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Rammus Ability (LoL): Soaring Slam

Soaring Slam Rammus

R
Rammus Ability: Soaring Slam
Range: 600
Cooldown: 110 / 95 / 80
Cost: 100
Rammus leaps to the target location with immunity to crowd control, and upon impact deals 100 / 175 / 250 (+60% of ability power) magic damage to nearby enemies and slows them by 15 / 17.5 / 20% for 1.5 seconds. Enemies within the center take increased damage if Soaring Slam was cast further than 600 units, capped at 1700 units with 50% increased damage.

If Soaring Slam is cast while channeling Powerball, enemies within the center of the impact are also knocked up for 0.75 seconds and take Powerball's collision damage. Powerball will not collide with enemies during the dash, and its channel will be maintained for the dash and end afterwards.

Rammus' impact causes 3 aftershocks to burst from the area over 3.5 seconds. Each aftershock deals 20 / 30 / 40 (+10% of ability power) magic damage to enemies within the area for a total of 160 / 265 / 370 (+90% of ability power) magic damage and applies the initial slow, which stacks up to 4 times for a total of 60 / 70 / 80%.

Soaring Slam's damage affects structures and is doubled against turrets.

Rammus's Abilities

Rammus Ability: Soaring Slam Rammus Ability: Soaring Slam Rammus Ability: Soaring Slam Rammus Ability: Soaring Slam
Soaring Slam is used by Rammus


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1
NoizeKill (10) | June 14, 2012 4:35am
I guess you can build Rammus as an AP, with Powerball and Tremors, plus a Lich Bane...
1
TremorMK (5) | October 18, 2011 9:24am
Who wants a free Tower? :p
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