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Rell Ability (LoL): Ferromancy - Crash Down / Mount Up

Ferromancy - Crash Down / Mount Up Rell

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Rell Ability: Ferromancy - Crash Down / Mount Up
Cooldown: 13
Cost: 40
Crash Down: Rell gains 5−15% bonus movement speed while mounted (depending on level), which is only 25−38% (depending on level) as effective for 3 seconds when she takes damage from non-minions and is removed for 4 seconds when she becomes immobilized.

Active: Rell leaps to the target location over 1.5 seconds and upon impact, she transforms her mount into durable armor, dealing 70 / 105 / 140 / 175 / 210 (+60% of ability power) magic damage to nearby enemies and knocking them up for 1 second, as well as gaining a 40 / 70 / 100 / 130 / 160 (+13% of maximum health) shield that lasts until destroyed or mounting up.

Mount Up: Rell gains 10% bonus armor and magic resistance while dismounted, but her base movement speed is modified to 250.

Active: Rell transforms her armor into a mount, gaining 15% bonus movement speed for 3.5 seconds, increased when moving towards enemy champions for a total of 25 / 30 / 35 / 40 / 45%, and empowering her next basic attack within the duration to have a 0.2-second cast time, gain 100 bonus attack range, deal 10 / 25 / 40 / 55 / 70 (+40% of ability power) bonus magic damage, charge at the target, stun them for 1 second, and fling them over her shoulder, as well as end the effect early.

Rell's Abilities

Rell Ability: Ferromancy - Crash Down / Mount Up Rell Ability: Ferromancy - Crash Down / Mount Up Rell Ability: Ferromancy - Crash Down / Mount Up Rell Ability: Ferromancy - Crash Down / Mount Up
Ferromancy - Crash Down / Mount Up is used by Rell


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