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League of Legends Summoner Spells

Explore and discuss Summoner Spells for League of Legends (LoL) builds and guides.



LoL Summoner Spell: Barrier
Barrier Comments 4
Barrier
Shields your champion for 95 + (20 per level) for 2 seconds.
LoL Summoner Spell: Challenging Smite
Challenging Smite Comments 0
Challenging Smite
Deals 390-1000 true damage (depending on champion level) to target monster or enemy minion. When cast on enemy champions, reveals the target, reducing their damage by 20% and marking them for 4 seconds. While marked, your basic attacks apply a burning effect to the target that deals 60-162 (based on level) true damage over 3 seconds. Does not trigger spell effects. 15 second cooldown.

Smite regains a charge every 90 seconds, up to a maximum of 2 charges.

Smiting large monsters grants a heal for 70 (+10% max health).

Challenging Smite is unlocked by purchasing Skirmisher's Sabre.
LoL Summoner Spell: Chilling Smite
Chilling Smite Comments 0
Chilling Smite
Deals 390-1000 true damage (depending on champion level) to target monster or enemy minion. When cast on enemy champions, deals 28-164 true damage and steals 20% of the target's movement speed for 2 seconds. Does not trigger spell effects. 15 second cooldown.

Smite regains a charge every 90 seconds, up to a maximum of 2 charges.

Smiting large monsters grants a heal for 70 (+10% max health).

Chilling Smite is unlocked by purchasing Stalker's Blade.
LoL Summoner Spell: Clarity
Clarity Comments 17
Clarity
Restores 50% of your maximum Mana to your champion and 25% of max mana to nearby allies.

Only available on Howling Abyss.
LoL Summoner Spell: Cleanse
Cleanse Comments 12
Cleanse
Removes all disables (except Suppression and Airborne) and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds (does not remove the healing reduction from Ignite).
LoL Summoner Spell: Exhaust
Exhaust Comments 6
Exhaust
Exhausts target enemy champion, reducing their damage dealt by 40% and movement speed by 30% for 2.5 seconds.
LoL Summoner Spell: Flash
Flash Comments 36
Flash
Teleports your champion toward your cursor's location.
LoL Summoner Spell: Ghost
Ghost Comments 12
Ghost
Your champion ignores unit collision and has 27% (+1% per champion level) increased Movement Speed for 10 seconds. The movement speed bonus ramps up over the first two seconds.
LoL Summoner Spell: Heal
Heal Comments 8
Heal
Heals the caster and the allied champion nearest to the caster's cursor (or the most wounded ally if no target is near the cursor) by 90-345 health, and gives affected champions +30% movement speed for 1 seconds.

Heal is 50% less effective on allies previously healed with another Summoner Spell Heal within the past 35 seconds.
LoL Summoner Spell: Ignite
Ignite Comments 13
Ignite
Ignites target enemy champion, dealing 80-505 true damage (depending on champion level) over 5 seconds and applying Grievous Wounds to them for the duration (Grievous Wounds reduces all healing received and regeneration rates by 40%).
LoL Summoner Spell: Mark/Dash
Mark/Dash Comments 0
Mark/Dash
Mark: Throw a snowball a long distance, dealing 20 (+10 per level) true damage to the first enemy unit hit. If it hits an enemy, this ability can be recast for 3 seconds to Dash to the tagged unit. Mark projectiles are not stopped by spell shields or projectile mitigation.

Dash: Dash to the unit hit by Mark. Casting Dash will reduce the cooldown of Mark by 25%.

Only available on Howling Abyss.
LoL Summoner Spell: Smite
Smite Comments 15
Smite
Deals 390-1000 true damage (depending on champion level) to target monster or enemy minion. Does not trigger spell effects. 15 second cooldown.

Smite regains a charge every 90 seconds, up to a maximum of 2 charges.

Smiting large monsters grants a heal for 70 (+10% max health). Smite can also be upgraded by purchasing Stalker's Blade or Skirmisher's Sabre.
LoL Summoner Spell: Teleport
Teleport Comments 12
Teleport
After channeling for 4.5 seconds, teleports your champion to target allied minion, turret, or ward.

Cancelling a Teleport in progress reduces the cooldown of Teleport to 240 seconds.