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Teamfight Tactics Item Cheat Sheet - Set 13, TFT Into the Arcane

How to get Teamfight Tactics Set 13 items, and what each TFT item does.

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Detailed Compact
Choose an Item to Quick Jump

B.F. Sword

+10% Attack Damage

+8% bonus dmg
Deal +20% dmg if target HP > 1600
At 60% HP become untargetable and shed debuffs, then gain 15% AS
+15% Omnivamp, heal lowest ally for 25% of dmg
+20% Omnivamp. At 40% HP, gain 25% max HP as shield for 5s
+5 mana per attk
At 60% HP, gain 25% max HP and 35% AD
Abilities can crit. +10% crit dmg if they already can
Holder gains the Conqueror trait
Holder gains the Artillerist trait

Recurve Bow

+10% Attack Speed

Deal +20% dmg if target HP > 1600
+6% dmg, attks and abilities deal 1% burn and 33% wound for 5s
Gain 2% AD & AP when you attack or take damage
Gain 5% AS per attack. Stacks infinitely.
Hit 1 additional target for 55% AD
Every 3rd atk deals 35 magic dmg and Shredding to 4 targets
+60% AS for 5s after casting an ability
Crits reduce armor by 30% for 3s
Holder gains the Rebel trait
Holder gains the Quickstriker trait

Chain Vest

+20 Armor

At 60% HP become untargetable and shed debuffs, then gain 15% AS
Gain 2% AD & AP when you attack or take damage
8% reduced dmg from attks, deal 100 dmg when hit every 2s
Gain 25% max HP shield for 8s. Gain +25 AP once it expires
Gain 10 armor and MR for each attacker
At 40% HP, gain 25% max HP shield for 5s, 20 Armor and MR
Burn 1% enemy's HP and reduce healing by 33% for 10s
8% reduced dmg, at >50% HP, 15% reduced dmg
Holder gains the Enforcer trait
Holder gains the Sentinel trait

Needlessly Large Rod

+10 Ability Power

+15% Omnivamp, heal lowest ally for 25% of dmg
Gain 5% AS per attack. Stacks infinitely.
Gain 25% max HP shield for 8s. Gain +25 AP once it expires
15% bonus dmg
Enemies within 2 have -30% MR and take dmg on spellcast
+30 AP every 5s
Ability dmg burns 1% enemy HP & reduces healing for 10s
Abilities can crit. +10% crit dmg if they already can
Holder gains the Black Rose trait
Holder gains the Sorcerer trait

Negatron Cloak

+20 Magic Resist

+20% Omnivamp. At 40% HP, gain 25% max HP as shield for 5s
Hit 1 additional target for 55% AD
Gain 10 armor and MR for each attacker
Enemies within 2 have -30% MR and take dmg on spellcast
+9% health, regen 2.5% max HP every 2s
Front 2 rows +40 AR and MR, back 2 rows +15 AP and +10 Mana every 3s
+25 AR and MR for 10s, 30% Sunder enemies within 2
+3% AS every 2s and CC immunity for 18s
Holder gains the Automata trait
Holder gains the Pit Fighter trait

Tear of the Goddess

+15 Mana

+5 mana per attk
Every 3rd atk deals 35 magic dmg and Shredding to 4 targets
At 40% HP, gain 25% max HP shield for 5s, 20 Armor and MR
+30 AP every 5s
Front 2 rows +40 AR and MR, back 2 rows +15 AP and +10 Mana every 3s
+10 mana after casting, gain 5% dmg for 8s after a kill
Allies in 1 heal 15% HP every 5s and take 10% reduced dmg
Gain +15% AD & 15 AP. Heal 12% dmg dealt. One buff doubled based on HP
Holder gains the Family trait
Holder gains the Visionary trait

Giant's Belt

+150 Health

At 60% HP, gain 25% max HP and 35% AD
+60% AS for 5s after casting an ability
Burn 1% enemy's HP and reduce healing by 33% for 10s
Ability dmg burns 1% enemy HP & reduces healing for 10s
+25 AR and MR for 10s, 30% Sunder enemies within 2
Allies in 1 heal 15% HP every 5s and take 10% reduced dmg
12% bonus max health
After dmg, abilities and attks deal 15% bonus dmg for 3s
Holder gains the Experiment trait
Holder gains the Bruiser trait

Sparring Gloves

+20% Critical Strike Chance

Abilities can crit. +10% crit dmg if they already can
Crits reduce armor by 30% for 3s
8% reduced dmg, at >50% HP, 15% reduced dmg
Abilities can crit. +10% crit dmg if they already can
+3% AS every 2s and CC immunity for 18s
Gain +15% AD & 15 AP. Heal 12% dmg dealt. One buff doubled based on HP
After dmg, abilities and attks deal 15% bonus dmg for 3s
Equip 2 random items. Consumes 3 slots
Holder gains the Firelight trait
Holder gains the Ambusher trait

Spatula

It must do something...

Holder gains the Conqueror trait
Holder gains the Rebel trait
Holder gains the Enforcer trait
Holder gains the Black Rose trait
Holder gains the Automata trait
Holder gains the Family trait
Holder gains the Experiment trait
Holder gains the Firelight trait
+1 max team size, 10% chance to drop 1 gold on combat win
Team gains +1 max team size.

Frying Pan

Why else would it be here?

Holder gains the Artillerist trait
Holder gains the Quickstriker trait
Holder gains the Sentinel trait
Holder gains the Sorcerer trait
Holder gains the Pit Fighter trait
Holder gains the Visionary trait
Holder gains the Bruiser trait
Holder gains the Ambusher trait
Team gains +1 max team size.
+1 max team size, 10% chance to drop 1 gold when holder dies
+55% Attack Damage

Deal 8% bonus damage.
+25% Attack Damage
+10% Attack Speed
+25 Ability Power
+5% Damage Amp

Deal 15% more damage to enemies with more than 1750 maximum Health.
+10% Attack Damage
+20 Armor

Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.

[Unique - only 1 per champion]
+20 Ability Power
+20% Attack Damage
+15% Omnivamp

Heal the lowest percent Health ally for 25% of damage dealt.
+15% Attack Damage
+15 Ability Power
+20 Magic Resist

Grant 20% Omnivamp. Once per combat at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.
+15% Attack Damage
+15 Ability Power
+15 Starting Mana

Attacks restores 5 additional mana.
+15% Attack Damage
+150 Health

Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage.
+35% Attack Damage
+35% Critical Strike Chance

Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
+10% Attack Damage

The holder gains the Conqueror trait.

[Unique - only 1 per champion.]
+10% Attack Damage

The holder gains the Artillerist trait.

[Unique - only 1 per champion.]
+35% Attack Speed

Deal 6% bonus damage. Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.
+10% Attack Speed
+20 Armor

Grants 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, grant 20 Armor and 20 Magic Resist.
+10 Ability Power
+10% Attack Speed

Attacks grant 5% stacking Attack Speed.
+25% Attack Damage
+10% Attack Speed
+20 Magic Resist

Attacks fire a bolt at a nearby enemy, dealing 55% attack damage as physical damage.
+15% Attack Speed
+15 Starting Mana
+15 Ability Power

Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 35 magic damage and 30% Shredding them for 5 seconds.
+10% Attack Speed
+10 Ability Power
+150 Health

After casting an Ability, gain 60% Attack Speed for 5 seconds.
+15% Attack Damage
+20% Attack Speed
+20% Critical Strike Chance

Any physical damage dealt 30% Sunders the target for 3 seconds. This effect does not stack.

[Unique - Only One Per Champion]
+10% Attack Speed

The holder gains the Rebel trait.

[Unique - only 1 per champion.]
+10% Attack Speed

The holder gains the Quickstriker trait.

[Unique - only 1 per champion.]
+65 Armor

Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. (once every 2 seconds). Grants 7% max health.
+20 Ability Power
+20 Armor
+100 Health

Combat start: Gain a 25% max Health Shield for 8 seconds. When the shield expires, gain 25 Ability Power.
+100 Health
+25 Armor
+25 Magic Resist

Grants 10 Armor and 10 Magic Resist for each enemy targeting the holder.
+20 Armor
+30 Starting Mana

Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 20 Armor and Magic Resist for the rest of combat.
+250 Health
+20 Armor

Gain 8% max health. Every 2 seconds, an enemy within 2 hexes is 1% Burned and 33% Wounded for 10 seconds.

[Unique - Only One Per Champion]
+20 Armor
+200 Health
+20% Critical Strike Chance

Take 8% less damage. While above 50% Health, take 15% less damage, instead.
+20 Armor

The holder gains the Enforcer trait.

[Unique - only 1 per champion.]
+20 Armor

The holder gains the Sentinel trait.

[Unique - only 1 per champion.]
+50 Ability Power

Deal 15% bonus damage.
+100 Health
+15 Ability Power
+25 Magic Resist

30% Shred enemies within 2 hexes. When enemies cast an Ability, they are also zapped for magic damage equal to 160% of their maximum Mana.
+20 Ability Power
+15 Starting Mana

Combat start: Grant 30 Ability Power every 5 seconds.
+25 Ability Power
+150 Health
+10% Attack Speed

Ability damage deals 1% Burn and 33% Wound to enemies for 10 seconds.

[Unique - Only One Per Champion]
+35 Ability Power
+35% Critical Strike Chance

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
+10 Ability Power

The holder gains the Black Rose trait.

[Unique - only 1 per champion.]
+10 Ability Power

The holder gains the Sorcerer trait.

[Unique - only 1 per champion.]
+75 Magic Resist

Every 2 seconds, regenerate 2.5% maximum Health. Gain 9% max health.
+20 Magic Resist
+15 Starting Mana
+10 Ability Power

Combat start: Gain different bonuses based on starting position.
Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack.
Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds.
+150 Health
+20 Magic Resist

30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 10 seconds of combat.
+30% Attack Speed
+20 Magic Resist
+20% Critical Strike Chance

Combat start: Gain immunity to crowd control for 18 seconds. During this time, gain 3% Attack Speed every 2 seconds.

[Unique - Only One Per Champion]
+20 Magic Resist

The holder gains the Automata trait.

[Unique - only 1 per champion.]
+20 Magic Resist

The holder gains the Pit Fighter trait.

[Unique - only 1 per champion.]
+15% Attack Damage
+30 Starting Mana
+15 Ability Power

Gain 10 mana after casting. When the holder gets a takedown, they deal 5% more damage for 8 seconds.

[Unique - Only One Per Champion]
+150 Health
+15 Starting Mana

Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
+15 Starting Mana
+20% Critical Strike Chance

Grant 2 effects:
+15% Attack Damage and +15 Ability Power
12% Omnivamp

While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
+15 Mana

The holder gains the Family trait.

[Unique - only 1 per champion.]
+15 Mana

The holder gains the Visionary trait.

[Unique - only 1 per champion.]
+600 Health

Gain 12% max health.
+150 Health
+20% Critical Strike Chance
+10 Ability Power
+20% Attack Speed
+10% Damage Amp
After damaging a shielded enemy, Abilities and attacks deal 15% more damage for 3 seconds.
+150 Health

The holder gains the Experiment trait.

Experiment Bonus: After 8 seconds or on death, summon a copy of this unit with 40% max Health.

[Unique - only 1 per champion.]
+150 Health

The holder gains the Bruiser trait.

[Unique - only 1 per champion.]
+20% Critical Strike Chance
+150 Health

Each round: Equip 2 random items. Consumes 3 item slots.
+20% Critical Strike Chance

The holder gains the Firelight trait.

[Unique - only 1 per champion.]
+20% Critical Strike Chance

The holder gains the Ambusher trait.

[Unique - only 1 per champion.]
Your team gains +1 max team size.

10% chance to drop 1 gold when you win combat.

"...the Heart of a hero..."
Your team gains +1 max team size.

10% chance to drop 1 gold after 10 seconds of combat.

"...and a bit of Luck."
Your team gains +1 max team size.

10% chance to drop 1 gold when the holder dies.

"Imbued with a Philosopher's wisdom..."

TFT Item Cheat Sheet

Use the item chart above to quickly find the items you need in your TFT matches! We all know how little time you have between rounds of TFT to plan out what you will do with your items. That’s where our cheat sheet comes in. Updated for Set 13 - TFT Into the Arcane

You can click on the Item Filter to keep track of what items you currently own, and easily see what advanced items you can create with them! We use the cheat sheet format to fit all the information you could possibly need on the screen, so you can read what an item does without having to tab out of Teamfight Tactics and hover or click on the items.

Win more games and stress less by using our TFT item chart. If you're here to read what each TFT item does ahead of time we also have a complete list of every item in Teamfight Tactics below.


Normal

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Adaptive Helm +20 Magic Resist
+15 Starting Mana
+10 Ability Power

Combat start: Gain different bonuses based on starting position.
Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack.
Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds.
Archangel's Staff +20 Ability Power
+15 Starting Mana

Combat start: Grant 30 Ability Power every 5 seconds.
Bloodthirster +15% Attack Damage
+15 Ability Power
+20 Magic Resist

Grant 20% Omnivamp. Once per combat at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.
Blue Buff +15% Attack Damage
+30 Starting Mana
+15 Ability Power

Gain 10 mana after casting. When the holder gets a takedown, they deal 5% more damage for 8 seconds.

[Unique - Only One Per Champion]
Bramble Vest +65 Armor

Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. (once every 2 seconds). Grants 7% max health.
Crownguard +20 Ability Power
+20 Armor
+100 Health

Combat start: Gain a 25% max Health Shield for 8 seconds. When the shield expires, gain 25 Ability Power.
Deathblade +55% Attack Damage

Deal 8% bonus damage.
Dragon's Claw +75 Magic Resist

Every 2 seconds, regenerate 2.5% maximum Health. Gain 9% max health.
Edge of Night +10% Attack Damage
+20 Armor

Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.

[Unique - only 1 per champion]
Evenshroud +150 Health
+20 Magic Resist

30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 10 seconds of combat.
Gargoyle Stoneplate +100 Health
+25 Armor
+25 Magic Resist

Grants 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Giant Slayer +25% Attack Damage
+10% Attack Speed
+25 Ability Power
+5% Damage Amp

Deal 15% more damage to enemies with more than 1750 maximum Health.
Guardbreaker +150 Health
+20% Critical Strike Chance
+10 Ability Power
+20% Attack Speed
+10% Damage Amp
After damaging a shielded enemy, Abilities and attacks deal 15% more damage for 3 seconds.
Guinsoo's Rageblade +10 Ability Power
+10% Attack Speed

Attacks grant 5% stacking Attack Speed.
Hand of Justice +15 Starting Mana
+20% Critical Strike Chance

Grant 2 effects:
+15% Attack Damage and +15 Ability Power
12% Omnivamp

While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Hextech Gunblade +20 Ability Power
+20% Attack Damage
+15% Omnivamp

Heal the lowest percent Health ally for 25% of damage dealt.
Infinity Edge +35% Attack Damage
+35% Critical Strike Chance

Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Ionic Spark +100 Health
+15 Ability Power
+25 Magic Resist

30% Shred enemies within 2 hexes. When enemies cast an Ability, they are also zapped for magic damage equal to 160% of their maximum Mana.
Jeweled Gauntlet +35 Ability Power
+35% Critical Strike Chance

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Last Whisper +15% Attack Damage
+20% Attack Speed
+20% Critical Strike Chance

Any physical damage dealt 30% Sunders the target for 3 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Morellonomicon +25 Ability Power
+150 Health
+10% Attack Speed

Ability damage deals 1% Burn and 33% Wound to enemies for 10 seconds.

[Unique - Only One Per Champion]
Nashor's Tooth +10% Attack Speed
+10 Ability Power
+150 Health

After casting an Ability, gain 60% Attack Speed for 5 seconds.
Protector's Vow +20 Armor
+30 Starting Mana

Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 20 Armor and Magic Resist for the rest of combat.
Quicksilver +30% Attack Speed
+20 Magic Resist
+20% Critical Strike Chance

Combat start: Gain immunity to crowd control for 18 seconds. During this time, gain 3% Attack Speed every 2 seconds.

[Unique - Only One Per Champion]
Rabadon's Deathcap +50 Ability Power

Deal 15% bonus damage.
Red Buff +35% Attack Speed

Deal 6% bonus damage. Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.
Redemption +150 Health
+15 Starting Mana

Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
Runaan's Hurricane +25% Attack Damage
+10% Attack Speed
+20 Magic Resist

Attacks fire a bolt at a nearby enemy, dealing 55% attack damage as physical damage.
Spear of Shojin +15% Attack Damage
+15 Ability Power
+15 Starting Mana

Attacks restores 5 additional mana.
Statikk Shiv +15% Attack Speed
+15 Starting Mana
+15 Ability Power

Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 35 magic damage and 30% Shredding them for 5 seconds.
Steadfast Heart +20 Armor
+200 Health
+20% Critical Strike Chance

Take 8% less damage. While above 50% Health, take 15% less damage, instead.
Sterak's Gage +15% Attack Damage
+150 Health

Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage.
Sunfire Cape +250 Health
+20 Armor

Gain 8% max health. Every 2 seconds, an enemy within 2 hexes is 1% Burned and 33% Wounded for 10 seconds.

[Unique - Only One Per Champion]
Tactician's Cape Your team gains +1 max team size.

10% chance to drop 1 gold after 10 seconds of combat.

"...and a bit of Luck."
Tactician's Crown Your team gains +1 max team size.

10% chance to drop 1 gold when you win combat.

"...the Heart of a hero..."
Tactician's Shield Your team gains +1 max team size.

10% chance to drop 1 gold when the holder dies.

"Imbued with a Philosopher's wisdom..."
Thief's Gloves +20% Critical Strike Chance
+150 Health

Each round: Equip 2 random items. Consumes 3 item slots.
Titan's Resolve +10% Attack Speed
+20 Armor

Grants 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, grant 20 Armor and 20 Magic Resist.
Warmog's Armor +600 Health

Gain 12% max health.

Artifact

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Anima Visage +20 Magic Resist
+20 Armor
+400 Health

Heal 3.5% max Health every second.
Blacksmith's Gloves +200 Health
+30% Critical Chance

Each round: Equip 2 random Ornn Artifacts.

[Consumes 3 item slots]
Blighting Jewel +40 Ability Power
+15 Mana

Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, grant the holder 5 Mana instead.
Death's Defiance +10% Attack Damage
+30 Armor
+25% Attack Speed
+25% Omnivamp

50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.

[Unique - only 1 per champion]
Deathfire Grasp +15 Mana
+30 Ability Power

Combat start: Blast the current target for 40% of their max Health as magic damage. Repeat this every 13 seconds.
Fishbones +40% Attack Speed
+40% Attack Damage

Doubles the holder's attack range, and causes each of their attacks to target a random enemy.
Gambler's Blade +10 Ability Power
+45% Attack Speed

Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold). Each attack has a 5% chance to drop 1 gold.
Gold Collector +30% Attack Damage
+30% Crit Chance

Attacks and Abilities execute enemies below 12% of their max Health. Executions have a 40% chance to drop 1 gold .

[Unique - Only One Per Champion]
Horizon Focus +250 Health
+15 Mana
+20 Armor
+20 Magic Resist

Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
Hullcrusher +35 Armor
+35 Magic Resist

Combat start: If there are no adjacent allies, gain 600 Health, 20% Attack Damage, and 20 Ability Power.
Infinity Force +250 Health
+25 Mana
+25% Attack Damage
+25 Ability Power
+25 Armor
+25 Magic Resist
+25% Attack Speed
Innervating Locket +150 Health
+15 Mana

The holder gains 2% of their total Mana whenever they're hit by an attack. Each cast restores 20% of the holder's max Health over 3 seconds.
Lich Bane +30% Attack Speed
+30 Ability Power

The holder's first attack after each Ability cast deals 200-480 bonus magic damage. Damage increases based on Stage.
Lightshield Crest +55 Armor
+55 Magic Resist

Every 5 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist. On death grants this shield to all allies.
Luden's Tempest +45% Attack Damage
+45 Ability Power

100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.
Manazane +15 Mana
+15% Attack Damage
+15% Attack Speed
+10 Ability Power

After casting the first time in combat, gain 120 Mana over 5 seconds.

[Unique - Only One Per Champion]
Mittens +60% Attack Speed

Shrinks the holder, granting them increased movement speed and immunity to Chill.
Mogul's Mail +50 Health

Grants 1 Armor, 1 Magic Resist, and 7 Health when taking damage, stacking up to 35 times. At full stacks, grant 1 gold and continue gaining 1 gold every 8 seconds.

[Unique - only 1 per champion]
Prowler's Claw +200 Health
+40% Attack Damage
+50% Critical Chance

After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 60% bonus Critical Strike Damage.
Rapid Firecannon +75% Attack Speed

Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Seeker's Armguard +30 Ability Power
+30 Armor
+30 Magic Resist

Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 15, increased to 20 if they score the kill.
Silvermere Dawn +120% Attack Damage
+60 Armor
+60 Magic Resist

Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder's Attack Speed is locked at 0.5.
Sniper's Focus +15% Attack Damage
+15 Ability Power
+15% Attack Speed

Gain +2 Attack Range. Gain 9% Damage Amp against a target for each hex between the holder and the target.
Spectral Cutlass +40 Armor
+40 Magic Resist
+40% Attack Damage
+20% Critical Chance

Combat start: Teleport the holder to the mirrored hex on the enemy's side of the board. After 8 seconds, the holder returns to their original location.
Suspicious Trench Coat +100 Health
+15% Attack Speed

Once per combat at 50% Health, the holder splits into 3 copies of themself each with 30% of their max Health.

[Unique - only 1 per champion]
Talisman Of Ascension +300 Health
+20% Attack Damage
+20 Ability Power

After 22 seconds gain 100% max Health and 120% increased damage for the rest of combat.
Tricksters Glass +10 Armor
+10 Magic Resist
+10% Attack Speed
+15% Crit Chance

Summon a clone with 70% maximum Health and 10% increased max Mana. You cannot equip items to the clone. The clone benefits from active traits.

[Unique - only 1 per champion]
Unending Despair +350 Health
+40 Armor

Whenever a Shield on the holder breaks, 150% of that Shield's initial value is dealt to the nearest enemy as magic damage.
Wit's End +30% Attack Speed
+30 Mana

Attacks deal 42-100 bonus magic damage. Heals the holder for 35% of all magic damage dealt. Damage increases based on Stage.
Zhonya's Paradox +40 Ability Power
+30 Armor
+30 Magic Resist

Once per combat: At 40% Health, become invulnerable for 3 seconds.

[Unique - Only One Per Champion]

Elusive Emblem

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Academy Emblem +150 Health

The holder gains the Academy trait. This item is always considered to be sponsored.

[Unique - only 1 per champion.]
Chem-Baron Emblem +150 Health

The holder gains the Chem-Baron trait.

[Unique - only one per champion]
Dominator Emblem +150 Health

The holder gains the Dominator trait.

[Unique - only one per champion]
Scrap Emblem +150 Health

The holder gains the Scrap trait.

[Unique - only one per champion]
Sniper Emblem +150 Health

The holder gains the Sniper trait and +2 range.

[Unique - only one per champion]
Watcher Emblem +150 Health

The holder gains the Watcher trait.

[Unique - only one per champion]

Radiant

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Absolution +400 Health
+15 Mana

Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They also gain 10% Durability for 5 seconds (this does not stack).
Blessed Bloodthirster +40% Attack Damage
+40 Ability Power
+20 Magic Resist
+40% Omnivamp

Once per combat: At 40% Health, gain a 40% max Health Shield that lasts up to 5 seconds.
Blue Blessing +30 Mana
+50 Ability Power
+50% Attack Damage

Gain 10 mana after casting. When the holder gets a takedown, they deal 20% more damage for 12 seconds.

[Unique - Only One Per Champion]
Brink of Dawn +30% Attack Damage
+30 Armor

Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed.

[Unique - only 1 per champion]
Bulwark's Oath +30 Mana
+40 Armor

Once per combat at 40% Health, gain a 50% max Health shield that lasts 10 seconds and gain 60 Armor and Magic Resist.
Covalent Spark +200 Health
+15 Ability Power
+40 Magic Resist

30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 200% of the Mana spent. Also, heal 1.5% max Health per second.
Crest of Cinders +60% Attack Speed
+10% Damage Amplification

Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.
Demonslayer +50% Attack Damage
+50 Ability Power
+10% Attack Speed
+20% Damage Amp

Gain 30% Damage Amp against enemies with more than 1750 max Health.
Dragon's Will +115 Magic Resist

Gain 15% max health. Every 2 seconds, regenerate 10% max Health.
Dvarapala Stoneplate +250 Health
+50 Armor
+50 Magic Resist

Gain 15 Armor and 15 Magic Resist for each enemy targeting the holder. Also, heal 1.5% max Health each second.
Equinox +500 Health
+30 Magic Resist

30% Sunder enemies within 3 hexes. Grant 70 Armor and Magic Resist for the first 20 seconds of combat.
Eternal Whisper +45% Attack Damage
+25% Attack Speed
+55% Crit Chance

Physical damage 30% Sunders the target for the rest of combat. This effect does not stack.
Fist of Fairness +40% Critical Chance
+15 Mana

Gain 2 effects:
- 35% Attack Damage and 35 Ability Power.
- 20% Omnivamp

While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Glamorous Gauntlet +55 Ability Power
+75% Critical Chance

Ability can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Guinsoo's Reckoning +10 Ability Power
+20% Attack Speed

Attacks grant +10% stacking Attack Speed.
Hextech Lifeblade +40% Attack Damage
+40 Ability Power
+30% Omnivamp

Heal the lowest percent Health ally for 40% of damage dealt.
Jak'sho the Protean +25 Ability Power
+15 Mana
+30 Magic Resist

Combat Start: Gain different bonuses based on starting position.
Front Two Rows: 60 Armor and Magic Resist. Gain 2 Mana when struck by an attack.
Back Two Rows: 40 Ability Power. Gain 20 Mana every 3 seconds.
Legacy of the Colossus +500 Health
+40 Armor
+20% Critical Chance

Gain 16% Durability. While above 40% Health, instead gain 30% Durability.
Luminous Deathblade +105% Attack Damage
+12% Damage Amp
More More-ellonomicon +150 Health
+50 Ability Power
+25% Attack Speed

Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 30 seconds.

[Unique - only 1 per champion]
Quickestsilver +30 Magic Resist
+50% Attack Speed
+40% Critical Chance

Combat start: Gain immunity to crowd control for 45 seconds. For 18 seconds, gain 7% Attack Speed every 2 seconds.

[Unique - only 1 per champion]
Rabadon's Ascended Deathcap +70 Ability Power
+50% Damage Amplification
Rascal's Gloves +150 Health
+20% Critical Chance

Each round: Equip 2 random Radiant items.

[Consumes 3 item slots]
Rosethorn Vest +100 Armor

Gain 15% max health. Take 25% reduced damage from attacks. When struck by an attack, deal 175 magic damage to all adjacent enemies (2s cooldown).
Royal Crownshield +200 Health
+40 Ability Power
+40 Armor

Combat start: Gain a 50% max health Shield for 8 seconds. When the shield expires, gain 50 Ability Power.
Runaan's Tempest +35% Attack Damage
+20% Attack Speed
+20 Magic Resist

Attacks fire a bolt at a nearby enemy, dealing 110% Attack Damage as physical damage.
Spear of Hirana +35% Attack Damage
+35 Ability Power
+20 Mana

Attacks grant 10 bonus Mana.
Statikk Favor +15 Mana
+50 Ability Power
+20% Attack Speed

Every 3rd attack deals 95 magic damage and 30% Shreds 8 enemies for 5 seconds.
Sterak's Megashield +400 Health
+30% Attack Damage

Once per combat at 60% Health, gain 40% max Health and 60% Attack Damage.
Sunlight Cape +300 Health
+40 Armor

Gain 12% max health. Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 30 seconds.

[Unique - only 1 per champion]
The Baron's Gift +200 Health
+30 Ability Power
+20% Attack Speed

After casting an Ability, gain 65% Attack Speed for 8 seconds.
Titan's Vow +35 Armor
+30% Attack Speed

Grant 3% Attack Damage 3 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 50 Armor and Magic Resist.
Urf-Angel's Staff +15 Mana
+50 Ability Power

Combat start: Gain 40 Ability Power every 4 seconds in combat.
Warmog's Pride +1000 Health

Gain 20% max health. Heal 1.5% max Health per second.
Willbreaker +150 Health
+30% Attack Speed
+30 Ability Power
+20% Critical Chance
+20% Damage Amp

After damaging a Shield, gain 30% Damage Amp for 3 seconds.
Zenith Edge +65% Attack Damage
+75% Critical Strike Chance

Ability can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.

Support

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Accomplice's Gloves +200 Health
+30% Critical Strike Chance

Each round: Equip 2 random Support items.

[Consumes 3 item slots]
Aegis of the Legion +150 Health

Combat start: Grant 25% Attack Speed and 15 Armor and Magic Resist to the holder, adjacent allies, and all allies behind them for 12 seconds.
Banshee's Veil +150 Health

Combat Start: Grant the holder and all allies within 1 hexes in the same row immunity to crowd control and 25% Attack Speed for 18 seconds.

[Unique - only 1 per champion]
Chalice of Power +150 Health

Combat start: Grant 25 Ability Power and 10 Mana to the holder and allies within 2 hexes in the same row.
Knights Vow +50 Health

Combat start: Grant 200 Health and 15% Omnivamp to the holder and allies within 1 hex in the same row.
Locket of the Iron Solari +150 Health

Combat start: The holder and allies within 2 hexes in the same row gain a 250 Shield, 20 Armor, and 20 Magic Resist for 20 seconds.
Moonstone Renewer +150 Health

Every 4 seconds, grant a 55-325 Shield (based on Stage) to the 2 lowest percent health allies for 4 seconds.
Needlessly Big Gem +150 Health

Your team deals 5% bonus damage. Each second the holder is alive, your team deals an additional 1% bonus damage, up to a total of 20%.
Obsidian Cleaver +150 Health

Damage dealt 30% Shreds and 30% Sunders enemies for 15 seconds. Your team gains 8% Attack Damage and 8 Ability Power.

[Unique - only 1 per champion]
Randuin's Omen +150 Health

Combat start: Grant 30 Armor and 30 Magic Resistance to the holder and adjacent allies.
Shroud of Stillness +150 Health

Combat start: Shoot a beam that 30% Mana Reaves enemies. Your team gains 60 Health.

[Unique - only 1 per champion]
Spite +150 Health

Combat start: The holder and all adjacent allies gain 15% Attack Damage and 20 Ability Power.

When the holder dies, Stun all enemies within 2-hexes for 2 seconds.
The Eternal Flame +150 Health

While the holder is alive, all enemies are 33% Wounded and all allies deal 8% Damage Amp. This effect refreshes every 5 seconds.
Unstable Treasure Chest +150 Health

When the holder dies, the 4 highest percent health allies gain a temporary completed item.
Virtue of the Martyr +150 Health

Every 5 seconds, heal your team for 7% of their max Health. When the holder dies, the healing increases to 14% max Health for 2 extra heals.
Zeke's Herald +150 Health

Combat start: Grant 30% Attack Speed to the holder and allies within 2 hexes in the same row.
Zephyr +150 Health

Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Your team gains 2% Attack Speed.

[Unique - only 1 per champion]
Zz'Rot Portal +150 Health

Summon a large Voidspawn. Its strength increases with each Stage.

[Unique - only 1 per champion]

Basic

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B.F. Sword +10% Attack Damage
Chain Vest +20 Armor
Frying Pan Why else would it be here?
Giant's Belt +150 Health
Needlessly Large Rod +10 Ability Power
Negatron Cloak +20 Magic Resist
Recurve Bow +10% Attack Speed
Sparring Gloves +20% Critical Strike Chance
Spatula It must do something...
Tear of the Goddess +15 Mana

Craftable Emblem

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Ambusher Emblem +20% Critical Strike Chance

The holder gains the Ambusher trait.

[Unique - only 1 per champion.]
Artillerist Emblem +10% Attack Damage

The holder gains the Artillerist trait.

[Unique - only 1 per champion.]
Automata Emblem +20 Magic Resist

The holder gains the Automata trait.

[Unique - only 1 per champion.]
Black Rose Emblem +10 Ability Power

The holder gains the Black Rose trait.

[Unique - only 1 per champion.]
Bruiser Emblem +150 Health

The holder gains the Bruiser trait.

[Unique - only 1 per champion.]
Conqueror Emblem +10% Attack Damage

The holder gains the Conqueror trait.

[Unique - only 1 per champion.]
Enforcer Emblem +20 Armor

The holder gains the Enforcer trait.

[Unique - only 1 per champion.]
Experiment Emblem +150 Health

The holder gains the Experiment trait.

Experiment Bonus: After 8 seconds or on death, summon a copy of this unit with 40% max Health.

[Unique - only 1 per champion.]
Family Emblem +15 Mana

The holder gains the Family trait.

[Unique - only 1 per champion.]
Firelight Emblem +20% Critical Strike Chance

The holder gains the Firelight trait.

[Unique - only 1 per champion.]
Pit Fighter Emblem +20 Magic Resist

The holder gains the Pit Fighter trait.

[Unique - only 1 per champion.]
Quickstriker Emblem +10% Attack Speed

The holder gains the Quickstriker trait.

[Unique - only 1 per champion.]
Rebel Emblem +10% Attack Speed

The holder gains the Rebel trait.

[Unique - only 1 per champion.]
Sentinel Emblem +20 Armor

The holder gains the Sentinel trait.

[Unique - only 1 per champion.]
Sorcerer Emblem +10 Ability Power

The holder gains the Sorcerer trait.

[Unique - only 1 per champion.]
Visionary Emblem +15 Mana

The holder gains the Visionary trait.

[Unique - only 1 per champion.]

Contraband

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Destabilized Chemtank +15 Armor
+15 Magic Resist
+200 Health

At 50% Health, gain a 20% max Health Shield. Every 8 seconds afterwards, gain a 10% max Health Shield. Recommend users: Renni and Singed
Destabilized Chemtank II +25 Armor
+25 Magic Resist
+350 Health

At 50% Health, gain a 35% max Health Shield. Every 8 seconds afterwards, gain a 10% max Health Shield. Recommend users: Renni and Singed
Dimensional Heirloom +5000 Health

Combat start: Creates a pocket Anomaly that summons powerful allies from across the Convergence every 4 seconds.

[Unique - only 1 per Chem-Baron]
Executioner's Chainblade +25% Attack Damage
+10% Attack Speed

Attacks and Abilities execute enemies under 10% Health. On kill, gain 10% Durability and 10% Damage Amp for 5 seconds (refreshes on kills). Recommend users: Smeech and Sevika
Executioner's Chainblade II +40% Attack Damage
+15% Attack Speed

Attacks and Abilities execute enemies under 15% Health. On kill, gain 15% Durability and 15% Damage Amp for 5 seconds (refreshes on kills). Recommend users: Smeech and Sevika
Flesh Ripper +15% Attack Damage
+20% Critical Strike Chance

After dropping below 40% Health, become briefly untargetable, restore 25% max Health, and gain 10% Attack Damage and 10% Omnivamp. Recommend users: Smeech and Sevika

[Unique - only 1 per Chem-Baron]
Flesh Ripper II +25% Attack Damage
+35% Critical Strike Chance

After dropping below 40% Health, become briefly untargetable, restore 40% max Health, and gain 20% Attack Damage and 15% Omnivamp. Recommend users: Smeech and Sevika

[Unique - only 1 per Chem-Baron]
Perfected Destabilized Chemtank +45 Armor
+45 Magic Resist
+600 Health

At 50% Health, gain a 60% max Health Shield. Every 4 seconds afterwards, gain a 10% max Health Shield. Perfected Bonus: After gaining Shield, fire a vial of chemicals at 3 nearby enemies that deals 10% max Health magic damage. Recommend users: Renni and Singed
Perfected Executioner's Chainblade +75% Attack Damage
+30% Attack Speed

Attacks and Abilities execute enemies under 20% Health. On kill, gain 20% Durability and 20% Damage Amp for 10 seconds (refreshes on kills). Perfected Bonus: Executes drop 3 Gold and heals the holder for 400. Recommend users: Smeech and Sevika
Perfected Flesh Ripper +45% Attack Damage
+60% Critical Strike Chance

After dropping below 40% Health, become briefly Untargetable, restore 100% max Health, and gain 60% Attack Damage and 25% Omnivamp. Perfected Bonus: Upon dying for the first time, revive with 100% max Health! Recommend users: Smeech and Sevika

[Unique - only 1 per Chem-Baron]
Perfected Piltoven Hexarmor +75 Armor
+75 Magic Resist
+300 Health

Gain 10 Armor and Magic Resist when taking damage, stacking up to 15 times.
Perfected Bonus: At max stacks, deal 50% Armor and Magic resist as true damage to enemies in a 4-hex radius after being attacked (cooldown: 2s). Recommend users: Renni and Singed
Perfected Shimmer Bloom +60 Ability Power
+450 Health

Increase healing and shielding by 60%. Every 6 seconds, gain 600 Shield for 10 seconds and grant the same Shield to the 3 lowest Health allies. Perfected Bonus: Shielding or healing allies grants them 30 Ability Power and 30% Attack Speed. Recommend users: Renni and Renata Glasc
Perfected Unleashed Toxins +45 Ability Power
+30 Mana

Attacks grant 10 bonus Mana. After casting, launch 5 missiles at the current target that deal 250 magic damage. Perfected Bonus: Casts also launch a wave of toxins that deals 450 magic damage and Stuns enemies hit for 1.5 seconds. Recommend users: Silco and Renata Glasc
Perfected Virulent Virus +45% Attack Speed
+75 Ability Power

After dealing ability damage, enemies affected take an extra 45% damage over 3 seconds as true damage. Perfected Bonus: Infected enemies deal 25% less damage. When they die, they join your side with 1600 Health that decays over 8 seconds. Recommend users: Silco and Renata Glasc
Perfected Voltaic Saber +45% Attack Damage
+45 Ability Power
+60% Omnivamp

After every 4 instances of damage, send jolts towards the 3 lowest health enemies, dealing 300 physical damage. Perfected Bonus: Every time the holder fires bolts, they gain 20% Attack Speed. Recommend users: Sevika and Smeech
Piltoven Hexarmor +25 Armor
+25 Magic Resist
+100 Health

Gain 3 Armor and Magic Resist when taking damage, stacking up to 15 times. At max stacks, deal 50% Armor and Magic resist as magic damage to enemies in a 1-hex radius after being attacked (cooldown: 2s). Recommend users: Renni and Singed
Piltoven Hexarmor II +40 Armor
+40 Magic Resist
+175 Health

Gain 5 Armor and Magic Resist when taking damage, stacking up to 15 times. At max stacks, deal 75% Armor and Magic resist as magic damage to enemies in a 1-hex radius after being attacked (cooldown: 2s). Recommend users: Renni and Singed
Salvaged Contraption +10 Armor
+10 Magic Resist
+200 Health

Reduce all incoming damage by 10. Recommend users: Renni and Singed.
Salvaged Gauntlet +25% Attack Damage
+10% Attack Speed

Attacks deal an additional 15 true damage. Recommend users: Smeech and Sevika.
Salvaged Revolver +20 Ability Power
+15 Mana

Gain 10 Ability Power every 5 seconds. Recommend users: Silco and Renata Glasc.
Shimmer Bloom +20 Ability Power
+150 Health

Increase healing and shielding by 20%. Every 8 seconds, gain 300 Shield for 10 seconds and grant the same Shield to the 2 lowest Health allies. Recommend users: Renni and Renata Glasc
Shimmer Bloom II +35 Ability Power
+250 Health

Increase healing and shielding by 35%. Every 8 seconds, gain 525 Shield for 10 seconds and grant the same Shield to the 2 lowest Health allies. Recommend users: Renni and Renata Glasc
Unleashed Toxins +15 Ability Power
+10 Mana

Attacks grant 5 bonus Mana. After casting, launch 3 missiles at the current target that deal 100 magic damage. Recommend users: Silco and Renata Glasc
Unleashed Toxins II +25 Ability Power
+15 Mana

Attacks grant 5 bonus Mana. After casting, launch 3 missiles at the current target that deal 175 magic damage. Recommend users: Silco and Renata Glasc
Virulent Virus +15% Attack Speed
+25 Ability Power

After dealing ability damage, enemies affected take an extra 15% damage over 3 seconds as true damage. Recommend users: Silco and Renata Glasc
Virulent Virus II +25% Attack Speed
+40 Ability Power

After dealing ability damage, enemies affected take an extra 25% damage over 3 seconds as true damage. Recommend users: Silco and Renata Glasc
Voltaic Saber +15% Attack Damage
+15 Ability Power
+20% Omnivamp

After every 6 instances of damage, send jolts towards the 2 lowest health enemies, dealing 150 physical damage. Recommend users: Sevika and Smeech
Voltaic Saber II +25% Attack Damage
+25 Ability Power
+35% Omnivamp

After every 6 instances of damage, send jolts towards the 2 lowest health enemies, dealing 250 physical damage. Recommend users: Sevika and Smeech

League of Legends Champions:

Teamfight Tactics Guide