Range: 350
Cooldown: 5
Cost: 4
Zac's body erupts, dealing magic damage equal to 35 / 50 / 65 / 80 / 95 plus 4 / 5 / 6 / 7 / 8% (+4% per 100 ability power) of their maximum Health to all nearby enemies (max 200 damage against minions and monsters). Picking up a chunklet reduces Unstable Matter's cooldown by one second. Hitting a jungle monster allows Zac to walk through them.
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