Range: 475
Cooldown: 26
/ 23
/ 20
/ 17
/ 14
Cost: 90
Ezreal teleports then fires a bolt at the nearest enemy, dealing 80 / 130 / 180 / 230 / 280 (+75% of ability power) (+0.5 per bonus attack damage) magic damage. The bolt prioritizes enemies affected by Essence Flux.
When playing Ezreal as an AD Carry, always make sure that you either have Arcane Shift or Flash up. Without an escape mechanism, he is dinner served on a plate.
And during the laning phase this is no different.
However, I tend to use both the jumps to secure a kill here ^^.
Now, to kill an EZ before he kills you is another story entirely...
"Can't !@#$%^&*() catch him!"
A 15 second flash that does damage basically
Requires AP to use so only useful for getting close and running anyway for AD Ezrael