Range: 30000
Cooldown: 75
/ 65
/ 55
Cost: 100
Jinx fires a rocket that explodes on the first enemy champion hit, dealing between 25 / 40 / 55 (+0.15 per bonus attack damage) plus 25 / 30 / 35% of target's missing health to 300 / 450 / 600 (+1.5 per bonus attack damage) plus 25 / 30 / 35% of target's missing health as physical damage, gaining damage over the first second of travel time. Nearby enemies take 80% damage.
Missing health damage cannot exceed 1200 against monsters.
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