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League of Legends Summoner Spells

Explore and discuss Summoner Spells for League of Legends (LoL) builds and guides.



LoL Summoner Spell: Barrier
Barrier Comments 4
Barrier
Shields your champion for 105−411 for 2 seconds (depending on level).
LoL Summoner Spell: Clarity
Clarity Comments 17
Clarity
Restores 50% of your maximum Mana to your champion and 25% of max mana to nearby allies.

Only available on Howling Abyss.
LoL Summoner Spell: Cleanse
Cleanse Comments 12
Cleanse
Removes all disables (except Suppression and Airborne) and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds (does not remove the healing reduction from Ignite).
LoL Summoner Spell: Exhaust
Exhaust Comments 7
Exhaust
Exhausts target enemy champion, reducing their damage dealt by 35% and movement speed by 30% for 3 seconds. It also shows how much damage is being reduced.
LoL Summoner Spell: Flash
Flash Comments 36
Flash
Teleports your champion toward your cursor's location.
LoL Summoner Spell: Ghost
Ghost Comments 12
Ghost
Your champion ignores unit collision for 10 seconds, and gains 24-48% bonus movement speed for the duration (depending on champion level). The duration of this buff is increased by 4−7 seconds upon scoring a takedown (depending on level).
LoL Summoner Spell: Gustwalker Smite
Gustwalker Smite Comments 0
Gustwalker Smite
Against Monsters and Minions: Your Gustwalker deals 1200 true damage and half of that damage to nearby monsters.

Against Champions: Deals 20-160 true damage and slows the target by 20% of their movement speed for 2 seconds.

With a fully grown Gustwalker, take 30% reduced damage from epic monsters while 2 or more ally champions are nearby.

Gain 45% bonus movement speed when entering a brush that decays over 2 seconds after leaving the brush. This is increased to 60% for 2 seconds after killing a large monster.

Smite regains a charge every 76.27 seconds, up to a maximum of 2 charges. Cannot be cast on small monsters.
LoL Summoner Spell: Heal
Heal Comments 8
Heal
Heals the caster and the allied champion nearest to the caster's cursor (or the most wounded ally if no target is near the cursor) by 80-318 health, and gives affected champions +30% movement speed for 1 seconds.

Heal is 50% less effective on allies previously healed with another Summoner Spell Heal within the past 35 seconds.
LoL Summoner Spell: Ignite
Ignite Comments 15
Ignite
Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds and applying Grievous Wounds equal to 40% to them for the duration.
LoL Summoner Spell: Mark/Dash
Mark/Dash Comments 0
Mark/Dash
Mark: Throw a snowball a long distance, dealing 20 (+10 per level) true damage to the first enemy unit hit. If it hits an enemy, this ability can be recast for 3 seconds to Dash to the tagged unit. Mark projectiles are not stopped by spell shields or projectile mitigation.

Dash: Dash to the unit hit by Mark. Casting Dash will reduce the cooldown of Mark by 25%.

Only available on Howling Abyss.
LoL Summoner Spell: Mosstomper Smite
Mosstomper Smite Comments 0
Mosstomper Smite
Against Monsters and Minions: Your Mosstomper deals 1200 true damage and half of that damage to nearby monsters.

Against Champions: Deals 20-160 true damage and slows the target by 20% of their movement speed for 2 seconds.

With a fully grown Mosstomper, take 30% reduced damage from epic monsters while 2 or more ally champions are nearby.

Gain a 75-330 health shield after killing a monster camp or after 10 seconds out of combat (depending on level). This shield will remain indefinitely. Players will gain 20% Tenacity and slow resist while the shield is present and for 3 seconds after it has been broken.

Smite regains a charge every 76.27 seconds, up to a maximum of 2 charges. Cannot be cast on small monsters.
LoL Summoner Spell: Scorchclaw Smite
Scorchclaw Smite Comments 0
Scorchclaw Smite
Against Monsters and Minions: Your Scorchclaw deals 1200 true damage and half of that damage to nearby monsters.

Against Champions: Deals 20-160 true damage and slows the target by 20% of their movement speed for 2 seconds.

With a fully grown Scorchclaw, take 30% reduced damage from epic monsters while 2 or more ally champions are nearby.

Scorchclaw will accumulate Ember stacks at a rate of 3 stacks per 0.5 seconds or 100 stacks upon killing a large monster. At 100 Ember stacks, your next instance of damage against an enemy champion will slow all enemies in a 250 unit radius by 30% (decaying over 2 seconds) and deal burn damage equal to 4% of the target's maximum health in true damage over 4 seconds to the primary target.

Smite regains a charge every 76.27 seconds, up to a maximum of 2 charges. Cannot be cast on small monsters.
LoL Summoner Spell: Smite
Smite Comments 15
Smite
Deals 600 true damage to the target, monster or minion.
LoL Summoner Spell: Teleport
Teleport Comments 12
Teleport
After channeling for 4 seconds, removes any homestart or homeguard buff and blinks your champion to target allied turret. Upgrades to Unleashed Teleport at 14:00.
LoL Summoner Spell: Unleashed Smite
Unleashed Smite Comments 0
Unleashed Smite
Against Monsters and Minions: Your familiar deals 900 true damage.

Against Champions: Deals 20-160 true damage and slows the target by 20% of their movement speed for 2 seconds.

Smite regains a charge every 76.27 seconds, up to a maximum of 2 charges.

Cannot be cast on small monsters.

League of Legends Champions:

Teamfight Tactics Guide