League of Legends Runes
+5% Max CDR.
+5% Summoner Spell CDR.
+5% Item CDR. Inspiration Rune Coup de Grace Deal more damage to low health enemy champions. Precision Rune Cut Down Deal more damage to champions with more max health than you. Precision Rune Dark Harvest Champions, large minions, and large monsters drop soul essence on death. Touch souls to absorb them and deal bonus adaptive damage on your next attack based on total soul essence collected. Domination Keystone Demolish Charge up a powerful attack against a tower while near it. Resolve Greater Rune Domination +6 Attack Damage or 10 Ability Power (Adaptive)
Precision: +5.5% Attack Speed, +2.4 Attack Damage or 4 Ability Power (Adaptive)
Sorcery / Inspiration: +6 Attack Damage or 10 Ability Power (Adaptive)
Resolve: +15-135 Health (at levels 1-18) Domination Path Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. Domination Keystone Eyeball Collection Collect eyeballs on champion and ward takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion. Domination Rune Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS. Precision Keystone Font of Life Impairing the movement of an enemy champion marks them. Your allies heal when attacking champions you've marked. Resolve Greater Rune Future's Market You can enter debt to buy items. Inspiration Rune Gathering Storm Gain increasing amounts of AD or AD (Adaptive) over the course of the game. Sorcery Rune Ghost Poro When you enter brush, your current trinket becomes a ghost poro item, which may be used to place ghost poro. While either you or your ghost poro is anywhere in enemy territory, gain adaptive stats. Domination Rune Glacial Augment Your first attack against an enemy champion slows them (per unit cooldown). Slowing champions with active items shoots a freeze ray at them, creating a lingering slow zone. Inspiration Keystone Grasp of the Undying Every 4s your next attack on a champion deals bonus damage, heals you, and permanently increases your health. Resolve Keystone Guardian Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage, you're both hasted and granted a shield.
Cooldown: 70-40s Resolve Keystone Hail of Blades Your first three attacks against enemy champions have greatly increased attack speed. Domination Keystone Hextech Flashtraption While Flash is on cooldown it is replaced by Hexflash.
Hexflash: Channel, then blink to a new location. Inspiration Greater Rune Ingenious Hunter Unique takedowns grant permanent Active Item CDR (includes Trinkets). Domination Rune Inspiration Precision: +20% Attack Speed
Domination: +13 Attack Damage or +22 Ability Power (Adaptive)
Sorcery: +13 Attack Damage or +22 Ability Power (Adaptive)
Resolve +35-300 Health (at levels 1-18) Inspiration Path Kleptomancy After using an ability, your next attack will grant bonus gold if used on a champion. There's a chance you'll also gain a consumable. Inspiration Keystone Last Stand Deal more damage to champions while you are low on health. Precision Rune Legend: Alacrity Takedowns on enemies grant permanent Attack Speed. Precision Rune Legend: Bloodline Takedowns on enemies grant permanent Lifesteal. Precision Rune Legend: Tenacity Takedowns on enemies grant permanent Tenacity. Precision Rune Lethal Tempo 1.5s after damaging a champion, gain a large amount of attack speed. Lethal Tempo allows you to temporarily exceed the attack speed limit. Precision Keystone Magical Footwear You get free boots at 10 min but you cannot buy boots before then. Each takedown you get makes your boots come 30s sooner. Inspiration Greater Rune Manaflow Band Hitting enemy champions with a spell grants 25 maximum mana, up to 250 mana. Upon earning 250 mana, Manaflow Band restores 1% of your missing mana every 5 seconds. Sorcery Greater Rune Minion Dematerializer Start the game with 6 Minion Dematerializers. Killing minions with the item gives permanent bonus damage vs. that minion type. Inspiration Rune Nimbus Cloak Shortly after casting your Ultimate, gain a burst of movement speed. Sorcery Greater Rune Nullifying Orb Gain a magic damage shield when taken to low health by magic damage. Sorcery Greater Rune Overgrowth Gain additional permanent max health when minions or monsters die near you. Resolve Rune Overheal Excess healing on you becomes a shield. Precision Greater Rune Perfect Timing Gain a free Stopwatch. Stopwatch has a one time use Stasis effect. Inspiration Greater Rune Phase Rush Hitting an enemy champion with 3 attacks or separate abilities or abilities grants a burst of MS and Slow Resistance. Sorcery Keystone Precision +9% Attack Speed
Domination: +10 Ability Power or 6 Attack Damage
Sorcery: 10 Ability Power or 6 Attack Damage
Resolve: +15-135 Health (at levels 1-18)
Inspiration: +9% Attack Speed Precision Path Predator Add an active effect to your boots that grants a large boost of MS and causes your next attack or ability to deal bonus adaptive damage. Domination Keystone Presence of Mind Enemy champion takedowns restore 20% of your maximum mana and refund 10% of your ultimate's cooldown Precision Greater Rune Press the Attack Hitting an enemy champion with 3 consecutive basic attacks makes them vulnerable, dealing bonus damage and causing them to take more damage from all sources for 6s. Precision Keystone Ravenous Hunter Unique takedowns grant permanent healing from ability damage. Domination Rune Relentless Hunter Unique champion takedowns grant permanent out of combat MS. Domination Rune Resolve Precision: +15-135 Health (at levels 1-18), +9% Attack Speed
Domination: +15-135 Health (at levels 1-18), +9 Ability Power or 5 Attack Damage (Adaptive)
Sorcery: +15-135 Health (at levels 1-18), +10 Ability Power or 6 Attack Damage (Adaptive)
Inspiration: +30-270 health (at levels 1-18) Resolve Path Revitalize Heals and shields are 5% stronger and increased by an additional 10% on low health targets. Resolve Rune Scorch Your first ability hit every 10s burns champions. Sorcery Rune Second Wind After taking damage from an enemy champion, heal back some missing health over time. Resolve Rune Sorcery +6 Attack Damage or 10 Ability Power (Adaptive)
Precision: +2 Attack Damage or +4 Ability Power, +5.5% Attack Speed
Domination / Inspiration: +6 Attack Damage or 10 Ability Power (Adaptive)
Resolve: +15-135 Health (at levels 1-18) Sorcery Path Sudden Impact Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink. teleport, or when leaving stealth. Domination Greater Rune Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. Sorcery Keystone Taste of Blood Heal when you damage an enemy champion. Domination Greater Rune Time Warp Tonic Your potions, elixirs, and biscuits last 20% longer and grant you increased movement speed. Inspiration Rune Transcendence Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD (Adaptive). Sorcery Rune Triumph Takedowns restore 12% of your missing health and grant an additional 20 gold. Precision Greater Rune Ultimate Hunter Your ultimate cooldown is lowered and is further reduced the first time you get a takedown on each enemy champion. Domination Rune Unflinching After casting a Summoner Spell, gain Tenacity and Slow Resistance for a short duration. Additionally, gain Tenacity and Slow Resistance for each Summoner Spell on cooldown. Resolve Rune Unsealed Spellbook While out of combat, you can swap one of your equipped summoner spells to a new, single-use summoner spell. After using the single-use summoner spell, your original summoner spell will swap back in. Inspiration Keystone Waterwalking Gain MS and AP or AD (Adaptive) in the river. Sorcery Rune Zombie Ward After killing an enemy ward, a friendly Zombie Ward is raised in its place. Damaging a champion after destroying a ward inflicts bonus magic damage. Domination Rune