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Gangplank Ability (LoL): Cannon Barrage

Cannon Barrage Gangplank

R
Gangplank Ability: Cannon Barrage
Range: 30000
Cooldown: 180 / 160 / 140
Cost: 100
ACTIVE: Gangplank shoots a flare into the air, signaling his ship off-shore to fire upon the target location for 8 seconds, calling down 12 waves of cannonballs in clusters of 3 every 2 seconds, and granting sight of the area for the duration. Each wave deals 40 / 70 / 100 (+10% of ability power) magic damage to all enemies within the area and slows them by 30% for 0.5 seconds.

Gangplank can purchase upgrades for his ship in the store at the cost of 500 Silver Serpents each, which improve Cannon Barrage:

- DEATH'S DAUGHTER: An initial cannonball lands in the center of the barrage, dealing a cluster's worth of true damage to all enemies within the impact and slowing them by 60% for 1.5 seconds.

- RAISE MORALE: The barrage grants allies 30% bonus movement speed while they are inside the area, persisting for 2 seconds after leaving it.

- FIRE AT WILL: Cannon Barrage fires 6 additional waves over its duration.

Gangplank's Abilities

Gangplank Ability: Cannon Barrage Gangplank Ability: Cannon Barrage Gangplank Ability: Cannon Barrage Gangplank Ability: Cannon Barrage
Cannon Barrage is used by Gangplank


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1
BlackRoseGirl (8) | April 15, 2020 11:37am
How much damage does Death's Daughter deal?
1
monsioi (1) | April 15, 2020 12:13pm
"dealing a cluster's worth of true damage" "clusters of 3 every 2 seconds, revealing it for the duration. Each wave deals 40 / 70 / 100 (+10% of ability power)" So, three waves in true damage. Let's say you have 1000AP on GP (I'll exclude all bonuses, just pure AP) you'll do 600 true damage IF it hits. Unless I've ****ed up the math that is... I (GP mains) recommend doing Fire At Will first, since it does more damage and is way more reliable than Death's Daughter.
1
PlasmaFox1 (2) | March 10, 2020 2:07pm
This is basically a miss Fortune E on steroids.
1
obJuancho | May 4, 2012 12:21pm
Global ult, you can direct it anywhere regardless of position

Uses:
    Steal Dragon / Baron
    Take out really low health champs running away or hiding by turrets
    Defending a turret from minion waves while away
    Assisting other champs in a gank while away
    Slow enemy champs from escaping or chasing teammates
    Chip away damage faster when being ganked.
    Reveal an area [this use is not recommended, unless you're predicting the path that a low health champ is going to take]

This is gangplanks hardest skill to master since perfect placement for maximum damage is very hard to do. Especially while in a gank since enemy champs can move around. Have exhaust at the ready for better results.

I find this skill most effective when I get ganked since the combo Cannon Barrage->Exhaust Spell->Raise Morale->Parrrley + Grog Soaked Blade Passive means gg for at least one of them. in 2v1 you end on top thanks to remove scurvy, On 3v1 you at least leave them all pretty wounded.

Another good use, not as great as the one above (IMO), is for helping your teammates run away from ganks gone sour. This ult slows so that plus parrrley (which also slows) the chaser closest to your low health teammate and you'll save their life most of the time and on top of that deny the other guys 300g (or more if the one saved is on a killstreak). Similar use is to slow the enemy down, it won't be be by a whole lot. But if you have ghost/flash it can very well be the amount you need to pick them off.

If you think that the enemy team is at dragon or baron. Throw this ult at that location. You might steal the kill. I've done it a few times, but it doesn't always work. Its an awesome trololololo though if you pull it off =)

Last piece of advice for this ult, and its a very situation specific one: defending a turret. Now, depending on teammate position, who is attacking the turret (minions/champs/both), health of the enemy champs if they're attacking, who you are laning against, etc. It might or might not be worth it to use this ult. This is one of the tougher choices I've had to make and I leave it up to you to decide.
1
Lord Zylok | March 3, 2012 1:49pm
This is an awesome way to ks Baron from the other team :)
1
TremorMK (5) | October 18, 2011 3:33am
This ability is very good but only onward mid game, because after they get items the dmg is lowered and the only way to get it high is AP which i dont think anyone will buy.Still it has global range and it is mainly used vs wave of minions(defending).Still i think they should make 20% of AD instate of AP or more!
1
Mastarwe (41) | December 27, 2010 2:52pm
This is mostly used as a large AoE slow, since the damage in most cases is negligable. However, this can work to scare people of your towers, or to kill off large, pushing minionwaves from the opposing team.
1
EmbraceThePain | October 24, 2010 4:59pm
I love this.
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