Teamfight Tactics Item Cheat Sheet - Set 6.5, TFT Gizmos and Gadgets: Neon Nights
How to get Teamfight Tactics Set 6.5 items, and what each TFT item does.

B.F. Sword
+10 Attack Damage



















Recurve Bow
+10% Attack Speed



















Chain Vest
+20 Armor



















Needlessly Large Rod
+10 Ability Power



















Negatron Cloak
+20 Magic Resist



















Tear of the Goddess
+15 Starting Mana



















Giant's Belt
+150 Health



















Sparring Gloves
+5% Critical Strike Chance +10% Dodge Chance
























+10% Attack Speed
Basic attacks and spells gain 20% increased damage (pre-mitigation), increased to 60% if the enemy has over 1800 maximum health.



+20 Armor
When the holder first drops below 50% health, they briefly enter stealth, becoming untargetable and shedding negative effects. After coming out of stealth, the holder gains an additional 40% bonus attack speed.



+10 Ability Power
The wearer's magic and true damage from abilities heal the wearer and the lowest health ally for 33% of the damage dealt.



+20 Magic Resist
Physical damage heals the holder for 33% of the damage dealt. Upon falling below 40% health, the holder gains a 30% max Health shield that lasts up to 5 seconds.



+15 Starting Mana
The holder's attacks restore 8 additional Mana.



+150 Health
At the start of combat, the wearer and all allies within 1 hex in the same row to the left and right gain 30% bonus attack speed for the rest of combat.



+10% Critical Strike Damage
+10 Attack Damage
Converts every 1% excess critical strike chance into 1% bonus critical strike damage.
[Unique - Only one per champion]



Wearer is also a Striker. Cannot equip on a champion that is already a Striker.
[Unique - Only One Per Champion]



Increases the wearer's attack range by 1 hex and grants 55% bonus Attack Speed, and Basic attacks cannot miss.



+20 Armor
When the wearer basic attacks or takes damage from any source, grants 2 bonus attack damage and 2 ability power for the rest of combat, stacking up 25 times for a maximum of 50. At maximum stacks, additionally gains 25 bonus armor and bonus magic resistance, and increases in size. Resets every round.



+10% Attack Speed
Attacks grant +6% bonus Attack Speed for the rest of combat. This effect can stack any number of times.



+10% Attack Speed
+20 Magic Resist
Basic attacks fire an additional bolt at another nearby enemy, dealing 70% AD physical damage. Bolts can critically strike and have infinite range.



+15 Starting Mana
Every third basic attack from the wearer deals 70 magic damage to the target and 3 additional targets, while also reducing their magic resistance by 50% for 5 seconds



+15% Attack Speed
At the start of combat, the wearer taunts enemies within 4 hexes. Additionally, when the wearer dies, a Voidspawn arises, taunting nearby enemies. Summoned units can spawn Voidspawns at 25% effectiveness.



+15% Critical Strike Chance
When the holder inflicts a critical hit, the target's Armor is reduced by 70% for 5 seconds. This effect does not stack.
[Unique - Only One Per Champion]



Wearer is also a Challenger. Cannot equip on a champion that is already a Challenger.
[Unique - Only One Per Champion]



Negates bonus damage from incoming critical hits. On being hit by an attack, deal 60 / 80 / 120 magic damage to all nearby enemies (once every 2.5 seconds).



+20 Armor
At the start of combat, the wearer and all allies within 2 hexes in the same row to the left and right gain a 300 / 350 / 400 health shield for 8 seconds (depending on Star level).



+20 Magic Resist
The holder gains 18 bonus armor and bonus magic resistance for each enemy targeting them.



+15 Starting Mana
Reduces the attack speed of enemies within 2 hexes by 30% for 0.5 seconds.
[Unique - Only One Per Champion]



+20 Armor
Every 2 seconds, a random enemy within 2 hexes is burned for 16% of their maximum health as true damage over 8 seconds. Any healing they receive is reduced by 50%.
[Unique - Only One Per Champion]



+15% Dodge Chance
When combat begins, shoots a beam straight ahead in a 1.5-hex line that delays affected enemies' first spellcast, increasing their maximum mana by 35% until they cast.
[Unique - Only One Per Champion]



Wearer is also a Debonair. Cannot equip on a champion that is already a Debonair.
[Unique - Only One Per Champion]






+20 Magic Resist
Enemies within 2 hexes have their magic resistance reduced by 50% (does not stack). When enemies within 2 hexes cast their ability, they are dealt 200% of their maximum mana as magic damage.



+15 Starting Mana
Grants the wearer 25 ability power every 5 seconds.



+150 Health
Dealing magic or true damage with an ability applies a burn on the enemies hit for 10 seconds, dealing 10% of target's maximum health as true damage over 10s and reducing healing by 50% for the duration of the burn.
[Unique - Only One Per Champion]



+30% Critical Strike Damage
+15% Critical Strike Chance
The holder's magic and true damage from their Ability can critically strike.
[Unique - Only One Per Champion]



Wearer is also an Arcanist. Cannot equip on a champion that is already an Arcanist.
[Unique - Only One Per Champion]



On being hit by magic or true damage from a casted Ability, launch a fireball at the Ability's caster that deals magic damage equal to 18% of their max Health (0.5 second cooldown).



+15 Starting Mana
When combat begins, the holder and all allies within 1 hex in the same row gain 30 ability power for the rest of combat.



+20 Magic Resist
At the start of combat, banishes for 5 seconds the unit that mirrors the wielder's placement on the other side of the board. Pierces through CC immunity effects.
[Unique - Only One Per Champion]



+15% Dodge Chance
+20% Attack Speed
The wearer is immune to attack damage debuffs and crowd control effects for the first 15 seconds of combat.
[Unique - Only One Per Champion]



Wearer is also a Mutant. Cannot equip on a champion that is already a Mutant.
[Unique - Only One Per Champion]



After each spellcast, the wearer's mana is set to 20.
[Unique - Only One Per Champion]



+15 Starting Mana
Every 5 seconds, the holder radiates an aura to allies within 1 hex, healing them for 18% of their missing Health. Affected allies take 25% reduced damage from multi-target abilities and attacks for 5 seconds.



+15 Critical Strike Chance
The holder gains both of the following: +10 Attack Damage and 10 Ability Power. Attacks and Abilities heal for 10% of damage dealt. At the beginning of each planning phase, one of these buffs is increased to 33%.



Wearer is also a Hextech. Cannot equip on a champion that is already a Hextech.
[Unique - Only One Per Champion]






+150 Health
When combat begins, the holder and all allies within 1 hex in the same row gain a shield that blocks the damage and effects of the first enemy Ability, up to 600 damage.



Wearer is also Chemtech. Cannot equip on a champion that is already Chemtech.
[Unique - Only One Per Champion]



+15% Dodge Chance
At the beginning of planning phase, the wearer equips 2 random items that are removed at the end of the round. The quality of these items are depending on player level. Cannot be equipped to a champion that already holds another item, nor can the item holder be equipped with any additional items.
[Unique - Only One Per Champion]



+5% Critical Strike Chance
Wearer is also an Assassin. Cannot equip on a champion that is already an Assassin.
[Unique - Only One Per Champion]



TFT Item Cheat Sheet
Use the item chart above to quickly find the items you need in your TFT matches! We all know how little time you have between rounds of TFT to plan out what you will do with your items. That’s where our cheat sheet comes in. Updated for Set 6.5 - TFT Gizmos and Gadgets: Neon Nights!
You can click on the Item Filter to keep track of what items you currently own, and easily see what advanced items you can create with them! We use the cheat sheet format to fit all the information you could possibly need on the screen, so you can read what an item does without having to tab out of Teamfight Tactics and hover or click on the items.
Win more games and stress less by using our TFT item chart. If you're here to read what each TFT item does ahead of time we also have a complete list of every item in Teamfight Tactics below.
TFT Items List

Wearer is also an Arcanist. Cannot equip on a champion that is already an Arcanist.
[Unique - Only One Per Champion]

+15 Starting Mana
Grants the wearer 25 ability power every 5 seconds.

+5% Critical Strike Chance
Wearer is also an Assassin. Cannot equip on a champion that is already an Assassin.
[Unique - Only One Per Champion]


+150 Health
When combat begins, the holder and all allies within 1 hex in the same row gain a shield that blocks the damage and effects of the first enemy Ability, up to 600 damage.

+20 Magic Resist
Physical damage heals the holder for 33% of the damage dealt. Upon falling below 40% health, the holder gains a 30% max Health shield that lasts up to 5 seconds.

After each spellcast, the wearer's mana is set to 20.
[Unique - Only One Per Champion]

Negates bonus damage from incoming critical hits. On being hit by an attack, deal 60 / 80 / 120 magic damage to all nearby enemies (once every 2.5 seconds).


+15 Starting Mana
When combat begins, the holder and all allies within 1 hex in the same row gain 30 ability power for the rest of combat.

Wearer is also a Challenger. Cannot equip on a champion that is already a Challenger.
[Unique - Only One Per Champion]

Wearer is also Chemtech. Cannot equip on a champion that is already Chemtech.
[Unique - Only One Per Champion]


Wearer is also a Debonair. Cannot equip on a champion that is already a Debonair.
[Unique - Only One Per Champion]

On being hit by magic or true damage from a casted Ability, launch a fireball at the Ability's caster that deals magic damage equal to 18% of their max Health (0.5 second cooldown).

+20 Armor
When the holder first drops below 50% health, they briefly enter stealth, becoming untargetable and shedding negative effects. After coming out of stealth, the holder gains an additional 40% bonus attack speed.

+15 Starting Mana
Reduces the attack speed of enemies within 2 hexes by 30% for 0.5 seconds.
[Unique - Only One Per Champion]

+20 Magic Resist
The holder gains 18 bonus armor and bonus magic resistance for each enemy targeting them.

+10% Attack Speed
Basic attacks and spells gain 20% increased damage (pre-mitigation), increased to 60% if the enemy has over 1800 maximum health.


+10% Attack Speed
Attacks grant +6% bonus Attack Speed for the rest of combat. This effect can stack any number of times.

+15 Critical Strike Chance
The holder gains both of the following: +10 Attack Damage and 10 Ability Power. Attacks and Abilities heal for 10% of damage dealt. At the beginning of each planning phase, one of these buffs is increased to 33%.

Wearer is also a Hextech. Cannot equip on a champion that is already a Hextech.
[Unique - Only One Per Champion]

+10 Ability Power
The wearer's magic and true damage from abilities heal the wearer and the lowest health ally for 33% of the damage dealt.

+10% Critical Strike Damage
+10 Attack Damage
Converts every 1% excess critical strike chance into 1% bonus critical strike damage.
[Unique - Only one per champion]

+20 Magic Resist
Enemies within 2 hexes have their magic resistance reduced by 50% (does not stack). When enemies within 2 hexes cast their ability, they are dealt 200% of their maximum mana as magic damage.

+30% Critical Strike Damage
+15% Critical Strike Chance
The holder's magic and true damage from their Ability can critically strike.
[Unique - Only One Per Champion]

+15% Critical Strike Chance
When the holder inflicts a critical hit, the target's Armor is reduced by 70% for 5 seconds. This effect does not stack.
[Unique - Only One Per Champion]

+20 Armor
At the start of combat, the wearer and all allies within 2 hexes in the same row to the left and right gain a 300 / 350 / 400 health shield for 8 seconds (depending on Star level).

+150 Health
Dealing magic or true damage with an ability applies a burn on the enemies hit for 10 seconds, dealing 10% of target's maximum health as true damage over 10s and reducing healing by 50% for the duration of the burn.
[Unique - Only One Per Champion]

Wearer is also a Mutant. Cannot equip on a champion that is already a Mutant.
[Unique - Only One Per Champion]



+15% Dodge Chance
+20% Attack Speed
The wearer is immune to attack damage debuffs and crowd control effects for the first 15 seconds of combat.
[Unique - Only One Per Champion]


Increases the wearer's attack range by 1 hex and grants 55% bonus Attack Speed, and Basic attacks cannot miss.


+15 Starting Mana
Every 5 seconds, the holder radiates an aura to allies within 1 hex, healing them for 18% of their missing Health. Affected allies take 25% reduced damage from multi-target abilities and attacks for 5 seconds.

+10% Attack Speed
+20 Magic Resist
Basic attacks fire an additional bolt at another nearby enemy, dealing 70% AD physical damage. Bolts can critically strike and have infinite range.

+15% Dodge Chance
When combat begins, shoots a beam straight ahead in a 1.5-hex line that delays affected enemies' first spellcast, increasing their maximum mana by 35% until they cast.
[Unique - Only One Per Champion]

+10% Dodge Chance


+15 Starting Mana
The holder's attacks restore 8 additional Mana.

+15 Starting Mana
Every third basic attack from the wearer deals 70 magic damage to the target and 3 additional targets, while also reducing their magic resistance by 50% for 5 seconds

Wearer is also a Striker. Cannot equip on a champion that is already a Striker.
[Unique - Only One Per Champion]

+20 Armor
Every 2 seconds, a random enemy within 2 hexes is burned for 16% of their maximum health as true damage over 8 seconds. Any healing they receive is reduced by 50%.
[Unique - Only One Per Champion]



+15% Dodge Chance
At the beginning of planning phase, the wearer equips 2 random items that are removed at the end of the round. The quality of these items are depending on player level. Cannot be equipped to a champion that already holds another item, nor can the item holder be equipped with any additional items.
[Unique - Only One Per Champion]

+20 Armor
When the wearer basic attacks or takes damage from any source, grants 2 bonus attack damage and 2 ability power for the rest of combat, stacking up 25 times for a maximum of 50. At maximum stacks, additionally gains 25 bonus armor and bonus magic resistance, and increases in size. Resets every round.


+150 Health
At the start of combat, the wearer and all allies within 1 hex in the same row to the left and right gain 30% bonus attack speed for the rest of combat.

+20 Magic Resist
At the start of combat, banishes for 5 seconds the unit that mirrors the wielder's placement on the other side of the board. Pierces through CC immunity effects.
[Unique - Only One Per Champion]

+15% Attack Speed
At the start of combat, the wearer taunts enemies within 4 hexes. Additionally, when the wearer dies, a Voidspawn arises, taunting nearby enemies. Summoned units can spawn Voidspawns at 25% effectiveness.