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League of Legends Champion Abilities

Explore and Discuss abilities for every champion in League of Legends (LoL). Search champion or ability name with the boxes below.




Champ Key Ability
Caitlyn ability
E
Caitlyn ability 90 Caliber Net 90 Caliber Net Comments 6 90 Caliber Net Caitlyn fires a heavy net to slow down her target and deal magic damage. The recoil knocks Caitlyn back 400 units. Caitlyn can also fire one long-ranged Headshot at netted targets.
Nunu ability
R
Nunu ability Absolute Zero Absolute Zero Comments 24 Absolute Zero Nunu begins to sap the area of heat, gradually slowing all nearby enemies. When the ability ends, he deals massive damage to all enemies caught in the area.
Tahm Kench ability
R
Tahm Kench ability Abyssal Voyage Abyssal Voyage Comments 0 Abyssal Voyage Tahm Kench opens his maw, offering an ally a spot inside his belly. Once they jump in, or once Tahm Kench decides he's diving solo, he starts channeling, conjuring a whirlpool beneath him before diving in, reappearing a few seconds later at his target location. Taking damage interrupts Abyssal Voyage, putting it on a 10-second reduced cooldown.
Jayce ability
E
Jayce ability Acceleration Gate Acceleration Gate Comments 1 Acceleration Gate Jayce deploys an Acceleration Gate increasing the movement speed of all allies who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase.
Caitlyn ability
R
Caitlyn ability Ace in the Hole Ace in the Hole Comments 9 Ace in the Hole Caitlyn takes time to line up the perfect shot, dealing massive damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally.
Camille ability
Camille passive ability Adaptive Defenses
Camille ability Adaptive Defenses Adaptive Defenses Comments 0 Adaptive Defenses Basic attacks on champions grant a shield equal to 20% of Camille's maximum health against their damage type (Physical or Magic) for 1.5 seconds This effect has a 20-10 second cooldown.
Dr. Mundo ability
Dr. Mundo passive ability Adrenaline Rush
Dr. Mundo ability Adrenaline Rush Adrenaline Rush Comments 4 Adrenaline Rush Dr. Mundo regenerates 0.3% of his max health each second.
Pantheon ability
W
Pantheon ability Aegis of Zeonia Aegis of Zeonia Comments 3 Aegis of Zeonia Pantheon leaps at an enemy and bashes the enemy with his shield, stunning them. After finishing the attack, Pantheon readies himself to block the next attack.
Pantheon ability
Pantheon passive ability Aegis Protection
Pantheon ability Aegis Protection Aegis Protection Comments 5 Aegis Protection After attacking or casting spells 4 times, Pantheon will block the next normal attack that deals more than 40 damage to him.
Evelynn ability
R
Evelynn ability Agony's Embrace Agony's Embrace Comments 3 Agony's Embrace Evelynn impales all enemies in the targeted area, dealing a percent of their current Health in magic damage and slowing their Movement Speed for a short time. Evelynn then siphons their pain, gaining a shield for each enemy Champion hit which lasts a short time.
Master Yi ability
Q
Master Yi ability Alpha Strike Alpha Strike Comments 13 Alpha Strike Master Yi leaps across the battlefield with blinding speed, dealing physical damage to multiple units in his path and bonus damage to minions and monsters. This can critically strike for a percent of Master Yi's AD.
Twitch ability
Q
Twitch ability Ambush Ambush Comments 11 Ambush Twitchcamouflages for a short period of time, gaining bonus movement speed while remaining stealthed. Upon leaving stealth, he will gain bonus attack speed. Ambush's cooldown resets if an enemy dies while affected by deadly venom
Tahm Kench ability
Tahm Kench passive ability An Acquired Taste
Tahm Kench ability An Acquired Taste An Acquired Taste Comments 0 An Acquired Taste Tahm Kench's basic attacks and abilities deal a percentage of Tahm Kench's maximum health as bonus magic damage and apply a stack of An Acquired Taste to enemy champions for 5 seconds (stacks 3 times). Against enemies with three stacks, his Tongue Lash and Devour are enhanced.
Darius ability
E
Darius ability Apprehend Apprehend Comments 2 Apprehend Passive: Darius hones his axe, granting him armor penetration. Active: Darius sweeps up his enemies with his axe's hook, pulling them to him while briefly granting vision in the area around the pull. Enemies pulled by Apprehend are slowed for a short duration.
Nami ability
Q
Nami ability Aqua Prison Aqua Prison Comments 0 Aqua Prison Sends a bubble into the air towards a targeted area. When it lands, it deals magic damage to all enemies in the area of impact and encases them into bubbles. Enemies hit by the bubble are lifted into the air and stunned for a short duration before being dropped to the ground.
Xerath ability
R
Xerath ability Arcane Barrage Arcane Barrage Comments 1 Arcane Barrage Xerath calls down a blast of arcane energy, which strikes after a 0.5 second delay dealing magic damage to enemies within a moderate area.
Ryze ability
Ryze passive ability Arcane Mastery
Ryze ability Arcane Mastery Arcane Mastery Comments 7 Arcane Mastery Ryze's spells deal extra damage based on his bonus mana, and his maximum mana is increased by 5% per 100 ability power.
Ezreal ability
E
Ezreal ability Arcane Shift Arcane Shift Comments 5 Arcane Shift Ezreal teleports to a target nearby location and fires a homing arrow which strikes the nearest enemy unit.
Xerath ability
Q
Xerath ability Arcanopulse Arcanopulse Comments 3 Arcanopulse First Cast: Xerath starts charging, gradually increasing the range of Arcanopulse up to a maximum of 1400 while decreasing his movement speed by up to 50% over the next 1.5 seconds. While charging, Xerath cannot attack or use his other abilities. After 3 seconds, Arcanopulse cancels and half the mana cost is refunded. Second Cast: After a brief cast time, Xerath fires a beam of energy in a line the deals magic damage to all enemies hit.
Sejuani ability
Q
Sejuani ability Arctic Assault Arctic Assault Comments 1 Arctic Assault Sejuani charges forward, dealing magic damage and knocking enemies into the air. The charge stops after colliding with an enemy champion.
Lucian ability
W
Lucian ability Ardent Blaze Ardent Blaze Comments 0 Ardent Blaze Lucian fires a shot that explodes upon hitting an enemy or reaching the end of its path, damaging enemies in a cross pattern and marking enemies hit for 6 seconds. If Lucian or any of his allies damage a marked target with their basic attacks or abilities, Lucian gains a flat movement speed bonus for 1 second. This does not consume the mark.
Sona ability
W
Sona ability Aria of Perseverance Aria of Perseverance Comments 7 Aria of Perseverance Active: Sona heals herself and a nearby allied champion with the lowest health percentage. The healing is increased by 0.5% for every 1% of the target's missing health. Aura: Sona and allied champions tagged with Aria of Perseverance's aura are shielded up to 1.5 seconds. Power Chord - Diminuendo: If this spell was last cast when Power Chord is ready, Power Chord will also reduce the target's damage output for 3 seconds.
Azir ability
W
Azir ability Arise! Arise! Comments 1 Arise! Passive: Azir gains attack speed. Active: Azir summons an untargetable Sand Soldier for 9 seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks instead of Azir, dealing magic damage to all enemies in a line. If multiple soldiers strike the same target, each soldier after the first deals 25% damage, and the soldiers can't attack structures. Azir can store up to 2 Sand Soldiers at a time, but there is no hard limit on the number of Sand Soldiers that can be active on the field at once. Sand Soldiers expire twice as fast while within range of an enemy turret, and will expire instantly if Azir moves too far away.
Nidalee ability
R
Nidalee ability Aspect Of The Cougar Aspect Of The Cougar Comments 2 Aspect Of The Cougar Nidalee transforms herself into a cougar.
Talon ability
E
Talon ability Assassin's Path Assassin's Path Comments 1 Assassin's Path Talon vaults over the nearest structure or terrain in a target direction. The vault's speed is affected by Talon's movement speed. Talon cannot vault over the same section of terrain for a period of time.
Vi ability
R
Vi ability Assault and Battery Assault and Battery Comments 5 Assault and Battery Vi targets an enemy champion and chases it down, knocking it up for a short duration and dealing physical damage. While charging, Vi is immune to crowd control and will knock aside enemies in the way, dealing 75% damage to them.
Soraka ability
W
Soraka ability Astral Infusion Astral Infusion Comments 3 Astral Infusion Soraka blesses a friendly unit, restoring its health. Astral Infusion cannot be self-cast, nor can it be cast if Soraka is below 5% of her maximum health. If cast while under the effect of Rejuvenation, Soraka gives her target Rejuenation.
Xin Zhao ability
E
Xin Zhao ability Audacious Charge Audacious Charge Comments 3 Audacious Charge Xin Zhao charges an enemy, dealing magic damage and slowing it and all other enemies in the area.
Shaco ability
Shaco passive ability Backstab
Shaco ability Backstab Backstab Comments 2 Backstab Upon attacking a unit from behind, Shaco critically strikes them. Shaco can't Backstab the same unit for a short duration.
Veigar ability
Q
Veigar ability Baleful Strike Baleful Strike Comments 8 Baleful Strike Veigar unleashes a bolt of dark energy, dealing magic damage to the first two enemies hit. For each target killed, Veigar gains 1 stack of Phenomenal Evil. This bonus is doubled if the target killed is a large minion or large monster.
Amumu ability
Q
Amumu ability Bandage Toss Bandage Toss Comments 4 Bandage Toss Amumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them.
Gragas ability
Q
Gragas ability Barrel Roll Barrel Roll Comments 5 Barrel Roll Gragas rolls his cask to a location, which can be activated again to explode or will explode on its own after 4 seconds. Enemies struck by the blast have their movement speed slowed for 2 seconds. The damage increases based on the time the barrel sits out before exploding. The damage is reduced to 70 % against minions.
Taric ability
W
Taric ability Bastion Bastion Comments 0 Bastion Passive: Bastion increases the armor of Taric and the champion he is linked with by a percentage of Taric's armor. Active: Taric links with an ally, shielding them for a percentage of their maximum Health for 2.5 seconds. Bastion remains on Taric's ally until he recasts it onto another ally, or the two move far enough apart to break their link. While linked, all of Taric's abilities are simultaneously cast from both Taric and his linked ally, though the effects do not stack.
Xin Zhao ability
W
Xin Zhao ability Battle Cry Battle Cry Comments 3 Battle Cry Xin Zhao passively increases his attack speed and can activate this ability to further increase attack speed and lower his ability cooldowns with each attack.
Rakan ability
E
Rakan ability Battle Dance Battle Dance Comments 0 Battle Dance Rakan leaps to an ally champion, shielding them for 3 seconds. Battle Dance can be re-cast for 5 seconds at no cost.
Tryndamere ability
Tryndamere passive ability Battle Fury
Tryndamere ability Battle Fury Battle Fury Comments 5 Battle Fury Tryndamere's Critical Strike chance increases as he becomes more wounded.
Rengar ability
W
Rengar ability Battle Roar Battle Roar Comments 2 Battle Roar Rengar lets out a battle roar, damaging enemies and healing himself based on recently taken damage. Ferocity Bonus: Rengar breaks crowd control and becomes immune to incoming crowd control effects for a short duration. Can be cast while disabled.
Udyr ability
E
Udyr ability Bear Stance Bear Stance Comments 3 Bear Stance Udyr gains a burst of movement speed for a few seconds. While in Bear Stance, Udyr's basic attacks stun the target for 1 second. This effect cannot occur on the same target more than once every few seconds.
Kled ability
Q
Kled ability Beartrap on a Rope Beartrap on a Rope Comments 0 Beartrap on a Rope Mounted: Kled hurls a beartrap tied to a piece of rope forward in a line, dealing damage to all enemies it passes through and attaching itself to the first enemy champion or large monster hit. Minions take 50% increased damage. If Kled remains within a slowly decreasing radius of his target for 1.75 seconds, he pulls them towards him, slowing them for 1.5 seconds and dealing bonus damage.
Kled ability
Q
Kled ability Beartrap on a Rope / Pocket Pistol Beartrap on a Rope / Pocket Pistol Comments 0 Beartrap on a Rope / Pocket Pistol Beartrap on a Rope (mounted): Kled hurls a beartrap tied to a piece of rope forward in a line, dealing damage to all enemies it passes through and attaching itself to the first enemy champion or large monster hit. Minions take 50% increased damage. If Kled remains within a slowly decreasing radius of his target for 1.75 seconds, he pulls them towards him, slowing them for 1.5 seconds and dealing bonus damage. Pocket Pistol (dismounted): Kled sprays a hail of five pellets in a cone, dealing damage to all enemies that intercept the pellets, and dashing in the opposite direction. Enemies hit take only 20% bonus damage per pellet beyond the first. Each pellet that hits an enemy champion restores 5 Courage. Kled periodically stores ammo, up to a maximum of 2 stored at once. Kled will store ammo even while mounted.
Quinn ability
R
Quinn ability Behind Enemy Lines Behind Enemy Lines Comments 2 Behind Enemy Lines After channeling for 2 seconds, Quinn calls upon Valor to assist her. While together, the two have massively increased movement speed from all sources and can cast Skystrike by taking an offensive action or reactivating Behind Enemy Lines. After casting Tag Team, Valor gains the ability to cast Skystrike once for its duration.
Ornn ability
W
Ornn ability Bellows Breath Bellows Breath Comments 0 Bellows Breath Ornn shields himself based on his maximum health and marches unstoppably in the target direction over the next 2.5 seconds. Over the march he belches fire over a cone in front of him, dealing magic damage. The final bout of flame will apply Brittle.
Olaf ability
Olaf passive ability Berserker Rage
Olaf ability Berserker Rage Berserker Rage Comments 1 Berserker Rage For each 1% of health missing, Olaf's attack speed is increased by 1%.
Kog'Maw ability
W
Kog'Maw ability Bio-Arcane Barrage Bio-Arcane Barrage Comments 8 Bio-Arcane Barrage Active: While active, Kog'Maw gains bonus range and his attacks deal bonus magic damage based off the enemy's maximum health.
Morgana ability
E
Morgana ability Black Shield Black Shield Comments 5 Black Shield Places a protective barrier around an allied champion, absorbing magical damage and preventing disables until penetrated or the shield dissipates.
Riven ability
R
Riven ability Blade of the Exile Blade of the Exile Comments 4 Blade of the Exile Riven's sword reforms, giving her a bonus 20% Attack Damage, extended range on her damaging abilities and basic attacks for 15 seconds. She is also granted the ability to use Wind Slash once for the duration.
Talon ability
Talon passive ability Blade's End
Talon ability Blade's End Blade's End Comments 3 Blade's End Talon's abilities wound champions and epic monsters for a short duration, stacking up to three times. When Talon basic attacks a fully wounded target, they bleed for a large amount of physical damage over time.
Kayn ability
W
Kayn ability Blade's Reach Blade's Reach Comments 0 Blade's Reach After a short delay in which he can't perform any other actions, Kayn performs an upwards sweep with his scythe, dealing physical damage to all enemies in a line and slowing them.
Kayn ability
W
Kayn ability Blade's Reach: Rhaast Blade's Reach: Rhaast Comments 0 Blade's Reach: Rhaast After a short delay in which he can't perform any other actions, Kayn performs an upwards sweep with his scythe, dealing physical damage to all enemies in a line, knocking them up and slowing them.
Kayn ability
W
Kayn ability Blade's Reach: Shadow Assassin Blade's Reach: Shadow Assassin Comments 0 Blade's Reach: Shadow Assassin After a short delay, Kayn conjures a living shadow at his casting position that performs an upwards sweep with its scythe, dealing physical damage to all enemies in a line and slowing them.
Xayah ability
E
Xayah ability Bladecaller Bladecaller Comments 0 Bladecaller Xayah recalls all her Feathers, dealing physical damage to enemies they strike on their way toward her. Minions take 50% damage. Each Feather to strike a target deals 10% less damage than the last, with a minimum of 10% damage. Enemies struck by at least 3 Feathers are rooted for 1 second.
Aatrox ability
E
Aatrox ability Blades of Torment Blades of Torment Comments 2 Blades of Torment Aatrox unleashes and sends forward the power of his blade, dealing physical damage to enemies in a line and slowing them for 2 seconds. Fills 20% of Blood Well upon cast.
Irelia ability
Q
Irelia ability Bladesurge Bladesurge Comments 2 Bladesurge Irelia dashes forward to strike her target. If it kills the target, Bladesurge's cooldown refreshes and refunds 35 Mana.
Fiora ability
E
Fiora ability Bladework Bladework Comments 0 Bladework Fiora gains increased attack speed and attack range on her next two basic attacks. The first cannot crit but slows her target, while the second is guaranteed to crit.
Vi ability
Vi passive ability Blast Shield
Vi ability Blast Shield Blast Shield Comments 3 Blast Shield Vi charges a shield over time. The shield can be activated by hitting an enemy with an ability.
Brand ability
Brand passive ability Blaze
Brand ability Blaze Blaze Comments 4 Blaze Brand's spells light his targets ablaze, dealing 2% of their maximum Health in magic damage over 4 seconds, stacking up to 3 times. When Blaze reaches max stacks on a Champion or monster, it becomes unstable. After 2 seconds it detonates, dealing magic damage equal to a percentage of their maximum Health to all targets in an area.
Varus ability
W
Varus ability Blighted Quiver Blighted Quiver Comments 4 Blighted Quiver Varus' basic attacks deal bonus magic damage and apply Blight. Varus' other abilities detonate Blight, dealing magic damage based on the target's maximum health.
Quinn ability
Q
Quinn ability Blinding Assault Blinding Assault Comments 1 Blinding Assault Quinn sends Valor forth in a straight line skillshot. Valor stops at the first enemy struck, marking it as Vulnerable and damaging all nearby enemies.
Teemo ability
Q
Teemo ability Blinding Dart Blinding Dart Comments 5 Blinding Dart Obscures an enemy's vision with a powerful venom, dealing magic damage to the target unit, blinding them and causing all their attacks to miss for the duration.
Nunu ability
W
Nunu ability Blood Boil Blood Boil Comments 2 Blood Boil Invigorates an allied unit and Nunu by heating their blood, increasing attack speed and movement speed.
Warwick ability
W
Warwick ability Blood Hunt Blood Hunt Comments 0 Blood Hunt Warwick senses enemies below 50% health, gaining movement speed toward and attack speed against them. When they fall below 25%, he frenzies and these bonuses triple.
Aatrox ability
W
Aatrox ability Blood Price Blood Price Comments 1 Blood Price Aatrox deals bonus physical damage and fills 20% of Blood Well on every third attack. Can be toggled to switch to Blood Thirst.
Draven ability
W
Draven ability Blood Rush Blood Rush Comments 0 Blood Rush Draven gains increased Movement Speed and Attack Speed. The Movement Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.
Aatrox ability
W
Aatrox ability Blood Thirst Blood Thirst Comments 0 Blood Thirst Aatrox heals himself on every third attack based on his missing health. Can be toggled to switch to Blood Price.
Aatrox ability
W
Aatrox ability Blood Thirst / Blood Price Blood Thirst / Blood Price Comments 1 Blood Thirst / Blood Price Blood Thirst: Aatrox heals himself on every third attack based on his missing health. Blood Price: Aatrox deals bonus physical damage and fills 20% of Blood Well on every third attack.
Aatrox ability
Aatrox passive ability Blood Well
Aatrox ability Blood Well Blood Well Comments 3 Blood Well Aatrox fills his Blood Well through his abilities. When he reaches 100%, Blood Well begins to drain over 4 seconds, granting him increased base attack damage and attack speed. If Aatrox dies during this period, he will revive and recover 30% of his maximum health.
Tryndamere ability
Q
Tryndamere ability Bloodlust Bloodlust Comments 4 Bloodlust Tryndamere thrives on the thrills of combat. Whenever Tryndamere kills a unit or critically strikes, he temporarily gains increased attack damage and critical damage.
Gragas ability
E
Gragas ability Body Slam Body Slam Comments 3 Body Slam Gragas charges forward, colliding with the first enemy unit. He deals magic damage to enemies in the area and bumps them back, stunning them for 1 second. Body Slam's cooldown is reduced by 3 seconds if Gragas collides with a unit.
Rengar ability
E
Rengar ability Bola Strike Bola Strike Comments 5 Bola Strike Rengar throws a bola at his target, slowing them for a short duration. Ferocity Bonus: Rengar roots the target.
Sivir ability
Q
Sivir ability Boomerang Blade Boomerang Blade Comments 3 Boomerang Blade Sivir hurls her crossblade like a boomerang, dealing damage each way.
Gnar ability
Q
Gnar ability Boomerang Throw Boomerang Throw Comments 0 Boomerang Throw Gnar throws his boomerang forward in a line, dealing physical damage to all enemies it passes through and also slowing the first enemy hit for 2 seconds. Enemies beyond the first take only 50% damage. Upon reaching maximum range or striking an enemy, the boomerang will slowly come to a stop before travelling back toward Gnar in fixed direction. If Gnar catches his boomerang, Boomerang Throw's cooldown is reduced by 45%.
Gnar ability
Q
Gnar ability Boomerang Throw / Boulder Toss Boomerang Throw / Boulder Toss Comments 4 Boomerang Throw / Boulder Toss Boomerang Throw: Gnar throws his boomerang forward in a line, dealing physical damage to all enemies it passes through and also slowing the first enemy hit for 2 seconds. Enemies beyond the first take only 50% damage. Upon reaching maximum range or striking an enemy, the boomerang will slowly come to a stop before travelling back toward Gnar in fixed direction. If Gnar catches his boomerang, Boomerang Throw's cooldown is reduced by 45%. Boulder Toss: Gnar throws a boulder that stops when it hits an enemy, dealing physical damage and slowing all enemies hit. If Gnar picks up his boulder, Boulder Toss's cooldown is reduced by 60%.
Gnar ability
Q
Gnar ability Boulder Toss Boulder Toss Comments 0 Boulder Toss Gnar throws a boulder that stops when it hits an enemy, dealing physical damage and slowing all enemies hit. If Gnar picks up his boulder, Boulder Toss's cooldown is reduced by 60%.
Katarina ability
Q
Katarina ability Bouncing Blades Bouncing Blades Comments 2 Bouncing Blades Katarina throws a dagger, dealing damage to her target and nearby enemies. Then, the dagger ricochets onto the ground behind her initial target.
Ziggs ability
Q
Ziggs ability Bouncing Bomb Bouncing Bomb Comments 1 Bouncing Bomb Ziggs throws a bouncing bomb that deals magic damage.
Maokai ability
Q
Maokai ability Bramble Smash Bramble Smash Comments 1 Bramble Smash Maokai slams the ground, the force of which knocks nearby enemies back and sends an arcane shockwave forward, damaging and slowing his enemies.
Taric ability
Taric passive ability Bravado
Taric ability Bravado Bravado Comments 0 Bravado Taric infuses his next two basic attacks whenever he casts an ability. He swings faster with these two attacks, which deal bonus magic damage and reduce his base spells' cooldowns.
Riven ability
Q
Riven ability Broken Wings Broken Wings Comments 2 Broken Wings Riven steps forward and lashes out in a series of powerful sword slashes. This ability can be activated up to 3 times in a short period. 1st Use/2nd Use: Deals physical damage to a small area in front of her. 3rd Use: Jumps into the air and slams downward, causing a larger impact nova that deals physical damage and knocks nearby enemies up.
Ivern ability
W
Ivern ability Brushmaker Brushmaker Comments 0 Brushmaker In brush, Ivern's attacks are ranged and deal bonus magic damage. Ivern can activate this ability to create a patch of brush.
Malphite ability
W
Malphite ability Brutal Strikes Brutal Strikes Comments 1 Brutal Strikes Malphite hits with such excessive force he deals damage to units around his target. He can also call upon his strength to increase his armor for a short time.
Miss Fortune ability
R
Miss Fortune ability Bullet Time Bullet Time Comments 2 Bullet Time Active: Miss Fortune channels a flurry of bullets into a cone in front of her, dealing large amounts of damage to enemies.
Dr. Mundo ability
W
Dr. Mundo ability Burning Agony Burning Agony Comments 4 Burning Agony Toggle: Dr. Mundo drains his health every half second to activate Burning Agony. While activated, it will deal continual magic damage to nearby enemies and it reduces the duration of crowd control effects used on Dr. Mundo.
Shyvana ability
W
Shyvana ability Burnout Burnout Comments 2 Burnout Shyvana surrounds herself in fire, dealing magic damage per second to nearby enemies moving faster for 3 seconds. Part of this damage is applied again when Shyvana basic attacks an enemy with Burnout active. The Movement Speed reduces over the duration of the spell. Basic attacks extend the duration of Burnout. Dragon Form: Burnout grows in size
Rek'Sai ability
W
Rek'Sai ability Burrow Burrow Comments 0 Burrow Rek'Sai burrows underground, gaining Tremor Sense (a unique mechanic that shows Rek'Sai all enemy movement in a wide area around her) and increased movement speed at the expense of vision range and access to her basic attacks. She ignores unit collision as she moves around.
Rek'Sai ability
W
Rek'Sai ability Burrow / Unburrow Burrow / Unburrow Comments 0 Burrow / Unburrow Burrow: Rek'Sai burrows underground, gaining Tremor Sense (a unique mechanic that shows Rek'Sai all enemy movement in a wide area around her) and increased movement speed at the expense of vision range and access to her basic attacks. She ignores unit collision as she moves around. Unburrow: Rek'Sai bursts out of the ground, dealing physical damage and knocking up the closest enemy for 1 second, and briefly knocking aside other surrounding enemies. Rek'Sai can attempt to basic attack enemies while burrowed to trigger Unburrow.
Nidalee ability
W
Nidalee ability Bushwhack Bushwhack Comments 2 Bushwhack Nidalee lays an invisible trap for unwary opponents that, when sprung, deals magic damage and marks the enemy as Hunted.
Nidalee ability
W
Nidalee ability Bushwhack / Pounce Bushwhack / Pounce Comments 1 Bushwhack / Pounce In human form, Nidalee lays an invisible trap for unwary opponents that, when sprung, deals magic damage and marks the enemy as Hunted. As a cougar, she lunges forward, dealing magic damage to enemies around her landing area. If the enemy is Hunted, Nidalee will have extra range on Pounce whilst jumping directly at her target and the cooldown of the ability will be reduced. Killing a unit in cougar form will also reduce Pounce's cooldown.
Tristana ability
R
Tristana ability Buster Shot Buster Shot Comments 1 Buster Shot Tristana loads a massive cannonball into her weapon and fires it at an enemy unit. This deals magic damage and knocks the target back.
Ornn ability
R
Ornn ability Call of the Forge God Call of the Forge God Comments 0 Call of the Forge God Ornn summons an elemental at maximum range in the target direction that stampedes toward him, dealing magic damage and slowing enemies hit. Ornn can reactivate the ability to dash forward in the target direction. If Ornn collides with the elemental, he headbutts it, sending it stampeding again in the new direction and empowering it to knock up enemies hit.
Malzahar ability
Q
Malzahar ability Call of the Void Call of the Void Comments 0 Call of the Void Malzahar opens up two portals to the void. After a short delay, they fire projectiles which deal magic damage and silence enemy champions.
Gangplank ability
R
Gangplank ability Cannon Barrage Cannon Barrage Comments 5 Cannon Barrage Active: Gangplank signals his ship to fire waves of cannonballs upon the target area over 8 seconds, revealing it for the duration. Each wave deals magic damage and slows enemies hit for a short duration. Gangplank can purchase upgrades to his ship in the store at the cost of 500 Silver Serpents each, which improve Cannon Barrage: - Death's Daughter: An initial mega-cannonball lands in the center of the area of effect, dealing a cluster's worth of true damage and slowing enemies within for a short duration. - Raise Morale: Allies within the area gain bonus movement speed, persisting for 2 seconds after leaving it. Gangplank can also benefit from this effect. - Fire At Will: Fires 6 additional waves with increasing rate of fire over the duration.
Jhin ability
E
Jhin ability Captive Audience Captive Audience Comments 0 Captive Audience Passive: When Jhin kills an enemy champion a Lotus Trap will spawn and detonate where they were killed. Active: Jhin places an invisible Lotus Trap at the target location that lasts for 2 minutes and activates when stepped on, revealing nearby enemies for 4 seconds. The trap leaves behind a zone that slows enemies inside by 35% and detonates after 2 seconds, dealing magic damage (65% damage on subsequent hits and vs. minions and monsters). Jhin prepares a new trap periodically and can store up to 2 of them at once.
Bard ability
W
Bard ability Caretaker's Shrine Caretaker's Shrine Comments 0 Caretaker's Shrine Bard conjures a health pack that builds up in power over 10 seconds. Allied champions who walk over the pack will consume it, gaining health based on the shrine's power as well as a brief burst of movement speed. Enemies can stand on the pack for a moment to destroy it.
Cho'Gath ability
Cho'Gath passive ability Carnivore
Cho'Gath ability Carnivore Carnivore Comments 2 Carnivore Whenever Cho'Gath kills a unit, he recovers a small amount of Health and Mana.
Swain ability
Swain passive ability Carrion Renewal
Swain ability Carrion Renewal Carrion Renewal Comments 2 Carrion Renewal Whenever Swain kills an enemy unit, he recovers a flat amount of Mana. On enemy champion takedowns, he regains an additional 9% of his maximum Mana.
Jarvan IV ability
R
Jarvan IV ability Cataclysm Cataclysm Comments 2 Cataclysm Jarvan IV heroically leaps to an enemy champion, dealing physical damage and creating a circle of impassable terrain around them. Jarvan IV can destroy the area by activating it again. Champions can still leave or enter the area by using teleport abilities.
Kog'Maw ability
Q
Kog'Maw ability Caustic Spittle Caustic Spittle Comments 2 Caustic Spittle Kog'Maw launches a corrosive projectile forward in a line, dealing magic damage and reducing the armor and magic resist of the first target hit by a percentage for 4 seconds. Also passively increases Kog'Maw's attack speed.
Aurelion Sol ability
W
Aurelion Sol ability Celestial Expansion Celestial Expansion Comments 0 Celestial Expansion Passive: The damage dealt by Aurelion Sol's stars is increased. Active (Toggle): Aurelion Sol pushes his stars out to his outer ring, significantly increasing their power. Celestial Expansion costs an initial amount of Mana to cast and drains Mana every second the ability is toggled on. Once he toggles the ability off or runs out of mana, Aurelion Sol pulls his stars back.
Zac ability
Zac passive ability Cell Division
Zac ability Cell Division Cell Division Comments 2 Cell Division Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore 4% of his maximum health. Upon taking fatal damage, Zac splits into 4 chunks that attempt to recombine. If any of these chunks remain after 8 seconds, he will revive with 10-50% health depending on the health of the surviving chunks. Each chunk has 12% of Zac's maximum health, and 50% of his armor and magic resistance. This ability has a static cooldown and is unaffected by cooldown reduction.
Aurelion Sol ability
Aurelion Sol passive ability Center of the Universe
Aurelion Sol ability Center of the Universe Center of the Universe Comments 0 Center of the Universe Three stars constantly orbit Aurelion Sol, dealing magic damage and executing low Health minions, while applying spell effects to enemies they strike. Enemy effects that prevent the casting of spells will also disable these Stars.
Pantheon ability
E
Pantheon ability Certain Death Certain Death Comments 1 Certain Death Pantheon's autoattacks and Spear Shots gain 100% critical strike chance against targets whose current health is below 15% of their max health.
Heimerdinger ability
E
Heimerdinger ability CH-2 Electron Storm Grenade CH-2 Electron Storm Grenade Comments 1 CH-2 Electron Storm Grenade Heimerdinger hurls a grenade at a targeted location, dealing magic damage and slowing enemies hit by 35% for 2 seconds. Enemies struck directly by the grenade are also stunned for 1.25 seconds.
Heimerdinger ability
E
Heimerdinger ability CH-3X Lightning Grenade CH-3X Lightning Grenade Comments 0 CH-3X Lightning Grenade Throws a grenade that discharges three times, dealing magic damage and exploding in a larger area each time. Enemies hit are slowed by 80%.
Kled ability
R
Kled ability Chaaaaaaaarge!!! Chaaaaaaaarge!!! Comments 0 Chaaaaaaaarge!!! Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered.
Varus ability
R
Varus ability Chain of Corruption Chain of Corruption Comments 1 Chain of Corruption Varus flings out a tendril of corruption that deals magic damage and immobilizes the first enemy champion hit for 2 seconds. The corruption then spreads towards nearby uninfected enemy champions, applying the same damage and immobilize if it reaches them. The corruption will continue to spread until there are no further unaffected targets in range. Targets rooted by Chain of Corruption gain 3 stacks of Blight over the duration of the root.
Xin Zhao ability
Xin Zhao passive ability Challenge
Xin Zhao ability Challenge Challenge Comments 1 Challenge Xin Zhao's basic attacks, will reduce the target's armor for a short duration.
Viktor ability
R
Viktor ability Chaos Storm Chaos Storm Comments 0 Chaos Storm After a 0.25 second delay, Viktor conjures a singularity at the target location, dealing magic damage and interrupting channeled abilities. The storm cloud remains for 6 seconds afterwards, firing lightning bolts at every nearby enemy at 2 second intervals. While the singularity is active Viktor can re-activate Chaos Storm to move it to the cursor's location or at an enemy champion. The singularity moves faster the closer it is to Viktor. AUGMENT- VELOCITY: Chaos Storm moves 20% faster.
Ahri ability
E
Ahri ability Charm Charm Comments 4 Charm Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her.
Mordekaiser ability
R
Mordekaiser ability Children of the Grave Children of the Grave Comments 7 Children of the Grave Passive: Mordekaiser's basic attacks and abilities curse the Dragon for 10 seconds. If Mordekaiser's team slays it, the Dragon's soul is enslaved and follows him around. Enslaving the Dragon disables Children of the Grave while it remains active and kills Mordekaiser's current ghost. Active: Mordekaiser curses an enemy, stealing a percent of their life each second. If the target dies while the spell is active, their soul is enslaved and will follow Mordekaiser for 30 seconds.
Trundle ability
Q
Trundle ability Chomp Chomp Comments 0 Chomp Trundle bites his opponent, dealing damage, briefly slowing and sapping some of their attack damage.
Volibear ability
Volibear passive ability Chosen of the Storm
Volibear ability Chosen of the Storm Chosen of the Storm Comments 5 Chosen of the Storm Volibear heals rapidly for a few seconds when his health drops to a critical level.
Ekko ability
R
Ekko ability Chronobreak Chronobreak Comments 0 Chronobreak Ekko shatters his timeline, becoming untargetable and teleporting him back to wherever he was 4 seconds ago. Ekko heals himself for a percentage of the damage taken over the last 4 seconds, and deals magic damage to all nearby enemies on arrival.
Zilean ability
R
Zilean ability Chronoshift Chronoshift Comments 2 Chronoshift Zilean marks an ally champion or himself with a protective time rune for 5 seconds.
Fizz ability
R
Fizz ability Chum the Waters Chum the Waters Comments 2 Chum the Waters Fizz throws a fish in a line that will bind itself onto the first enemy champion it hits, increasing Fizz's magic damage against the tagged champion by 20% for 6 seconds (Chum the Waters is not affected by this bonus). After a brief delay, a Shark will emerge from the earth to eat the fish, dealing damage and knocking back all enemy champions. The type of shark summoned depends on the distance the fish traveled.
Xayah ability
Xayah passive ability Clean Cuts
Xayah ability Clean Cuts Clean Cuts Comments 0 Clean Cuts After casting an ability, Xayah's next 3 basic attacks strike all enemies along their path. At her maximum attack range, a Feather will be left in the ground for a few seconds. Lover's Leap: If either Xayah or Rakan is recalling, the other may move nearby and activate their own recall to join them. Both reach base at the time of which the initiator's recall ends.
Orianna ability
Orianna passive ability Clockwork Windup
Orianna ability Clockwork Windup Clockwork Windup Comments 1 Clockwork Windup Orianna's autoattacks deal additional magic damage every hit, subsequent attacks on the same target within a few seconds will add more damage per hit. This bonus stacks up to three times.
Elise ability
E
Elise ability Cocoon Cocoon Comments 0 Cocoon Elise fires a web that stuns and reveals the first enemy hit for a short duration.
Elise ability
E
Elise ability Cocoon / Rappel Cocoon / Rappel Comments 0 Cocoon / Rappel Cocoon: Elise fires a web that stuns and reveals the first enemy hit for a short duration. Rappel: On enemy cast: Elise and her spiderlings ascend high into the air and descend upon an enemy target. On ground cast: Elise and her spiderlings ascend high into the air, becoming untargetable for two seconds. Casting Rappel or right clicking on a nearby enemy during this time will descend upon your target. Upon landing, the bonus damage and healing from Elise's Spider Form attacks is increased.
Graves ability
R
Graves ability Collateral Damage Collateral Damage Comments 0 Collateral Damage Graves fires an explosive shell dealing heavy damage to the first target it hits and knocking Graves backwards slightly. After hitting a champion or reaching the end of its range the shell explodes dealing damage in a cone behind the target.
Galio ability
Galio passive ability Colossal Smash
Galio ability Colossal Smash Colossal Smash Comments 0 Colossal Smash Galio's next basic attack is periodically modified to deal magic damage to its target and all enemies around it.
Aurelion Sol ability
E
Aurelion Sol ability Comet of Legend Comet of Legend Comments 0 Comet of Legend Aurelion Sol gains speed while moving in one continuous direction, and can take off flying for a long distance.
Orianna ability
Q
Orianna ability Command: Attack Command: Attack Comments 1 Command: Attack Orianna commands her ball to fly towards target location, dealing damage to targets hit but dealing less damage for each additional target hit. Her ball remains behind at that location afterwards.
Orianna ability
W
Orianna ability Command: Dissonance Command: Dissonance Comments 1 Command: Dissonance Orianna commands her ball to emit a magnetic pulse, dealing damage to units around it. Afterwards, the ball leaves a field behind for a few seconds that speeds up allies and slows enemies.
Orianna ability
E
Orianna ability Command: Protect Command: Protect Comments 1 Command: Protect Passive: The allied champion the ball is attached to gains bonus Armor and Magic Resistance. Active: Orianna commands her ball to fly to and attach onto an allied champion, dealing damage to enemies it passes through and shielding the allied champion when it arrives.
Orianna ability
R
Orianna ability Command: Shockwave Command: Shockwave Comments 1 Command: Shockwave Orianna commands her ball to emit a shockwave after a short delay, flinging affected enemies in the vicinity into the air a set distance (350 units) towards, and possibly over, her ball.
Braum ability
Braum passive ability Concussive Blows
Braum ability Concussive Blows Concussive Blows Comments 0 Concussive Blows Braum's basic attacks and Winter's Bite apply stacks of Concussive Blows. Upon reaching 4 stacks enemy will be stunned and takes magic damage.
Vayne ability
E
Vayne ability Condemn Condemn Comments 1 Condemn Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, dealing physical damage and knocking them back (900 units). If they collide with terrain, they are impaled, dealing bonus damage and stunning them for 1.5 seconds.
Brand ability
E
Brand ability Conflagration Conflagration Comments 1 Conflagration Brand conjures a powerful blast at his target, dealing magic damage to them. If the target is ablaze the conflagration will damage nearby enemies as well and set them ablaze.
Azir ability
Q
Azir ability Conquering Sands Conquering Sands Comments 0 Conquering Sands Azir orders all Sand Soldiers to rush toward the target location, dealing magic damage and slowing all enemies they pass through for a short duration. The slow stacks additively.
Nunu ability
Q
Nunu ability Consume Consume Comments 5 Consume The Yeti takes a bite out of target minion, dealing heavy damage to it and restoring his own health. Consuming large monsters grants Nunu bonus effects that stack up to 5 times.
Twitch ability
E
Twitch ability Contaminate Contaminate Comments 5 Contaminate All nearby enemies secrete Twitch's toxic venoms from their bodies, dealing damage for each stack.
Zed ability
Zed passive ability Contempt for the Weak
Zed ability Contempt for the Weak Contempt for the Weak Comments 2 Contempt for the Weak Whenever Zed auto attacks an enemy below 50% Health, he deals an additional percentage of their maximum Health as magic damage. This effect cannot occur on the same target more than once every 10 seconds.
Urgot ability
Q
Urgot ability Corrosive Charge Corrosive Charge Comments 0 Corrosive Charge Fires an explosive charge at the target location, dealing physical damage and slowing enemies caught in the explosion.
Bard ability
Q
Bard ability Cosmic Binding Cosmic Binding Comments 0 Cosmic Binding Bard fires out a burst of spirit energy in a line, dealing magic damage and slowing the first enemy struck by 60% for a short duration. After Cosmic Binding hits an enemy, the burst of energy continues through, searching for secondary targets. If it hits a wall, it stuns the initial target; if it hits a second enemy, it stuns both targets, dealing magic damage to the second unit as well.
Taric ability
R
Taric ability Cosmic Radiance Cosmic Radiance Comments 1 Cosmic Radiance Taric calls on the stars themselves for protection. After a 2.5 second delay, he and all nearby allies are granted invulnerability for 2.5 seconds.
Jax ability
E
Jax ability Counter Strike Counter Strike Comments 4 Counter Strike Jax dodges all incoming basic attacks for a short duration, also reducing AoE damage while he is dodging. At the end of the duration, Jax deals damage and stuns nearby enemies. This spell deals additional damage for each attack dodged. Jax has the option to end the spell early.
Garen ability
W
Garen ability Courage Courage Comments 2 Courage Passive: Killing units permanently grants Armor and Magic Resistance (up to a maximum). Active: Garen places a defensive shield on himself, decreasing all damage taken for several seconds.
Sona ability
R
Sona ability Crescendo Crescendo Comments 4 Crescendo Passive: Each rank of Crescendo reduces Sona's basic ability cooldowns. Active: Sona plays her ultimate chord, forcing enemy champions to dance (stun) and magic damage over time.
Akali ability
E
Akali ability Crescent Slash Crescent Slash Comments 2 Crescent Slash Akali flourishes her kamas, dealing damage based on her bonus Attack Damage and Ability Power. When Crescent Slash kills a unit, it has a shorter cooldown.
Diana ability
Q
Diana ability Crescent Strike Crescent Strike Comments 2 Crescent Strike Diana swings her blade to unleash a bolt of lunar energy, afflicting enemies with Moonlight and dealing damage in an arc before exploding.
Xin Zhao ability
R
Xin Zhao ability Crescent Sweep Crescent Sweep Comments 0 Crescent Sweep Xin Zhao fiercely sweeps his spear around him, dealing damage to nearby enemies based on their current health, as well as knocking them back and stunning them for a short duration.
Vladimir ability
Vladimir passive ability Crimson Pact
Vladimir ability Crimson Pact Crimson Pact Comments 3 Crimson Pact Every 40 points of bonus health gives Vladimir 1 ability power and every 1 point of ability power gives Vladimir 1.4 bonus health. These bonuses do not stack with themselves.
Lee Sin ability
E
Lee Sin ability Cripple Cripple Comments 0 Cripple Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement Speed for 4 seconds. Movement Speed recovers gradually over the duration.
Darius ability
W
Darius ability Crippling Strike Crippling Strike Comments 1 Crippling Strike Darius's next attack severs a crucial artery, dealing additional physical damage and slowing his target for a short duration. If the target dies, the mana cost of Crippling Strike is refunded and the cooldown is halved.
Fiddlesticks ability
R
Fiddlesticks ability Crowstorm Crowstorm Comments 6 Crowstorm Fiddlesticks targets a nearby location and then channels for 1.5 seconds; he then flashes to the target location with a flock of crows flying wildly around him for 5 seconds, dealing magic damage to all enemy units in the area each second.
Gnar ability
E
Gnar ability Crunch Crunch Comments 0 Crunch Gnar leaps to a location, dealing physical damage to all nearby enemies on landing. Enemies on the center of the impact area are slowed briefly.
Wukong ability
Q
Wukong ability Crushing Blow Crushing Blow Comments 4 Crushing Blow Wukong's next attack will deal additional physical damage and will reduce the enemy's armor.
Skarner ability
Q
Skarner ability Crystal Slash Crystal Slash Comments 1 Crystal Slash Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for 5 seconds if a unit is struck. If he casts Crystal Slash again while empowered by Crystal Energy, he also deals bonus magic damage. Basic attacks reduce the cooldown of Crystal Slash by 0.25 seconds (quadrupled against enemy champions).
Skarner ability
Skarner passive ability Crystal Spires
Skarner ability Crystal Spires Crystal Spires Comments 0 Crystal Spires Skarner's presence causes crystals to spawn in set locations around the map. Crystals can be captured by either team by standing on top of them. Capturing a crystal prevents them from being captured by the opposing team for 15 seconds. While within range of a Crystal Spire, Skarner gains 100 Movement Speed and 42% (+6% per champion level) Attack Speed, while restoring 3% of his maximum Mana every second.
Skarner ability
W
Skarner ability Crystalline Exoskeleton Crystalline Exoskeleton Comments 1 Crystalline Exoskeleton Skarner receives a shield for up to 6 seconds. While the shield persists his movement speed is increased.
Anivia ability
W
Anivia ability Crystallize Crystallize Comments 4 Crystallize Anivia condenses the moisture in the air into an impenetrable wall of ice to block the movement of her enemies. The wall only lasts a short duration before it melts.
Renekton ability
Q
Renekton ability Cull the Meek Cull the Meek Comments 0 Cull the Meek Renekton swings his blade dealing physical damage to nearby enemies and healing for a percentage of the damage dealt up to a hard cap. When Renekton has more than 50 Fury he deals additional damage and heals more, the healing hard cap is tripled. Consumes 50 Fury.
Amumu ability
R
Amumu ability Curse of the Sad Mummy Curse of the Sad Mummy Comments 4 Curse of the Sad Mummy Amumu entangles surrounding enemy units, dealing magic damage and rendering them unable to move or use basic attacks for 2 seconds. Applies Cursed Touch to enemies after damage is dealt.
Amumu ability
Amumu passive ability Cursed Touch
Amumu ability Cursed Touch Cursed Touch Comments 3 Cursed Touch Amumu's basic attacks cause 10% of all magic damage dealt to the target to be dealt again as true damage.
Jhin ability
R
Jhin ability Curtain Call Curtain Call Comments 0 Curtain Call Jhin sets up and channels for 10 seconds, enabling him to fire 4 super shots at extreme range in a cone in front of him. The shots stop on the first champion hit, slowing it by 80% for 0.5 seconds and dealing physical damage which is increased by 2.5% for each 1% Health the target is missing. The 4th shot crits for 100% bonus physical damage.
Wukong ability
R
Wukong ability Cyclone Cyclone Comments 2 Cyclone Wukong's staff grows outward and he spins it around for up to 4 seconds, dealing damage every second and knocking up enemies once per cast. Wukong gains 5% movement speed bonus every half second for the duration of the spell, with the bonus disappearing once he stops spinning.
Ivern ability
R
Ivern ability Daisy! Daisy! Comments 0 Daisy! Ivern summons his Sentinel friend Daisy to fight with him. Daisy will send out a shockwave if she attacks the same champion three times in a row.
Thresh ability
Thresh passive ability Damnation
Thresh ability Damnation Damnation Comments 7 Damnation Thresh does not gain armor per level. Instead, Thresh collects the souls of dead enemies by approaching them or by placing Dark Passage's lantern nearby. Souls permanently grant armor and ability power. Champions and large minions always drop a harvest-able soul. Small minions only sometimes drop a soul. Epic monsters drop two souls. A soul will only drop if the enemy unit dies within 1900 range of Thresh. Souls are visible to allies, and only become visible to enemies if the enemy team has vision of Thresh.
Kindred ability
Q
Kindred ability Dance of Arrows Dance of Arrows Comments 0 Dance of Arrows Kindred dashes in a target direction before firing at up to three nearby enemies, dealing physical damage to each of the targets she hits. Also grants Kindred bonus attack speed for a few seconds. Casting Wolf's Frenzy or dashing inside of Wolf's territory will reduce the cooldown of Dance of Arrows to 4/3.5/3/2.5/2 seconds.
Jhin ability
Q
Jhin ability Dancing Grenade Dancing Grenade Comments 0 Dancing Grenade Jhin launches a cartridge at the targeted enemy which deals physical damage before bouncing to a nearby target that has not yet been hit. The cartridge can hit a maximum of 4 times. Each kill by the cartridge increases the damage of subsequent hits by 35%.
Morgana ability
Q
Morgana ability Dark Binding Dark Binding Comments 0 Dark Binding Morgana releases a sphere of dark magic. Upon contact with an enemy unit, the sphere will deal magic damage and force the unit to the ground for a period of time.
Aatrox ability
Q
Aatrox ability Dark Flight Dark Flight Comments 0 Dark Flight Aatrox takes flight and slams down at a targeted location, dealing physical damage in a large area. Enemies in the center of the blast are also knocked up for 1 second. Fills 20% of Blood Well on cast.
Evelynn ability
W
Evelynn ability Dark Frenzy Dark Frenzy Comments 2 Dark Frenzy Passive: Evelynn's spell hits on enemy Champions reduce the cooldown of Dark Frenzy. Active: Evelynn removes all slows affecting her and gains a big boost in Movement Speed for 3 seconds. Champion kills and assists refresh Dark Frenzy's cooldown.
Veigar ability
W
Veigar ability Dark Matter Dark Matter Comments 1 Dark Matter Veigar calls a great mass of dark matter to fall from the sky to the target location, dealing magic damage when it lands.
Thresh ability
W
Thresh ability Dark Passage Dark Passage Comments 4 Dark Passage Thresh throws out a lantern that shields the first ally from damage for 6 seconds. Allies can click the lantern to dash to Thresh.
Yorick ability
W
Yorick ability Dark Procession Dark Procession Comments 0 Dark Procession Yorick summons a destructible wall at target location that will block enemy movement.
Syndra ability
Q
Syndra ability Dark Sphere Dark Sphere Comments 2 Dark Sphere Syndra conjures a dark sphere at a target location, dealing magic damage in an area. The sphere remains for several seconds and can be manipulated by Syndra's other abilities.
Fiddlesticks ability
E
Fiddlesticks ability Dark Wind Dark Wind Comments 2 Dark Wind Fiddlesticks throws a crow that strikes an enemy target, then continues to bounce from that enemy unit to another nearby enemy unit up to 5 times, dealing magic damage on every bounce and silencing every target it hits for the first time for 1.25 seconds. Dark Wind prioritizes enemies being Drained or ones it has not yet hit. Deals 50% increased damage to minions and monsters.
Taric ability
E
Taric ability Dazzle Dazzle Comments 1 Dazzle After a brief delay, Taric fires out a short wave of celestial energy in a target direction that damages and stuns all enemies struck.
Jhin ability
W
Jhin ability Deadly Flourish Deadly Flourish Comments 0 Deadly Flourish Jhin fires a long range shot that stops on the first champion hit, dealing physical damage to it and 75% of that same damage to minions and monsters hit along the way. If Deadly Flourish strikes a champion that has been hit by one of Jhin's basic attacks, Lotus Traps or allies within the last 4 seconds, it will root them for a short duration and grant Jhin movement speed as though he had crit them.
Xayah ability
W
Xayah ability Deadly Plumage Deadly Plumage Comments 0 Deadly Plumage Xayah surrounds herself with a storm of feather-blades granting her bonus attack speed, increased damage on her attacks, and bonus movement speed for 1.5 seconds whenever she attacks a champion.
Zyra ability
Q
Zyra ability Deadly Spines Deadly Spines Comments 0 Deadly Spines Thick vines spread through the ground and explode into spines, dealing magic damage to enemies within the area. Garden of Thorns: If Deadly Spines is cast near a seed, a Thorn Spitter grows, dealing magic damage. A Thorn Spitter has 750 range and lasts for 5 - 7.5 seconds depending on Zyra's level.
Twitch ability
Twitch passive ability Deadly Venom
Twitch ability Deadly Venom Deadly Venom Comments 6 Deadly Venom Twitch's basic attacks infect the target, dealing true damage every second for 6 seconds, stacking up to 6 times.
Karthus ability
Karthus passive ability Death Defied
Karthus ability Death Defied Death Defied Comments 4 Death Defied Upon dying, Karthus enters a spirit form allowing him to continue casting spells for 7 seconds. During this time his abilities cost no mana.
Katarina ability
R
Katarina ability Death Lotus Death Lotus Comments 5 Death Lotus Katarina goes into a state of extreme focus, channeling to throw daggers with unrivaled speed at up to three enemy champions and reducing their incoming healing.
Zed ability
R
Zed ability Death Mark Death Mark Comments 2 Death Mark Active: Zed becomes untargetable and dashes to target enemy champion. Upon arrival, he marks the target for death and spawns a living shadow at his starting position. This shadow lasts 6 seconds and mimics Zed's abilities. After 0.5 seconds Zed can reactivate Death Mark, causing him to switch positions with this shadow. After 3 seconds, the mark will detonate, dealing physical damage equal to 100% of Zed's attack damage plus a percentage of all magic and physical damage dealt to the target by Zed and his shadows while the mark was active. Zed gains a portion of the attack damage of the person he kills with Death Mark.
Viktor ability
E
Viktor ability Death Ray Death Ray Comments 3 Death Ray Viktor uses his robotic arm to fire a 500-unit length laser beam across the field in a chosen path, dealing magic damage to every enemy it hits. AUGMENT- AFTERSHOCK: An explosion follows Death Ray's wake, dealing additional magic damage.
Thresh ability
Q
Thresh ability Death Sentence Death Sentence Comments 1 Death Sentence Thresh throws his scythe, dealing magic damage to the first unit hit and dragging them towards him for 1.5 seconds. Additionally, he may reactivate the ability to leap to his chained enemy.
Sion ability
Sion passive ability Death Surge
Sion ability Death Surge Death Surge Comments 0 Death Surge Sion gains 50% bonus movement speed that decays over 1.5 seconds.
Shaco ability
Q
Shaco ability Deceive Deceive Comments 3 Deceive Shaco stealths himself and blinks to the target location.
Darius ability
Q
Darius ability Decimate Decimate Comments 3 Decimate After a short delay, Darius swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the shaft and receive a stack of Hemorrhage. Darius also heals himself for a portion of his missing Health for each enemy champion hit by Decimate's blade.
Sion ability
Q
Sion ability Decimating Smash Decimating Smash Comments 0 Decimating Smash First cast: Sion starts channeling, increasing the damage of Decimating Smash over the next 2 seconds. If Sion's channel is interrupted by crowd control, Decimating Smash will have a reduced cooldown. Second cast: Sion smashes his axe into the ground, dealing physical damage in an area in front of himself and briefly slowing enemies hit. If he charges Decimating Smash for at least 1 second, enemies hit will also be knocked up for a minimum of 1.25 seconds, up to 2.25 seconds if Decimating Smash is fully channeled. Minions take 60% damage.
Garen ability
Q
Garen ability Decisive Strike Decisive Strike Comments 3 Decisive Strike Garen removes all slows on him and gains bonus movement speed. His next melee attack within 4.5 seconds will deal physical damage and silence his target for 1.5 seconds. This attack can critically strike.
Wukong ability
W
Wukong ability Decoy Decoy Comments 3 Decoy Wukong becomes stealthed for 1.5 seconds and leaves an uncontrollable decoy that doesn't attack or move on the place he activated it. The decoy will deal magic damage to nearby enemies after 1.5 seconds.
Swain ability
Q
Swain ability Decrepify Decrepify Comments 1 Decrepify +Swain orders Beatrice to fly towards the center of target area for 4 seconds. Beatrice attacks the closest enemy unit (prioritizing champions), dealing magic damage to it every second and slowing it. Beatrice deals double damage against minions and executes minions below 10 Health. Beatrice will look for a new target if the current one moves away or dies. If any nearby enemy unit is afflicted by Torment then it will become Beatrice's target.
Rammus ability
W
Rammus ability Defensive Ball Curl Defensive Ball Curl Comments 2 Defensive Ball Curl Rammus goes into a defensive formation, vastly increasing his armor and magic resistance, while returning damage to attacks.
Karma ability
E
Karma ability Defiance Defiance Comments 0 Defiance Inspire's shield is increased by a bonus amount. Defiance grants this bonus shield and Inspire's bonus movement speed to other allied champions within range of the target while damaging enemies in the same area.
Karthus ability
E
Karthus ability Defile Defile Comments 0 Defile Karthus passively steals energy from his victims, gaining mana on each kill. Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own mana.
Garen ability
R
Garen ability Demacian Justice Demacian Justice Comments 2 Demacian Justice Passive: Garen marks the enemy champion with the highest killing spree as the Villain, causing his basic attacks and each spin of Judgment against them to deal a percentage of the target's maximum health as bonus true damage. The mark cannot be assigned to another champion while Garen is in combat with the Villain. If more than one enemy has the same bounty, the enemy who received it first is marked as the Villain. Active: Garen brings down Demacian Justice on his opponent, dealing magic damage plus additional damage per amount of health his opponent has already lost. If his target is the Villain, Garen deals true damage instead of magic damage.
Jarvan IV ability
E
Jarvan IV ability Demacian Standard Demacian Standard Comments 2 Demacian Standard Passive: Grants Jarvan bonus attack speed. Active: Jarvan IV throws a Demacian flag to a nearby area, dealing magic damage to enemies in the area and granting his passive benefits to nearby allies and again to himself for 8 seconds.
Vi ability
W
Vi ability Denting Blows Denting Blows Comments 1 Denting Blows Every 3rd attack on the same target deals additional damage equal to a percentage of the target's maximum Health as physical damage, reduces its Armor and grants Vi Attack Speed for a short duration (damage vs. minions and monsters is capped).
Nautilus ability
R
Nautilus ability Depth Charge Depth Charge Comments 1 Depth Charge Nautilus launches a depth charge towards a target that picks up speed as it travels. This charge knocks up and stuns all enemies it encounters while traveling and explodes on impact with the target.
Amumu ability
W
Amumu ability Despair Despair Comments 2 Despair Overcome by anguish, nearby enemies lose a percentage of their maximum health each second. Despair refreshes Cursed Touch on all enemies hit.
Twisted Fate ability
R
Twisted Fate ability Destiny Destiny Comments 3 Destiny Twisted Fate predicts the fortunes of his foes, revealing all enemy champions and enabling the use of Gate.
Hecarim ability
E
Hecarim ability Devastating Charge Devastating Charge Comments 0 Devastating Charge Hecarim gains increasing movement speed and ignores unit collision for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
Tahm Kench ability
W
Tahm Kench ability Devour Devour Comments 0 Devour Tahm Kench briefly swallows a nearby targeted unit, placing it in stasis for a short duration. While Tahm Kench has an ally in his belly, he gains bonus movement speed while moving toward an enemy champion. If he has an enemy champion in his belly, Tahm Kench removes their shared vision and reduces their sight radius to only their immediate surroundings, but also slows himself. After a brief delay, Tahm Kench gains the ability to recast Devour, spitting out the swallowed target. If the target is an enemy champion, minion or monster, they will take a percentage of their maximum health as magic damage (this damage is capped against monsters). In addition to this, minions and monsters will be spat forward, stopping if they hit an enemy or terrain and dealing magic damage to all enemies in an area. Upon exiting enemy champions will get stunned.
Urgot ability
E
Urgot ability Disdain Disdain Comments 0 Disdain Urgot charges in a direction, trampling non-champion enemies. If he catches an enemy champion, he will stop and hurl them out of his way.
Annie ability
Q
Annie ability Disintegrate Disintegrate Comments 3 Disintegrate Annie hurls a mana infused fireball at her target, dealing damage. If Disintegrate deals a killing blow, the cooldown is reduced by half and the mana cost is refunded.
LeBlanc ability
W
LeBlanc ability Distortion Distortion Comments 2 Distortion LeBlanc rapidly moves to a target location, dealing magic damage to nearby units. In the following 4 seconds, she can activate Distortion again to return to her starting location.
Kayle ability
W
Kayle ability Divine Blessing Divine Blessing Comments 0 Divine Blessing Blesses a target allied champion, healing them and increasing their movement speed for 2.5 seconds.
Renekton ability
R
Renekton ability Dominus Dominus Comments 2 Dominus Renekton empowers himself with dark energies, gaining 20 fury, increased size and health. While empowered, he deals magic damage to nearby enemies and generates 5 Fury per second.
Xayah ability
Q
Xayah ability Double Daggers Double Daggers Comments 0 Double Daggers After a brief wind-up, Xayah hurls two feather-blades in quick succession in the target direction, and leaving 2 Feathers on the ground at maximum range. The feather-blades deal physical damage to all enemies they pass through, reduced to 50% against units beyond the first.
Master Yi ability
Master Yi passive ability Double Strike
Master Yi ability Double Strike Double Strike Comments 2 Double Strike Master Yi strikes twice every 4th attack, dealing bonus physical damage and applying on-hit effects.
Miss Fortune ability
Q
Miss Fortune ability Double Up Double Up Comments 0 Double Up Miss Fortune fires a bullet at an enemy, damaging them and a target behind them. If the initial target is killed, the second hit will critically strike.
Jarvan IV ability
Q
Jarvan IV ability Dragon Strike Dragon Strike Comments 0 Dragon Strike Jarvan IV extends his lance through his opponent, dealing physical damage and lowering their armor by a percentage for 3 seconds. If its lance contacts his standard it will pull Jarvan IV to its location, knocking up all enemies in his path.
Shyvana ability
R
Shyvana ability Dragon's Descent Dragon's Descent Comments 2 Dragon's Descent Shyvana transforms into a dragon and takes flight to a target location. Enemies along her path take damage and are knocked toward her target location. Shyvana passively gains Fury per second and gains 2 Fury on basic attack.
Lee Sin ability
R
Lee Sin ability Dragon's Rage Dragon's Rage Comments 5 Dragon's Rage Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration and take extra damage.
Shyvana ability
Shyvana passive ability Dragonborn
Shyvana ability Dragonborn Dragonborn Comments 2 Dragonborn Shyvana deals bonus damage to dragons and gains armor and magic resist depending on her level. As Shyvana and her allies slay more dragons, she gains more bonus Armor and Magic Resistance.
Fiddlesticks ability
W
Fiddlesticks ability Drain Drain Comments 3 Drain Fiddlesticks channels and leashes to a target for 5 seconds, dealing magic damage each second and healing himself for a percentage of the damage done. If the target leaves the range of Fiddlesticks leash, he will stop channeling.
Tristana ability
Tristana passive ability Draw a Bead
Tristana ability Draw a Bead Draw a Bead Comments 3 Draw a Bead Increases Tristana's attack range as she levels.
Fiddlesticks ability
Fiddlesticks passive ability Dread
Fiddlesticks ability Dread Dread Comments 5 Dread After standing still or channeling for 1.5 seconds, Fiddlesticks gains Dread, granting him bonus movement speed which lasts for 1.5 seconds once he starts moving. Immobilizing crowd control resets this timer.
Nautilus ability
Q
Nautilus ability Dredge Line Dredge Line Comments 1 Dredge Line Nautilus throws his anchor forward. If he hits an enemy, he'll drag himself to his target and his target to him. If he hits terrain, he'll drag himself to the terrain, refunding half the cooldown and mana cost.
Gragas ability
W
Gragas ability Drunken Rage Drunken Rage Comments 0 Drunken Rage Gragas takes a long swig from his barrel, disabling his ability to cast or attack for 0.75 seconds and gaining damage reduction for 2.5 seconds. Upon finishing his drink, Gragas' next attack within 3 seconds will deal bonus magic damage in a 250 unit radius area.
Fiora ability
Fiora passive ability Duelist's Dance
Fiora ability Duelist's Dance Duelist's Dance Comments 0 Duelist's Dance Fiora identifies the weak spots - or vitals - in the defenses of all enemy champions she comes close to. If she manages to attack her enemy's weak spot, Fiora deals a percentage of the target's maximum health as bonus true damage for that attack while gaining some Health and a burst of movement speed which decays rapidly. Fiora reveals a new weak spot whenever she attacks one, or when a moderate period of time passes without it being attacked.
Nocturne ability
Q
Nocturne ability Duskbringer Duskbringer Comments 2 Duskbringer Nocturne throws a shadow blade which deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne ignores unit collision and has increased Movement Speed and Attack Damage.
Nami ability
W
Nami ability Ebb and Flow Ebb and Flow Comments 2 Ebb and Flow Unleashes a stream of water that bounces back and forth between allied and enemy champions. On Ally Hit: Heals the ally and bounces to a nearby enemy champion. On Enemy Hit: Deals magic damage to the enemy and bounces to a nearby allied champion. Ebb and Flow can only bounce to each target once and hits up to 3 targets. The damage or healing value is reduced by 15% with each bounce.
Urgot ability
Urgot passive ability Echoing Flames
Urgot ability Echoing Flames Echoing Flames Comments 0 Echoing Flames Urgot's basic attacks and Purge periodically trigger blasts of flame from his legs, dealing physical damage.
Leona ability
W
Leona ability Eclipse Eclipse Comments 1 Eclipse Leona raises her shield to gain bonus Armor and Magic Resistance for 3 seconds. When the effect ends she deals magic damage to nearby enemies and prolongs the effect for a bonus 3 seconds if any enemies are struck.
Zac ability
E
Zac ability Elastic Slingshot Elastic Slingshot Comments 1 Elastic Slingshot Zac faces the cursor and begins charging for up to 1 second. After a short delay or after reactivating the ability, he launches himself towards the target location, dealing magic damage to all enemies hit and knocking them back for 0.5 seconds. Zac creates extra chunks for each additional champion he hits with this ability. Can be cancelled by moving, refunding 50% of the health cost and halving the cooldown.
Kennen ability
W
Kennen ability Electrical Surge Electrical Surge Comments 0 Electrical Surge Passive: Every 5 attacks, Kennen deals extra magic damage equal to a percentage of his attack damage and adds a Mark of the Storm to his target. Active: Surges electricity through all nearby targets afflicted by Mark of the Storm and all enemies caught in Slicing Maelstrom, dealing magic damage and adding another mark.
Rumble ability
E
Rumble ability Electro-Harpoon Electro-Harpoon Comments 1 Electro-Harpoon Rumble shoots a taser that deals magic damage and applies a slow on the enemy hit for two seconds. Stores up to 2 charges. Each use of the skill generates 10 Heat. The slow from the tasers can stack with themselves and the duration will be refreshed with the second hit. While in the "Danger Zone", the damage and slow percentage are increased. Rumble can still use Electro-Harpoon if he is overheated as long as he has a charge.
Azir ability
R
Azir ability Emperor's Divide Emperor's Divide Comments 1 Emperor's Divide Azir calls forth a phalanx of shield-wielding soldiers who press forward, knocking enemies back and dealing magic damage to them. When the soldiers finish their charge, they stand as a wall, blocking enemy champion movement and dashes. Allies can pass through the wall. These soldiers cannot be ordered to move or attack.
Jax ability
W
Jax ability Empower Empower Comments 3 Empower Jax's charges his weapon with energy, causing his next attack to gain 50 range and deal bonus magic damage.
Rengar ability
W
Rengar ability Empowered Battle Roar Empowered Battle Roar Comments 0 Empowered Battle Roar Cost: 5 Ferocity Active: Battle Roar now deals magic damage based on champion level instead and Rengar heals himself based on a percentage of his own missing Health.
Rengar ability
E
Rengar ability Empowered Bola Strike Empowered Bola Strike Comments 0 Empowered Bola Strike Cost: 5 Ferocity Active: Bola Strike deals enhanced physical damage based on champion level, and roots the target for 1.75 seconds.
Rengar ability
Q
Rengar ability Empowered Savagery Empowered Savagery Comments 0 Empowered Savagery Cost: 5 Ferocity Active: Ferocity Bonus: Rengar deals enhanced physical damage. After Rengar hits a target, his Attack Speed and total attack damage increase for 5 seconds. The attack speed and the damage enhancement is based on Rengar's champion level.
Ashe ability
R
Ashe ability Enchanted Crystal Arrow Enchanted Crystal Arrow Comments 6 Enchanted Crystal Arrow Ashe fires a missile of ice in a straight line. If the arrow collides with an enemy Champion, it deals damage and stuns the Champion for up to 3.5 seconds, based on how far the arrow has traveled. In addition, surrounding enemy units take damage and are slowed.
Graves ability
Q
Graves ability End of the Line End of the Line Comments 0 End of the Line Graves fires a narrow missile, dealing damage in a line. After 2 seconds, the line detonates, dealing high damage in a 'T' shape from where Graves fired it.
Irelia ability
E
Irelia ability Equilibrium Strike Equilibrium Strike Comments 1 Equilibrium Strike Irelia's attack balances the scales, dealing damage and slowing the target. However, if the target has a higher Health % than Irelia, then the blow stuns the target instead.
Soraka ability
E
Soraka ability Equinox Equinox Comments 0 Equinox Soraka creates a zone at a target location for 1.5 seconds. Enemy champions standing in the zone take magic damage and are silenced until they leave. At the end of the zone's duration, all enemy champions inside are rooted for a few seconds and take additional magic damage.
Ezreal ability
W
Ezreal ability Essence Flux Essence Flux Comments 3 Essence Flux Ezreal fires a fluctuating wave of energy at a targeted area. Any enemy champions it passes through are damaged, while any allied champions (including Ezreal) it travels through have their attack speed increased for 5 seconds.
Ahri ability
Ahri passive ability Essence Theft
Ahri ability Essence Theft Essence Theft Comments 5 Essence Theft Ahri gains a charge of Essence Theft whenever one of her spells hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri's next spell heals her.
Warwick ability
Warwick passive ability Eternal Hunger
Warwick ability Eternal Hunger Eternal Hunger Comments 0 Eternal Hunger Warwick's basic attacks deal bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing triples.
LeBlanc ability
E
LeBlanc ability Ethereal Chains Ethereal Chains Comments 0 Ethereal Chains LeBlanc flings illusionary chains towards a target location. If it hits an enemy unit, it will deal initial magic damage and slow their movement speed by 25%. If the target remains shackled for 1.5 seconds, the target takes additional magic damage and is unable to move.
Yorick ability
R
Yorick ability Eulogy of the Isles Eulogy of the Isles Comments 0 Eulogy of the Isles Yorick summons the Maiden of the Mist that causes Yorick's attacks against the Maiden's target to deal bonus damage. The Maiden will also automatically raise Walkers from dead enemies.
Veigar ability
E
Veigar ability Event Horizon Event Horizon Comments 2 Event Horizon After a 0.5 second delay, Veigar twists the edges of space around the target location for 3 seconds, stunning enemies who pass through the perimeter for a short duration.
Vi ability
E
Vi ability Excessive Force Excessive Force Comments 0 Excessive Force Causes next basic attack to deal physical damage to the target and enemies behind it. Vi charges a new punch every seconds and can hold 2 charges at once.
Gragas ability
R
Gragas ability Explosive Cask Explosive Cask Comments 2 Explosive Cask Gragas throws his cask to a location, which explodes on impact, dealing magic damage to enemy units in the area and knocking them back.
Tristana ability
E
Tristana ability Explosive Charge Explosive Charge Comments 0 Explosive Charge Passive: Enemies explode when slain by Tristana's basic attacks, dealing magic damage to nearby enemies. Active: Tristana throws a grenade charge on a target enemy. After 4 seconds, the charge explodes and deals physical damage in an area. Every basic attack, Rocket Jump or Buster shot against a target with Explosive Charge adds an additional stack that increases Explosive Charge's final explosion damage by +30%, stacking up to 4 times (+120% damage). The Explosive Charge will detonate immediately upon reaching maximum stacks. Explosive Charge can be cast on towers and has a larger explosion radius than on a unit.
Xerath ability
W
Xerath ability Eye of Destruction Eye of Destruction Comments 2 Eye of Destruction Xerath calls down a blast of arcane energy, which strikes after a short delay, dealing magic damage and slowing enemies in a target 200-radius area. Enemies hit directly take an empowered amount of damage and are slowed by a greater amount instead.
Janna ability
E
Janna ability Eye Of The Storm Eye Of The Storm Comments 1 Eye Of The Storm Janna conjures a defensive gale that shields her target from incoming damage and buffs them to increase their physical damage.
Kalista ability
R
Kalista ability Fate's Call Fate's Call Comments 0 Fate's Call Kalista draws her Oathsworn ally next to her, making them untargetable and disabling their spells for 4 seconds. Kalista's Oathsworn ally must be within 1100 range to cast Fate's Call. During Fate's Call, Kalista's Oathsworn can right-click a target location to dash there, stopping at the first enemy hit, knocking up all surrounding enemies and landing themselves at their maximum attack range from the target.
Urgot ability
R
Urgot ability Fear Beyond Death Fear Beyond Death Comments 0 Fear Beyond Death Urgot fires a chem-drill that impales the first enemy champion hit. If that champion falls below a health threshold, Urgot judges them weak and can execute them.
Cho'Gath ability
R
Cho'Gath ability Feast Feast Comments 7 Feast Devours an enemy unit, dealing true damage that ignores armor and magic resist. If the target is killed, Cho'Gath grows, gaining maximum health, size and attack range.
Xayah ability
R
Xayah ability Featherstorm Featherstorm Comments 0 Featherstorm Xayah leaps into the air, becoming briefly untargetable but still able to move. After a short delay, she unleashes a volley of feather-blades forward in a cone, dealing physical damage to all enemies struck and leaving a line of 5 Feathers at the end of Featherstorm's maximum range.
Cho'Gath ability
W
Cho'Gath ability Feral Scream Feral Scream Comments 0 Feral Scream Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds.
Rakan ability
Rakan passive ability Fey Feathers
Rakan ability Fey Feathers Fey Feathers Comments 0 Fey Feathers Rakan periodically generates a shield. Damaging an enemy champion with a basic attack or ability reduces Fey Feathers cooldown by 1 second. Lover's Leap: If either Rakan or Xayah is recalling, the other may move nearby and activate their own recall to join them. Both reach base at the time of which the initiator's recall ends.
Vayne ability
R
Vayne ability Final Hour Final Hour Comments 2 Final Hour Readying herself for an epic confrontation, Vayne gains increased attack damage, 1 second stealth during Tumble, and triple the bonus movement speed from Night Hunter.
Lux ability
R
Lux ability Final Spark Final Spark Comments 11 Final Spark After gathering energy, Lux fires a beam of light that deals damage to all targets in the area. It ignites and refreshes Lux's Illumination debuff if it hits enemies already afflicted. A portion of the cooldown is refunded if Final Spark kills an enemy champion.
Jinx ability
Q
Jinx ability Fishbones, the Rocket Launcher Fishbones, the Rocket Launcher Comments 1 Fishbones, the Rocket Launcher Jinx gains bonus attack range and deals bonus damage equal to 10% AD on her attacks, at the cost of mana per attack. Additionally, her attacks will splash to nearby enemies - dealing full damage to all enemies hit.
Shyvana ability
E
Shyvana ability Flame Breath Flame Breath Comments 1 Flame Breath Shyvana unleashes a fireball that deals magic damage to all enemies it encounters and leaves cinders on the target, marking them for 5 seconds. Shyvana's basic attacks against marked enemies deal a percentage of their maximum health as magic damage on-hit. Dragon Form: Flame Breath explodes on impact or at target location, dealing bonus damage and scorching the earth for a short duration.
Jinx ability
E
Jinx ability Flame Chompers! Flame Chompers! Comments 0 Flame Chompers! Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions dealing magic damage over 1.5 seconds to nearby enemies. The champion that sets off the chomper is also rooted the same duration. Chompers explode automatically after 5 seconds.
Rumble ability
Q
Rumble ability Flamespitter Flamespitter Comments 4 Flamespitter Rumble begins torching the area in front of him with his flamethrower, dealing damage to all units in a cone in front of him for 3 seconds. Flamespitter deals 25% reduced damage to minions. Rumble can move, attack and use other abilities while the flamethrower is on. While in the "Danger Zone", this spell deals additional damage.
Anivia ability
Q
Anivia ability Flash Frost Flash Frost Comments 1 Flash Frost Anivia brings her wings together and summons a sphere of ice that flies in a target direction, chilling and damaging anyone in its path. When the lance explodes it does moderate damage in a radius, stunning anyone in the area.
Thresh ability
E
Thresh ability Flay Flay Comments 3 Flay Active: Thresh sweeps his chain in a line, dealing magic damage and pushing all enemies in the direction of the swing. Enemies effected by Flay are then slowed for a short duration. Passive: Thresh deals AD based magic damage on each auto attack. The damage builds while he is not attacking, and is also based on amount of souls he has collected.
Sivir ability
Sivir passive ability Fleet of Foot
Sivir ability Fleet of Foot Fleet of Foot Comments 1 Fleet of Foot Sivir gains movement speed for a short duration when she hits an enemy champion with Boomerang Blade, Ricochet or a basic attack.
Singed ability
E
Singed ability Fling Fling Comments 5 Fling Flips an enemy behind Singed (500 units), dealing damage to it when it lands. If the flung enemy lands into Mega Adhesive Zone, they will be snared for a short duration.
Lee Sin ability
Lee Sin passive ability Flurry
Lee Sin ability Flurry Flurry Comments 2 Flurry After Lee Sin uses an ability, his next 2 basic attacks within 3 seconds gain 40% Attack Speed and return energy.
Karma ability
W
Karma ability Focused Resolve Focused Resolve Comments 2 Focused Resolve Karma forms a tether to target enemy champion, revealing and damaging the target over 2 seconds. If the tether is not broken after the 2 seconds, the target is rooted.
Syndra ability
W
Syndra ability Force of Will Force of Will Comments 1 Force of Will First Cast: Grabs a target dark sphere, enemy minion or neutral monster. Second Cast: Throw a grasped dark sphere or enemy at a target area. Enemies struck by the projectile take magic damage and are slowed.
Kassadin ability
E
Kassadin ability Force Pulse Force Pulse Comments 1 Force Pulse Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him.
Ahri ability
W
Ahri ability Fox-Fire Fox-Fire Comments 0 Fox-Fire Ahri releases three fox-fires, which after a short delay lock on and attack nearby enemies.
Skarner ability
E
Skarner ability Fracture Fracture Comments 0 Fracture Skarner summons a blast of crystalline energy which deals magic damage to all enemies in a line and slows them for a short duration, while also afflicting them with Crystal Venom. Skarner's next basic attack against a target afflicted by Crystal Venom deals additional physical damage and stuns them for 1 second. Stunning enemies with Fracture or suppressing them with Impale grants Skarner Crystal Charge (the buff for being near an active crystal) for the duration of the disable and reduces the cooldown of Fracture by the same amount.
Volibear ability
W
Volibear ability Frenzy Frenzy Comments 3 Frenzy Volibear's repeated attacks grant him additional attack speed. Once Volibear has repeatedly attacked three times, he can perform a vicious bite on his target.
Rammus ability
E
Rammus ability Frenzying Taunt Frenzying Taunt Comments 2 Frenzying Taunt Rammus taunts an enemy champion or monster and gains attack speed for the duration of the taunt.
Ivern ability
Ivern passive ability Friend of the Forest
Ivern ability Friend of the Forest Friend of the Forest Comments 0 Friend of the Forest Ivern cannot attack or be attacked by non-epic monsters. Ivern can create magical groves on jungle camps which grow over time. When the grove is fullyl grown, Ivern may free the monsters to receive gold and experience. After level 5 Ivern can share jungle buffs with allies.
Ashe ability
Ashe passive ability Frost Shot
Ashe ability Frost Shot Frost Shot Comments 12 Frost Shot Ashe's basic attacks and damaging abilities apply Frost, slowing targets and causing subsequent basic attacks against them to deal bonus physical damage while they remain slowed. Ashe's Critical Strikes deal 100% of her total attack damage (instead of 200%), but double the effectiveness of Frost Shot.
Anivia ability
E
Anivia ability Frostbite Frostbite Comments 2 Frostbite With a flap of her wings, Anivia blasts a freezing gust of wind at her target, dealing a low amount of damage. If the target was recently stunned by Flash Frost or damaged by a fully formed Glacial Storm, the damage they take is doubled.
Trundle ability
W
Trundle ability Frozen Domain Frozen Domain Comments 0 Frozen Domain Trundle turns target location into his domain, gaining attack speed, movement speed, and increased healing from all sources while on it.
Lissandra ability
R
Lissandra ability Frozen Tomb Frozen Tomb Comments 2 Frozen Tomb Enemy Cast: Freezes target champion solid, dealing magic damage and stunning it for 1.5 seconds. Self Cast: Lissandra encases herself in dark ice for 1.5 seconds, becoming untargetable and invulnerable but unable to take any actions. Lissandra also gets healed. Dark ice then spreads from Lissandra's target dealing magic damage to enemies. The ice lasts for 3 seconds and slows enemy Movement Speed.
Rek'Sai ability
E
Rek'Sai ability Furious Bite Furious Bite Comments 0 Furious Bite Rek'Sai bites the target enemy, dealing physical damage. At maximum Fury the damage is doubled and converted to true damage.
Rek'Sai ability
E
Rek'Sai ability Furious Bite / Tunnel Furious Bite / Tunnel Comments 0 Furious Bite / Tunnel Furious Bite: Rek'Sai bites the target enemy, dealing physical damage. At maximum Fury the damage is doubled and converted to true damage. Tunnel: Rek'Sai digs in the direction she is currently facing, leaving behind two connected Tunnel Entrances. Rek'Sai can interact with either entrances of a tunnel to traverse it. Rek'Sai cannot traverse the same tunnel again for a few seconds. Rek'Sai's tunnels last for up to 10 minutes and can have up to 8 pairs of Tunnel Entrances active on the map at the same time. Enemy champions can destroy a tunnel by standing on either entrance for 1.5 seconds. Destroying a tunnel once Rek'Sai is already en route will not hinder her.
Sejuani ability
Sejuani passive ability Fury of the North
Sejuani ability Fury of the North Fury of the North Comments 0 Fury of the North Frost Armor: After not taking damage for a while, Sejuani gains bonus resistances and slow immunity. Frost Armor briefly lingers after Sejuani takes damage. Icebreaker: Enemies stunned by Sejuani are frozen, causing her first spell or attack against them to deal bonus damage.
Nasus ability
R
Nasus ability Fury of the Sands Fury of the Sands Comments 7 Fury of the Sands Nasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains additional Health as well as resistances and he deals nearby enemies' max health per second.
Rek'Sai ability
Rek'Sai passive ability Fury of the Xer'Sai
Rek'Sai ability Fury of the Xer'Sai Fury of the Xer'Sai Comments 0 Fury of the Xer'Sai Rek'Sai gains Fury when she attacks enemies with basic attacks and Unburrowed abilities. When burrowed, Fury is consumed over time to heal Rek'Sai.
Zyra ability
Zyra passive ability Garden of Thorns
Zyra ability Garden of Thorns Garden of Thorns Comments 0 Garden of Thorns Seeds spawn around Zyra periodically, lasting for 30 seconds. If an enemy champion steps on a seed, it dies. If Zyra is hiding in brush, seeds will not spawn until she reveals herself. Casting Deadly Spines or Grasping Roots near seeds causes them to grow into Plants with 4 Health that deal magic damage on hit. Plants of the same type deal 50% less damage against the same target.
Karma ability
Karma passive ability Gathering Fire
Karma ability Gathering Fire Gathering Fire Comments 0 Gathering Fire Damaging enemy champions with abilities refreshes 2/2.5/3 seconds of Mantra's cooldown, and half that amount on basic attacks against enemy champions. The amount increases every 6 levels.
Corki ability
E
Corki ability Gatling Gun Gatling Gun Comments 0 Gatling Gun Corki's gatling gun fires multiple shots every qaurter second dealing half magic and half physical damage and shredding the armor and magic resist of enemies who are under continuous fire.
Jinx ability
Jinx passive ability Get Excited!
Jinx ability Get Excited! Get Excited! Comments 1 Get Excited! Whenever a champion, tower or inhibitor that Jinx has dealt damage to within the last 3 seconds is killed or destroyed, she gains 175% Movement Speed that decays over 6 seconds. Get Excited can stack, increasing Jinx's total attack speed by 15% per stack.
Braum ability
R
Braum ability Glacial Fissure Glacial Fissure Comments 0 Glacial Fissure Braum slams his shield into the ground, dealing magic damage to all enemies in a line as well as those in an X-radius area around him. The first champion hit is knocked up for a few seconds, subsequent enemies are knocked up briefly. For the next 4 seconds a field of ice remains, slowing enemies that enter the area by a percentage for 0.25 seconds.
Lissandra ability
E
Lissandra ability Glacial Path Glacial Path Comments 1 Glacial Path Casts a claw of ice that moves forward in a line, dealing magic damage to all enemies hit. Reactivating this ability transports Lissandra to the claw's current location.
Sejuani ability
R
Sejuani ability Glacial Prison Glacial Prison Comments 0 Glacial Prison Sejuani throws her True Ice bola, damaging and stunning the first enemy champion hit. Bolas that travel before exploding are empowered. Empowered bolas also leave behind an ice storm that explodes after a brief delay.
Anivia ability
R
Anivia ability Glacial Storm Glacial Storm Comments 1 Glacial Storm Anivia calls forth a driving rain of ice and hail, dealing magic damage per second to all enemies within while slowing their movement speed for 1 second and chilling them. The size of the area increases over 3 seconds. At maximum size, enemies within the area take 50% bonus damage and are slowed by an additional 50%.
Rakan ability
Q
Rakan ability Gleaming Quill Gleaming Quill Comments 0 Gleaming Quill Rakan slings an enchanted feather forward, dealing magic damage to the first enemy hit. If that enemy was a champion or epic monster, a small circular area is marked around Rakan. After a short period of time or if an ally champion comes into contact with the marked area, Rakan heals himself and surrounding allies.
Lulu ability
Q
Lulu ability Glitterlance Glitterlance Comments 0 Glitterlance Lulu and Pix each fire a piercing bolt that deals magic damage to the first target hit and applies an 80% slow which decays over 2 seconds. Additional targets hit are also slowed, but only take 70% of the damage. An enemy can only be damaged by one bolt. If they are hit by both bolts, they will take damage equal to the highest damage bolt.
Viktor ability
Viktor passive ability Glorious Evolution
Viktor ability Glorious Evolution Glorious Evolution Comments 0 Glorious Evolution Viktor starts each game with a Prototype Hex Core, which permanently occupies one of his item slots. Viktor can spend 1000 gold to upgrade his Hex Core, increasing its stats and granting Viktor 1 Evolution point that he can spend to augment one of his basic abilities. Upon evolving each of his basic abilities, Viktor will automatically augment his Chaos Storm ability. - Prototype Hex Core: Grants Viktor +3 ability power per level. - The Hex Core MK-1: Grants +4 ability power per level, +20 ability power, 150 mana and 1 Evolution Point. - The Hex Core MK-2: Grants +5 ability power per level, +40 ability power, 300 mana and 1 Evolution Point. - Perfect Hex Core: Grants Viktor +6 ability power per level, +60 ability power, 500 mana and 1 Evolution Point.
Sion ability
Sion passive ability Glory in Death
Sion ability Glory in Death Glory in Death Comments 1 Glory in Death Upon taking fatal damage, Sion briefly becomes invulnerable then enters a frenzy, restoring himself to full health but begins to drain a percentage of his maximum health per second, draining faster the longer he is alive. Sion can freely move and attack during this time, gaining 100% lifesteal, attacking at 1.75 attack speed and dealing 10% of his target's maximum health as on-hit physical damage (capped at 75 bonus damage against monsters). Additionally, Sion gains the ability to cast Death Surge using any learned ability.
Gnar ability
R
Gnar ability GNAR! GNAR! Comments 1 GNAR! Passive: Hyper's movement speed bonus is increased. Passive: Boomerang Throw's cooldown refund on catch is increased. Active: Gnar knocks all nearby enemies in the specified direction, dealing physical damage and slowing them by 60% for a short duration. Any enemy that hits terrain takes 50% increased damage and are stunned instead of slowed.
Jarvan IV ability
W
Jarvan IV ability Golden Aegis Golden Aegis Comments 1 Golden Aegis Jarvan IV forges a shield protecting him from harm and applying a slow to surrounding enemies upon activation. The shield adds more mitigation for every enemy champion nearby when activating.
Fiora ability
R
Fiora ability Grand Challenge Grand Challenge Comments 0 Grand Challenge Passive: Duelist's Dance's bonus movement speed is increased. Active: Fiora targets an enemy champion, highlighting all four of their Vitals for an extended duration. If she's able to destroy all four weak spots, or if she destroys at least one before her target dies, Fiora creates a large and long-lasting zone under her enemy that heals Fiora and her allied champions.
Rakan ability
W
Rakan ability Grand Entrance Grand Entrance Comments 0 Grand Entrance Rakan dashes forward, landing stylishly at his destination. After a dramatic pause, he leaps into the air, dealing magic damage and knocking up surrounding enemies.
Pantheon ability
R
Pantheon ability Grand Skyfall Grand Skyfall Comments 3 Grand Skyfall Pantheon composes himself then leaps into the air to a target, striking all enemy units in an area. Enemies closer to the impact point take more damage.
Jax ability
R
Jax ability Grandmaster's Might Grandmaster's Might Comments 6 Grandmaster's Might Jax's greatest talent lies in his ability to grow stronger with every attack. As a result, Jax devastates his target on every third basic attack. Jax can activate the spell to temporarily gain extra armor and magic resistance.
Malphite ability
Malphite passive ability Granite Shield
Malphite ability Granite Shield Granite Shield Comments 3 Granite Shield Malphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum health. If he has not been hit for 8 seconds, this effect recharges.
Zyra ability
E
Zyra ability Grasping Roots Grasping Roots Comments 2 Grasping Roots Zyra sends forth vines through the ground to ensnare her target, dealing damage and rooting enemies they come across. If cast on a seed, Grasping Roots grows a Vine Lasher, whose short range attacks reduce enemy Movement Speed.
Viktor ability
W
Viktor ability Gravity Field Gravity Field Comments 0 Gravity Field Viktor conjures a gravitational imprisonment device at a target location for 4 seconds, slowing all enemies that pass above it. Whilst under its effects, enemies generate stacks every 0.5 seconds; at 3 stacks the target will be stunned for 1.5 seconds. AUGMENT- IMPLOSION: Units stunned by Gravity Field are dragged into the center.
Malphite ability
E
Malphite ability Ground Slam Ground Slam Comments 0 Ground Slam Malphite slams the ground sending out a shockwave that deals base damage plus half his armor as damage and reduces the attack speed of enemies for 4 seconds.
Teemo ability
Teemo passive ability Guerilla Warfare
Teemo ability Guerilla Warfare Guerilla Warfare Comments 4 Guerilla Warfare If Teemo stands still and takes no actions for 1.5 seconds, he becomes stealthed indefinitely. After leaving stealth, Teemo gains the Element of Surprise, increasing his attack speed for a short duration. In addition, moving inside brush for 1.5 seconds also allows Teemo to become stealthed.
Heimerdinger ability
Q
Heimerdinger ability H-28G Evolution Turret H-28G Evolution Turret Comments 0 H-28G Evolution Turret Heimerdinger constructs a turret at the target location. Heimerdinger stores the parts for a new turret periodically and can keep a number in reserve.
Heimerdinger ability
Q
Heimerdinger ability H-28Q Apex Turret H-28Q Apex Turret Comments 0 H-28Q Apex Turret Places a Turret that deals magic damage with its cannon and its beam for 8 seconds.
Varus ability
E
Varus ability Hail of Arrows Hail of Arrows Comments 2 Hail of Arrows Varus fires a hail of arrows that deal physical damage and desecrate the ground. Desecrated ground slows enemies' Movement Speed and reduces their healing and regeneration.
Shaco ability
R
Shaco ability Hallucinate Hallucinate Comments 1 Hallucinate Shaco creates an illusion of himself near him, which can attack nearby enemies. (Deals half damage to turrets.) Upon death, it explodes, dealing damage to nearby enemies and spawning a nest of Jack-in-the-Boxes
Poppy ability
Q
Poppy ability Hammer Shock Hammer Shock Comments 0 Hammer Shock Poppy smashes the ground in front of her, dealing physical damage to all enemies hit. The impacted ground becomes unstable, slowing enemies that are standing on it before erupting after 1 second, dealing the same physical damage to all enemies hit.
Gragas ability
Gragas passive ability Happy Hour
Gragas ability Happy Hour Happy Hour Comments 2 Happy Hour Gragas takes a drink from his cask every time he uses an ability, instantly restoring a portion of his maximum health.
Quinn ability
Quinn passive ability Harrier
Quinn ability Harrier Harrier Comments 0 Harrier Valor periodically marks enemies as Vulnerable. Quinn's first attack against Vulnerable targets will deal bonus physical damage.
Illaoi ability
W
Illaoi ability Harsh Lesson Harsh Lesson Comments 0 Harsh Lesson Illaoi leaps to her target, dealing physical damage and causing nearby Tentacles to also swing at the target.
Mordekaiser ability
W
Mordekaiser ability Harvesters of Sorrow Harvesters of Sorrow Comments 0 Harvesters of Sorrow Passive: If Mordekaiser shares experience with an ally, his experience penalty for sharing a kill is only 50% of what it would normally be. Active: Mordekaiser targets an allied minion, champion or himself. For the next 4 seconds, Mordekaiser and the target allied champion gain 75 bonus movement speed when moving towards each other. When near enough to each other, they also each deal magic damage per second to nearby enemies for the duration. At the end of Harvesters of Sorrow's duration (or when Mordekaiser reactivates it), he deals magic damage to all nearby enemies and heals both himself and his ally from up to 2 targets hit.
Evelynn ability
Q
Evelynn ability Hate Spike Hate Spike Comments 1 Hate Spike Instantly spikes the closest enemy unit with malevolent energy, dealing magic damage and 50% damage to a secondary nearby target.
Ashe ability
E
Ashe ability Hawkshot Hawkshot Comments 2 Hawkshot Ashe can activate this ability to send her Hawk Spirit on a scouting mission. Ashe store up to two charges of Hawkshot at a time.
Alistar ability
W
Alistar ability Headbutt Headbutt Comments 1 Headbutt Alistar rams a target with his head, dealing damage and knocking the target back.
Caitlyn ability
Caitlyn passive ability Headshot
Caitlyn ability Headshot Headshot Comments 1 Headshot Every 6 attacks (attacks while in brush count as 2, attacks against structures do not count), Caitlyn will fire a headshot, dealing either 150% damage to a champion or 250% damage to a minion. Headshot's damage is increased by 50% of Caitlyn's Critical Strike chance.
Pantheon ability
E
Pantheon ability Heartseeker Strike Heartseeker Strike Comments 2 Heartseeker Strike Pantheon focuses and unleashes 3 swift strikes to the area in front of him, dealing double damage to champions. Pantheon also becomes more aware of his enemy's vital spots, allowing him to always crit enemies below 15% health.
Quinn ability
W
Quinn ability Heightened Senses Heightened Senses Comments 2 Heightened Senses Passive: Attacking a Vulnerable target will increase Quinn’s Attack Speed and Movement Speed for a few seconds. Active: Valor rushes to the skies, revealing a large area around Quinn, including all brush and non-stealthed units.
Lulu ability
E
Lulu ability Help, Pix! Help, Pix! Comments 1 Help, Pix! If cast on an ally, commands Pix to jump to an ally and shield them. He then follows them and aids their attacks. If cast on an enemy, commands Pix to jump to an enemy and damage them. He then follows them and grants you vision of that enemy.
Vladimir ability
R
Vladimir ability Hemoplague Hemoplague Comments 3 Hemoplague Vladimir infects an area with a virulent plague. Affected enemies take increased damage for 4 seconds. After 4 seconds, infected enemies take magic damage, while Vladimir is healed for a flat amount which increases by 50% for each additional champion hit beyond the first.
Darius ability
Darius passive ability Hemorrhage
Darius ability Hemorrhage Hemorrhage Comments 6 Hemorrhage Darius aims his attacks strategically, causing his target to bleed for 5 seconds. The bleed damage is increased every level. This effect stacks up to five times. Reaching 5 stacks or killing an enemy champion with Noxian Guillotine activates Noxian Might for 5 seconds. During Noxian Might, Darius gains bonus Attack Damage and applies max Hemorrhage stacks to enemies with basic attacks or Decimate's Blade.
Galio ability
R
Galio ability Hero's Entrance Hero's Entrance Comments 0 Hero's Entrance Galio designates the target allied champion's location at the time of cast as his landing spot, channels for 1.25 seconds, and then dashes to them, reducing the damage they take until he lands. Upon impact, Galio deals magic damage to all nearby enemies and knocks them up for 0.75 seconds, increased to 1.25 seconds at the center of the impact zone.
Poppy ability
E
Poppy ability Heroic Charge Heroic Charge Comments 1 Heroic Charge Poppy dashes to the target enemy, dealing physical damage to them and carrying them along with her. If they collide with terrain, she deals the same amount of physical damage to them again and temporarily stuns them.
Ziggs ability
E
Ziggs ability Hexplosive Minefield Hexplosive Minefield Comments 0 Hexplosive Minefield Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing.
Heimerdinger ability
Heimerdinger passive ability Hextech Affinity
Heimerdinger ability Hextech Affinity Hextech Affinity Comments 0 Hextech Affinity Heimerdinger gains movement speed near allied turrets and turrets he creates.
Jayce ability
Jayce passive ability Hextech Capacitor
Jayce ability Hextech Capacitor Hextech Capacitor Comments 1 Hextech Capacitor Jayce gains a quick burst of movement speed and ignores unit collision each time Transform is cast.
Heimerdinger ability
W
Heimerdinger ability Hextech Micro-Rockets Hextech Micro-Rockets Comments 2 Hextech Micro-Rockets Heimerdinger unleashes a barrage of 5 rockets that converge on the target location and fan beyond it up to a maximum range, each rocket dealing magic damage to the first enemy it hits.
Corki ability
Corki passive ability Hextech Munitions
Corki ability Hextech Munitions Hextech Munitions Comments 0 Hextech Munitions Corki's basic attacks are permanently modified to deal 20% physical damage and 80% magic damage. After 8 minutes, Corki can return to base to pick up The Package, gaining extreme out-of-combat movement speed and can cast Special Delivery for 60 seconds. A new package appears 4 minutes after the last was used.
Heimerdinger ability
W
Heimerdinger ability Hextech Rocket Swarm Hextech Rocket Swarm Comments 0 Hextech Rocket Swarm Fires 4 waves that deal magic damage. Champions and monsters hit by multiple rockets take reduced damage.
Camille ability
R
Camille ability Hextech Ultimatum Hextech Ultimatum Comments 0 Hextech Ultimatum Camille dashes to target champion, anchoring them to the area. She also deals bonus magic damage to the target with her basic attacks.
Master Yi ability
R
Master Yi ability Highlander Highlander Comments 3 Highlander Master Yi moves with unparalleled agility, temporarily increasing Master Yi's movement and attack speeds as well as making him immune to all slowing effects. Additionally, killing a Champion reduces all of Master Yi's cooldowns.
Irelia ability
W
Irelia ability Hiten Style Hiten Style Comments 5 Hiten Style Irelia is skilled in the art of Hiten, passively giving her physical attacks health restoration. Activating Hiten Style adds true damage to her physical attacks for a short duration.
Kayle ability
Kayle passive ability Holy Fervor
Kayle ability Holy Fervor Holy Fervor Comments 3 Holy Fervor Kayle's basic attacks against enemy champions reduces their armor and magic resistance by 3% for 5 seconds (stacks up to 5 times).
Camille ability
E
Camille ability Hookshot Hookshot Comments 0 Hookshot Camille pulls herself to a wall, gaining the ability to cast Wall Dive.
Camille ability
E
Camille ability Hookshot / Wall Dive Hookshot / Wall Dive Comments 0 Hookshot / Wall Dive Camille pulls herself to a wall, leaping off and knocking up enemies upon landing.
Gnar ability
E
Gnar ability Hop Hop Comments 0 Hop Gnar leaps to a location, gaining bonus attack speed for 3 seconds. If Gnar lands on a unit he will bounce off it, traveling further, dealing physical damage and briefly slowing the unit landed on if it was an enemy.
Gnar ability
E
Gnar ability Hop / Crunch Hop / Crunch Comments 1 Hop / Crunch Hop: Gnar leaps to a location, gaining bonus attack speed for 3 seconds. If Gnar lands on a unit he will bounce off it, traveling further, dealing physical damage and briefly slowing the unit landed on if it was an enemy. Crunch: Gnar leaps to a location, dealing physical damage to all nearby enemies on landing. Enemies on the center of the impact area are slowed briefly.
Janna ability
Q
Janna ability Howling Gale Howling Gale Comments 0 Howling Gale By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking up any enemies in its path.
Elise ability
R
Elise ability Human Form Human Form Comments 0 Human Form Human Form: Elise transforms into a human form with new abilities. Each level of her ultimate allows Elise to summon an additional spiderling.
Sona ability
Q
Sona ability Hymn of Valor Hymn of Valor Comments 1 Hymn of Valor Active: Sona sends out bolts of sound that deal magic damage to the two nearest enemies within 700-range, prioritizing champions. Aura: Sona and allied champions tagged with Hymn of Valor's aura deal bonus magic damage on their next basic attack within 3 seconds. Power Chord - Staccato: If this spell was last cast when Power Chord is ready, Power Chord deals 40% bonus damage.
Gnar ability
W
Gnar ability Hyper Hyper Comments 0 Hyper Every 3rd consecutive attack or spell on the same target grants Gnar 30% bonus movement speed that decays over 3 seconds, and deals additional magic damage equal to a base amount plus a percentage of the target's max. health. This damage is capped against minions and monsters. Gnar gains Hyper's bonus movement speed whenever he returns to Mini Gnar from Mega Gnar.
Gnar ability
W
Gnar ability Hyper / Wallop Hyper / Wallop Comments 1 Hyper / Wallop Hyper: Every 3rd consecutive attack or spell on the same target grants Gnar 30% bonus movement speed that decays over 3 seconds, and deals additional magic damage equal to a base amount plus a percentage of the target's max. health. This damage is capped against minions and monsters. Gnar gains Hyper's bonus movement speed whenever he returns to Mini Gnar from Mega Gnar. Wallop: Gnar stands on his back legs before slamming his fists into the ground, dealing physical damage and stunning enemies in a large area in front of him for 1.25 seconds.
Jayce ability
W
Jayce ability Hyper Charge Hyper Charge Comments 0 Hyper Charge Jayce gains a burst of energy, increasing his attack speed to the maximum amount for 3 attacks. These attacks deal physical damage equal to a percentage of his attack damage.
Kog'Maw ability
Kog'Maw passive ability Icathian Surprise
Kog'Maw ability Icathian Surprise Icathian Surprise Comments 5 Icathian Surprise Upon dying, Kog'Maw starts a chain reaction in his body which causes him to move faster and detonate after 4 seconds, dealing true damage to surrounding enemies.
Nunu ability
E
Nunu ability Ice Blast Ice Blast Comments 1 Ice Blast Nunu throws a ball of ice at an enemy unit, dealing damage and slowing their movement speed for 4 seconds.
Lissandra ability
Q
Lissandra ability Ice Shard Ice Shard Comments 2 Ice Shard Throws a spear of ice that travels in a line and shatters when it hits an enemy, dealing magic damage and slowing its Movement Speed for 1.5 seconds. Shards then pass through the target, dealing the same damage to other enemies hit (but not slowing them).
Lissandra ability
Lissandra passive ability Iceborn
Lissandra ability Iceborn Iceborn Comments 1 Iceborn Periodically, Lissandra's next ability costs no mana. The cooldown is reduced by 1 second whenever Lissandra impairs an enemy's movement with an ability.
Lux ability
Lux passive ability Illumination
Lux ability Illumination Illumination Comments 1 Illumination Lux's damaging spells charge the target with energy for 6 seconds. Lux's next attack ignites the energy, dealing magic damage (which scales with level) to the target.
Skarner ability
R
Skarner ability Impale Impale Comments 4 Impale Skarner suppresses an enemy champion for 1.75 seconds, dealing physical and magic damage to them. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt the same amount of magic and physical damage again.
Annie ability
W
Annie ability Incinerate Incinerate Comments 0 Incinerate Annie casts a blazing cone of fire, dealing damage to all targets in the area.
Dr. Mundo ability
Q
Dr. Mundo ability Infected Cleaver Infected Cleaver Comments 2 Infected Cleaver Dr. Mundo hurls his cleaver in a line to damage a single enemy, dealing magic damage equal to a portion of the enemy's current health and slowing them. If Infected Cleaver hits a target, it refunds 50% of the cost. If it delivers the killing blow, it refunds the entire cost instead.
Warwick ability
R
Warwick ability Infinite Duress Infinite Duress Comments 2 Infinite Duress Warwick leaps in a direction (scaling with his bonus movement speed), suppressing the first enemy champion he collides with for 1.5 seconds.
Karma ability
Q
Karma ability Inner Flame Inner Flame Comments 3 Inner Flame Karma sends for a ball of energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the power of Inner Flame, creating a cataclysm which deals damage after a short delay.
Singed ability
R
Singed ability Insanity Potion Insanity Potion Comments 2 Insanity Potion Singed drinks a potent brew of chemicals, granting him increased combat stats.
Karma ability
E
Karma ability Inspire Inspire Comments 1 Inspire Karma shields target allied champion for 4 seconds and grants the target bonus movement speed for 1.5 seconds.
Kayle ability
R
Kayle ability Intervention Intervention Comments 3 Intervention Kayle bathes a target ally champion (or herself) in a holy light, rendering them immune to all damage for a few seconds.
Irelia ability
Irelia passive ability Ionian Fervor
Irelia ability Ionian Fervor Ionian Fervor Comments 1 Ionian Fervor Reduces the duration of crowd control effects based on the number of nearby enemy champions compared to the number of nearby allied champions (Irelia counts as one ally).
Poppy ability
Poppy passive ability Iron Ambassador
Poppy ability Iron Ambassador Iron Ambassador Comments 0 Iron Ambassador Poppy periodically throws her buckler on her next basic attack, granting it bonus range and magic damage and causing the shield to fall near her target, where it remains for up to 4 seconds. If Poppy picks up the buckler, she shields herself for a percentage of her maximum Health for several seconds. Enemies can step on the buckler to destroy it. If the buckler kills its target, it bounces back to Poppy and automatically shields her.
Mordekaiser ability
Mordekaiser passive ability Iron Man
Mordekaiser ability Iron Man Iron Man Comments 1 Iron Man Mordekaiser shields himself for 25% of the damage dealt from abilities, absorbing incoming damage (shield generation is only half as effective against minions). The maximum shield strength is equal to 25% of Mordekaiser's maximum Health, while the shield decays by 1.5% of his base Health every second. Once the shield reaches 25% of its maximum value, it no longer decays.
Lee Sin ability
W
Lee Sin ability Iron Will Iron Will Comments 0 Iron Will Lee Sin's intense training allows him to thrive in battle. For 4 seconds, Lee Sin gains lifesteal and spell vamp.
Shaco ability
W
Shaco ability Jack In The Box Jack In The Box Comments 2 Jack In The Box Shaco creates an animated Jack-in-the-Box at target location, which will wait, stealthed, to Fear nearby units and attack them when some come nearby. Casting Jack In The Box breaks stealth.
Nidalee ability
Q
Nidalee ability Javelin Toss Javelin Toss Comments 0 Javelin Toss Nidalee throws a spiked javelin at her target that gains damage if it exceeds Nidalee's basic attack range. It also marks the hit enemy as Hunted.
Nidalee ability
Q
Nidalee ability Javelin Toss / Takedown Javelin Toss / Takedown Comments 7 Javelin Toss / Takedown In human form, Nidalee throws a spiked javelin at her target that gains damage if it exceeds Nidalee's basic attack range. It also marks the hit enemy as Hunted. As a cougar her next basic attack deals bonus damage which deals higher damage the lower the enemy is. She also gains +75 range when using Takedown.
Warwick ability
Q
Warwick ability Jaws of the Beast Jaws of the Beast Comments 1 Jaws of the Beast Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt.
Kled ability
E
Kled ability Jousting Jousting Comments 0 Jousting Mounted: Kled and Skaarl dash a fixed distance in the target direction, dealing damage to all enemies in their path and gaining 50% bonus movement speed for 1 second. Kled and Skaarl mark the last enemy champion or large monster they hit, gaining the ability to reactivate Jousting to dash a fixed distance through the marked target, dealing damage to all enemies hit.
Garen ability
E
Garen ability Judgment Judgment Comments 9 Judgment Garen rapidly spins his sword around his body a set number of times over 3 seconds, ignoring unit collision and dealing physical damage per spin to nearby enemies. This damage is increased by 33% when striking a single target. Enemies hit 4 times have their armor reduced. Garen can deactivate Judgement early by activating the ability again after 1 second, which reduces the cooldown by the remaining duration of the spin. Garen cannot use Decisive Strike or Demacian Justice while Judgement is in effect.
Rumble ability
Rumble passive ability Junkyard Titan
Rumble ability Junkyard Titan Junkyard Titan Comments 0 Junkyard Titan Rumble's abilities generate Heat. Whenever Rumble has 50 Heat or more, he enters the Danger Zone and his abilities are enhanced. When Rumble reaches 100 Heat he overheats, silencing himself and causing his physical attacks to deal additional magic damage. Rumble loses Heat over time.
Galio ability
E
Galio ability Justice Punch Justice Punch Comments 0 Justice Punch Galio briefly dashes backwards before charging forwards, stopping upon hitting terrain or an enemy champion, dealing magic damage to all enemies hit and knocking them up for 0.75 seconds.
Poppy ability
R
Poppy ability Keeper's Verdict Keeper's Verdict Comments 0 Keeper's Verdict First cast: Poppy channels for up to 4 seconds, retaining the ability to move but slowing herself by 15% for the duration. Keeper's Verdict's cooldown is reduced by 75% if its channel is canceled. Second cast: Poppy smashes the ground, sending out a shockwave. When it hits an enemy champion, a massive hammer erupts from the ground, dealing physical damage to all enemies around it and knocking them a large distance toward their Summoning Platform. Poppy has sight of airborne enemies and they are rendered untargetable for the duration, with the distance increasing based on how long Keeper's Verdict was channeled. Releasing the ability instantly cancels the channel and knocks up all enemies around Poppy instead.
Shen ability
Shen passive ability Ki Barrier
Shen ability Ki Barrier Ki Barrier Comments 0 Ki Barrier After casting a spell, Shen gains a shield which blocks damage for 2.5 seconds. Abilities that affect other champions reduce the cooldown of this effect. Shen's power manifests as a Spirit Blade that he can control with his abilities.
Riven ability
W
Riven ability Ki Burst Ki Burst Comments 0 Ki Burst Riven damages and stuns nearby enemies.
Trundle ability
Trundle passive ability King's Tribute
Trundle ability King's Tribute King's Tribute Comments 0 King's Tribute Whenever an enemy unit near Trundle dies, he heals for a percentage of its maximum health.
Kindred ability
R
Kindred ability Lamb's Respite Lamb's Respite Comments 0 Lamb's Respite Lamb blesses the ground under herself for 4 seconds, creating an area in which no living things, ally or enemy, can die. Upon reaching 10% of their maximum health, units become immune to further damage or healing. When the blessing ends, all living things inside the area are healed for a flat amount.
Yasuo ability
R
Yasuo ability Last Breath Last Breath Comments 3 Last Breath Yasuo gains maximum Flow, and teleports to a nearby Airborne enemy champion, briefly suspending them and all surrounding Airborne enemies mid-air as he damages them. Once he lands, Yasuo gains significant armor penetration against his enemy's bonus armor for an extended period of time.
Yorick ability
Q
Yorick ability Last Rites Last Rites Comments 0 Last Rites Yorick deals bonus damage on his next attack and heals himself. If the target dies a grave will be dug.
Karthus ability
Q
Karthus ability Lay Waste Lay Waste Comments 3 Lay Waste Karthus unleashes a delayed blast at a location, dealing damage to nearby enemies.
Draven ability
Draven passive ability League of Draven
Draven ability League of Draven League of Draven Comments 2 League of Draven Draven gains stacks of Adoration by catching Spinning Axes and killing minions and monsters. When Draven kills an enemy champion, he consumes all of his Adoration stacks and gains bonus gold. Draven loses 75% of his Adoration stacks upon death.
Kha'Zix ability
E
Kha'Zix ability Leap Leap Comments 1 Leap Kha'Zix leaps to an area, dealing physical damage to enemies in the area he lands. Evolving wings increases Leap's range dramatically and causes a kill or assists to refresh the cooldown of Leap.
Illaoi ability
R
Illaoi ability Leap of Faith Leap of Faith Comments 0 Leap of Faith Illaoi leaps into the air before slamming her idol into the ground, damaging all nearby enemies and summoning a Tentacle for every enemy champion hit. Harsh Lesson's cooldown is significantly reduced while Leap of Faith is active.
Jax ability
Q
Jax ability Leap Strike Leap Strike Comments 2 Leap Strike Jax leaps toward a target. If it's an enemy, he smacks it in the face with his lamppost.
Zac ability
R
Zac ability Let's Bounce! Let's Bounce! Comments 0 Let's Bounce! Zac squishes himself down on-cast, becoming immune to crowd control and slowing enemies above him while charging. Fully-charged casts cause Zac to suck up all enemies standing on top of him and carry them to the target location.
Vel'Koz ability
R
Vel'Koz ability Life Form Disintegration Ray Life Form Disintegration Ray Comments 5 Life Form Disintegration Ray Passive: Deconstructing enemy Champions Researches them for 7 seconds. Basic attacks and all abilities refresh Research. Active: Vel'Koz channels a ray of infinite energy that follows the cursor for 2.5 seconds, dealing magic damage every 0.25 seconds to all enemies in range and slowing them by 20% for 1 second. Enemies that stay in the beam accumulate 1 stack of Organic Deconstruction every 0.7 seconds (up to 3 stacks). Researched champions take true damage instead. Vel'Koz can cancel the ability early by recasting it.
Lux ability
Q
Lux ability Light Binding Light Binding Comments 2 Light Binding Lux releases a sphere of light that immobilizes and deals damage to up to two enemy units.
Jayce ability
W
Jayce ability Lightning Field Lightning Field Comments 0 Lightning Field Passive: Jayce restores mana per strike. Active: Jayce creates a field of lightning, damaging nearby enemies for several seconds.
Jayce ability
W
Jayce ability Lightning Field / Hyper Charge Lightning Field / Hyper Charge Comments 1 Lightning Field / Hyper Charge Lightning Field: Passive: Jayce restores mana per strike. Active: Jayce creates a field of lightning, damaging nearby enemies for several seconds. Hyper Charge: Jayce gains a burst of energy, increasing his attack speed to the maximum amount for 3 attacks. These attacks deal physical damage equal to a percentage of his attack damage.
Kennen ability
E
Kennen ability Lightning Rush Lightning Rush Comments 1 Lightning Rush Kennen gains 335 movement speed as well as increased Armor and Magic Resistance, and the ability to pass through units for up to three seconds, but he is unable to attack. Lightning Rush deals magic damage and adds a Mark of the Storm to any hostile unit he passes through; deals half damage to minions. Kennen is refunded 40 energy if he passes through an enemy while using this spell, but can only gain this effect once.
Lucian ability
Lucian passive ability Lightslinger
Lucian ability Lightslinger Lightslinger Comments 0 Lightslinger After using one of his abilities, Lucian's next auto attack within 3 seconds will strike twice. The second shot deals a percentage of Lucian's AD based on level, but fully applies on-hit effects. Minions and monsters take full damage from the second shot. The second shot can critically strike.
Kog'Maw ability
R
Kog'Maw ability Living Artillery Living Artillery Comments 2 Living Artillery Kog'Maw fires a living artillery shell at a great distance dealing damage and revealing targets. Additionally, multiple Living Artilleries in a short period of time cause them to cost additional Mana.
Ornn ability
Ornn passive ability Living Forge
Ornn ability Living Forge Living Forge Comments 0 Living Forge Ornn can purchase non-consumable items from anywhere on the field by forging them himself, and is also presented a Forge Menu with his recommended items to select to be forged. Forging takes 4 seconds and the process is interrupted if Ornn enters combat, disabling Living Forge. Additionally, Ornn and each of his teammates can purchase MASTERWORK upgrades. Each player may only have one MASTERWORK upgrade at a time.
Zed ability
W
Zed ability Living Shadow Living Shadow Comments 0 Living Shadow Zed's shadow dashes forward, remaining in place for 4 seconds. Reactivating this ability will cause Zed to switch positions with this shadow. Zed's shadow will mimic his basic abilities. If both strike the same target Zed regains some energy. Energy can only be restored once per mimicked ability.
Varus ability
Varus passive ability Living Vengeance
Varus ability Living Vengeance Living Vengeance Comments 2 Living Vengeance On champion kill or assist, Varus gains 40% attack speed for 6 seconds. On minion kill, Varus gains 20% attack speed for 3 seconds.
Twisted Fate ability
Twisted Fate passive ability Loaded Dice
Twisted Fate ability Loaded Dice Loaded Dice Comments 2 Loaded Dice Upon killing a unit, Twisted Fate rolls his dice, gaining bonus gold. Naturally, Twisted Fate has a higher chance to receive a larger bonus.
Miss Fortune ability
Miss Fortune passive ability Love Tap
Miss Fortune ability Love Tap Love Tap Comments 0 Love Tap Whenever Miss Fortune basic attacks a new target, she deals bonus physical damage. Love tap deals 50% damage to minions.
Lux ability
E
Lux ability Lucent Singularity Lucent Singularity Comments 1 Lucent Singularity Fires an anomaly of twisted light to an area, which slows nearby enemies. Lux can detonate it to damage enemies in the area of effect.
Diana ability
R
Diana ability Lunar Rush Lunar Rush Comments 0 Lunar Rush Diana dashes to an enemy, dealing magic damage and consuming all active Moonlight debuffs. Lunar Rush has no cooldown when used to teleport to a target afflicted with Moonlight, even if Diana is interrupted during her dash.
Fiora ability
Q
Fiora ability Lunge Lunge Comments 1 Lunge Fiora lunges in a target direction before striking a nearby enemy, dealing physical damage and applying on-hit effects. Lunge prioritizes enemy champions, and tries to hit enemy weak spots. If Lunge hits an enemy, its cooldown is reduced by 60%.
Mordekaiser ability
Q
Mordekaiser ability Mace of Spades Mace of Spades Comments 2 Mace of Spades Mordekaiser's next 3 basic attacks are empowered and deal bonus magic damage, with the first and second hit dealing an equal amount while the third hit deals double damage.
Bard ability
E
Bard ability Magical Journey Magical Journey Comments 0 Magical Journey Bard conjures a portal on a target wall. The portal tunnels through to the far end of the wall, granting one-way passage to all champions, friend and foe, who enter it. While inside the portal, allies travel faster than enemies.
Volibear ability
E
Volibear ability Majestic Roar Majestic Roar Comments 0 Majestic Roar Volibear lets out a powerful roar that damages and slows enemies. Minions and monsters are feared as well.
Miss Fortune ability
E
Miss Fortune ability Make it Rain Make it Rain Comments 2 Make it Rain Miss Fortune unleashes a flurry of bullets at a location, dealing waves of damage to opponents and slowing them.
Malzahar ability
E
Malzahar ability Malefic Visions Malefic Visions Comments 2 Malefic Visions Malzahar infects his target's mind with cruel visions of their demise, dealing damage every half second for 4 seconds. If the target dies while afflicted by the visions, they pass on to a nearby enemy unit and Malzahar gains a percentage of his maximum Mana. Damaging a target with Call of the Void or Nether Grasp will refresh the duration of Malefic Visions.
Blitzcrank ability
Blitzcrank passive ability Mana Barrier
Blitzcrank ability Mana Barrier Mana Barrier Comments 2 Mana Barrier When Blitzcrank's life is brought below 20% health, he creates a Mana Barrier, a shield with 50% of his current mana, which lasts 10 seconds. The activation doesn't consume any mana. This effect has a one minute cooldown.
Xerath ability
Xerath passive ability Mana Surge
Xerath ability Mana Surge Mana Surge Comments 3 Mana Surge Every 12 seconds, Xerath's next basic attack will restore Mana. The amount of Mana restored is doubled if the attack target is a champion.
Karma ability
R
Karma ability Mantra Mantra Comments 2 Mantra Karma empowers her next ability cast within the next 8 seconds, adding an additional effect. Empowered abilities share the same cooldown as their basic form. Karma begins with one rank in Mantra and can increase it at levels 6, 11, and 16. Ranks in Mantra improve the additional effects of empowered abilities.
Akali ability
Q
Akali ability Mark of the Assassin Mark of the Assassin Comments 0 Mark of the Assassin Akali spins her kama at a target enemy to deal magic damage and mark the target for 6 seconds. Akali's melee attacks against a marked target will trigger and consume the mark to cause additional damage and restore energy.
Kindred ability
Kindred passive ability Mark of the Kindred
Kindred ability Mark of the Kindred Mark of the Kindred Comments 1 Mark of the Kindred Both Lamb and Wolf mark targets to hunt. Lamb marks an enemy champion for death while Wolf periodically marks monsters within the enemy's jungle. All champions can see which targets are marked. If Kindred kills a marked target or assists in their death, their basic attacks and abilities are empowered.
Kennen ability
Kennen passive ability Mark of the Storm
Kennen ability Mark of the Storm Mark of the Storm Comments 0 Mark of the Storm Kennen's abilities add Marks of the Storm to opponents which last for 6 seconds. The marks are consumed at three stacks, stunning the opponent for 1.25 seconds while restoring 25 Energy. If the same target is stunned more than once within 6 seconds, the stun lasts only 0.5 seconds.
Jarvan IV ability
Jarvan IV passive ability Martial Cadence
Jarvan IV ability Martial Cadence Martial Cadence Comments 6 Martial Cadence Jarvan IV exploits his target's opening, dealing a percentage of the target's current HP as magic damage. This effect cannot occur on the same target for 6 seconds.
Kalista ability
Kalista passive ability Martial Poise
Kalista ability Martial Poise Martial Poise Comments 0 Martial Poise Kalista cannot cancel her basic attacks and they will miss if she loses sight of her target before they hit. If Kalista enters a movement command while winding her basic attack or Pierce, she will drive through that direction when she launches her attack, dashing a short distance. The distance traveled scales with bonus movement speed. Additionally, Kalista begins the game with a unique item, The Black Spear. The Black Spear - Active: Kalista offers a pact to an allied champion. Should they agree, the item is consumed and binds them together, turning the target into an Oathsworn ally for the remainder of the game. Kalista requires an Oathsworn ally to utilize Sentinel's Soul-Marked and Fate's Call.
Dr. Mundo ability
E
Dr. Mundo ability Masochism Masochism Comments 5 Masochism Increases Dr. Mundo's physical damage by a flat amount for 5 seconds. In addition, Dr. Mundo also gains additional damage for each percentage of health he is missing as well as increased range and damage on his next auto attack.
Aatrox ability
R
Aatrox ability Massacre Massacre Comments 5 Massacre Aatrox draws in the blood of his foes, dealing magic damage to nearby enemy champions. For the next 12 seconds, Aatrox gains bonus attack speed and 175 bonus attack range (325 total range). He is still considered melee for item purposes.
Master Yi ability
W
Master Yi ability Meditate Meditate Comments 2 Meditate Master Yi rejuvinates his body by focus of mind, restoring health and increasing his armor and magic resistance for a short time.
Singed ability
W
Singed ability Mega Adhesive Mega Adhesive Comments 2 Mega Adhesive Singed covers the target area with a potent adhesive for 3 seconds, slowing and grounding all enemies within.
Ziggs ability
R
Ziggs ability Mega Inferno Bomb Mega Inferno Bomb Comments 4 Mega Inferno Bomb Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those further away.
Jayce ability
R
Jayce ability Mercury Cannon Mercury Cannon Comments 0 Mercury Cannon Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist for 5 seconds.
Jayce ability
R
Jayce ability Mercury Cannon / Mercury Hammer Mercury Cannon / Mercury Hammer Comments 2 Mercury Cannon / Mercury Hammer Mercury Cannon: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist. Mercury Hammer: Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage.
Jayce ability
R
Jayce ability Mercury Hammer Mercury Hammer Comments 0 Mercury Hammer Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increases Jayce's Armor and Magic Resist. The first attack in this form deals additional magic damage.
Cassiopeia ability
W
Cassiopeia ability Miasma Miasma Comments 0 Miasma Cassiopeia spews venom in an arc in front of her, leaving toxic clouds for a few seconds. Enemies in the cloud are continually poisoned, slowing and grounding them, prohibiting the use of movement abilities.
LeBlanc ability
R
LeBlanc ability Mimic Mimic Comments 1 Mimic On cast, creates a copy of LeBlanc before both becoming invisible for a brief moment. Afterwards, both LeBlanc and her copy cast an empowered version of one of LeBlanc’s basic abilities. Only the real LeBlanc deals damage. Empowering Mimic itself creates a copy of LeBlanc at a target location with global range. Once conjured, the copy will walk towards the nearest visible enemy champion, casting a fake version of LeBlanc’s last used spell before disappearing. Empowering Mimic has its own cooldown.
Corki ability
R
Corki ability Missile Barrage Missile Barrage Comments 2 Missile Barrage Corki fires a missile towards his target location that will collide with the first enemy it hits, dealing damage to units around the target. Corki stores one missile every 14 seconds up to 7 missiles total. Every 3rd missile will be a Big One.
Tryndamere ability
W
Tryndamere ability Mocking Shout Mocking Shout Comments 1 Mocking Shout Tryndamere lets out an insulting cry, decreasing surrounding champions' physical damage. Enemies with their backs turned to Tryndamere also have their movement speed slowed.
Annie ability
E
Annie ability Molten Shield Molten Shield Comments 1 Molten Shield Shields Annie from harm, reducing damage she takes and returning damage to melee attackers.
Udyr ability
Udyr passive ability Monkey's Agility
Udyr ability Monkey's Agility Monkey's Agility Comments 1 Monkey's Agility Entering a stance grants Udyr 10% attack speed and 4% bonus armor and magic resist for 5 seconds. This effect stacks 3 times.
Janna ability
R
Janna ability Monsoon Monsoon Comments 2 Monsoon Janna surrounds herself in a magical storm throwing enemies back and channels soothing winds that heal nearby allies.
Diana ability
E
Diana ability Moonfall Moonfall Comments 0 Moonfall Diana draws in and slows all nearby enemies. Also passively increases the attack speed bonus from Moonsilver Blade
Diana ability
Diana passive ability Moonsilver Blade
Diana ability Moonsilver Blade Moonsilver Blade Comments 1 Moonsilver Blade Casting abilities grants Diana increased attack speed for 3 attacks. On every third basic attack, Diana cleaves nearby enemies, dealing bonus magic damage and restoring her mana.
Kindred ability
E
Kindred ability Mounting Dread Mounting Dread Comments 0 Mounting Dread Lamb fires a carefully placed shot, slowing an enemy target for a short duration. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, dealing bonus damage against low-health targets.
Yorick ability
E
Yorick ability Mourning Mist Mourning Mist Comments 0 Mourning Mist Yorick throws a globule of Black Mist that damages, slows and marks enemies.
Teemo ability
W
Teemo ability Move Quick Move Quick Comments 3 Move Quick Passive: Grants increased movement speed until struck by a champion or turret. The passive is restored 5 seconds (static cooldown) after last being struck by a champion or turret. Active: For 3 seconds,Teemo gains double his passive movement speed and will not lose it even if he is hit.
Ezreal ability
Q
Ezreal ability Mystic Shot Mystic Shot Comments 4 Mystic Shot Ezreal fires a bolt of energy that deals physical damage and applies on-hit effects. If it strikes an enemy unit it reduces all of Ezreal's cooldowns by 1.5 seconds.
Maokai ability
R
Maokai ability Nature's Grasp Nature's Grasp Comments 0 Nature's Grasp Nature’s Grasp creates a massive wall of brambles that slowly advances forward. Each bramble damages and roots the first enemy champion hit.
Kassadin ability
W
Kassadin ability Nether Blade Nether Blade Comments 5 Nether Blade Passive: Kassadin's melee attacks deal bonus magic damage. Active: Kassadin's next basic attack becomes charged, dealing bonus magic damage and restoring a percentage of Kassadin's missing mana.
Malzahar ability
R
Malzahar ability Nether Grasp Nether Grasp Comments 8 Nether Grasp Malzahar suppresses a target champion for 2.5 seconds and creates a zone of negative energy around them that deals damage to all enemies inside for the duration.
Elise ability
Q
Elise ability Neurotoxin Neurotoxin Comments 0 Neurotoxin Elise launches a blast of corrosive poison at target enemy, dealing magic damage equal to a base amount plus a percentage of her target's current health. Damage is capped against monsters.
Elise ability
Q
Elise ability Neurotoxin / Venomous Bite Neurotoxin / Venomous Bite Comments 1 Neurotoxin / Venomous Bite Neurotoxin: Elise launches a blast of corrosive poison at target enemy, dealing bonus damage based on its current Health. Venomous Bite: Elise lunges forward and bites her target, dealing bonus damage based on how low its Health is.
Swain ability
W
Swain ability Nevermove Nevermove Comments 2 Nevermove Swain marks a target area. After a short delay, mighty talons grab hold of enemy units dealing magic damage and rooting them.
Graves ability
Graves passive ability New Destiny
Graves ability New Destiny New Destiny Comments 0 New Destiny Graves' basic attack fires a cone of 4 bullets which stop on the first unit hit. The first bullet on a target deals 0.7 - 1 total AD (based on level) physical damage, with subsequent bullets dealing a third of that damage per bullet. Structures take 25% reduced damage from Graves' basic attacks. Graves stores two Shells at any time and expends them when he basic attacks. After using them, Graves reloads, delaying his next basic attack significantly. Graves' reload time is slightly reduced by attack speed, but the time between attacks is greatly reduced by attack speed. Upon critically striking, Graves fires 6 bullets over a 50% wider cone and deals 40% bonus physical damage (60% with Infinity Edge).
Vayne ability
Vayne passive ability Night Hunter
Vayne ability Night Hunter Night Hunter Comments 2 Night Hunter Vayne ruthlessly hunts evil-doers. She gains 30 Movement Speed when moving towards an enemy champion.
Fizz ability
Fizz passive ability Nimble Fighter
Fizz ability Nimble Fighter Nimble Fighter Comments 1 Nimble Fighter Fizz's dexterity allows him to ignore unit collision and take less damage from basic attacks.
Wukong ability
E
Wukong ability Nimbus Strike Nimbus Strike Comments 2 Nimbus Strike Wukong dashes on a cloud toward a target enemy and sends out images to attack up to 2 additional enemies near his target, dealing physical damage to each enemy struck. He also gains an attack speed bonus after using this skill.
Talon ability
Q
Talon ability Noxian Diplomacy Noxian Diplomacy Comments 0 Noxian Diplomacy Talon leaps to a target, dealing physical damage. If cast within melee range, Talon does not leap but instead critically strikes his target for 150%. Whenever Noxian Diplomacy kills a unit, Talon restores health and refunds 50% of its cooldown.
Darius ability
R
Darius ability Noxian Guillotine Noxian Guillotine Comments 10 Noxian Guillotine Darius leaps to an enemy Champion and strikes a lethal blow, dealing true damage. This damage increases for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, Darius causes all nearby minions and monsters to flee in terror and he can recast the ability for free within the next 20 seconds. This can occur multiple times in succession. At maximum rank, the cooldown will completely reset on kill.
Cassiopeia ability
Q
Cassiopeia ability Noxious Blast Noxious Blast Comments 1 Noxious Blast Cassiopeia blasts an area with a delayed high damaging poison, dealing magic damage over 3 seconds and granting her movement speed for 3 seconds if she hits a champion.
Singed ability
Singed passive ability Noxious Slipstream
Singed ability Noxious Slipstream Noxious Slipstream Comments 0 Noxious Slipstream When Singed passes close to a champion, he drifts off of them, gaining bonus movement speed. This effect has a champion-unique 10 second cooldown.
Teemo ability
R
Teemo ability Noxious Trap Noxious Trap Comments 3 Noxious Trap Teemo places a trap which stealths and arms in 1 second. It detonates if an enemy steps on it, dealing magic damage by poisoning nearby enemies, applying a slow and revealing them for 4 seconds. The traps last 5 minutes. Teemo will store one every several seconds, and can have a maximum of three stocked up. Each cast requires and uses a trap. After death, Teemo respawns with 2 mushrooms. Casting traps on existing Noxious Traps causes them to bounce further in the direction they were originally tossed.
Kassadin ability
Q
Kassadin ability Null Sphere Null Sphere Comments 2 Null Sphere Kassadin fires an ethereal bolt of void energy, dealing damage, interrupting channel spells and shielding him for a short duration.
Sivir ability
R
Sivir ability On The Hunt On The Hunt Comments 1 On The Hunt Passive: Sivir gains bonus Attack Speed while Ricochet is active. Active: Sivir rallies her allies for 8 seconds, granting all nearby allies an initial Movement Speed bonus which decays to a weaker bonus after a short duration. Allies that enter On The Hunt's radius after the cast are given the same bonus movement speed value and duration Sivir currently has.
Hecarim ability
R
Hecarim ability Onslaught of Shadows Onslaught of Shadows Comments 1 Onslaught of Shadows Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, dealing additional magic damage to nearby enemies causing them to flee in terror.
Ahri ability
Q
Ahri ability Orb of Deception Orb of Deception Comments 2 Orb of Deception Ahri throws out and pulls back her orb, dealing magic damage on the way out and true damage on the way back. Ahri gains a massive movement speed boost while her orb is traveling that rapidly decays over time.
Vel'Koz ability
Vel'Koz passive ability Organic Deconstruction
Vel'Koz ability Organic Deconstruction Organic Deconstruction Comments 0 Organic Deconstruction Vel'Koz's abilities Deconstruct those they strike. After being hit three times by his abilities, minions, monsters and enemy champions are Deconstructed and suffer bonus true damage. Enemies lose their Deconstruction stacks by avoiding Vel'Koz's attacks for a short while.
Blitzcrank ability
W
Blitzcrank ability Overdrive Overdrive Comments 1 Overdrive Blitzcrank super charges himself to gain a burst of Movement Speed and Attack Speed. When Overdrive ends, Blitzcrank is slowed for a short period of time.
Ryze ability
Q
Ryze ability Overload Overload Comments 2 Overload Passive: Ryze's other basic abilities reset Overload's cooldown and generate a Rune for 4 seconds, up to a maximum of 2. Active: Ryze unleashes a runic blast in the target direction, dealing magic damage to the first enemy struck and consuming all of his Runes for bonus effects.
Diana ability
W
Diana ability Pale Cascade Pale Cascade Comments 0 Pale Cascade Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. This shield is refreshed if all three spheres detonate.
Ekko ability
W
Ekko ability Parallel Convergence Parallel Convergence Comments 0 Parallel Convergence Passive: Ekko's basic attacks deal bonus magic damage to enemies under 30% health equal to a percentage of their missing health (min 15 and max 400 damage vs. minions and monsters). Active: After a 3 second delay, Ekko creates a short-lived chronosphere at the target location that slows enemies who enter. If Ekko enters the sphere, he will detonate it, gaining a shield that absorbs damage for a short duration. Enemies caught inside are also temporarily stunned.
Nocturne ability
R
Nocturne ability Paranoia Paranoia Comments 7 Paranoia Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 4 seconds, this includes champions, minions, wards and towers. He can then launch himself at an enemy champion with a large range. Deals physical damage on arrival.
Gangplank ability
Q
Gangplank ability Parrrley Parrrley Comments 5 Parrrley Gankplank shoots an enemy with his pistol, dealing physical damage. Gangplank gains extra gold and Silver Serpents (which can be spent to upgrade his ultimate) if Parrrley deals a killing blow. This ability can critically strike and applies on-hit effects, but doesn't apply Trial By Fire.
Sejuani ability
E
Sejuani ability Permafrost Permafrost Comments 0 Permafrost Sejuani and nearby melee allies apply Frost with their basic attacks, stacking up to four times. Sejuani can cast Permafrost on enemies with max Frost stacks.
Garen ability
Garen passive ability Perseverance
Garen ability Perseverance Perseverance Comments 6 Perseverance Garen regenerates a small percentage of his maximum health per second after not receiving damage for a certain amount of time. Until level 11, the regenerative state will stop if Garen receives damage from any source other than lane minions. After that, Perseverance is also no longer removed by non-epic monsters.
Cassiopeia ability
R
Cassiopeia ability Petrifying Gaze Petrifying Gaze Comments 2 Petrifying Gaze Cassiopeia releases a swirl of magical energy from her eyes, stunning any enemies in front of her that are facing her and slowing any others with their back turned.
Ekko ability
E
Ekko ability Phase Dive Phase Dive Comments 0 Phase Dive Ekko dashes a short distance in the targeted direction. He gains bonus attack range on his next attack, which deals bonus magic damage and teleports him to his target.
Veigar ability
Veigar passive ability Phenomenal Evil Power
Veigar ability Phenomenal Evil Power Phenomenal Evil Power Comments 0 Phenomenal Evil Power Striking an enemy champion with an ability grants Veigar a stack of Phenomenal Evil. Takedowns grant an additional 3 stacks. Phenomenal Evil gives Veigar 1 ability power per stack.
Udyr ability
R
Udyr ability Phoenix Stance Phoenix Stance Comments 4 Phoenix Stance Udyr sends out pulsing waves of fire, dealing damage to nearby enemies. While in Phoenix Stance, Udyr's first and every third basic attack after that send out a cone of flame in front of him that deals magic damage.
Corki ability
Q
Corki ability Phosphorus Bomb Phosphorus Bomb Comments 1 Phosphorus Bomb Corki launches a bomb at a target 250-radius area, granting sight of the location as it travels and for 6 seconds afterward. Enemies within the area take magic damage and Corki gains sight of them for 6 seconds.
Twisted Fate ability
W
Twisted Fate ability Pick A Card Pick A Card Comments 2 Pick A Card Twisted Fate chooses a magic card from his deck, and uses that for his next attack, causing bonus effects.
Kalista ability
Q
Kalista ability Pierce Pierce Comments 0 Pierce Kalista hurls a fast and narrow spear, dealing physical damage to the first enemy struck. If Pierce scores a kill, the spear will continue onward, passing all Rend stacks from the dead victim to the next enemy it hits.
Varus ability
Q
Varus ability Piercing Arrow Piercing Arrow Comments 2 Piercing Arrow Varus readies and then fires a powerful shot that gains extra range and damage the longer he spends preparing to fire.
Lucian ability
Q
Lucian ability Piercing Light Piercing Light Comments 0 Piercing Light After a brief delay, Lucian fires a laser in the direction of the target enemy, dealing physical damage to all enemies in a line.
Brand ability
W
Brand ability Pillar of Flame Pillar of Flame Comments 1 Pillar of Flame After a short delay, Brand creates a pillar of flame at a target area, dealing magic damage to enemy units within the area. Units that are ablaze take an additional 25% damage.
Trundle ability
E
Trundle ability Pillar of Ice Pillar of Ice Comments 1 Pillar of Ice Trundle creates an ice pillar at target location, becoming impassable terrain and slowing all nearby enemy units.
Caitlyn ability
Q
Caitlyn ability Piltover Peacemaker Piltover Peacemaker Comments 1 Piltover Peacemaker Caitlyn revs up her rifle for 1 second to unleash a penetrating shot which deals physical damage (deals less damage to subsequent targets).
Lulu ability
Lulu passive ability Pix, Faerie Companion
Lulu ability Pix, Faerie Companion Pix, Faerie Companion Comments 4 Pix, Faerie Companion Pix fires magical bolts of energy whenever his owner attacks another enemy unit. These bolts are homing, but can be intercepted by other units.
Vel'Koz ability
Q
Vel'Koz ability Plasma Fission Plasma Fission Comments 0 Plasma Fission Vel'Koz fires a plasma bolt that slows and damages the first enemy struck. Once Plasma Fission hits, reaches its maximum range or is reactivated a second time, the bolt splits at a 90 degree angle. The split bolts deal the same damage and apply the same slow. Plasma Fission refunds 50% of its mana cost for each unit killed (up to a maximum of 150%).
Fizz ability
E
Fizz ability Playful / Trickster Playful / Trickster Comments 2 Playful / Trickster Fizz hops onto his staff, becoming untargetable. He may then choose to slam the ground or hop off to another location.
Kled ability
Q
Kled ability Pocket Pistol Pocket Pistol Comments 0 Pocket Pistol Dismounted: Kled sprays a hail of five pellets in a cone, dealing damage to all enemies that intercept the pellets, and dashing in the opposite direction. Enemies hit take only 20% bonus damage per pellet beyond the first. Each pellet that hits an enemy champion restores 5 Courage. Kled periodically stores ammo, up to a maximum of 2 stored at once. Kled will store ammo even while mounted.
Singed ability
Q
Singed ability Poison Trail Poison Trail Comments 5 Poison Trail Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path.
Nidalee ability
W
Nidalee ability Pounce Pounce Comments 1 Pounce Nidalee lunges forward, dealing magic damage to enemies around her landing area. If the enemy is Hunted, Nidalee will have extra range on Pounce whilst jumping directly at her target and the cooldown of the ability will be reduced. Killing a unit in cougar form will also reduce Pounce's cooldown.
Jinx ability
Q
Jinx ability Pow-Pow, the Minigun Pow-Pow, the Minigun Comments 0 Pow-Pow, the Minigun Jinx gains bonus attack speed for using Pow-Pow, the Minigun. Additionally, Jinx's basic attacks grant extra bonus attack speed for 2.5 seconds, stacking up to 3 times. The stacks decay one at a time when she stops attacking. If Jinx switches to her Rocket Launcher, she will lose all stacks after her first attack.
Gangplank ability
E
Gangplank ability Powder Keg Powder Keg Comments 1 Powder Keg Passive: Gangplank stores a charge of Powder Keg every few seconds (up to a maximum). Active: Gangplank places a powder keg that can be attacked by himself or his enemies. If Gangplank destroys a keg, it explodes in an AoE blast that slows and spreads the damage of the attack to all nearby enemies. Other casks within the zone will chain explode. Explosions ignore 40% of their targets' armor, and enemy champions take bonus physical damage. If an enemy destroys the cask, it defuses the explosion and grants gold.
Sona ability
Sona passive ability Power Chord
Sona ability Power Chord Power Chord Comments 2 Power Chord After 3 ability casts, Sona's next basic attack will deal bonus magic damage, with an additional effect depending on the last basic ability cast.
Blitzcrank ability
E
Blitzcrank ability Power Fist Power Fist Comments 1 Power Fist Blitzcrank charges up his fist to make his next attack within 5 seconds deal double damage and knock his target up in the air for 1 second.
Rammus ability
Q
Rammus ability Powerball Powerball Comments 1 Powerball Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.
Camille ability
Q
Camille ability Precision Protocol Precision Protocol Comments 0 Precision Protocol Camille's next attack deals bonus damage and grants movement speed. This spell can be recasted for a short period of time, doing significantly increased bonus damage if Camille delays a period of time between the two attacks.
Katarina ability
W
Katarina ability Preparation Preparation Comments 1 Preparation Katarina tosses a dagger into the air and gains movement speed for a short duration.
Rek'Sai ability
Q
Rek'Sai ability Prey Seeker Prey Seeker Comments 0 Prey Seeker Rek'Sai fires a void-charged pulse in a target direction, stopping at the first enemy hit, dealing physical damage to enemies in the area and revealing them for 2.5 seconds.
Warwick ability
E
Warwick ability Primal Howl Primal Howl Comments 0 Primal Howl Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second.
Nidalee ability
E
Nidalee ability Primal Surge Primal Surge Comments 0 Primal Surge Nidalee channels the spirit of the cougar to heal her allies and imbide them with attack speed for a short duration.
Nidalee ability
E
Nidalee ability Primal Surge / Swipe Primal Surge / Swipe Comments 1 Primal Surge / Swipe In human form, Nidalee channels the spirit of the cougar to heal her allies and imbide them with attack speed for a short duration. As a cougar, she rapidly claws enemies in front of her.
Veigar ability
R
Veigar ability Primordial Burst Primordial Burst Comments 5 Primordial Burst Blasts the target enemy champion with primal magic to deal magic damage, increasing based on the target's missing Health. Damage is maximized against enemies below 33% Health.
Lux ability
W
Lux ability Prismatic Barrier Prismatic Barrier Comments 1 Prismatic Barrier Lux throws her wand to a target location and back, bending the light around herself and any friendly Champions it touches, protecting them from enemy damage.
Illaoi ability
Illaoi passive ability Prophet of an Elder God
Illaoi ability Prophet of an Elder God Prophet of an Elder God Comments 0 Prophet of an Elder God Illaoi and the Vessels she creates spawn Tentacles on nearby impassible terrain. Tentacles swing at Spirits, Vessels, and victims of Illaoi's Harsh Lesson, dealing physical damage to enemies hit.
Nidalee ability
Nidalee passive ability Prowl
Nidalee ability Prowl Prowl Comments 0 Prowl Moving through brush increases Nidalee's movement speed by 10% for 2 seconds, increased to 30% toward visible enemy champions within a range of 1400. Damaging champions or neutral monsters with Javelin Toss or Bushwhack marks them as 'Hunted' for 4 seconds, granting Nidalee vision of them, 30% increased movement speed toward them (within a range of 1400) and enhancing her next Takedown, Pounce, and Swipe against them. Also grants 10% movement speed to other directions.
Alistar ability
Q
Alistar ability Pulverize Pulverize Comments 1 Pulverize Alistar smashes the ground where he is standing, dealing magic damage to all enemies in the area and tossing them into the air, knocking them up.
Urgot ability
W
Urgot ability Purge Purge Comments 0 Purge Urgot shields himself, slowing himself while he unloads his weapon on nearby enemies. Prioritizes enemy champions Urgot has recently struck with other abilities and triggers Echoing Flames.
Brand ability
R
Brand ability Pyroclasm Pyroclasm Comments 2 Pyroclasm Brand unleashes a devastating torrent of fire that bounces between enemies, dealing magic damage each time it bounces. It will bounce up to four times for a total of five hits, and can hit the same enemy up to three times. Bounces prioritize stacking Blaze to max on Champions. If the target is ablaze, Pyroclasm will briefly slow the target.
Annie ability
Annie passive ability Pyromania
Annie ability Pyromania Pyromania Comments 2 Pyromania After casting 4 spells, Annie's next spell will stun the target for a short duration.
Rek'Sai ability
Q
Rek'Sai ability Queen's Wrath Queen's Wrath Comments 0 Queen's Wrath Rek'Sai's next three basic attacks within 5 seconds deal bonus physical damage to her target and all surrounding enemies.
Rek'Sai ability
Q
Rek'Sai ability Queen's Wrath / Prey Seeker Queen's Wrath / Prey Seeker Comments 1 Queen's Wrath / Prey Seeker Queen's Wrath: Rek'Sai's next three basic attacks within 5 seconds deal bonus physical damage to her target and all surrounding enemies. Prey Seeker: Rek'Sai fires a void-charged pulse in a target direction, stopping at the first enemy hit, dealing physical damage to enemies in the area and revealing them for 2.5 seconds.
Graves ability
E
Graves ability Quickdraw Quickdraw Comments 0 Quickdraw Graves dashes forward, resetting his basic attack timer and refilling one shell. Graves also gains armor for 4 seconds, stacking up to 8 times. Dashing to an enemy champion grants 2 stacks. Damaging non-minions refreshes the duration of this buff. Quickdraw's cooldown is reduced by 0.5 seconds every time Graves hits an enemy with a bullet.
Gnar ability
Gnar passive ability Rage Gene
Gnar ability Rage Gene Rage Gene Comments 0 Rage Gene When Gnar reaches 100 Fury, he gains access to an alternate set of abilities. After either 5 seconds have elapsed or he casts an ability, Gnar will transform into Mega Gnar for 15 seconds while his Fury depletes. Once his Fury is exhausted, Gnar will return to normal and cannot gain Fury again for 15 seconds. Gnar's two ability sets share the same cooldowns.
Olaf ability
R
Olaf ability Ragnarok Ragnarok Comments 1 Ragnarok Olaf has increased armor and magic resist. Upon activation, he breaks any crowd control effects and trades the armor and magic resist bonus for bonus attack damage and a burst of movement speed.
Talon ability
W
Talon ability Rake Rake Comments 1 Rake Talon sends out a volley of daggers in a cone that then quickly return back to him. This attack deals physical damage every time it passes through an enemy. Additionally, the enemy is slowed for 1 second.
Hecarim ability
Q
Hecarim ability Rampage Rampage Comments 0 Rampage Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy unit with this attack, he gains a stack of Rampage, reducing the base cooldown of this skill by 1 second for a short duration. This effect can stack up to 2 times.
Zyra ability
W
Zyra ability Rampant Growth Rampant Growth Comments 2 Rampant Growth Zyra plants a seed, granting vision of an area for up to 60 seconds. Other spells cast on seeds will turn them into plants who fight for Zyra. Additionally, Rampant Growth passively grants her plants improved maximum Health.
Ashe ability
Q
Ashe ability Ranger's Focus Ranger's Focus Comments 2 Ranger's Focus Ashe builds up Focus by attacking. At maximum Focus, Ashe can cast Ranger's Focus to consume all stacks of Focus, temporarily increasing her Attack Speed and transforming her basic attack into a powerful flurry attack for the duration.
Tristana ability
Q
Tristana ability Rapid Fire Rapid Fire Comments 7 Rapid Fire Tristana fires her weapon rapidly, increasing her attack speed for 7 seconds.
Elise ability
E
Elise ability Rappel Rappel Comments 0 Rappel On enemy cast: Elise reveals nearby enemy targets, while she and her spiderlings lift up into the air, and then descend upon the target enemy. On ground cast: Elise reveals nearby enemy targets while she and her Spiderlings lift up into the air, becoming untargetable for 2 seconds. During that time she can cast Rappel again or right click to descend upon a nearby enemy. Upon landing, the bonus damage and healing from Elise's Spider Form attacks is increased.
Evelynn ability
E
Evelynn ability Ravage Ravage Comments 1 Ravage Evelynn slashes a target enemy 2 times, dealing physical damage with each strike, then gains Increased Attack Speed for a short time. Strikes apply on-hit effects, but not spell effects.
Swain ability
R
Swain ability Ravenous Flock Ravenous Flock Comments 3 Ravenous Flock Toggle: Swain transforms into the form of a raven. During this time, up to 5 lesser ravens strike out at nearby enemies each second, one raven per enemy, dealing magic damage. Swain heals himself for a small amount against minions and monsters, and for a bigger amount against champions. Lesser ravens can't attack the same target again for 1 second. The cost to sustain Ravenous Flock increases by 5 Mana every second.
Zed ability
Q
Zed ability Razor Shuriken Razor Shuriken Comments 1 Razor Shuriken Active: Zed and his shadows throw their shurikens, each dealing physical damage to the first enemy they pass through and a lesser amount to enemies thereafter. Living Shadow: Additional shurikens striking the same enemy deal 50% damage and restore energy.
Ryze ability
R
Ryze ability Realm Warp Realm Warp Comments 0 Realm Warp Ryze opens a portal to a nearby location. After 2 seconds, all allied units within the portal's sphere are warped to the target location. If Ryze becomes unable to cast or move, Realm Warp is cancelled.
Kayn ability
Q
Kayn ability Reaping Slash Reaping Slash Comments 0 Reaping Slash Kayn dashes forward, dealing physical damage to all enemies he passes through before flourishing his scythe, dealing the same damage again to surrounding enemies.
Kayn ability
Q
Kayn ability Reaping Slash: Rhaast Reaping Slash: Rhaast Comments 0 Reaping Slash: Rhaast Kayn dashes forward, dealing physical damage to all enemies he passes through before flourishing his scythe, dealing the same damage again to surrounding enemies.
Kayn ability
Q
Kayn ability Reaping Slash: Shadow Assassin Reaping Slash: Shadow Assassin Comments 0 Reaping Slash: Shadow Assassin Kayn dashes forward, dealing physical damage to all enemies he passes through before flourishing his scythe, dealing the same damage again to surrounding enemies.
Anivia ability
Anivia passive ability Rebirth
Anivia ability Rebirth Rebirth Comments 3 Rebirth Upon dying, Anivia will revert into an egg. If the egg can survive for six seconds, she is gloriously reborn.
Olaf ability
E
Olaf ability Reckless Swing Reckless Swing Comments 1 Reckless Swing Olaf attacks with such force that it deals true damage to his target and himself.
Kayle ability
Q
Kayle ability Reckoning Reckoning Comments 2 Reckoning Blasts a target, dealing magic damage, applying a stack of Holy Fervor and slowing its Movement Speed by for a short duration.
Renekton ability
Renekton passive ability Reign of Anger
Renekton ability Reign of Anger Reign of Anger Comments 1 Reign of Anger When Renekton is below 50% life he generates 50% more fury.
Jax ability
Jax passive ability Relentless Assault
Jax ability Relentless Assault Relentless Assault Comments 5 Relentless Assault Every time Jax attacks an enemy he gains bonus attack speed for a short duration. This effect stacks up to 8 times.
Lucian ability
E
Lucian ability Relentless Pursuit Relentless Pursuit Comments 0 Relentless Pursuit Lucian dashes a short distance. Relentless Pursuit's cooldown is reduced by 1 second per Lightslinger (passive) hit, doubles against enemy champions (2 second reduction per hit, 4 seconds total for a full passive proc).
Gangplank ability
W
Gangplank ability Remove Scurvy Remove Scurvy Comments 4 Remove Scurvy Gangplank consumes a large quantity of citrus fruit which removes all crowd control effects on him and heals him based on his missing Health.
Kalista ability
E
Kalista ability Rend Rend Comments 0 Rend Passive: Kalista's basic attacks and Pierce leave a spear lodged in her target for 4 seconds. There is no cap on the number of spears Kalista can lodge in her target. This passive is unavailable while Rend is on cooldown. Active: Kalista rips all spears from nearby enemies, dealing physical damage and slowing them for 2 seconds. Rend's damage is increased by a percentage for every spear beyond the first that Kalista ripped from them. If Rend scores a kill, the cooldown is refreshed. If Rend kills multiple targets, the mana cost is also refunded.
Karma ability
W
Karma ability Renewal Renewal Comments 0 Renewal Focused Resolve deals bonus damage, and heals Karma for 20% (+1% per 100 ability power) of her missing health immediately, and heals Karma for 20% (+1% per 100 ability power) of her missing health if the leash remains unbroken.
Karthus ability
R
Karthus ability Requiem Requiem Comments 12 Requiem After channeling for 3 seconds, Karthus deals damage to all enemy champions.
Lee Sin ability
Q
Lee Sin ability Resonating Strike Resonating Strike Comments 0 Resonating Strike Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage which scales with a percentage of the enemy's missing Health.
Zilean ability
W
Zilean ability Rewind Rewind Comments 1 Rewind Zilean can prepare himself for future confrontations, reducing the cooldowns of his Time Bomb and Time Warp.
Sivir ability
W
Sivir ability Ricochet Ricochet Comments 2 Ricochet Sivir's next 3 basic attacks bounce to nearby enemies, dealing a percentage of her attack damage to each additional enemy hit. Enemies can only be hit once but there is no limit on how many targets can be hit per attack.
Kassadin ability
R
Kassadin ability Riftwalk Riftwalk Comments 4 Riftwalk Kassadin teleports to a nearby location dealing damage to nearby enemy units. Additionally, multiple Riftwalks in a short period of time cause them to cost additional mana and deal additional damage. The cost and damage can stack up to 4 times.
Kayle ability
E
Kayle ability Righteous Fury Righteous Fury Comments 7 Righteous Fury Passive: Kayle's basic attacks deal bonus magic damage on hit. Active: Kayle harnesses her righteous fury to increase her attack range by 400 for 10 seconds. These attacks splash, dealing additional magic damage to her target with nearby units take a percent of her attack damage plus magic damage. This splash damage does not affect turrets.
Lissandra ability
W
Lissandra ability Ring of Frost Ring of Frost Comments 4 Ring of Frost Freezes an area around Lissandra, dealing magic damage to nearby enemies and rooting them.
Fiora ability
W
Fiora ability Riposte Riposte Comments 1 Riposte Fiora enters a defensive stance, parrying all damage, debuffs, and hard crowd control abilities for a fraction of a second. After she's done parrying, Fiora attacks in a target direction, dealing magic damage to all enemies in a line while slowing the movement and attack speed of the first enemy champion she strikes. If Fiora parries at least one immobilizing effect, Riposte stuns the target instead.
Nautilus ability
E
Nautilus ability Riptide Riptide Comments 0 Riptide Nautilus slams the ground, causing the earth to ripple out in waves. Each wave deals damage and slows the targets hit. This slow decays over time. Multiple waves that hit the same target deal reduced damage.
Ezreal ability
Ezreal passive ability Rising Spell Force
Ezreal ability Rising Spell Force Rising Spell Force Comments 1 Rising Spell Force Hitting a target with any of Ezreal's abilities increases his attack speed for 6 seconds, stacking up to 5 times.
Xerath ability
R
Xerath ability Rite of the Arcane Rite of the Arcane Comments 2 Rite of the Arcane Xerath anchors himself to his current location for up to 10 seconds. While anchored, Xerath is immune to displacement effects and gains the ability to cast Arcane Barrage several times but cannot cast his other abilities. Rite of the Arcane can be cancelled early by moving or attacking and will automatically end once all shots have been fired. If Rite of the Arcane ends without using a single cast of Arcane Barrage, the cooldown is reduced by 50%. Arcane Barrage: Xerath calls down a blast of arcane energy which strikes after a short delay, dealing magic damage to enemies within a moderate area. Arcane Barrage has a 0.8 second cooldown between casts (unaffected by cooldown reduction).
Sion ability
E
Sion ability Roar of the Slayer Roar of the Slayer Comments 0 Roar of the Slayer Sion bellows in the target direction, dealing magic damage to the first enemy he hits, as well as slowing it and reducing its armor by 20% for 2.5 seconds. If the target is not a champion, it will be knocked back - dealing increased damage to all enemies it passes through and slowing them by the same amount for 2.5 seconds. Minions and monsters cannot be knocked through terrain.
Taliyah ability
Taliyah passive ability Rock Surfing
Taliyah ability Rock Surfing Rock Surfing Comments 0 Rock Surfing When out of combat, Taliyah builds movement speed whenever traveling near walls. Entering combat disables Rock Surfing for the next 5 seconds.
Blitzcrank ability
Q
Blitzcrank ability Rocket Grab Rocket Grab Comments 2 Rocket Grab Blitzcrank fires his right hand at a straight line to the target area. If the hand encounters an enemy unit, it will grant vision of the unit, stun them for 0.5 seconds, deal magic damage, and pull the enemy unit to him.
Tristana ability
W
Tristana ability Rocket Jump Rocket Jump Comments 0 Rocket Jump Tristana fires at the ground to propel herself to a distant location, dealing damage and slowing surrounding units where she lands. Rocket Jump's cooldown resets on kill or assist or whenever Explosive Charge detonates at maximum stacks on champions.
Volibear ability
Q
Volibear ability Rolling Thunder Rolling Thunder Comments 2 Rolling Thunder Volibear drops to all fours and runs faster if chasing an enemy champion. The first enemy he attacks is knocked into the air and flung (300 units) behind Volibear.
Ivern ability
Q
Ivern ability Rootcaller Rootcaller Comments 0 Rootcaller Ivern conjures a vine, dealing damage and rooting enemy targets hit. Ivern's allies can dash to the rooted target.
Ryze ability
W
Ryze ability Rune Prison Rune Prison Comments 4 Rune Prison Ryze instantly deals magic damage and roots the target enemy for 0.75 seconds. Flux: Rune Prison's root duration is doubled to 2 seconds.
Riven ability
Riven passive ability Runic Blade
Riven ability Runic Blade Runic Blade Comments 4 Runic Blade Riven's abilities charge her blade for 5 seconds, causing her to deal a percentage of her total attack damage as bonus physical damage on her next basic attack. Riven can store up to 3 charges, and can only expend one at a time.
Cho'Gath ability
Q
Cho'Gath ability Rupture Rupture Comments 2 Rupture Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them.
Renekton ability
W
Renekton ability Ruthless Predator Ruthless Predator Comments 0 Ruthless Predator Renekton’s next attack gains bonus range and will swing twice, dealing physical damage and stunning his target. Each hit applies on-hit effects. If Renekton attacks an enemy champion, he gains 10 Fury. When Renekton has more than 50 Fury, his next attack will swing three times dealing physical damage and stunning his target.
Dr. Mundo ability
R
Dr. Mundo ability Sadism Sadism Comments 1 Sadism Dr. Mundo regenerates a portion of his max Health over 12 seconds. Additionally, he gains extra movement speed for the duration.
Lee Sin ability
W
Lee Sin ability Safeguard Safeguard Comments 0 Safeguard Lee Sin rushes towards a target ally, shielding him (if his target is an allied champion) for the next 2 seconds. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds. When Lee Sin uses Safeguard on himself or another champion, the cooldown of this spell is reduced.
Lee Sin ability
W
Lee Sin ability Safeguard / Iron Will Safeguard / Iron Will Comments 2 Safeguard / Iron Will Safeguard: Lee Sin rushes towards a target ally, shielding him (and his target if it is a champion) from damage. If a shield is broken, half the energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds. Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains lifesteal, spell vamp, and armor.
Soraka ability
Soraka passive ability Salvation
Soraka ability Salvation Salvation Comments 2 Salvation Soraka gains movement speed when moving towards allied champions below 40% of their maximum health who are outside of Astral Infusion's range.
Vladimir ability
W
Vladimir ability Sanguine Pool Sanguine Pool Comments 3 Sanguine Pool Vladimir sinks into a pool of blood for 2 seconds, becoming untargetable and gaining bonus movement speed which decays rapidly over 1 second. Additionally, enemies on the pool are slowed and Vladimir siphons life from them.
Maokai ability
Maokai passive ability Sap Magic
Maokai ability Sap Magic Sap Magic Comments 6 Sap Magic Periodically, Maokai's next basic attack heals him for a percentage of his maximum HP. Each time Maokai casts a spell or is struck by an enemy spell, Sap Magic's cooldown is reduced.
Maokai ability
E
Maokai ability Sapling Toss Sapling Toss Comments 3 Sapling Toss Maokai hurls a sapling. The sapling becomes implanted in the ground, warding a nearby area. When enemies approach, the sapling attacks, exploding in an arcane blast that damages and slows enemies.
Ziggs ability
W
Ziggs ability Satchel Charge Satchel Charge Comments 0 Satchel Charge Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. In addition, Satchel Charge will hexplode structurally unsound towers below a set Health threshold.
Rengar ability
Q
Rengar ability Savagery Savagery Comments 0 Savagery Rengar slashes enemies in an arc in front of him, followed by piercing in a line, generating 1 Ferocity. Both strikes deal physical damage. If used at 4 Ferocity, Savagery’s damage is significantly increased.
Syndra ability
E
Syndra ability Scatter the Weak Scatter the Weak Comments 0 Scatter the Weak Deals magic damage in a cone and knocks enemies away based on how close they are to Syndra. Dark spheres within the area-of-effect are also knocked back, dealing magic damage and stunning enemies in their path.
Rumble ability
W
Rumble ability Scrap Shield Scrap Shield Comments 3 Scrap Shield Rumble creates a shield blocking incoming damage and receives a short movement speed boost. While in the "Danger Zone", the shield's strength and movement speed boost are increased.
Brand ability
Q
Brand ability Sear Sear Comments 0 Sear Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, the target will be stunned for 1.5 seconds.
Ornn ability
E
Ornn ability Searing Charge Searing Charge Comments 0 Searing Charge Ornn charges forward, dealing physical damage to enemies he passes through, stopping upon colliding with terrain. Upon collision creates a shockwave that deals increased physical damage and knocks up enemies within for 1 second. Searing Charge can damage enemies twice.
Fizz ability
W
Fizz ability Seastone Trident Seastone Trident Comments 1 Seastone Trident Passive: Fizz's attacks rend his target, dealing additional magic damage over time that is increased based on a percentage of the target's missing health. Active: Fizz's next attack is empowered.
Malphite ability
Q
Malphite ability Seismic Shard Seismic Shard Comments 0 Seismic Shard Using his primal elemental magic, Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing movement speed for 4 seconds.
Taliyah ability
W
Taliyah ability Seismic Shove Seismic Shove Comments 0 Seismic Shove Taliyah marks a target location and selects a direction. After a brief delay, the ground erupts, dealing magic damage to all enemies hit and and knocking them up for 1 second. Taliyah can recast Seismic Shove before it erupts at no additional cost to throw the victims in any targeted direction.
Kalista ability
W
Kalista ability Sentinel Sentinel Comments 0 Sentinel Passive - Soul-Marked: If Kalista and her Oathsworn ally attack the same target within 2 seconds of each other, the target will take additional magic damage equal to a percentage of their maximum health. This effect cannot occur on the same target for 10 seconds. Damage is capped against minions and monsters. While near her Oathsworn ally, Kalista gains bonus attack speed. Active: Kalista commands a soul sentinel to the target location within range, gaining sight in a ~450-length cone in front of it. The sentinel's sight is obstructed by terrain and brush. Upon reaching the target location, it will return to a point within ~1400 units of cast location. The sentinel will perform a total of 3 laps, including the first two lengths. The sentinel is vulnerable from behind and will die if attacked twice by an enemy champion or once by a tower. If the sentinel spots an enemy champion it will scream and stalk them for the next 4 seconds, revealing them for the duration. Kalista stores a charge of Sentinel every few seconds, and can store up to 2 charges.
Cassiopeia ability
Cassiopeia passive ability Serpentine Grace
Cassiopeia ability Serpentine Grace Serpentine Grace Comments 0 Serpentine Grace Cassiopeia gains 4 movement speed per level. Cassiopeia cannot purchase Boots items.
Talon ability
R
Talon ability Shadow Assault Shadow Assault Comments 2 Shadow Assault Talon disperses a ring of blades outwards and gains stealth for up to 2.5 seconds while gaining 40% movement speed. When Talon emerges from stealth, the blades converge on his location. Each time a blade passes through an enemy, they receive physical damage. Each enemy can only be damaged once at the start of the ability and once at the end.
Akali ability
R
Akali ability Shadow Dance Shadow Dance Comments 0 Shadow Dance Akali moves through shadows to quickly strike her target, dealing damage and consuming an Essence of Shadow charge. Akali recharges Essence of Shadow charges both periodically and upon kills and assists, max 3 stacks.
Shen ability
E
Shen ability Shadow Dash Shadow Dash Comments 1 Shadow Dash Passively, Shen restores Energy when dealing damage with Shadow Dash or Twilight Assault. When activated, Shen dashes rapidly toward a target location, taunting monsters and enemy champions he encounters.
Zed ability
E
Zed ability Shadow Slash Shadow Slash Comments 1 Shadow Slash Active: Zed and his shadows create a burst of shadow, dealing physical damage to nearby enemies. Zed's slash reduces the cooldown of Living Shadow by 2 seconds for each enemy champion struck. His shadows' slashes slow enemies for 1.5 seconds. Living Shadow: Overlapping Shadow Slashes striking the same enemy deal no additional damage but will incur an increased slow and restore energy.
Kayn ability
E
Kayn ability Shadow Step Shadow Step Comments 0 Shadow Step Kayn gains bonus movement speed, is ghosted and can ignore terrain collision for 1.5 seconds. Immobilizing effects will interrupt Shadow Step. Kayn heals himself upon moving through terrain for the first time and, if he's not in combat with enemy champions, Shadow Step's duration is increased to 5 seconds. Entering combat with a champion after the effect is enhanced reduces the remaining duration to 1.5 seconds.
Kayn ability
E
Kayn ability Shadow Step: Rhaast Shadow Step: Rhaast Comments 0 Shadow Step: Rhaast Kayn gains bonus movement speed, is ghosted and can ignore terrain collision for 1.5 seconds. Immobilizing effects will interrupt Shadow Step. Kayn heals himself upon moving through terrain for the first time and, if he's not in combat with enemy champions, Shadow Step's duration is increased to 5 seconds. Entering combat with a champion after the effect is enhanced reduces the remaining duration to 1.5 seconds.
Kayn ability
E
Kayn ability Shadow Step: Shadow Assassin Shadow Step: Shadow Assassin Comments 0 Shadow Step: Shadow Assassin Kayn gains bonus movement speed, is ghosted and can ignore terrain collision for 1.5 seconds. Immobilizing effects will interrupt Shadow Step. Kayn heals himself upon moving through terrain for the first time and, if he's not in combat with enemy champions, Shadow Step's duration is increased to 5 seconds. Entering combat with a champion after the effect is enhanced reduces the remaining duration to 1.5 seconds.
Evelynn ability
Evelynn passive ability Shadow Walk
Evelynn ability Shadow Walk Shadow Walk Comments 4 Shadow Walk Evelynn stealths into the shadows only being seen by nearby enemy champions or true sight. While stealthed, Evelynn regenerates 2% of her maximum Mana every second. Casting spells, taking damage or dealing damage reveals Evelynn for a maximum of 6 and a minimum of 3 seconds (this cooldown is reduced by 1 every 5 levels).
LeBlanc ability
Q
LeBlanc ability Shatter Orb Shatter Orb Comments 0 Shatter Orb LeBlanc projects an orb towards her target, dealing magic damage. If Shatter Orb triggers Sigil of Malice, it chains to the nearest ready Sigil of Malice.
Yorick ability
Yorick passive ability Shepherd of Souls
Yorick ability Shepherd of Souls Shepherd of Souls Comments 0 Shepherd of Souls Yorick can raise Mist Walkers with his abilities. Enemies that die near Yorick will sometimes leave a grave.
Leona ability
Q
Leona ability Shield of Daybreak Shield of Daybreak Comments 0 Shield of Daybreak Leona's next basic attack will deal additional magic damage and stun the target.
Galio ability
W
Galio ability Shield of Durand Shield of Durand Comments 0 Shield of Durand Galio passively gains a shield that absorbs magic damage. On activation, Galio charges over 2 seconds, slowing himself and reducing incoming damage. At the end of the cast or upon reactivation, Galio taunts all nearby enemies.
Azir ability
E
Azir ability Shifting Sands Shifting Sands Comments 0 Shifting Sands Azir dashes to one of his Sand Soldiers, dealing magic damage to enemies he passes through. If Azir hits an enemy champion, he will stop and gain a temporary shield.
Jayce ability
Q
Jayce ability Shock Blast Shock Blast Comments 0 Shock Blast Jayce fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path), dealing physical damage to all enemies in the area of the explosion. If fired through an Acceleration Gate, Shock Blast's damage, range, speed, and explosion radius are increased by 40%.
Xerath ability
E
Xerath ability Shocking Orb Shocking Orb Comments 1 Shocking Orb Xerath fires a orb of energy forward in a line that detonates on striking an enemy, dealing magic damage and stunning them for between 0.5 and 2 seconds. The stun duration is longer the further the Shocking Orb has travelled.
Ziggs ability
Ziggs passive ability Short Fuse
Ziggs ability Short Fuse Short Fuse Comments 0 Short Fuse Every 12 seconds, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability. Short Fuse deals bonus damage to enemy structures.
Nocturne ability
W
Nocturne ability Shroud of Darkness Shroud of Darkness Comments 1 Shroud of Darkness Nocturne empowers his blades, passively gaining attack speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy spell and doubles his passive attack speed if successful.
Katarina ability
E
Katarina ability Shunpo Shunpo Comments 1 Shunpo Katarina instantly moves to her target's location, appearing behind it and taking reduced damage for 3 seconds. If the target is an enemy, she deals damage.
Azir ability
Azir passive ability Shurima's Legacy
Azir ability Shurima's Legacy Shurima's Legacy Comments 4 Shurima's Legacy Disc of the Sun: Azir places a marker above the ruins of destroyed turrets (both allied and enemy). Once within 400 units of the ruins, Azir can click on the marker to conjure a Sun Disc, which functions like a standard turret but grants Azir any gold it earns. A Sun Disc's health decays over 1 minute and will lose its armor if Azir dies or moves too far away. Azir cannot conjure Sun Discs within the enemy base.
LeBlanc ability
LeBlanc passive ability Sigil of Malice
LeBlanc ability Sigil of Malice Sigil of Malice Comments 2 Sigil of Malice LeBlanc’s abilities apply Sigil of Malice to her target. After a short duration, striking the target with LeBlanc’s abilities detonates the sigil, dealing magic damage.
Vayne ability
W
Vayne ability Silver Bolts Silver Bolts Comments 9 Silver Bolts Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target will deal additional damage plus a percentage of the target's maximum health as bonus true damage. (Max damage vs. monsters is capped at 200)
Mordekaiser ability
E
Mordekaiser ability Siphon of Destruction Siphon of Destruction Comments 4 Siphon of Destruction Mordekaiser damages enemies in a cone in front of him, dealing magic damage. For each champion hit, Siphon of Destruction also generates a percentage of Iron Man's maximum shield.
Viktor ability
Q
Viktor ability Siphon Power Siphon Power Comments 0 Siphon Power Viktor blasts an enemy unit, dealing magic damage while shielding himself for a percentage of his maximum Mana for 2.5 seconds. Viktor's next basic attack is converted into magic damage. AUGMENT- TURBOCHARGE: Viktor gains 30% bonus movement speed for 2.5 seconds after using Siphon Power.
Nasus ability
Q
Nasus ability Siphoning Strike Siphoning Strike Comments 4 Siphoning Strike Nasus strikes his foe, dealing bonus damage and increasing the power of his future Siphoning Strikes if he slays his target.
Kled ability
Kled passive ability Skaarl the Cowardly Lizard
Kled ability Skaarl the Cowardly Lizard Skaarl the Cowardly Lizard Comments 1 Skaarl the Cowardly Lizard Kled rides his trusty steed, Skaarl, who takes damage for him. When Skaarl's health depletes, Kled dismounts. While dismounted, Kled's abilities change and he deals less damage. Kled can restore Skaarl's courage by fighting enemies. At maximum courage, Kled remounts with a portion of Skaarl's health.
Elise ability
W
Elise ability Skittering Frenzy Skittering Frenzy Comments 0 Skittering Frenzy Elise and her Spiderlings passively gain Attack Speed. On activation, the Attack Speed of Elise and her Spiderlings is increased for 3 seconds.
Quinn ability
R
Quinn ability Skystrike Skystrike Comments 0 Skystrike Quinn performs Skystrike as Valor leaves, dealing physical damage to all enemies in a large area.
Renekton ability
E
Renekton ability Slice and Dice Slice and Dice Comments 0 Slice and Dice Slice: Renekton dashes forward, dealing physical damage to targets along the way and generating 2 Fury per non-champion hit. If he hits an enemy he gains the ability to use Dice for 4 seconds. Dice: Renekton dashes, dealing physical damage along the way. For each champion hit, Renekton gains 10 Fury while all other grant 2 Fury instead. When Renekton has more than 50 Fury during Dice, he deals 50% additional damage and shreds the armor of targets he hits. Consumes 50 Fury.
Kennen ability
R
Kennen ability Slicing Maelstrom Slicing Maelstrom Comments 2 Slicing Maelstrom Kennen summons a magical storm around himself for 3 seconds, dealing {80/145/210} {0.4} magic damage to all enemies within range every 0.5 seconds. Slicing Maelstrom deals 10% more damage for each successive strike, up to a maximum 150% per target. In addition, only the first three strikes against the same target will apply a Mark of the Storm.
Graves ability
W
Graves ability Smoke Screen Smoke Screen Comments 0 Smoke Screen Graves fires a smoke canister at the target area that deals damage and creates a cloud of smoke. Enemies inside the smoke cloud have reduced sight range and movement speed.
Leona ability
R
Leona ability Solar Flare Solar Flare Comments 1 Solar Flare After a brief delay, Leona calls down a beam of solar energy dealing magic damage and slowing enemies. Enemies in the center of the beam are stunned instead of slowed. Leona's subsequent attacks also gain bonus damage and range and apply Sunlight.
Sona ability
E
Sona ability Song of Celerity Song of Celerity Comments 0 Song of Celerity Active: Sona gains burst of movement speed that lasts longer if she is out of combat. Aura: Allied champions tagged with Song of Celerity's aura gain movement speed for 3 seconds. Power Chord - Tempo: If this spell was last cast when Power Chord is ready, Power Chord will also slow the target for 2 seconds.
Lee Sin ability
Q
Lee Sin ability Sonic Wave Sonic Wave Comments 0 Sonic Wave Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters and revealing them for 3 seconds. If Sonic Wave hits, Lee Sin can cast Resonating Strike within the next 3 seconds.
Lee Sin ability
Q
Lee Sin ability Sonic Wave / Resonating Strike Sonic Wave / Resonating Strike Comments 1 Sonic Wave / Resonating Strike Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters and revealing them for 3 seconds. If Sonic Wave hits, Lee Sin can cast Resonating Strike within the next 3 seconds. Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 8% of their missing health.
Nasus ability
Nasus passive ability Soul Eater
Nasus ability Soul Eater Soul Eater Comments 4 Soul Eater Nasus drains his foe's spiritual energy, giving him natural lifesteal.
Sion ability
W
Sion ability Soul Furnace Soul Furnace Comments 0 Soul Furnace Sion passively gains bonus health when he kills enemies. Upon activation, Soul Furnace shields Sion for a few seconds. Soul Furnace can be recast to detonate the shield, dealing damage to nearby enemies.
Morgana ability
R
Morgana ability Soul Shackles Soul Shackles Comments 2 Soul Shackles Latches chains of energy onto nearby enemy champions, dealing initial damage to them and slowing their move speed by 20%, and then echoing the pain 4 seconds later and stunning them if they remain close to Morgana.
Morgana ability
Morgana passive ability Soul Siphon
Morgana ability Soul Siphon Soul Siphon Comments 2 Soul Siphon Morgana has Spell Vamp, healing herself whenever she deals damage with her spells.
Karma ability
Q
Karma ability Soulflare Soulflare Comments 0 Soulflare Inner Flame deals bonus magic damage and leaves a ??-diameter AoE that slows enemies inside by 50%. After 1.5 seconds the area detonates, damaging enemies inside. If Inner Flame does not strike a target, the area is created at maximum range.
Pantheon ability
Q
Pantheon ability Spear Shot Spear Shot Comments 2 Spear Shot Pantheon hurls his spear at an opponent, dealing damage plus a percent of his attack in physical damage.
Ryze ability
E
Ryze ability Spell Flux Spell Flux Comments 1 Spell Flux Ryze hurls an orb of runic energy at the target enemy, dealing magic damage and marking them with Flux for 3 seconds, causing his next basic ability against them to consume the mark and gain bonus effects. After hitting, Spell Flux bounces to nearby enemies and Ryze (up to a total of 6 secondary targets) before returning to the original target, dealing additional magic damage.
Sivir ability
E
Sivir ability Spell Shield Spell Shield Comments 2 Spell Shield Creates a magical barrier which blocks a single enemy ability used on Sivir.
Elise ability
R
Elise ability Spider Form Spider Form Comments 0 Spider Form Elise transforms into a menacing spider with new abilities. While in Spider Form, Elise deals bonus magic damage, heals herself on attack and has increased Movement Speed.
Elise ability
R
Elise ability Spider Form / Human Form Spider Form / Human Form Comments 2 Spider Form / Human Form Spider Form: Elise transforms into a menacing spider with new abilities. While in Spider Form, Elise deals bonus magic damage, heals herself on attack and has increased Movement Speed. Human Form: Elise transforms into a human form with new abilities. Each level of her ultimate allows Elise to summon an additional spiderling.
Elise ability
Elise passive ability Spider Queen
Elise ability Spider Queen Spider Queen Comments 1 Spider Queen Human Form: Elise�s Human Form spells will ready a spiderling when cast on an enemy. Spider Form: Elise summons her spiderlings to fight by her side. Spiderlings deal physical damage and take reduced damage from multi-target abilities.
Rammus ability
Rammus passive ability Spiked Shell
Rammus ability Spiked Shell Spiked Shell Comments 3 Spiked Shell Rammus' basic attacks deal bonus magic damage scaling with his level and armor.
Draven ability
Q
Draven ability Spinning Axe Spinning Axe Comments 2 Spinning Axe Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.
Tryndamere ability
E
Tryndamere ability Spinning Slash Spinning Slash Comments 2 Spinning Slash Tryndamere slices toward a target unit, dealing damage to enemies in his path.
Nasus ability
E
Nasus ability Spirit Fire Spirit Fire Comments 2 Spirit Fire Nasus unleashes a delayed spirit flame at a location, dealing damage and reducing the armor of enemies who stand on it.
Hecarim ability
W
Hecarim ability Spirit of Dread Spirit of Dread Comments 0 Spirit of Dread Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains health equal to a percentage of any damage those enemies suffer.
Ahri ability
R
Ahri ability Spirit Rush Spirit Rush Comments 3 Spirit Rush Ahri dashes forward and fires essence bolts, damaging 3 nearby champions. Spirit Rush can be cast up to three times before going on cooldown.
Shen ability
W
Shen ability Spirit's Refuge Spirit's Refuge Comments 0 Spirit's Refuge Shen's spirit blade creates a defensive zone for 1.75 seconds. Basic attacks that would hit Shen or an allied champion in the zone are blocked. If there are no champions to protect in the zone when it starts, the spirit blade will not activate until one enters or 2 seconds pass.
Twitch ability
R
Twitch ability Spray and Pray Spray and Pray Comments 6 Spray and Pray Twitch closes his eyes and fires his crossbow, spraying powerful piercing arrows ahead of him.
Twisted Fate ability
E
Twisted Fate ability Stacked Deck Stacked Deck Comments 2 Stacked Deck Every 4 attacks, Twisted Fate deals bonus damage. In addition, his attack speed is increased.
Nautilus ability
Nautilus passive ability Staggering Blow
Nautilus ability Staggering Blow Staggering Blow Comments 2 Staggering Blow Nautilus's first basic attack against a target deals bonus physical damage and immobilizes the opponent briefly. Staggering Blow cannot trigger on the same target more until the timer has worn off.
Draven ability
E
Draven ability Stand Aside Stand Aside Comments 1 Stand Aside Draven deals physical damage by throwing his axes, knocking aside and slowing his targets.
Braum ability
W
Braum ability Stand Behind Me Stand Behind Me Comments 0 Stand Behind Me Braum leaps to the aid of a nearby ally, positioning himself between his target and their nearest enemy champion. On arrival, Braum and the ally gain both bonus armor and magic resist for 3 seconds.
Shen ability
R
Shen ability Stand United Stand United Comments 1 Stand United Shen shields a target ally from incoming damage, and soon after teleports to their location.
Soraka ability
Q
Soraka ability Starcall Starcall Comments 1 Starcall Soraka calls down a star at a target location. Enemies standing at the point of impact take magic damage and are slowed. If Soraka hits at least one enemy champion, she is also granted Rejuvenation for 4 seconds, which restores Health every second and grants her 15% movement speed when not moving towards enemies Starcall takes more time to fall the farther the ability is cast.
Taric ability
Q
Taric ability Starlight's Touch Starlight's Touch Comments 0 Starlight's Touch Passive: Taric stores a charge of Starlight's Touch every 15 seconds, up to a maximum of 3 charges stored at once. Starlight's Touch cannot be cast without charges. Bravado-empowered attacks reduce this recharge time by 5 - 3 additional seconds (scales down with CDR). Active: Taric heals himself and all nearby allies based on the number of Starlight's Touch charges he's stored.
Aurelion Sol ability
Q
Aurelion Sol ability Starsurge Starsurge Comments 0 Starsurge Aurelion Sol fires the core of a newborn star in a target direction, which explodes upon reactivation or once it travels beyond his stars' maximum orbital range, dealing magic damage and stunning all nearby enemies for a short duration. Aurelion Sol gains 10% bonus Movement speed while traveling alongside Starsurge, and by keeping it close he'll nurture it, growing it in size so that it damages and stuns a wider area when it explodes.
Blitzcrank ability
R
Blitzcrank ability Static Field Static Field Comments 1 Static Field Passively causes lightning bolts to damage a nearby enemy. Additionally, Blitzcrank can activate this ability to damage nearby enemies and silences for 0.5 seconds, but doing so removes the passive lightning until Static Field becomes available again.
Poppy ability
W
Poppy ability Steadfast Presence Steadfast Presence Comments 0 Steadfast Presence Passive: Poppy's total armor and magic resistance are increased by 12%. This effect is doubled to 24% while Poppy is below 40% of her maximum Health. Active: Poppy gains bonus movement speed for 2.5 seconds and generates a barrier around her for the duration, causing all enemies who dash within to be knocked down and take magic damage. This can only happen once per enemy champion.
Yasuo ability
Q
Yasuo ability Steel Tempest Steel Tempest Comments 1 Steel Tempest Yasuo thrusts forward with his sword, damaging all enemies in a line. Successfully landing Steel Tempest grants Yasuo Gathering Storm stacks for a short period. The third stack of Gathering Storm causes Steel Tempest to send out a whirlwind that travels in a line and sends all enemies caught Airborne. If Yasuo casts Steel Tempest during Sweeping Blade, the ability strikes all enemies immediately around him.
Wukong ability
Wukong passive ability Stone Skin
Wukong ability Stone Skin Stone Skin Comments 2 Stone Skin Wukong's armor and magic resistance are increased for each nearby enemy champion.
Zyra ability
R
Zyra ability Stranglethorns Stranglethorns Comments 0 Stranglethorns Zyra summons a twisted thicket at her target location, dealing damage to enemies as it expands and knocking them airborne as it contracts. Plants in the area are enraged, dealing bonus damage.
Zac ability
Q
Zac ability Stretching Strike Stretching Strike Comments 1 Stretching Strike Zac's arm stretches, grabbing the first enemy it hits. Zac then grabs the next enemy he basic attacks and throws them toward each other.
Miss Fortune ability
W
Miss Fortune ability Strut Strut Comments 3 Strut Miss Fortune gains a stacking movement speed buff out of combat. Activating Strut grants the maximum speed bonus and increases Miss Fortune's attack speed for a few seconds.
Trundle ability
R
Trundle ability Subjugate Subjugate Comments 3 Subjugate Trundle immediately steals a percentage of his target's health, armor and magic resistance. Over the next 4 seconds the amount of health, armor, and magic resistance stolen is doubled.
Annie ability
R
Annie ability Summon: Tibbers Summon: Tibbers Comments 1 Summon: Tibbers Annie releases her bear Tibbers from his toy prison, dealing magic damage to enemy units in the summon area. For the next 45 seconds, Tibbers can move and attack at Annie's will, while continually dealing magic damage to surrounding enemies. On summon, using Pyromania on an enemy champion or if Annie dies while Tibbers is summoned, Tibbers becomes enraged, ignoring unit collision and gaining 275% bonus attack speed and 100% bonus movement speed which decays over 3 seconds. In addition, Tibbers regenerates 50% of his missing Health and automatically targets Annie's killer if she dies while he's summoned. While out of combat for at least 5 seconds, Tibbers gains movement speed when moving toward Annie and regenerates 6.0% of his maximum Health every second.
Leona ability
Leona passive ability Sunlight
Leona ability Sunlight Sunlight Comments 5 Sunlight Leona's damaging spells affect the target with Sunlight for 3.5 seconds. When allied champions deal damage to those targets they consume the Sunlight debuff to deal additional magic damage. Leona is unable to activate the additional damage herself.
Jinx ability
R
Jinx ability Super Mega Death Rocket! Super Mega Death Rocket! Comments 1 Super Mega Death Rocket! Jinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing Physical Damage plus a percentage of the target's missing health. Nearby enemies take 80% damage.
Nami ability
Nami passive ability Surging Tides
Nami ability Surging Tides Surging Tides Comments 0 Surging Tides When Nami's abilities hit allied champions they gain movement speed for a short duration. This effect is doubled for allies hit by Tidal Wave.
Yasuo ability
E
Yasuo ability Sweeping Blade Sweeping Blade Comments 1 Sweeping Blade Yasuo dashes a fixed distance through an enemy, dealing damage and marking them briefly. If Yasuo uses Sweeping Blade multiple times in succession, the ability deals extra damage up to a cap. Yasuo cannot use Sweeping Blade on an enemy that's already been marked.
Nidalee ability
E
Nidalee ability Swipe Swipe Comments 0 Swipe Nidalee rapidly claws enemies in front of her dealing magic damage.
Jinx ability
Q
Jinx ability Switcheroo! Switcheroo! Comments 4 Switcheroo! TOGGLE OFF—POW-POW, THE MINIGUN: Jinx gains bonus attack speed for using Pow-Pow, the Minigun. Additionally, Jinx's basic attacks grant extra bonus attack speed for 2.5 seconds, stacking up to 3 times. The stacks decay one at a time when she stops attacking. If Jinx switches to her Rocket Launcher, she will lose all stacks after her first attack. TOGGLE ON—FISHBONES, THE ROCKET LAUNCHER: Jinx gains bonus attack range and deals bonus damage equal to 10% AD on her attacks, at the cost of mana per attack. Additionally, her attacks will splash to nearby enemies - dealing full damage to all enemies hit. Jinx loses 15% total attack speed while using Fishbones.
Camille ability
W
Camille ability Tactical Sweep Tactical Sweep Comments 0 Tactical Sweep Camille blasts a cone after a delay, dealing damage. Enemies in outer half are slowed and take extra damage. Hitting an enemy champion in the outer half heals Camille.
Janna ability
Janna passive ability Tailwind
Janna ability Tailwind Tailwind Comments 2 Tailwind Increases the movement speed of all nearby allied champions by 8% while they are moving toward Janna.
Nidalee ability
Q
Nidalee ability Takedown Takedown Comments 0 Takedown Nidalee's next basic attack deals bonus damage which deals higher damage the lower the enemy is and gains +75 range. If the enemy is Hunted, Takedown will deal 40% increased damage.
Amumu ability
E
Amumu ability Tantrum Tantrum Comments 1 Tantrum Permamently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on tantrum is reduced by 0.5 seconds.
Kha'Zix ability
Q
Kha'Zix ability Taste Their Fear Taste Their Fear Comments 4 Taste Their Fear Deal physical damage to a single target. Damage against isolated targets is significantly increased. Kha'Zix passively marks enemies that are isolated from nearby allies. Evolving claws increases damage to isolated targets even further. Kha'Zix also gains increased range on both Taste Their Fear and his basic attack.
Vel'Koz ability
E
Vel'Koz ability Tectonic Disruption Tectonic Disruption Comments 0 Tectonic Disruption After a brief delay, Vel'Koz disrupts a nearby area, damaging and launching all enemies caught into the air. Enemies hit that are close to Vel'Koz are also knocked back slightly.
Bard ability
R
Bard ability Tempered Fate Tempered Fate Comments 1 Tempered Fate After a brief delay, Bard places all units in a targeted area - friend or foe, including champions, minions, monsters and turrets - in stasis for 2.5 seconds, making them untargetable and invulnerable but also unable to perform any action.
Lee Sin ability
E
Lee Sin ability Tempest Tempest Comments 0 Tempest Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.
Lee Sin ability
E
Lee Sin ability Tempest / Cripple Tempest / Cripple Comments 2 Tempest / Cripple Tempest: Lee Sin smashes the ground sending out a shockwave that deals magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds. Cripple: Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement Speed for 4 seconds. Movement Speed recovers gradually over the duration.
Illaoi ability
Q
Illaoi ability Tentacle Smash Tentacle Smash Comments 0 Tentacle Smash Passive: Increases all tentacle damage. Tentacles that hit enemy champions heal Illaoi for a small portion of her missing health. Active: Illaoi summons a tentacle that slams down in a target direction, damaging all enemies struck.
Fiddlesticks ability
Q
Fiddlesticks ability Terrify Terrify Comments 3 Terrify Strikes a target unit with fear, preventing it from taking any actions and causing it to run away from Fiddlesticks with impaired movement.
Illaoi ability
E
Illaoi ability Test of Spirit Test of Spirit Comments 0 Test of Spirit Illaoi hurls a tendril forward in a line that stops at the first enemy hit. If the enemy was a champion, the tendril pulls their Spirit from them and places it before her. The Spirit is connected to the target by a tether. The Spirit has 100% of their current Health and lasts for 10 seconds (reduced by 1 second each time Illaoi receives damage from the target champion). Over the duration, the Spirit can be attacked by Illaoi and her allies. A percentage of the damage dealt to the Spirit is also dealt to the target. The tether will be severed if the Spirit is killed or when the target moves too far away, slowing the target enemy by 80% (decays over 2 seconds), and marking them as a Vessel, causing them to spawn a Tentacle every 5/4/3 seconds for the next 12 seconds. The spawn rate is increased every 6 levels.
Thresh ability
R
Thresh ability The Box The Box Comments 4 The Box Creates a prison of walls around Thresh, dealing magic damage and drastically slowing enemy who collide with the first wall. Opponents colliding other walls will only be slowed for half the duration.
Lucian ability
R
Lucian ability The Culling The Culling Comments 2 The Culling Lucian starts firing shots in the target direction for 3 seconds, each shot damaging the first enemy it hits. The Culling is considered a channeled ability and it can be interrupted, but Lucian can move freely (including movement abilities) without interrupting it himself. Reactivate The Culling to cancel the ability early. The Culling deals triple damage to minions but not monsters.
Kayn ability
Kayn passive ability The Darkin Scythe
Kayn ability The Darkin Scythe The Darkin Scythe Comments 0 The Darkin Scythe Once he has dealt enough damage to champions, Kayn can assume one of two forms, based on whether he has damaged more melee or ranged champions. The form he assumes changes his abilities.
Kayn ability
Kayn passive ability The Darkin Scythe: Rhaast
Kayn ability The Darkin Scythe: Rhaast The Darkin Scythe: Rhaast Comments 0 The Darkin Scythe: Rhaast Rhaast heals for a percentage of the damage that he deals with spells against enemy champions.
Kayn ability
Kayn passive ability The Darkin Scythe: Shadow Assassin
Kayn ability The Darkin Scythe: Shadow Assassin The Darkin Scythe: Shadow Assassin Comments 0 The Darkin Scythe: Shadow Assassin Kayn's basic attacks and abilities deal bonus magic damage, lasting for 3 seconds upon entering in combat with an enemy champion, refreshing after 8 seconds out of combat with them or by using Umbral Trespass.
Rumble ability
R
Rumble ability The Equalizer The Equalizer Comments 1 The Equalizer Rumble calls down a line of rockets over the target linear location, damaging and slowing enemies caught in the area. This ability does not generate heat.
Rakan ability
R
Rakan ability The Quickness The Quickness Comments 0 The Quickness Rakan enchants his coat with a captivating sheen for the next 4 seconds, dealing magic damage and charming each enemy he touches. Enemies can only be affected once. Rakan benefits from 50% bonus movement speed for the duration, which is briefly increased to 200% upon first damaging an enemy champion before decaying back down to 50%.
Tahm Kench ability
E
Tahm Kench ability Thick Skin Thick Skin Comments 0 Thick Skin Passive: All damage Tahm Kench takes is turned into grey health. Once he leaves combat, the grey health falls off, healing him for a portion of the amount of grey health he has earned. This passive is unavailable while Thick Skin is on cooldown. Active: Tahm Kench converts his grey health into a shield that lasts 3 seconds.
Taliyah ability
Q
Taliyah ability Threaded Volley Threaded Volley Comments 0 Threaded Volley Taliyah throws a volley of missiles in a target direction, moving freely as she does. This works the ground below her, increasing her movement speed. If Taliyah casts Threaded Volley on worked ground, she only throws one missile.
Xin Zhao ability
Q
Xin Zhao ability Three Talon Strike Three Talon Strike Comments 1 Three Talon Strike Xin Zhao's next 3 standard attacks deal increased damage, with the third attack knocking an opponent into the air.
Rengar ability
R
Rengar ability Thrill of the Hunt Thrill of the Hunt Comments 0 Thrill of the Hunt Rengar activates his predatory instincts, becoming camouflaged for the duration. While active, Rengar gains bonus movement speed and vision of the nearest enemy champion. Rengar can leap without being in brush during this time, and leaping to the revealed champion results in a critical strike. Attacking or using abilities ends Thrill of the Hunt.
Volibear ability
R
Volibear ability Thunder Claws Thunder Claws Comments 1 Thunder Claws Volibear deals magic damage to up to 8 nearby enemies. Afterwards, for 12 seconds, Volibear's basic attacks deal the same damage as bonus magic damage that bounces to up to 7 nearby unaffected enemies.
Jayce ability
E
Jayce ability Thundering Blow Thundering Blow Comments 0 Thundering Blow Jayce deals magic damage to an enemy based on their maximum health and knocks them back a short distance.
Jayce ability
E
Jayce ability Thundering Blow / Acceleration Gate Thundering Blow / Acceleration Gate Comments 0 Thundering Blow / Acceleration Gate Thundering Blow: Jayce deals magic damage to an enemy based on their maximum health and knocks them back a short distance. Acceleration Gate: Jayce deploys an Acceleration Gate increasing the movement speed of all allies who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase.
Kennen ability
Q
Kennen ability Thundering Shuriken Thundering Shuriken Comments 1 Thundering Shuriken Kennen throws a fast moving shuriken towards a location, causing damage and adding a Mark of the Storm to any opponent that it hits.
Nami ability
R
Nami ability Tidal Wave Tidal Wave Comments 3 Tidal Wave Summons a Tidal Wave outward from Nami's position. The Tidal Wave briefly knocks up enemies that it comes in contact with, slowing them and dealing magic damage. The slow duration increases based on how far the Tidal Wave has traveled, with a minimum duration of 2 seconds and a maximum of 4 seconds.
Nami ability
E
Nami ability Tidecaller's Blessing Tidecaller's Blessing Comments 0 Tidecaller's Blessing Empowers an allied champion for 5 seconds or until they have attacked 3 times. During this time, their basic attacks deal bonus magic damage and slow the target hit for a short duration.
Vladimir ability
E
Vladimir ability Tides of Blood Tides of Blood Comments 1 Tides of Blood Vladimir pays his own health to charge up a reservoir of blood which, when released, deals damage in the area around him but can be blocked by enemy units.
Udyr ability
Q
Udyr ability Tiger Stance Tiger Stance Comments 1 Tiger Stance Udyr's first and every third basic attack after that while in Tiger Stance will deal bonus physical damage over 2 seconds, and Udyr's attack speed is increased for a 5 seconds.
Zilean ability
Q
Zilean ability Time Bomb Time Bomb Comments 1 Time Bomb Zilean tosses a time-delayed bomb to a location, which then sticks to the first unit that comes within a small area around it (prioritizes champions). After a short duration, the bomb detonates, dealing magic damage to all surrounding enemies. Placing two bombs on a unit detonates the first bomb early, stunning all enemies in the blast for a short duration.
Zilean ability
Zilean passive ability Time in a Bottle
Zilean ability Time in a Bottle Time in a Bottle Comments 0 Time in a Bottle Zilean bottles experience over time. When he has enough experience stored to finish an ally's level, he can right-click them to give both himself and his ally the amount stored. Time in a Bottle cannot be used in combat.
Zilean ability
E
Zilean ability Time Warp Time Warp Comments 1 Time Warp Zilean bends time around any unit, decreasing an enemies movement speed or increasing an allied units movement speed for a short time.
Ekko ability
Q
Ekko ability Timewinder Timewinder Comments 0 Timewinder Ekko throws a device in a target direction, dealing magic damage to all enemies along its path. At maximum range or if it hits an enemy champion, the device slows to a stop and expands, creating a slowing field. After a short delay, the device contracts and rushes back to Ekko, dealing additional magic damage to all enemies along its path.
Nautilus ability
W
Nautilus ability Titan's Wrath Titan's Wrath Comments 0 Titan's Wrath Nautilus places a shield on himself that absorbs additional damage based on his maximum health. While the shield is active, Nautilus' attacks deal damage over time to units around him.
Jayce ability
Q
Jayce ability To The Skies! To The Skies! Comments 0 To The Skies! Jayce leaps to an enemy, dealing physical damage and slowing enemies for a short duration.
Jayce ability
Q
Jayce ability To The Skies! / Shock Blast To The Skies! / Shock Blast Comments 1 To The Skies! / Shock Blast To The Skies!: Jayce leaps to an enemy, dealing physical damage and slowing enemies for a short duration. Shock Blast: Jayce fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path), dealing physical damage to all enemies in the area of the explosion. If fired through an Acceleration Gate, Shock Blast's damage, range, speed, and explosion radius are increased by 40%.
Tahm Kench ability
Q
Tahm Kench ability Tongue Lash Tongue Lash Comments 0 Tongue Lash Tahm Kench roots himself briefly while launching his tongue in a target direction. Tongue Lash stops once it hits a target, damaging and slowing whatever he hits. If Tahm Kench slathers an enemy champion with three stacks of An Acquired Taste and then hits them with Tongue Lash, he stuns them for a short duration instead.
Swain ability
E
Swain ability Torment Torment Comments 0 Torment Swain afflicts his target, dealing magic damage to them over 4 seconds and amplifying his damage against them by 20% for the duration. Damage increase applies to summoner spells and items used by Swain.
Morgana ability
W
Morgana ability Tormented Soil Tormented Soil Comments 0 Tormented Soil Infects an area with desecrated soil, causing enemy units who stand on the location to take continual damage.
Teemo ability
E
Teemo ability Toxic Shot Toxic Shot Comments 4 Toxic Shot Passive: Each time Teemo attacks to an enemy, he will poison the target, dealing damage on hit and each second for 4 seconds. The duration of this poison will be refreshed with every subsequent attack, but the damage does not stack.
Alistar ability
E
Alistar ability Trample Trample Comments 1 Trample Alistar tramples the ground for 5 seconds, periodically damaging nearby enemies. Trampling enemy champions for 2.5 seconds causes Alistar's next basic attack to deal bonus magic damage and stun the target.
Syndra ability
Syndra passive ability Transcendent
Syndra ability Transcendent Transcendent Comments 2 Transcendent Each of Syndra's normal abilities gain an extra effect at max rank. Dark Sphere: Spheres last an additional 2 seconds. Force of Will: Force of Will now grabs up to 2 additional spheres within 400 range of the primary target, increasing the size of the slow/damage zone on reactivation. Scatter the Weak: Cone width increased by 50%. Unleashed Power: Increases range by 75.
Irelia ability
R
Irelia ability Transcendent Blades Transcendent Blades Comments 2 Transcendent Blades Irelia summons four spirit blades which she can fling at her enemies. These blades deal physical damage to enemies that they pass through, siphoning life from them and healing Irelia.
Vladimir ability
Q
Vladimir ability Transfusion Transfusion Comments 1 Transfusion Vladimir drains the lifeforce of his target, dealing magic damage and healing himself. After casting Transfusion twice, Vladimir gains Crimson Rush for 2.5 seconds once Transfusion comes off cooldown. While under the effects of Crimson Rush, Vladimir gains a short burst of speed and his next Transfusion deals double damage and heals him for a flat amount plus a percentage of his missing Health.
Bard ability
Bard passive ability Traveler's Call
Bard ability Traveler's Call Traveler's Call Comments 2 Traveler's Call Bard's presence causes sacred chimes to appear at random locations and linger for up to 10 minutes. Collecting a chime grants him movespeed, experience and restores mana. Bard also empowers his Meeps each time he collects 5 chimes. Bard's presence attracts small spirits known as Meeps to his side every few seconds. Each of his basic attacks consumes a Meep for bonus magic damage. Collecting chimes increases the damage, AoE and slow effects of Meeps.
Rammus ability
R
Rammus ability Tremors Tremors Comments 2 Tremors Rammus creates waves of destruction pulsing through the ground, causing damage to units and structures near him.
Gangplank ability
Gangplank passive ability Trial By Fire
Gangplank ability Trial By Fire Trial By Fire Comments 0 Trial By Fire Every several seconds, Gangplank's next melee attack ignites the target, dealing bonus true damage over time and granting a brief burst of movement speed. Destroying a Powder Keg instantly refreshes Trial by Fire.
Ivern ability
E
Ivern ability Triggerseed Triggerseed Comments 0 Triggerseed Ivern places a shield on an ally which explodes after a short duration slowing and damaging enemies.
Alistar ability
Alistar passive ability Triumphant Roar
Alistar ability Triumphant Roar Triumphant Roar Comments 0 Triumphant Roar Alistar gains Triumph stacks when applying hard crowd control to enemy champions, and when nearby units die. At 7 stacks, Alistar heals himself and all nearby allied champions. Triumphant Roar instantly procs whenever an epic monster or enemy champion dies.
Ezreal ability
R
Ezreal ability Trueshot Barrage Trueshot Barrage Comments 9 Trueshot Barrage Ezreal channels for 1 second to fire a powerful barrage of energy missiles that deal damage to each enemy unit they pass through. However, it deals 8% less damage for each unit it hits (30% minimum damage).
Vayne ability
Q
Vayne ability Tumble Tumble Comments 7 Tumble Vayne tumbles, maneuvering to carefully place her next shot. She rolls toward the cursor and her next attack deals bonus damage.
Rek'Sai ability
E
Rek'Sai ability Tunnel Tunnel Comments 0 Tunnel Rek'Sai digs in the direction she is currently facing, leaving behind two connected Tunnel Entrances. Rek'Sai can interact with either entrances of a tunnel to traverse it. Rek'Sai cannot traverse the same tunnel again for a few seconds. Rek'Sai's tunnels last for up to 10 minutes and can have up to 8 pairs of Tunnel Entrances active on the map at the same time. Enemy champions can destroy a tunnel by standing on either entrance for 1.5 seconds. Destroying a tunnel once Rek'Sai is already enroute will not hinder her.
Udyr ability
W
Udyr ability Turtle Stance Turtle Stance Comments 0 Turtle Stance Udyr shields himself for 5 seconds. While in Turtle Stance, Udyr's first and every third basic attack after that heal him based on his maximum health, increasing based on his missing health.
Shen ability
Q
Shen ability Twilight Assault Twilight Assault Comments 0 Twilight Assault Shen calls his spirit blade, empowering his next three basic attacks within 8 seconds to deal bonus magic damage based on a portion of his target's maximum Health. If his spirit blade collides with an enemy champion on its way to him, Shen deals increased damage and gains greatly increased attack speed. All enemies struck by the returning blade briefly suffer reduced movement speed when moving away from Shen.
Akali ability
W
Akali ability Twilight Shroud Twilight Shroud Comments 0 Twilight Shroud Akali teleports to a nearby location, leaving a cover of smoke at her previous location. While inside the shroud, Akali becomes invisible and gains Movement Speed. Attacking or using abilities will briefly reveal her. Enemies inside the smoke have their Movement Speed reduced.
Shyvana ability
Q
Shyvana ability Twin Bite Twin Bite Comments 1 Twin Bite Shyvana strikes twice on her next attack. Both attacks trigger On-Hit effects and Fury of the Dragonborn effects. Dragon Form: Twin Bite cleaves all units in front of Shyvana.
Akali ability
Akali passive ability Twin Disciplines
Akali ability Twin Disciplines Twin Disciplines Comments 5 Twin Disciplines Akali's first two attacks are empowered. The first strike heals her, and the second strike deals bonus magic damage. Twin Disciplines will recharge itself automatically a short while after being used.
Cassiopeia ability
E
Cassiopeia ability Twin Fang Twin Fang Comments 2 Twin Fang Cassiopeia deals magic damage to her target. If the target is poisoned, Twin Fang deals bonus magic damage and restores health. If Twin Fang kills a unit, its mana cost is refunded.
Maokai ability
W
Maokai ability Twisted Advance Twisted Advance Comments 2 Twisted Advance Maokai dissolves into a cloud of arcane energies. He regrows near a target enemy, dealing damage and rooting it in place.
Shaco ability
E
Shaco ability Two-Shiv Poison Two-Shiv Poison Comments 1 Two-Shiv Poison Shaco's Shivs passively poison targets on hit, slowing them. He can throw a Shivs to deal damage and slow the target.
Nocturne ability
Nocturne passive ability Umbra Blades
Nocturne ability Umbra Blades Umbra Blades Comments 2 Umbra Blades Every 10 seconds, Nocturne's next attack strikes surrounding enemies for physical damage and heals himself for each target hit. Nocturne's physical attacks reduce this cooldown by 1 second.
Kayn ability
R
Kayn ability Umbral Trespass Umbral Trespass Comments 0 Umbral Trespass Kayn's basic attacks and abilities mark enemy champions for a few seconds. Kayn can activate Umbral Trespass to infest a marked enemy champion, revealing them and becoming untargetable for the duration. Upon reactivation or at the end of the duration, Kayn wrenches free from their body in the cursor's direction, dealing physical damage to the target.
Kayn ability
R
Kayn ability Umbral Trespass: Rhaast Umbral Trespass: Rhaast Comments 0 Umbral Trespass: Rhaast Kayn's basic attacks and abilities mark enemy champions for a few seconds. Kayn can activate Umbral Trespass to infest a marked enemy champion, revealing them and becoming untargetable for the duration. Upon reactivation or at the end of the duration, Kayn wrenches free from their body in the cursor's direction, dealing physical damage to the target.
Kayn ability
R
Kayn ability Umbral Trespass: Shadow Assassin Umbral Trespass: Shadow Assassin Comments 0 Umbral Trespass: Shadow Assassin Kayn's basic attacks and abilities mark enemy champions for a few seconds. Kayn can activate Umbral Trespass to infest a marked enemy champion, revealing them and becoming untargetable for the duration. Upon reactivation or at the end of the duration, Kayn wrenches free from their body in the cursor's direction, dealing physical damage to the target.
Braum ability
E
Braum ability Unbreakable Unbreakable Comments 0 Unbreakable Braum raises his shield, creating a barrier that intercepts all oncoming, hostile projectiles for the next few seconds. Braum takes no damage from the first projectile he intercepts and reduced damage from intercepted projectiles thereafter, and gains 10% movement speed for the duration.
Alistar ability
R
Alistar ability Unbreakable Will Unbreakable Will Comments 1 Unbreakable Will Alistar lets out a wild roar, removing all debuffs on himself and reducing incoming physical and magical damage for the duration.
Rek'Sai ability
W
Rek'Sai ability Unburrow Unburrow Comments 0 Unburrow Rek'Sai bursts out of the ground, dealing physical damage and knocking up the closest enemy for 1 second, and briefly knocking aside other surrounding enemies. Rek'Sai can attempt to basic attack enemies while burrowed to trigger Unburrow.
Olaf ability
Q
Olaf ability Undertow Undertow Comments 1 Undertow Olaf throws an axe into the ground at a target location, dealing damage to units it passes through and slowing their movement speed. If Olaf picks up the axe, the ability's cooldown is reduced by 4,5 seconds.
Tryndamere ability
R
Tryndamere ability Undying Rage Undying Rage Comments 13 Undying Rage Tryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes.
Syndra ability
R
Syndra ability Unleashed Power Unleashed Power Comments 2 Unleashed Power Draws upon Syndra's full cataclysmic power, harnessing all active dark spheres to deal additional magic damage to an enemy champion.
Taliyah ability
E
Taliyah ability Unraveled Earth Unraveled Earth Comments 0 Unraveled Earth Taliyah scatters 18 boulders onto the ground before her, dealing magic damage to all enemies hit. The boulders remain for 4 seconds, slowing all enemies within the area. At the end of their duration, all remaining boulders explode in another conic wave, dealing Unraveled Earth's initial damage once more. Enemies who dash over or are knocked through the fractured earth cause the boulders to detonate instantly, taking magic damage equal to 50% Unraveled Earth's initial damage from the explosion of each boulder (max 4 boulders per enemy).
Rengar ability
Rengar passive ability Unseen Predator
Rengar ability Unseen Predator Unseen Predator Comments 0 Unseen Predator While in brush, basic attacking causes Rengar to leap towards his target. Leaping to enter combat generates 1 Ferocity. At 4 Ferocity his next ability is empowered. Casting an empowered ability increases Rengar's movement speed for a short duration. Killing unique champions grants Rengar their trophies, increasing the strength of his Bonetooth Necklace.
Kha'Zix ability
Kha'Zix passive ability Unseen Threat
Kha'Zix ability Unseen Threat Unseen Threat Comments 2 Unseen Threat When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy champion to deal bonus magic damage and slow.
Nocturne ability
E
Nocturne ability Unspeakable Horror Unspeakable Horror Comments 1 Unspeakable Horror Nocturne plants a nightmare into his target's mind, dealing damage each second and fearing the target if they do not get out of range by the end of the duration. Nocturne also gains massively increased movement speed when moving toward feared targets.
Zac ability
W
Zac ability Unstable Matter Unstable Matter Comments 1 Unstable Matter Zac's body erupts, dealing magic damage equal to a base amount plus a percentage of their maximum health to all nearby enemies (max 200 damage against minions and monsters). Picking up a chunklet reduces Unstable Matter's cooldown by one second. Hitting a jungle monster allows Zac to walk through them.
Malphite ability
R
Malphite ability Unstoppable Force Unstoppable Force Comments 6 Unstoppable Force Malphite ferociously charges to a location, damaging enemies and knocking them into the air.
Sion ability
R
Sion ability Unstoppable Onslaught Unstoppable Onslaught Comments 0 Unstoppable Onslaught Sion charges in the target direction for up to 8 seconds, during which time he cannot cast abilities nor attack, but is immune to all crowd control effects. Sion's trajectory will update toward the mouse cursor over the duration, but his rotation speed is significantly slow. If Sion collides with an enemy champion or terrain, charges for the full 8 seconds, or recasts the ability, he will slam the ground with earth-shattering force, dealing physical damage and knocking up enemies nearby enemies, while slowing enemies further away. The damage and crowd control duration increase over the first few seconds of the charge, capping at 200% damage and 1.75 seconds respectively.
Heimerdinger ability
R
Heimerdinger ability UPGRADE!!! UPGRADE!!! Comments 1 UPGRADE!!! Heimerdinger empowers his next basic ability, also making it free to cast. Empowered abilities share the same cooldown as their basic form. Heimerdinger can activate UPGRADE!!! again after 3 seconds of activating it to cancel its effects. Canceling UPGRADE!!! puts it on a 3 second static cooldown. UPGRADE!!! will only go on cooldown if Heimerdinger used an empowered ability.
Fizz ability
Q
Fizz ability Urchin Strike Urchin Strike Comments 0 Urchin Strike Fizz dashes through his target, dealing normal attack damage plus additional magic damage.
Corki ability
W
Corki ability Valkyrie Valkyrie Comments 2 Valkyrie Corki surges to target location, dropping bombs that create a trail of destruction for opponents who remain in the fire. This ability is temporarily replaced with Special Delivery when Corki acquires The Package.
Riven ability
E
Riven ability Valor Valor Comments 3 Valor Riven dashes forward and gains a shield for 1.5 seconds.
Quinn ability
E
Quinn ability Vault Vault Comments 1 Vault Quinn dashes to an enemy, dealing physical damage and slowing the target's movement speed. This slow decays over 1.5 seconds. Upon reaching the target, she leaps off the target, briefly interrupting it, and lands near her maximum attack Range away from the target.
Vi ability
Q
Vi ability Vault Breaker Vault Breaker Comments 4 Vault Breaker Charges a powerful punch that carries Vi forward. First Cast: Slows Vi's movement speed by 15% while increasing damage and dash range over 1.25 seconds. Second Cast: Vi dashes forward, dealing physical damage and applying Denting Blows to all enemies hit (deals 75% damage to minions and monsters). Stops upon colliding with an enemy champion, knocking it back.
Twitch ability
W
Twitch ability Venom Cask Venom Cask Comments 0 Venom Cask Twitch hurls a cask that adds a stack of deadly venom, while also leaving behind a cloud of toxic gas that continually adds deadly venom to enemies inside it.
Elise ability
Q
Elise ability Venomous Bite Venomous Bite Comments 0 Venomous Bite Elise lunges forward and bites her target, dealing magic damage equal to a base amount plus a percentage of her target's missing health. Damage is capped against monsters.
Olaf ability
W
Olaf ability Vicious Strikes Vicious Strikes Comments 1 Vicious Strikes Olaf gains massive lifesteal and attack speed.
Kled ability
W
Kled ability Violent Tendencies Violent Tendencies Comments 0 Violent Tendencies Kled periodically enters a frenzy that grants him 150% bonus attack speed on his next 4 attacks for 4 seconds, with the final attack dealing bonus physical damage, capped at 200 against monsters.
Nunu ability
Nunu passive ability Visionary
Nunu ability Visionary Visionary Comments 1 Visionary After 5 basic attacks or upon recalling or respawning, Nunu's next spell has no mana cost and is upgraded by 1 rank.
Aurelion Sol ability
R
Aurelion Sol ability Voice of Light Voice of Light Comments 0 Voice of Light Aurelion Sol breathes out a blast of pure starfire, dealing magic damage and significantly slowing struck enemies. Nearby enemies caught in the blast are also knocked back to Aurelion Sol's outer ring.
Kha'Zix ability
R
Kha'Zix ability Void Assault Void Assault Comments 3 Void Assault Each rank of Void Assault allows Kha'Zix to evolve one of his active abilities, granting it an additional effect. Upon activation, Kha'Zix enters stealth and gains Unseen Threat, increasing Movement Speed. Kha'Zix can cast Void Assault again for a short time after activation. Evolving active camouflage allows Kha'Zix to cast Void Assault three times over the course of its duration and reduces any damage he sustains while in stealth.
Kog'Maw ability
E
Kog'Maw ability Void Ooze Void Ooze Comments 1 Void Ooze Kog'Maw launches a peculiar ooze which damages all enemies it passes through and leaves a trail which slows enemies who stand on it.
Vel'Koz ability
W
Vel'Koz ability Void Rift Void Rift Comments 0 Void Rift Vel'Koz sends out a straight line blast that tears open a temporary rift to the Void before exploding. Both the initial tear and the delayed explosion damage and apply Deconstruction stacks to caught enemies.
Rek'Sai ability
R
Rek'Sai ability Void Rush Void Rush Comments 0 Void Rush Rek'Sai marks champions she damages and can dash to a marked target, dealing damage based off their missing health.
Malzahar ability
Malzahar passive ability Void Shift
Malzahar ability Void Shift Void Shift Comments 0 Void Shift Malzahar skirts the line between dimensions, activating Void Shift after avoiding direct damage for a period of time. During Void Shift, Malzahar takes heavily reduced damage and is immune to crowd control. Malzahar loses Void Shift 0.25 second after taking damage from a non-minion source or blocking a crowd control effect.
Kha'Zix ability
W
Kha'Zix ability Void Spike Void Spike Comments 3 Void Spike Kha'Zix fires spikes that explode on contact, dealing physical damage to all nearby enemies. Kha'Zix is healed if he is within the explosion radius. Evolving spike racks causes Void Spike to fire three projectiles in a cone. Spikes will also apply Unseen Threat to all enemies caught within the area of effect.
Kassadin ability
Kassadin passive ability Void Stone
Kassadin ability Void Stone Void Stone Comments 1 Void Stone Kassadin takes 15% reduced magic damage and ignores unit collision.
Malzahar ability
W
Malzahar ability Void Swarm Void Swarm Comments 0 Void Swarm Malzahar gains a stack of Gathering Storm when he casts other abilities (max 2). On cast, Malzahar summons a Voidling, plus an additional Voidling per stack of Gathering Swarm (max 3 per cast).
Elise ability
W
Elise ability Volatile Spiderling Volatile Spiderling Comments 0 Volatile Spiderling Elise releases a venom-gorged Spiderling that explodes after 3 seconds or when it nears a target, dealing magic damage.
Elise ability
W
Elise ability Volatile Spiderling / Skittering Frenzy Volatile Spiderling / Skittering Frenzy Comments 0 Volatile Spiderling / Skittering Frenzy Volatile Spiderling: Elise releases a venom-gorged Spiderling that explodes when it nears a target. Skittering Frenzy: Elise and her Spiderlings gain Attack Speed.
Ornn ability
Q
Ornn ability Volcanic Rupture Volcanic Rupture Comments 0 Volcanic Rupture Ornn slams his hammer into the ground, sending a fissure in the target direction that stops early if an enemy champion is hit, dealing physical damage and slowing enemies hit for 2 seconds. After a short delay, an impassable magma pillar erupts at maximum range for 4 seconds.
Ashe ability
W
Ashe ability Volley Volley Comments 3 Volley Ashe fires 9 arrows in a cone, dealing physical damage to each target hit. Enemies can be hit by multiple arrows, but will only take damage from the first one. Volley automatically critically strikes against enemy champions, applying a slow equal to double the current value of Frost Shot.
Katarina ability
Katarina passive ability Voracity
Katarina ability Voracity Voracity Comments 7 Voracity Whenever an enemy champion dies that Katarina has damaged in the last 3 seconds, her ability cooldowns are reduced by 15 seconds. If Katarina picks up Dagger, she uses it to slash through all nearby enemies, dealing magic damage.
Cho'Gath ability
E
Cho'Gath ability Vorpal Spikes Vorpal Spikes Comments 3 Vorpal Spikes Cho'Gath's next 3 basic attacks have bonus range and launch a volley of spikes in a line, dealing magic damage and applying a decaying slow to enemies hit.
Camille ability
E
Camille ability Wall Dive Wall Dive Comments 0 Wall Dive Camille leaps off of a wall, dealing damage and knocks up enemies upon landing.
Karthus ability
W
Karthus ability Wall of Pain Wall of Pain Comments 1 Wall of Pain Karthus creates a passable screen of leeching energy. Any enemy units that walk through the screen have their move speed, armor, and magic resistance reduced for a period.
Gnar ability
W
Gnar ability Wallop Wallop Comments 0 Wallop Gnar stands on his back legs before slamming his fists into the ground, dealing physical damage and stunning enemies in a large area in front of him for 1.25 seconds.
Hecarim ability
Hecarim passive ability Warpath
Hecarim ability Warpath Warpath Comments 1 Warpath Hecarim gains attack damage equal to a percentage of his bonus movement speed.
Yasuo ability
Yasuo passive ability Way of the Wanderer
Yasuo ability Way of the Wanderer Way of the Wanderer Comments 1 Way of the Wanderer Intent: Yasuo's critical strike chance is doubled. Resolve: Yasuo gains Flow as he moves – the faster he moves, the faster his Flow meter fills. When full, Yasuo activates a brief shield after taking damage from enemy champions or monsters.
Taliyah ability
R
Taliyah ability Weaver's Wall Weaver's Wall Comments 0 Weaver's Wall Taliyah briefly channels before summoning a massive wall of spiraling rock that tears through the Rift in a target direction. Taliyah can reactivate Weaver's Wall while channeling to ride atop the wall as it emerges. Taking damage or inputting a move command in any direction will cut her ride short.
Lulu ability
W
Lulu ability Whimsy Whimsy Comments 3 Whimsy If cast on an ally, grants them movement speed and attack speed for a short time. If cast on an enemy, turns them into an adorable critter that can't attack or cast spells.
Draven ability
R
Draven ability Whirling Death Whirling Death Comments 5 Whirling Death Draven hurls two massive axes dealing physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in the flight to cause it to return early. Deals less damage for each unit it hits and resets when the axes reverse direction.
Jhin ability
Jhin passive ability Whisper
Jhin ability Whisper Whisper Comments 1 Whisper Jhin's hand cannon, Whisper, is a precise instrument designed to deal superior damage. It fires at a fixed rate and carries only four shots. Upon firing all four shots or not attacking for 10 seconds, Jhin has to reload for 2.5 seconds. Jhin imbues the final bullet with dark magics, guaranteeing it to critically strike and deal bonus physical damage based on his target's missing Health. Against structures, the critical strike damage of this bullet is reduced by 44% and the bonus damage is not applied. Jhin's critical strikes deal 25% reduced damage, but grant movement speed for 2 seconds and permanently increase his bonus attack damage.
Twisted Fate ability
Q
Twisted Fate ability Wild Cards Wild Cards Comments 2 Wild Cards Twisted Fate throws three cards, dealing damage to each enemy unit they pass through.
Lulu ability
R
Lulu ability Wild Growth Wild Growth Comments 4 Wild Growth Lulu enlarges an ally, knocking nearby enemies into the air and granting them a large amount of bonus health. For the next few seconds, that ally gains an aura that slows nearby enemies.
Riven ability
R
Riven ability Wind Slash Wind Slash Comments 0 Wind Slash Riven unleashes a 1600-speed wave of energy in a cone, dealing physical damage to all enemies hit. Damage is increased by 2.67% for every 1% of an enemy's missing health, capping at 200% more damage (300% damage total) against enemies with 75% or more missing health.
Yasuo ability
W
Yasuo ability Wind Wall Wind Wall Comments 0 Wind Wall Active: Yasuo creates a wall of wind that slowly drifts forward for a few seconds. The wall blocks all enemy projectiles.
Galio ability
Q
Galio ability Winds of War Winds of War Comments 0 Winds of War Galio fires two gusts of wind that arc to either side before converging to the target area, dealing magic damage to all enemies they pass through. Upon impacting with each other, the gusts form a tornado for 1.5 seconds that deals magic damage to enemies within it.
Braum ability
Q
Braum ability Winter's Bite Winter's Bite Comments 0 Winter's Bite Braum propels ice from his shield that travels forward in a line, dealing magic damage and slowing the first enemy hit by 70% that decays over 2 seconds.
Sejuani ability
W
Sejuani ability Winter's Wrath Winter's Wrath Comments 0 Winter's Wrath ejuani swings her mace in an arc, then lashes out in a line. Both hits deal damage and apply Frost.
Soraka ability
R
Soraka ability Wish Wish Comments 4 Wish Soraka calls upon the stars, restoring health to all allied champions across the field. Wish can affect untargetable allies. Wish has a 50% increased heal on allied champions below 40% of their maximum health.
Nasus ability
W
Nasus ability Wither Wither Comments 3 Wither Nasus ages his target, decelerating their movement and attack speeds over 5 seconds.
Kindred ability
W
Kindred ability Wolf's Frenzy Wolf's Frenzy Comments 0 Wolf's Frenzy Wolf claims a target area, attacking enemies who venture inside his zone. Deals bonus damage to monsters and reduces their attack speed. Wolf's Frenzy ends immediately if Lamb leaves the area.
Master Yi ability
E
Master Yi ability Wuju Style Wuju Style Comments 3 Wuju Style Master Yi becomes skilled in the art of Wuju, passively increasing the power of his physical attacks. Activating Wuju Style doubles the passive bonus damage for a short time, but the passive bonus is temporarily removed after the effect wears off.
Caitlyn ability
W
Caitlyn ability Yordle Snap Trap Yordle Snap Trap Comments 3 Yordle Snap Trap Caitlyn sets up traps which trigger on champions. When sprung, the trap immobilizes and reveals the champion. Caitlyn can also fire one long-ranged Headshot on trapped champions. Traps last 4 minutes.
Ekko ability
Ekko passive ability Z-Drive Resonance
Ekko ability Z-Drive Resonance Z-Drive Resonance Comments 0 Z-Drive Resonance Ekko's Zero-Drive charges his spells and attacks with temporal energy, making him build up Resonance stacks on enemies which last up to 4 seconds. Every third stack deals bonus magic damage. If the target is a champion, Ekko also gains accelerated movement speed. Z-Drive Resonance cannot affect the same target twice within 5 seconds.
Jinx ability
W
Jinx ability Zap! Zap! Comments 1 Zap! Jinx fires a shock blast that deals physical damage and slows the first enemy hit, also granting sight for 2 seconds.
Leona ability
E
Leona ability Zenith Blade Zenith Blade Comments 1 Zenith Blade Leona projects a solar image of her sword, which deals magic damage to all enemies in a line. When the image fades, the last enemy champion struck will be immobilized and Leona will dash to them.
Janna ability
W
Janna ability Zephyr Zephyr Comments 0 Zephyr Janna summons an air elemental that passively increases her movement speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's movement speed.