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TFT Set 15 Build Comp Tier List

Find the best team comps for Teamfight Tactics Set 15: KO Coliseum using our meta tier list. Building your team correctly will make or break your game. By using our TFT team builds, you will stay on top of the meta and up your game! Our Team Comps Tier list is updated for Patch 15.3 so you can stay on top of the ever-changing TFT meta.

Build a Team Comp
Icon of Kai Watanabe

TFT Team Comps by Kai

Hey everyone, I'm Kai Watanabe! I've been a Challenger ranked TFT player since Set 10 and create educational YouTube content to help others improve. I also run PROJECT PBE, where world-class players competitively test new sets before live release, and PROJECT MENTR, a TFT mentorship program to help players reach new highs. My main goal is to improve TFT and help people grow through everything I do. You can catch me live on Twitch at https://www.twitch.tv/watanabe_kai, find my videos on YouTube at https://www.youtube.com/@kai.watanabe, or see all my PROJECTs on https://projectsbykai.com

S
PRODIGY YUUMI
Level 5 Reroll
Battle Academia Prodigy Wraith Star Guardian Protector Bastion
Ezreal
Malzahar
Void Staff
Morellonomicon
Seraphine
Jeweled Gauntlet
Archangel's Staff
Rabadon's Deathcap
Syndra
Yuumi
Striker's Flail
Jeweled Gauntlet
Archangel's Staff
K'Sante
Rakan
Leona
Gargoyle Stoneplate
Spirit Visage
Warmog's Armor
Garen
Item Priority
Needlessly Large Rod Gargoyle Stoneplate Archangel's Staff
More Info Less Info
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One of the strongest AP default meta lines

Gameplan (Level 8 Standard):
Do you best to make econ thresholds while building a strong board, but make sure to level to maintain tempo with the rest of the lobby. (Tempo = The average strength of a board in the lobby).

Try to follow standard interval timings when possible. Standard intervals are the 1st, 2nd, and 5th round of every stage.
Generally, you want to be:
- Level 4 on 2-1
- Making 10+ gold by 2-2
- Level 5 on 2-5
- Making 20+ gold by the end of 2-6
- Level 6 on 3-2 with 40+ gold
- Level 7 on 3-5 with 30+ gold
- Level 8 on 4-2

These numbers will change often based on how many or how few resources are in your specific game, and how the lobby tempo plays out. But generally, this is what you can expect in an average game of TFT. When economically ahead, you can consider "skipping" intervals, and when you're economically behind, you may need to wait for the next standard interval before spending money.

General Tips:
1. Archangel's Yuumi is her best item. You really want to aim for it whenever possible.
2. While gunblade is an okay item, if you can get to 5 prodigy, gunblade becomes significantly worse due to how the trait works
3. Frontline your ezreal. If you leave him in the backline, he will keep casting and can slowly make his way towards your Yuumi, forcing a clumping situation that may not be ideal for you. This means he can sometimes cause the enemy katarina, Jarvan, etc. to ult on top of your Yuumi, losing you the fight all together.
4. Portable Forge is very strong, since there are a bunch of artifacts that can be used in this line. Yuumi likes items like Manazane and Zhonya's, while Malzahar likes Blighting Jewel. Leona also likes any strong tank artifact as well, including unending despair.
5. This comp can be played from lose streak, albeit you will really need to hit the whole board on 4-2.
6. Coronation and Prodigy emblem are both nice in this line, as you can fit the whole board on level 8.
7. Itemizing a Seraphine 2 will be the best way for you to cap out your board
8. Don't bother trying to flex legendaries into the board if you find them. This board by itself can already win out lobbies
9. This composition loves rods. I highly recommend picking up a rod if you don't know what to take. Even one of Leona's best tank items is Crownguard due to her AP scalings on her shield.
10. Malzahar 3 is also a potential win condition.

Traits
Battle Academia Prodigy Wraith Star Guardian Protector Bastion
Item Priority
Needlessly Large Rod Gargoyle Stoneplate Archangel's Staff
Team Carries
Malzahar
Void Staff
Morellonomicon
Seraphine
Jeweled Gauntlet
Archangel's Staff
Rabadon's Deathcap
Yuumi
Striker's Flail
Jeweled Gauntlet
Archangel's Staff
Leona
Gargoyle Stoneplate
Spirit Visage
Warmog's Armor
Placements
Leona
K'Sante
Ezreal
Rakan
Garen
Yuumi
Malzahar
Syndra
Seraphine
Recommended Augments
Tier 1
Find Your Center
Tier 2
Scoreboard Scrapper
Portable Forge
Tier 3
Radiant Refactor
Wand Overflow
S
COLOSSAL UDYR
Standard Level 8
Duelist Soul Fighter Juggernaut Stance Master Mentor
Ashe
Guinsoo's Rageblade
Kraken's Fury
Edge of Night
Gangplank
Kayle
Morellonomicon
Udyr
Gargoyle Stoneplate
Sterak's Gage
Titan's Resolve
Viego
Jeweled Gauntlet
Hand of Justice
Edge of Night
Lee Sin
Duelist Emblem
Infinity Edge
Sett
Item Priority
Recurve Bow
More Info Less Info
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The strongest AD meta line. The items are hyper specific, and can very easily farm top 4's due to its strong power in Stage 4 and Stage 5.

IF REROLL:
Gameplan (Level 7 Reroll):
Save your economy up as much as possible without compromising copies of your crucial units, and do not push levels. On 3-2, level to 6 and roll until you find a 2* carry you can stabilize with. This can either be the 2 cost or 3 cost carry. Econ back up until you have 50+ gold. On 4-1, you want to be level 7 with at least the 2* versions of your 3 cost units. Econ back up to 50+ gold, and then roll your shops until you reach 50 gold every turn until 5-1, or until you've found your units. IF you still haven't found your main 3* carries and tanks by this point, roll down until you find them all 3*. Push levels after you recover your economy.

IF STANDARD (level 8):
Do you best to make econ thresholds while building a strong board, but make sure to level to maintain tempo with the rest of the lobby. (Tempo = The average strength of a board in the lobby).
Try to follow standard interval timings when possible. Standard intervals are the 1st, 2nd, and 5th round of every stage.

Generally, you want to be:
- Level 4 on 2-1
- Making 10+ gold by 2-2
- Level 5 on 2-5
- Making 20+ gold by the end of 2-6
- Level 6 on 3-2 with 40+ gold
- Level 7 on 3-5 with 30+ gold
- Level 8 on 4-2

These numbers will change often based on how many or how few resources are in your specific game, and how the lobby tempo plays out. But generally, this is what you can expect in an average game of TFT. When economically ahead, you can consider "skipping" intervals, and when you're economically behind, you may need to wait for the next standard interval before spending money.

General Tips:
1. Udyr items are hyper specific. This composition will perform significantly worse without Udyr BIS. If you do not think you can realisitically get to Sterak's, Gargoyle's, Titan's, Udyr, you should consider playing a different line.
2. Ashe items are very specific as well, as it's always Guinsoo + Kraken, and then an additional item, either Gunblade or Edge of Night.
3. Sky Piercer is going to be Ashe's best power-up unless you happen to find sunder somewhere. If you manage to find Sunder, then you can consider other power-ups like Bullet Hell, Doublestrike, or even Shadow Clone.
4. You must be at least level 6 before you can see Colossal as a power-up for Udyr. Do not waste fruits searching for the power-up if you are not level 6.
5. Colossal Udyr is a MUST. The likelihood of seeing this power-up for him is very high, so you're very unlikely to miss it, especially from Stage 4 onwards.
6. To cap out, if you can get to level 9 and play Lee Sin 2*, you can move the Ashe Power-up to Lee Sin and try to fish for double Colossal.
7. This line's strength lies in Stage 4 and 5. Due to how strong the board is during this period of the game, you can very consistently farm Top 4's. That being said, it will eventually get outscaled, especially from Stage 6 onwards
8. Viego items are heavily underrated in this line. Viego 2* is very strong, and if you have extra items you should consider playing him.
9. If you find a Duelist emblem, it will always go on Twisted Fate. He's the best Duelist emblem holder in the game.
10. Your level 9 is Typically Zyra or K'Sante.
11. This line NEEDS tons of bows (Kraken, Guinsoo, Titan's). Don't know what to take on Carousel? Consider grabbing a bow.

Traits
Duelist Soul Fighter Juggernaut Stance Master Mentor
Item Priority
Recurve Bow
Team Carries
Ashe
Guinsoo's Rageblade
Kraken's Fury
Edge of Night
Kayle
Morellonomicon
Udyr
Gargoyle Stoneplate
Sterak's Gage
Titan's Resolve
Viego
Jeweled Gauntlet
Hand of Justice
Edge of Night
Lee Sin
Duelist Emblem
Infinity Edge
Placements
Udyr
Lee Sin
Gangplank
Viego
Sett
Ashe
Kayle
Recommended Power Ups
Ashe
Bullet Hell
Doublestrike
Shadow Clone
Udyr
Colossal
Lee Sin
Colossal
Recommended Augments
Tier 1
Pandora's Items
Component Buffet
Tier 2
Pandora's Items II
Scoreboard Scrapper
Caretaker's Favor
Tier 3
Pandora's Items III
Radiant Refactor
Recommended Portals
Golden Gala
A
7 CRYSTAL GAMBIT
Standard Level 8
Crystal Gambit Protector Juggernaut Duelist Rosemother Mentor
Ashe
Guinsoo's Rageblade
Kraken's Fury
Hextech Gunblade
Janna
Swain
Steadfast Heart
Evenshroud
Syndra
Vi
Zyra
Morellonomicon
Udyr
Crystal Gambit Emblem
K'Sante
Infinity Edge
Edge of Night
Striker's Flail
Item Priority
Crystal Gambit Emblem Guinsoo's Rageblade Kraken's Fury
More Info Less Info
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Catalysts:
(Catalysts are an in-game event that should signal you that it may be a good idea to play this comp. Typically, one catalyst is enough but the more the better).
- Crystal Gambit emblem

Pyrrhic Openers:
(Pyrrhic Openers (or "pyrrhics" for short) are openers that comes at such a great cost that it's essentially as bad as a defeat. Despite having some catalysts that enable the comp, you are better off playing something else).
- If you're trying to contest someone who is already playing the line. It cannot support two, and instead you will likely both bot 2

Power-Up Strategy:
- Shadow Clone on Ashe, ALL OUT on K'Sante
- You can also opt to skip out on K'Sante if it's heavily contested or use him as your primary tank if you miss on ALL OUT (or don't have the items to play him as a carry).

General Tips
- Always play 7 Crystal as soon as possible
- You cannot play 7 Crystal Gambit without the emblem. End of story.
- This composition is a Zyra lottery on level 8. If you cannot find her, the game is significantly harder.
- That being said, being 1st pick on the stage 4 carousel to try and snag a potential Zyra is recommended if you still cannot find her after your rolldown
- Highly prioritize your Ashe items.
- You don't necessarily have to lose streak in the beginning, but it's recommended.
- Always take econ augments when you can unless specifically offered the Crystal Gambit emblem on 2-1.
- Crystal Gambit 2-1 is an auto-take every game.
- If you have 7 Crystal Gambit in, one of the loots is always going to be a flickerblade. Make sure you have a remover available for when you get it for Ashe, and move Guinsoo to a different unit.
- Two duelist crests are also available in the loot. Duelist crest Twisted Fate is VERY strong.
- If you think you can hit 10 Crystal Gambit (4 Emblems), you can use Isekai Ekko to hold an emblem and hit the chase trait on level 9

Gameplan (Standard Level 8: SPECIAL):
Do you best to make econ thresholds while building a strong board that WON'T win fights but will kill units. Prioritize losing, and double down if possible. Ideally, you don't really want to be anything below 20HP by the time you are stabilizing your board and winning fights.

These numbers will change often based on how many or how few resources are in your specific game, and how the lobby tempo plays out. But generally, this is what you can expect in an average game of TFT. When economically ahead, you can consider "skipping" intervals, and when you're economically behind, you may need to wait for the next standard interval before spending money.

Traits
Crystal Gambit Protector Juggernaut Duelist Rosemother Mentor
Item Priority
Crystal Gambit Emblem Guinsoo's Rageblade Kraken's Fury
Team Carries
Ashe
Guinsoo's Rageblade
Kraken's Fury
Hextech Gunblade
Swain
Steadfast Heart
Evenshroud
Zyra
Morellonomicon
Udyr
Crystal Gambit Emblem
K'Sante
Infinity Edge
Edge of Night
Striker's Flail
Placements
Udyr
Swain
Vi
K'Sante
Ashe
Janna
Syndra
Zyra
Recommended Power Ups
Ashe
Shadow Clone
K'Sante
All Out
Recommended Augments
Tier 1
Branching Out+
One, Two, Five!
Kingslayer
Tier 2
Wandering Trainer I
Patient Study
Calculated Loss
Tier 3
Crystal Gambit Crown
Tiniest Titan+
Recommended Portals
Prismatic Prelude
Trainer Golems
A
VERTICAL STAR GUARDIAN
Standard Level 8
Star Guardian Prodigy Heavyweight Mentor
Neeko
Poppy
Gargoyle Stoneplate
Ahri
Spear of Shojin
Void Staff
Striker's Flail
Rell
Jinx
Infinity Edge
Striker's Flail
Red Buff
Seraphine
Syndra
Xayah
Kobuko
Star Guardian Emblem
Item Priority
Sparring Gloves Star Guardian Emblem
More Info Less Info
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Catalysts:
(Catalysts are an in-game event that should signal you that it may be a good idea to play this comp. Typically, one catalyst is enough but the more the better).
- Syndras early game, especially with Heart of Gold or Rising Chaos power-up
- Lots of early Star Guardians

Pyrrhic Openers:
(Pyrrhic Openers (or "pyrrhics" for short) are openers that comes at such a great cost that it's essentially as bad as a defeat. Despite having some catalysts that enable the comp, you are better off playing something else).
- You're heavily contested

Power-Up Strategy:
- Rising Chaos or Heart of Gold on Syndra early. Transition fruit to Ahri 2* until you have a 2* Jinx with 3 items.
- Mage power-up or Star Sailor are both great on Ahri, but any general combat is good
- Star Sailor Jinx with Star Sailor Poppy is great. Any generic combat is great on Jinx as well, nothing in particular stands out.

General Tips
- Always play 8 Star Guardian
- Emblem +1 makes the game a lot easier to play
- Don't be afraid to slam AP items. Ahri 2* on Stage 4 is decently stable, but you do want to end with Jinx primary.
- Shojin and Striker's are great slams because you can use these on anyone, and eventually transfer them to Jinx
- Unstoppable Poppy is very strong, position her to dash towards your enemies' carries. This is also why Gargoyle's is so strong on her
- Play Swain or Kobuko if you don't have Seraphine yet. Swain > Kobuko if you're playing around Ahri, and Kobuko > Swain if you're playing around Jinx. Ideally, it's Kobuko on the endgame board.
- You can cap out with Varus + Braum, although it's very far. Ahri 3* is also a common win condition players look for after hitting the whole board 2* first.

Gameplan (Level 8 Standard):
Do you best to make econ thresholds while building a strong board, but make sure to level to maintain tempo with the rest of the lobby. (Tempo = The average strength of a board in the lobby). 

Try to follow standard interval timings when possible. Standard intervals are the 1st, 2nd, and 5th round of every stage.
Generally, you want to be:
- Level 4 on 2-1
- Making 10+ gold by 2-2
- Level 5 on 2-5
- Making 20+ gold by the end of 2-6
- Level 6 on 3-2 with 40+ gold
- Level 7 on 3-5 with 30+ gold
- Level 8 on 4-2

These numbers will change often based on how many or how few resources are in your specific game, and how the lobby tempo plays out. But generally, this is what you can expect in an average game of TFT. When economically ahead, you can consider "skipping" intervals, and when you're economically behind, you may need to wait for the next standard interval before spending money.

Traits
Star Guardian Prodigy Heavyweight Mentor
Item Priority
Sparring Gloves Star Guardian Emblem
Team Carries
Poppy
Gargoyle Stoneplate
Ahri
Spear of Shojin
Void Staff
Striker's Flail
Jinx
Infinity Edge
Striker's Flail
Red Buff
Kobuko
Star Guardian Emblem
Placements
Poppy
Neeko
Kobuko
Rell
Jinx
Xayah
Syndra
Seraphine
Ahri
Recommended Power Ups
Poppy
Body Change
Unstoppable
Jinx
Hyperactive
Sky Piercer
Recommended Augments
Tier 1
Climb The Ladder I
Keepers I
Tier 2
Star Guardian Crest
Climb The Ladder II
Keepers II
Tier 3
Quality Over Quantity
Living Forge
Recommended Portals
Component Anvils
A
CREW - MULTIPLE VARIATIONS
Level 5 Reroll
The Crew Strategist Sniper Protector Rogue Captain Mentor
Malphite
Gargoyle Stoneplate
Bramble Vest
Shen
Sivir
Twisted Fate
Ziggs
Guinsoo's Rageblade
Hextech Gunblade
Void Staff
Gnar
Janna
Guinsoo's Rageblade
Red Buff
Archangel's Staff
Jarvan IV
Ryze
Item Priority
Chain Vest
More Info Less Info
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The composition listed below is the main line, but a newer variation of Crew that utilizes Jhin is the strongest now. Check the variations below to see the differences. In short, the main line is better at winning out, but is more unstable during Mid and Late Game, while the Jhin variation is decently strong throughout the whole game but cannot winout.

Gameplan (Level 5 Reroll SPECIAL):
Save your economy up as much as possible without compromising copies of your crucial units, and do not push levels. On 3-1, you should have a lot of gold while still being level 4. Roll until you're about 32 gold (don't go below 32) and then save your economy up until you're back up to 50+ gold. Roll your shops until you reach 50 gold every turn after until 4-1, or until you've found your units. If you still haven't found your main carries and tanks by this point, roll down until you find them all 3*. Push levels after you recover your economy.

Traits
The Crew Strategist Sniper Protector Rogue Captain Mentor
Item Priority
Chain Vest
Team Carries
Malphite
Gargoyle Stoneplate
Bramble Vest
Ziggs
Guinsoo's Rageblade
Hextech Gunblade
Void Staff
Janna
Guinsoo's Rageblade
Red Buff
Archangel's Staff
Placements
Malphite
Jarvan IV
Shen
Sivir
Gnar
Ryze
Twisted Fate
Janna
Ziggs
Recommended Augments
Tier 1
Pandora's Bench
Tier 2
Treasure Hunt
Space Camp
Hustler
Tier 3
Sword Overflow
A
PROTECTOR KOG'MAW
Level 7 Reroll
Protector Monster Trainer
Janna
Guinsoo's Rageblade
Morellonomicon
Archangel's Staff
K'Sante
Kennen
Malphite
Neeko
Crownguard
Rakan
Kog'Maw
Archangel's Staff
Guinsoo's Rageblade
Spear of Shojin
Item Priority
Needlessly Large Rod Tear of the Goddess
More Info Less Info
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Very strong composition that can win-out with the right set-up. Not playable without a Kog'maw early (2-3 at the LATEST). Much stronger if you can find a good artifact for Kog'maw. Janna is a great duo carry. If you find Caretaker's, keep it on him for the rest of the game. It's very difficult to fish, and sometimes you're forced to take the next best thing (usually Fairy Tail). Neeko is your main tank. Kog'maw doesn't need shred because his kit has it built in already.

Gameplan (Level 7 Reroll):
Save your economy up as much as possible without compromising copies of your crucial units, and do not push levels. On 3-2, level to 6 and roll until you find a 2* carry you can stabilize with. This can either be the 2 cost or 3 cost carry. Econ back up until you have 50+ gold. On 4-1, you want to be level 7 with at least the 2* versions of your 3 cost units. Econ back up to 50+ gold, and then roll your shops until you reach 50 gold every turn until 5-1, or until you've found your units. If you still haven't found your main 3* carries and tanks by this point, roll down until you find them all 3*. Push levels after you recover your economy.

Traits
Protector Monster Trainer
Item Priority
Needlessly Large Rod Tear of the Goddess
Team Carries
Janna
Guinsoo's Rageblade
Morellonomicon
Archangel's Staff
Neeko
Crownguard
Kog'Maw
Archangel's Staff
Guinsoo's Rageblade
Spear of Shojin
Placements
Neeko
Kennen
Malphite
Rakan
K'Sante
Kog'Maw
Janna
Recommended Power Ups
Neeko
Unstoppable
Body Change
Kog'Maw
Caretaker
Fairy Tail
Recommended Augments
Tier 1
Latent Forge
Tier 2
Portable Forge
All That Shimmers
Heavy Is The Crown
Tier 3
Living Forge
Trifecta II
Expected Unexpectedness
Recommended Portals
Scuttle Puddle
Crab Rave
Gold Subscription
A
MENTOR MECH
Standard Level 8
Mentor Mighty Mech Executioner Strategist Juggernaut Heavyweight Stance Master
Ryze
Archangel's Staff
Striker's Flail
Rabadon's Deathcap
Udyr
Yasuo
Kobuko
Lee Sin
Aatrox
Jarvan IV
Protector's Vow
Senna
Red Buff
Item Priority
Archangel's Staff
More Info Less Info
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One of the strongest AP default meta lines, has a higher cap on 9 than others but it's very difficult to get there after hitting the board on level 8.

Gameplan (Level 8 Standard):
Do you best to make econ thresholds while building a strong board, but make sure to level to maintain tempo with the rest of the lobby. (Tempo = The average strength of a board in the lobby).

Try to follow standard interval timings when possible. Standard intervals are the 1st, 2nd, and 5th round of every stage.
Generally, you want to be:
- Level 4 on 2-1
- Making 10+ gold by 2-2
- Level 5 on 2-5
- Making 20+ gold by the end of 2-6
- Level 6 on 3-2 with 40+ gold
- Level 7 on 3-5 with 30+ gold
- Level 8 on 4-2

These numbers will change often based on how many or how few resources are in your specific game, and how the lobby tempo plays out. But generally, this is what you can expect in an average game of TFT. When economically ahead, you can consider "skipping" intervals, and when you're economically behind, you may need to wait for the next standard interval before spending money.

General Tips:
1. This composition is fairly consistent at Top 4'ing, but will get outcapped in high-resource lobbies
2. Archangel's Ryze is a must, alongside Striker's
3. The 8th unit is typically flex on level 8. Executioner Lee Sin is ideal, but you can also use units like Akali, Janna, etc. to flex in
4. You can flex into the 7 Mighty Mech board if you find a super early Yone. Make sure to hold the low-cost Mighty Mech units like Aatrox, Gangplank, etc. This variation is listed below.
5. Unless you want to lose, never take the "I'll be the legs/arms/head" augments. These are purely just for fun, but are extremely difficult to achieve.

Traits
Mentor Mighty Mech Executioner Strategist Juggernaut Heavyweight Stance Master
Item Priority
Archangel's Staff
Team Carries
Ryze
Archangel's Staff
Striker's Flail
Rabadon's Deathcap
Jarvan IV
Protector's Vow
Senna
Red Buff
Placements
Jarvan IV
Kobuko
Lee Sin
Aatrox
Udyr
Yasuo
Ryze
Senna
Recommended Power Ups
Ryze
Efficient
Ice Bender
Senna
Sky Piercer
Recommended Augments
Tier 1
Firesale
Tier 2
Cluttered Mind
Forward Thinking
Tier 3
Radiant Refactor
Radiant Relics
Recommended Portals
Golden Gala
3-Cost Start
B
GAREN/SYNDRA REROLL
Level 5 Reroll
Prodigy Battle Academia Bastion Star Guardian The Champ
Ezreal
Garen
Steadfast Heart
Innervating Locket
Gargoyle Stoneplate
Syndra
Jeweled Gauntlet
Striker's Flail
Void Staff
Seraphine
Malzahar
Rell
Braum
Yuumi
Morellonomicon
Leona
Item Priority
Innervating Locket Sparring Gloves
More Info Less Info
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Catalysts:
(Catalysts are an in-game event that should signal you that it may be a good idea to play this comp. Typically, one catalyst is enough but the more the better).
- Innervating Locket 2-1. This composition is probably B or even C tier without it.

Pyrrhic Openers:
(Pyrrhic Openers (or "pyrrhics" for short) are openers that comes at such a great cost that it's essentially as bad as a defeat. Despite having some catalysts that enable the comp, you are better off playing something else).
- Lots of Garens or Syndras, but no locket
- Someone Build a Bud's Garen
- You're contested

Power-Up Strategy:
- Despite the composition revolving around Garen being your main tank and the star of the show, you still want to prioritize Syndra's fruit first. This is because Rising Chaos is specifically what makes Syndra so much stronger during the early game. While other fruits are still good, you really do want to try and get Rising Chaos if possible.

Gameplan (Level 5 Reroll):
Save your economy up as much as possible without compromising copies of your crucial units, and do not push levels. On 3-1, you should have a lot of gold while still being level 4. Roll until you're about 32 gold (don't go below 32) and then save your economy up until you're back up to 50+ gold. Roll your shops until you reach 50 gold every turn after until 4-1, or until you've found your units. If you still haven't found your main carries and tanks by this point, roll down until you find them all 3*. Push levels after you recover your economy.

Note: Rell 3* and Ezreal 3* are completely optional.

Traits
Prodigy Battle Academia Bastion Star Guardian The Champ
Item Priority
Innervating Locket Sparring Gloves
Team Carries
Garen
Steadfast Heart
Innervating Locket
Gargoyle Stoneplate
Syndra
Jeweled Gauntlet
Striker's Flail
Void Staff
Yuumi
Morellonomicon
Placements
Garen
Leona
Rell
Braum
Syndra
Ezreal
Yuumi
Seraphine
Malzahar
Recommended Power Ups
Garen
Living Wall
Syndra
Heart of Gold
Recommended Augments
Tier 1
Kingslayer
Preparation I
Tier 2
Portable Forge
A Magic Roll
Tier 3
Living Forge
Recommended Portals
Artifact Anvil
B
KNUCKLEDUSTER VI
Level 6 Reroll
Juggernaut Soul Fighter Luchador Sniper Heavyweight Mentor
Aatrox
Dr. Mundo
Bramble Vest
Dragon's Claw
Naafiri
Sett
Udyr
Vi
Edge of Night
Infinity Edge
Hand of Justice
Jhin
Last Whisper
Infinity Edge
Striker's Flail
Gnar
Item Priority
Edge of Night B.F. Sword Sparring Gloves
More Info Less Info
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Catalysts:
(Catalysts are an in-game event that should signal you that it may be a good idea to play this comp. Typically, one catalyst is enough but the more the better).
- Knuckleduster Augment
- Must be uncontested

Pyrrhic Openers:
(Pyrrhic Openers (or "pyrrhics" for short) are openers that comes at such a great cost that it's essentially as bad as a defeat. Despite having some catalysts that enable the comp, you are better off playing something else).
- Someone takes the Dr.Mundo Hero Augment (Give 'em the Chair!)
- Kayle reroll player in your lobby (Juggernauts become more contested)
- Someone has an exalted adventure that includes Vi, or Jhin
- There's BOTH a Jhin and Smolder Reroll player
- (RARE) Gnar reroll player in your lobby

Power-Up Strategy:
- If you have an early Vi and know it's Gold augment on 2-1, you can use the fruit on Vi during Stage 1 to take Demolitionist. Despite being her best fruit, you cannot get this fruit once you have taken the Knuckledusters augment
- Otherwise, use the fruit on Vi during Stage 2 to try and get Trickster's.
- Fusion Dance is fine as well

General Tips
- Take item augments (almost) whenever you can, this is because of Vi's scaling in her new hero ability.
- Flex between Smolder or Jhin as your backline carry. At the time of writing, Jhin is highly uncontested as a unit, so I would default Jhin unless otherwise
- Make sure to hold onto 1 Gnar. He goes onto the board at level 7

Gameplan (Level 6 Reroll):
Save your economy up as much as possible without compromising copies of your crucial units, and do not push levels. On 3-2, level to 6 and roll until you find your 2* carry or you're stable. Econ back up until you have 50+ gold and then roll your shops until you reach 50 gold every turn until 4-2, or until you've found your units. If you still haven't found your main 3* carries and tanks by this point, roll down until you find them all 3*. Push levels after you recover your economy.

Traits
Juggernaut Soul Fighter Luchador Sniper Heavyweight Mentor
Item Priority
Edge of Night B.F. Sword Sparring Gloves
Team Carries
Dr. Mundo
Bramble Vest
Dragon's Claw
Vi
Edge of Night
Infinity Edge
Hand of Justice
Jhin
Last Whisper
Infinity Edge
Striker's Flail
Placements
Dr. Mundo
Vi
Udyr
Naafiri
Aatrox
Sett
Jhin
Gnar
Recommended Power Ups
Vi
Demolitionist
Trickster
Fusion Dance
Jhin
Hero's Arc
Annihilation
Recommended Augments
Tier 1
Kingslayer
Pandora's Items
Tier 2
Knuckledusters
Unceasing
Big Grab Bag
Tier 3
Prismatic Ticket
Sword Overflow
Buried Treasures III
Recommended Portals
Component Anvils
Golden Gala
B
VERTICAL SOUL FIGHTER
Standard Level 8
Soul Fighter Sorcerer Juggernaut Bastion The Champ
Gwen
Sniper's Focus
Morellonomicon
Kalista
Lux
Naafiri
Samira
Infinity Edge
Striker's Flail
Hand of Justice
Sett
Evenshroud
Viego
Xin Zhao
Braum
Item Priority
Sniper's Focus Soul Fighter Emblem Sparring Gloves
More Info Less Info
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Catalysts:
(Catalysts are an in-game event that should signal you that it may be a good idea to play this comp. Typically, one catalyst is enough but the more the better).
- Sniper's Focus on 2-1
- Strong Soul Fighter start (Kalista 2*, Naafiri 2*, etc.)
- Early Soul Fighter emblem

Pyrrhic Openers:
(Pyrrhic Openers (or "pyrrhics" for short) are openers that comes at such a great cost that it's essentially as bad as a defeat. Despite having some catalysts that enable the comp, you are better off playing something else).
- If you're not confident that you can hit 8 Soul Fighter on Stage 4 this game, consider alternative lines (6 Soul Fighter is VERY weak).
- Lots of Sorcerer players (they will hold Gwens who is your win condition)

Power-Up Strategy:
- Midas Touch on Kalista if you can primary her early
- Naafiri isn't very picky on her power-up if you end up playing around her early game
- Shadow Clone on Samira, Hemorrhage on Gwen

General Tips
- Always play 8 Soul Fighter
- Emblem +1 makes the game a lot easier to play
- Sniper's Emblem makes this comp SIGNIFICANTLY better, but you will need a Gwen
- Gwen with Sniper's emblem goes into the 4th row instead of what's depicted
- Generally, I don't even consider this composition in my personal repertoire without a Sniper's Focus available
- This isn't a comp you should find yourself playing often due to its inconsistency and level 8 five-cost lottery
- Viego 3* is a nice bonus if you happen to find him fast. He is also a great way to cap out your board late game if you find multiple copies.

Gameplan (Level 8 Standard):
Do you best to make econ thresholds while building a strong board, but make sure to level to maintain tempo with the rest of the lobby. (Tempo = The average strength of a board in the lobby).

Try to follow standard interval timings when possible. Standard intervals are the 1st, 2nd, and 5th round of every stage.
Generally, you want to be:
- Level 4 on 2-1
- Making 10+ gold by 2-2
- Level 5 on 2-5
- Making 20+ gold by the end of 2-6
- Level 6 on 3-2 with 40+ gold
- Level 7 on 3-5 with 30+ gold
- Level 8 on 4-2

These numbers will change often based on how many or how few resources are in your specific game, and how the lobby tempo plays out. But generally, this is what you can expect in an average game of TFT. When economically ahead, you can consider "skipping" intervals, and when you're economically behind, you may need to wait for the next standard interval before spending money.

Traits
Soul Fighter Sorcerer Juggernaut Bastion The Champ
Item Priority
Sniper's Focus Soul Fighter Emblem Sparring Gloves
Team Carries
Gwen
Sniper's Focus
Morellonomicon
Samira
Infinity Edge
Striker's Flail
Hand of Justice
Sett
Evenshroud
Placements
Sett
Viego
Braum
Naafiri
Xin Zhao
Gwen
Samira
Kalista
Lux
Recommended Power Ups
Gwen
Hemorrhage
Samira
Shadow Clone
Sett
Round Two
Recommended Augments
Tier 1
One, Two, Five!
Tier 2
Soul Fighter Crest
Portable Forge
Tier 3
Recommended Portals
Artifact Anvil
C
KAYLE JUGGERNAUTS
Level 5 Reroll
Juggernaut Wraith Soul Fighter Heavyweight Duelist Mentor
Kayle
Striker's Flail
Jeweled Gauntlet
Guinsoo's Rageblade
Aatrox
Dr. Mundo
Naafiri
Thief's Gloves
Sett
Udyr
Vi
Zac
Item Priority
Needlessly Large Rod Sparring Gloves Guinsoo's Rageblade
More Info Less Info
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Catalysts:
(Catalysts are an in-game event that should signal you that it may be a good idea to play this comp. Typically, one catalyst is enough but the more the better).
- Shimmerscale essence 2-1
- Lots of early Kayles
- Golden Edge Power-Up during Stage 1

Pyrrhic Openers:
(Pyrrhic Openers (or "pyrrhics" for short) are openers that comes at such a great cost that it's essentially as bad as a defeat. Despite having some catalysts that enable the comp, you are better off playing something else).
- Someone in the lobby hits Zac or Kayle from Build a Bud 2-1
- You're contested
- Build a Bud Zac (You could still play Kayle, but you could also tempo with it into All Out K'sante instead, which is more consistent in my opinion). This one is not necessarily a pyrrhic, but I thought it was worth mentioning.

Power-Up Strategy:
- The Golden Edge Power-Up is essential for making this strategy become S tier. You can get away with Midas Touch, but Golden Edge farms you an incredible amount of gold for a large majority of the game.
- Pivot your power-up to a combat one once you're pretty confident you can get to level 9 after farming lots of gold with your econ power-up. Power-Ups like Surge 66 and Ramping Rage are fairly consistent.

Gameplan (Level 5 Reroll):
Save your economy up as much as possible without compromising copies of your crucial units, and do not push levels. On 3-1, you should have a lot of gold while still being level 4. Roll until you're about 32 gold (don't go below 32) and then save your economy up until you're back up to 50+ gold. Roll your shops until you reach 50 gold every turn after until 4-1, or until you've found your units. If you still haven't found your main carries and tanks by this point, roll down until you find them all 3*. Push levels after you recover your economy.

Traits
Juggernaut Wraith Soul Fighter Heavyweight Duelist Mentor
Item Priority
Needlessly Large Rod Sparring Gloves Guinsoo's Rageblade
Team Carries
Kayle
Striker's Flail
Jeweled Gauntlet
Guinsoo's Rageblade
Naafiri
Thief's Gloves
Placements
Aatrox
Dr. Mundo
Naafiri
Sett
Udyr
Vi
Zac
Kayle
Recommended Power Ups
Kayle
Ramping Rage
Surge 66
Golden Edge
Recommended Augments
Tier 1
Firesale
Second Wind I
Tier 2
All That Shimmers
Explosive Growth
Unceasing
Tier 3
Shimmerscale Essence
Build a Bud!
Recommended Portals
Gold Subscription
Prismatic Prelude
Artifact Anvil
C
ALL OUT K'SANTE
Standard Level 8
Strategist Protector Supreme Cells Executioner Stance Master Mentor
K'Sante
Edge of Night
Infinity Edge
Striker's Flail
Janna
Jarvan IV
Protector's Vow
Evenshroud
Ryze
Ziggs
Neeko
Kennen
Akali
Hand of Justice
Striker's Flail
Rabadon's Deathcap
Lee Sin
Executioner Emblem
Item Priority
B.F. Sword Sparring Gloves
More Info Less Info
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Catalysts:
(Catalysts are an in-game event that should signal you that it may be a good idea to play this comp. Typically, one catalyst is enough but the more the better).
- Strong melee carry start (Gangplank, Naafiri, Yasuo, etc.)
- Edge of Night slam

Pyrrhic Openers:
(Pyrrhic Openers (or "pyrrhics" for short) are openers that comes at such a great cost that it's essentially as bad as a defeat. Despite having some catalysts that enable the comp, you are better off playing something else).
- You're highly contested with no econ augment 2-1 (Generally, melee carries = K'sante)

Power-Up Strategy:
- Rising Chaos or Heart of Gold on Syndra early. Transition fruit to Ahri 2* until you have a 2* Jinx with 3 items.
- Mage power-up or Star Sailor are both great on Ahri, but any general combat is good
- Star Sailor Jinx with Star Sailor Poppy is great. Any generic combat is great on Jinx as well, nothing in particular stands out.

General Tips
- 3rd Row your K'Sante because he will run up very quickly. The damage amp from Strategists is very real
- You can use executioner Lee Sin 1* to replace Akali 1*
- Akali 2* though is better than Lee Sin 1*
- Akali will also hold your AP items if you stumble across any. You're better off playing Akali 2* than Lee Sin 1* and itemizing your backline Ryze

Gameplan (Level 8 Standard):
Do you best to make econ thresholds while building a strong board, but make sure to level to maintain tempo with the rest of the lobby. (Tempo = The average strength of a board in the lobby).

Try to follow standard interval timings when possible. Standard intervals are the 1st, 2nd, and 5th round of every stage.
Generally, you want to be:
- Level 4 on 2-1
- Making 10+ gold by 2-2
- Level 5 on 2-5
- Making 20+ gold by the end of 2-6
- Level 6 on 3-2 with 40+ gold
- Level 7 on 3-5 with 30+ gold
- Level 8 on 4-2

These numbers will change often based on how many or how few resources are in your specific game, and how the lobby tempo plays out. But generally, this is what you can expect in an average game of TFT. When economically ahead, you can consider "skipping" intervals, and when you're economically behind, you may need to wait for the next standard interval before spending money.

Traits
Strategist Protector Supreme Cells Executioner Stance Master Mentor
Item Priority
B.F. Sword Sparring Gloves
Team Carries
K'Sante
Edge of Night
Infinity Edge
Striker's Flail
Jarvan IV
Protector's Vow
Evenshroud
Akali
Hand of Justice
Striker's Flail
Rabadon's Deathcap
Lee Sin
Executioner Emblem
Placements
Jarvan IV
Akali
Kennen
Lee Sin
Neeko
K'Sante
Ryze
Janna
Ziggs
Recommended Power Ups
K'Sante
All Out
Akali
Crimson Veil
Recommended Augments
Tier 1
Silver Destiny+
Second Wind I
Tier 2
Strategist Crest
Explosive Growth
Last Second Save
Tier 3
Strategist Crown
Recommended Portals
Gold Subscription
C
VERTICAL SORCERERS
Standard Level 8
Sorcerer Mighty Mech Strategist Soul Fighter Mentor
Ahri
Gwen
Karma
Jeweled Gauntlet
Striker's Flail
Spear of Shojin
Lucian
Lux
Swain
Gargoyle Stoneplate
Steadfast Heart
Warmog's Armor
Jarvan IV
Protector's Vow
Janna
Ryze
Item Priority
More Info Less Info
View Full Comp Page

Details will be updated after the 1st week of the patch as the meta develops.

Gameplan (Level 8 Standard):
Do you best to make econ thresholds while building a strong board, but make sure to level to maintain tempo with the rest of the lobby. (Tempo = The average strength of a board in the lobby).

Try to follow standard interval timings when possible. Standard intervals are the 1st, 2nd, and 5th round of every stage.
Generally, you want to be:
- Level 4 on 2-1
- Making 10+ gold by 2-2
- Level 5 on 2-5
- Making 20+ gold by the end of 2-6
- Level 6 on 3-2 with 40+ gold
- Level 7 on 3-5 with 30+ gold
- Level 8 on 4-2

These numbers will change often based on how many or how few resources are in your specific game, and how the lobby tempo plays out. But generally, this is what you can expect in an average game of TFT. When economically ahead, you can consider "skipping" intervals, and when you're economically behind, you may need to wait for the next standard interval before spending money.

Traits
Sorcerer Mighty Mech Strategist Soul Fighter Mentor
Item Priority
Team Carries
Karma
Jeweled Gauntlet
Striker's Flail
Spear of Shojin
Swain
Gargoyle Stoneplate
Steadfast Heart
Warmog's Armor
Jarvan IV
Protector's Vow
Placements
Jarvan IV
Swain
Gwen
Karma
Janna
Ahri
Lucian
Lux
Ryze
Recommended Augments
Tier 1
Tier 2
Tier 3
C
PROTECTOR AKALI
Standard Level 8
Protector Strategist Supreme Cells Executioner Mentor
Janna
Archangel's Staff
Morellonomicon
Void Staff
K'Sante
Bramble Vest
Steadfast Heart
Warmog's Armor
Kennen
Malphite
Neeko
Rakan
Akali
Archangel's Staff
Edge of Night
Spear of Shojin
Ryze
Jarvan IV
Item Priority
Tear of the Goddess Needlessly Large Rod Archangel's Staff
More Info Less Info
View Full Comp Page

Details will be updated after the 1st week of the patch as the meta develops.

Gameplan (Level 8 Standard):
Do you best to make econ thresholds while building a strong board, but make sure to level to maintain tempo with the rest of the lobby. (Tempo = The average strength of a board in the lobby).

Try to follow standard interval timings when possible. Standard intervals are the 1st, 2nd, and 5th round of every stage.
Generally, you want to be:
- Level 4 on 2-1
- Making 10+ gold by 2-2
- Level 5 on 2-5
- Making 20+ gold by the end of 2-6
- Level 6 on 3-2 with 40+ gold
- Level 7 on 3-5 with 30+ gold
- Level 8 on 4-2

These numbers will change often based on how many or how few resources are in your specific game, and how the lobby tempo plays out. But generally, this is what you can expect in an average game of TFT. When economically ahead, you can consider "skipping" intervals, and when you're economically behind, you may need to wait for the next standard interval before spending money.

Traits
Protector Strategist Supreme Cells Executioner Mentor
Item Priority
Tear of the Goddess Needlessly Large Rod Archangel's Staff
Team Carries
Janna
Archangel's Staff
Morellonomicon
Void Staff
K'Sante
Bramble Vest
Steadfast Heart
Warmog's Armor
Akali
Archangel's Staff
Edge of Night
Spear of Shojin
Placements
Jarvan IV
Neeko
Kennen
Malphite
Akali
Rakan
K'Sante
Ryze
Janna
Recommended Power Ups
K'Sante
Unstoppable
Akali
Dark Amulet
Recommended Augments
Tier 1
Firesale
Lineup
Tier 2
Slammin'
A Magic Roll
Preemptive Protection
Tier 3
Expected Unexpectedness
Recommended Portals
Golden Gala
C
PROTECTOR SMOLDER
Level 7 Reroll
Janna
Guinsoo's Rageblade
Archangel's Staff
Spear of Shojin
K'Sante
Kennen
Malphite
Neeko
Protector's Vow
Gargoyle Stoneplate
Rakan
Smolder
Spear of Shojin
Infinity Edge
Striker's Flail
Item Priority
Sparring Gloves B.F. Sword Infinity Edge
More Info Less Info
View Full Comp Page

[In-depth details will be provided soon, but the general idea can be found below]

Must have a Smolder by 2-3 at the latest. This is because he needs to stack his Monster Trainer EXP. Getting to Level 30 Smolder is required for success. Guinsoo can be used as a replacement for Shojin. Feel free to cap out with legendaries on level 7. This comp is very expensive, so double econ augments are recommended to make sure you can hit your board.

When it comes to Smolder's fruit, you need to save your fruit removers for Stage 4. Starting Stage 4, you can start seeing the "Rare Treat" fruit. This is his strongest fruit on Stage 4, and helps you level up without bleeding too much.
- But after hitting level 30 Smolder (or level 45 if you have the Rare Treat fruit), you must swap the fruit for a strong combat one.
- Demolitionist > Efficient > Mage

Gameplan (Level 7 Reroll):
Save your economy up as much as possible without compromising copies of your crucial units, and do not push levels. On 3-2, level to 6 and roll until you find a 2* carry you can stabilize with. This can either be the 2 cost or 3 cost carry. Econ back up until you have 50+ gold. On 4-1, you want to be level 7 with at least the 2* versions of your 3 cost units. Econ back up to 50+ gold, and then roll your shops until you reach 50 gold every turn until 5-1, or until you've found your units. If you still haven't found your main 3* carries and tanks by this point, roll down until you find them all 3*. Push levels after you recover your economy.

Traits
Item Priority
Sparring Gloves B.F. Sword Infinity Edge
Team Carries
Janna
Guinsoo's Rageblade
Archangel's Staff
Spear of Shojin
Neeko
Protector's Vow
Gargoyle Stoneplate
Smolder
Spear of Shojin
Infinity Edge
Striker's Flail
Placements
K'Sante
Kennen
Malphite
Neeko
Rakan
Smolder
Janna
Recommended Power Ups
Neeko
Unstoppable
Smolder
Rare Treat
Demolitionist
Efficient
Recommended Augments
Tier 1
Firesale
Tier 2
A Magic Roll
Heroic Grab Bag
Tier 3
Hedge Fund
Expected Unexpectedness
Max Cap
Recommended Portals
Gold Subscription
Crab Rave
Scuttle Puddle
C
LUCHADOR VOLIBEAR
Standard Level 8
Luchador Edgelord Bastion The Champ Mentor
Braum
Edge of Night
Infinity Edge
Striker's Flail
Dr. Mundo
Gnar
Volibear
Infinity Edge
Edge of Night
Striker's Flail
Samira
Infinity Edge
Striker's Flail
Last Whisper
Yasuo
Shen
Sett
Dragon's Claw
Bramble Vest
Item Priority
Infinity Edge B.F. Sword Sparring Gloves
More Info Less Info
View Full Comp Page

[Details will be updated soon, but the general idea can be found below]

Make sure to keep Volibear in the backrow and for a unit to walk up to block off his pathing to change targets for his passive effect. When Volibear changes targets, he will jump and do bonus damage. Procc'ing his passive early is a great way to boost your DPS output early. Reference the positioning below.

If you miss Braum on level 8 for 4 Luchador, you can try the 6 Edgelord variation if you find an early Yone instead. The comp is very item hungry, and can't use AP items well.

Luchador emblem (if you find it) goes on Sett or Yone.

Gameplan (Level 8 Standard):
Do you best to make econ thresholds while building a strong board, but make sure to level to maintain tempo with the rest of the lobby. (Tempo = The average strength of a board in the lobby).

Try to follow standard interval timings when possible. Standard intervals are the 1st, 2nd, and 5th round of every stage.
Generally, you want to be:
- Level 4 on 2-1
- Making 10+ gold by 2-2
- Level 5 on 2-5
- Making 20+ gold by the end of 2-6
- Level 6 on 3-2 with 40+ gold
- Level 7 on 3-5 with 30+ gold
- Level 8 on 4-2

These numbers will change often based on how many or how few resources are in your specific game, and how the lobby tempo plays out. But generally, this is what you can expect in an average game of TFT. When economically ahead, you can consider "skipping" intervals, and when you're economically behind, you may need to wait for the next standard interval before spending money.

Traits
Luchador Edgelord Bastion The Champ Mentor
Item Priority
Infinity Edge B.F. Sword Sparring Gloves
Team Carries
Braum
Edge of Night
Infinity Edge
Striker's Flail
Volibear
Infinity Edge
Edge of Night
Striker's Flail
Samira
Infinity Edge
Striker's Flail
Last Whisper
Sett
Dragon's Claw
Bramble Vest
Placements
Sett
Braum
Dr. Mundo
Shen
Gnar
Yasuo
Volibear
Samira
Recommended Power Ups
Volibear
Serious Slam
Samira
On The Edge
Recommended Augments
Tier 1
Delayed Start
Tier 2
Water Lotus I
Best Friends II
Tier 3
Buried Treasures III
Recommended Portals
Gold Subscription
Scuttle Puddle
Trainer Golems
C
MENTOR GANGPLANK
Level 6 Reroll
Mentor Mighty Mech Strategist Juggernaut Heavyweight Duelist
Gangplank
Edge of Night
Guinsoo's Rageblade
Kraken's Fury
Kobuko
Evenshroud
Bramble Vest
Spirit Visage
Ryze
Udyr
Yasuo
Edge of Night
Infinity Edge
Hand of Justice
Aatrox
Jarvan IV
Protector's Vow
Janna
Item Priority
Negatron Cloak
More Info Less Info
View Full Comp Page

[In-depth details will be provided soon, but the general idea can be found below]

Power-Up on Gangplank MUST be Stretchy Arms, no exceptions. You will likely have to dig for the power-up.
Alternative power-ups to consider if you miss:
- Colossal
- Unflinching
- Warming up

Evenshroud on Kobuko is mandatory.

Gameplan (Level 6 Reroll):
Save your economy up as much as possible without compromising copies of your crucial units, and do not push levels. On 3-2, level to 6 and roll until you find your 2* carry or you're stable. Econ back up until you have 50+ gold and then roll your shops until you reach 50 gold every turn until 4-2, or until you've found your units. If you still haven't found your main 3* carries and tanks by this point, roll down until you find them all 3*. Push levels after you recover your economy.

Gameplan (Level 7 Reroll):
Save your economy up as much as possible without compromising copies of your crucial units, and do not push levels. On 3-2, level to 6 and roll until you find a 2* carry you can stabilize with. This can either be the 2 cost or 3 cost carry. Econ back up until you have 50+ gold. On 4-1, you want to be level 7 with at least the 2* versions of your 3 cost units. Econ back up to 50+ gold, and then roll your shops until you reach 50 gold every turn until 5-1, or until you've found your units. IF you still haven't found your main 3* carries and tanks by this point, roll down until you find them all 3*. Push levels after you recover your economy.

Traits
Mentor Mighty Mech Strategist Juggernaut Heavyweight Duelist
Item Priority
Negatron Cloak
Team Carries
Gangplank
Edge of Night
Guinsoo's Rageblade
Kraken's Fury
Kobuko
Evenshroud
Bramble Vest
Spirit Visage
Yasuo
Edge of Night
Infinity Edge
Hand of Justice
Jarvan IV
Protector's Vow
Placements
Kobuko
Yasuo
Udyr
Aatrox
Jarvan IV
Gangplank
Ryze
Janna
Recommended Power Ups
Gangplank
Stretchy Arms
Kobuko
Unstoppable
Recommended Augments
Tier 1
Latent Forge
Tier 2
Portable Forge
Teacher's Council
Last Second Save
Tier 3
Living Forge
Prismatic Ticket
Recommended Portals
Loot Subscriptionv
Gold Subscription
Scuttle Puddle
C
BASTION SNIPERS
Standard Level 8
Sniper Bastion Battle Academia Wraith Star Guardian Luchador The Champ
Braum
Garen
Leona
Rell
Caitlyn
Gnar
Jhin
Varus
Jinx
Infinity Edge
Striker's Flail
Item Priority
Infinity Edge
More Info Less Info
View Full Comp Page

BASTION SNIPERS is a TFT team comp created and maintained by Alanzq. This team comp is updated to patch 25.14 and is a potential way for you to build your team in Teamfight Tactics.

Traits
Sniper Bastion Battle Academia Wraith Star Guardian Luchador The Champ
Item Priority
Infinity Edge
Team Carries
Jinx
Infinity Edge
Striker's Flail
Placements
Leona
Rell
Garen
Braum
Jinx
Jhin
Gnar
Caitlyn
Varus
Recommended Augments
Tier 1
Tier 2
Little Buddies
A Magic Roll
Slammin'
Tier 3



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LeDuck's Avatar

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Preserver Warrior

By: LeDuck updated September 27, 2024
  • 14.19
Gwen Karma Rakan Fiora Bard Morgana Zilean Nasus
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LeDuck's Avatar

5+ Mages

By: LeDuck updated October 9, 2024
  • 14.19
Veigar Vex Nami Galio Norra Taric Nunu Blitzcrank
Mage 5
Portal 3
Honeymancy 3
Vanguard 2
Bastion 2
Best Friends 1
Votes: 3
Views: 16,787
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Try 2

By: Empereur updated October 4, 2024
  • 14.19
Elise Jayce Poppy Zoe Cassiopeia Shyvana Swain Neeko
Shapeshifter 7
Witchcraft 6
Ravenous 1
Bat Queen 1
Votes: 1
Views: 811
LeDuck's Avatar

Multistriker Reroll

By: LeDuck updated September 27, 2024
  • 14.19
Hecarim Kalista Jax Akali Camille Shen Tahm Kench Xerath
Multistriker 5
Arcana 3
Pyro 2
Chrono 2
Bastion 2
Ascendant 1
Votes: 1
Views: 22,523
ToxicPhil's Avatar

Faerier kata carry s+?

By: ToxicPhil updated October 5, 2024
  • 14.19
Kalista Katarina Lillia Milio Rakan Seraphine Tristana Hecarim
Faerie 8
Preserver 3
Multistriker 3
Warrior 2
Scholar 2
Bastion 2
Votes: 0
Views: 1,179
Empereur's Avatar

try1

By: Empereur updated October 2, 2024
  • 14.19
Briar Nasus Neeko Nomsy Shyvana Smolder Twitch Swain
Shapeshifter 7
Dragon 3
Hunter 2
Ravenous 1
Votes: 0
Views: 997
LeDuck's Avatar

Frost Pyro

By: LeDuck updated September 14, 2024
  • 14.18
Hwei Olaf Varus Nasus Diana Swain Shen Twitch
Frost 7
Pyro 3
Shapeshifter 2
Hunter 2
Blaster 2
Bastion 2
Votes: 3
Views: 46,063
Overlay's Avatar

Overlay's Team Comp

By: Overlay updated September 20, 2024
  • 14.18
Warwick Twitch Blitzcrank Mordekaiser Tahm Kench Xerath Galio Rumble
Vanguard 6
Frost 3
Arcana 3
Hunter 2
Ascendant 1
Votes: 0
Views: 1,215
bingbong_chloe's Avatar

bingbong_chloe's Team Comp

By: bingbong_chloe updated September 14, 2024
  • 14.18
Blitzcrank Poppy Lillia Galio Seraphine Nunu Veigar
Honeymancy 3
Mage 3
Bastion 3
Vanguard 2
Votes: 0
Views: 881
SlightlySimple's Avatar

Witchy Portals

By: SlightlySimple updated September 12, 2024
  • 14.18
Poppy Zoe Cassiopeia Galio Ezreal Neeko Ryze Taric
Portal 6
Witchcraft 4
Scholar 2
Bastion 2
Best Friends 1
Votes: 0
Views: 3,246
LeDuck's Avatar

6 Sugarcraft

By: LeDuck updated September 3, 2024
  • 14.17
Jinx Rumble Gwen Fiora Bard Soraka Tahm Kench Rakan
Sugarcraft 5
Vanguard 2
Warrior 2
Preserver 2
Votes: 16
Views: 170,153
LeDuck's Avatar

Kogmaw Reroll

By: LeDuck updated September 3, 2024
  • 14.17
Kog'Maw Nunu Tristana Rumble Jinx Tahm Kench Blitzcrank Lillia
Vanguard 3
Honeymancy 3
Sugarcraft 2
Hunter 2
Blaster 2
Bastion 2
Votes: 5
Views: 48,130
LeDuck's Avatar

Zoe / Ahri Reroll

By: LeDuck updated September 3, 2024
  • 14.17
Zoe Ahri Poppy Lillia Taric Ryze Hecarim Milio
Scholar 4
Bastion 4
Portal 3
Witchcraft 2
Arcana 2
Votes: 4
Views: 60,533
LeDuck's Avatar

Jinx / Wukong Preserver

By: LeDuck updated September 3, 2024
  • 14.17
Jinx Wukong Olaf Bard Rakan Kog'Maw Zilean Twitch
Hunter 4
Frost 3
Preserver 3
Sugarcraft 2
Druid 1
Votes: 1
Views: 27,049
LeDuck's Avatar

Mage Veigar

By: LeDuck updated September 3, 2024
  • 14.17
Vex Veigar Nami Nunu Galio Blitzcrank Norra Taric
Mage 5
Portal 3
Honeymancy 3
Vanguard 2
Bastion 2
Best Friends 1
Votes: 5
Views: 64,709
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Preserver Kalista

By: LeDuck updated September 3, 2024
  • 14.17
Kalista Fiora Nasus Rakan Briar Camille Morgana Zilean
Preserver 3
Multistriker 3
Witchcraft 2
Pyro 2
Chrono 2
Warrior 2
Votes: 1
Views: 16,523
diocletian's Avatar

diocletian's Team Comp

By: diocletian updated August 30, 2024
  • 14.17
Poppy Akali Blitzcrank
Votes: 1
Views: 651
BlazeDeathflame1's Avatar

BlazeDeathflame's AP Team Comp

By: BlazeDeathflame1 updated September 7, 2024
  • 14.17
Akali Elise Jayce Neeko Norra Poppy Shen Zoe
Shapeshifter 3
Witchcraft 3
Portal 3
Pyro 2
Bastion 2
Best Friends 1
Votes: 0
Views: 600
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