League of Legends Summoner Spells
Explore and discuss Summoner Spells for League of Legends (LoL) builds and guides.


Shields your champion for 95 + (20 per level) for 2 seconds.


Deals 390-1000 true damage (depending on champion level) to target monster or enemy minion. When cast on enemy champions it marks the target for 4 seconds, reducing their damage by 20%. While marked, your basic attacks apply a burning effect to the target that deals 48-125 (based on level) true damage over 2.5 seconds. Does not trigger spell effects. 15 second cooldown.
Smite regains a charge every 90 seconds, up to a maximum of 2 charges.
Smiting large monsters grants a heal for 70 (+10% max health).
Challenging Smite is unlocked by purchasing Skirmisher's Sabre.


Deals 390-1000 true damage (depending on champion level) to target monster or enemy minion. When cast on enemy champions, deals 28-164 true damage and steals 20% of the target's movement speed for 2 seconds. Does not trigger spell effects. 15 second cooldown.
Smite regains a charge every 90 seconds, up to a maximum of 2 charges.
Smiting large monsters grants a heal for 70 (+10% max health).
Chilling Smite is unlocked by purchasing Stalker's Blade.


Restores 50% of your maximum Mana to your champion and 25% of max mana to nearby allies.
Only available on Howling Abyss.


Removes all disables (except Suppression and Airborne) and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds (does not remove the healing reduction from Ignite).


Exhausts target enemy champion, reducing their damage dealt by 40% and movement speed by 30% for 3 seconds. It also shows how much damage is being reduced.


Teleports your champion toward your cursor's location.


Your champion ignores unit collision for 10 seconds, and gains 24-48% bonus movement speed for the duration (depending on champion level). The duration of this buff is increased by 4−7 seconds upon scoring a takedown (depending on level).


Heals the caster and the allied champion nearest to the caster's cursor (or the most wounded ally if no target is near the cursor) by 90-345 health, and gives affected champions +30% movement speed for 1 seconds.
Heal is 50% less effective on allies previously healed with another Summoner Spell Heal within the past 35 seconds.


Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds and applying Grievous Wounds to them for the duration (Grievous Wounds reduces all healing received and regeneration rates by 40%).


Mark: Throw a snowball a long distance, dealing 20 (+10 per level) true damage to the first enemy unit hit. If it hits an enemy, this ability can be recast for 3 seconds to Dash to the tagged unit. Mark projectiles are not stopped by spell shields or projectile mitigation.
Dash: Dash to the unit hit by Mark. Casting Dash will reduce the cooldown of Mark by 25%.
Only available on Howling Abyss.


Deals 390-1000 true damage (depending on champion level) to target monster or enemy minion. Does not trigger spell effects. 15 second cooldown.
Smite regains a charge every 90 seconds, up to a maximum of 2 charges.
Smiting large monsters grants a heal for 70 (+10% max health). Smite can also be upgraded by purchasing Stalker's Blade or Skirmisher's Sabre.


After channeling for 4 seconds, blinks your champion to target allied turret, minion or ward. On arrival, grants 30 / 40 / 50% bonus movement speed for 3 seconds (at level 1 / 6 / 11).
Cooldown: 420-240 seconds (depending on level).