League of Legends Summoner Spells
Explore and discuss Summoner Spells for League of Legends (LoL) builds and guides.


Shields your champion for 105−411 for 2 seconds (depending on level).


Restores 50% of your maximum Mana to your champion and 25% of max mana to nearby allies.
Only available on Howling Abyss.


Removes all disables (except Suppression and Airborne) and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds (does not remove the healing reduction from Ignite).


Exhausts target enemy champion, reducing their damage dealt by 35% and movement speed by 30% for 3 seconds. It also shows how much damage is being reduced.


Teleports your champion toward your cursor's location.


Your champion ignores unit collision and gains 24−48% bonus movement speed for 15 seconds (depending on level).


Take 20% reduced damage from epic monsters while at least 2 or more allied champions are within 1300 units.
While in a brush, gain 45% bonus movement speed, decaying over 2 seconds after leaving the brush. Killing a large monster increases this effect to 60% for 2 seconds.
Active: Deals 1200 true damage to the target medium / large monster or enemy minion, and 50% of that damage to all nearby monsters. Can be cast on enemy champions or pets to deal 20−160 true damage (depending on level) and slow the target by 20% for 2 seconds.


Heals the caster and the allied champion nearest to the caster's cursor (or the most wounded ally if no target is near the cursor) by 80-318 health, and gives affected champions +30% movement speed for 1 seconds.
Heal is 50% less effective on allies previously healed with another Summoner Spell Heal within the past 35 seconds.


Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds and applying Grievous Wounds equal to 40% to them for the duration.


Mark: Throw a snowball a long distance, dealing 20 (+10 per level) true damage to the first enemy unit hit. If it hits an enemy, this ability can be recast for 3 seconds to Dash to the tagged unit. Mark projectiles are not stopped by spell shields or projectile mitigation.
Dash: Dash to the unit hit by Mark. Casting Dash will reduce the cooldown of Mark by 25%.
Only available on Howling Abyss.


Take 20% reduced damage from epic monsters while at least 2 or more allied champions are within 1300 units.
Gain a 60−281 shield that lasts until broken and refreshes after killing a monster camp or 10 seconds without combat (depending on level). While the shield holds, and for 1.5 seconds after it is destroyed, gain 20% tenacity and slow resist.
Active: Deals 1200 true damage to the target medium / large monster or enemy minion, and 50% of that damage to all nearby monsters. Can be cast on enemy champions or pets to deal 20−160 true damage (depending on level) and slow the target by 20% for 2 seconds.


Take 20% reduced damage from epic monsters while at least 2 or more allied champions are within 1300 units.
Gain 3 Ember stacks every 0.5 seconds, up to 100. Killing a large monster grants maximum stacks. When fully stacked, your next instance of damage against an enemy champion burns them and all enemies within 250 units of them, dealing bonus true damage equal to 4% of the target's maximum health over 4 seconds and slowing them by 30% decaying over 2 seconds.
Active: Deals 1200 true damage to the target medium / large monster or enemy minion, and 50% of that damage to all nearby monsters. Can be cast on enemy champions or pets to deal 20−160 true damage (depending on level) and slow the target by 20% for 2 seconds.


Deals 600 true damage to the target medium / large monster or enemy minion. Against pets, deals 20−160 true damage instead (depending on level).
Transforms into Unleashed Smite once a jungle pet is fed 20 treats.


After channeling for 4 seconds, removes any homestart or homeguard buff and blinks your champion to target allied turret. Upgrades to Unleashed Teleport at 10:00.


Deals 900 true damage to the target medium / large monster or enemy minion. Can be cast on enemy champions or pets to deal 20−160 true damage (depending on level) and slow the target by 20% for 2 seconds.
Transforms into Primal Smite once a jungle pet is fed 40 treats.