Get ready for TFT's 14th Set by reading up on all 27 of the Traits that are going live when Cyber City debuts on the 2nd of April!
List of Origins
Cost Legend: 1G 2G 3G 4G 5G
ANIMA SQUAD
Seraphine / Sylas / Illaoi / Vayne Yuumi / Leona / Xayah / Aurora |
At each tier, pick a weapon that a random Anima Squad champion fires periodically during combat. Anima Squad champions gain Armor, Magic Resist, and Damage Amp. Weapons scale with Anima Squad star level and stage. |
(3) 10 AR/MR, 5% Damage Amp, Choose a weapon (5) 20 AR/MR, 10% Damage Amp, Choose a weapon (7) 30 AR/MR, 15% Damage Amp, Choose a weapon (10) 100 AR/MR, 100% Damage Amp, Choose an ultimate weapon |
BOOMBOTS
Kog’Maw / Skarner / Fiddlesticks / Cho’Gath / Urgot |
BoomBots fire a missile every 400 damage dealt at a nearby enemy that deals magic damage. 8% of damage taken contributes to damage dealt. |
(2) 150 magic damage (4) 325 magic damage (6) Fire two missiles, each dealing 225 magic damage |
CYBERBOSS
Poppy / Veigar / Ziggs / Kobuko |
Your strongest Cyberboss upgrades to its final form and gains Health, Ability Power, and its ability hits more enemies. |
(2) 18% Health, 15 Ability Power (3) 25% Health, 25 Ability Power (4) All Cyberbosses upgrade. Your strongest Cyberboss gains 33% Health and 30 AP. |
CYPHER
Vi / LeBlanc / Draven / Galio / Zed |
Gain Intel by losing combat, increased for loss streaks. Gain a small amount for killing enemies. You may trade your Intel for loot one time on round 3-3, 3-7, 4-3, 4-7, or 5-5. After trading Intel, Cypher champions gain Attack Damage and Ability Power. |
(3) 1x Intel, 25% AD & AP (4) 1.5x Intel, 35% AD & AP (5) 2x Intel, 50% AD & AP |
DIVINICORP
Morgana / Rhaast / Gragas / Senna / Vex / Renekton |
Divinicorp champions grant unique stats to your team, increased for each Divinicorp in play. Divinicorp champions gain double. Morgana - +9% AP Rhaast - +6 AR/MR Senna - +8% AD Gragas - +50 Health Vex - +7% CSC Renekton - +5% AS Emblem - +3% Omnivamp |
(1) 100% bonus. (2) 110% bonus. (3) 125% bonus. (4) 150% bonus. (5) 175% bonus. (6) 200% bonus. (7) 225% bonus. |
EXOTECH
Jax / Jhin / Naafiri / Aatrox Varus / Sejuani / Zeri |
Gain unique items that can only be equipped by Exotech champions. They gain Health and Attack Speed for each item equipped. |
(3) 30 Health, 2% Attack Speed, Exotech Item #1 (5) 110 Health, 3% Attack Speed, Exotech Item #2 (7) 200 Health, 7% Attack Speed, Exotech Item #3 (10) 500 Health, 40% Attack Speed, Enhance |
GOLDEN OX
Alistar / Graves / Jarvan IV / Annie / Aphelios / Viego |
Golden Ox gain Damage Amp and have a chance to drop gold on kill. If you spend 8 gold on rerolls or XP in a single turn, permanently increase their Damage Amp and the gold required for the next bonus. Rerolls count double towards gold spent. (Golden Ox must have fought last round) |
(2) 16% Damage Amp, 20% gold (4) 20% Damage Amp, 40% gold (6) 22% Damage Amp, 66% loot, 7% chance loot is a component |
NITRO
Kindred / Nidalee / Shyvana / Elise |
Every round, Nitro champions grant Chrome to R-080T, based on their star level. Each Chrome grants 14 Health and 1 Ability Power. At 200 Chrome, it upgrades to T-43X! Chrome per star: 2/3/5/7 |
(3) Summon R-080T! (4) Fire a giant laser! |
STREET DEMON
Dr Mundo / Zyra / Ekko / Jinx Wukong / Brand / Neeko / Samira |
Allies in painted hexes gain Health, Ability Power, and Attack Damage. Some hexes are Signature hexes and grant 50% more. Street Demons double all bonuses. |
(3) +6% Health, 6 AP, 6% AD (5) +10% Health, 10 AP, 10% AD (7) +15% Health, 15 AP, 15% AD (10) +40% Health, 50 AP, 50% AD. Paint the town! |
SYNDICATE
Shaco / Darius / Twisted Fate / Braum / Miss Fortune |
Get a Kingpin hat that uniquely upgrades a Syndicate champion's ability. Syndicate champions gain Health and Damage Amp. |
(3) 100 Health, 5% Damage Amp, 1 Kingpin (5) 400 Health, 20% Damage Amp, 2 Kingpins (7) 500 Health, 30% Damage Amp, Upgrade Kingpin effect |
GOD OF THE NET
Garen |
(1) After 2 player combats, open an Armory of Trait Mods that permanently reprogram a champion to benefit from a trait (but not contribute). Every time you get a Trait Mod, the next one requires 1 additional round. Champions can only have one Trait Mod. |
VIRUS
Zac |
(1) The Virus infects your shop with a 10% chance to spawn a bloblet. When purchased, it merges and increases the strongest Zac's max Health by 3% and Ability Power by 4. |
SOUL KILLER
Viego |
(1) Gain a hologram copy of the highest cost enemy Viego helped kill last round. It has 900/1500/9001 Health, deals 30%/40%/200% damage, and has 1 recommended item. |
OVERLORD
Renekton |
(1) The Overlord takes a bite out of the unit in the hex behind him, dealing 40% of their max Health as true damage. He gains 40% of their Health and 33% of their Attack Damage. |
List of Classes
Cost Legend: 1G 2G 3G 4G 5G
A.M.P.
Nidalee / Naafiri / Yuumi / Annie / Samira |
A.M.P. champions upgrade their abilities in unique ways with Amp. They also gain Health. |
(2) 1 Amp, 100 Health (3) 2 Amp, 200 Health (4) 3 Amp, 350 Health (5) 4 Amp, 500 Health |
BASTION
Jax / Poppy / Illaoi / Shyvana Galio / Sejuani / Renekton |
Your team gains 10 Armor and Magic Resist. Bastions gain more. For the first 10 seconds of combat, Bastions increase their bonus by 100%. |
(2) 18 Armor & MR (4) 50 Armor & MR (6) 90 Armor & MR. Non-Bastions gain an additional 30 Armor & MR |
BRUISER
Alistar / Dr Mundo / Darius / Gragas Aatrox / Cho’Gath / Kobuko |
Your team gains 100 Health. Bruisers gain more. |
(2) 20% Health (4) 45% Health (6) 75% Health |
DYNAMO
Morgana / Jhin / Elise / Miss Fortune / Aurora |
Every 3 seconds, your team gains Mana. Dynamos gain 100% more. |
(2) 5 Mana (3) 7 Mana (4) 10 Mana |
EXECUTIONER
Graves / Wukong / Varus / Vex / Urgot |
Executioner Abilities can critically strike. They also gain bonus Critical Strike Chance and Critical Strike Damage. If the target's Health is below 30%, the bonus Critical Strike Damage is doubled. |
(2) 25% Critical Strike Chance, 8% Critical Strike Damage (3) 35% Critical Strike Chance, 15% Critical Strike Damage (4) 45% Critical Strike Chance, 20% Critical Strike Damage (5) 50% Critical Strike Chance, 25% Critical Strike Damage; also gain 15% Durability |
MARKSMAN
Kindred / Jhin / Jinx / Aphelios / Xayah |
Marksmen gain Attack Damage. After 8 seconds of combat, they increase their bonus by 100%. |
(2) 18% AD (4) 35% AD. After 8 seconds, gain 20% AD every 6 seconds. |
RAPIDFIRE
Kindred / Kog’Maw / Twisted Fate / Draven / Zeri |
Your team gains 10% Attack Speed. Rapidfire champions gain more on each attack, stacking up to 10 times. |
(2) 4% AS per stack (4) 10% AS per stack (6) 22% AS per stack |
SLAYER
Dr Mundo / Shaco / Vayne / Jarvan IV / Senna / Zed |
Slayers gain Attack Damage and Omnivamp. Overhealing heals the lowest percent Health Slayer for 50% of the excess amount. |
(2) 15% AD, 15% Omnivamp (4) 40% AD, 15% Omnivamp (6) 70% AD, 20% Omnivamp |
STRATEGIST
Ekko / LeBlanc / Yuumi / Neeko / Ziggs |
Combat Start: Allies in the back 2 rows gain Damage Amp. Allies in the front 2 rows gain Durability. Strategists get triple. |
(2) 6% Damage Amp, 4% Durability (3) 9% Damage Amp, 6% Durability (4) 12% Damage Amp, 8% Durability (5) 15% Damage Amp, 10% Durability |
TECHIE
Seraphine / Zyra / Shyvana / Veigar Fiddlesticks / Aatrox / Brand / Viego |
Techies gain Ability Power. Enemies hit by their abilities deal 10% less damage for 3 seconds. |
(2) 20 AP (4) 45 AP (6) 80 AP (8) 115 AP. Enemies hit deal 18% less damage. |
VANGUARD
Sylas / Vi / Rhaast / Skarner Braum / Jarvan IV / Leona |
Vanguards gain 10% Durability while Shielded. Combat start and 50% Health: Gain a max Health Shield for 10 seconds. |
(2) 16% max Health (4) 32% max Health (6) 40% max Health; 20% Durability while Shielded |