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Watanabe Kai's Avatar

Kog'maw Reroll Patch 25.12

Watanabe Kai's TFT Build Comp | Last updated on June 12, 2025

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About This Team Comp

Kog'maw reroll is a tempo oriented reroll composition. Your main focus is hurting your opponent's HP during the early game as much as possible.

One of the biggest mistakes players make when playing this composition is not prioritizing their tempo enough. For example, item augments on 2-1 are specifically very strong, because you want to be able to itemize your main carry as soon as possible. Thus, augments like Pumping Up may sound good in theory, but without a 3 item carry in Stage 3, you will find yourself struggling to close out fights.

Another major mistake is not finding ways to cap out the board. Options like 4 Boombot, Draven 3*, Zeri 2*, etc. are available to cap out the board. These win conditions are detailed below.

Kog'maw Reroll
BoomBots
Divinicorp
Rapidfire
Vanguard

This is currently the strongest 1 cost reroll comp in the game. Play from ahead with a lot of copies early and try to preserve HP as much as possible. You want to get to 6 Vanguard as soon as possible.

Recommended Anomalies
Leona
Leona
Skarner
Warmog's Armor
Steadfast Heart
Gargoyle Stoneplate
Skarner
Jarvan IV
Jarvan IV
Braum
Braum
Vi
Sterak's Gage
Steadfast Heart
Warmog's Armor
Vi
Rhaast
Rhaast
Kog'Maw
Guinsoo's Rageblade
Striker's Flail
Kraken's Fury
Kog'Maw
Draven
Infinity Edge
Last Whisper
Red Buff
Draven

Team Carries

Skarner
Warmog's Armor
Steadfast Heart
Gargoyle Stoneplate
Vi
Sterak's Gage
Steadfast Heart
Warmog's Armor
Kog'Maw
Guinsoo's Rageblade
Striker's Flail
Kraken's Fury
Draven
Infinity Edge
Last Whisper
Red Buff

Recommended Augments

Tier 1
Component Buffet
One For All I
Tier 2
Reactive Shell
All That Shimmers
Tier 3
Sponging
Greater Moonlight
Void Swarm

Early Game (Stages 1-3)
Divinicorp
Vanguard
Rapidfire

During the early game, you should prioritize saving your HP while trying to make econ thresholds as much as possible. Generally speaking, you want to angle this composition if you find a lot of Vis or Kog'maws before 2-1 (4-6 copies total), with ideally a bow start. Item augments are slightly higher priority in the early game, because you want to be able to itemize your kog'maw with 3 items as soon as possible. Make sure NOT to pump level during stage 2.

  • Vi
    Vi
  • Rhaast
    Rhaast
  • Kog'Maw
    Kog'Maw
  • Kindred
    Kindred

Mid Game (Stages 3-4)
Divinicorp
Rapidfire
Vanguard

On 3-1, you should still be level 4. Roll down to 32 gold and pick up as many copies of Kog'maw and Vi that you can. You can also hold Sylas, but he isn't very necessary. If you're one off Kog'maw or Vi, you can consider digging deeper to hit, if you think you can still realistically find the other soon. After rolling on 3-1, once your economy is back up to 50G+, you can begin slow rolling (rolling until you're back to 50G to maximize interest every turn) until Kog'maw 3* and Vi 3*. Ideally, hold onto every Skarner you see as well, and replace Kindred with Draven. Kindred 3* is not worth chasing, but Skarner 3* is. He will be your main tank if you happen to find him. Below is a very common level 5 version of the board, with 3 Vanguard. As you level, put in more Vanguards. If you'd like, you can sometimes sneak in a 1-turn Cypher cash out on 3-3 or 3-7, to get the 30AD/AP bonus from cashing out Cypher. Make sure that if you do this, scout to ensure that you will win the fight, even if you play 3 Cypher.

  • Kog'Maw
    Kog'Maw
  • Draven
    Draven
  • Rhaast
    Rhaast
  • Sylas
    Sylas
  • Vi
    Vi

Late Game (Stages 5+)
BoomBots
Divinicorp
Rapidfire
Vanguard

You should be 6 Vanguard, 2 Rapidfire. Below is a very common version of the board on level 8. You can roll for Draven 3 if you have a lot of copies on 8, or push to go 9 to cap out. Draven can hold utility items like Red buff or Last Whisper if necessary.

  • Kog'Maw
    Kraken's Fury
    Guinsoo's Rageblade
    Striker's Flail
    Kog'Maw
  • Draven
    Last Whisper
    Red Buff
    Infinity Edge
    Draven
  • Rhaast
    Rhaast
  • Sylas
    Sylas
  • Vi
    Vi
  • Leona
    Leona
  • Braum
    Braum
  • Skarner
    Skarner

Capping OUt - Variation 1 - 4 Boombot
BoomBots
Divinicorp
Vanguard

If you manage to get to level 9 since you aren't playing around Draven 3*, and you can find Urgot 2, transfer Draven items to Urgot, and play 4 Boombot, 6 Vanguard (no Rapidfire). Urgot is now your primary carry with Draven items, or feel free to shuffle items around so that Urgot's make the most sense.

  • Skarner
    Skarner
  • Rhaast
    Rhaast
  • Leona
    Leona
  • Jarvan IV
    Jarvan IV
  • Braum
    Braum
  • Vi
    Vi
  • Kog'Maw
    Guinsoo's Rageblade
    Last Whisper
    Red Buff
    Kog'Maw
  • Urgot
    Infinity Edge
    Kraken's Fury
    Striker's Flail
    Urgot
  • Fiddlesticks
    Fiddlesticks

CAPPING OUT - VARIATION 2 - ZERI Kog'maw
Rapidfire

If you don't think you can realistically get to Urgot 2* or Draven 3*, feel free to play Zeri 2* instead. Frontline is still 6 Vanguards.

  • Kog'Maw
    Kog'Maw
  • Zeri
    Zeri

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