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Samira Ability (LoL): Daredevil Impulse

Daredevil Impulse Samira

Passive
Samira Ability: Daredevil Impulse
Samira builds a combo by dealing damage with Attacks or Abilities against enemy champions unique from the previous one. Each one increases her Style, from “E” to “S” grade (6 total). Samira gains 0% − 21% (based on Style stacks) bonus Move Speed per grade.

Samira’s Attacks and Abilities in melee range deal an additional 2 − 19 (based on level) (+ 3.5% − 10.5% (based on level) AD) bonus magic damage, increased up to 0% − 100% (based on the target’s missing Health).

Samira’s Attacks against enemies affected by Immobilizing effects will dash her to her Attack Range. If the enemy is Knocked Up, she also keeps them Knocked Up for at least 0.5 seconds.

Samira’s dash range is 650 = (650 - 950) units.

Samira's Abilities

Samira Ability: Daredevil Impulse Samira Ability: Daredevil Impulse Samira Ability: Daredevil Impulse Samira Ability: Daredevil Impulse
Daredevil Impulse is used by Samira


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