About This Team Comp
Tank items are low priority here. Your focus should be on fully itemizing Zed and Senna or Vex with three strong offensive items to maximize damage.
For positioning, place Zed in A3 or A5 to ensure he targets the enemy’s corner carry. His ability will always dash to the furthest unit within 4 hexes, so scouting and adjusting Zed’s position each round is key to consistently hitting high-value targets.
You can play either 6 Slayer or 4 Slayer with 4 Divinicorp. Both are viable options, and you should flex into whatever gives you the strongest board on your level 8 rolldown. Generally, if you don’t have Vex items, 6 Slayer is stronger than 4 Slayer + 4 Divinicorp. However, always prioritize playing your strongest board based on what you hit. Renekton always goes on the board, and eats Senna for maximum value.
Divinicorp/Slayer Zed Flex





A great composition to fall back on if you're playing AD but are heavily contested for both Zeri and Marksman!



















Team Carries















Recommended Augments







STAGES 1 & 2


4 Slayer start is strong, You can use Shaco to item hold for Zed in the early game.
STAGE 3





During the midgame, keep playing your strongest board. Below is an example board you may play if you had a 4 Slayer start.
STAGE 4




Roll for your level 8 board. Try to be flexible with what is given to you, and look out for Zeds, Vexs, Renektons, and Sennas. The 4 Divinicorp/4 Slayer board is already listed above. Below is the 6 slayer board you could flex into on your rolldown.
STAGE 5+




Cap out with Renekton, Garen, and Zed. Look for Divinicorp, Vanguard, and Slayer mods. You can even consider dropping down to 2 Slayers, and move Zed items onto Garen or Renekton to cap out even further with other legendaries, like Aurora and Zac.
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