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Azir Ability (LoL): Arise!

Arise! Azir

W
Azir Ability: Arise!
Range: 500
Cooldown: 1.5
Cost: 40
Passive: Azir gains 20 / 30 / 40 / 50 / 60% attack speed.

Active: Azir summons an untargetable Sand Soldier for 9 seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks instead of Azir, dealing 60 / 62 / 64 / 66 / 68 / 70 / 75 / 80 / 90 / 100 / 110 / 120 / 130 / 140 / 150 / 160 / 170 / 180 (based on level) (+60% of ability power) magic damage to all enemies in a line. If multiple soldiers strike the same target, each soldier after the first deals 25% damage, and the soldiers can't attack structures or wards.

Azir can store up to 2 Sand Soldiers at a time (recharge time: 8 / 7.5 / 7 / 6.5 / 6 seconds), but there is no hard limit on the number of Sand Soldiers that can be active on the field at once. Sand Soldiers expire twice as fast while within range of an enemy turret, and will expire instantly if Azir moves too far away.

Azir gains an additional 20/30/40/50/60% attack speed for 5 seconds whenever he summons a soldier while he already has two on the field. Stabs deal 40/70/100% damage to secondary targets (at levels 1/6/11).

Azir's Abilities

Azir Ability: Arise! Azir Ability: Arise! Azir Ability: Arise! Azir Ability: Arise!
Arise! is used by Azir

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abdollah (2) | September 13, 2014 2:46am
This Guys Does Not Like Turrets.
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