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Xerath Ability (LoL): Shocking Orb

Shocking Orb Xerath

Xerath Ability: Shocking Orb
Range: 1050
Cooldown: 18 / 16 / 14 / 12 / 10
Cost: 60 / 65 / 70 / 75 / 80
Xerath fires a orb of energy forward in a line that detonates on striking an enemy, dealing 80 / 110 / 140 / 170 / 200 (+45% AP) magic damage and stunning them for between 0.5 and 2 seconds. The stun duration is longer the further the Shocking Orb has travelled.

Xerath's Abilities

Xerath Ability: Shocking Orb Xerath Ability: Shocking Orb Xerath Ability: Shocking Orb Xerath Ability: Shocking Orb
Shocking Orb is used by Xerath

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Morcalivan (1) | August 16, 2019 7:20pm
While you can land a W to make it easier for land your E, if you E first you can increase your W damage. A single E can trigger an Arcane Comet Rune or provide an easy follow up of W or Q for a Cheap Shot Rune trigger. However if you land your E, W and Q, you can also trigger Electrocute or Phase Rush easily. Just remember to not wait until he last second to use your E, or the duration will be too short to be worth expending it, and if it is possible you will miss, you can fire the edge of your W to make contact with your E target but mostly cover the area where they would dodge it to make sure at least your W would hit, and if your E does, your W while not doing extra damage will still do full damage and slow. In both scenarios you can escape or use your Q more safely.
Asothin (3) | February 17, 2014 9:29pm
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