About This Team Comp
Be careful. While this composition was one of the top performing compositions the last two patches, it's performing slightly worse now due to the increase of playable reroll compositions, which results in higher average lobby tempo specifically on Stage 4. This board is weakest during Stage 4, and while it can cap very high, it will struggle immensely if you cannot find a stable board by early Stage 4, fast.
Generally speaking, if you can make it to Zac 2* with Samira 2*, you are often winning out the lobby.
One of the more common mistakes is not relying on Yuumi 2* as your primary damage during Stage 4 onwards. While Annies are important, Annie's items are actually less important than Yuumi when it comes to stabilizing on level 8. You can sometimes hold extra Yuumi's for a potential Yuumi 3*. Another common mistake is relying too much on combat augments in this line. Generally speaking, your augment priority should be gold > items > combat. Your Zac 2* with 50 blobs and a warmog's in the end-game IS your combat augment. Finally, Annie items are ideally mana generating ONLY. The faster you can summon Tibbers (or even two Tibbers!), the more likely you are to win fights. You must get her casting as much as possible.
Strat Amp (Strategist A.M.P)






One of the most difficult, high risk, high reward compositions in the game. If you love going 1st or 8th, this might be for you.






















Team Carries


















Recommended Augments









Early Game (Stages 1-3)

It's very rare that you can ever play this composition from ahead, and then pivot into it on Stage 4. It's almost ALWAYS being played by at least one person. Thus, you should really only angle this composition from a lose streak position, with an econ augment, as well as Cypher.
Mid Game (Stage 3)

What mid-game? Keep lose streaking, you need the money! Scout EVERY round and make sure your streak doesn't get snapped! Your goal is to 10 loss and take as good losses as possible. On 3-2 augment choices, if you can pick an econ augment do it. Forward thinking is one of the best augments for this composition, since you can often go straight to 9 on 4-2. During Stage 3, decide whether or not you can go straight to 9, or have to stay on level 8 to roll. Generally, if you have 40+ gold when you get to level 9, you can probably skip level 8, but you need to be VERY flexible on your rolldown.
Stage 4 - LEvel 8 Rolldown








If you have decided you must roll on level 8 this game, you have to have a strong understanding as to what is "stable". AKA a board that is strong enough that will win most (if not all) fights until you need to level or roll again. If you have some HP to spare and can afford a loss or two without being two lives (generally ~22 HP or lower), you can sometimes get away with Neeko 1* as your main tank. But if you MUST roll on 8, and saved up the whole game, you should probably roll until Neeko 2* as well. The jump from 4 to 5 AMP is large, so make sure not to skip Samira! Be careful, because rolling on 8 can be very dangerous. The best players who pilot this line know when to stop rolling to stabilize, so that they can get to level 9. This is one of the hardest skills in the game. Don't fret if you find yourself bot 4'ing after your level 8 rolldowns because you under rolled and didn't find enough upgrades, or over rolled and couldn't get yourself to level 9. Even the top ranked players in the world struggle with this at times. Make sure to also hold Zacs, Kobukos, and Ziggs. Kobuko + Ziggs is a good way to stabilize on 8 as well. Below are all the units you should be holding, and keeping in mind when rolling on level 8. Alistar/Mundo can be good holds in dire situations. Reminder: This is the HARDEST comp in the game.
Stage 4 - LEvel 9 Rolldown





If you decided you can roll on level 9 on Stage 4, this is the BEST approach to the composition, but you must be fairly flexible with your rolls, but significantly less compared to level 8. For example, Kobuko 2* is very reasonable despite not making it to the final board in the main line, and if you find it you should make it. You can often play Ziggs for both Cyberboss + Strategist. Kobuko 2* would be your main tank over Neeko until Zac 2* with a handful of blobs (at least 15+). Since the main line is already depicted above, below is an example flex board you could play if you miss Zac + Viego + Ekko. Eventually, you should aim to pivot back into the main line after saving some gold to roll. Again, you must be very flexible since most of the time, if you're rolling on level 9 on Stage 4, you won't have that much gold to work with!
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