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Teamfight Tactics Item Cheatsheet

How to get each item in Teamfight Tactics, and information on what every TFT item does.

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B.F. Sword

+15 Attack Damage

+15 AD at start & on kill/assist for rest of round. Stacks.
Heal for 25% of damage dealt excluding items.
Attacks deal 9% of target's current hp.
Gain 18% of max mana per attack after spellcast.
Self & allies 2 hexes L&R gain +20% Atk Spd for round.
Wearer revives with 400 HP after 2 seconds.
Attacks heal for 40% of damage.
Critical strikes deal 125% more damage.
Wearer is also an assassin.

Needlessly Large Rod

+20% Ability Power

Heal for 25% of damage dealt excluding items.
Increases ability power by 75%.
Gain 4% attack speed per hit. This stacks infinitely.
Targets are dealt additional damage.
Spells burn 18% max hp over 10s. Grievous Wounds.
The wearer and allies gains a shield.
Enemies within 3 hexes takes magic damage.
Your abilities can critically strike.
Wearer is also an Inferno.

Recurve Bow

+15% Attack Speed

Attacks deal 9% of target's current hp.
Gain 4% attack speed per hit. This stacks infinitely.
Double attack range.
Every third basic attack deals magic damage to targets.
Atks deal 3% of your max health to nearby enemies.
If the wearer takes damage, they gain other stats.
Attacks hit 1 additional target for 60% damage.
Critical strike hits reduce the targets armor. Unique.
Wearer is also a blademaster.

Tear of the Goddess

+20 Starting Mana

Gain 18% of max mana per attack after spellcast.
Targets are dealt additional damage.
Every third basic attack deals magic damage to targets.
After casting a spell, regain 20 mana.
At 30% hp, heal allies in a large zone for 1200hp.
Reduce atk spd of adjacent enemies by 40% for 0.5s.
Atks have a 20% chance to stop mana gain for 4s.
Randomly gain +50% dmg or +50 hp/hit each round.
Wearer is also a Mage.

Giant's Belt

+200 Health

Self & allies 2 hexes L&R gain +20% Atk Spd for round.
Spells burn 18% max hp over 10s. Grievous Wounds.
Atks deal 3% of your max health to nearby enemies.
At 30% hp, heal allies in a large zone for 1200hp.
Gain 6% of missing hp/s (400hp max per tick).
Atks burn for 18% max hp/s. Grievous Wounds.
Banish the unit opposite you for 6 seconds. Unique.
Start combat with a spell shield. Stun who breaks it.
Wearer is also a glacial.

Chain Vest

+25 Armor

Wearer revives with 400 HP after 2 seconds.
The wearer and allies gains a shield.
If the wearer takes damage, they gain other stats.
Reduce atk spd of adjacent enemies by 40% for 0.5s.
Atks burn for 18% max hp/s. Grievous Wounds.
Negates bonus damage from critical hits.
Atks have a 33% chance to disarm for 3 seconds.
After casting a spell, next basic freezes the target for 1.5s.
Wearer is also a Warden.

Negatron Cloak

+25 Magic Resistance

Attacks heal for 40% of damage.
Enemies within 3 hexes takes magic damage.
Attacks hit 1 additional target for 60% damage.
Atks have a 20% chance to stop mana gain for 4s.
Banish the unit opposite you for 6 seconds. Unique.
Atks have a 33% chance to disarm for 3 seconds.
Gain 50% resistance to magic damage.
The wearer is immune to CC effects. Unique.
Wearer is also a Light.

Sparring Gloves

+10% Dodge Chance +10% Critical Strike Chance

Critical strikes deal 125% more damage.
Your abilities can critically strike.
Critical strike hits reduce the targets armor. Unique.
Randomly gain +50% dmg or +50 hp/hit each round.
Start combat with a spell shield. Stun who breaks it.
After casting a spell, next basic freezes the target for 1.5s.
The wearer is immune to CC effects. Unique.
Can't hold other items; Gain 2 temp items/round.
Wearer is also a Berserker.

Golden Spatula

It must do something...

Wearer is also an assassin.
Wearer is also an Inferno.
Wearer is also a blademaster.
Wearer is also a Mage.
Wearer is also a glacial.
Wearer is also a Warden.
Wearer is also a Light.
Wearer is also a Berserker.
Increase your unit count by 1.
TFT Items
B.F. Sword +15 Attack Damage
Berserker Axe +10% Critical Strike Chance
+10% Dodge Chance

Wearer is also a Berserker, cannot equip on a champion that's already a Berserker.
Blade of the Ruined King +15% Attack Speed

Wearer is also a Blademaster, cannot equip one a champion that's already a Blademaster.

[Unique - Only One Per Champion]
Bloodthirster +15 Attack Damage
+25 Magic Resist

Basic Attacks heal the wearer for 50% of the damage dealt.
Bramble Vest Negates bonus damage from critical hits on the wearer. When the wearer is hit by a basic attack, deals 100/140/200 magic damage to all nearby enemies with a 1 second cooldown (depending on Star level).
Chain Vest +25 Armor
Deathblade +30 Attack Damage

Whenever the wearer kills or participates in killing an enemy gain +15 Attack Damage for the remainder of combat.

This effect can stack any number of times.
Dragon's Claw +50 Magic Resist

Wearer gains 50% resistance to magic damage.
Force of Nature Wearer's team gains +1 maximum team size.
Frozen Heart +20 Starting Mana
+25 Armor

Reduces the attack speed of adjacent enemies by 40% for 0.5 seconds (Stacking increases the radius of this effect, not the amount of the slow).
Frozen Mallet +200 Health

Wearer is also Glacial, cannot equip to a champion that's already a Glacial.

[Unique - Only One Per Champion]
Giant Slayer +15 Attack Damage
+15% Attack Speed

The wearer's basic attacks deal an additional 9% of the target's current Health on-hit in bonus physical damage.
Giant's Belt +200 Health
Golden Spatula It must do something...
Guardian Angel +15 Attack Damage
+25 Armor

When the wearer dies they cleanse negative effects and revive with up to 400 Health after a 2 second delay.

This effect can trigger once per combat.
Guinsoo's Rageblade +20% Ability Power
+15% Attack Speed

Basic Attacks grant the wearer +5% bonus Attack Speed for the rest of combat.

This effect can stack any number of times.
Hand of Justice +20 Starting Mana
+10% Critical Strike Chance
+10% Dodge Chance

At the beginning of each planning phase the wearer gains one of the following:
- Basic attacks and spells deal +50% Damage
- Basic attacks heal 50 Health on-hit
Hextech Gunblade +20% Ability Power
+15 Attack Damage

Basic Attacks and spells heal the wearer for 33% of the damage dealt.
Hush +20 Starting Mana
+25 Magic Resist

Basic Attacks have a 20% chance to silence the target on-hit preventing the enemy from gaining mana for 4 seconds.
Iceborn Gauntlet +25 Armor
+20% Dodge Chance

After casting a spell, the wearer’s next basic attack freezes the target for 2.5 seconds.
Inferno Cinder +20% Ability Power

Wearer is also an Inferno, cannot equip on a champion that's already an Inferno.

[Unique - Only One Per Champion]
Infinity Edge +15 Attack Damage
+20% Critical Strike Chance

The wearer gains +125% Critical Strike Damage.
Ionic Spark +20% Ability Power
+25 Magic Resist

Enemies within 3 hexes that cast their Special Ability are zapped, taking magic damage equal to 200% of their maximum mana.
Jeweled Gauntlet +20% Ability Power
+20% Critical Strike Chance

The wearer's Special Ability can critically strike.

[Unique - Only One Per Champion]
Last Whisper +15% Attack Speed
+20% Critical Strike Chance

Critical strike hits reduce the target's armor by 90% for 3 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Locket of the Iron Solari +20% Ability Power
+25 Armor

At the start of combat, the wearer and all allies within 2 hexes in the same row to the left and right gain a 250/275/350 health shield for 8 seconds (depending on Star level).
Luden's Echo +20% Ability Power
+20 Starting Mana

When the wearer deals damage with their Special Ability, the first target hit and up to 3 enemies within 2 hexes of the target are dealt an additional 125/175/250 magic damage (depending on Star level).
Mage's Cap +20 Starting Mana

Wearer is also a Mage, cannot equip on a champion that's already a Mage.

[Unique - Only One Per Champion]
Morellonomicon +20% Ability Power
+200 Health

Dealing damage with a Special Ability burn the target on-hit dealing 18% of the target's Maximum Health as true damage over 10 seconds and applying Grievous Wounds for the duration, reducing healing on the target. A champion can only have one burn effect at a time preferring the strongest.

[Unique - Only One Per Champion]
Needlessly Large Rod +20% Ability Power
Negatron Cloak +25 Magic Resistance
Quicksilver +25 Magic Resist
+20% Dodge Chance

The wearer is immune to crowd control effects.

[Unique - Only One Per Champion]
Rabadon's Deathcap +40% Ability Power

Wearer gains +75% Spell Power Amplification.
Rapid Firecannon +30% Attack Speed

Wearer gets doubled Attack Range.
Recurve Bow +15% Attack Speed
Red Buff +200 Health
+25 Armor

Wearer's Basic Attacks burn the target on-hit dealing 18% of the target's Maximum Health as true damage over 10 seconds and applying Grievous Wounds for the duration, reducing healing on the target. A champion can only have one burn effect at a time preferring the strongest.

[Unique - Only One Per Champion]
Redemption +20 Starting Mana
+200 Health

When the wearer falls below 30% Maximum Health, nearby allies are healed for 1200 Health after a 2.5 second delay.

This effect can trigger once per combat.
Runaan's Hurricane +15% Attack Speed
+25 Magic Resist

Basic Attacks fire an additional missile at another nearby enemy dealing 60% of the wearer's Attack Damage and applying on-hit effects. This item can stack.
Seraph's Embrace +40 Starting Mana

After casting their spell the wearer restores 20 Mana.
Sparring Gloves +10% Dodge Chance
+10% Critical Strike Chance
Spear of Shojin +20 Starting Mana
+15 Attack Damage

After casting their spell the wearer's Basic Attacks restore 18% of their Maximum Mana.
Statikk Shiv +20 Starting Mana
+15% Attack Speed

Every third basic attack from the wearer deals 80 magic damage to the target and 2/3/4 additional targets (depending on Star level).
Sword Breaker +25 Armor
+25 Magic Resist

Wearer's Basic Attacks have a 25% chance to disarm the target for 3 seconds preventing that enemy from Basic Attacking.
Talisman of Light +25 Magic Resist

Wearer is also a Light, cannot equip to a champion that's already a Light.

[Unique - Only One Per Champion]
Tear of the Goddess +20 Starting Mana
Thief's Gloves +20% Critical Strike Chance
+20% Dodge Chance

At the beginning of each planning phase the wearer equips 2 temporary items. Temporary items increase in power based on your player level.

Cannot be equipped to a champion that already holds another item, nor can the item holder be equipped with any additional items.

[Unique - Only One Per Champion]
Titan's Resolve When the wearer takes damage from any source or inflicts a critical hit, they gain 2% bonus damage for the rest of combat, stacking up to 100%. At maximum stacks, additionally gains 25 bonus armor and bonus magic resistance, and increases in size. Resets every round.
Titanic Hydra +15% Attack Speed
+200 Health

Basic Attacks deal an additional 3% of the wearer's Maximum Health as magic damage to the target and adjacent enemies behind them.
Trap Claw +20% Dodge Chance
+200 Health

At the beginning of combat the wearer gains a shield that blocks the first enemy spell that hits them. The enemy that breaks the shield is stunned for 4 seconds.
Warden's Mail +25 Armor

Wearer is also a Warden, cannot equip to a champion that's already a Warden.

[Unique - Only One Per Champion]
Warmog's Armor +400 Health

Wearer regenerates 6% of their missing Health per second (400 HP max per tick).
Youmuu's Ghostblade +15 Attack Damage

Wearer is also an Assassin, cannot equip to a champion that's already an Assassin.

[Unique - Only One Per Champion]
Zeke's Herald +15 Attack Damage
+200 Health

When combat begins the wearer and all allies within 2 hexes in the same row gain +15% Attack Speed for the rest of combat.
Zephyr +200 Health
+25 Magic Resist

When combat begins the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 6 seconds.

[Unique - Only One Per Champion]