League of Legends Summoner Spells
Explore and discuss Summoner Spells for League of Legends (LoL) builds and guides.


Shields your champion for 105−411 for 2 seconds (depending on level).


Restores 50% of your maximum Mana to your champion and 25% of max mana to nearby allies.
Only available on Howling Abyss.


Removes all disables (except Suppression and Airborne) and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds (does not remove the healing reduction from Ignite).


Exhausts target enemy champion, reducing their damage dealt by 35% and movement speed by 30% for 3 seconds. It also shows how much damage is being reduced.


Teleports your champion toward your cursor's location.


Your champion ignores unit collision for 10 seconds, and gains 24-48% bonus movement speed for the duration (depending on champion level). The duration of this buff is increased by 4−7 seconds upon scoring a takedown (depending on level).


Against Monsters and Minions: Your Gustwalker deals 1200 true damage and half of that damage to nearby monsters.
Against Champions: Deals 20-160 true damage and slows the target by 20% of their movement speed for 2 seconds.
With a fully grown Gustwalker, take 30% reduced damage from epic monsters while 2 or more ally champions are nearby.
Gain 45% bonus movement speed when entering a brush that decays over 2 seconds after leaving the brush. This is increased to 60% for 2 seconds after killing a large monster.
Smite regains a charge every 76.27 seconds, up to a maximum of 2 charges. Cannot be cast on small monsters.


Heals the caster and the allied champion nearest to the caster's cursor (or the most wounded ally if no target is near the cursor) by 80-318 health, and gives affected champions +30% movement speed for 1 seconds.
Heal is 50% less effective on allies previously healed with another Summoner Spell Heal within the past 35 seconds.


Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds and applying Grievous Wounds equal to 40% to them for the duration.


Mark: Throw a snowball a long distance, dealing 20 (+10 per level) true damage to the first enemy unit hit. If it hits an enemy, this ability can be recast for 3 seconds to Dash to the tagged unit. Mark projectiles are not stopped by spell shields or projectile mitigation.
Dash: Dash to the unit hit by Mark. Casting Dash will reduce the cooldown of Mark by 25%.
Only available on Howling Abyss.


Against Monsters and Minions: Your Mosstomper deals 1200 true damage and half of that damage to nearby monsters.
Against Champions: Deals 20-160 true damage and slows the target by 20% of their movement speed for 2 seconds.
With a fully grown Mosstomper, take 30% reduced damage from epic monsters while 2 or more ally champions are nearby.
Gain a 75-330 health shield after killing a monster camp or after 10 seconds out of combat (depending on level). This shield will remain indefinitely. Players will gain 20% Tenacity and slow resist while the shield is present and for 3 seconds after it has been broken.
Smite regains a charge every 76.27 seconds, up to a maximum of 2 charges. Cannot be cast on small monsters.


Against Monsters and Minions: Your Scorchclaw deals 1200 true damage and half of that damage to nearby monsters.
Against Champions: Deals 20-160 true damage and slows the target by 20% of their movement speed for 2 seconds.
With a fully grown Scorchclaw, take 30% reduced damage from epic monsters while 2 or more ally champions are nearby.
Scorchclaw will accumulate Ember stacks at a rate of 3 stacks per 0.5 seconds or 100 stacks upon killing a large monster. At 100 Ember stacks, your next instance of damage against an enemy champion will slow all enemies in a 250 unit radius by 30% (decaying over 2 seconds) and deal burn damage equal to 4% of the target's maximum health in true damage over 4 seconds to the primary target.
Smite regains a charge every 76.27 seconds, up to a maximum of 2 charges. Cannot be cast on small monsters.


Deals 600 true damage to the target, monster or minion.


After channeling for 4 seconds, removes any homestart or homeguard buff and blinks your champion to target allied turret. Upgrades to Unleashed Teleport at 10:00.


Against Monsters and Minions: Your familiar deals 900 true damage.
Against Champions: Deals 20-160 true damage and slows the target by 20% of their movement speed for 2 seconds.
Smite regains a charge every 76.27 seconds, up to a maximum of 2 charges.
Cannot be cast on small monsters.