League of Legends Runes
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Consuming a Biscuit will instantly grant 40 mana and permanently increase your maximum mana by 40, in addition to its effects. You will also gain the increased mana if you sell the biscuit for 5 gold. Inspiration Rune Bone Plating After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage. Resolve Rune Celerity All movement speed bonuses are 7% more effective on you and you gain 1% Movement Speed. Sorcery Rune Cheap Shot Deal bonus true damage to enemies with impaired movement or actions. Domination Greater Rune Conditioning After 12 minutes gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Resolve Rune Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. Precision Keystone Cosmic Insight Gain 15 summoner spell haste and 10 item haste. Inspiration Rune Coup de Grace Deal more damage to low health enemy champions. Precision Rune Cut Down Deal more damage to champions with more max health than you. Precision Rune Dark Harvest Damaging a champion below 50% of their maximum health deals bonus Adaptive damage. This cannot happen again for 45 seconds, resetting to 1.5 seconds on champion takedown. Domination Keystone Demolish Charge up a powerful attack against a tower while near it. Resolve Greater Rune Domination Burst damage and target access. Domination Path Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. Domination Keystone Eyeball Collection Collect eyeballs on champion takedowns. Gain permanent AD or AP, for each eyeball plus bonus upon collection completion. Domination Rune First Strike Dealing damage to enemies causes all your damage dealt to deal bonus damage and grants you gold afterwards. Inspiration Keystone Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS. Precision Keystone Font of Life Impairing the movement of an enemy champion marks them. Your allies heal when attacking champions you've marked. Resolve Greater Rune Future's Market You can enter debt to buy items. Inspiration Rune Gathering Storm Gain increasing amounts of AD or AP (Adaptive) over the course of the game. Sorcery Rune Ghost Poro When your wards expire, they leave behind a Ghost Poro. The Ghost Poro grants vision until discovered. Gain permanent AD or AP, adaptive for each Ghost Poro and when your Ghost Poro spots an enemy champion, bonus upon completion. Domination Rune Glacial Augment Immobilizing an enemy champion will cause 3 glacial rays to emanate from them towards you and other nearby enemy champions, creating icy zones that slow enemies. Inspiration Keystone Grasp of the Undying Every 3s of entering combat you generate a stack. After 4 stacks, your next basic attack consumes all stacks to deal bonus damage. Resolve Keystone Guardian While within 350 units of an allied champion, you raise your Guard. Allied champions you affect with unit-targeted abilities are also Guarded for 3 seconds, regardless of distance.
If you or a Guarded ally would take damage within 2.5 seconds or lethal damage from an enemy champion, monster or turret, you both first gain a shield for 2 seconds. Guardian only goes on cooldown when the shield is triggered. Resolve Keystone Hail of Blades Basic attacking an enemy champion grants you greatly increased attack speed. Domination Keystone Hextech Flashtraption While Flash is on cooldown it is replaced by Hexflash.
Hexflash: Channel, then blink to a new location. Inspiration Greater Rune Ingenious Hunter Unique takedowns grant permanent item haste. Domination Rune Inspiration Creative tools and rule bending. Inspiration Path Last Stand Deal more damage to champions while you are low on health. Precision Rune Legend: Alacrity Takedowns on enemies grant permanent Attack Speed. Precision Rune Legend: Bloodline Takedowns on enemies grant permanent Lifesteal. Precision Rune Legend: Tenacity Takedowns on enemies grant permanent Tenacity. Precision Rune Lethal Tempo Basic attacks on-attack against enemy champions grant a stacks which gives you bonus attack speed per stack, max stacks gives more attack range and increasing the attack speed cap. Precision Keystone Magical Footwear You get free boots at 12 minutes but you cannot buy boots before then. Each takedown you get makes your boots come 45 seconds sooner. Inspiration Greater Rune Manaflow Band Hitting enemy champions with a spell grants 25 maximum mana, up to 250 mana. Upon earning 250 mana, Manaflow Band restores 1% of your missing mana every 5 seconds. Sorcery Greater Rune Minion Dematerializer Start the game with 3 Minion Dematerializers. Killing minions with the item gives permanent bonus damage vs. that minion type. Inspiration Rune Nimbus Cloak After casting a Summoner Spell, gain a short movement speed increase for a few seconds. Sorcery Greater Rune Nullifying Orb Gain a magic damage shield when taken to low health by magic damage. Sorcery Greater Rune Overgrowth Gain additional permanent health when minions or monsters die near you. Resolve Rune Overheal Excess healing on you becomes a shield. Precision Greater Rune Perfect Timing Gain a free Replica Stopwatch. Replica Stopwatch has a one time use Stasis effect. Inspiration Greater Rune Phase Rush Hitting an enemy champion with 3 attacks or separate abilities or abilities grants a burst of MS and Slow Resistance. Sorcery Keystone Precision Improved attacks and sustained damage. Precision Path Predator Add an active effect to your boots that grants a large boost of MS and causes your next attack or ability to deal bonus adaptive damage. Domination Keystone Presence of Mind Takedowns restore mana or energy, reduced for ranged champions. Precision Greater Rune Press the Attack Hitting an enemy champion with 3 consecutive basic attacks makes them vulnerable, dealing bonus damage and causing them to take more damage from all sources for 6s. Precision Keystone Relentless Hunter Unique takedowns grant permanent out of combat MS. Domination Rune Resolve Durability and crowd control. Resolve Path Revitalize Heals and shields are 5% stronger and increased by an additional 10% on low health targets. Resolve Rune Scorch Your first ability hit every 10s burns champions. Sorcery Rune Second Wind After taking damage from an enemy champion, gain health regeneration for 10 seconds. Resolve Rune Shield Bash Gain bonus armor and magic resistance while shielded. Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Resolve Greater Rune Sorcery Empowered abilities and resource manipulation. Sorcery Path Sudden Impact Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink. teleport, or when leaving stealth. Domination Greater Rune Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. Sorcery Keystone Taste of Blood Heal when you damage an enemy champion. Domination Greater Rune Time Warp Tonic Your potions or biscuits grant 30% of their health and mana immediately and grant you increased movement speed. Inspiration Rune Transcendence Gain bonuses upon reaching levels 5/8/11. Sorcery Rune Treasure Hunter Unique takedowns grants gold. Domination Rune Triumph Scoring a takedown against an enemy champion heals you for 2.5% of your maximum health (+5% of your missing health) and grants you an additional 20 gold. Precision Greater Rune Ultimate Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate. Domination Rune Unflinching Gain slow resist and tenacity. This increases based on your missing health. Resolve Rune Unsealed Spellbook While out of combat, you can swap one of your equipped summoner spells to a new, single-use summoner spell. After using the single-use summoner spell, your original summoner spell will swap back in. Inspiration Keystone Waterwalking Gain MS and AP or AD (Adaptive) in the river. Sorcery Rune Zombie Ward After killing an enemy ward, a friendly Zombie Ward is raised in its place. Clearing a ward grants 2 adaptive force up to 10 times (max 20). At 10 ward clears, gain an additional 10 adaptive force. Domination Rune