Range: 525
Cooldown: 14
Cost: 50
/ 55
/ 60
/ 65
/ 70
Hecarim deals 20 / 30 / 40 / 50 / 60 magic damage over 4 seconds to nearby enemies. Hecarim gains 5 / 10 / 15 / 20 / 25 armor and magic resist and heals for 20% of damage nearby enemies take from Hecarim and 12.5% of damage taken from his allies.
New Comment
You need to log in before commenting.