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Vex Ability (LoL): Doom 'n Gloom

Doom 'n Gloom Vex

Vex Ability: Doom 'n Gloom
Range: 1600
Cooldown: 25 / 22 / 19 / 16
Periodically, Vex gains Doom, which causes her next basic ability to knock down and fear affected enemies for 0.75 / 1 / 1.25 / 1.5 seconds (depending on level), during which they are slowed by 60−99% (depending on initial distance from Vex). Doom's cooldown resets upon respawning.

Nearby enemy champions that dash or blink, as well as targets hit by Looming Darkness, will be marked with Gloom for 6 seconds. Vex's next basic attack, which becomes non-projectile, Mistral Bolt, or Personal Space against a marked target will consume the mark to deal 30−180 (+25% of ability power) bonus magic damage (depending on level) and refund 25% of Doom's cooldown.

Against marked non-champions, Gloom deals 40 / 45 / 50 / 55 / 60% damage (depending on level) and refunds 10% of Doom's cooldown.

Vex's Abilities

Vex Ability: Doom 'n Gloom Vex Ability: Doom 'n Gloom Vex Ability: Doom 'n Gloom Vex Ability: Doom 'n Gloom
Doom 'n Gloom is used by Vex

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