League of Legends Summoner Spell: Smite
Smite
Level: 10
Range: 500
Cooldown: 90
Level: 10
Range: 500
Cooldown: 90

Deals 390-1000 true damage (depending on champion level) to target monster or enemy minion. Does not trigger spell effects. 15 second cooldown.
Smite regains a charge every 90 seconds, up to a maximum of 2 charges.
Smiting large monsters grants a heal for 70 (+10% max health). Smite can also be upgraded by purchasing Stalker's Blade or Skirmisher's Sabre.
Smite regains a charge every 90 seconds, up to a maximum of 2 charges.
Smiting large monsters grants a heal for 70 (+10% max health). Smite can also be upgraded by purchasing Stalker's Blade or Skirmisher's Sabre.
I always use Smite with Warwick whether I plan to jungle or not. I usually end up jungling a little bit no matter how the game is going and nothing frustrates me more than when I have the dragon almost dead and someone on the enemy team jumps in at the last minute and steals it so I keep Smite with me to be sure I get the last hit. It also comes in handy to work the other way around and steal those jungle kills from the other team XD