We all know how little time you have between rounds of TFT to plan out what you will do with your items. That’s where our cheat sheet comes in. Updated for Set 13 - TFT Into the Arcane
You can click on the Item Filter to keep track of what items you currently own, and easily see what advanced items you can create with them! We use the cheat sheet format to fit all the information you could possibly need on the screen, so you can read what an item does without having to tab out of Teamfight Tactics and hover or click on the items.
Win more games and stress less by using our TFT item chart. If you're here to read what each TFT item does ahead of time we also have a complete list of every item in Teamfight Tactics below.
Normal
Back to Top+15 Starting Mana
+10 Ability Power
Combat start: Gain different bonuses based on starting position.
Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack.
Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds.
+15 Starting Mana
Combat start: Grant 30 Ability Power every 5 seconds.
+15 Ability Power
+20 Magic Resist
Grant 20% Omnivamp. Once per combat at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.
+30 Starting Mana
+15 Ability Power
Gain 10 mana after casting. When the holder gets a takedown, they deal 5% more damage for 8 seconds.
[Unique - Only One Per Champion]
Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. (once every 2 seconds). Grants 7% max health.
+20 Armor
+100 Health
Combat start: Gain a 25% max Health Shield for 8 seconds. When the shield expires, gain 25 Ability Power.
Deal 8% bonus damage.
Every 2 seconds, regenerate 2.5% maximum Health. Gain 9% max health.
+20 Armor
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.
[Unique - only 1 per champion]
+20 Magic Resist
30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 10 seconds of combat.
+25 Armor
+25 Magic Resist
Grants 10 Armor and 10 Magic Resist for each enemy targeting the holder.
+10% Attack Speed
+25 Ability Power
+5% Damage Amp
Deal 15% more damage to enemies with more than 1750 maximum Health.
+20% Critical Strike Chance
+10 Ability Power
+20% Attack Speed
+10% Damage Amp
After damaging a shielded enemy, Abilities and attacks deal 15% more damage for 3 seconds.
+10% Attack Speed
Attacks grant 5% stacking Attack Speed.
+20% Critical Strike Chance
Grant 2 effects:
+15% Attack Damage and +15 Ability Power
12% Omnivamp
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
+20% Attack Damage
+15% Omnivamp
Heal the lowest percent Health ally for 25% of damage dealt.
+35% Critical Strike Chance
Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
+15 Ability Power
+25 Magic Resist
30% Shred enemies within 2 hexes. When enemies cast an Ability, they are also zapped for magic damage equal to 160% of their maximum Mana.
+35% Critical Strike Chance
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
+20% Attack Speed
+20% Critical Strike Chance
Any physical damage dealt 30% Sunders the target for 3 seconds. This effect does not stack.
[Unique - Only One Per Champion]
+150 Health
+10% Attack Speed
Ability damage deals 1% Burn and 33% Wound to enemies for 10 seconds.
[Unique - Only One Per Champion]
+10 Ability Power
+150 Health
After casting an Ability, gain 60% Attack Speed for 5 seconds.
+30 Starting Mana
Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 20 Armor and Magic Resist for the rest of combat.
+20 Magic Resist
+20% Critical Strike Chance
Combat start: Gain immunity to crowd control for 18 seconds. During this time, gain 3% Attack Speed every 2 seconds.
[Unique - Only One Per Champion]
Deal 15% bonus damage.
Deal 6% bonus damage. Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.
+15 Starting Mana
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
+10% Attack Speed
+20 Magic Resist
Attacks fire a bolt at a nearby enemy, dealing 55% attack damage as physical damage.
+15 Ability Power
+15 Starting Mana
Attacks restores 5 additional mana.
+15 Starting Mana
+15 Ability Power
Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 35 magic damage and 30% Shredding them for 5 seconds.
+200 Health
+20% Critical Strike Chance
Take 8% less damage. While above 50% Health, take 15% less damage, instead.
+150 Health
Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage.
+20 Armor
Gain 8% max health. Every 2 seconds, an enemy within 2 hexes is 1% Burned and 33% Wounded for 10 seconds.
[Unique - Only One Per Champion]
10% chance to drop 1 gold after 10 seconds of combat.
"...and a bit of Luck."
10% chance to drop 1 gold when you win combat.
"...the Heart of a hero..."
10% chance to drop 1 gold when the holder dies.
"Imbued with a Philosopher's wisdom..."
+150 Health
Each round: Equip 2 random items. Consumes 3 item slots.
+20 Armor
Grants 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, grant 20 Armor and 20 Magic Resist.
Gain 12% max health.
Artifact
Back to Top+20 Armor
+400 Health
Heal 3.5% max Health every second.
+30% Critical Chance
Each round: Equip 2 random Ornn Artifacts.
[Consumes 3 item slots]
+15 Mana
Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, grant the holder 5 Mana instead.
+30 Armor
+25% Attack Speed
+25% Omnivamp
50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.
[Unique - only 1 per champion]
+30 Ability Power
Combat start: Blast the current target for 40% of their max Health as magic damage. Repeat this every 13 seconds.
+40% Attack Damage
Doubles the holder's attack range, and causes each of their attacks to target a random enemy.
+45% Attack Speed
Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold). Each attack has a 5% chance to drop 1 gold.
+30% Crit Chance
Attacks and Abilities execute enemies below 12% of their max Health. Executions have a 40% chance to drop 1 gold .
[Unique - Only One Per Champion]
+15 Mana
+20 Armor
+20 Magic Resist
Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
+35 Magic Resist
Combat start: If there are no adjacent allies, gain 600 Health, 20% Attack Damage, and 20 Ability Power.
+25 Mana
+25% Attack Damage
+25 Ability Power
+25 Armor
+25 Magic Resist
+25% Attack Speed
+15 Mana
The holder gains 2% of their total Mana whenever they're hit by an attack. Each cast restores 20% of the holder's max Health over 3 seconds.
+30 Ability Power
The holder's first attack after each Ability cast deals 200-480 bonus magic damage. Damage increases based on Stage.
+55 Magic Resist
Every 5 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist. On death grants this shield to all allies.
+45 Ability Power
100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.
+15% Attack Damage
+15% Attack Speed
+10 Ability Power
After casting the first time in combat, gain 120 Mana over 5 seconds.
[Unique - Only One Per Champion]
Shrinks the holder, granting them increased movement speed and immunity to Chill.
Grants 1 Armor, 1 Magic Resist, and 7 Health when taking damage, stacking up to 35 times. At full stacks, grant 1 gold and continue gaining 1 gold every 8 seconds.
[Unique - only 1 per champion]
+40% Attack Damage
+50% Critical Chance
After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 60% bonus Critical Strike Damage.
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
+30 Armor
+30 Magic Resist
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 15, increased to 20 if they score the kill.
+60 Armor
+60 Magic Resist
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder's Attack Speed is locked at 0.5.
+15 Ability Power
+15% Attack Speed
Gain +2 Attack Range. Gain 9% Damage Amp against a target for each hex between the holder and the target.
+40 Magic Resist
+40% Attack Damage
+20% Critical Chance
Combat start: Teleport the holder to the mirrored hex on the enemy's side of the board. After 8 seconds, the holder returns to their original location.
+15% Attack Speed
Once per combat at 50% Health, the holder splits into 3 copies of themself each with 30% of their max Health.
[Unique - only 1 per champion]
+20% Attack Damage
+20 Ability Power
After 22 seconds gain 100% max Health and 120% increased damage for the rest of combat.
+10 Magic Resist
+10% Attack Speed
+15% Crit Chance
Summon a clone with 70% maximum Health and 10% increased max Mana. You cannot equip items to the clone. The clone benefits from active traits.
[Unique - only 1 per champion]
+40 Armor
Whenever a Shield on the holder breaks, 150% of that Shield's initial value is dealt to the nearest enemy as magic damage.
+30 Mana
Attacks deal 42-100 bonus magic damage. Heals the holder for 35% of all magic damage dealt. Damage increases based on Stage.
+30 Armor
+30 Magic Resist
Once per combat: At 40% Health, become invulnerable for 3 seconds.
[Unique - Only One Per Champion]
Elusive Emblem
Back to TopThe holder gains the Academy trait. This item is always considered to be sponsored.
[Unique - only 1 per champion.]
The holder gains the Chem-Baron trait.
[Unique - only one per champion]
The holder gains the Dominator trait.
[Unique - only one per champion]
The holder gains the Scrap trait.
[Unique - only one per champion]
The holder gains the Sniper trait and +2 range.
[Unique - only one per champion]
The holder gains the Watcher trait.
[Unique - only one per champion]
Radiant
Back to Top+15 Mana
Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They also gain 10% Durability for 5 seconds (this does not stack).
+40 Ability Power
+20 Magic Resist
+40% Omnivamp
Once per combat: At 40% Health, gain a 40% max Health Shield that lasts up to 5 seconds.
+50 Ability Power
+50% Attack Damage
Gain 10 mana after casting. When the holder gets a takedown, they deal 20% more damage for 12 seconds.
[Unique - Only One Per Champion]
+30 Armor
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed.
[Unique - only 1 per champion]
+40 Armor
Once per combat at 40% Health, gain a 50% max Health shield that lasts 10 seconds and gain 60 Armor and Magic Resist.
+15 Ability Power
+40 Magic Resist
30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 200% of the Mana spent. Also, heal 1.5% max Health per second.
+10% Damage Amplification
Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.
+50 Ability Power
+10% Attack Speed
+20% Damage Amp
Gain 30% Damage Amp against enemies with more than 1750 max Health.
Gain 15% max health. Every 2 seconds, regenerate 10% max Health.
+50 Armor
+50 Magic Resist
Gain 15 Armor and 15 Magic Resist for each enemy targeting the holder. Also, heal 1.5% max Health each second.
+30 Magic Resist
30% Sunder enemies within 3 hexes. Grant 70 Armor and Magic Resist for the first 20 seconds of combat.
+25% Attack Speed
+55% Crit Chance
Physical damage 30% Sunders the target for the rest of combat. This effect does not stack.
+15 Mana
Gain 2 effects:
- 35% Attack Damage and 35 Ability Power.
- 20% Omnivamp
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
+75% Critical Chance
Ability can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
+20% Attack Speed
Attacks grant +10% stacking Attack Speed.
+40 Ability Power
+30% Omnivamp
Heal the lowest percent Health ally for 40% of damage dealt.
+15 Mana
+30 Magic Resist
Combat Start: Gain different bonuses based on starting position.
Front Two Rows: 60 Armor and Magic Resist. Gain 2 Mana when struck by an attack.
Back Two Rows: 40 Ability Power. Gain 20 Mana every 3 seconds.
+40 Armor
+20% Critical Chance
Gain 16% Durability. While above 40% Health, instead gain 30% Durability.
+12% Damage Amp
+50 Ability Power
+25% Attack Speed
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 30 seconds.
[Unique - only 1 per champion]
+50% Attack Speed
+40% Critical Chance
Combat start: Gain immunity to crowd control for 45 seconds. For 18 seconds, gain 7% Attack Speed every 2 seconds.
[Unique - only 1 per champion]
+50% Damage Amplification
+20% Critical Chance
Each round: Equip 2 random Radiant items.
[Consumes 3 item slots]
Gain 15% max health. Take 25% reduced damage from attacks. When struck by an attack, deal 175 magic damage to all adjacent enemies (2s cooldown).
+40 Ability Power
+40 Armor
Combat start: Gain a 50% max health Shield for 8 seconds. When the shield expires, gain 50 Ability Power.
+20% Attack Speed
+20 Magic Resist
Attacks fire a bolt at a nearby enemy, dealing 110% Attack Damage as physical damage.
+35 Ability Power
+20 Mana
Attacks grant 10 bonus Mana.
+50 Ability Power
+20% Attack Speed
Every 3rd attack deals 95 magic damage and 30% Shreds 8 enemies for 5 seconds.
+30% Attack Damage
Once per combat at 60% Health, gain 40% max Health and 60% Attack Damage.
+40 Armor
Gain 12% max health. Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 30 seconds.
[Unique - only 1 per champion]
+30 Ability Power
+20% Attack Speed
After casting an Ability, gain 65% Attack Speed for 8 seconds.
+30% Attack Speed
Grant 3% Attack Damage 3 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 50 Armor and Magic Resist.
+50 Ability Power
Combat start: Gain 40 Ability Power every 4 seconds in combat.
Gain 20% max health. Heal 1.5% max Health per second.
+30% Attack Speed
+30 Ability Power
+20% Critical Chance
+20% Damage Amp
After damaging a Shield, gain 30% Damage Amp for 3 seconds.
+75% Critical Strike Chance
Ability can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Support
Back to Top+30% Critical Strike Chance
Each round: Equip 2 random Support items.
[Consumes 3 item slots]
Combat start: Grant 25% Attack Speed and 15 Armor and Magic Resist to the holder, adjacent allies, and all allies behind them for 12 seconds.
Combat Start: Grant the holder and all allies within 1 hexes in the same row immunity to crowd control and 25% Attack Speed for 18 seconds.
[Unique - only 1 per champion]
Combat start: Grant 25 Ability Power and 10 Mana to the holder and allies within 2 hexes in the same row.
Combat start: Grant 200 Health and 15% Omnivamp to the holder and allies within 1 hex in the same row.
Combat start: The holder and allies within 2 hexes in the same row gain a 250 Shield, 20 Armor, and 20 Magic Resist for 20 seconds.
Every 4 seconds, grant a 55-325 Shield (based on Stage) to the 2 lowest percent health allies for 4 seconds.
Your team deals 5% bonus damage. Each second the holder is alive, your team deals an additional 1% bonus damage, up to a total of 20%.
Damage dealt 30% Shreds and 30% Sunders enemies for 15 seconds. Your team gains 8% Attack Damage and 8 Ability Power.
[Unique - only 1 per champion]
Combat start: Grant 30 Armor and 30 Magic Resistance to the holder and adjacent allies.
Combat start: Shoot a beam that 30% Mana Reaves enemies. Your team gains 60 Health.
[Unique - only 1 per champion]
Combat start: The holder and all adjacent allies gain 15% Attack Damage and 20 Ability Power.
When the holder dies, Stun all enemies within 2-hexes for 2 seconds.
While the holder is alive, all enemies are 33% Wounded and all allies deal 8% Damage Amp. This effect refreshes every 5 seconds.
When the holder dies, the 4 highest percent health allies gain a temporary completed item.
Every 5 seconds, heal your team for 7% of their max Health. When the holder dies, the healing increases to 14% max Health for 2 extra heals.
Combat start: Grant 30% Attack Speed to the holder and allies within 2 hexes in the same row.
Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Your team gains 2% Attack Speed.
[Unique - only 1 per champion]
Summon a large Voidspawn. Its strength increases with each Stage.
[Unique - only 1 per champion]
Basic
Back to TopCraftable Emblem
Back to TopThe holder gains the Ambusher trait.
[Unique - only 1 per champion.]
The holder gains the Artillerist trait.
[Unique - only 1 per champion.]
The holder gains the Automata trait.
[Unique - only 1 per champion.]
The holder gains the Black Rose trait.
[Unique - only 1 per champion.]
The holder gains the Bruiser trait.
[Unique - only 1 per champion.]
The holder gains the Conqueror trait.
[Unique - only 1 per champion.]
The holder gains the Enforcer trait.
[Unique - only 1 per champion.]
The holder gains the Experiment trait.
Experiment Bonus: After 8 seconds or on death, summon a copy of this unit with 40% max Health.
[Unique - only 1 per champion.]
The holder gains the Family trait.
[Unique - only 1 per champion.]
The holder gains the Firelight trait.
[Unique - only 1 per champion.]
The holder gains the Pit Fighter trait.
[Unique - only 1 per champion.]
The holder gains the Quickstriker trait.
[Unique - only 1 per champion.]
The holder gains the Rebel trait.
[Unique - only 1 per champion.]
The holder gains the Sentinel trait.
[Unique - only 1 per champion.]
The holder gains the Sorcerer trait.
[Unique - only 1 per champion.]
The holder gains the Visionary trait.
[Unique - only 1 per champion.]
Contraband
Back to Top+15 Magic Resist
+200 Health
At 50% Health, gain a 20% max Health Shield. Every 8 seconds afterwards, gain a 10% max Health Shield. Recommend users: Renni and Singed
+25 Magic Resist
+350 Health
At 50% Health, gain a 35% max Health Shield. Every 8 seconds afterwards, gain a 10% max Health Shield. Recommend users: Renni and Singed
Combat start: Creates a pocket Anomaly that summons powerful allies from across the Convergence every 4 seconds.
[Unique - only 1 per Chem-Baron]
+10% Attack Speed
Attacks and Abilities execute enemies under 10% Health. On kill, gain 10% Durability and 10% Damage Amp for 5 seconds (refreshes on kills). Recommend users: Smeech and Sevika
+15% Attack Speed
Attacks and Abilities execute enemies under 15% Health. On kill, gain 15% Durability and 15% Damage Amp for 5 seconds (refreshes on kills). Recommend users: Smeech and Sevika
+20% Critical Strike Chance
After dropping below 40% Health, become briefly untargetable, restore 25% max Health, and gain 10% Attack Damage and 10% Omnivamp. Recommend users: Smeech and Sevika
[Unique - only 1 per Chem-Baron]
+35% Critical Strike Chance
After dropping below 40% Health, become briefly untargetable, restore 40% max Health, and gain 20% Attack Damage and 15% Omnivamp. Recommend users: Smeech and Sevika
[Unique - only 1 per Chem-Baron]
+45 Magic Resist
+600 Health
At 50% Health, gain a 60% max Health Shield. Every 4 seconds afterwards, gain a 10% max Health Shield. Perfected Bonus: After gaining Shield, fire a vial of chemicals at 3 nearby enemies that deals 10% max Health magic damage. Recommend users: Renni and Singed
+30% Attack Speed
Attacks and Abilities execute enemies under 20% Health. On kill, gain 20% Durability and 20% Damage Amp for 10 seconds (refreshes on kills). Perfected Bonus: Executes drop 3 Gold and heals the holder for 400. Recommend users: Smeech and Sevika
+60% Critical Strike Chance
After dropping below 40% Health, become briefly Untargetable, restore 100% max Health, and gain 60% Attack Damage and 25% Omnivamp. Perfected Bonus: Upon dying for the first time, revive with 100% max Health! Recommend users: Smeech and Sevika
[Unique - only 1 per Chem-Baron]
+75 Magic Resist
+300 Health
Gain 10 Armor and Magic Resist when taking damage, stacking up to 15 times.
Perfected Bonus: At max stacks, deal 50% Armor and Magic resist as true damage to enemies in a 4-hex radius after being attacked (cooldown: 2s). Recommend users: Renni and Singed
+450 Health
Increase healing and shielding by 60%. Every 6 seconds, gain 600 Shield for 10 seconds and grant the same Shield to the 3 lowest Health allies. Perfected Bonus: Shielding or healing allies grants them 30 Ability Power and 30% Attack Speed. Recommend users: Renni and Renata Glasc
+30 Mana
Attacks grant 10 bonus Mana. After casting, launch 5 missiles at the current target that deal 250 magic damage. Perfected Bonus: Casts also launch a wave of toxins that deals 450 magic damage and Stuns enemies hit for 1.5 seconds. Recommend users: Silco and Renata Glasc
+75 Ability Power
After dealing ability damage, enemies affected take an extra 45% damage over 3 seconds as true damage. Perfected Bonus: Infected enemies deal 25% less damage. When they die, they join your side with 1600 Health that decays over 8 seconds. Recommend users: Silco and Renata Glasc
+45 Ability Power
+60% Omnivamp
After every 4 instances of damage, send jolts towards the 3 lowest health enemies, dealing 300 physical damage. Perfected Bonus: Every time the holder fires bolts, they gain 20% Attack Speed. Recommend users: Sevika and Smeech
+25 Magic Resist
+100 Health
Gain 3 Armor and Magic Resist when taking damage, stacking up to 15 times. At max stacks, deal 50% Armor and Magic resist as magic damage to enemies in a 1-hex radius after being attacked (cooldown: 2s). Recommend users: Renni and Singed
+40 Magic Resist
+175 Health
Gain 5 Armor and Magic Resist when taking damage, stacking up to 15 times. At max stacks, deal 75% Armor and Magic resist as magic damage to enemies in a 1-hex radius after being attacked (cooldown: 2s). Recommend users: Renni and Singed
+10 Magic Resist
+200 Health
Reduce all incoming damage by 10. Recommend users: Renni and Singed.
+10% Attack Speed
Attacks deal an additional 15 true damage. Recommend users: Smeech and Sevika.
+15 Mana
Gain 10 Ability Power every 5 seconds. Recommend users: Silco and Renata Glasc.
+150 Health
Increase healing and shielding by 20%. Every 8 seconds, gain 300 Shield for 10 seconds and grant the same Shield to the 2 lowest Health allies. Recommend users: Renni and Renata Glasc
+250 Health
Increase healing and shielding by 35%. Every 8 seconds, gain 525 Shield for 10 seconds and grant the same Shield to the 2 lowest Health allies. Recommend users: Renni and Renata Glasc
+10 Mana
Attacks grant 5 bonus Mana. After casting, launch 3 missiles at the current target that deal 100 magic damage. Recommend users: Silco and Renata Glasc
+15 Mana
Attacks grant 5 bonus Mana. After casting, launch 3 missiles at the current target that deal 175 magic damage. Recommend users: Silco and Renata Glasc
+25 Ability Power
After dealing ability damage, enemies affected take an extra 15% damage over 3 seconds as true damage. Recommend users: Silco and Renata Glasc
+40 Ability Power
After dealing ability damage, enemies affected take an extra 25% damage over 3 seconds as true damage. Recommend users: Silco and Renata Glasc
+15 Ability Power
+20% Omnivamp
After every 6 instances of damage, send jolts towards the 2 lowest health enemies, dealing 150 physical damage. Recommend users: Sevika and Smeech
+25 Ability Power
+35% Omnivamp
After every 6 instances of damage, send jolts towards the 2 lowest health enemies, dealing 250 physical damage. Recommend users: Sevika and Smeech