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Samira Ability (LoL): Daredevil Impulse

Daredevil Impulse Samira

Passive
Samira Ability: Daredevil Impulse
Range: 650 / 728 / 805 / 883 / 960
Samira builds a combo by dealing damage with attacks or abilities against enemy champions unique from the previous one. Each one increases her Style, from “E” to “S” grade (6 total). Samira gains 2 / 2.5 / 3 / 3.5% bonus movement speed per stack, for a maximum of 12 / 15 / 18 / 21% bonus movement speed (depending on Style stacks).

Samira’s attacks and abilities in melee range deal an additional 2−19 (+3.5−10.5% per attack damage) bonus magic damage, increased up to 0−100% (depending on the target’s missing health).

Samira’s attacks against enemies affected by immobilizing effects will dash her to her attack range. If the enemy is knocked up, she also keeps them knocked up for at least 0.5 seconds.

Samira's Abilities

Samira Ability: Daredevil Impulse Samira Ability: Daredevil Impulse Samira Ability: Daredevil Impulse Samira Ability: Daredevil Impulse
Daredevil Impulse is used by Samira


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