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Watanabe Kai's Avatar

Dynamo Flex Patch 25.12

Watanabe Kai's TFT Build Comp | Last updated on June 19, 2025
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About This Team Comp

Dynamo Flex is a tempo composition that rewards HP preservation and flexing heavily on your stage 4 rolldown. This means you want to generally be flexible with your item slams, push levels, and slam anything that will help preserve your HP. Gunblade, Archangel's, and Morello are very high priority items.

This composition has two main variations. The first variation is low cap (which we will refer to as Dynamo A). Dynamo A is very cheap, and is VERY stable on stage 4. This variation is often used to cheaply get yourself to level 9, where you can transition into the max cap version of the board. You can also reroll Dynamo A on level 8, and go for Braum 3* and Elise 3* if you natural a ton of copies.

The main line to cap out with Dynamos (which we will refer to as Dynamo B) can often win out lobbies, and can even beat AMP players. You will often have to flex whichever upgraded legendaries you find, but the mainline consists of Zac/Kobuko/Renekton/Poppy as your frontline.

One of the biggest mistakes players make when playing Dynamo is over prioritizing Miss Fortune items. Generally, you actually want to itemize Elise first, and then Aurora items second (assuming you think you'll be able to get to 9 safely). If you think your position is going to be compromised, you natural'd very strong Miss Fortune items, or you lowrolled really hard on your level 8 rolldown, that's when you should consider capping out with Miss Fortune instead. Sometimes, you can even consider Miss Fortune as your Renekton item holder, and itemize her with items like Sterak's.

Finally, knowing when to stop rolling on level 8 is vital for success in this line. You should be VERY open-minded on your stage 4 rolldown. If you find any 2* 4 cost frontline on your rolldown, you should consider playing it as your main tank instead and play the 4-piece of their tank trait. Otherwise, stick with the main line for Dyanmo A (Braum 2*, hat on Braum).

For example, if you find a Leona 2* before Braum 2*, you should play Leona 2* as your main tank, and play 4 Vanguard. If you find a Cho'gath 2* before Braum 2*, you should play Cho'gath 2* as your main tank with 4 Bruiser. Generally, 4 Vanguards > 4 Bruiser > 4 Bastion. Your goal is to flex whatever frontline to get to 9 if you miss on Braum 2* on your rolldown.

Additional Pointers
This comp requires a lot of flexibility and can be difficult to pilot for newer players (especially if you miss Braum 2* on 8). It's a great comp to better your fundamentals, but if your goal is to climb, I wouldn't recommend this composition for anyone below Masters.

Dynamo flex
Cyberboss
Divinicorp
Overlord
Virus
Bastion
Bruiser
Dynamo

This is the max cap version of the board (referred to as Dynamo B in the description). Dynamo A can be found below.

Zac
Zac
Kobuko
Kobuko
Renekton
Renekton
Poppy
Poppy
Gragas
Gragas
Elise
Elise
Miss Fortune
Miss Fortune
Aurora
Aurora
Morgana
Morgana

Team Carries

Recommended Augments

Tier 1
Eye For An Eye
Delayed Start
Tier 2
Board of Directors
Duo Queue
Memory Bank
Tier 3
Bulky Buddies III
High End Shopping II
Void Swarm

EARLY GAME (STAGEs 1-2)

During the early game, you should prioritize tempo, HP, and AP items. Slam your items for tempo. Items like Morello, Archangel, and Void Staff are very strong. Morgana is almost always your main item holder. Flex your frontline with any upgraded units.

  • Elise
    Archangel's Staff
    Blue Buff
    Hextech Gunblade
    Elise
  • Morgana
    Morellonomicon
    Void Staff
    Morgana
  • Jhin
    Jhin
  • Vi
    Vi
  • Rhaast
    Rhaast

Mid Game (Stages 3-4)Mid Game (Stages 3-4)

During the midgame, your strongest frontline will typically be a 4-piece frontline trait, with whatever upgraded units you have found. For example, if you found a Vi 2* in the early game as your main tank, your strongest frontline is likely going to be 4 vanguards for the mid game. If you found an Alistar 2*, then it'd be 4 bruisers, etc. You will almost always move items from Morgana to Elise by Stage 4, even if it's a Morgana 2* and an Elise 1*. This is because Elise will be able to kill some units as the game progresses, but Morgana 2* from stage 4 onwards will almost always be too weak to actually kill any units, despite doing more damage overall throughout a fight. Below is an example board you might play during stage 3.

  • Elise
    Archangel's Staff
    Blue Buff
    Hextech Gunblade
    Elise
  • Morgana
    Morellonomicon
    Void Staff
    Morgana
  • Vi
    Vi
  • Rhaast
    Rhaast
  • Braum
    Braum
  • Jarvan IV
    Jarvan IV

DYNAMO A - Level 8

This is the version of the board you are going to play BEFORE you can even consider playing for Dynamo B. You can also consider rolling for Elise 3* and Braum 3* on level 8 if you natural a ton of copies on your way to 9. ALWAYS hat on Braum, NOT Miss Fortune. Elise doesn't need Blue Buff since 4 Dynamo generates a lot of mana, but it's nice to have if you find it. Elise 2*, Braum 2* = ticket to level 9.

  • Darius
    Darius
  • Braum
    Gargoyle Stoneplate
    Warmog's Armor
    Steadfast Heart
    Braum
  • Gragas
    Gragas
  • Miss Fortune
    Miss Fortune
  • Rhaast
    Rhaast
  • Elise
    Archangel's Staff
    Blue Buff
    Hextech Gunblade
    Elise
  • Morgana
    Morellonomicon
    Void Staff
    Morgana
  • Jhin
    Jhin

Late Game (Stage 5+)Late Game (Stage 5+)

At this point, you are likely going to level 9 and can start thinking about upgrading your board. Generally, be careful with your economy at this point in the game. It's very easy to dig too deep, and not have enough economy to actually buy your upgraded units. Below are some 5 cost units you should always buy, and consider playing them on your board if you find them upgraded. If you want to play Viego, you can substitute Gragas or Kobuko for Mordekaiser. The main line to cap out (Dynamo B), can be found above.

  • Viego
    Viego
  • Zac
    Zac
  • Kobuko
    Kobuko
  • Aurora
    Aurora
  • Renekton
    Renekton

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