Jax Ability (LoL): Grandmaster-At-Arms
Grandmaster-At-Arms Jax
R
Cooldown: 100
/ 90
/ 80
Cost: 100
Active: Jax swings his lantern around him, dealing 150 / 250 / 350 (+100% of ability power) magic damage to nearby enemies. If he hits a champion he gains 25 / 50 / 75 (+0.4 per bonus attack damage) armor plus 20 / 25 / 30% (+0.1 per bonus attack damage) per champion hit, as well as 60% of that value as magic resist for the next 8 seconds. During this time the passive damage applies every 2nd attack instead of every 3rd.
Needs an update:
Passive
Every 3rd consecutive hit
Magic Damage: 100 / 160 / 220 (+0.7 per ability power)
Active
Cost: 75 Mana
Duration: 6 seconds
Cooldown: 100 / 90 / 80 seconds
Attack Damage Bonus: 25 / 45 / 65 (+0.2 per bonus attack damage)
Ability Power Bonus: 25 / 45 / 65 (+0.2 per ability power)
If you remember back in the old days when Jax was Just remade, Grandmaster-At-Arms Was this. You know, gains AP which scaled with AP, and AD which scaled with AD. But then they found him being too squishy unless you build him tanky and being squishy is NOT something a "Fighter" needs to be so they changed it to Armor off AD, and Magic Resist off AP. Simple as that. (But I would love to have this passive again :D)
Passive
Every 3rd consecutive hit
Magic Damage: 100 / 160 / 220 (+0.7 per ability power)
Active
Cost: 75 Mana
Duration: 6 seconds
Cooldown: 100 / 90 / 80 seconds
Attack Damage Bonus: 25 / 45 / 65 (+0.2 per bonus attack damage)
Ability Power Bonus: 25 / 45 / 65 (+0.2 per ability power)