Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account


Seraphine Ability (LoL): Stage Presence

Stage Presence Seraphine

Seraphine Ability: Stage Presence
Range: 800
Seraphine basic abilities generate a stack of Echo, stacking up to 2 times. At 2 stacks, Seraphine's next basic ability casts an additional time at no cost after a 0.033 seconds delay, consuming all Echo stacks after the cast time of the second cast completes. Seraphine gains maximum stacks of Echo when the game starts and upon respawning.

HARMONY: Seraphine's abilities grant a Note to her and all nearby allied champions. Notes last 6 seconds and up to 4 of them can be active on each unit at a time. The duration of Notes refreshes on Seraphine's subsequent ability casts when the holder is within Harmony's aura or is hit by Encore. Seraphine's basic attacks while any amount of Notes are active for either her or allies become unstoppable and gain 25 bonus attack range per Note and fire all of them at the target, each one dealing 4 / 8 / 14 / 24 (+6 / 7 / 8 / 9% (levels 1 / 6 / 11 / 16) AP) magic damage upon arrival (depending on level), reduced by 75% for Notes from allies and increased by 200% against minions.

Seraphine's Abilities

Seraphine Ability: Stage Presence Seraphine Ability: Stage Presence Seraphine Ability: Stage Presence Seraphine Ability: Stage Presence
Stage Presence is used by Seraphine

New Comment

You need to log in before commenting.

Loading Comments...
Load More Comments

League of Legends Champions:

Teamfight Tactics Guide