TFT Set 12 Build Comp Tier List
Find the best team comps for Teamfight Tactics Set 5.5: Dawn of Heroes using our meta tier list. Building your team correctly will make or break your game. By using our TFT team builds, you will stay on top of the meta and up your game! Our Team Comps Tier list is updated for Patch 14.19 so you can stay on top of the ever-changing TFT meta.
Build a Team Comp
Set 12 has a total of 9 Hero Augments for Poppy, Blitzcrank, Lillia, Elise, Nunu, Galio, Rumble, Shen and Wukong. It's not possible for two players to have the same Hero Augment since Set 12, so you always know you are uncontested before taking it.
Current Hero Tier List:
S Tier - Wukong
A Tier - Blitzcrank
B Tier - Rumble
C Tier - Galio, Shen, Nunu, Poppy, Lillia, Elise
Play strong early game board and maintain high eco so you can rush for Level 8 in early Stage 4. Roll for Arcana units together with Shen/Varus and Preservers. Once you're stabilized you can push towards Level 9 to add Xerath and replace Rakan for Morgana.
High Arcana goes on Tahm Kench, because you're maximizing your traits in this comp and want the HP buff for your entire team in the midgame.
Faerie received a lot of buffs with Patch 14.18. The patch structure was changed to 3/5/7 and you receive a second Crown with 7 Farie.
You want to open with 5 Faerie and use Tristana as an item dump for Kalista, while Lillia acts as your main tank. Run Shen/Akali/Hecarim for Bastion/Pyro/Warrior as additional filler units. You want to rush for Level 8 in early Stage 4 and find Kalista/Rakan for 5 Faerie with 3 Multistriker + Preservers. Once you're stabilized you can push towards Level 9 and look for either 9 Faerie or cap out board with Legendaries like Millio/Morgana/Camille.
At the start you want to focus on a strong win streak comp like 5 Multistriker so you can rush for Level 8 while saving up your gold. Push for Level 8 in early Stage 4 and look for your Tier 4 units. Once your board is upgraded and stabilized you can push towards Level 9 and add Morgana/Briar to cap out your board.
If you find a Preserver Emblem you can give it to Nasus. You should also look out for some Artifacts like Blighting Jewel, which is the best possible item for Karma.
Portal is a great comp at the moment due its powerful power spikes in mid game. It's heavily recommend to only play this comp if you can guarantee an early Portal Emblem with the help of the Starting Portal / Augments / Spatula. With the Emblem you can push for Level 6 in Stage 3-2 and stabilize with 6 Portals without having to find Ryze or Taric.
Push for Level 8 in early Stage 4 and look for Taric and Ryze so you can run 8 Portal. Once you've stabilized with an upgraded board you can push towards Level 9. Add Norra once you find her and replace a weaker Portal unit like Jayce. With Level 9 you can add Vex/Nami to support Norra and add Diana to cap out your board.
If the game allows you can try to reach 10 Portal as a win condition, since you only need two Emblems. This is very doable in the Trainer Golem Portal, since you only need Level 9 to achieve this.
Yuumi positioning doesn't matter anymore, she used to block the Hex she started in, but this doesn't work anymore.
Open with Multistriker and do small stabilizing roll down in Stage 3-2 with Level 6. Push for Level 7 in early 7 and slow roll for Hecarim 3 Star. Once you have him push Levels 8 and if possible cap out your board with Camille/Xerath.
Make Hecarim your high Arcana, can swap to Xerath true damage in late game if you bought enough charms. Multistriker Emblem usually goes on Shen/Xerath and can give Kalista Pyro Emblem. Hecarim is also very strong with Silvermere Dawn instead of QSS and you can even isolate him in the frontline so the enemy frontline wraps around him.
Works best if you open with Zap Attack Blitzcrank Hero Augment or Upgraded Adventure. Can also commit on this comp if you open with Manazane Ziggs, as this is his best item at the moment. Other Artifacts like Forbidden Idol/Unending/Locket on Blitzcrank are also amazing.
Slow roll for Ziggs/Blitz 3 Star and pick up Ahri/Nunu/Kogmaw on the way. Make Ahri into high Arcana for bonus AP, can swap to Xerath later if you're lacking 3 Star units. This comp performs much better if you have powerful starting Augments like "Upgraded Adventure" or Blitzcrank Hero Augment "Zap Attack".
Once you have your 3 Stars you can push towards Level 7/8 and add more Arcana Units. If you find Honeymancy Emblem you can give it to Hecarim and replace Veigar, unless you find a second one which allows you to play for 7 Honeymancy as your win condition.
Frost/Pyro is a powerful mid game comp to secure yourself a Top 4 placement. It works a lot better if you have access to a Frost Emblem for early 5 / 7 Frost. It also opens up a potential win condition with 9 Frost in late game with a second Emblem.
In early game you want to run 5 Frost with Rumble. Rush for Level 8 if you have a Frost Emblem so you can run 7 Frost without Diana to stabilize your mid game. Can either stay level 8 to secure placement with Hwei*3 and combat charms or push for Level 9 to add Diana and more Pyro.
Push for Level 9 once you finished all of your upgrades or if you have a second Emblem so you can play for 9 Frost win condition.
Currently one of the most contested Reroll comps. Works A LOT better if you're uncontested or have a powerful combat Augment like "Category Five" or "Hunting Frenzy". Also works great with Shimmerscale Essence as Opener, since Mogul's on Wukong will generate a lot of gold throughout the game.
Overall gameplan is a small stabilizing roll down in Stage 3-2, push for Level 7 in early Stage 4, stay above 50 gold and slow roll for Wukong*3 and Jinx*3. Once you have your 3 Stars you can push towards Level 8/9 and add more Preservers like Rakan/Morgana.
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