Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

League of Legends Summoner Spells

Explore and discuss Summoner Spells for League of Legends (LoL) builds and guides.



LoL Summoner Spell: Barrier
Barrier Comments 4
Barrier
Shields your champion for 95 + (20 per level) for 2 seconds.
LoL Summoner Spell: Challenging Smite
Challenging Smite Comments 0
Challenging Smite
Deals 900 true damage to the target medium / large monster, modified to 500 (+10% of target's maximum health) against enemy minions or pets.

Using Smite against a medium / large monster heals for 90 (+15% of your maximum health).

Challenging Smite can be cast on enemy champions to mark them for 4 seconds, reducing their damage against you by 20%, and empowering your basic attacks and abilities to deal 48−125 true damage to them over 2.5 seconds (depending on level).

Challenging Smite is unlocked by purchasing Emberknife and using it 5 times.
LoL Summoner Spell: Chilling Smite
Chilling Smite Comments 0
Chilling Smite
Deals 900 true damage to the target medium / large monster, modified to 500 (+10% of target's maximum health) against enemy minions or pets.

Using Smite against a medium / large monster heals for 90 (+15% of your maximum health).

Chilling Smite can be cast on enemy champions, dealing 20−156 true damage (depending on level) and slowing the target by 20% for 2 seconds, while also granting you 20% bonus movement speed for the same duration.

Chilling Smite is unlocked by purchasing Hailblade and using it 5 times.
LoL Summoner Spell: Clarity
Clarity Comments 17
Clarity
Restores 50% of your maximum Mana to your champion and 25% of max mana to nearby allies.

Only available on Howling Abyss.
LoL Summoner Spell: Cleanse
Cleanse Comments 12
Cleanse
Removes all disables (except Suppression and Airborne) and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds (does not remove the healing reduction from Ignite).
LoL Summoner Spell: Exhaust
Exhaust Comments 6
Exhaust
Exhausts target enemy champion, reducing their damage dealt by 40% and movement speed by 30% for 3 seconds. It also shows how much damage is being reduced.
LoL Summoner Spell: Flash
Flash Comments 36
Flash
Teleports your champion toward your cursor's location.
LoL Summoner Spell: Ghost
Ghost Comments 12
Ghost
Your champion ignores unit collision for 10 seconds, and gains 24-48% bonus movement speed for the duration (depending on champion level). The duration of this buff is increased by 4−7 seconds upon scoring a takedown (depending on level).
LoL Summoner Spell: Heal
Heal Comments 8
Heal
Heals the caster and the allied champion nearest to the caster's cursor (or the most wounded ally if no target is near the cursor) by 90-345 health, and gives affected champions +30% movement speed for 1 seconds.

Heal is 50% less effective on allies previously healed with another Summoner Spell Heal within the past 35 seconds.
LoL Summoner Spell: Ignite
Ignite Comments 15
Ignite
Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds and applying Grievous Wounds to them for the duration (Grievous Wounds reduces all healing received and regeneration rates by 40%).
LoL Summoner Spell: Mark/Dash
Mark/Dash Comments 0
Mark/Dash
Mark: Throw a snowball a long distance, dealing 20 (+10 per level) true damage to the first enemy unit hit. If it hits an enemy, this ability can be recast for 3 seconds to Dash to the tagged unit. Mark projectiles are not stopped by spell shields or projectile mitigation.

Dash: Dash to the unit hit by Mark. Casting Dash will reduce the cooldown of Mark by 25%.

Only available on Howling Abyss.
LoL Summoner Spell: Smite
Smite Comments 15
Smite
Deals 450 true damage to the target medium / large monster, enemy minion, or pet.

Using Smite against a medium / large monster heals for 90 (+10% of your maximum health).
LoL Summoner Spell: Teleport
Teleport Comments 12
Teleport
After channeling for 4 seconds, removes any homestart or homeguard buff, blinks your champion to target allied turret, minion or ward. On arrival, grants 50% multiplicative bonus movement speed for 3 seconds

Cooldown: 420-210 seconds (depending on level).

League of Legends Champions:

Teamfight Tactics Guide