League of Legends Runes
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Rune
Path
Slot
Absolute Focus
While above 70% health, gain extra adaptive damage.
Absorb Life
Killing an enemy heals you.
Aftershock
After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
Approach Velocity
Gain bonus MS toward enemy champions with impaired movement. This bonus is doubled toward enemy champions whose movement you have impaired.
Arcane Comet
Damaging a champion with an ability hurls a damaging comet at their location.
Axiom Arcanist
Your ultimate has increased damage, healing and shielding and gets its ability cooldown reduced if you score an enemy champion takedown.
Biscuit Delivery
Receive a Total Biscuit of Everlasting Will. Consuming a Biscuit will permanently increase your maximum health in addition to its effects.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.
Cash Back
Upon purchasing a Legendary item, you are automatically refunded a percentage of its total gold cost.
Celerity
All movement speed bonuses are 7% more effective on you and you gain 1% Movement Speed.
Cheap Shot
Deal bonus true damage to enemies with impaired movement or actions.
Conditioning
After 12 minutes gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Cosmic Insight
Gain 15 summoner spell haste and 10 item haste.
Coup de Grace
Deal more damage to low health enemy champions.
Cut Down
Deal more damage to champions with more max health than you.
Dark Harvest
Damaging a champion below 50% of their maximum health deals bonus adaptive damage. This cannot happen again for 35 seconds, resetting to 1 seconds on champion takedown.
Deep Ward
Stealth Wards and Totem Wards placed in the enemy jungle are considered Deep. All deep wards are granted bonus health and last longer.
Demolish
Every third basic attack against a tower deals damage while near it.
Domination
Burst damage and target access.
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
First Strike
Dealing damage to enemies causes all your damage dealt to deal bonus damage and grants you gold afterwards.
Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
Font of Life
Slowing or immobilizing an enemy champion heals you and a nearby ally with the least health.
Gathering Storm
Gain increasing amounts of AD or AP (Adaptive) over the course of the game.
Glacial Augment
Immobilizing an enemy champion will cause 3 glacial rays to emanate from them towards you and other nearby enemy champions, creating icy zones that slow enemies.
Grasp of the Undying
Every 3s of entering combat you generate a stack. After 4 stacks, your next basic attack consumes all stacks to deal bonus damage.
Grisly Mementos
Gain trinket haste per Memento stack gained.
Guardian
While within 350 units of an allied champion, you raise your Guard. Allied champions you affect with unit-targeted abilities are also Guarded for 3 seconds, regardless of distance.If you or a Guarded ally would take damage within 2.5 seconds or lethal damage from an enemy champion, monster or turret, you both first gain a shield for 2 seconds. Guardian only goes on cooldown when the shield is triggered.
Hail of Blades
Basic attacking an enemy champion grants you greatly increased attack speed.
Hextech Flashtraption
While Flash is on cooldown it is replaced by Hexflash.Hexflash: Channel, then blink to a new location.
Inspiration
Creative tools and rule bending.
Jack of all Trades
Earn a Jack stack for each unique stat type gained from items, stacking indefinitely. For each Jack stack, gain ability haste and for each fifth Jack stack, gain adaptive force.
Last Stand
Deal more damage to champions while you are low on health.
Legend: Alacrity
Takedowns on enemies grant permanent Attack Speed.
Legend: Bloodline
Takedowns on enemies grant permanent Lifesteal.
Legend: Haste
Takedowns on enemies grant permanent ability haste.
Lethal Tempo
Basic attacks on-attack against enemy champions grant a stacks which gives you bonus attack speed per stack.
Magical Footwear
You get free boots at 12 minutes but you cannot buy boots before then. Each takedown you get makes your boots come 45 seconds sooner.
Manaflow Band
Hitting enemy champions with a spell grants 25 maximum mana, up to 250 mana. Upon earning 250 mana, Manaflow Band restores 1% of your missing mana every 5 seconds.
Nimbus Cloak
After casting a Summoner Spell, gain a short movement speed increase for a few seconds.
Overgrowth
Gain additional permanent health when minions or monsters die near you.
Phase Rush
Hitting an enemy champion with 3 attacks or separate abilities or abilities grants a burst of MS and Slow Resistance.
Precision
Improved attacks and sustained damage.
Presence of Mind
Takedowns restore mana or energy, reduced for ranged champions.
Press the Attack
Hitting an enemy champion with 3 consecutive basic attacks deals bonus adaptive damage and amplifies your damage dealt by a percentage until you leave combat.
Relentless Hunter
Unique takedowns grant permanent out of combat MS.
Resolve
Durability and crowd control.
Revitalize
Heals and shields are 5% stronger and increased by an additional 10% on low health targets.
Scorch
Your first ability hit every 10s burns champions.
Second Wind
After taking damage from an enemy champion, gain health regeneration for 10 seconds.
Shield Bash
Gain bonus armor and magic resistance while shielded. Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Sixth Sense
Upon moving near an un-tracked enemy ward, it is automatically tracked with a ward timer. Additionally reveals nearby enemy wards for a few seconds at a certain level.
Sorcery
Empowered abilities and resource manipulation.
Sudden Impact
Damaging basic attacks and ability damage deal bonus true damage to an enemy champion within a few seconds of using a dash or blink, or exiting from stealth.
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Taste of Blood
Heal when you damage an enemy champion.
Time Warp Tonic
Your potions or biscuits grant 30% of their health and mana immediately.
Transcendence
Gain bonuses upon reaching levels 5/8/11.
Treasure Hunter
Unique takedowns grants gold.
Triple Tonic
Gain a special Elixir at levels 3, 6 and 9.
Triumph
Scoring a takedown against an enemy champion heals you for 2.5% of your maximum health (+5% of your missing health) and grants you an additional 20 gold.
Ultimate Hunter
Unique takedowns grant permanent cooldown reduction on your Ultimate.
Unflinching
Gain bonus armor and magic resistance for a few seconds when slowed or immobilized by enemy champions.
Unsealed Spellbook
While out of combat, you can swap one of your equipped summoner spells to a new, single-use summoner spell. After using the single-use summoner spell, your original summoner spell will swap back in.
Waterwalking
Gain MS and AP or AD (Adaptive) in the river.


